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// Three.js r37 - http://github.com/mrdoob/three.js
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var THREE=THREE||{};THREE.Color=function(b){this.setHex(b)};
THREE.Color.prototype={autoUpdate:!0,copy:function(b){this.r=b.r;this.g=b.g;this.b=b.b;this.hex=b.hex;this.__styleString=b.__styleString},setRGB:function(b,d,c){this.r=b;this.g=d;this.b=c;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHSV:function(b,d,c){var f,g,h,j,k,n;if(c==0)f=g=h=0;else{j=Math.floor(b*6);k=b*6-j;b=c*(1-d);n=c*(1-d*k);d=c*(1-d*(1-k));switch(j){case 1:f=n;g=c;h=b;break;case 2:f=b;g=c;h=d;break;case 3:f=b;g=n;h=c;break;case 4:f=d;g=b;h=c;break;case 5:f=c;g=b;
h=n;break;case 6:case 0:f=c;g=d;h=b}}this.r=f;this.g=g;this.b=h;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHex:function(b){this.hex=~~b&16777215;if(this.autoUpdate){this.updateRGB();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGB:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+","+~~(this.g*
255)+","+~~(this.b*255)+")"},clone:function(){return new THREE.Color(this.hex)}};THREE.Vector2=function(b,d){this.set(b||0,d||0)};
THREE.Vector2.prototype={set:function(b,d){this.x=b;this.y=d;return this},copy:function(b){this.set(b.x,b.y);return this},addSelf:function(b){this.set(this.x+b.x,this.y+b.y);return this},add:function(b,d){this.set(b.x+d.x,b.y+d.y);return this},subSelf:function(b){this.set(this.x-b.x,this.y-b.y);return this},sub:function(b,d){this.set(b.x-d.x,b.y-d.y);return this},multiplyScalar:function(b){this.set(this.x*b,this.y*b);return this},negate:function(){this.set(-this.x,-this.y);return this},unit:function(){this.multiplyScalar(1/
this.length());return this},length:function(){return Math.sqrt(this.lengthSq())},lengthSq:function(){return this.x*this.x+this.y*this.y},clone:function(){return new THREE.Vector2(this.x,this.y)}};THREE.Vector3=function(b,d,c){this.set(b||0,d||0,c||0)};
THREE.Vector3.prototype={set:function(b,d,c){this.x=b;this.y=d;this.z=c;return this},copy:function(b){this.set(b.x,b.y,b.z);return this},add:function(b,d){this.set(b.x+d.x,b.y+d.y,b.z+d.z);return this},addSelf:function(b){this.set(this.x+b.x,this.y+b.y,this.z+b.z);return this},addScalar:function(b){this.set(this.x+b,this.y+b,this.z+b);return this},sub:function(b,d){this.set(b.x-d.x,b.y-d.y,b.z-d.z);return this},subSelf:function(b){this.set(this.x-b.x,this.y-b.y,this.z-b.z);return this},cross:function(b,
d){this.set(b.y*d.z-b.z*d.y,b.z*d.x-b.x*d.z,b.x*d.y-b.y*d.x);return this},crossSelf:function(b){var d=this.x,c=this.y,f=this.z;this.set(c*b.z-f*b.y,f*b.x-d*b.z,d*b.y-c*b.x);return this},multiply:function(b,d){this.set(b.x*d.x,b.y*d.y,b.z*d.z);return this},multiplySelf:function(b){this.set(this.x*b.x,this.y*b.y,this.z*b.z);return this},multiplyScalar:function(b){this.set(this.x*b,this.y*b,this.z*b);return this},divideSelf:function(b){this.set(this.x/b.x,this.y/b.y,this.z/b.z);return this},divideScalar:function(b){this.set(this.x/
b,this.y/b,this.z/b);return this},negate:function(){this.set(-this.x,-this.y,-this.z);return this},dot:function(b){return this.x*b.x+this.y*b.y+this.z*b.z},distanceTo:function(b){return Math.sqrt(this.distanceToSquared(b))},distanceToSquared:function(b){var d=this.x-b.x,c=this.y-b.y;b=this.z-b.z;return d*d+c*c+b*b},length:function(){return Math.sqrt(this.lengthSq())},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},lengthManhattan:function(){return this.x+this.y+this.z},normalize:function(){var b=
this.length();b>0?this.multiplyScalar(1/b):this.set(0,0,0);return this},setPositionFromMatrix:function(b){this.x=b.n14;this.y=b.n24;this.z=b.n34},setRotationFromMatrix:function(b){this.y=Math.asin(b.n13);var d=Math.cos(this.y);if(Math.abs(d)>1.0E-5){this.x=Math.atan2(-b.n23/d,b.n33/d);this.z=Math.atan2(-b.n13/d,b.n11/d)}else{this.x=0;this.z=Math.atan2(b.n21,b.n22)}},setLength:function(b){return this.normalize().multiplyScalar(b)},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)<
1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)}};THREE.Vector4=function(b,d,c,f){this.set(b||0,d||0,c||0,f||1)};
THREE.Vector4.prototype={set:function(b,d,c,f){this.x=b;this.y=d;this.z=c;this.w=f;return this},copy:function(b){this.set(b.x,b.y,b.z,b.w||1);return this},add:function(b,d){this.set(b.x+d.x,b.y+d.y,b.z+d.z,b.w+d.w);return this},addSelf:function(b){this.set(this.x+b.x,this.y+b.y,this.z+b.z,this.w+b.w);return this},sub:function(b,d){this.set(b.x-d.x,b.y-d.y,b.z-d.z,b.w-d.w);return this},subSelf:function(b){this.set(this.x-b.x,this.y-b.y,this.z-b.z,this.w-b.w);return this},multiplyScalar:function(b){this.set(this.x*
b,this.y*b,this.z*b,this.w*b);return this},divideScalar:function(b){this.set(this.x/b,this.y/b,this.z/b,this.w/b);return this},lerpSelf:function(b,d){this.set(this.x+(b.x-this.x)*d,this.y+(b.y-this.y)*d,this.z+(b.z-this.z)*d,this.w+(b.w-this.w)*d)},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)}};THREE.Ray=function(b,d){this.origin=b||new THREE.Vector3;this.direction=d||new THREE.Vector3};
THREE.Ray.prototype={intersectScene:function(b){var d,c,f=b.objects,g=[];b=0;for(d=f.length;b<d;b++){c=f[b];c instanceof THREE.Mesh&&(g=g.concat(this.intersectObject(c)))}g.sort(function(h,j){return h.distance-j.distance});return g},intersectObject:function(b){function d(H,L,V,D){D=D.clone().subSelf(L);V=V.clone().subSelf(L);var M=H.clone().subSelf(L);H=D.dot(D);L=D.dot(V);D=D.dot(M);var O=V.dot(V);V=V.dot(M);M=1/(H*O-L*L);O=(O*D-L*V)*M;H=(H*V-L*D)*M;return O>0&&H>0&&O+H<1}var c,f,g,h,j,k,n,p,o,t,
A,y=b.geometry,B=y.vertices,F=[];c=0;for(f=y.faces.length;c<f;c++){g=y.faces[c];t=this.origin.clone();A=this.direction.clone();n=b.matrixWorld;h=n.multiplyVector3(B[g.a].position.clone());j=n.multiplyVector3(B[g.b].position.clone());k=n.multiplyVector3(B[g.c].position.clone());n=g instanceof THREE.Face4?n.multiplyVector3(B[g.d].position.clone()):null;p=b.matrixRotationWorld.multiplyVector3(g.normal.clone());o=A.dot(p);if(o<0){p=p.dot((new THREE.Vector3).sub(h,t))/o;t=t.addSelf(A.multiplyScalar(p));
if(g instanceof THREE.Face3){if(d(t,h,j,k)){g={distance:this.origin.distanceTo(t),point:t,face:g,object:b};F.push(g)}}else if(g instanceof THREE.Face4&&(d(t,h,j,n)||d(t,j,k,n))){g={distance:this.origin.distanceTo(t),point:t,face:g,object:b};F.push(g)}}}return F}};
THREE.Rectangle=function(){function b(){h=f-d;j=g-c}var d,c,f,g,h,j,k=!0;this.getX=function(){return d};this.getY=function(){return c};this.getWidth=function(){return h};this.getHeight=function(){return j};this.getLeft=function(){return d};this.getTop=function(){return c};this.getRight=function(){return f};this.getBottom=function(){return g};this.set=function(n,p,o,t){k=!1;d=n;c=p;f=o;g=t;b()};this.addPoint=function(n,p){if(k){k=!1;d=n;c=p;f=n;g=p}else{d=d<n?d:n;c=c<p?c:p;f=f>n?f:n;g=g>p?g:p}b()};
this.add3Points=function(n,p,o,t,A,y){if(k){k=!1;d=n<o?n<A?n:A:o<A?o:A;c=p<t?p<y?p:y:t<y?t:y;f=n>o?n>A?n:A:o>A?o:A;g=p>t?p>y?p:y:t>y?t:y}else{d=n<o?n<A?n<d?n:d:A<d?A:d:o<A?o<d?o:d:A<d?A:d;c=p<t?p<y?p<c?p:c:y<c?y:c:t<y?t<c?t:c:y<c?y:c;f=n>o?n>A?n>f?n:f:A>f?A:f:o>A?o>f?o:f:A>f?A:f;g=p>t?p>y?p>g?p:g:y>g?y:g:t>y?t>g?t:g:y>g?y:g}b()};this.addRectangle=function(n){if(k){k=!1;d=n.getLeft();c=n.getTop();f=n.getRight();g=n.getBottom()}else{d=d<n.getLeft()?d:n.getLeft();c=c<n.getTop()?c:n.getTop();f=f>n.getRight()?
f:n.getRight();g=g>n.getBottom()?g:n.getBottom()}b()};this.inflate=function(n){d-=n;c-=n;f+=n;g+=n;b()};this.minSelf=function(n){d=d>n.getLeft()?d:n.getLeft();c=c>n.getTop()?c:n.getTop();f=f<n.getRight()?f:n.getRight();g=g<n.getBottom()?g:n.getBottom();b()};this.instersects=function(n){return Math.min(f,n.getRight())-Math.max(d,n.getLeft())>=0&&Math.min(g,n.getBottom())-Math.max(c,n.getTop())>=0};this.empty=function(){k=!0;g=f=c=d=0;b()};this.isEmpty=function(){return k}};
THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var b,d=this.m;b=d[1];d[1]=d[3];d[3]=b;b=d[2];d[2]=d[6];d[6]=b;b=d[5];d[5]=d[7];d[7]=b;return this},transposeIntoArray:function(b){var d=this.m;b[0]=d[0];b[1]=d[3];b[2]=d[6];b[3]=d[1];b[4]=d[4];b[5]=d[7];b[6]=d[2];b[7]=d[5];b[8]=d[8];return this}};
THREE.Matrix4=function(b,d,c,f,g,h,j,k,n,p,o,t,A,y,B,F){this.set(b||1,d||0,c||0,f||0,g||0,h||1,j||0,k||0,n||0,p||0,o||1,t||0,A||0,y||0,B||0,F||1);this.flat=Array(16);this.m33=new THREE.Matrix3};
THREE.Matrix4.prototype={set:function(b,d,c,f,g,h,j,k,n,p,o,t,A,y,B,F){this.n11=b;this.n12=d;this.n13=c;this.n14=f;this.n21=g;this.n22=h;this.n23=j;this.n24=k;this.n31=n;this.n32=p;this.n33=o;this.n34=t;this.n41=A;this.n42=y;this.n43=B;this.n44=F;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(b){this.set(b.n11,b.n12,b.n13,b.n14,b.n21,b.n22,b.n23,b.n24,b.n31,b.n32,b.n33,b.n34,b.n41,b.n42,b.n43,b.n44);return this},lookAt:function(b,d,c){var f=THREE.Matrix4.__v1,
g=THREE.Matrix4.__v2,h=THREE.Matrix4.__v3;h.sub(b,d).normalize();if(h.length()===0)h.z=1;f.cross(c,h).normalize();if(f.length()===0){h.x+=1.0E-4;f.cross(c,h).normalize()}g.cross(h,f).normalize();this.n11=f.x;this.n12=g.x;this.n13=h.x;this.n21=f.y;this.n22=g.y;this.n23=h.y;this.n31=f.z;this.n32=g.z;this.n33=h.z;return this},multiplyVector3:function(b){var d=b.x,c=b.y,f=b.z,g=1/(this.n41*d+this.n42*c+this.n43*f+this.n44);b.x=(this.n11*d+this.n12*c+this.n13*f+this.n14)*g;b.y=(this.n21*d+this.n22*c+this.n23*
f+this.n24)*g;b.z=(this.n31*d+this.n32*c+this.n33*f+this.n34)*g;return b},multiplyVector4:function(b){var d=b.x,c=b.y,f=b.z,g=b.w;b.x=this.n11*d+this.n12*c+this.n13*f+this.n14*g;b.y=this.n21*d+this.n22*c+this.n23*f+this.n24*g;b.z=this.n31*d+this.n32*c+this.n33*f+this.n34*g;b.w=this.n41*d+this.n42*c+this.n43*f+this.n44*g;return b},rotateAxis:function(b){var d=b.x,c=b.y,f=b.z;b.x=d*this.n11+c*this.n12+f*this.n13;b.y=d*this.n21+c*this.n22+f*this.n23;b.z=d*this.n31+c*this.n32+f*this.n33;b.normalize();
return b},crossVector:function(b){var d=new THREE.Vector4;d.x=this.n11*b.x+this.n12*b.y+this.n13*b.z+this.n14*b.w;d.y=this.n21*b.x+this.n22*b.y+this.n23*b.z+this.n24*b.w;d.z=this.n31*b.x+this.n32*b.y+this.n33*b.z+this.n34*b.w;d.w=b.w?this.n41*b.x+this.n42*b.y+this.n43*b.z+this.n44*b.w:1;return d},multiply:function(b,d){var c=b.n11,f=b.n12,g=b.n13,h=b.n14,j=b.n21,k=b.n22,n=b.n23,p=b.n24,o=b.n31,t=b.n32,A=b.n33,y=b.n34,B=b.n41,F=b.n42,H=b.n43,L=b.n44,V=d.n11,D=d.n12,M=d.n13,O=d.n14,Q=d.n21,Ia=d.n22,
ua=d.n23,Aa=d.n24,da=d.n31,e=d.n32,ga=d.n33,Ba=d.n34;this.n11=c*V+f*Q+g*da;this.n12=c*D+f*Ia+g*e;this.n13=c*M+f*ua+g*ga;this.n14=c*O+f*Aa+g*Ba+h;this.n21=j*V+k*Q+n*da;this.n22=j*D+k*Ia+n*e;this.n23=j*M+k*ua+n*ga;this.n24=j*O+k*Aa+n*Ba+p;this.n31=o*V+t*Q+A*da;this.n32=o*D+t*Ia+A*e;this.n33=o*M+t*ua+A*ga;this.n34=o*O+t*Aa+A*Ba+y;this.n41=B*V+F*Q+H*da;this.n42=B*D+F*Ia+H*e;this.n43=B*M+F*ua+H*ga;this.n44=B*O+F*Aa+H*Ba+L;return this},multiplyToArray:function(b,d,c){this.multiply(b,d);c[0]=this.n11;c[1]=
this.n21;c[2]=this.n31;c[3]=this.n41;c[4]=this.n12;c[5]=this.n22;c[6]=this.n32;c[7]=this.n42;c[8]=this.n13;c[9]=this.n23;c[10]=this.n33;c[11]=this.n43;c[12]=this.n14;c[13]=this.n24;c[14]=this.n34;c[15]=this.n44;return this},multiplySelf:function(b){this.multiply(this,b);return this},multiplyScalar:function(b){this.n11*=b;this.n12*=b;this.n13*=b;this.n14*=b;this.n21*=b;this.n22*=b;this.n23*=b;this.n24*=b;this.n31*=b;this.n32*=b;this.n33*=b;this.n34*=b;this.n41*=b;this.n42*=b;this.n43*=b;this.n44*=
b;return this},determinant:function(){var b=this.n11,d=this.n12,c=this.n13,f=this.n14,g=this.n21,h=this.n22,j=this.n23,k=this.n24,n=this.n31,p=this.n32,o=this.n33,t=this.n34,A=this.n41,y=this.n42,B=this.n43,F=this.n44;return f*j*p*A-c*k*p*A-f*h*o*A+d*k*o*A+c*h*t*A-d*j*t*A-f*j*n*y+c*k*n*y+f*g*o*y-b*k*o*y-c*g*t*y+b*j*t*y+f*h*n*B-d*k*n*B-f*g*p*B+b*k*p*B+d*g*t*B-b*h*t*B-c*h*n*F+d*j*n*F+c*g*p*F-b*j*p*F-d*g*o*F+b*h*o*F},transpose:function(){var b;b=this.n21;this.n21=this.n12;this.n12=b;b=this.n31;this.n31=
this.n13;this.n13=b;b=this.n32;this.n32=this.n23;this.n23=b;b=this.n41;this.n41=this.n14;this.n14=b;b=this.n42;this.n42=this.n24;this.n24=b;b=this.n43;this.n43=this.n34;this.n43=b;return this},clone:function(){var b=new THREE.Matrix4;b.n11=this.n11;b.n12=this.n12;b.n13=this.n13;b.n14=this.n14;b.n21=this.n21;b.n22=this.n22;b.n23=this.n23;b.n24=this.n24;b.n31=this.n31;b.n32=this.n32;b.n33=this.n33;b.n34=this.n34;b.n41=this.n41;b.n42=this.n42;b.n43=this.n43;b.n44=this.n44;return b},flatten:function(){this.flat[0]=
this.n11;this.flat[1]=this.n21;this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(b){b[0]=this.n11;b[1]=this.n21;b[2]=this.n31;b[3]=this.n41;b[4]=this.n12;b[5]=this.n22;b[6]=this.n32;b[7]=this.n42;
b[8]=this.n13;b[9]=this.n23;b[10]=this.n33;b[11]=this.n43;b[12]=this.n14;b[13]=this.n24;b[14]=this.n34;b[15]=this.n44;return b},flattenToArrayOffset:function(b,d){b[d]=this.n11;b[d+1]=this.n21;b[d+2]=this.n31;b[d+3]=this.n41;b[d+4]=this.n12;b[d+5]=this.n22;b[d+6]=this.n32;b[d+7]=this.n42;b[d+8]=this.n13;b[d+9]=this.n23;b[d+10]=this.n33;b[d+11]=this.n43;b[d+12]=this.n14;b[d+13]=this.n24;b[d+14]=this.n34;b[d+15]=this.n44;return b},setTranslation:function(b,d,c){this.set(1,0,0,b,0,1,0,d,0,0,1,c,0,0,
0,1);return this},setScale:function(b,d,c){this.set(b,0,0,0,0,d,0,0,0,0,c,0,0,0,0,1);return this},setRotationX:function(b){var d=Math.cos(b);b=Math.sin(b);this.set(1,0,0,0,0,d,-b,0,0,b,d,0,0,0,0,1);return this},setRotationY:function(b){var d=Math.cos(b);b=Math.sin(b);this.set(d,0,b,0,0,1,0,0,-b,0,d,0,0,0,0,1);return this},setRotationZ:function(b){var d=Math.cos(b);b=Math.sin(b);this.set(d,-b,0,0,b,d,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(b,d){var c=Math.cos(d),f=Math.sin(d),g=
1-c,h=b.x,j=b.y,k=b.z,n=g*h,p=g*j;this.set(n*h+c,n*j-f*k,n*k+f*j,0,n*j+f*k,p*j+c,p*k-f*h,0,n*k-f*j,p*k+f*h,g*k*k+c,0,0,0,0,1);return this},setPosition:function(b){this.n14=b.x;this.n24=b.y;this.n34=b.z;return this},setRotationFromEuler:function(b){var d=b.x,c=b.y,f=b.z;b=Math.cos(d);d=Math.sin(d);var g=Math.cos(c);c=Math.sin(c);var h=Math.cos(f);f=Math.sin(f);var j=b*c,k=d*c;this.n11=g*h;this.n12=-g*f;this.n13=c;this.n21=k*h+b*f;this.n22=-k*f+b*h;this.n23=-d*g;this.n31=-j*h+d*f;this.n32=j*f+d*h;this.n33=
b*g;return this},setRotationFromQuaternion:function(b){var d=b.x,c=b.y,f=b.z,g=b.w,h=d+d,j=c+c,k=f+f;b=d*h;var n=d*j;d*=k;var p=c*j;c*=k;f*=k;h*=g;j*=g;g*=k;this.n11=1-(p+f);this.n12=n-g;this.n13=d+j;this.n21=n+g;this.n22=1-(b+f);this.n23=c-h;this.n31=d-j;this.n32=c+h;this.n33=1-(b+p);return this},scale:function(b){var d=b.x,c=b.y;b=b.z;this.n11*=d;this.n12*=c;this.n13*=b;this.n21*=d;this.n22*=c;this.n23*=b;this.n31*=d;this.n32*=c;this.n33*=b;this.n41*=d;this.n42*=c;this.n43*=b;return this},extractPosition:function(b){this.n14=
b.n14;this.n24=b.n24;this.n34=b.n34},extractRotation:function(b,d){var c=1/d.x,f=1/d.y,g=1/d.z;this.n11=b.n11*c;this.n21=b.n21*c;this.n31=b.n31*c;this.n12=b.n12*f;this.n22=b.n22*f;this.n32=b.n32*f;this.n13=b.n13*g;this.n23=b.n23*g;this.n33=b.n33*g}};
THREE.Matrix4.makeInvert=function(b,d){var c=b.n11,f=b.n12,g=b.n13,h=b.n14,j=b.n21,k=b.n22,n=b.n23,p=b.n24,o=b.n31,t=b.n32,A=b.n33,y=b.n34,B=b.n41,F=b.n42,H=b.n43,L=b.n44;d===undefined&&(d=new THREE.Matrix4);d.n11=n*y*F-p*A*F+p*t*H-k*y*H-n*t*L+k*A*L;d.n12=h*A*F-g*y*F-h*t*H+f*y*H+g*t*L-f*A*L;d.n13=g*p*F-h*n*F+h*k*H-f*p*H-g*k*L+f*n*L;d.n14=h*n*t-g*p*t-h*k*A+f*p*A+g*k*y-f*n*y;d.n21=p*A*B-n*y*B-p*o*H+j*y*H+n*o*L-j*A*L;d.n22=g*y*B-h*A*B+h*o*H-c*y*H-g*o*L+c*A*L;d.n23=h*n*B-g*p*B-h*j*H+c*p*H+g*j*L-c*n*L;
d.n24=g*p*o-h*n*o+h*j*A-c*p*A-g*j*y+c*n*y;d.n31=k*y*B-p*t*B+p*o*F-j*y*F-k*o*L+j*t*L;d.n32=h*t*B-f*y*B-h*o*F+c*y*F+f*o*L-c*t*L;d.n33=g*p*B-h*k*B+h*j*F-c*p*F-f*j*L+c*k*L;d.n34=h*k*o-f*p*o-h*j*t+c*p*t+f*j*y-c*k*y;d.n41=n*t*B-k*A*B-n*o*F+j*A*F+k*o*H-j*t*H;d.n42=f*A*B-g*t*B+g*o*F-c*A*F-f*o*H+c*t*H;d.n43=g*k*B-f*n*B-g*j*F+c*n*F+f*j*H-c*k*H;d.n44=f*n*o-g*k*o+g*j*t-c*n*t-f*j*A+c*k*A;d.multiplyScalar(1/b.determinant());return d};
THREE.Matrix4.makeInvert3x3=function(b){var d=b.m33,c=d.m,f=b.n33*b.n22-b.n32*b.n23,g=-b.n33*b.n21+b.n31*b.n23,h=b.n32*b.n21-b.n31*b.n22,j=-b.n33*b.n12+b.n32*b.n13,k=b.n33*b.n11-b.n31*b.n13,n=-b.n32*b.n11+b.n31*b.n12,p=b.n23*b.n12-b.n22*b.n13,o=-b.n23*b.n11+b.n21*b.n13,t=b.n22*b.n11-b.n21*b.n12;b=b.n11*f+b.n21*j+b.n31*p;if(b==0)throw"matrix not invertible";b=1/b;c[0]=b*f;c[1]=b*g;c[2]=b*h;c[3]=b*j;c[4]=b*k;c[5]=b*n;c[6]=b*p;c[7]=b*o;c[8]=b*t;return d};
THREE.Matrix4.makeFrustum=function(b,d,c,f,g,h){var j;j=new THREE.Matrix4;j.n11=2*g/(d-b);j.n12=0;j.n13=(d+b)/(d-b);j.n14=0;j.n21=0;j.n22=2*g/(f-c);j.n23=(f+c)/(f-c);j.n24=0;j.n31=0;j.n32=0;j.n33=-(h+g)/(h-g);j.n34=-2*h*g/(h-g);j.n41=0;j.n42=0;j.n43=-1;j.n44=0;return j};THREE.Matrix4.makePerspective=function(b,d,c,f){var g;b=c*Math.tan(b*Math.PI/360);g=-b;return THREE.Matrix4.makeFrustum(g*d,b*d,g,b,c,f)};
THREE.Matrix4.makeOrtho=function(b,d,c,f,g,h){var j,k,n,p;j=new THREE.Matrix4;k=d-b;n=c-f;p=h-g;j.n11=2/k;j.n12=0;j.n13=0;j.n14=-((d+b)/k);j.n21=0;j.n22=2/n;j.n23=0;j.n24=-((c+f)/n);j.n31=0;j.n32=0;j.n33=-2/p;j.n34=-((h+g)/p);j.n41=0;j.n42=0;j.n43=0;j.n44=1;return j};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;
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THREE.Object3D=function(){this.parent=undefined;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixAutoUpdate=!0;this.matrixWorldNeedsUpdate=!0;this.quaternion=new THREE.Quaternion;this.useQuaternion=!1;this.boundRadius=0;this.boundRadiusScale=1;this.visible=
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!0;this._vector=new THREE.Vector3};
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THREE.Object3D.prototype={translate:function(b,d){this.matrix.rotateAxis(d);this.position.addSelf(d.multiplyScalar(b))},translateX:function(b){this.translate(b,this._vector.set(1,0,0))},translateY:function(b){this.translate(b,this._vector.set(0,1,0))},translateZ:function(b){this.translate(b,this._vector.set(0,0,1))},lookAt:function(b){this.matrix.lookAt(this.position,b,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)},addChild:function(b){if(this.children.indexOf(b)===-1){b.parent!==
undefined&&b.parent.removeChild(b);b.parent=this;this.children.push(b);for(var d=this;d instanceof THREE.Scene===!1&&d!==undefined;)d=d.parent;d!==undefined&&d.addChildRecurse(b)}},removeChild:function(b){var d=this.children.indexOf(b);if(d!==-1){b.parent=undefined;this.children.splice(d,1)}},updateMatrix:function(){this.matrix.setPosition(this.position);this.useQuaternion?this.matrix.setRotationFromQuaternion(this.quaternion):this.matrix.setRotationFromEuler(this.rotation);if(this.scale.x!==1||this.scale.y!==
1||this.scale.z!==1){this.matrix.scale(this.scale);this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z))}this.matrixWorldNeedsUpdate=!0},update:function(b,d,c){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||d){b?this.matrixWorld.multiply(b,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixRotationWorld.extractRotation(this.matrixWorld,this.scale);this.matrixWorldNeedsUpdate=!1;d=!0}b=0;for(var f=this.children.length;b<f;b++)this.children[b].update(this.matrixWorld,
d,c)}};THREE.Quaternion=function(b,d,c,f){this.set(b||0,d||0,c||0,f!==undefined?f:1)};
THREE.Quaternion.prototype={set:function(b,d,c,f){this.x=b;this.y=d;this.z=c;this.w=f;return this},setFromEuler:function(b){var d=0.5*Math.PI/360,c=b.x*d,f=b.y*d,g=b.z*d;b=Math.cos(f);f=Math.sin(f);d=Math.cos(-g);g=Math.sin(-g);var h=Math.cos(c);c=Math.sin(c);var j=b*d,k=f*g;this.w=j*h-k*c;this.x=j*c+k*h;this.y=f*d*h+b*g*c;this.z=b*g*h-f*d*c;return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=
-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var b=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);if(b==0)this.w=this.z=this.y=this.x=0;else{b=1/b;this.x*=b;this.y*=b;this.z*=b;this.w*=b}return this},multiplySelf:function(b){var d=this.x,c=this.y,f=this.z,g=this.w,h=b.x,j=b.y,k=b.z;b=b.w;this.x=d*b+g*h+c*k-f*j;this.y=c*b+g*j+f*h-d*k;this.z=f*b+g*k+d*j-c*h;this.w=g*b-d*h-c*j-f*k;return this},
multiplyVector3:function(b,d){d||(d=b);var c=b.x,f=b.y,g=b.z,h=this.x,j=this.y,k=this.z,n=this.w,p=n*c+j*g-k*f,o=n*f+k*c-h*g,t=n*g+h*f-j*c;c=-h*c-j*f-k*g;d.x=p*n+c*-h+o*-k-t*-j;d.y=o*n+c*-j+t*-h-p*-k;d.z=t*n+c*-k+p*-j-o*-h;return d}};
THREE.Quaternion.slerp=function(b,d,c,f){var g=b.w*d.w+b.x*d.x+b.y*d.y+b.z*d.z;if(Math.abs(g)>=1){c.w=b.w;c.x=b.x;c.y=b.y;c.z=b.z;return c}var h=Math.acos(g),j=Math.sqrt(1-g*g);if(Math.abs(j)<0.0010){c.w=0.5*(b.w+d.w);c.x=0.5*(b.x+d.x);c.y=0.5*(b.y+d.y);c.z=0.5*(b.z+d.z);return c}g=Math.sin((1-f)*h)/j;f=Math.sin(f*h)/j;c.w=b.w*g+d.w*f;c.x=b.x*g+d.x*f;c.y=b.y*g+d.y*f;c.z=b.z*g+d.z*f;return c};THREE.Vertex=function(b){this.position=b||new THREE.Vector3};
THREE.Face3=function(b,d,c,f,g,h){this.a=b;this.b=d;this.c=c;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.color=g instanceof THREE.Color?g:new THREE.Color;this.vertexColors=g instanceof Array?g:[];this.vertexTangents=[];this.materials=h instanceof Array?h:[h];this.centroid=new THREE.Vector3};
THREE.Face4=function(b,d,c,f,g,h,j){this.a=b;this.b=d;this.c=c;this.d=f;this.normal=g instanceof THREE.Vector3?g:new THREE.Vector3;this.vertexNormals=g instanceof Array?g:[];this.color=h instanceof THREE.Color?h:new THREE.Color;this.vertexColors=h instanceof Array?h:[];this.vertexTangents=[];this.materials=j instanceof Array?j:[j];this.centroid=new THREE.Vector3};THREE.UV=function(b,d){this.set(b||0,d||0)};
THREE.UV.prototype={set:function(b,d){this.u=b;this.v=d;return this},copy:function(b){this.set(b.u,b.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.colors=[];this.faces=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1};
THREE.Geometry.prototype={computeCentroids:function(){var b,d,c;b=0;for(d=this.faces.length;b<d;b++){c=this.faces[b];c.centroid.set(0,0,0);if(c instanceof THREE.Face3){c.centroid.addSelf(this.vertices[c.a].position);c.centroid.addSelf(this.vertices[c.b].position);c.centroid.addSelf(this.vertices[c.c].position);c.centroid.divideScalar(3)}else if(c instanceof THREE.Face4){c.centroid.addSelf(this.vertices[c.a].position);c.centroid.addSelf(this.vertices[c.b].position);c.centroid.addSelf(this.vertices[c.c].position);
c.centroid.addSelf(this.vertices[c.d].position);c.centroid.divideScalar(4)}}},computeFaceNormals:function(b){var d,c,f,g,h,j,k=new THREE.Vector3,n=new THREE.Vector3;f=0;for(g=this.faces.length;f<g;f++){h=this.faces[f];if(b&&h.vertexNormals.length){k.set(0,0,0);d=0;for(c=h.vertexNormals.length;d<c;d++)k.addSelf(h.vertexNormals[d]);k.divideScalar(3)}else{d=this.vertices[h.a];c=this.vertices[h.b];j=this.vertices[h.c];k.sub(j.position,c.position);n.sub(d.position,c.position);k.crossSelf(n)}k.isZero()||
k.normalize();h.normal.copy(k)}},computeVertexNormals:function(){var b,d,c,f;if(this.__tmpVertices==undefined){f=this.__tmpVertices=Array(this.vertices.length);b=0;for(d=this.vertices.length;b<d;b++)f[b]=new THREE.Vector3;b=0;for(d=this.faces.length;b<d;b++){c=this.faces[b];if(c instanceof THREE.Face3)c.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(c instanceof THREE.Face4)c.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}}else{f=
this.__tmpVertices;b=0;for(d=this.vertices.length;b<d;b++)f[b].set(0,0,0)}b=0;for(d=this.faces.length;b<d;b++){c=this.faces[b];if(c instanceof THREE.Face3){f[c.a].addSelf(c.normal);f[c.b].addSelf(c.normal);f[c.c].addSelf(c.normal)}else if(c instanceof THREE.Face4){f[c.a].addSelf(c.normal);f[c.b].addSelf(c.normal);f[c.c].addSelf(c.normal);f[c.d].addSelf(c.normal)}}b=0;for(d=this.vertices.length;b<d;b++)f[b].normalize();b=0;for(d=this.faces.length;b<d;b++){c=this.faces[b];if(c instanceof THREE.Face3){c.vertexNormals[0].copy(f[c.a]);
c.vertexNormals[1].copy(f[c.b]);c.vertexNormals[2].copy(f[c.c])}else if(c instanceof THREE.Face4){c.vertexNormals[0].copy(f[c.a]);c.vertexNormals[1].copy(f[c.b]);c.vertexNormals[2].copy(f[c.c]);c.vertexNormals[3].copy(f[c.d])}}},computeTangents:function(){function b(ea,va,Ca,ka,aa,ra,Ga){k=ea.vertices[va].position;n=ea.vertices[Ca].position;p=ea.vertices[ka].position;o=j[aa];t=j[ra];A=j[Ga];y=n.x-k.x;B=p.x-k.x;F=n.y-k.y;H=p.y-k.y;L=n.z-k.z;V=p.z-k.z;D=t.u-o.u;M=A.u-o.u;O=t.v-o.v;Q=A.v-o.v;Ia=1/(D*
Q-M*O);e.set((Q*y-O*B)*Ia,(Q*F-O*H)*Ia,(Q*L-O*V)*Ia);ga.set((D*B-M*y)*Ia,(D*H-M*F)*Ia,(D*V-M*L)*Ia);Aa[va].addSelf(e);Aa[Ca].addSelf(e);Aa[ka].addSelf(e);da[va].addSelf(ga);da[Ca].addSelf(ga);da[ka].addSelf(ga)}var d,c,f,g,h,j,k,n,p,o,t,A,y,B,F,H,L,V,D,M,O,Q,Ia,ua,Aa=[],da=[],e=new THREE.Vector3,ga=new THREE.Vector3,Ba=new THREE.Vector3,Ja=new THREE.Vector3,Ka=new THREE.Vector3;d=0;for(c=this.vertices.length;d<c;d++){Aa[d]=new THREE.Vector3;da[d]=new THREE.Vector3}d=0;for(c=this.faces.length;d<c;d++){h=
this.faces[d];j=this.faceVertexUvs[0][d];if(h instanceof THREE.Face3)b(this,h.a,h.b,h.c,0,1,2);else if(h instanceof THREE.Face4){b(this,h.a,h.b,h.c,0,1,2);b(this,h.a,h.b,h.d,0,1,3)}}var wa=["a","b","c","d"];d=0;for(c=this.faces.length;d<c;d++){h=this.faces[d];for(f=0;f<h.vertexNormals.length;f++){Ka.copy(h.vertexNormals[f]);g=h[wa[f]];ua=Aa[g];Ba.copy(ua);Ba.subSelf(Ka.multiplyScalar(Ka.dot(ua))).normalize();Ja.cross(h.vertexNormals[f],ua);g=Ja.dot(da[g]);g=g<0?-1:1;h.vertexTangents[f]=new THREE.Vector4(Ba.x,
Ba.y,Ba.z,g)}}this.hasTangents=!0},computeBoundingBox:function(){var b;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var d=1,c=this.vertices.length;d<c;d++){b=this.vertices[d];if(b.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=b.position.x;else if(b.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=b.position.x;
if(b.position.y<this.boundingBox.y[0])this.boundingBox.y[0]=b.position.y;else if(b.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=b.position.y;if(b.position.z<this.boundingBox.z[0])this.boundingBox.z[0]=b.position.z;else if(b.position.z>this.boundingBox.z[1])this.boundingBox.z[1]=b.position.z}}},computeBoundingSphere:function(){for(var b=this.boundingSphere===null?0:this.boundingSphere.radius,d=0,c=this.vertices.length;d<c;d++)b=Math.max(b,this.vertices[d].position.length());this.boundingSphere=
{radius:b}}};THREE.GeometryIdCounter=0;
THREE.Spline=function(b){function d(y,B,F,H,L,V,D){y=(F-y)*0.5;H=(H-B)*0.5;return(2*(B-F)+y+H)*D+(-3*(B-F)-2*y-H)*V+y*L+B}this.points=b;var c=[],f={x:0,y:0,z:0},g,h,j,k,n,p,o,t,A;this.initFromArray=function(y){this.points=[];for(var B=0;B<y.length;B++)this.points[B]={x:y[B][0],y:y[B][1],z:y[B][2]}};this.getPoint=function(y){g=(this.points.length-1)*y;h=Math.floor(g);j=g-h;c[0]=h==0?h:h-1;c[1]=h;c[2]=h>this.points.length-2?h:h+1;c[3]=h>this.points.length-3?h:h+2;p=this.points[c[0]];o=this.points[c[1]];
t=this.points[c[2]];A=this.points[c[3]];k=j*j;n=j*k;f.x=d(p.x,o.x,t.x,A.x,j,k,n);f.y=d(p.y,o.y,t.y,A.y,j,k,n);f.z=d(p.z,o.z,t.z,A.z,j,k,n);return f};this.getControlPointsArray=function(){var y,B,F=this.points.length,H=[];for(y=0;y<F;y++){B=this.points[y];H[y]=[B.x,B.y,B.z]}return H};this.getLength=function(y){var B,F,H=B=B=0,L=new THREE.Vector3,V=new THREE.Vector3,D=[],M=0;D[0]=0;y||(y=100);F=this.points.length*y;L.copy(this.points[0]);for(y=1;y<F;y++){B=y/F;position=this.getPoint(B);V.copy(position);
M+=V.distanceTo(L);L.copy(position);B*=this.points.length-1;B=Math.floor(B);if(B!=H){D[B]=M;H=B}}D[D.length]=M;return{chunks:D,total:M}};this.reparametrizeByArcLength=function(y){var B,F,H,L,V,D,M=[],O=new THREE.Vector3,Q=this.getLength();M.push(O.copy(this.points[0]).clone());for(B=1;B<this.points.length;B++){F=Q.chunks[B]-Q.chunks[B-1];D=Math.ceil(y*F/Q.total);L=(B-1)/(this.points.length-1);V=B/(this.points.length-1);for(F=1;F<D-1;F++){H=L+F*(1/D)*(V-L);position=this.getPoint(H);M.push(O.copy(position).clone())}M.push(O.copy(this.points[B]).clone())}this.points=
M}};
THREE.AnimationHandler=function(){var b=[],d={},c={};c.update=function(g){for(var h=0;h<b.length;h++)b[h].update(g)};c.addToUpdate=function(g){b.indexOf(g)===-1&&b.push(g)};c.removeFromUpdate=function(g){g=b.indexOf(g);g!==-1&&b.splice(g,1)};c.add=function(g){d[g.name]!==undefined&&console.log("THREE.AnimationHandler.add: Warning! "+g.name+" already exists in library. Overwriting.");d[g.name]=g;if(g.initialized!==!0){for(var h=0;h<g.hierarchy.length;h++){for(var j=0;j<g.hierarchy[h].keys.length;j++){if(g.hierarchy[h].keys[j].time<0)g.hierarchy[h].keys[j].time=
0;if(g.hierarchy[h].keys[j].rot!==undefined&&!(g.hierarchy[h].keys[j].rot instanceof THREE.Quaternion)){var k=g.hierarchy[h].keys[j].rot;g.hierarchy[h].keys[j].rot=new THREE.Quaternion(k[0],k[1],k[2],k[3])}}if(g.hierarchy[h].keys[0].morphTargets!==undefined){k={};for(j=0;j<g.hierarchy[h].keys.length;j++)for(var n=0;n<g.hierarchy[h].keys[j].morphTargets.length;n++){var p=g.hierarchy[h].keys[j].morphTargets[n];k[p]=-1}g.hierarchy[h].usedMorphTargets=k;for(j=0;j<g.hierarchy[h].keys.length;j++){var o=
{};for(p in k){for(n=0;n<g.hierarchy[h].keys[j].morphTargets.length;n++)if(g.hierarchy[h].keys[j].morphTargets[n]===p){o[p]=g.hierarchy[h].keys[j].morphTargetsInfluences[n];break}n===g.hierarchy[h].keys[j].morphTargets.length&&(o[p]=0)}g.hierarchy[h].keys[j].morphTargetsInfluences=o}}for(j=1;j<g.hierarchy[h].keys.length;j++)if(g.hierarchy[h].keys[j].time===g.hierarchy[h].keys[j-1].time){g.hierarchy[h].keys.splice(j,1);j--}for(j=1;j<g.hierarchy[h].keys.length;j++)g.hierarchy[h].keys[j].index=j}j=parseInt(g.length*
g.fps,10);g.JIT={};g.JIT.hierarchy=[];for(h=0;h<g.hierarchy.length;h++)g.JIT.hierarchy.push(Array(j));g.initialized=!0}};c.get=function(g){if(typeof g==="string")if(d[g])return d[g];else{console.log("THREE.AnimationHandler.get: Couldn't find animation "+g);return null}};c.parse=function(g){var h=[];if(g instanceof THREE.SkinnedMesh)for(var j=0;j<g.bones.length;j++)h.push(g.bones[j]);else f(g,h);return h};var f=function(g,h){h.push(g);for(var j=0;j<g.children.length;j++)f(g.children[j],h)};c.LINEAR=
0;c.CATMULLROM=1;c.CATMULLROM_FORWARD=2;return c}();THREE.Animation=function(b,d,c,f){this.root=b;this.data=THREE.AnimationHandler.get(d);this.hierarchy=THREE.AnimationHandler.parse(b);this.currentTime=0;this.timeScale=1;this.isPlaying=!1;this.isPaused=!0;this.loop=!0;this.interpolationType=c!==undefined?c:THREE.AnimationHandler.LINEAR;this.JITCompile=f!==undefined?f:!0;this.points=[];this.target=new THREE.Vector3};
THREE.Animation.prototype.play=function(b,d){if(!this.isPlaying){this.isPlaying=!0;this.loop=b!==undefined?b:!0;this.currentTime=d!==undefined?d:0;var c,f=this.hierarchy.length,g;for(c=0;c<f;c++){g=this.hierarchy[c];if(this.interpolationType!==THREE.AnimationHandler.CATMULLROM_FORWARD)g.useQuaternion=!0;g.matrixAutoUpdate=!0;if(g.animationCache===undefined){g.animationCache={};g.animationCache.prevKey={pos:0,rot:0,scl:0};g.animationCache.nextKey={pos:0,rot:0,scl:0};g.animationCache.originalMatrix=
g instanceof THREE.Bone?g.skinMatrix:g.matrix}var h=g.animationCache.prevKey;g=g.animationCache.nextKey;h.pos=this.data.hierarchy[c].keys[0];h.rot=this.data.hierarchy[c].keys[0];h.scl=this.data.hierarchy[c].keys[0];g.pos=this.getNextKeyWith("pos",c,1);g.rot=this.getNextKeyWith("rot",c,1);g.scl=this.getNextKeyWith("scl",c,1)}this.update(0)}this.isPaused=!1;THREE.AnimationHandler.addToUpdate(this)};
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THREE.Animation.prototype.pause=function(){this.isPaused?THREE.AnimationHandler.addToUpdate(this):THREE.AnimationHandler.removeFromUpdate(this);this.isPaused=!this.isPaused};
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THREE.Animation.prototype.stop=function(){this.isPlaying=!1;this.isPaused=!1;THREE.AnimationHandler.removeFromUpdate(this);for(var b=0;b<this.hierarchy.length;b++)if(this.hierarchy[b].animationCache!==undefined){if(this.hierarchy[b]instanceof THREE.Bone)this.hierarchy[b].skinMatrix=this.hierarchy[b].animationCache.originalMatrix;else this.hierarchy[b].matrix=this.hierarchy[b].animationCache.originalMatrix;delete this.hierarchy[b].animationCache}};
THREE.Animation.prototype.update=function(b){if(this.isPlaying){var d=["pos","rot","scl"],c,f,g,h,j,k,n,p,o=this.data.JIT.hierarchy,t,A;this.currentTime+=b*this.timeScale;A=this.currentTime;t=this.currentTime%=this.data.length;p=parseInt(Math.min(t*this.data.fps,this.data.length*this.data.fps),10);for(var y=0,B=this.hierarchy.length;y<B;y++){b=this.hierarchy[y];n=b.animationCache;if(this.JITCompile&&o[y][p]!==undefined)if(b instanceof THREE.Bone){b.skinMatrix=o[y][p];b.matrixAutoUpdate=!1;b.matrixWorldNeedsUpdate=
!1}else{b.matrix=o[y][p];b.matrixAutoUpdate=!1;b.matrixWorldNeedsUpdate=!0}else{if(this.JITCompile)if(b instanceof THREE.Bone)b.skinMatrix=b.animationCache.originalMatrix;else b.matrix=b.animationCache.originalMatrix;for(var F=0;F<3;F++){c=d[F];j=n.prevKey[c];k=n.nextKey[c];if(k.time<=A){if(t<A)if(this.loop){j=this.data.hierarchy[y].keys[0];for(k=this.getNextKeyWith(c,y,1);k.time<t;){j=k;k=this.getNextKeyWith(c,y,k.index+1)}}else{this.stop();return}else{do{j=k;k=this.getNextKeyWith(c,y,k.index+1)}while(k.time<
t)}n.prevKey[c]=j;n.nextKey[c]=k}b.matrixAutoUpdate=!0;b.matrixWorldNeedsUpdate=!0;f=(t-j.time)/(k.time-j.time);g=j[c];h=k[c];if(f<0||f>1){console.log("THREE.Animation.update: Warning! Scale out of bounds:"+f+" on bone "+y);f=f<0?0:1}if(c==="pos"){c=b.position;if(this.interpolationType===THREE.AnimationHandler.LINEAR){c.x=g[0]+(h[0]-g[0])*f;c.y=g[1]+(h[1]-g[1])*f;c.z=g[2]+(h[2]-g[2])*f}else if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD){this.points[0]=
this.getPrevKeyWith("pos",y,j.index-1).pos;this.points[1]=g;this.points[2]=h;this.points[3]=this.getNextKeyWith("pos",y,k.index+1).pos;f=f*0.33+0.33;g=this.interpolateCatmullRom(this.points,f);c.x=g[0];c.y=g[1];c.z=g[2];if(this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD){f=this.interpolateCatmullRom(this.points,f*1.01);this.target.set(f[0],f[1],f[2]);this.target.subSelf(c);this.target.y=0;this.target.normalize();f=Math.atan2(this.target.x,this.target.z);b.rotation.set(0,f,0)}}}else if(c===
"rot")THREE.Quaternion.slerp(g,h,b.quaternion,f);else if(c==="scl"){c=b.scale;c.x=g[0]+(h[0]-g[0])*f;c.y=g[1]+(h[1]-g[1])*f;c.z=g[2]+(h[2]-g[2])*f}}}}if(this.JITCompile&&o[0][p]===undefined){this.hierarchy[0].update(undefined,!0);for(y=0;y<this.hierarchy.length;y++)o[y][p]=this.hierarchy[y]instanceof THREE.Bone?this.hierarchy[y].skinMatrix.clone():this.hierarchy[y].matrix.clone()}}};
THREE.Animation.prototype.interpolateCatmullRom=function(b,d){var c=[],f=[],g,h,j,k,n,p;g=(b.length-1)*d;h=Math.floor(g);g-=h;c[0]=h==0?h:h-1;c[1]=h;c[2]=h>b.length-2?h:h+1;c[3]=h>b.length-3?h:h+2;h=b[c[0]];k=b[c[1]];n=b[c[2]];p=b[c[3]];c=g*g;j=g*c;f[0]=this.interpolate(h[0],k[0],n[0],p[0],g,c,j);f[1]=this.interpolate(h[1],k[1],n[1],p[1],g,c,j);f[2]=this.interpolate(h[2],k[2],n[2],p[2],g,c,j);return f};
THREE.Animation.prototype.interpolate=function(b,d,c,f,g,h,j){b=(c-b)*0.5;f=(f-d)*0.5;return(2*(d-c)+b+f)*j+(-3*(d-c)-2*b-f)*h+b*g+d};THREE.Animation.prototype.getNextKeyWith=function(b,d,c){var f=this.data.hierarchy[d].keys;if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)c=c<f.length-1?c:f.length-1;else c%=f.length;for(;c<f.length;c++)if(f[c][b]!==undefined)return f[c];return this.data.hierarchy[d].keys[0]};
THREE.Animation.prototype.getPrevKeyWith=function(b,d,c){var f=this.data.hierarchy[d].keys;for(c=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?c>0?c:0:c>=0?c:c+f.length;c>=0;c--)if(f[c][b]!==undefined)return f[c];return this.data.hierarchy[d].keys[f.length-1]};
THREE.Camera=function(b,d,c,f,g){THREE.Object3D.call(this);this.fov=b||50;this.aspect=d||1;this.near=c||0.1;this.far=f||2E3;this.target=g||new THREE.Object3D;this.useTarget=!0;this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=null;this.updateProjectionMatrix()};THREE.Camera.prototype=new THREE.Object3D;THREE.Camera.prototype.constructor=THREE.Camera;THREE.Camera.prototype.supr=THREE.Object3D.prototype;
THREE.Camera.prototype.translate=function(b,d){this.matrix.rotateAxis(d);this.position.addSelf(d.multiplyScalar(b));this.target.position.addSelf(d.multiplyScalar(b))};THREE.Camera.prototype.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,this.far)};THREE.Camera.prototype.updateMatrix=function(){this.update(undefined,!0)};
THREE.Camera.prototype.update=function(b,d,c){if(this.useTarget){this.matrix.lookAt(this.position,this.target.position,this.up);this.matrix.setPosition(this.position);b?this.matrixWorld.multiply(b,this.matrix):this.matrixWorld.copy(this.matrix);THREE.Matrix4.makeInvert(this.matrixWorld,this.matrixWorldInverse);d=!0}else{this.matrixAutoUpdate&&(d|=this.updateMatrix());if(d||this.matrixWorldNeedsUpdate){b?this.matrixWorld.multiply(b,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate=
!1;d=!0;THREE.Matrix4.makeInvert(this.matrixWorld,this.matrixWorldInverse)}}for(b=0;b<this.children.length;b++)this.children[b].update(this.matrixWorld,d,c)};THREE.Light=function(b){THREE.Object3D.call(this);this.color=new THREE.Color(b)};THREE.Light.prototype=new THREE.Object3D;THREE.Light.prototype.constructor=THREE.Light;THREE.Light.prototype.supr=THREE.Object3D.prototype;THREE.AmbientLight=function(b){THREE.Light.call(this,b)};THREE.AmbientLight.prototype=new THREE.Light;
THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(b,d,c){THREE.Light.call(this,b);this.position=new THREE.Vector3(0,1,0);this.intensity=d||1;this.distance=c||0};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;THREE.PointLight=function(b,d,c){THREE.Light.call(this,b);this.position=new THREE.Vector3;this.intensity=d||1;this.distance=c||0};THREE.PointLight.prototype=new THREE.Light;
THREE.PointLight.prototype.constructor=THREE.PointLight;THREE.LensFlare=function(b,d,c,f){THREE.Object3D.call(this);this.positionScreen=new THREE.Vector3;this.lensFlares=[];this.customUpdateCallback=undefined;b!==undefined&&this.add(b,d,c,f)};THREE.LensFlare.prototype=new THREE.Object3D;THREE.LensFlare.prototype.constructor=THREE.LensFlare;THREE.LensFlare.prototype.supr=THREE.Object3D.prototype;
THREE.LensFlare.prototype.add=function(b,d,c,f){d===undefined&&(d=-1);c===undefined&&(c=0);if(f===undefined)f=THREE.BillboardBlending;c=Math.min(c,Math.max(0,c));this.lensFlares.push({texture:b,size:d,distance:c,x:0,y:0,z:0,scale:1,rotation:1,opacity:1,blending:f})};
THREE.LensFlare.prototype.updateLensFlares=function(b){var d,c=this.lensFlares.length,f,g=-this.positionScreen.x*2,h=-this.positionScreen.y*2;for(d=0;d<c;d++){f=this.lensFlares[d];f.x=this.positionScreen.x+g*f.distance;f.y=this.positionScreen.y+h*f.distance;f.wantedScale=b*0.2+0.8;f.wantedRotation=f.x*Math.PI*0.25;f.wantedOpacity=b;f.scale+=(f.wantedScale-f.scale)*0.25;f.rotation+=(f.wantedRotation-f.rotation)*0.25;f.opacity+=(f.wantedOpacity-f.opacity)*0.5}};
THREE.Material=function(b){this.id=THREE.MaterialCounter.value++;b=b||{};this.opacity=b.opacity!==undefined?b.opacity:1;this.transparent=b.transparent!==undefined?b.transparent:!1;this.blending=b.blending!==undefined?b.blending:THREE.NormalBlending;this.depthTest=b.depthTest!==undefined?b.depthTest:!0};THREE.NoShading=0;THREE.FlatShading=1;THREE.SmoothShading=2;THREE.NoColors=0;THREE.FaceColors=1;THREE.VertexColors=2;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;
95
THREE.MultiplyBlending=3;THREE.AdditiveAlphaBlending=4;THREE.MaterialCounter={value:0};THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.LatitudeReflectionMapping=function(){};THREE.LatitudeRefractionMapping=function(){};THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){};
96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115
THREE.LineBasicMaterial=function(b){THREE.Material.call(this,b);b=b||{};this.color=b.color!==undefined?new THREE.Color(b.color):new THREE.Color(16777215);this.linewidth=b.linewidth!==undefined?b.linewidth:1;this.linecap=b.linecap!==undefined?b.linecap:"round";this.linejoin=b.linejoin!==undefined?b.linejoin:"round";this.vertexColors=b.vertexColors?b.vertexColors:!1};THREE.LineBasicMaterial.prototype=new THREE.Material;THREE.LineBasicMaterial.prototype.constructor=THREE.LineBasicMaterial;
THREE.MeshBasicMaterial=function(b){THREE.Material.call(this,b);b=b||{};this.color=b.color!==undefined?new THREE.Color(b.color):new THREE.Color(16777215);this.map=b.map!==undefined?b.map:null;this.lightMap=b.lightMap!==undefined?b.lightMap:null;this.envMap=b.envMap!==undefined?b.envMap:null;this.combine=b.combine!==undefined?b.combine:THREE.MultiplyOperation;this.reflectivity=b.reflectivity!==undefined?b.reflectivity:1;this.refractionRatio=b.refractionRatio!==undefined?b.refractionRatio:0.98;this.shading=
b.shading!==undefined?b.shading:THREE.SmoothShading;this.wireframe=b.wireframe!==undefined?b.wireframe:!1;this.wireframeLinewidth=b.wireframeLinewidth!==undefined?b.wireframeLinewidth:1;this.wireframeLinecap=b.wireframeLinecap!==undefined?b.wireframeLinecap:"round";this.wireframeLinejoin=b.wireframeLinejoin!==undefined?b.wireframeLinejoin:"round";this.vertexColors=b.vertexColors!==undefined?b.vertexColors:!1;this.skinning=b.skinning!==undefined?b.skinning:!1;this.morphTargets=b.morphTargets!==undefined?
b.morphTargets:!1};THREE.MeshBasicMaterial.prototype=new THREE.Material;THREE.MeshBasicMaterial.prototype.constructor=THREE.MeshBasicMaterial;
THREE.MeshLambertMaterial=function(b){THREE.Material.call(this,b);b=b||{};this.color=b.color!==undefined?new THREE.Color(b.color):new THREE.Color(16777215);this.map=b.map!==undefined?b.map:null;this.lightMap=b.lightMap!==undefined?b.lightMap:null;this.envMap=b.envMap!==undefined?b.envMap:null;this.combine=b.combine!==undefined?b.combine:THREE.MultiplyOperation;this.reflectivity=b.reflectivity!==undefined?b.reflectivity:1;this.refractionRatio=b.refractionRatio!==undefined?b.refractionRatio:0.98;this.shading=
b.shading!==undefined?b.shading:THREE.SmoothShading;this.wireframe=b.wireframe!==undefined?b.wireframe:!1;this.wireframeLinewidth=b.wireframeLinewidth!==undefined?b.wireframeLinewidth:1;this.wireframeLinecap=b.wireframeLinecap!==undefined?b.wireframeLinecap:"round";this.wireframeLinejoin=b.wireframeLinejoin!==undefined?b.wireframeLinejoin:"round";this.vertexColors=b.vertexColors!==undefined?b.vertexColors:!1;this.skinning=b.skinning!==undefined?b.skinning:!1;this.morphTargets=b.morphTargets!==undefined?
b.morphTargets:!1};THREE.MeshLambertMaterial.prototype=new THREE.Material;THREE.MeshLambertMaterial.prototype.constructor=THREE.MeshLambertMaterial;
THREE.MeshPhongMaterial=function(b){THREE.Material.call(this,b);b=b||{};this.color=b.color!==undefined?new THREE.Color(b.color):new THREE.Color(16777215);this.ambient=b.ambient!==undefined?new THREE.Color(b.ambient):new THREE.Color(328965);this.specular=b.specular!==undefined?new THREE.Color(b.specular):new THREE.Color(1118481);this.shininess=b.shininess!==undefined?b.shininess:30;this.map=b.map!==undefined?b.map:null;this.lightMap=b.lightMap!==undefined?b.lightMap:null;this.envMap=b.envMap!==undefined?
b.envMap:null;this.combine=b.combine!==undefined?b.combine:THREE.MultiplyOperation;this.reflectivity=b.reflectivity!==undefined?b.reflectivity:1;this.refractionRatio=b.refractionRatio!==undefined?b.refractionRatio:0.98;this.shading=b.shading!==undefined?b.shading:THREE.SmoothShading;this.wireframe=b.wireframe!==undefined?b.wireframe:!1;this.wireframeLinewidth=b.wireframeLinewidth!==undefined?b.wireframeLinewidth:1;this.wireframeLinecap=b.wireframeLinecap!==undefined?b.wireframeLinecap:"round";this.wireframeLinejoin=
b.wireframeLinejoin!==undefined?b.wireframeLinejoin:"round";this.vertexColors=b.vertexColors!==undefined?b.vertexColors:!1;this.skinning=b.skinning!==undefined?b.skinning:!1;this.morphTargets=b.morphTargets!==undefined?b.morphTargets:!1};THREE.MeshPhongMaterial.prototype=new THREE.Material;THREE.MeshPhongMaterial.prototype.constructor=THREE.MeshPhongMaterial;
THREE.MeshDepthMaterial=function(b){THREE.Material.call(this,b);b=b||{};this.shading=b.shading!==undefined?b.shading:THREE.SmoothShading;this.wireframe=b.wireframe!==undefined?b.wireframe:!1;this.wireframeLinewidth=b.wireframeLinewidth!==undefined?b.wireframeLinewidth:1};THREE.MeshDepthMaterial.prototype=new THREE.Material;THREE.MeshDepthMaterial.prototype.constructor=THREE.MeshDepthMaterial;
THREE.MeshNormalMaterial=function(b){THREE.Material.call(this,b);b=b||{};this.shading=b.shading?b.shading:THREE.FlatShading;this.wireframe=b.wireframe?b.wireframe:!1;this.wireframeLinewidth=b.wireframeLinewidth?b.wireframeLinewidth:1};THREE.MeshNormalMaterial.prototype=new THREE.Material;THREE.MeshNormalMaterial.prototype.constructor=THREE.MeshNormalMaterial;THREE.MeshFaceMaterial=function(){};
THREE.MeshShaderMaterial=function(b){THREE.Material.call(this,b);b=b||{};this.fragmentShader=b.fragmentShader!==undefined?b.fragmentShader:"void main() {}";this.vertexShader=b.vertexShader!==undefined?b.vertexShader:"void main() {}";this.uniforms=b.uniforms!==undefined?b.uniforms:{};this.attributes=b.attributes;this.shading=b.shading!==undefined?b.shading:THREE.SmoothShading;this.wireframe=b.wireframe!==undefined?b.wireframe:!1;this.wireframeLinewidth=b.wireframeLinewidth!==undefined?b.wireframeLinewidth:
1;this.lights=b.lights!==undefined?b.lights:!1;this.vertexColors=b.vertexColors!==undefined?b.vertexColors:!1;this.skinning=b.skinning!==undefined?b.skinning:!1;this.morphTargets=b.morphTargets!==undefined?b.morphTargets:!1};THREE.MeshShaderMaterial.prototype=new THREE.Material;THREE.MeshShaderMaterial.prototype.constructor=THREE.MeshShaderMaterial;
THREE.ShadowVolumeDynamicMaterial=function(b){THREE.Material.call(this,b);b=b||{};this.color=b.color!==undefined?new THREE.Color(b.color):new THREE.Color(16777215);this.map=b.map!==undefined?b.map:null;this.lightMap=b.lightMap!==undefined?b.lightMap:null;this.envMap=b.envMap!==undefined?b.envMap:null;this.combine=b.combine!==undefined?b.combine:THREE.MultiplyOperation;this.reflectivity=b.reflectivity!==undefined?b.reflectivity:1;this.refractionRatio=b.refractionRatio!==undefined?b.refractionRatio:
0.98;this.shading=b.shading!==undefined?b.shading:THREE.SmoothShading;this.wireframe=b.wireframe!==undefined?b.wireframe:!1;this.wireframeLinewidth=b.wireframeLinewidth!==undefined?b.wireframeLinewidth:1;this.wireframeLinecap=b.wireframeLinecap!==undefined?b.wireframeLinecap:"round";this.wireframeLinejoin=b.wireframeLinejoin!==undefined?b.wireframeLinejoin:"round";this.vertexColors=b.vertexColors!==undefined?b.vertexColors:!1;this.skinning=b.skinning!==undefined?b.skinning:!1;this.morphTargets=b.morphTargets!==
undefined?b.morphTargets:!1};THREE.ShadowVolumeDynamicMaterial.prototype=new THREE.Material;THREE.ShadowVolumeDynamicMaterial.prototype.constructor=THREE.ShadowVolumeDynamicMaterial;
THREE.ParticleBasicMaterial=function(b){THREE.Material.call(this,b);b=b||{};this.color=b.color!==undefined?new THREE.Color(b.color):new THREE.Color(16777215);this.map=b.map!==undefined?b.map:null;this.size=b.size!==undefined?b.size:1;this.sizeAttenuation=b.sizeAttenuation!==undefined?b.sizeAttenuation:!0;this.vertexColors=b.vertexColors!==undefined?b.vertexColors:!1};THREE.ParticleBasicMaterial.prototype=new THREE.Material;THREE.ParticleBasicMaterial.prototype.constructor=THREE.ParticleBasicMaterial;
THREE.ParticleCanvasMaterial=function(b){THREE.Material.call(this,b);b=b||{};this.color=b.color!==undefined?new THREE.Color(b.color):new THREE.Color(16777215);this.program=b.program!==undefined?b.program:function(){}};THREE.ParticleCanvasMaterial.prototype=new THREE.Material;THREE.ParticleCanvasMaterial.prototype.constructor=THREE.ParticleCanvasMaterial;THREE.ParticleDOMMaterial=function(b){THREE.Material.call(this);this.domElement=b};
THREE.Texture=function(b,d,c,f,g,h){this.image=b;this.mapping=d!==undefined?d:new THREE.UVMapping;this.wrapS=c!==undefined?c:THREE.ClampToEdgeWrapping;this.wrapT=f!==undefined?f:THREE.ClampToEdgeWrapping;this.magFilter=g!==undefined?g:THREE.LinearFilter;this.minFilter=h!==undefined?h:THREE.LinearMipMapLinearFilter;this.needsUpdate=!1};THREE.Texture.prototype={clone:function(){return new THREE.Texture(this.image,this.mapping,this.wrapS,this.wrapT,this.magFilter,this.minFilter)}};
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THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.ByteType=9;THREE.UnsignedByteType=10;THREE.ShortType=11;THREE.UnsignedShortType=12;THREE.IntType=13;THREE.UnsignedIntType=14;THREE.FloatType=15;THREE.AlphaFormat=16;THREE.RGBFormat=17;
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THREE.RGBAFormat=18;THREE.LuminanceFormat=19;THREE.LuminanceAlphaFormat=20;var Uniforms={clone:function(b){var d,c,f,g={};for(d in b){g[d]={};for(c in b[d]){f=b[d][c];g[d][c]=f instanceof THREE.Color||f instanceof THREE.Vector3||f instanceof THREE.Texture?f.clone():f}}return g},merge:function(b){var d,c,f,g={};for(d=0;d<b.length;d++){f=this.clone(b[d]);for(c in f)g[c]=f[c]}return g}};
THREE.Particle=function(b){THREE.Object3D.call(this);this.materials=b instanceof Array?b:[b];this.matrixAutoUpdate=!1};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.ParticleSystem=function(b,d){THREE.Object3D.call(this);this.geometry=b;this.materials=d instanceof Array?d:[d];this.sortParticles=!1};THREE.ParticleSystem.prototype=new THREE.Object3D;THREE.ParticleSystem.prototype.constructor=THREE.ParticleSystem;
THREE.Line=function(b,d,c){THREE.Object3D.call(this);this.geometry=b;this.materials=d instanceof Array?d:[d];this.type=c!=undefined?c:THREE.LineStrip};THREE.LineStrip=0;THREE.LinePieces=1;THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line;
THREE.Mesh=function(b,d){THREE.Object3D.call(this);this.geometry=b;this.materials=d&&d.length?d:[d];this.flipSided=!1;this.doubleSided=!1;this.overdraw=!1;if(this.geometry){this.geometry.boundingSphere||this.geometry.computeBoundingSphere();this.boundRadius=b.boundingSphere.radius;if(this.geometry.morphTargets.length){this.morphTargetBase=-1;this.morphTargetForcedOrder=[];this.morphTargetInfluences=[];this.morphTargetDictionary={};for(var c=0;c<this.geometry.morphTargets.length;c++){this.morphTargetInfluences.push(0);
this.morphTargetDictionary[this.geometry.morphTargets[c].name]=c}}}};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;THREE.Mesh.prototype.supr=THREE.Object3D.prototype;THREE.Mesh.prototype.getMorphTargetIndexByName=function(b){if(this.morphTargetDictionary[b]!==undefined)return this.morphTargetDictionary[b];console.log("THREE.Mesh.getMorphTargetIndexByName: morph target "+b+" does not exist. Returning 0.");return 0};
THREE.Bone=function(b){THREE.Object3D.call(this);this.skin=b;this.skinMatrix=new THREE.Matrix4;this.hasNoneBoneChildren=!1};THREE.Bone.prototype=new THREE.Object3D;THREE.Bone.prototype.constructor=THREE.Bone;THREE.Bone.prototype.supr=THREE.Object3D.prototype;
THREE.Bone.prototype.update=function(b,d,c){this.matrixAutoUpdate&&(d|=this.updateMatrix());if(d||this.matrixWorldNeedsUpdate){b?this.skinMatrix.multiply(b,this.matrix):this.skinMatrix.copy(this.matrix);this.matrixWorldNeedsUpdate=!1;d=!0}var f,g=this.children.length;if(this.hasNoneBoneChildren){this.matrixWorld.multiply(this.skin.matrixWorld,this.skinMatrix);for(f=0;f<g;f++){b=this.children[f];b instanceof THREE.Bone?b.update(this.skinMatrix,d,c):b.update(this.matrixWorld,!0,c)}}else for(f=0;f<g;f++)this.children[f].update(this.skinMatrix,
d,c)};THREE.Bone.prototype.addChild=function(b){if(this.children.indexOf(b)===-1){b.parent!==undefined&&b.parent.removeChild(b);b.parent=this;this.children.push(b);if(!(b instanceof THREE.Bone))this.hasNoneBoneChildren=!0}};if(!window.Float32Array)window.Float32Array=Array;
THREE.SkinnedMesh=function(b,d){THREE.Mesh.call(this,b,d);this.identityMatrix=new THREE.Matrix4;this.bones=[];this.boneMatrices=[];var c,f,g,h,j,k;if(this.geometry.bones!==undefined){for(c=0;c<this.geometry.bones.length;c++){g=this.geometry.bones[c];h=g.pos;j=g.rotq;k=g.scl;f=this.addBone();f.name=g.name;f.position.set(h[0],h[1],h[2]);f.quaternion.set(j[0],j[1],j[2],j[3]);f.useQuaternion=!0;k!==undefined?f.scale.set(k[0],k[1],k[2]):f.scale.set(1,1,1)}for(c=0;c<this.bones.length;c++){g=this.geometry.bones[c];
f=this.bones[c];g.parent===-1?this.addChild(f):this.bones[g.parent].addChild(f)}this.boneMatrices=new Float32Array(16*this.bones.length);this.pose()}};THREE.SkinnedMesh.prototype=new THREE.Mesh;THREE.SkinnedMesh.prototype.constructor=THREE.SkinnedMesh;
THREE.SkinnedMesh.prototype.update=function(b,d,c){if(this.visible){this.matrixAutoUpdate&&(d|=this.updateMatrix());if(d||this.matrixWorldNeedsUpdate){b?this.matrixWorld.multiply(b,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate=!1;d=!0}var f,g=this.children.length;for(f=0;f<g;f++){b=this.children[f];b instanceof THREE.Bone?b.update(this.identityMatrix,!1,c):b.update(this.matrixWorld,d,c)}c=this.bones.length;ba=this.bones;bm=this.boneMatrices;for(d=0;d<c;d++)ba[d].skinMatrix.flattenToArrayOffset(bm,
d*16)}};THREE.SkinnedMesh.prototype.addBone=function(b){b===undefined&&(b=new THREE.Bone(this));this.bones.push(b);return b};
THREE.SkinnedMesh.prototype.pose=function(){this.update(undefined,!0);for(var b,d=[],c=0;c<this.bones.length;c++){b=this.bones[c];d.push(THREE.Matrix4.makeInvert(b.skinMatrix));b.skinMatrix.flattenToArrayOffset(this.boneMatrices,c*16)}if(this.geometry.skinVerticesA===undefined){this.geometry.skinVerticesA=[];this.geometry.skinVerticesB=[];var f;for(b=0;b<this.geometry.skinIndices.length;b++){c=this.geometry.vertices[b].position;var g=this.geometry.skinIndices[b].x,h=this.geometry.skinIndices[b].y;
f=new THREE.Vector3(c.x,c.y,c.z);this.geometry.skinVerticesA.push(d[g].multiplyVector3(f));f=new THREE.Vector3(c.x,c.y,c.z);this.geometry.skinVerticesB.push(d[h].multiplyVector3(f));if(this.geometry.skinWeights[b].x+this.geometry.skinWeights[b].y!==1){c=(1-(this.geometry.skinWeights[b].x+this.geometry.skinWeights[b].y))*0.5;this.geometry.skinWeights[b].x+=c;this.geometry.skinWeights[b].y+=c}}}};
THREE.Ribbon=function(b,d){THREE.Object3D.call(this);this.geometry=b;this.materials=d instanceof Array?d:[d];this.flipSided=!1;this.doubleSided=!1};THREE.Ribbon.prototype=new THREE.Object3D;THREE.Ribbon.prototype.constructor=THREE.Ribbon;
THREE.Sound=function(b,d,c,f){THREE.Object3D.call(this);this.isLoaded=!1;this.isAddedToDOM=!1;this.isPlaying=!1;this.duration=-1;this.radius=d!==undefined?Math.abs(d):100;this.volume=Math.min(1,Math.max(0,c!==undefined?c:1));this.domElement=document.createElement("audio");this.domElement.volume=0;this.domElement.pan=0;this.domElement.loop=f!==undefined?f:!0;this.sources=b instanceof Array?b:[b];var g;c=this.sources.length;for(b=0;b<c;b++){d=this.sources[b];d.toLowerCase();if(d.indexOf(".mp3")!==-1)g=
"audio/mpeg";else if(d.indexOf(".ogg")!==-1)g="audio/ogg";else d.indexOf(".wav")!==-1&&(g="audio/wav");if(this.domElement.canPlayType(g)){g=document.createElement("source");g.src=this.sources[b];this.domElement.THREESound=this;this.domElement.appendChild(g);this.domElement.addEventListener("canplay",this.onLoad,!0);this.domElement.load();break}}};THREE.Sound.prototype=new THREE.Object3D;THREE.Sound.prototype.constructor=THREE.Sound;THREE.Sound.prototype.supr=THREE.Object3D.prototype;
THREE.Sound.prototype.onLoad=function(){var b=this.THREESound;if(!b.isLoaded){this.removeEventListener("canplay",this.onLoad,!0);b.isLoaded=!0;b.duration=this.duration;b.isPlaying&&b.play()}};THREE.Sound.prototype.addToDOM=function(b){this.isAddedToDOM=!0;b.appendChild(this.domElement)};THREE.Sound.prototype.play=function(b){this.isPlaying=!0;if(this.isLoaded){this.domElement.play();if(b)this.domElement.currentTime=b%this.duration}};THREE.Sound.prototype.pause=function(){this.isPlaying=!1;this.domElement.pause()};
THREE.Sound.prototype.stop=function(){this.isPlaying=!1;this.domElement.pause();this.domElement.currentTime=0};THREE.Sound.prototype.calculateVolumeAndPan=function(b){b=b.length();this.domElement.volume=b<=this.radius?this.volume*(1-b/this.radius):0};
THREE.Sound.prototype.update=function(b,d,c){if(this.matrixAutoUpdate){this.matrix.setPosition(this.position);d=!0}if(d||this.matrixWorldNeedsUpdate){b?this.matrixWorld.multiply(b,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate=!1;d=!0}var f=this.children.length;for(b=0;b<f;b++)this.children[b].update(this.matrixWorld,d,c)};THREE.LOD=function(){THREE.Object3D.call(this);this.LODs=[]};THREE.LOD.prototype=new THREE.Object3D;THREE.LOD.prototype.constructor=THREE.LOD;
THREE.LOD.prototype.supr=THREE.Object3D.prototype;THREE.LOD.prototype.add=function(b,d){d===undefined&&(d=0);d=Math.abs(d);for(var c=0;c<this.LODs.length;c++)if(d<this.LODs[c].visibleAtDistance)break;this.LODs.splice(c,0,{visibleAtDistance:d,object3D:b});this.addChild(b)};
THREE.LOD.prototype.update=function(b,d,c){this.matrixAutoUpdate&&(d|=this.updateMatrix());if(d||this.matrixWorldNeedsUpdate){b?this.matrixWorld.multiply(b,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate=!1;d=!0}if(this.LODs.length>1){b=c.matrixWorldInverse;b=-(b.n31*this.position.x+b.n32*this.position.y+b.n33*this.position.z+b.n34);this.LODs[0].object3D.visible=!0;for(var f=1;f<this.LODs.length;f++)if(b>=this.LODs[f].visibleAtDistance){this.LODs[f-1].object3D.visible=
!1;this.LODs[f].object3D.visible=!0}else break;for(;f<this.LODs.length;f++)this.LODs[f].object3D.visible=!1}for(b=0;b<this.children.length;b++)this.children[b].update(this.matrixWorld,d,c)};THREE.ShadowVolume=function(b,d){THREE.Mesh.call(this,b.geometry,d?[new THREE.ShadowVolumeDynamicMaterial]:[new THREE.ShadowVolumeDynamicMaterial]);b.addChild(this);this.calculateShadowVolumeGeometry(b.geometry)};THREE.ShadowVolume.prototype=new THREE.Mesh;THREE.ShadowVolume.prototype.constructor=THREE.ShadowVolume;
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THREE.ShadowVolume.prototype.supr=THREE.Mesh.prototype;
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THREE.ShadowVolume.prototype.calculateShadowVolumeGeometry=function(b){this.geometry=new THREE.Geometry;this.geometry.boundingSphere=b.boundingSphere;this.geometry.edgeFaces=[];var d=this.geometry.vertices,c=this.geometry.faces,f=this.geometry.edgeFaces,g=b.faces;b=b.vertices;var h=g.length,j,k,n,p,o,t=["a","b","c","d"];for(n=0;n<h;n++){k=d.length;j=g[n];if(j instanceof THREE.Face4){p=4;k=new THREE.Face4(k,k+1,k+2,k+3)}else{p=3;k=new THREE.Face3(k,k+1,k+2)}k.normal.copy(j.normal);c.push(k);for(k=
0;k<p;k++){o=b[j[t[k]]];d.push(new THREE.Vertex(o.position.clone()))}}for(h=0;h<g.length-1;h++){b=c[h];for(j=h+1;j<g.length;j++){k=c[j];k=this.facesShareEdge(d,b,k);if(k!==undefined){k=new THREE.Face4(k.indices[0],k.indices[3],k.indices[2],k.indices[1]);k.normal.set(1,0,0);f.push(k)}}}};
THREE.ShadowVolume.prototype.facesShareEdge=function(b,d,c){var f,g,h,j,k,n,p,o,t,A,y,B,F,H=0,L=["a","b","c","d"];f=d instanceof THREE.Face4?4:3;g=c instanceof THREE.Face4?4:3;for(B=0;B<f;B++){h=d[L[B]];k=b[h];for(F=0;F<g;F++){j=c[L[F]];n=b[j];if(Math.abs(k.position.x-n.position.x)<1.0E-4&&Math.abs(k.position.y-n.position.y)<1.0E-4&&Math.abs(k.position.z-n.position.z)<1.0E-4){H++;if(H===1){p=k;o=n;t=h;A=j;y=L[B]}if(H===2){y+=L[B];return y==="ad"||y==="ac"?{faces:[d,c],vertices:[p,o,n,k],indices:[t,
A,j,h],vertexTypes:[1,2,2,1],extrudable:!0}:{faces:[d,c],vertices:[p,k,n,o],indices:[t,h,j,A],vertexTypes:[1,1,2,2],extrudable:!0}}}}}};THREE.Scene=function(){THREE.Object3D.call(this);this.matrixAutoUpdate=!1;this.fog=null;this.objects=[];this.lights=[];this.sounds=[];this.__objectsAdded=[];this.__objectsRemoved=[]};THREE.Scene.prototype=new THREE.Object3D;THREE.Scene.prototype.constructor=THREE.Scene;THREE.Scene.prototype.supr=THREE.Object3D.prototype;
THREE.Scene.prototype.addChild=function(b){this.supr.addChild.call(this,b);this.addChildRecurse(b)};THREE.Scene.prototype.addChildRecurse=function(b){if(b instanceof THREE.Light)this.lights.indexOf(b)===-1&&this.lights.push(b);else if(b instanceof THREE.Sound)this.sounds.indexOf(b)===-1&&this.sounds.push(b);else if(!(b instanceof THREE.Camera||b instanceof THREE.Bone)&&this.objects.indexOf(b)===-1){this.objects.push(b);this.__objectsAdded.push(b)}for(var d=0;d<b.children.length;d++)this.addChildRecurse(b.children[d])};
THREE.Scene.prototype.removeChild=function(b){this.supr.removeChild.call(this,b);this.removeChildRecurse(b)};THREE.Scene.prototype.removeChildRecurse=function(b){if(b instanceof THREE.Light){var d=this.lights.indexOf(b);d!==-1&&this.lights.splice(d,1)}else if(b instanceof THREE.Sound){d=this.sounds.indexOf(b);d!==-1&&this.sounds.splice(d,1)}else if(!(b instanceof THREE.Camera)){d=this.objects.indexOf(b);if(d!==-1){this.objects.splice(d,1);this.__objectsRemoved.push(b)}}for(d=0;d<b.children.length;d++)this.removeChildRecurse(b.children[d])};
THREE.Scene.prototype.addObject=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeObject=THREE.Scene.prototype.removeChild;THREE.Scene.prototype.addLight=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeLight=THREE.Scene.prototype.removeChild;THREE.Fog=function(b,d,c){this.color=new THREE.Color(b);this.near=d||1;this.far=c||1E3};THREE.FogExp2=function(b,d){this.color=new THREE.Color(b);this.density=d!==undefined?d:2.5E-4};
THREE.Projector=function(){function b(){var e=n[k]=n[k]||new THREE.RenderableVertex;k++;return e}function d(e,ga){return ga.z-e.z}function c(e,ga){var Ba=0,Ja=1,Ka=e.z+e.w,wa=ga.z+ga.w,ea=-e.z+e.w,va=-ga.z+ga.w;if(Ka>=0&&wa>=0&&ea>=0&&va>=0)return!0;else if(Ka<0&&wa<0||ea<0&&va<0)return!1;else{if(Ka<0)Ba=Math.max(Ba,Ka/(Ka-wa));else wa<0&&(Ja=Math.min(Ja,Ka/(Ka-wa)));if(ea<0)Ba=Math.max(Ba,ea/(ea-va));else va<0&&(Ja=Math.min(Ja,ea/(ea-va)));if(Ja<Ba)return!1;else{e.lerpSelf(ga,Ba);ga.lerpSelf(e,1-
Ja);return!0}}}var f,g,h=[],j,k,n=[],p,o,t=[],A,y=[],B,F,H=[],L,V,D=[],M=new THREE.Vector4,O=new THREE.Vector4,Q=new THREE.Matrix4,Ia=new THREE.Matrix4,ua=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],Aa=new THREE.Vector4,da=new THREE.Vector4;this.projectVector=function(e,ga){Q.multiply(ga.projectionMatrix,ga.matrixWorldInverse);Q.multiplyVector3(e);return e};this.unprojectVector=function(e,ga){Q.multiply(ga.matrixWorld,THREE.Matrix4.makeInvert(ga.projectionMatrix));
Q.multiplyVector3(e);return e};this.projectObjects=function(e,ga,Ba){ga=[];var Ja,Ka,wa;g=0;Ka=e.objects;e=0;for(Ja=Ka.length;e<Ja;e++){wa=Ka[e];var ea;if(!(ea=!wa.visible))if(ea=wa instanceof THREE.Mesh){a:{ea=void 0;for(var va=wa.matrixWorld,Ca=-wa.geometry.boundingSphere.radius*Math.max(wa.scale.x,Math.max(wa.scale.y,wa.scale.z)),ka=0;ka<6;ka++){ea=ua[ka].x*va.n14+ua[ka].y*va.n24+ua[ka].z*va.n34+ua[ka].w;if(ea<=Ca){ea=!1;break a}}ea=!0}ea=!ea}if(!ea){ea=h[g]=h[g]||new THREE.RenderableObject;g++;
f=ea;M.copy(wa.position);Q.multiplyVector3(M);f.object=wa;f.z=M.z;ga.push(f)}}Ba&&ga.sort(d);return ga};this.projectScene=function(e,ga,Ba){var Ja=[],Ka=ga.near,wa=ga.far,ea,va,Ca,ka,aa,ra,Ga,la,pa,Ha,Ta,ab,Xa,Ua,N,ca,sa;V=F=A=o=0;ga.matrixAutoUpdate&&ga.updateMatrix();e.update(undefined,!1,ga);Q.multiply(ga.projectionMatrix,ga.matrixWorldInverse);ua[0].set(Q.n41-Q.n11,Q.n42-Q.n12,Q.n43-Q.n13,Q.n44-Q.n14);ua[1].set(Q.n41+Q.n11,Q.n42+Q.n12,Q.n43+Q.n13,Q.n44+Q.n14);ua[2].set(Q.n41+Q.n21,Q.n42+Q.n22,
Q.n43+Q.n23,Q.n44+Q.n24);ua[3].set(Q.n41-Q.n21,Q.n42-Q.n22,Q.n43-Q.n23,Q.n44-Q.n24);ua[4].set(Q.n41-Q.n31,Q.n42-Q.n32,Q.n43-Q.n33,Q.n44-Q.n34);ua[5].set(Q.n41+Q.n31,Q.n42+Q.n32,Q.n43+Q.n33,Q.n44+Q.n34);for(ea=0;ea<6;ea++){pa=ua[ea];pa.divideScalar(Math.sqrt(pa.x*pa.x+pa.y*pa.y+pa.z*pa.z))}pa=this.projectObjects(e,ga,!0);e=0;for(ea=pa.length;e<ea;e++){Ha=pa[e].object;if(Ha.visible){Ta=Ha.matrixWorld;ab=Ha.matrixRotationWorld;Xa=Ha.materials;Ua=Ha.overdraw;k=0;if(Ha instanceof THREE.Mesh){N=Ha.geometry;
ka=N.vertices;ca=N.faces;N=N.faceVertexUvs;va=0;for(Ca=ka.length;va<Ca;va++){j=b();j.positionWorld.copy(ka[va].position);Ta.multiplyVector3(j.positionWorld);j.positionScreen.copy(j.positionWorld);Q.multiplyVector4(j.positionScreen);j.positionScreen.x/=j.positionScreen.w;j.positionScreen.y/=j.positionScreen.w;j.visible=j.positionScreen.z>Ka&&j.positionScreen.z<wa}ka=0;for(va=ca.length;ka<va;ka++){Ca=ca[ka];if(Ca instanceof THREE.Face3){aa=n[Ca.a];ra=n[Ca.b];Ga=n[Ca.c];if(aa.visible&&ra.visible&&Ga.visible&&
(Ha.doubleSided||Ha.flipSided!=(Ga.positionScreen.x-aa.positionScreen.x)*(ra.positionScreen.y-aa.positionScreen.y)-(Ga.positionScreen.y-aa.positionScreen.y)*(ra.positionScreen.x-aa.positionScreen.x)<0)){la=t[o]=t[o]||new THREE.RenderableFace3;o++;p=la;p.v1.copy(aa);p.v2.copy(ra);p.v3.copy(Ga)}else continue}else if(Ca instanceof THREE.Face4){aa=n[Ca.a];ra=n[Ca.b];Ga=n[Ca.c];la=n[Ca.d];if(aa.visible&&ra.visible&&Ga.visible&&la.visible&&(Ha.doubleSided||Ha.flipSided!=((la.positionScreen.x-aa.positionScreen.x)*
(ra.positionScreen.y-aa.positionScreen.y)-(la.positionScreen.y-aa.positionScreen.y)*(ra.positionScreen.x-aa.positionScreen.x)<0||(ra.positionScreen.x-Ga.positionScreen.x)*(la.positionScreen.y-Ga.positionScreen.y)-(ra.positionScreen.y-Ga.positionScreen.y)*(la.positionScreen.x-Ga.positionScreen.x)<0))){sa=y[A]=y[A]||new THREE.RenderableFace4;A++;p=sa;p.v1.copy(aa);p.v2.copy(ra);p.v3.copy(Ga);p.v4.copy(la)}else continue}p.normalWorld.copy(Ca.normal);ab.multiplyVector3(p.normalWorld);p.centroidWorld.copy(Ca.centroid);
Ta.multiplyVector3(p.centroidWorld);p.centroidScreen.copy(p.centroidWorld);Q.multiplyVector3(p.centroidScreen);Ga=Ca.vertexNormals;aa=0;for(ra=Ga.length;aa<ra;aa++){la=p.vertexNormalsWorld[aa];la.copy(Ga[aa]);ab.multiplyVector3(la)}aa=0;for(ra=N.length;aa<ra;aa++)if(sa=N[aa][ka]){Ga=0;for(la=sa.length;Ga<la;Ga++)p.uvs[aa][Ga]=sa[Ga]}p.meshMaterials=Xa;p.faceMaterials=Ca.materials;p.overdraw=Ua;p.z=p.centroidScreen.z;Ja.push(p)}}else if(Ha instanceof THREE.Line){Ia.multiply(Q,Ta);ka=Ha.geometry.vertices;
aa=b();aa.positionScreen.copy(ka[0].position);Ia.multiplyVector4(aa.positionScreen);va=1;for(Ca=ka.length;va<Ca;va++){aa=b();aa.positionScreen.copy(ka[va].position);Ia.multiplyVector4(aa.positionScreen);ra=n[k-2];Aa.copy(aa.positionScreen);da.copy(ra.positionScreen);if(c(Aa,da)){Aa.multiplyScalar(1/Aa.w);da.multiplyScalar(1/da.w);Ta=H[F]=H[F]||new THREE.RenderableLine;F++;B=Ta;B.v1.positionScreen.copy(Aa);B.v2.positionScreen.copy(da);B.z=Math.max(Aa.z,da.z);B.materials=Ha.materials;Ja.push(B)}}}else if(Ha instanceof
THREE.Particle){O.set(Ha.position.x,Ha.position.y,Ha.position.z,1);Q.multiplyVector4(O);O.z/=O.w;if(O.z>0&&O.z<1){Ta=D[V]=D[V]||new THREE.RenderableParticle;V++;L=Ta;L.x=O.x/O.w;L.y=O.y/O.w;L.z=O.z;L.rotation=Ha.rotation.z;L.scale.x=Ha.scale.x*Math.abs(L.x-(O.x+ga.projectionMatrix.n11)/(O.w+ga.projectionMatrix.n14));L.scale.y=Ha.scale.y*Math.abs(L.y-(O.y+ga.projectionMatrix.n22)/(O.w+ga.projectionMatrix.n24));L.materials=Ha.materials;Ja.push(L)}}}}Ba&&Ja.sort(d);return Ja}};
THREE.DOMRenderer=function(){THREE.Renderer.call(this);var b=null,d=new THREE.Projector,c,f,g,h;this.domElement=document.createElement("div");this.setSize=function(j,k){c=j;f=k;g=c/2;h=f/2};this.render=function(j,k){var n,p,o,t,A,y,B,F;b=d.projectScene(j,k);n=0;for(p=b.length;n<p;n++){A=b[n];if(A instanceof THREE.RenderableParticle){B=A.x*g+g;F=A.y*h+h;o=0;for(t=A.material.length;o<t;o++){y=A.material[o];if(y instanceof THREE.ParticleDOMMaterial){y=y.domElement;y.style.left=B+"px";y.style.top=F+"px"}}}}}};
THREE.CanvasRenderer=function(){function b(ta){if(y!=ta)o.globalAlpha=y=ta}function d(ta){if(B!=ta){switch(ta){case THREE.NormalBlending:o.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:o.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:o.globalCompositeOperation="darker"}B=ta}}function c(ta){if(F!=ta)o.strokeStyle=F=ta}var f=null,g=new THREE.Projector,h=document.createElement("canvas"),j,k,n,p,o=h.getContext("2d"),t=new THREE.Color(0),A=0,y=1,B=0,
F=null,H=null,L=null,V=null,D=null,M,O,Q,Ia,ua=new THREE.RenderableVertex,Aa=new THREE.RenderableVertex,da,e,ga,Ba,Ja,Ka,wa,ea,va,Ca,ka,aa,ra=new THREE.Color,Ga=new THREE.Color,la=new THREE.Color,pa=new THREE.Color,Ha=new THREE.Color,Ta,ab,Xa,Ua,N,ca,sa,Ea,ia,ma,m=new THREE.Rectangle,C=new THREE.Rectangle,z=new THREE.Rectangle,w=!1,x=new THREE.Color,P=new THREE.Color,G=new THREE.Color,I=new THREE.Color,J=new THREE.Vector3,E,K,X,qa,W,Fa,La=16;E=document.createElement("canvas");E.width=E.height=2;K=
E.getContext("2d");K.fillStyle="rgba(0,0,0,1)";K.fillRect(0,0,2,2);X=K.getImageData(0,0,2,2);qa=X.data;W=document.createElement("canvas");W.width=W.height=La;Fa=W.getContext("2d");Fa.translate(-La/2,-La/2);Fa.scale(La,La);La--;this.domElement=h;this.autoClear=!0;this.sortObjects=!0;this.sortElements=!0;this.setSize=function(ta,za){j=ta;k=za;n=j/2;p=k/2;h.width=j;h.height=k;m.set(-n,-p,n,p);y=1;B=0;D=V=L=H=F=null};this.setClearColor=function(ta,za){t=ta;A=za};this.setClearColorHex=function(ta,za){t.setHex(ta);
A=za};this.clear=function(){o.setTransform(1,0,0,-1,n,p);if(!C.isEmpty()){C.inflate(1);C.minSelf(m);if(t.hex==0&&A==0)o.clearRect(C.getX(),C.getY(),C.getWidth(),C.getHeight());else{d(THREE.NormalBlending);b(1);o.fillStyle="rgba("+Math.floor(t.r*255)+","+Math.floor(t.g*255)+","+Math.floor(t.b*255)+","+A+")";o.fillRect(C.getX(),C.getY(),C.getWidth(),C.getHeight())}C.empty()}};this.render=function(ta,za){function db(T){var ja,na,Y,ya=T.lights;P.setRGB(0,0,0);G.setRGB(0,0,0);I.setRGB(0,0,0);T=0;for(ja=
ya.length;T<ja;T++){na=ya[T];Y=na.color;if(na instanceof THREE.AmbientLight){P.r+=Y.r;P.g+=Y.g;P.b+=Y.b}else if(na instanceof THREE.DirectionalLight){G.r+=Y.r;G.g+=Y.g;G.b+=Y.b}else if(na instanceof THREE.PointLight){I.r+=Y.r;I.g+=Y.g;I.b+=Y.b}}}function Z(T,ja,na,Y){var ya,xa,ha,U,Ma=T.lights;T=0;for(ya=Ma.length;T<ya;T++){xa=Ma[T];ha=xa.color;if(xa instanceof THREE.DirectionalLight){U=na.dot(xa.position);if(!(U<=0)){U*=xa.intensity;Y.r+=ha.r*U;Y.g+=ha.g*U;Y.b+=ha.b*U}}else if(xa instanceof THREE.PointLight){U=
na.dot(J.sub(xa.position,ja).normalize());if(!(U<=0)){U*=xa.distance==0?1:1-Math.min(ja.distanceTo(xa.position)/xa.distance,1);if(U!=0){U*=xa.intensity;Y.r+=ha.r*U;Y.g+=ha.g*U;Y.b+=ha.b*U}}}}}function fa(T,ja,na){b(na.opacity);d(na.blending);var Y,ya,xa,ha,U,Ma;if(na instanceof THREE.ParticleBasicMaterial){if(na.map){ha=na.map.image;U=ha.width>>1;Ma=ha.height>>1;na=ja.scale.x*n;xa=ja.scale.y*p;Y=na*U;ya=xa*Ma;z.set(T.x-Y,T.y-ya,T.x+Y,T.y+ya);if(m.instersects(z)){o.save();o.translate(T.x,T.y);o.rotate(-ja.rotation);
o.scale(na,-xa);o.translate(-U,-Ma);o.drawImage(ha,0,0);o.restore()}}}else if(na instanceof THREE.ParticleCanvasMaterial){Y=ja.scale.x*n;ya=ja.scale.y*p;z.set(T.x-Y,T.y-ya,T.x+Y,T.y+ya);if(m.instersects(z)){c(na.color.__styleString);xa=na.color.__styleString;if(H!=xa)o.fillStyle=H=xa;o.save();o.translate(T.x,T.y);o.rotate(-ja.rotation);o.scale(Y,ya);na.program(o);o.restore()}}}function oa(T,ja,na,Y){b(Y.opacity);d(Y.blending);o.beginPath();o.moveTo(T.positionScreen.x,T.positionScreen.y);o.lineTo(ja.positionScreen.x,
167
ja.positionScreen.y);o.closePath();if(Y instanceof THREE.LineBasicMaterial){ra.__styleString=Y.color.__styleString;T=Y.linewidth;if(L!=T)o.lineWidth=L=T;T=Y.linecap;if(V!=T)o.lineCap=V=T;T=Y.linejoin;if(D!=T)o.lineJoin=D=T;c(ra.__styleString);o.stroke();z.inflate(Y.linewidth*2)}}function Na(T,ja,na,Y,ya,xa,ha,U,Ma){b(U.opacity);d(U.blending);da=T.positionScreen.x;e=T.positionScreen.y;ga=ja.positionScreen.x;Ba=ja.positionScreen.y;Ja=na.positionScreen.x;Ka=na.positionScreen.y;R(da,e,ga,Ba,Ja,Ka);if(U instanceof
168 169 170 171 172 173
THREE.MeshBasicMaterial)if(U.map){if(U.map.mapping instanceof THREE.UVMapping){Ua=ha.uvs[0];Qa(da,e,ga,Ba,Ja,Ka,U.map.image,Ua[Y].u,Ua[Y].v,Ua[ya].u,Ua[ya].v,Ua[xa].u,Ua[xa].v)}}else if(U.envMap){if(U.envMap.mapping instanceof THREE.SphericalReflectionMapping){T=za.matrixWorldInverse;J.copy(ha.vertexNormalsWorld[0]);N=(J.x*T.n11+J.y*T.n12+J.z*T.n13)*0.5+0.5;ca=-(J.x*T.n21+J.y*T.n22+J.z*T.n23)*0.5+0.5;J.copy(ha.vertexNormalsWorld[1]);sa=(J.x*T.n11+J.y*T.n12+J.z*T.n13)*0.5+0.5;Ea=-(J.x*T.n21+J.y*T.n22+
J.z*T.n23)*0.5+0.5;J.copy(ha.vertexNormalsWorld[2]);ia=(J.x*T.n11+J.y*T.n12+J.z*T.n13)*0.5+0.5;ma=-(J.x*T.n21+J.y*T.n22+J.z*T.n23)*0.5+0.5;Qa(da,e,ga,Ba,Ja,Ka,U.envMap.image,N,ca,sa,Ea,ia,ma)}}else U.wireframe?fb(U.color.__styleString,U.wireframeLinewidth,U.wireframeLinecap,U.wireframeLinejoin):Pa(U.color.__styleString);else if(U instanceof THREE.MeshLambertMaterial){if(U.map&&!U.wireframe){if(U.map.mapping instanceof THREE.UVMapping){Ua=ha.uvs[0];Qa(da,e,ga,Ba,Ja,Ka,U.map.image,Ua[Y].u,Ua[Y].v,Ua[ya].u,
Ua[ya].v,Ua[xa].u,Ua[xa].v)}d(THREE.SubtractiveBlending)}if(w)if(!U.wireframe&&U.shading==THREE.SmoothShading&&ha.vertexNormalsWorld.length==3){Ga.r=la.r=pa.r=P.r;Ga.g=la.g=pa.g=P.g;Ga.b=la.b=pa.b=P.b;Z(Ma,ha.v1.positionWorld,ha.vertexNormalsWorld[0],Ga);Z(Ma,ha.v2.positionWorld,ha.vertexNormalsWorld[1],la);Z(Ma,ha.v3.positionWorld,ha.vertexNormalsWorld[2],pa);Ha.r=(la.r+pa.r)*0.5;Ha.g=(la.g+pa.g)*0.5;Ha.b=(la.b+pa.b)*0.5;Xa=jb(Ga,la,pa,Ha);Qa(da,e,ga,Ba,Ja,Ka,Xa,0,0,1,0,0,1)}else{x.r=P.r;x.g=P.g;
x.b=P.b;Z(Ma,ha.centroidWorld,ha.normalWorld,x);ra.r=U.color.r*x.r;ra.g=U.color.g*x.g;ra.b=U.color.b*x.b;ra.updateStyleString();U.wireframe?fb(ra.__styleString,U.wireframeLinewidth,U.wireframeLinecap,U.wireframeLinejoin):Pa(ra.__styleString)}else U.wireframe?fb(U.color.__styleString,U.wireframeLinewidth,U.wireframeLinecap,U.wireframeLinejoin):Pa(U.color.__styleString)}else if(U instanceof THREE.MeshDepthMaterial){Ta=za.near;ab=za.far;Ga.r=Ga.g=Ga.b=1-gb(T.positionScreen.z,Ta,ab);la.r=la.g=la.b=1-
gb(ja.positionScreen.z,Ta,ab);pa.r=pa.g=pa.b=1-gb(na.positionScreen.z,Ta,ab);Ha.r=(la.r+pa.r)*0.5;Ha.g=(la.g+pa.g)*0.5;Ha.b=(la.b+pa.b)*0.5;Xa=jb(Ga,la,pa,Ha);Qa(da,e,ga,Ba,Ja,Ka,Xa,0,0,1,0,0,1)}else if(U instanceof THREE.MeshNormalMaterial){ra.r=bb(ha.normalWorld.x);ra.g=bb(ha.normalWorld.y);ra.b=bb(ha.normalWorld.z);ra.updateStyleString();U.wireframe?fb(ra.__styleString,U.wireframeLinewidth,U.wireframeLinecap,U.wireframeLinejoin):Pa(ra.__styleString)}}function $(T,ja,na,Y,ya,xa,ha,U,Ma){b(U.opacity);
d(U.blending);if(U.map||U.envMap){Na(T,ja,Y,0,1,3,ha,U,Ma);Na(ya,na,xa,1,2,3,ha,U,Ma)}else{da=T.positionScreen.x;e=T.positionScreen.y;ga=ja.positionScreen.x;Ba=ja.positionScreen.y;Ja=na.positionScreen.x;Ka=na.positionScreen.y;wa=Y.positionScreen.x;ea=Y.positionScreen.y;va=ya.positionScreen.x;Ca=ya.positionScreen.y;ka=xa.positionScreen.x;aa=xa.positionScreen.y;if(U instanceof THREE.MeshBasicMaterial){Sa(da,e,ga,Ba,Ja,Ka,wa,ea);U.wireframe?fb(U.color.__styleString,U.wireframeLinewidth,U.wireframeLinecap,
174 175
U.wireframeLinejoin):Pa(U.color.__styleString)}else if(U instanceof THREE.MeshLambertMaterial)if(w)if(!U.wireframe&&U.shading==THREE.SmoothShading&&ha.vertexNormalsWorld.length==4){Ga.r=la.r=pa.r=Ha.r=P.r;Ga.g=la.g=pa.g=Ha.g=P.g;Ga.b=la.b=pa.b=Ha.b=P.b;Z(Ma,ha.v1.positionWorld,ha.vertexNormalsWorld[0],Ga);Z(Ma,ha.v2.positionWorld,ha.vertexNormalsWorld[1],la);Z(Ma,ha.v4.positionWorld,ha.vertexNormalsWorld[3],pa);Z(Ma,ha.v3.positionWorld,ha.vertexNormalsWorld[2],Ha);Xa=jb(Ga,la,pa,Ha);R(da,e,ga,Ba,
wa,ea);Qa(da,e,ga,Ba,wa,ea,Xa,0,0,1,0,0,1);R(va,Ca,Ja,Ka,ka,aa);Qa(va,Ca,Ja,Ka,ka,aa,Xa,1,0,1,1,0,1)}else{x.r=P.r;x.g=P.g;x.b=P.b;Z(Ma,ha.centroidWorld,ha.normalWorld,x);ra.r=U.color.r*x.r;ra.g=U.color.g*x.g;ra.b=U.color.b*x.b;ra.updateStyleString();Sa(da,e,ga,Ba,Ja,Ka,wa,ea);U.wireframe?fb(ra.__styleString,U.wireframeLinewidth,U.wireframeLinecap,U.wireframeLinejoin):Pa(ra.__styleString)}else{Sa(da,e,ga,Ba,Ja,Ka,wa,ea);U.wireframe?fb(U.color.__styleString,U.wireframeLinewidth,U.wireframeLinecap,U.wireframeLinejoin):
176
Pa(U.color.__styleString)}else if(U instanceof THREE.MeshNormalMaterial){ra.r=bb(ha.normalWorld.x);ra.g=bb(ha.normalWorld.y);ra.b=bb(ha.normalWorld.z);ra.updateStyleString();Sa(da,e,ga,Ba,Ja,Ka,wa,ea);U.wireframe?fb(ra.__styleString,U.wireframeLinewidth,U.wireframeLinecap,U.wireframeLinejoin):Pa(ra.__styleString)}else if(U instanceof THREE.MeshDepthMaterial){Ta=za.near;ab=za.far;Ga.r=Ga.g=Ga.b=1-gb(T.positionScreen.z,Ta,ab);la.r=la.g=la.b=1-gb(ja.positionScreen.z,Ta,ab);pa.r=pa.g=pa.b=1-gb(Y.positionScreen.z,
177
Ta,ab);Ha.r=Ha.g=Ha.b=1-gb(na.positionScreen.z,Ta,ab);Xa=jb(Ga,la,pa,Ha);R(da,e,ga,Ba,wa,ea);Qa(da,e,ga,Ba,wa,ea,Xa,0,0,1,0,0,1);R(va,Ca,Ja,Ka,ka,aa);Qa(va,Ca,Ja,Ka,ka,aa,Xa,1,0,1,1,0,1)}}}function R(T,ja,na,Y,ya,xa){o.beginPath();o.moveTo(T,ja);o.lineTo(na,Y);o.lineTo(ya,xa);o.lineTo(T,ja);o.closePath()}function Sa(T,ja,na,Y,ya,xa,ha,U){o.beginPath();o.moveTo(T,ja);o.lineTo(na,Y);o.lineTo(ya,xa);o.lineTo(ha,U);o.lineTo(T,ja);o.closePath()}function fb(T,ja,na,Y){if(L!=ja)o.lineWidth=L=ja;if(V!=na)o.lineCap=
178 179
V=na;if(D!=Y)o.lineJoin=D=Y;c(T);o.stroke();z.inflate(ja*2)}function Pa(T){if(H!=T)o.fillStyle=H=T;o.fill()}function Qa(T,ja,na,Y,ya,xa,ha,U,Ma,Ya,Wa,kb,Za){var hb,ib;hb=ha.width-1;ib=ha.height-1;U*=hb;Ma*=ib;Ya*=hb;Wa*=ib;kb*=hb;Za*=ib;na-=T;Y-=ja;ya-=T;xa-=ja;Ya-=U;Wa-=Ma;kb-=U;Za-=Ma;hb=Ya*Za-kb*Wa;if(hb!=0){ib=1/hb;hb=(Za*na-Wa*ya)*ib;Wa=(Za*Y-Wa*xa)*ib;na=(Ya*ya-kb*na)*ib;Y=(Ya*xa-kb*Y)*ib;T=T-hb*U-na*Ma;ja=ja-Wa*U-Y*Ma;o.save();o.transform(hb,Wa,na,Y,T,ja);o.clip();o.drawImage(ha,0,0);o.restore()}}
function jb(T,ja,na,Y){var ya=~~(T.r*255),xa=~~(T.g*255);T=~~(T.b*255);var ha=~~(ja.r*255),U=~~(ja.g*255);ja=~~(ja.b*255);var Ma=~~(na.r*255),Ya=~~(na.g*255);na=~~(na.b*255);var Wa=~~(Y.r*255),kb=~~(Y.g*255);Y=~~(Y.b*255);qa[0]=ya<0?0:ya>255?255:ya;qa[1]=xa<0?0:xa>255?255:xa;qa[2]=T<0?0:T>255?255:T;qa[4]=ha<0?0:ha>255?255:ha;qa[5]=U<0?0:U>255?255:U;qa[6]=ja<0?0:ja>255?255:ja;qa[8]=Ma<0?0:Ma>255?255:Ma;qa[9]=Ya<0?0:Ya>255?255:Ya;qa[10]=na<0?0:na>255?255:na;qa[12]=Wa<0?0:Wa>255?255:Wa;qa[13]=kb<0?0:
180 181 182 183 184 185
kb>255?255:kb;qa[14]=Y<0?0:Y>255?255:Y;K.putImageData(X,0,0);Fa.drawImage(E,0,0);return W}function gb(T,ja,na){T=(T-ja)/(na-ja);return T*T*(3-2*T)}function bb(T){T=(T+1)*0.5;return T<0?0:T>1?1:T}function cb(T,ja){var na=ja.x-T.x,Y=ja.y-T.y,ya=1/Math.sqrt(na*na+Y*Y);na*=ya;Y*=ya;ja.x+=na;ja.y+=Y;T.x-=na;T.y-=Y}var Oa,eb,Da,S,Ra,Va,lb,$a;this.autoClear?this.clear():o.setTransform(1,0,0,-1,n,p);f=g.projectScene(ta,za,this.sortElements);(w=ta.lights.length>0)&&db(ta);Oa=0;for(eb=f.length;Oa<eb;Oa++){Da=
f[Oa];z.empty();if(Da instanceof THREE.RenderableParticle){M=Da;M.x*=n;M.y*=p;S=0;for(Ra=Da.materials.length;S<Ra;){$a=Da.materials[S++];$a.opacity!=0&&fa(M,Da,$a,ta)}}else if(Da instanceof THREE.RenderableLine){M=Da.v1;O=Da.v2;M.positionScreen.x*=n;M.positionScreen.y*=p;O.positionScreen.x*=n;O.positionScreen.y*=p;z.addPoint(M.positionScreen.x,M.positionScreen.y);z.addPoint(O.positionScreen.x,O.positionScreen.y);if(m.instersects(z)){S=0;for(Ra=Da.materials.length;S<Ra;){$a=Da.materials[S++];$a.opacity!=
0&&oa(M,O,Da,$a,ta)}}}else if(Da instanceof THREE.RenderableFace3){M=Da.v1;O=Da.v2;Q=Da.v3;M.positionScreen.x*=n;M.positionScreen.y*=p;O.positionScreen.x*=n;O.positionScreen.y*=p;Q.positionScreen.x*=n;Q.positionScreen.y*=p;if(Da.overdraw){cb(M.positionScreen,O.positionScreen);cb(O.positionScreen,Q.positionScreen);cb(Q.positionScreen,M.positionScreen)}z.add3Points(M.positionScreen.x,M.positionScreen.y,O.positionScreen.x,O.positionScreen.y,Q.positionScreen.x,Q.positionScreen.y);if(m.instersects(z)){S=
0;for(Ra=Da.meshMaterials.length;S<Ra;){$a=Da.meshMaterials[S++];if($a instanceof THREE.MeshFaceMaterial){Va=0;for(lb=Da.faceMaterials.length;Va<lb;)($a=Da.faceMaterials[Va++])&&$a.opacity!=0&&Na(M,O,Q,0,1,2,Da,$a,ta)}else $a.opacity!=0&&Na(M,O,Q,0,1,2,Da,$a,ta)}}}else if(Da instanceof THREE.RenderableFace4){M=Da.v1;O=Da.v2;Q=Da.v3;Ia=Da.v4;M.positionScreen.x*=n;M.positionScreen.y*=p;O.positionScreen.x*=n;O.positionScreen.y*=p;Q.positionScreen.x*=n;Q.positionScreen.y*=p;Ia.positionScreen.x*=n;Ia.positionScreen.y*=
p;ua.positionScreen.copy(O.positionScreen);Aa.positionScreen.copy(Ia.positionScreen);if(Da.overdraw){cb(M.positionScreen,O.positionScreen);cb(O.positionScreen,Ia.positionScreen);cb(Ia.positionScreen,M.positionScreen);cb(Q.positionScreen,ua.positionScreen);cb(Q.positionScreen,Aa.positionScreen)}z.addPoint(M.positionScreen.x,M.positionScreen.y);z.addPoint(O.positionScreen.x,O.positionScreen.y);z.addPoint(Q.positionScreen.x,Q.positionScreen.y);z.addPoint(Ia.positionScreen.x,Ia.positionScreen.y);if(m.instersects(z)){S=
0;for(Ra=Da.meshMaterials.length;S<Ra;){$a=Da.meshMaterials[S++];if($a instanceof THREE.MeshFaceMaterial){Va=0;for(lb=Da.faceMaterials.length;Va<lb;)($a=Da.faceMaterials[Va++])&&$a.opacity!=0&&$(M,O,Q,Ia,ua,Aa,Da,$a,ta)}else $a.opacity!=0&&$(M,O,Q,Ia,ua,Aa,Da,$a,ta)}}}C.addRectangle(z)}o.setTransform(1,0,0,1,0,0)}};
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THREE.SVGRenderer=function(){function b(wa,ea,va){var Ca,ka,aa,ra;Ca=0;for(ka=wa.lights.length;Ca<ka;Ca++){aa=wa.lights[Ca];if(aa instanceof THREE.DirectionalLight){ra=ea.normalWorld.dot(aa.position)*aa.intensity;if(ra>0){va.r+=aa.color.r*ra;va.g+=aa.color.g*ra;va.b+=aa.color.b*ra}}else if(aa instanceof THREE.PointLight){Aa.sub(aa.position,ea.centroidWorld);Aa.normalize();ra=ea.normalWorld.dot(Aa)*aa.intensity;if(ra>0){va.r+=aa.color.r*ra;va.g+=aa.color.g*ra;va.b+=aa.color.b*ra}}}}function d(wa,ea,
va,Ca,ka,aa){ga=f(Ba++);ga.setAttribute("d","M "+wa.positionScreen.x+" "+wa.positionScreen.y+" L "+ea.positionScreen.x+" "+ea.positionScreen.y+" L "+va.positionScreen.x+","+va.positionScreen.y+"z");if(ka instanceof THREE.MeshBasicMaterial)D.__styleString=ka.color.__styleString;else if(ka instanceof THREE.MeshLambertMaterial)if(V){M.r=O.r;M.g=O.g;M.b=O.b;b(aa,Ca,M);D.r=ka.color.r*M.r;D.g=ka.color.g*M.g;D.b=ka.color.b*M.b;D.updateStyleString()}else D.__styleString=ka.color.__styleString;else if(ka instanceof
THREE.MeshDepthMaterial){ua=1-ka.__2near/(ka.__farPlusNear-Ca.z*ka.__farMinusNear);D.setRGB(ua,ua,ua)}else ka instanceof THREE.MeshNormalMaterial&&D.setRGB(g(Ca.normalWorld.x),g(Ca.normalWorld.y),g(Ca.normalWorld.z));ka.wireframe?ga.setAttribute("style","fill: none; stroke: "+D.__styleString+"; stroke-width: "+ka.wireframeLinewidth+"; stroke-opacity: "+ka.opacity+"; stroke-linecap: "+ka.wireframeLinecap+"; stroke-linejoin: "+ka.wireframeLinejoin):ga.setAttribute("style","fill: "+D.__styleString+"; fill-opacity: "+
ka.opacity);k.appendChild(ga)}function c(wa,ea,va,Ca,ka,aa,ra){ga=f(Ba++);ga.setAttribute("d","M "+wa.positionScreen.x+" "+wa.positionScreen.y+" L "+ea.positionScreen.x+" "+ea.positionScreen.y+" L "+va.positionScreen.x+","+va.positionScreen.y+" L "+Ca.positionScreen.x+","+Ca.positionScreen.y+"z");if(aa instanceof THREE.MeshBasicMaterial)D.__styleString=aa.color.__styleString;else if(aa instanceof THREE.MeshLambertMaterial)if(V){M.r=O.r;M.g=O.g;M.b=O.b;b(ra,ka,M);D.r=aa.color.r*M.r;D.g=aa.color.g*
M.g;D.b=aa.color.b*M.b;D.updateStyleString()}else D.__styleString=aa.color.__styleString;else if(aa instanceof THREE.MeshDepthMaterial){ua=1-aa.__2near/(aa.__farPlusNear-ka.z*aa.__farMinusNear);D.setRGB(ua,ua,ua)}else aa instanceof THREE.MeshNormalMaterial&&D.setRGB(g(ka.normalWorld.x),g(ka.normalWorld.y),g(ka.normalWorld.z));aa.wireframe?ga.setAttribute("style","fill: none; stroke: "+D.__styleString+"; stroke-width: "+aa.wireframeLinewidth+"; stroke-opacity: "+aa.opacity+"; stroke-linecap: "+aa.wireframeLinecap+
"; stroke-linejoin: "+aa.wireframeLinejoin):ga.setAttribute("style","fill: "+D.__styleString+"; fill-opacity: "+aa.opacity);k.appendChild(ga)}function f(wa){if(da[wa]==null){da[wa]=document.createElementNS("http://www.w3.org/2000/svg","path");Ka==0&&da[wa].setAttribute("shape-rendering","crispEdges")}return da[wa]}function g(wa){return wa<0?Math.min((1+wa)*0.5,0.5):0.5+Math.min(wa*0.5,0.5)}var h=null,j=new THREE.Projector,k=document.createElementNS("http://www.w3.org/2000/svg","svg"),n,p,o,t,A,y,
B,F,H=new THREE.Rectangle,L=new THREE.Rectangle,V=!1,D=new THREE.Color(16777215),M=new THREE.Color(16777215),O=new THREE.Color(0),Q=new THREE.Color(0),Ia=new THREE.Color(0),ua,Aa=new THREE.Vector3,da=[],e=[],ga,Ba,Ja,Ka=1;this.domElement=k;this.autoClear=!0;this.sortObjects=!0;this.sortElements=!0;this.setQuality=function(wa){switch(wa){case "high":Ka=1;break;case "low":Ka=0}};this.setSize=function(wa,ea){n=wa;p=ea;o=n/2;t=p/2;k.setAttribute("viewBox",-o+" "+-t+" "+n+" "+p);k.setAttribute("width",
n);k.setAttribute("height",p);H.set(-o,-t,o,t)};this.clear=function(){for(;k.childNodes.length>0;)k.removeChild(k.childNodes[0])};this.render=function(wa,ea){var va,Ca,ka,aa,ra,Ga,la,pa;this.autoClear&&this.clear();h=j.projectScene(wa,ea,this.sortElements);Ja=Ba=0;if(V=wa.lights.length>0){la=wa.lights;O.setRGB(0,0,0);Q.setRGB(0,0,0);Ia.setRGB(0,0,0);va=0;for(Ca=la.length;va<Ca;va++){ka=la[va];aa=ka.color;if(ka instanceof THREE.AmbientLight){O.r+=aa.r;O.g+=aa.g;O.b+=aa.b}else if(ka instanceof THREE.DirectionalLight){Q.r+=
aa.r;Q.g+=aa.g;Q.b+=aa.b}else if(ka instanceof THREE.PointLight){Ia.r+=aa.r;Ia.g+=aa.g;Ia.b+=aa.b}}}va=0;for(Ca=h.length;va<Ca;va++){la=h[va];L.empty();if(la instanceof THREE.RenderableParticle){A=la;A.x*=o;A.y*=-t;ka=0;for(aa=la.materials.length;ka<aa;)ka++}else if(la instanceof THREE.RenderableLine){A=la.v1;y=la.v2;A.positionScreen.x*=o;A.positionScreen.y*=-t;y.positionScreen.x*=o;y.positionScreen.y*=-t;L.addPoint(A.positionScreen.x,A.positionScreen.y);L.addPoint(y.positionScreen.x,y.positionScreen.y);
if(H.instersects(L)){ka=0;for(aa=la.materials.length;ka<aa;)if((pa=la.materials[ka++])&&pa.opacity!=0){ra=A;Ga=y;var Ha=Ja++;if(e[Ha]==null){e[Ha]=document.createElementNS("http://www.w3.org/2000/svg","line");Ka==0&&e[Ha].setAttribute("shape-rendering","crispEdges")}ga=e[Ha];ga.setAttribute("x1",ra.positionScreen.x);ga.setAttribute("y1",ra.positionScreen.y);ga.setAttribute("x2",Ga.positionScreen.x);ga.setAttribute("y2",Ga.positionScreen.y);if(pa instanceof THREE.LineBasicMaterial){D.__styleString=
pa.color.__styleString;ga.setAttribute("style","fill: none; stroke: "+D.__styleString+"; stroke-width: "+pa.linewidth+"; stroke-opacity: "+pa.opacity+"; stroke-linecap: "+pa.linecap+"; stroke-linejoin: "+pa.linejoin);k.appendChild(ga)}}}}else if(la instanceof THREE.RenderableFace3){A=la.v1;y=la.v2;B=la.v3;A.positionScreen.x*=o;A.positionScreen.y*=-t;y.positionScreen.x*=o;y.positionScreen.y*=-t;B.positionScreen.x*=o;B.positionScreen.y*=-t;L.addPoint(A.positionScreen.x,A.positionScreen.y);L.addPoint(y.positionScreen.x,
y.positionScreen.y);L.addPoint(B.positionScreen.x,B.positionScreen.y);if(H.instersects(L)){ka=0;for(aa=la.meshMaterials.length;ka<aa;){pa=la.meshMaterials[ka++];if(pa instanceof THREE.MeshFaceMaterial){ra=0;for(Ga=la.faceMaterials.length;ra<Ga;)(pa=la.faceMaterials[ra++])&&pa.opacity!=0&&d(A,y,B,la,pa,wa)}else pa&&pa.opacity!=0&&d(A,y,B,la,pa,wa)}}}else if(la instanceof THREE.RenderableFace4){A=la.v1;y=la.v2;B=la.v3;F=la.v4;A.positionScreen.x*=o;A.positionScreen.y*=-t;y.positionScreen.x*=o;y.positionScreen.y*=
-t;B.positionScreen.x*=o;B.positionScreen.y*=-t;F.positionScreen.x*=o;F.positionScreen.y*=-t;L.addPoint(A.positionScreen.x,A.positionScreen.y);L.addPoint(y.positionScreen.x,y.positionScreen.y);L.addPoint(B.positionScreen.x,B.positionScreen.y);L.addPoint(F.positionScreen.x,F.positionScreen.y);if(H.instersects(L)){ka=0;for(aa=la.meshMaterials.length;ka<aa;){pa=la.meshMaterials[ka++];if(pa instanceof THREE.MeshFaceMaterial){ra=0;for(Ga=la.faceMaterials.length;ra<Ga;)(pa=la.faceMaterials[ra++])&&pa.opacity!=
0&&c(A,y,B,F,la,pa,wa)}else pa&&pa.opacity!=0&&c(A,y,B,F,la,pa,wa)}}}}}};
THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform int combine;\n#endif",
envmap_fragment:"#ifdef USE_ENVMAP\nvec4 cubeColor = textureCube( envMap, vec3( -vReflect.x, vReflect.yz ) );\nif ( combine == 1 ) {\ngl_FragColor = vec4( mix( gl_FragColor.xyz, cubeColor.xyz, reflectivity ), opacity );\n} else {\ngl_FragColor = gl_FragColor * cubeColor;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refractionRatio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif",
map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif",map_particle_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, gl_PointCoord );\n#endif",map_pars_fragment:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform sampler2D map;\n#endif",map_pars_vertex:"#ifdef USE_MAP\nvarying vec2 vUv;\n#endif",map_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, vUv );\n#endif",map_vertex:"#ifdef USE_MAP\nvUv = uv;\n#endif",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\nuniform sampler2D lightMap;\n#endif",
lightmap_pars_vertex:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\n#endif",lightmap_fragment:"#ifdef USE_LIGHTMAP\ngl_FragColor = gl_FragColor * texture2D( lightMap, vUv2 );\n#endif",lightmap_vertex:"#ifdef USE_LIGHTMAP\nvUv2 = uv2;\n#endif",lights_pars_vertex:"uniform bool enableLighting;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\n#ifdef PHONG\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\n#endif",
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lights_vertex:"if ( !enableLighting ) {\nvLightWeighting = vec3( 1.0 );\n} else {\nvLightWeighting = ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nfloat directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );\nvLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;\n}\n#endif\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\nfloat pointLightWeighting = max( dot( transformedNormal, lVector ), 0.0 );\nvLightWeighting += pointLightColor[ i ] * pointLightWeighting * lDistance;\n#ifdef PHONG\nvPointLight[ i ] = vec4( lVector, lDistance );\n#endif\n}\n#endif\n}",
lights_pars_fragment:"#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",lights_fragment:"vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\nvec4 mColor = vec4( diffuse, opacity );\nvec4 mSpecular = vec4( specular, opacity );\n#if MAX_POINT_LIGHTS > 0\nvec4 pointDiffuse  = vec4( 0.0 );\nvec4 pointSpecular = vec4( 0.0 );\nfor ( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec3 pointVector = normalize( vPointLight[ i ].xyz );\nvec3 pointHalfVector = normalize( vPointLight[ i ].xyz + vViewPosition );\nfloat pointDistance = vPointLight[ i ].w;\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, shininess );\npointDiffuse  += mColor * pointDiffuseWeight * pointDistance;\npointSpecular += mSpecular * pointSpecularWeight * pointDistance;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec4 dirDiffuse  = vec4( 0.0 );\nvec4 dirSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, shininess );\ndirDiffuse  += mColor * dirDiffuseWeight;\ndirSpecular += mSpecular * dirSpecularWeight;\n}\n#endif\nvec4 totalLight = vec4( ambient, opacity );\n#if MAX_DIR_LIGHTS > 0\ntotalLight += dirDiffuse + dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalLight += pointDiffuse + pointSpecular;\n#endif\ngl_FragColor = gl_FragColor * totalLight;",
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color_pars_fragment:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_fragment:"#ifdef USE_COLOR\ngl_FragColor = gl_FragColor * vec4( vColor, opacity );\n#endif",color_pars_vertex:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_vertex:"#ifdef USE_COLOR\nvColor = color;\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\nuniform mat4 boneGlobalMatrices[ MAX_BONES ];\n#endif",skinning_vertex:"#ifdef USE_SKINNING\ngl_Position  = ( boneGlobalMatrices[ int( skinIndex.x ) ] * skinVertexA ) * skinWeight.x;\ngl_Position += ( boneGlobalMatrices[ int( skinIndex.y ) ] * skinVertexB ) * skinWeight.y;\ngl_Position  = projectionMatrix * viewMatrix * objectMatrix * gl_Position;\n#endif",
morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\nuniform float morphTargetInfluences[ 8 ];\n#endif",morphtarget_vertex:"#ifdef USE_MORPHTARGETS\nvec3 morphed = vec3( 0.0, 0.0, 0.0 );\nmorphed += ( morphTarget0 - position ) * morphTargetInfluences[ 0 ];\nmorphed += ( morphTarget1 - position ) * morphTargetInfluences[ 1 ];\nmorphed += ( morphTarget2 - position ) * morphTargetInfluences[ 2 ];\nmorphed += ( morphTarget3 - position ) * morphTargetInfluences[ 3 ];\nmorphed += ( morphTarget4 - position ) * morphTargetInfluences[ 4 ];\nmorphed += ( morphTarget5 - position ) * morphTargetInfluences[ 5 ];\nmorphed += ( morphTarget6 - position ) * morphTargetInfluences[ 6 ];\nmorphed += ( morphTarget7 - position ) * morphTargetInfluences[ 7 ];\nmorphed += position;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( morphed, 1.0 );\n#endif",
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default_vertex:"#ifndef USE_MORPHTARGETS\n#ifndef USE_SKINNING\ngl_Position = projectionMatrix * mvPosition;\n#endif\n#endif"};
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THREE.UniformsLib={common:{diffuse:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:0,texture:null},lightMap:{type:"t",value:2,texture:null},envMap:{type:"t",value:1,texture:null},useRefract:{type:"i",value:0},reflectivity:{type:"f",value:1},refractionRatio:{type:"f",value:0.98},combine:{type:"i",value:0},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)},morphTargetInfluences:{type:"f",
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value:0}},lights:{enableLighting:{type:"i",value:1},ambientLightColor:{type:"fv",value:[]},directionalLightDirection:{type:"fv",value:[]},directionalLightColor:{type:"fv",value:[]},pointLightColor:{type:"fv",value:[]},pointLightPosition:{type:"fv",value:[]},pointLightDistance:{type:"fv1",value:[]}},particle:{psColor:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},size:{type:"f",value:1},scale:{type:"f",value:1},map:{type:"t",value:0,texture:null},fogDensity:{type:"f",value:2.5E-4},
fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}}};
212 213 214 215 216 217 218 219 220
THREE.ShaderLib={lensFlare:{vertexShader:"uniform \tvec3 \tscreenPosition;\nuniform\tvec2\tscale;\nuniform\tfloat\trotation;\nattribute \tvec2 \tposition;\nattribute  vec2\tUV;\nvarying\tvec2\tvUV;\nvoid main(void)\n{\nvUV = UV;\nvec2 pos;\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\ngl_Position = vec4(( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",fragmentShader:"#ifdef GL_ES\nprecision highp float;\n#endif\nuniform\tsampler2D\tmap;\nuniform\tfloat\t\topacity;\nuniform    int         renderPink;\nvarying\tvec2\t\tvUV;\nvoid main( void )\n{\nif( renderPink == 1 ) {\ngl_FragColor = vec4( 1.0, 0.0, 1.0, 1.0 );\n} else {\nvec4 color = texture2D( map, vUV );\ncolor.a *= opacity;\ngl_FragColor = color;\n}\n}"},
shadowPost:{vertexShader:"uniform \tmat4 \tprojectionMatrix;\nattribute \tvec3 \tposition;\nvoid main(void)\n{\ngl_Position = projectionMatrix * vec4( position, 1.0 );\n}",fragmentShader:"#ifdef GL_ES\nprecision highp float;\n#endif\nuniform \tfloat \tdarkness;\nvoid main( void )\n{\ngl_FragColor = vec4( 0, 0, 0, darkness );\n}"},shadowVolumeDynamic:{uniforms:{directionalLightDirection:{type:"fv",value:[]}},vertexShader:"uniform \tvec3 \tdirectionalLightDirection;\nvoid main() {\nvec4 pos      = objectMatrix * vec4( position, 1.0 );\nvec3 norm     = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nvec4 extruded = vec4( directionalLightDirection * 5000.0 * step( 0.0, dot( directionalLightDirection, norm )), 0.0 );\ngl_Position   = projectionMatrix * viewMatrix * ( pos + extruded );\n}",
fragmentShader:"void main() {\ngl_FragColor = vec4( 1, 1, 1, 1 );\n}"},depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3},opacity:{type:"f",value:1}},fragmentShader:"uniform float mNear;\nuniform float mFar;\nuniform float opacity;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), opacity );\n}",vertexShader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}"},
normal:{uniforms:{opacity:{type:"f",value:1}},fragmentShader:"uniform float opacity;\nvarying vec3 vNormal;\nvoid main() {\ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, opacity );\n}",vertexShader:"varying vec3 vNormal;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\ngl_Position = projectionMatrix * mvPosition;\n}"},basic:{uniforms:THREE.UniformsLib.common,fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;",
THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( diffuse, opacity );",THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:[THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,
THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n")},lambert:{uniforms:Uniforms.merge([THREE.UniformsLib.common,
THREE.UniformsLib.lights]),fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;\nvarying vec3 vLightWeighting;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( diffuse, opacity );\ngl_FragColor = gl_FragColor * vec4( vLightWeighting, 1.0 );",THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,
THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:["varying vec3 vLightWeighting;",THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.lights_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,
THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,"vec3 transformedNormal = normalize( normalMatrix * normal );",THREE.ShaderChunk.lights_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n")},phong:{uniforms:Uniforms.merge([THREE.UniformsLib.common,THREE.UniformsLib.lights,{ambient:{type:"c",value:new THREE.Color(328965)},specular:{type:"c",value:new THREE.Color(1118481)},shininess:{type:"f",value:30}}]),fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;\nuniform vec3 ambient;\nuniform vec3 specular;\nuniform float shininess;\nvarying vec3 vLightWeighting;",
A
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THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.lights_pars_fragment,"void main() {\ngl_FragColor = vec4( vLightWeighting, 1.0 );",THREE.ShaderChunk.lights_fragment,THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),
vertexShader:["#define PHONG\nvarying vec3 vLightWeighting;\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.lights_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,
THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,"#ifndef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\n#endif\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 transformedNormal = normalize( normalMatrix * normal );\nvNormal = transformedNormal;",THREE.ShaderChunk.lights_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n")},particle_basic:{uniforms:THREE.UniformsLib.particle,fragmentShader:["uniform vec3 psColor;\nuniform float opacity;",
THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_particle_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( psColor, opacity );",THREE.ShaderChunk.map_particle_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:["uniform float size;\nuniform float scale;",THREE.ShaderChunk.color_pars_vertex,"void main() {",THREE.ShaderChunk.color_vertex,"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n#ifdef USE_SIZEATTENUATION\ngl_PointSize = size * ( scale / length( mvPosition.xyz ) );\n#else\ngl_PointSize = size;\n#endif\ngl_Position = projectionMatrix * mvPosition;\n}"].join("\n")}};
225 226 227
THREE.WebGLRenderer=function(b){function d(m,C,z){var w,x,P,G=m.vertices,I=G.length,J=m.colors,E=J.length,K=m.__vertexArray,X=m.__colorArray,qa=m.__sortArray,W=m.__dirtyVertices,Fa=m.__dirtyColors;if(z.sortParticles){Ha.multiplySelf(z.matrixWorld);for(w=0;w<I;w++){x=G[w].position;Xa.copy(x);Ha.multiplyVector3(Xa);qa[w]=[Xa.z,w]}qa.sort(function(La,ta){return ta[0]-La[0]});for(w=0;w<I;w++){x=G[qa[w][1]].position;P=w*3;K[P]=x.x;K[P+1]=x.y;K[P+2]=x.z}for(w=0;w<E;w++){P=w*3;color=J[qa[w][1]];X[P]=color.r;
X[P+1]=color.g;X[P+2]=color.b}}else{if(W)for(w=0;w<I;w++){x=G[w].position;P=w*3;K[P]=x.x;K[P+1]=x.y;K[P+2]=x.z}if(Fa)for(w=0;w<E;w++){color=J[w];P=w*3;X[P]=color.r;X[P+1]=color.g;X[P+2]=color.b}}if(W||z.sortParticles){e.bindBuffer(e.ARRAY_BUFFER,m.__webglVertexBuffer);e.bufferData(e.ARRAY_BUFFER,K,C)}if(Fa||z.sortParticles){e.bindBuffer(e.ARRAY_BUFFER,m.__webglColorBuffer);e.bufferData(e.ARRAY_BUFFER,X,C)}}function c(m,C){m.uniforms=Uniforms.clone(C.uniforms);m.vertexShader=C.vertexShader;m.fragmentShader=
C.fragmentShader}function f(m,C,z,w,x){w.__webglProgram||wa.initMaterial(w,C,z,x);var P=w.program,G=P.uniforms,I=w.uniforms;if(P!=Ba){e.useProgram(P);Ba=P}e.uniformMatrix4fv(G.projectionMatrix,!1,Ta);if(z&&(w instanceof THREE.MeshBasicMaterial||w instanceof THREE.MeshLambertMaterial||w instanceof THREE.MeshPhongMaterial||w instanceof THREE.LineBasicMaterial||w instanceof THREE.ParticleBasicMaterial||w.fog)){I.fogColor.value.setHex(z.color.hex);if(z instanceof THREE.Fog){I.fogNear.value=z.near;I.fogFar.value=
228 229
z.far}else if(z instanceof THREE.FogExp2)I.fogDensity.value=z.density}if(w instanceof THREE.MeshPhongMaterial||w instanceof THREE.MeshLambertMaterial||w.lights){var J,E,K=0,X=0,qa=0,W,Fa,La,ta,za=Ua,db=za.directional.colors,Z=za.directional.positions,fa=za.point.colors,oa=za.point.positions,Na=za.point.distances,$=0,R=0;z=E=ta=0;for(J=C.length;z<J;z++){E=C[z];W=E.color;Fa=E.position;La=E.intensity;ta=E.distance;if(E instanceof THREE.AmbientLight){K+=W.r;X+=W.g;qa+=W.b}else if(E instanceof THREE.DirectionalLight){ta=
$*3;db[ta]=W.r*La;db[ta+1]=W.g*La;db[ta+2]=W.b*La;Z[ta]=Fa.x;Z[ta+1]=Fa.y;Z[ta+2]=Fa.z;$+=1}else if(E instanceof THREE.PointLight){E=R*3;fa[E]=W.r*La;fa[E+1]=W.g*La;fa[E+2]=W.b*La;oa[E]=Fa.x;oa[E+1]=Fa.y;oa[E+2]=Fa.z;Na[R]=ta;R+=1}}for(z=$*3;z<db.length;z++)db[z]=0;for(z=R*3;z<fa.length;z++)fa[z]=0;za.point.length=R;za.directional.length=$;za.ambient[0]=K;za.ambient[1]=X;za.ambient[2]=qa;z=Ua;I.enableLighting.value=z.directional.length+z.point.length;I.ambientLightColor.value=z.ambient;I.directionalLightColor.value=
230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257
z.directional.colors;I.directionalLightDirection.value=z.directional.positions;I.pointLightColor.value=z.point.colors;I.pointLightPosition.value=z.point.positions;I.pointLightDistance.value=z.point.distances}if(w instanceof THREE.MeshBasicMaterial||w instanceof THREE.MeshLambertMaterial||w instanceof THREE.MeshPhongMaterial){I.diffuse.value.setRGB(w.color.r,w.color.g,w.color.b);I.opacity.value=w.opacity;I.map.texture=w.map;I.lightMap.texture=w.lightMap;I.envMap.texture=w.envMap;I.reflectivity.value=
w.reflectivity;I.refractionRatio.value=w.refractionRatio;I.combine.value=w.combine;I.useRefract.value=w.envMap&&w.envMap.mapping instanceof THREE.CubeRefractionMapping}if(w instanceof THREE.LineBasicMaterial){I.diffuse.value.setRGB(w.color.r,w.color.g,w.color.b);I.opacity.value=w.opacity}else if(w instanceof THREE.ParticleBasicMaterial){I.psColor.value.setRGB(w.color.r,w.color.g,w.color.b);I.opacity.value=w.opacity;I.size.value=w.size;I.scale.value=ga.height/2;I.map.texture=w.map}else if(w instanceof
THREE.MeshPhongMaterial){I.ambient.value.setRGB(w.ambient.r,w.ambient.g,w.ambient.b);I.specular.value.setRGB(w.specular.r,w.specular.g,w.specular.b);I.shininess.value=w.shininess}else if(w instanceof THREE.MeshDepthMaterial){I.mNear.value=m.near;I.mFar.value=m.far;I.opacity.value=w.opacity}else if(w instanceof THREE.MeshNormalMaterial)I.opacity.value=w.opacity;for(var Sa in I)if(X=P.uniforms[Sa]){J=I[Sa];K=J.type;z=J.value;if(K=="i")e.uniform1i(X,z);else if(K=="f")e.uniform1f(X,z);else if(K=="fv1")e.uniform1fv(X,
z);else if(K=="fv")e.uniform3fv(X,z);else if(K=="v2")e.uniform2f(X,z.x,z.y);else if(K=="v3")e.uniform3f(X,z.x,z.y,z.z);else if(K=="v4")e.uniform4f(X,z.x,z.y,z.z,z.w);else if(K=="c")e.uniform3f(X,z.r,z.g,z.b);else if(K=="t"){e.uniform1i(X,z);if(J=J.texture)if(J.image instanceof Array&&J.image.length==6){if(J.image.length==6){if(J.needsUpdate){if(J.__webglInit){e.bindTexture(e.TEXTURE_CUBE_MAP,J.image.__webglTextureCube);for(K=0;K<6;++K)e.texSubImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+K,0,0,0,e.RGBA,e.UNSIGNED_BYTE,
J.image[K])}else{J.image.__webglTextureCube=e.createTexture();e.bindTexture(e.TEXTURE_CUBE_MAP,J.image.__webglTextureCube);for(K=0;K<6;++K)e.texImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+K,0,e.RGBA,e.RGBA,e.UNSIGNED_BYTE,J.image[K]);J.__webglInit=!0}O(e.TEXTURE_CUBE_MAP,J,J.image[0]);e.bindTexture(e.TEXTURE_CUBE_MAP,null);J.needsUpdate=!1}e.activeTexture(e.TEXTURE0+z);e.bindTexture(e.TEXTURE_CUBE_MAP,J.image.__webglTextureCube)}}else Q(J,z)}}e.uniformMatrix4fv(G.modelViewMatrix,!1,x._modelViewMatrixArray);
e.uniformMatrix3fv(G.normalMatrix,!1,x._normalMatrixArray);(w instanceof THREE.MeshShaderMaterial||w instanceof THREE.MeshPhongMaterial||w.envMap)&&e.uniform3f(G.cameraPosition,m.position.x,m.position.y,m.position.z);(w instanceof THREE.MeshShaderMaterial||w.envMap||w.skinning)&&e.uniformMatrix4fv(G.objectMatrix,!1,x._objectMatrixArray);(w instanceof THREE.MeshPhongMaterial||w instanceof THREE.MeshLambertMaterial||w instanceof THREE.MeshShaderMaterial||w.skinning)&&e.uniformMatrix4fv(G.viewMatrix,
!1,ab);if(w instanceof THREE.ShadowVolumeDynamicMaterial){m=I.directionalLightDirection.value;m[0]=-C.position.x;m[1]=-C.position.y;m[2]=-C.position.z;e.uniform3fv(G.directionalLightDirection,m);e.uniformMatrix4fv(G.objectMatrix,!1,x._objectMatrixArray);e.uniformMatrix4fv(G.viewMatrix,!1,ab)}if(w.skinning){e.uniformMatrix4fv(G.cameraInverseMatrix,!1,ab);e.uniformMatrix4fv(G.boneGlobalMatrices,!1,x.boneMatrices)}return P}function g(m,C,z,w,x,P){if(w.opacity!=0){var G;m=f(m,C,z,w,P).attributes;if(w.morphTargets){C=
w.program.attributes;P.morphTargetBase!==-1?e.bindBuffer(e.ARRAY_BUFFER,x.__webglMorphTargetsBuffers[P.morphTargetBase]):e.bindBuffer(e.ARRAY_BUFFER,x.__webglVertexBuffer);e.vertexAttribPointer(C.position,3,e.FLOAT,!1,0,0);if(P.morphTargetForcedOrder.length){z=0;for(var I=P.morphTargetForcedOrder,J=P.morphTargetInfluences;z<w.numSupportedMorphTargets&&z<I.length;){e.bindBuffer(e.ARRAY_BUFFER,x.__webglMorphTargetsBuffers[I[z]]);e.vertexAttribPointer(C["morphTarget"+z],3,e.FLOAT,!1,0,0);P.__webglMorphTargetInfluences[z]=
J[I[z]];z++}}else{I=[];var E=-1,K=0;J=P.morphTargetInfluences;var X,qa=J.length;z=0;for(P.morphTargetBase!==-1&&(I[P.morphTargetBase]=!0);z<w.numSupportedMorphTargets;){for(X=0;X<qa;X++)if(!I[X]&&J[X]>E){K=X;E=J[K]}e.bindBuffer(e.ARRAY_BUFFER,x.__webglMorphTargetsBuffers[K]);e.vertexAttribPointer(C["morphTarget"+z],3,e.FLOAT,!1,0,0);P.__webglMorphTargetInfluences[z]=E;I[K]=1;E=-1;z++}}e.uniform1fv(w.program.uniforms.morphTargetInfluences,P.__webglMorphTargetInfluences)}else{e.bindBuffer(e.ARRAY_BUFFER,
x.__webglVertexBuffer);e.vertexAttribPointer(m.position,3,e.FLOAT,!1,0,0)}if(x.__webglCustomAttributes)for(G in x.__webglCustomAttributes)if(m[G]>=0){C=x.__webglCustomAttributes[G];e.bindBuffer(e.ARRAY_BUFFER,C.buffer);e.vertexAttribPointer(m[G],C.size,e.FLOAT,!1,0,0)}if(m.color>=0){e.bindBuffer(e.ARRAY_BUFFER,x.__webglColorBuffer);e.vertexAttribPointer(m.color,3,e.FLOAT,!1,0,0)}if(m.normal>=0){e.bindBuffer(e.ARRAY_BUFFER,x.__webglNormalBuffer);e.vertexAttribPointer(m.normal,3,e.FLOAT,!1,0,0)}if(m.tangent>=
0){e.bindBuffer(e.ARRAY_BUFFER,x.__webglTangentBuffer);e.vertexAttribPointer(m.tangent,4,e.FLOAT,!1,0,0)}if(m.uv>=0)if(x.__webglUVBuffer){e.bindBuffer(e.ARRAY_BUFFER,x.__webglUVBuffer);e.vertexAttribPointer(m.uv,2,e.FLOAT,!1,0,0);e.enableVertexAttribArray(m.uv)}else e.disableVertexAttribArray(m.uv);if(m.uv2>=0)if(x.__webglUV2Buffer){e.bindBuffer(e.ARRAY_BUFFER,x.__webglUV2Buffer);e.vertexAttribPointer(m.uv2,2,e.FLOAT,!1,0,0);e.enableVertexAttribArray(m.uv2)}else e.disableVertexAttribArray(m.uv2);
if(w.skinning&&m.skinVertexA>=0&&m.skinVertexB>=0&&m.skinIndex>=0&&m.skinWeight>=0){e.bindBuffer(e.ARRAY_BUFFER,x.__webglSkinVertexABuffer);e.vertexAttribPointer(m.skinVertexA,4,e.FLOAT,!1,0,0);e.bindBuffer(e.ARRAY_BUFFER,x.__webglSkinVertexBBuffer);e.vertexAttribPointer(m.skinVertexB,4,e.FLOAT,!1,0,0);e.bindBuffer(e.ARRAY_BUFFER,x.__webglSkinIndicesBuffer);e.vertexAttribPointer(m.skinIndex,4,e.FLOAT,!1,0,0);e.bindBuffer(e.ARRAY_BUFFER,x.__webglSkinWeightsBuffer);e.vertexAttribPointer(m.skinWeight,
4,e.FLOAT,!1,0,0)}if(P instanceof THREE.Mesh)if(w.wireframe){e.lineWidth(w.wireframeLinewidth);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,x.__webglLineBuffer);e.drawElements(e.LINES,x.__webglLineCount,e.UNSIGNED_SHORT,0)}else{e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,x.__webglFaceBuffer);e.drawElements(e.TRIANGLES,x.__webglFaceCount,e.UNSIGNED_SHORT,0)}else if(P instanceof THREE.Line){P=P.type==THREE.LineStrip?e.LINE_STRIP:e.LINES;e.lineWidth(w.linewidth);e.drawArrays(P,0,x.__webglLineCount)}else if(P instanceof
THREE.ParticleSystem)e.drawArrays(e.POINTS,0,x.__webglParticleCount);else P instanceof THREE.Ribbon&&e.drawArrays(e.TRIANGLE_STRIP,0,x.__webglVertexCount)}}function h(m,C){if(!m.__webglVertexBuffer)m.__webglVertexBuffer=e.createBuffer();if(!m.__webglNormalBuffer)m.__webglNormalBuffer=e.createBuffer();if(m.hasPos){e.bindBuffer(e.ARRAY_BUFFER,m.__webglVertexBuffer);e.bufferData(e.ARRAY_BUFFER,m.positionArray,e.DYNAMIC_DRAW);e.enableVertexAttribArray(C.attributes.position);e.vertexAttribPointer(C.attributes.position,
3,e.FLOAT,!1,0,0)}if(m.hasNormal){e.bindBuffer(e.ARRAY_BUFFER,m.__webglNormalBuffer);e.bufferData(e.ARRAY_BUFFER,m.normalArray,e.DYNAMIC_DRAW);e.enableVertexAttribArray(C.attributes.normal);e.vertexAttribPointer(C.attributes.normal,3,e.FLOAT,!1,0,0)}e.drawArrays(e.TRIANGLES,0,m.count);m.count=0}function j(m){if(ea!=m.doubleSided){m.doubleSided?e.disable(e.CULL_FACE):e.enable(e.CULL_FACE);ea=m.doubleSided}if(va!=m.flipSided){m.flipSided?e.frontFace(e.CW):e.frontFace(e.CCW);va=m.flipSided}}function k(m){if(ka!=
m){m?e.enable(e.DEPTH_TEST):e.disable(e.DEPTH_TEST);ka=m}}function n(m){pa[0].set(m.n41-m.n11,m.n42-m.n12,m.n43-m.n13,m.n44-m.n14);pa[1].set(m.n41+m.n11,m.n42+m.n12,m.n43+m.n13,m.n44+m.n14);pa[2].set(m.n41+m.n21,m.n42+m.n22,m.n43+m.n23,m.n44+m.n24);pa[3].set(m.n41-m.n21,m.n42-m.n22,m.n43-m.n23,m.n44-m.n24);pa[4].set(m.n41-m.n31,m.n42-m.n32,m.n43-m.n33,m.n44-m.n34);pa[5].set(m.n41+m.n31,m.n42+m.n32,m.n43+m.n33,m.n44+m.n34);var C;for(m=0;m<6;m++){C=pa[m];C.divideScalar(Math.sqrt(C.x*C.x+C.y*C.y+C.z*
C.z))}}function p(m){for(var C=m.matrixWorld,z=-m.geometry.boundingSphere.radius*Math.max(m.scale.x,Math.max(m.scale.y,m.scale.z)),w=0;w<6;w++){m=pa[w].x*C.n14+pa[w].y*C.n24+pa[w].z*C.n34+pa[w].w;if(m<=z)return!1}return!0}function o(m,C){m.list[m.count]=C;m.count+=1}function t(m){var C,z,w=m.object,x=m.opaque,P=m.transparent;P.count=0;m=x.count=0;for(C=w.materials.length;m<C;m++){z=w.materials[m];z.transparent?o(P,z):o(x,z)}}function A(m){var C,z,w,x,P=m.object,G=m.buffer,I=m.opaque,J=m.transparent;
J.count=0;m=I.count=0;for(w=P.materials.length;m<w;m++){C=P.materials[m];if(C instanceof THREE.MeshFaceMaterial){C=0;for(z=G.materials.length;C<z;C++)(x=G.materials[C])&&(x.transparent?o(J,x):o(I,x))}else(x=C)&&(x.transparent?o(J,x):o(I,x))}}function y(m,C){return C.z-m.z}function B(m){e.enable(e.POLYGON_OFFSET_FILL);e.polygonOffset(0.1,1);e.enable(e.STENCIL_TEST);e.depthMask(!1);e.colorMask(!1,!1,!1,!1);e.stencilFunc(e.ALWAYS,1,255);e.stencilOpSeparate(e.BACK,e.KEEP,e.INCR,e.KEEP);e.stencilOpSeparate(e.FRONT,
e.KEEP,e.DECR,e.KEEP);var C,z=m.lights.length,w,x=m.lights,P=[],G,I,J,E,K,X=m.__webglShadowVolumes.length;for(C=0;C<z;C++){w=m.lights[C];if(w instanceof THREE.DirectionalLight){P[0]=-w.position.x;P[1]=-w.position.y;P[2]=-w.position.z;for(K=0;K<X;K++){w=m.__webglShadowVolumes[K].object;G=m.__webglShadowVolumes[K].buffer;I=w.materials[0];I.program||wa.initMaterial(I,x,undefined,w);I=I.program;J=I.uniforms;E=I.attributes;if(Ba!==I){e.useProgram(I);Ba=I;e.uniformMatrix4fv(J.projectionMatrix,!1,Ta);e.uniformMatrix4fv(J.viewMatrix,
!1,ab);e.uniform3fv(J.directionalLightDirection,P)}w.matrixWorld.flattenToArray(w._objectMatrixArray);e.uniformMatrix4fv(J.objectMatrix,!1,w._objectMatrixArray);e.bindBuffer(e.ARRAY_BUFFER,G.__webglVertexBuffer);e.vertexAttribPointer(E.position,3,e.FLOAT,!1,0,0);e.bindBuffer(e.ARRAY_BUFFER,G.__webglNormalBuffer);e.vertexAttribPointer(E.normal,3,e.FLOAT,!1,0,0);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,G.__webglFaceBuffer);e.cullFace(e.FRONT);e.drawElements(e.TRIANGLES,G.__webglFaceCount,e.UNSIGNED_SHORT,
0);e.cullFace(e.BACK);e.drawElements(e.TRIANGLES,G.__webglFaceCount,e.UNSIGNED_SHORT,0)}}}e.disable(e.POLYGON_OFFSET_FILL);e.colorMask(!0,!0,!0,!0);e.stencilFunc(e.NOTEQUAL,0,255);e.stencilOp(e.KEEP,e.KEEP,e.KEEP);e.disable(e.DEPTH_TEST);Ca="";Ba=ia.program;e.useProgram(ia.program);e.uniformMatrix4fv(ia.projectionLocation,!1,Ta);e.uniform1f(ia.darknessLocation,ia.darkness);e.bindBuffer(e.ARRAY_BUFFER,ia.vertexBuffer);e.vertexAttribPointer(ia.vertexLocation,3,e.FLOAT,!1,0,0);e.enableVertexAttribArray(ia.vertexLocation);
e.blendFunc(e.ONE,e.ONE_MINUS_SRC_ALPHA);e.blendEquation(e.FUNC_ADD);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,ia.elementBuffer);e.drawElements(e.TRIANGLES,6,e.UNSIGNED_SHORT,0);e.disable(e.STENCIL_TEST);e.enable(e.DEPTH_TEST);e.depthMask(Ka)}function F(m,C){var z,w,x,P=m.__webglLensFlares.length,G,I,J;G=new THREE.Vector3;var E=la/Ga;I=Ga*0.5;J=la*0.5;var K=16/la,X=[K*E,K],qa=[1,1,0];K=[1,1];var W,Fa=ma.readBackPixels,La,ta,za=ma.uniforms;z=ma.attributes;e.useProgram(ma.program);Ba=ma.program;Ca="";e.uniform1i(za.map,
0);e.activeTexture(e.TEXTURE0);e.uniform1f(za.opacity,1);e.uniform1f(za.rotation,0);e.uniform2fv(za.scale,X);e.bindBuffer(e.ARRAY_BUFFER,ma.vertexBuffer);e.vertexAttribPointer(z.vertex,2,e.FLOAT,!1,16,0);e.vertexAttribPointer(z.uv,2,e.FLOAT,!1,16,8);e.bindTexture(e.TEXTURE_2D,ma.tempTexture);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,ma.elementBuffer);e.disable(e.CULL_FACE);e.depthMask(!1);for(x=0;x<P;x++){z=m.__webglLensFlares[x].object;G.set(z.matrixWorld.n14,z.matrixWorld.n24,z.matrixWorld.n34);C.matrixWorldInverse.multiplyVector3(G);
w=G.z;C.projectionMatrix.multiplyVector3(G);qa[0]=G.x;qa[1]=G.y;qa[2]=G.z;K[0]=qa[0]*I+I;K[1]=qa[1]*J+J;e.copyTexSubImage2D(e.TEXTURE_2D,0,0,0,K[0]-8,K[1]-8,16,16);e.uniform3fv(za.screenPosition,qa);e.uniform1i(za.renderPink,1);e.enable(e.DEPTH_TEST);e.drawElements(e.TRIANGLES,6,e.UNSIGNED_SHORT,0);try{e.readPixels(K[0]-8,K[1]-8,16,16,e.RGBA,e.UNSIGNED_BYTE,ma.readBackPixels)}catch(db){console.log("WebGLRenderer.renderLensFlare: readPixels failed!")}e.getError()&&console.log("WebGLRenderer.renderLensFlare: readPixels failed!");
sampleDistance=parseInt(5*(1-Math.max(0,Math.min(-w,C.far))/C.far),10)+2;w=sampleDistance*4;W=sampleDistance*64;ta=0;La=28-w+(448-W);ma.readBackPixels[La+0]===255&&ma.readBackPixels[La+1]===0&&ma.readBackPixels[La+2]===255&&(ta+=0.2);La=28+w+(448-W);Fa[La+0]===255&&Fa[La+1]===0&&Fa[La+2]===255&&(ta+=0.2);La=28+w+(448+W);Fa[La+0]===255&&Fa[La+1]===0&&Fa[La+2]===255&&(ta+=0.2);La=28-w+(448+W);Fa[La+0]===255&&Fa[La+1]===0&&Fa[La+2]===255&&(ta+=0.2);La=476;Fa[La+0]===255&&Fa[La+1]===0&&Fa[La+2]===255&&
(ta+=0.2);z.positionScreen.x=qa[0];z.positionScreen.y=qa[1];z.positionScreen.z=qa[2];z.customUpdateCallback?z.customUpdateCallback(ta,z):z.updateLensFlares(ta);e.uniform1i(za.renderPink,0);e.disable(e.DEPTH_TEST);e.drawElements(e.TRIANGLES,6,e.UNSIGNED_SHORT,0)}for(x=0;x<P;x++){z=m.__webglLensFlares[x].object;G=0;for(I=z.lensFlares.length;G<I;G++){J=z.lensFlares[G];if(J.opacity>0.0010&&J.scale>0.0010){qa[0]=J.x;qa[1]=J.y;qa[2]=J.z;K=J.size*J.scale/la;X[0]=K*E;X[1]=K;e.uniform3fv(za.screenPosition,
qa);e.uniform1f(za.rotation,J.rotation);e.uniform2fv(za.scale,X);e.uniform1f(za.opacity,J.opacity);M(J.blending);Q(J.texture,0);e.drawElements(e.TRIANGLES,6,e.UNSIGNED_SHORT,0)}}}e.enable(e.CULL_FACE);e.enable(e.DEPTH_TEST);e.depthMask(Ka)}function H(m,C){m._modelViewMatrix.multiplyToArray(C.matrixWorldInverse,m.matrixWorld,m._modelViewMatrixArray);THREE.Matrix4.makeInvert3x3(m._modelViewMatrix).transposeIntoArray(m._normalMatrixArray)}function L(m){var C,z,w,x,P;if(m instanceof THREE.Mesh){z=m.geometry;
for(C in z.geometryGroups){w=z.geometryGroups[C];P=!1;for(x in w.__webglCustomAttributes)if(w.__webglCustomAttributes[x].dirty){P=!0;break}if(z.__dirtyVertices||z.__dirtyMorphTargets||z.__dirtyElements||z.__dirtyUvs||z.__dirtyNormals||z.__dirtyColors||z.__dirtyTangents||P){P=e.DYNAMIC_DRAW;var G=void 0,I=void 0,J=void 0,E=void 0;J=void 0;var K=void 0,X=void 0,qa=void 0,W=void 0,Fa=void 0,La=void 0,ta=void 0,za=void 0,db=void 0,Z=void 0,fa=void 0,oa=void 0,Na=void 0;X=void 0;qa=void 0;E=void 0;W=void 0;
258 259 260 261 262 263 264
E=void 0;Z=void 0;fa=void 0;X=void 0;Z=void 0;fa=void 0;oa=void 0;Na=void 0;Z=void 0;fa=void 0;oa=void 0;Na=void 0;Z=void 0;fa=void 0;oa=void 0;Na=void 0;Z=void 0;fa=void 0;oa=void 0;E=void 0;W=void 0;K=void 0;J=void 0;J=void 0;var $=void 0,R=void 0,Sa=void 0,fb=void 0,Pa=0,Qa=0,jb=0,gb=0,bb=0,cb=0,Oa=0,eb=0,Da=0,S=0,Ra=0;$=0;var Va=w.__vertexArray,lb=w.__uvArray,$a=w.__uv2Array,T=w.__normalArray,ja=w.__tangentArray,na=w.__colorArray,Y=w.__skinVertexAArray,ya=w.__skinVertexBArray,xa=w.__skinIndexArray,
ha=w.__skinWeightArray,U=w.__morphTargetsArrays,Ma=w.__webglCustomAttributes;R=void 0;var Ya=w.__faceArray,Wa=w.__lineArray,kb=w.__needsSmoothNormals;La=w.__vertexColorType;Fa=w.__uvType;ta=w.__normalType;var Za=m.geometry,hb=Za.__dirtyVertices,ib=Za.__dirtyElements,tb=Za.__dirtyUvs,ub=Za.__dirtyNormals,vb=Za.__dirtyTangents,wb=Za.__dirtyColors,xb=Za.__dirtyMorphTargets,pb=Za.vertices,yb=w.faces,Bb=Za.faces,zb=Za.faceVertexUvs[0],Ab=Za.faceVertexUvs[1],qb=Za.skinVerticesA,rb=Za.skinVerticesB,sb=Za.skinIndices,
nb=Za.skinWeights,ob=Za.edgeFaces,mb=Za.morphTargets;if(Ma)for(fb in Ma)Ma[fb].offset=0;G=0;for(I=yb.length;G<I;G++){J=yb[G];E=Bb[J];zb&&(za=zb[J]);Ab&&(db=Ab[J]);J=E.vertexNormals;K=E.normal;X=E.vertexColors;qa=E.color;W=E.vertexTangents;if(E instanceof THREE.Face3){if(hb){Z=pb[E.a].position;fa=pb[E.b].position;oa=pb[E.c].position;Va[Qa]=Z.x;Va[Qa+1]=Z.y;Va[Qa+2]=Z.z;Va[Qa+3]=fa.x;Va[Qa+4]=fa.y;Va[Qa+5]=fa.z;Va[Qa+6]=oa.x;Va[Qa+7]=oa.y;Va[Qa+8]=oa.z;Qa+=9}if(Ma)for(fb in Ma){R=Ma[fb];if(R.dirty){$=
R.offset;if(R.size===1){R.array[$+0]=R.value[E.a];R.array[$+1]=R.value[E.b];R.array[$+2]=R.value[E.c];R.offset+=3}else{Z=R.value[E.a];fa=R.value[E.b];oa=R.value[E.c];if(R.size===2){R.array[$+0]=Z.x;R.array[$+1]=Z.y;R.array[$+2]=fa.x;R.array[$+3]=fa.y;R.array[$+4]=oa.x;R.array[$+5]=oa.y;R.offset+=6}else if(R.size===3){R.array[$+0]=Z.x;R.array[$+1]=Z.y;R.array[$+2]=Z.z;R.array[$+3]=fa.x;R.array[$+4]=fa.y;R.array[$+5]=fa.z;R.array[$+6]=oa.x;R.array[$+7]=oa.y;R.array[$+8]=oa.z;R.offset+=9}else{R.array[$+
0]=Z.x;R.array[$+1]=Z.y;R.array[$+2]=Z.z;R.array[$+3]=Z.w;R.array[$+4]=fa.x;R.array[$+5]=fa.y;R.array[$+6]=fa.z;R.array[$+7]=fa.w;R.array[$+8]=oa.x;R.array[$+9]=oa.y;R.array[$+10]=oa.z;R.array[$+11]=oa.w;R.offset+=12}}}}if(xb){$=0;for(R=mb.length;$<R;$++){Z=mb[$].vertices[E.a].position;fa=mb[$].vertices[E.b].position;oa=mb[$].vertices[E.c].position;Sa=U[$];Sa[Ra+0]=Z.x;Sa[Ra+1]=Z.y;Sa[Ra+2]=Z.z;Sa[Ra+3]=fa.x;Sa[Ra+4]=fa.y;Sa[Ra+5]=fa.z;Sa[Ra+6]=oa.x;Sa[Ra+7]=oa.y;Sa[Ra+8]=oa.z}Ra+=9}if(nb.length){Z=
nb[E.a];fa=nb[E.b];oa=nb[E.c];ha[S]=Z.x;ha[S+1]=Z.y;ha[S+2]=Z.z;ha[S+3]=Z.w;ha[S+4]=fa.x;ha[S+5]=fa.y;ha[S+6]=fa.z;ha[S+7]=fa.w;ha[S+8]=oa.x;ha[S+9]=oa.y;ha[S+10]=oa.z;ha[S+11]=oa.w;Z=sb[E.a];fa=sb[E.b];oa=sb[E.c];xa[S]=Z.x;xa[S+1]=Z.y;xa[S+2]=Z.z;xa[S+3]=Z.w;xa[S+4]=fa.x;xa[S+5]=fa.y;xa[S+6]=fa.z;xa[S+7]=fa.w;xa[S+8]=oa.x;xa[S+9]=oa.y;xa[S+10]=oa.z;xa[S+11]=oa.w;Z=qb[E.a];fa=qb[E.b];oa=qb[E.c];Y[S]=Z.x;Y[S+1]=Z.y;Y[S+2]=Z.z;Y[S+3]=1;Y[S+4]=fa.x;Y[S+5]=fa.y;Y[S+6]=fa.z;Y[S+7]=1;Y[S+8]=oa.x;Y[S+9]=
oa.y;Y[S+10]=oa.z;Y[S+11]=1;Z=rb[E.a];fa=rb[E.b];oa=rb[E.c];ya[S]=Z.x;ya[S+1]=Z.y;ya[S+2]=Z.z;ya[S+3]=1;ya[S+4]=fa.x;ya[S+5]=fa.y;ya[S+6]=fa.z;ya[S+7]=1;ya[S+8]=oa.x;ya[S+9]=oa.y;ya[S+10]=oa.z;ya[S+11]=1;S+=12}if(wb&&La){if(X.length==3&&La==THREE.VertexColors){E=X[0];Z=X[1];fa=X[2]}else fa=Z=E=qa;na[Da]=E.r;na[Da+1]=E.g;na[Da+2]=E.b;na[Da+3]=Z.r;na[Da+4]=Z.g;na[Da+5]=Z.b;na[Da+6]=fa.r;na[Da+7]=fa.g;na[Da+8]=fa.b;Da+=9}if(vb&&Za.hasTangents){X=W[0];qa=W[1];E=W[2];ja[Oa]=X.x;ja[Oa+1]=X.y;ja[Oa+2]=X.z;
265
ja[Oa+3]=X.w;ja[Oa+4]=qa.x;ja[Oa+5]=qa.y;ja[Oa+6]=qa.z;ja[Oa+7]=qa.w;ja[Oa+8]=E.x;ja[Oa+9]=E.y;ja[Oa+10]=E.z;ja[Oa+11]=E.w;Oa+=12}if(ub&&ta)if(J.length==3&&kb)for(W=0;W<3;W++){K=J[W];T[cb]=K.x;T[cb+1]=K.y;T[cb+2]=K.z;cb+=3}else for(W=0;W<3;W++){T[cb]=K.x;T[cb+1]=K.y;T[cb+2]=K.z;cb+=3}if(tb&&za!==undefined&&Fa)for(W=0;W<3;W++){J=za[W];lb[jb]=J.u;lb[jb+1]=J.v;jb+=2}if(tb&&db!==undefined&&Fa)for(W=0;W<3;W++){J=db[W];$a[gb]=J.u;$a[gb+1]=J.v;gb+=2}if(ib){Ya[bb]=Pa;Ya[bb+1]=Pa+1;Ya[bb+2]=Pa+2;bb+=3;Wa[eb]=
266 267 268 269 270 271
Pa;Wa[eb+1]=Pa+1;Wa[eb+2]=Pa;Wa[eb+3]=Pa+2;Wa[eb+4]=Pa+1;Wa[eb+5]=Pa+2;eb+=6;Pa+=3}}else if(E instanceof THREE.Face4){if(hb){Z=pb[E.a].position;fa=pb[E.b].position;oa=pb[E.c].position;Na=pb[E.d].position;Va[Qa]=Z.x;Va[Qa+1]=Z.y;Va[Qa+2]=Z.z;Va[Qa+3]=fa.x;Va[Qa+4]=fa.y;Va[Qa+5]=fa.z;Va[Qa+6]=oa.x;Va[Qa+7]=oa.y;Va[Qa+8]=oa.z;Va[Qa+9]=Na.x;Va[Qa+10]=Na.y;Va[Qa+11]=Na.z;Qa+=12}if(Ma)for(fb in Ma){R=Ma[fb];if(R.dirty){$=R.offset;if(R.size===1){R.array[$+0]=R.value[E.a];R.array[$+1]=R.value[E.b];R.array[$+
2]=R.value[E.c];R.array[$+2]=R.value[E.d];R.offset+=4}else{Z=R.value[E.a];fa=R.value[E.b];oa=R.value[E.c];Na=R.value[E.d];if(R.size===2){R.array[$+0]=Z.x;R.array[$+1]=Z.y;R.array[$+2]=fa.x;R.array[$+3]=fa.y;R.array[$+4]=oa.x;R.array[$+5]=oa.y;R.array[$+6]=Na.x;R.array[$+7]=Na.y;R.offset+=8}else if(R.size===3){R.array[$+0]=Z.x;R.array[$+1]=Z.y;R.array[$+2]=Z.z;R.array[$+3]=fa.x;R.array[$+4]=fa.y;R.array[$+5]=fa.z;R.array[$+6]=oa.x;R.array[$+7]=oa.y;R.array[$+8]=oa.z;R.array[$+9]=Na.x;R.array[$+10]=
Na.y;R.array[$+11]=Na.z;R.offset+=12}else{R.array[$+0]=Z.x;R.array[$+1]=Z.y;R.array[$+2]=Z.z;R.array[$+3]=Z.w;R.array[$+4]=fa.x;R.array[$+5]=fa.y;R.array[$+6]=fa.z;R.array[$+7]=fa.w;R.array[$+8]=oa.x;R.array[$+9]=oa.y;R.array[$+10]=oa.z;R.array[$+11]=oa.w;R.array[$+12]=Na.x;R.array[$+13]=Na.y;R.array[$+14]=Na.z;R.array[$+15]=Na.w;R.offset+=16}}}}if(xb){$=0;for(R=mb.length;$<R;$++){Z=mb[$].vertices[E.a].position;fa=mb[$].vertices[E.b].position;oa=mb[$].vertices[E.c].position;Na=mb[$].vertices[E.d].position;
Sa=U[$];Sa[Ra+0]=Z.x;Sa[Ra+1]=Z.y;Sa[Ra+2]=Z.z;Sa[Ra+3]=fa.x;Sa[Ra+4]=fa.y;Sa[Ra+5]=fa.z;Sa[Ra+6]=oa.x;Sa[Ra+7]=oa.y;Sa[Ra+8]=oa.z;Sa[Ra+9]=Na.x;Sa[Ra+10]=Na.y;Sa[Ra+11]=Na.z}Ra+=12}if(nb.length){Z=nb[E.a];fa=nb[E.b];oa=nb[E.c];Na=nb[E.d];ha[S]=Z.x;ha[S+1]=Z.y;ha[S+2]=Z.z;ha[S+3]=Z.w;ha[S+4]=fa.x;ha[S+5]=fa.y;ha[S+6]=fa.z;ha[S+7]=fa.w;ha[S+8]=oa.x;ha[S+9]=oa.y;ha[S+10]=oa.z;ha[S+11]=oa.w;ha[S+12]=Na.x;ha[S+13]=Na.y;ha[S+14]=Na.z;ha[S+15]=Na.w;Z=sb[E.a];fa=sb[E.b];oa=sb[E.c];Na=sb[E.d];xa[S]=Z.x;xa[S+
1]=Z.y;xa[S+2]=Z.z;xa[S+3]=Z.w;xa[S+4]=fa.x;xa[S+5]=fa.y;xa[S+6]=fa.z;xa[S+7]=fa.w;xa[S+8]=oa.x;xa[S+9]=oa.y;xa[S+10]=oa.z;xa[S+11]=oa.w;xa[S+12]=Na.x;xa[S+13]=Na.y;xa[S+14]=Na.z;xa[S+15]=Na.w;Z=qb[E.a];fa=qb[E.b];oa=qb[E.c];Na=qb[E.d];Y[S]=Z.x;Y[S+1]=Z.y;Y[S+2]=Z.z;Y[S+3]=1;Y[S+4]=fa.x;Y[S+5]=fa.y;Y[S+6]=fa.z;Y[S+7]=1;Y[S+8]=oa.x;Y[S+9]=oa.y;Y[S+10]=oa.z;Y[S+11]=1;Y[S+12]=Na.x;Y[S+13]=Na.y;Y[S+14]=Na.z;Y[S+15]=1;Z=rb[E.a];fa=rb[E.b];oa=rb[E.c];E=rb[E.d];ya[S]=Z.x;ya[S+1]=Z.y;ya[S+2]=Z.z;ya[S+3]=
1;ya[S+4]=fa.x;ya[S+5]=fa.y;ya[S+6]=fa.z;ya[S+7]=1;ya[S+8]=oa.x;ya[S+9]=oa.y;ya[S+10]=oa.z;ya[S+11]=1;ya[S+12]=E.x;ya[S+13]=E.y;ya[S+14]=E.z;ya[S+15]=1;S+=16}if(wb&&La){if(X.length==4&&La==THREE.VertexColors){E=X[0];Z=X[1];fa=X[2];X=X[3]}else X=fa=Z=E=qa;na[Da]=E.r;na[Da+1]=E.g;na[Da+2]=E.b;na[Da+3]=Z.r;na[Da+4]=Z.g;na[Da+5]=Z.b;na[Da+6]=fa.r;na[Da+7]=fa.g;na[Da+8]=fa.b;na[Da+9]=X.r;na[Da+10]=X.g;na[Da+11]=X.b;Da+=12}if(vb&&Za.hasTangents){X=W[0];qa=W[1];E=W[2];W=W[3];ja[Oa]=X.x;ja[Oa+1]=X.y;ja[Oa+
272
2]=X.z;ja[Oa+3]=X.w;ja[Oa+4]=qa.x;ja[Oa+5]=qa.y;ja[Oa+6]=qa.z;ja[Oa+7]=qa.w;ja[Oa+8]=E.x;ja[Oa+9]=E.y;ja[Oa+10]=E.z;ja[Oa+11]=E.w;ja[Oa+12]=W.x;ja[Oa+13]=W.y;ja[Oa+14]=W.z;ja[Oa+15]=W.w;Oa+=16}if(ub&&ta)if(J.length==4&&kb)for(W=0;W<4;W++){K=J[W];T[cb]=K.x;T[cb+1]=K.y;T[cb+2]=K.z;cb+=3}else for(W=0;W<4;W++){T[cb]=K.x;T[cb+1]=K.y;T[cb+2]=K.z;cb+=3}if(tb&&za!==undefined&&Fa)for(W=0;W<4;W++){J=za[W];lb[jb]=J.u;lb[jb+1]=J.v;jb+=2}if(tb&&db!==undefined&&Fa)for(W=0;W<4;W++){J=db[W];$a[gb]=J.u;$a[gb+1]=J.v;
273 274 275 276 277 278 279 280 281
gb+=2}if(ib){Ya[bb]=Pa;Ya[bb+1]=Pa+1;Ya[bb+2]=Pa+3;Ya[bb+3]=Pa+1;Ya[bb+4]=Pa+2;Ya[bb+5]=Pa+3;bb+=6;Wa[eb]=Pa;Wa[eb+1]=Pa+1;Wa[eb+2]=Pa;Wa[eb+3]=Pa+3;Wa[eb+4]=Pa+1;Wa[eb+5]=Pa+2;Wa[eb+6]=Pa+2;Wa[eb+7]=Pa+3;eb+=8;Pa+=4}}}if(ob){G=0;for(I=ob.length;G<I;G++){Ya[bb]=ob[G].a;Ya[bb+1]=ob[G].b;Ya[bb+2]=ob[G].c;Ya[bb+3]=ob[G].a;Ya[bb+4]=ob[G].c;Ya[bb+5]=ob[G].d;bb+=6}}if(hb){e.bindBuffer(e.ARRAY_BUFFER,w.__webglVertexBuffer);e.bufferData(e.ARRAY_BUFFER,Va,P)}if(Ma)for(fb in Ma){R=Ma[fb];if(R.dirty){e.bindBuffer(e.ARRAY_BUFFER,
R.buffer);e.bufferData(e.ARRAY_BUFFER,R.array,P);R.dirty=!1}}if(xb){$=0;for(R=mb.length;$<R;$++){e.bindBuffer(e.ARRAY_BUFFER,w.__webglMorphTargetsBuffers[$]);e.bufferData(e.ARRAY_BUFFER,U[$],P)}}if(wb&&Da>0){e.bindBuffer(e.ARRAY_BUFFER,w.__webglColorBuffer);e.bufferData(e.ARRAY_BUFFER,na,P)}if(ub){e.bindBuffer(e.ARRAY_BUFFER,w.__webglNormalBuffer);e.bufferData(e.ARRAY_BUFFER,T,P)}if(vb&&Za.hasTangents){e.bindBuffer(e.ARRAY_BUFFER,w.__webglTangentBuffer);e.bufferData(e.ARRAY_BUFFER,ja,P)}if(tb&&jb>
0){e.bindBuffer(e.ARRAY_BUFFER,w.__webglUVBuffer);e.bufferData(e.ARRAY_BUFFER,lb,P)}if(tb&&gb>0){e.bindBuffer(e.ARRAY_BUFFER,w.__webglUV2Buffer);e.bufferData(e.ARRAY_BUFFER,$a,P)}if(ib){e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,w.__webglFaceBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,Ya,P);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,w.__webglLineBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,Wa,P)}if(S>0){e.bindBuffer(e.ARRAY_BUFFER,w.__webglSkinVertexABuffer);e.bufferData(e.ARRAY_BUFFER,Y,P);e.bindBuffer(e.ARRAY_BUFFER,
w.__webglSkinVertexBBuffer);e.bufferData(e.ARRAY_BUFFER,ya,P);e.bindBuffer(e.ARRAY_BUFFER,w.__webglSkinIndicesBuffer);e.bufferData(e.ARRAY_BUFFER,xa,P);e.bindBuffer(e.ARRAY_BUFFER,w.__webglSkinWeightsBuffer);e.bufferData(e.ARRAY_BUFFER,ha,P)}}}z.__dirtyVertices=!1;z.__dirtyMorphTargets=!1;z.__dirtyElements=!1;z.__dirtyUvs=!1;z.__dirtyNormals=!1;z.__dirtyTangents=!1;z.__dirtyColors=!1}else if(m instanceof THREE.Ribbon){z=m.geometry;if(z.__dirtyVertices||z.__dirtyColors){m=z;C=e.DYNAMIC_DRAW;La=m.vertices;
w=m.colors;ta=La.length;P=w.length;za=m.__vertexArray;G=m.__colorArray;db=m.__dirtyColors;if(m.__dirtyVertices){for(I=0;I<ta;I++){Fa=La[I].position;x=I*3;za[x]=Fa.x;za[x+1]=Fa.y;za[x+2]=Fa.z}e.bindBuffer(e.ARRAY_BUFFER,m.__webglVertexBuffer);e.bufferData(e.ARRAY_BUFFER,za,C)}if(db){for(I=0;I<P;I++){color=w[I];x=I*3;G[x]=color.r;G[x+1]=color.g;G[x+2]=color.b}e.bindBuffer(e.ARRAY_BUFFER,m.__webglColorBuffer);e.bufferData(e.ARRAY_BUFFER,G,C)}}z.__dirtyVertices=!1;z.__dirtyColors=!1}else if(m instanceof
THREE.Line){z=m.geometry;if(z.__dirtyVertices||z.__dirtyColors){m=z;C=e.DYNAMIC_DRAW;La=m.vertices;w=m.colors;ta=La.length;P=w.length;za=m.__vertexArray;G=m.__colorArray;db=m.__dirtyColors;if(m.__dirtyVertices){for(I=0;I<ta;I++){Fa=La[I].position;x=I*3;za[x]=Fa.x;za[x+1]=Fa.y;za[x+2]=Fa.z}e.bindBuffer(e.ARRAY_BUFFER,m.__webglVertexBuffer);e.bufferData(e.ARRAY_BUFFER,za,C)}if(db){for(I=0;I<P;I++){color=w[I];x=I*3;G[x]=color.r;G[x+1]=color.g;G[x+2]=color.b}e.bindBuffer(e.ARRAY_BUFFER,m.__webglColorBuffer);
e.bufferData(e.ARRAY_BUFFER,G,C)}}z.__dirtyVertices=!1;z.__dirtyColors=!1}else if(m instanceof THREE.ParticleSystem){z=m.geometry;(z.__dirtyVertices||z.__dirtyColors||m.sortParticles)&&d(z,e.DYNAMIC_DRAW,m);z.__dirtyVertices=!1;z.__dirtyColors=!1}}function V(m){function C(qa){var W=[];z=0;for(w=qa.length;z<w;z++)qa[z]==undefined?W.push("undefined"):W.push(qa[z].id);return W.join("_")}var z,w,x,P,G,I,J,E,K={},X=m.morphTargets!==undefined?m.morphTargets.length:0;m.geometryGroups={};x=0;for(P=m.faces.length;x<
P;x++){G=m.faces[x];I=G.materials;J=C(I);K[J]==undefined&&(K[J]={hash:J,counter:0});E=K[J].hash+"_"+K[J].counter;m.geometryGroups[E]==undefined&&(m.geometryGroups[E]={faces:[],materials:I,vertices:0,numMorphTargets:X});G=G instanceof THREE.Face3?3:4;if(m.geometryGroups[E].vertices+G>65535){K[J].counter+=1;E=K[J].hash+"_"+K[J].counter;m.geometryGroups[E]==undefined&&(m.geometryGroups[E]={faces:[],materials:I,vertices:0,numMorphTargets:X})}m.geometryGroups[E].faces.push(x);m.geometryGroups[E].vertices+=
G}}function D(m,C,z){m.push({buffer:C,object:z,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function M(m){if(m!=Ca){switch(m){case THREE.AdditiveBlending:e.blendEquation(e.FUNC_ADD);e.blendFunc(e.SRC_ALPHA,e.ONE);break;case THREE.SubtractiveBlending:e.blendEquation(e.FUNC_ADD);e.blendFunc(e.ZERO,e.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:e.blendEquation(e.FUNC_ADD);e.blendFunc(e.ZERO,e.SRC_COLOR);break;default:e.blendEquationSeparate(e.FUNC_ADD,e.FUNC_ADD);e.blendFuncSeparate(e.SRC_ALPHA,
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e.ONE_MINUS_SRC_ALPHA,e.ONE,e.ONE_MINUS_SRC_ALPHA)}Ca=m}}function O(m,C,z){if((z.width&z.width-1)==0&&(z.height&z.height-1)==0){e.texParameteri(m,e.TEXTURE_WRAP_S,da(C.wrapS));e.texParameteri(m,e.TEXTURE_WRAP_T,da(C.wrapT));e.texParameteri(m,e.TEXTURE_MAG_FILTER,da(C.magFilter));e.texParameteri(m,e.TEXTURE_MIN_FILTER,da(C.minFilter));e.generateMipmap(m)}else{e.texParameteri(m,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE);e.texParameteri(m,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE);e.texParameteri(m,e.TEXTURE_MAG_FILTER,
Aa(C.magFilter));e.texParameteri(m,e.TEXTURE_MIN_FILTER,Aa(C.minFilter))}}function Q(m,C){if(m.needsUpdate){if(m.__webglInit){e.bindTexture(e.TEXTURE_2D,m.__webglTexture);e.texSubImage2D(e.TEXTURE_2D,0,0,0,e.RGBA,e.UNSIGNED_BYTE,m.image)}else{m.__webglTexture=e.createTexture();e.bindTexture(e.TEXTURE_2D,m.__webglTexture);e.texImage2D(e.TEXTURE_2D,0,e.RGBA,e.RGBA,e.UNSIGNED_BYTE,m.image);m.__webglInit=!0}O(e.TEXTURE_2D,m,m.image);e.bindTexture(e.TEXTURE_2D,null);m.needsUpdate=!1}e.activeTexture(e.TEXTURE0+
C);e.bindTexture(e.TEXTURE_2D,m.__webglTexture)}function Ia(m){if(m&&!m.__webglFramebuffer){m.__webglFramebuffer=e.createFramebuffer();m.__webglRenderbuffer=e.createRenderbuffer();m.__webglTexture=e.createTexture();e.bindRenderbuffer(e.RENDERBUFFER,m.__webglRenderbuffer);e.renderbufferStorage(e.RENDERBUFFER,e.DEPTH_COMPONENT16,m.width,m.height);e.bindTexture(e.TEXTURE_2D,m.__webglTexture);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,da(m.wrapS));e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,da(m.wrapT));
e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,da(m.magFilter));e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,da(m.minFilter));e.texImage2D(e.TEXTURE_2D,0,da(m.format),m.width,m.height,0,da(m.format),da(m.type),null);e.bindFramebuffer(e.FRAMEBUFFER,m.__webglFramebuffer);e.framebufferTexture2D(e.FRAMEBUFFER,e.COLOR_ATTACHMENT0,e.TEXTURE_2D,m.__webglTexture,0);e.framebufferRenderbuffer(e.FRAMEBUFFER,e.DEPTH_ATTACHMENT,e.RENDERBUFFER,m.__webglRenderbuffer);e.bindTexture(e.TEXTURE_2D,null);e.bindRenderbuffer(e.RENDERBUFFER,
null);e.bindFramebuffer(e.FRAMEBUFFER,null)}var C,z;if(m){C=m.__webglFramebuffer;z=m.width;m=m.height}else{C=null;z=Ga;m=la}if(C!=Ja){e.bindFramebuffer(e.FRAMEBUFFER,C);e.viewport(aa,ra,z,m);Ja=C}}function ua(m,C){var z;if(m=="fragment")z=e.createShader(e.FRAGMENT_SHADER);else m=="vertex"&&(z=e.createShader(e.VERTEX_SHADER));e.shaderSource(z,C);e.compileShader(z);if(!e.getShaderParameter(z,e.COMPILE_STATUS)){console.error(e.getShaderInfoLog(z));console.error(C);return null}return z}function Aa(m){switch(m){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return e.NEAREST;
default:return e.LINEAR}}function da(m){switch(m){case THREE.RepeatWrapping:return e.REPEAT;case THREE.ClampToEdgeWrapping:return e.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return e.MIRRORED_REPEAT;case THREE.NearestFilter:return e.NEAREST;case THREE.NearestMipMapNearestFilter:return e.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return e.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return e.LINEAR;case THREE.LinearMipMapNearestFilter:return e.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return e.LINEAR_MIPMAP_LINEAR;
case THREE.ByteType:return e.BYTE;case THREE.UnsignedByteType:return e.UNSIGNED_BYTE;case THREE.ShortType:return e.SHORT;case THREE.UnsignedShortType:return e.UNSIGNED_SHORT;case THREE.IntType:return e.INT;case THREE.UnsignedShortType:return e.UNSIGNED_INT;case THREE.FloatType:return e.FLOAT;case THREE.AlphaFormat:return e.ALPHA;case THREE.RGBFormat:return e.RGB;case THREE.RGBAFormat:return e.RGBA;case THREE.LuminanceFormat:return e.LUMINANCE;case THREE.LuminanceAlphaFormat:return e.LUMINANCE_ALPHA}return 0}
var e,ga=document.createElement("canvas"),Ba=null,Ja=null,Ka=!0,wa=this,ea=null,va=null,Ca=null,ka=null,aa=0,ra=0,Ga=0,la=0,pa=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],Ha=new THREE.Matrix4,Ta=new Float32Array(16),ab=new Float32Array(16),Xa=new THREE.Vector4,Ua={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}},N=!0,ca=!0,sa=new THREE.Color(0),Ea=0;if(b){if(b.stencil!=
undefined)N=b.stencil;if(b.antialias!==undefined)ca=b.antialias;b.clearColor!==undefined&&sa.setHex(b.clearColor);if(b.clearAlpha!==undefined)Ea=b.clearAlpha}this.maxMorphTargets=8;this.domElement=ga;this.autoClear=!0;this.sortObjects=!0;(function(m,C,z,w){try{if(!(e=ga.getContext("experimental-webgl",{antialias:m,stencil:w})))throw"Error creating WebGL context.";}catch(x){console.error(x)}e.clearColor(0,0,0,1);e.clearDepth(1);e.enable(e.DEPTH_TEST);e.depthFunc(e.LEQUAL);e.frontFace(e.CCW);e.cullFace(e.BACK);
e.enable(e.CULL_FACE);e.enable(e.BLEND);e.blendEquation(e.FUNC_ADD);e.blendFunc(e.SRC_ALPHA,e.ONE_MINUS_SRC_ALPHA);e.clearColor(C.r,C.g,C.b,z)})(ca,sa,Ea,N);this.context=e;if(N){var ia={};ia.vertices=new Float32Array(12);ia.faces=new Uint16Array(6);ia.darkness=0.5;ia.vertices[0]=-2;ia.vertices[1]=-1;ia.vertices[2]=-1;ia.vertices[3]=2;ia.vertices[4]=-1;ia.vertices[5]=-1;ia.vertices[6]=2;ia.vertices[7]=1;ia.vertices[8]=-1;ia.vertices[9]=-2;ia.vertices[10]=1;ia.vertices[11]=-1;ia.faces[0]=0;ia.faces[1]=
1;ia.faces[2]=2;ia.faces[3]=0;ia.faces[4]=2;ia.faces[5]=3;ia.vertexBuffer=e.createBuffer();ia.elementBuffer=e.createBuffer();e.bindBuffer(e.ARRAY_BUFFER,ia.vertexBuffer);e.bufferData(e.ARRAY_BUFFER,ia.vertices,e.STATIC_DRAW);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,ia.elementBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,ia.faces,e.STATIC_DRAW);ia.program=e.createProgram();e.attachShader(ia.program,ua("fragment",THREE.ShaderLib.shadowPost.fragmentShader));e.attachShader(ia.program,ua("vertex",THREE.ShaderLib.shadowPost.vertexShader));
e.linkProgram(ia.program);ia.vertexLocation=e.getAttribLocation(ia.program,"position");ia.projectionLocation=e.getUniformLocation(ia.program,"projectionMatrix");ia.darknessLocation=e.getUniformLocation(ia.program,"darkness")}var ma={};ma.vertices=new Float32Array(16);ma.faces=new Uint16Array(6);ma.transparency=0.5;b=0;ma.vertices[b++]=-1;ma.vertices[b++]=-1;ma.vertices[b++]=0;ma.vertices[b++]=0;ma.vertices[b++]=1;ma.vertices[b++]=-1;ma.vertices[b++]=1;ma.vertices[b++]=0;ma.vertices[b++]=1;ma.vertices[b++]=
1;ma.vertices[b++]=1;ma.vertices[b++]=1;ma.vertices[b++]=-1;ma.vertices[b++]=1;ma.vertices[b++]=0;ma.vertices[b++]=1;b=0;ma.faces[b++]=0;ma.faces[b++]=1;ma.faces[b++]=2;ma.faces[b++]=0;ma.faces[b++]=2;ma.faces[b++]=3;ma.vertexBuffer=e.createBuffer();ma.elementBuffer=e.createBuffer();ma.tempTexture=e.createTexture();ma.readBackPixels=new Uint8Array(1024);e.bindBuffer(e.ARRAY_BUFFER,ma.vertexBuffer);e.bufferData(e.ARRAY_BUFFER,ma.vertices,e.STATIC_DRAW);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,ma.elementBuffer);
e.bufferData(e.ELEMENT_ARRAY_BUFFER,ma.faces,e.STATIC_DRAW);e.bindTexture(e.TEXTURE_2D,ma.tempTexture);e.texImage2D(e.TEXTURE_2D,0,e.RGB,16,16,0,e.RGB,e.UNSIGNED_BYTE,null);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.NEAREST);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.NEAREST);ma.program=e.createProgram();e.attachShader(ma.program,ua("fragment",THREE.ShaderLib.lensFlare.fragmentShader));
e.attachShader(ma.program,ua("vertex",THREE.ShaderLib.lensFlare.vertexShader));e.linkProgram(ma.program);ma.attributes={};ma.uniforms={};ma.attributes.vertex=e.getAttribLocation(ma.program,"position");ma.attributes.uv=e.getAttribLocation(ma.program,"UV");ma.uniforms.map=e.getUniformLocation(ma.program,"map");ma.uniforms.opacity=e.getUniformLocation(ma.program,"opacity");ma.uniforms.scale=e.getUniformLocation(ma.program,"scale");ma.uniforms.rotation=e.getUniformLocation(ma.program,"rotation");ma.uniforms.screenPosition=
e.getUniformLocation(ma.program,"screenPosition");ma.uniforms.renderPink=e.getUniformLocation(ma.program,"renderPink");this.setSize=function(m,C){ga.width=m;ga.height=C;this.setViewport(0,0,ga.width,ga.height)};this.setViewport=function(m,C,z,w){aa=m;ra=C;Ga=z;la=w;e.viewport(aa,ra,Ga,la)};this.setScissor=function(m,C,z,w){e.scissor(m,C,z,w)};this.enableScissorTest=function(m){m?e.enable(e.SCISSOR_TEST):e.disable(e.SCISSOR_TEST)};this.enableDepthBufferWrite=function(m){Ka=m;e.depthMask(m)};this.setClearColorHex=
function(m,C){var z=new THREE.Color(m);e.clearColor(z.r,z.g,z.b,C)};this.setClearColor=function(m,C){e.clearColor(m.r,m.g,m.b,C)};this.clear=function(){e.clear(e.COLOR_BUFFER_BIT|e.DEPTH_BUFFER_BIT|e.STENCIL_BUFFER_BIT)};this.setStencilShadowDarkness=function(m){ia.darkness=m};this.initMaterial=function(m,C,z,w){var x,P,G,I;if(m instanceof THREE.MeshDepthMaterial)c(m,THREE.ShaderLib.depth);else if(m instanceof THREE.ShadowVolumeDynamicMaterial)c(m,THREE.ShaderLib.shadowVolumeDynamic);else if(m instanceof
THREE.MeshNormalMaterial)c(m,THREE.ShaderLib.normal);else if(m instanceof THREE.MeshBasicMaterial)c(m,THREE.ShaderLib.basic);else if(m instanceof THREE.MeshLambertMaterial)c(m,THREE.ShaderLib.lambert);else if(m instanceof THREE.MeshPhongMaterial)c(m,THREE.ShaderLib.phong);else if(m instanceof THREE.LineBasicMaterial)c(m,THREE.ShaderLib.basic);else m instanceof THREE.ParticleBasicMaterial&&c(m,THREE.ShaderLib.particle_basic);if(!m.program){var J,E,K;J=K=I=0;for(G=C.length;J<G;J++){E=C[J];E instanceof
THREE.DirectionalLight&&K++;E instanceof THREE.PointLight&&I++}if(I+K<=4)C=K;else{C=Math.ceil(4*K/(I+K));I=4-C}I={directional:C,point:I};C=50;if(w!==undefined&&w instanceof THREE.SkinnedMesh)C=w.bones.length;G={map:m.map,envMap:m.envMap,lightMap:m.lightMap,vertexColors:m.vertexColors,fog:z,sizeAttenuation:m.sizeAttenuation,skinning:m.skinning,morphTargets:m.morphTargets,maxDirLights:I.directional,maxPointLights:I.point,maxBones:C};z=m.fragmentShader;I=m.vertexShader;C=e.createProgram();J=["#ifdef GL_ES\nprecision highp float;\n#endif",
"#define MAX_DIR_LIGHTS "+G.maxDirLights,"#define MAX_POINT_LIGHTS "+G.maxPointLights,G.fog?"#define USE_FOG":"",G.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",G.map?"#define USE_MAP":"",G.envMap?"#define USE_ENVMAP":"",G.lightMap?"#define USE_LIGHTMAP":"",G.vertexColors?"#define USE_COLOR":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");G=[e.getParameter(e.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+G.maxDirLights,"#define MAX_POINT_LIGHTS "+
G.maxPointLights,"#define MAX_BONES "+G.maxBones,G.map?"#define USE_MAP":"",G.envMap?"#define USE_ENVMAP":"",G.lightMap?"#define USE_LIGHTMAP":"",G.vertexColors?"#define USE_COLOR":"",G.skinning?"#define USE_SKINNING":"",G.morphTargets?"#define USE_MORPHTARGETS":"",G.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
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e.attachShader(C,ua("fragment",J+z));e.attachShader(C,ua("vertex",G+I));e.linkProgram(C);e.getProgramParameter(C,e.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+e.getProgramParameter(C,e.VALIDATE_STATUS)+", gl error ["+e.getError()+"]");C.uniforms={};C.attributes={};m.program=C;z=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices","morphTargetInfluences"];for(x in m.uniforms)z.push(x);
x=m.program;I=0;for(C=z.length;I<C;I++){J=z[I];x.uniforms[J]=e.getUniformLocation(x,J)}z=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];for(x=0;x<this.maxMorphTargets;x++)z.push("morphTarget"+x);for(P in m.attributes)z.push(P);x=m.program;I=0;for(C=z.length;I<C;I++){J=z[I];x.attributes[J]=e.getAttribLocation(x,J)}x=m.program.attributes;e.enableVertexAttribArray(x.position);x.color>=0&&e.enableVertexAttribArray(x.color);x.normal>=0&&e.enableVertexAttribArray(x.normal);
x.tangent>=0&&e.enableVertexAttribArray(x.tangent);if(m.skinning&&x.skinVertexA>=0&&x.skinVertexB>=0&&x.skinIndex>=0&&x.skinWeight>=0){e.enableVertexAttribArray(x.skinVertexA);e.enableVertexAttribArray(x.skinVertexB);e.enableVertexAttribArray(x.skinIndex);e.enableVertexAttribArray(x.skinWeight)}for(P in m.attributes)x[P]>=0&&e.enableVertexAttribArray(x[P]);if(m.morphTargets){m.numSupportedMorphTargets=0;if(x.morphTarget0>=0){e.enableVertexAttribArray(x.morphTarget0);m.numSupportedMorphTargets++}if(x.morphTarget1>=
0){e.enableVertexAttribArray(x.morphTarget1);m.numSupportedMorphTargets++}if(x.morphTarget2>=0){e.enableVertexAttribArray(x.morphTarget2);m.numSupportedMorphTargets++}if(x.morphTarget3>=0){e.enableVertexAttribArray(x.morphTarget3);m.numSupportedMorphTargets++}if(x.morphTarget4>=0){e.enableVertexAttribArray(x.morphTarget4);m.numSupportedMorphTargets++}if(x.morphTarget5>=0){e.enableVertexAttribArray(x.morphTarget5);m.numSupportedMorphTargets++}if(x.morphTarget6>=0){e.enableVertexAttribArray(x.morphTarget6);
m.numSupportedMorphTargets++}if(x.morphTarget7>=0){e.enableVertexAttribArray(x.morphTarget7);m.numSupportedMorphTargets++}w.__webglMorphTargetInfluences=new Float32Array(this.maxMorphTargets);x=0;for(P=this.maxMorphTargets;x<P;x++)w.__webglMorphTargetInfluences[x]=0}}m.__webglProgram=!0};this.render=function(m,C,z,w){var x,P,G,I,J,E,K,X,qa=m.lights,W=m.fog;C.matrixAutoUpdate&&C.updateMatrix();m.update(undefined,!1,C);C.matrixWorldInverse.flattenToArray(ab);C.projectionMatrix.flattenToArray(Ta);Ha.multiply(C.projectionMatrix,
C.matrixWorldInverse);n(Ha);this.initWebGLObjects(m);Ia(z);(this.autoClear||w)&&this.clear();J=m.__webglObjects.length;for(w=0;w<J;w++){x=m.__webglObjects[w];K=x.object;if(K.visible)if(!(K instanceof THREE.Mesh)||p(K)){K.matrixWorld.flattenToArray(K._objectMatrixArray);H(K,C);A(x);x.render=!0;if(this.sortObjects){Xa.copy(K.position);Ha.multiplyVector3(Xa);x.z=Xa.z}}else x.render=!1;else x.render=!1}this.sortObjects&&m.__webglObjects.sort(y);E=m.__webglObjectsImmediate.length;for(w=0;w<E;w++){x=m.__webglObjectsImmediate[w];
K=x.object;if(K.visible){K.matrixAutoUpdate&&K.matrixWorld.flattenToArray(K._objectMatrixArray);H(K,C);t(x)}}M(THREE.NormalBlending);for(w=0;w<J;w++){x=m.__webglObjects[w];if(x.render){K=x.object;X=x.buffer;G=x.opaque;j(K);for(x=0;x<G.count;x++){I=G.list[x];k(I.depthTest);g(C,qa,W,I,X,K)}}}for(w=0;w<E;w++){x=m.__webglObjectsImmediate[w];K=x.object;if(K.visible){G=x.opaque;j(K);for(x=0;x<G.count;x++){I=G.list[x];k(I.depthTest);P=f(C,qa,W,I,K);K.render(function(Fa){h(Fa,P)})}}}for(w=0;w<J;w++){x=m.__webglObjects[w];
if(x.render){K=x.object;X=x.buffer;G=x.transparent;j(K);for(x=0;x<G.count;x++){I=G.list[x];M(I.blending);k(I.depthTest);g(C,qa,W,I,X,K)}}}for(w=0;w<E;w++){x=m.__webglObjectsImmediate[w];K=x.object;if(K.visible){G=x.transparent;j(K);for(x=0;x<G.count;x++){I=G.list[x];M(I.blending);k(I.depthTest);P=f(C,qa,W,I,K);K.render(function(Fa){h(Fa,P)})}}}N&&m.__webglShadowVolumes.length&&m.lights.length&&B(m);m.__webglLensFlares.length&&F(m,C);if(z&&z.minFilter!==THREE.NearestFilter&&z.minFilter!==THREE.LinearFilter){e.bindTexture(e.TEXTURE_2D,
z.__webglTexture);e.generateMipmap(e.TEXTURE_2D);e.bindTexture(e.TEXTURE_2D,null)}};this.initWebGLObjects=function(m){if(!m.__webglObjects){m.__webglObjects=[];m.__webglObjectsImmediate=[];m.__webglShadowVolumes=[];m.__webglLensFlares=[]}for(;m.__objectsAdded.length;){var C=m.__objectsAdded[0],z=m,w=void 0,x=void 0,P=void 0;if(C._modelViewMatrix==undefined){C._modelViewMatrix=new THREE.Matrix4;C._normalMatrixArray=new Float32Array(9);C._modelViewMatrixArray=new Float32Array(16);C._objectMatrixArray=
new Float32Array(16);C.matrixWorld.flattenToArray(C._objectMatrixArray)}if(C instanceof THREE.Mesh){x=C.geometry;x.geometryGroups==undefined&&V(x);for(w in x.geometryGroups){P=x.geometryGroups[w];if(!P.__webglVertexBuffer){var G=P;G.__webglVertexBuffer=e.createBuffer();G.__webglNormalBuffer=e.createBuffer();G.__webglTangentBuffer=e.createBuffer();G.__webglColorBuffer=e.createBuffer();G.__webglUVBuffer=e.createBuffer();G.__webglUV2Buffer=e.createBuffer();G.__webglSkinVertexABuffer=e.createBuffer();
G.__webglSkinVertexBBuffer=e.createBuffer();G.__webglSkinIndicesBuffer=e.createBuffer();G.__webglSkinWeightsBuffer=e.createBuffer();G.__webglFaceBuffer=e.createBuffer();G.__webglLineBuffer=e.createBuffer();if(G.numMorphTargets){var I=void 0,J=void 0;G.__webglMorphTargetsBuffers=[];I=0;for(J=G.numMorphTargets;I<J;I++)G.__webglMorphTargetsBuffers.push(e.createBuffer())}G=P;I=C;var E=void 0,K=void 0,X=void 0;X=void 0;var qa=void 0,W=void 0,Fa=void 0,La=Fa=J=0;K=void 0;X=void 0;var ta=void 0;E=void 0;
K=void 0;qa=I.geometry;ta=qa.faces;W=G.faces;E=0;for(K=W.length;E<K;E++){X=W[E];X=ta[X];if(X instanceof THREE.Face3){J+=3;Fa+=1;La+=3}else if(X instanceof THREE.Face4){J+=4;Fa+=2;La+=4}}E=G;K=I;ta=void 0;W=void 0;var za=void 0,db=void 0;za=void 0;X=[];ta=0;for(W=K.materials.length;ta<W;ta++){za=K.materials[ta];if(za instanceof THREE.MeshFaceMaterial){za=0;for(l=E.materials.length;za<l;za++)(db=E.materials[za])&&X.push(db)}else(db=za)&&X.push(db)}E=X;a:{K=void 0;ta=void 0;W=E.length;for(K=0;K<W;K++){ta=
E[K];if(ta.map||ta.lightMap||ta instanceof THREE.MeshShaderMaterial){K=!0;break a}}K=!1}a:{ta=E;W=void 0;X=void 0;za=ta.length;for(W=0;W<za;W++){X=ta[W];if(!(X instanceof THREE.MeshBasicMaterial&&!X.envMap||X instanceof THREE.MeshDepthMaterial)){ta=X&&X.shading!=undefined&&X.shading==THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading;break a}}ta=!1}a:{W=void 0;X=void 0;za=E.length;for(W=0;W<za;W++){X=E[W];if(X.vertexColors){X=X.vertexColors;break a}}X=!1}G.__vertexArray=new Float32Array(J*
3);if(ta)G.__normalArray=new Float32Array(J*3);if(qa.hasTangents)G.__tangentArray=new Float32Array(J*4);if(X)G.__colorArray=new Float32Array(J*3);if(K){if(qa.faceUvs.length>0||qa.faceVertexUvs.length>0)G.__uvArray=new Float32Array(J*2);if(qa.faceUvs.length>1||qa.faceVertexUvs.length>1)G.__uv2Array=new Float32Array(J*2)}if(I.geometry.skinWeights.length&&I.geometry.skinIndices.length){G.__skinVertexAArray=new Float32Array(J*4);G.__skinVertexBArray=new Float32Array(J*4);G.__skinIndexArray=new Float32Array(J*
4);G.__skinWeightArray=new Float32Array(J*4)}G.__faceArray=new Uint16Array(Fa*3+(I.geometry.edgeFaces?I.geometry.edgeFaces.length*6:0));G.__lineArray=new Uint16Array(La*2);if(G.numMorphTargets){G.__morphTargetsArrays=[];qa=0;for(W=G.numMorphTargets;qa<W;qa++)G.__morphTargetsArrays.push(new Float32Array(J*3))}G.__needsSmoothNormals=ta==THREE.SmoothShading;G.__uvType=K;G.__vertexColorType=X;G.__normalType=ta;G.__webglFaceCount=Fa*3+(I.geometry.edgeFaces?I.geometry.edgeFaces.length*6:0);G.__webglLineCount=
La*2;qa=0;for(W=E.length;qa<W;qa++)if(E[qa].attributes){G.__webglCustomAttributes={};for(a in E[qa].attributes){K=E[qa].attributes[a];Fa=1;if(K.type==="v2")Fa=2;else if(K.type==="v3")Fa=3;else if(K.type==="v4")Fa=4;else K.type==="c"&&(Fa=3);K.size=Fa;K.dirty=!0;K.array=new Float32Array(J*Fa);K.buffer=e.createBuffer();G.__webglCustomAttributes[a]=K}}x.__dirtyVertices=!0;x.__dirtyMorphTargets=!0;x.__dirtyElements=!0;x.__dirtyUvs=!0;x.__dirtyNormals=!0;x.__dirtyTangents=!0;x.__dirtyColors=!0}C instanceof
THREE.ShadowVolume?D(z.__webglShadowVolumes,P,C):D(z.__webglObjects,P,C)}}else if(C instanceof THREE.LensFlare)D(z.__webglLensFlares,undefined,C);else if(C instanceof THREE.Ribbon){x=C.geometry;if(!x.__webglVertexBuffer){w=x;w.__webglVertexBuffer=e.createBuffer();w.__webglColorBuffer=e.createBuffer();w=x;P=w.vertices.length;w.__vertexArray=new Float32Array(P*3);w.__colorArray=new Float32Array(P*3);w.__webglVertexCount=P;x.__dirtyVertices=!0;x.__dirtyColors=!0}D(z.__webglObjects,x,C)}else if(C instanceof
THREE.Line){x=C.geometry;if(!x.__webglVertexBuffer){w=x;w.__webglVertexBuffer=e.createBuffer();w.__webglColorBuffer=e.createBuffer();w=x;P=w.vertices.length;w.__vertexArray=new Float32Array(P*3);w.__colorArray=new Float32Array(P*3);w.__webglLineCount=P;x.__dirtyVertices=!0;x.__dirtyColors=!0}D(z.__webglObjects,x,C)}else if(C instanceof THREE.ParticleSystem){x=C.geometry;if(!x.__webglVertexBuffer){w=x;w.__webglVertexBuffer=e.createBuffer();w.__webglColorBuffer=e.createBuffer();w=x;P=w.vertices.length;
w.__vertexArray=new Float32Array(P*3);w.__colorArray=new Float32Array(P*3);w.__sortArray=[];w.__webglParticleCount=P;x.__dirtyVertices=!0;x.__dirtyColors=!0}D(z.__webglObjects,x,C)}else THREE.MarchingCubes!==undefined&&C instanceof THREE.MarchingCubes&&z.__webglObjectsImmediate.push({object:C,opaque:{list:[],count:0},transparent:{list:[],count:0}});m.__objectsAdded.splice(0,1)}for(;m.__objectsRemoved.length;){C=m.__objectsRemoved[0];z=m;x=void 0;w=void 0;for(x=z.__webglObjects.length-1;x>=0;x--){w=
z.__webglObjects[x].object;C==w&&z.__webglObjects.splice(x,1)}m.__objectsRemoved.splice(0,1)}C=0;for(z=m.__webglObjects.length;C<z;C++)L(m.__webglObjects[C].object,m);C=0;for(z=m.__webglShadowVolumes.length;C<z;C++)L(m.__webglShadowVolumes[C].object,m);C=0;for(z=m.__webglLensFlares.length;C<z;C++)L(m.__webglLensFlares[C].object,m)};this.setFaceCulling=function(m,C){if(m){!C||C=="ccw"?e.frontFace(e.CCW):e.frontFace(e.CW);if(m=="back")e.cullFace(e.BACK);else m=="front"?e.cullFace(e.FRONT):e.cullFace(e.FRONT_AND_BACK);
e.enable(e.CULL_FACE)}else e.disable(e.CULL_FACE)};this.supportsVertexTextures=function(){return e.getParameter(e.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}};
THREE.WebGLRenderTarget=function(b,d,c){this.width=b;this.height=d;c=c||{};this.wrapS=c.wrapS!==undefined?c.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=c.wrapT!==undefined?c.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=c.magFilter!==undefined?c.magFilter:THREE.LinearFilter;this.minFilter=c.minFilter!==undefined?c.minFilter:THREE.LinearMipMapLinearFilter;this.format=c.format!==undefined?c.format:THREE.RGBFormat;this.type=c.type!==undefined?c.type:THREE.UnsignedByteType};
THREE.SoundRenderer=function(){this.volume=1;this.domElement=document.createElement("div");this.domElement.id="THREESound";this.cameraPosition=new THREE.Vector3;this.soundPosition=new THREE.Vector3;this.render=function(b,d,c){c&&b.update(undefined,!1,d);c=b.sounds;var f,g=c.length;for(f=0;f<g;f++){b=c[f];this.soundPosition.set(b.matrixWorld.n14,b.matrixWorld.n24,b.matrixWorld.n34);this.soundPosition.subSelf(d.position);if(b.isPlaying&&b.isLoaded){b.isAddedToDOM||b.addToDOM(this.domElement);b.calculateVolumeAndPan(this.soundPosition)}}}};
THREE.RenderableVertex=function(){this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.visible=!0};THREE.RenderableVertex.prototype.copy=function(b){this.positionWorld.copy(b.positionWorld);this.positionScreen.copy(b.positionScreen)};
327
THREE.RenderableFace3=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.faceMaterials=this.meshMaterials=null;this.overdraw=!1;this.uvs=[[]];this.z=null};
328
THREE.RenderableFace4=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.v4=new THREE.RenderableVertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.faceMaterials=this.meshMaterials=null;this.overdraw=!1;this.uvs=[[]];this.z=null};
329
THREE.RenderableObject=function(){this.z=this.object=null};THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.materials=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.materials=null};
330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345
var GeometryUtils={merge:function(b,d){var c=d instanceof THREE.Mesh,f=b.vertices.length,g=c?d.geometry:d,h=b.vertices,j=g.vertices,k=b.faces,n=g.faces,p=b.faceVertexUvs[0];g=g.faceVertexUvs[0];c&&d.matrixAutoUpdate&&d.updateMatrix();for(var o=0,t=j.length;o<t;o++){var A=new THREE.Vertex(j[o].position.clone());c&&d.matrix.multiplyVector3(A.position);h.push(A)}o=0;for(t=n.length;o<t;o++){j=n[o];var y,B,F=j.vertexNormals;A=j.vertexColors;if(j instanceof THREE.Face3)y=new THREE.Face3(j.a+f,j.b+f,j.c+
f);else j instanceof THREE.Face4&&(y=new THREE.Face4(j.a+f,j.b+f,j.c+f,j.d+f));y.normal.copy(j.normal);c=0;for(h=F.length;c<h;c++){B=F[c];y.vertexNormals.push(B.clone())}y.color.copy(j.color);c=0;for(h=A.length;c<h;c++){B=A[c];y.vertexColors.push(B.clone())}y.materials=j.materials.slice();y.centroid.copy(j.centroid);k.push(y)}o=0;for(t=g.length;o<t;o++){f=g[o];k=[];c=0;for(h=f.length;c<h;c++)k.push(new THREE.UV(f[c].u,f[c].v));p.push(k)}}},ImageUtils={loadTexture:function(b,d,c){var f=new Image,g=
new THREE.Texture(f,d);f.onload=function(){g.needsUpdate=!0;c&&c(this)};f.src=b;return g},loadTextureCube:function(b,d,c){var f,g=[],h=new THREE.Texture(g,d);d=g.loadCount=0;for(f=b.length;d<f;++d){g[d]=new Image;g[d].onload=function(){g.loadCount+=1;if(g.loadCount==6)h.needsUpdate=!0;c&&c(this)};g[d].src=b[d]}return h}},SceneUtils={loadScene:function(b,d,c,f){var g=new Worker(b);g.postMessage(0);var h=THREE.Loader.prototype.extractUrlbase(b);g.onmessage=function(j){function k(Ca,ka){return ka=="relativeToHTML"?
Ca:h+"/"+Ca}function n(){for(y in da.objects)if(!ea.objects[y]){V=da.objects[y];if(Q=ea.geometries[V.geometry]){Aa=[];for(va=0;va<V.materials.length;va++)Aa[va]=ea.materials[V.materials[va]];D=V.position;r=V.rotation;q=V.quaternion;s=V.scale;q=0;Aa.length==0&&(Aa[0]=new THREE.MeshFaceMaterial);object=new THREE.Mesh(Q,Aa);object.position.set(D[0],D[1],D[2]);if(q){object.quaternion.set(q[0],q[1],q[2],q[3]);object.useQuaternion=!0}else object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);
object.visible=V.visible;ea.scene.addObject(object);ea.objects[y]=object}}}function p(Ca){return function(ka){ea.geometries[Ca]=ka;n();Ba-=1;o()}}function o(){f({total_models:Ka,total_textures:wa,loaded_models:Ka-Ba,loaded_textures:wa-Ja},ea);Ba==0&&Ja==0&&c(ea)}var t,A,y,B,F,H,L,V,D,M,O,Q,Ia,ua,Aa,da,e,ga,Ba,Ja,Ka,wa,ea;da=j.data;e=new THREE.BinaryLoader;ga=new THREE.JSONLoader;Ja=Ba=0;ea={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{}};j=function(){Ja-=
1;o()};for(F in da.cameras){M=da.cameras[F];if(M.type=="perspective")Ia=new THREE.Camera(M.fov,M.aspect,M.near,M.far);else if(M.type=="ortho"){Ia=new THREE.Camera;Ia.projectionMatrix=THREE.Matrix4.makeOrtho(M.left,M.right,M.top,M.bottom,M.near,M.far)}D=M.position;M=M.target;Ia.position.set(D[0],D[1],D[2]);Ia.target.position.set(M[0],M[1],M[2]);ea.cameras[F]=Ia}for(B in da.lights){F=da.lights[B];Ia=F.color!==undefined?F.color:16777215;M=F.intensity!==undefined?F.intensity:1;if(F.type=="directional"){D=
F.direction;light=new THREE.DirectionalLight(Ia,M);light.position.set(D[0],D[1],D[2]);light.position.normalize()}else if(F.type=="point"){D=F.position;light=new THREE.PointLight(Ia,M);light.position.set(D[0],D[1],D[2])}ea.scene.addLight(light);ea.lights[B]=light}for(H in da.fogs){B=da.fogs[H];if(B.type=="linear")ua=new THREE.Fog(0,B.near,B.far);else B.type=="exp2"&&(ua=new THREE.FogExp2(0,B.density));M=B.color;ua.color.setRGB(M[0],M[1],M[2]);ea.fogs[H]=ua}if(ea.cameras&&da.defaults.camera)ea.currentCamera=
ea.cameras[da.defaults.camera];if(ea.fogs&&da.defaults.fog)ea.scene.fog=ea.fogs[da.defaults.fog];M=da.defaults.bgcolor;ea.bgColor=new THREE.Color;ea.bgColor.setRGB(M[0],M[1],M[2]);ea.bgColorAlpha=da.defaults.bgalpha;for(t in da.geometries){H=da.geometries[t];if(H.type=="bin_mesh"||H.type=="ascii_mesh")Ba+=1}Ka=Ba;for(t in da.geometries){H=da.geometries[t];if(H.type=="cube"){Q=new Cube(H.width,H.height,H.depth,H.segmentsWidth,H.segmentsHeight,H.segmentsDepth,null,H.flipped,H.sides);ea.geometries[t]=
Q}else if(H.type=="plane"){Q=new Plane(H.width,H.height,H.segmentsWidth,H.segmentsHeight);ea.geometries[t]=Q}else if(H.type=="sphere"){Q=new Sphere(H.radius,H.segmentsWidth,H.segmentsHeight);ea.geometries[t]=Q}else if(H.type=="cylinder"){Q=new Cylinder(H.numSegs,H.topRad,H.botRad,H.height,H.topOffset,H.botOffset);ea.geometries[t]=Q}else if(H.type=="torus"){Q=new Torus(H.radius,H.tube,H.segmentsR,H.segmentsT);ea.geometries[t]=Q}else if(H.type=="icosahedron"){Q=new Icosahedron(H.subdivisions);ea.geometries[t]=
Q}else if(H.type=="bin_mesh")e.load({model:k(H.url,da.urlBaseType),callback:p(t)});else H.type=="ascii_mesh"&&ga.load({model:k(H.url,da.urlBaseType),callback:p(t)})}for(L in da.textures){t=da.textures[L];Ja+=t.url instanceof Array?t.url.length:1}wa=Ja;for(L in da.textures){t=da.textures[L];if(t.mapping!=undefined&&THREE[t.mapping]!=undefined)t.mapping=new THREE[t.mapping];if(t.url instanceof Array){H=[];for(var va=0;va<t.url.length;va++)H[va]=k(t.url[va],da.urlBaseType);H=ImageUtils.loadTextureCube(H,
t.mapping,j)}else{H=ImageUtils.loadTexture(k(t.url,da.urlBaseType),t.mapping,j);if(THREE[t.minFilter]!=undefined)H.minFilter=THREE[t.minFilter];if(THREE[t.magFilter]!=undefined)H.magFilter=THREE[t.magFilter]}ea.textures[L]=H}for(A in da.materials){L=da.materials[A];for(O in L.parameters)if(O=="envMap"||O=="map"||O=="lightMap")L.parameters[O]=ea.textures[L.parameters[O]];else if(O=="shading")L.parameters[O]=L.parameters[O]=="flat"?THREE.FlatShading:THREE.SmoothShading;else if(O=="blending")L.parameters[O]=
THREE[L.parameters[O]]?THREE[L.parameters[O]]:THREE.NormalBlending;else O=="combine"&&(L.parameters[O]=L.parameters[O]=="MixOperation"?THREE.MixOperation:THREE.MultiplyOperation);L=new THREE[L.type](L.parameters);ea.materials[A]=L}n();d(ea)}},addMesh:function(b,d,c,f,g,h,j,k,n,p){d=new THREE.Mesh(d,p);d.scale.x=d.scale.y=d.scale.z=c;d.position.x=f;d.position.y=g;d.position.z=h;d.rotation.x=j;d.rotation.y=k;d.rotation.z=n;b.addObject(d);return d},addPanoramaCubeWebGL:function(b,d,c){var f=ShaderUtils.lib.cube;
f.uniforms.tCube.texture=c;c=new THREE.MeshShaderMaterial({fragmentShader:f.fragmentShader,vertexShader:f.vertexShader,uniforms:f.uniforms});d=new THREE.Mesh(new Cube(d,d,d,1,1,1,null,!0),c);b.addObject(d);return d},addPanoramaCube:function(b,d,c){var f=[];f.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(c[0])}));f.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(c[1])}));f.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(c[2])}));f.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(c[3])}));
f.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(c[4])}));f.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(c[5])}));d=new THREE.Mesh(new Cube(d,d,d,1,1,f,!0),new THREE.MeshFaceMaterial);b.addObject(d);return d},addPanoramaCubePlanes:function(b,d,c){var f=d/2;d=new Plane(d,d);var g=Math.PI,h=Math.PI/2;SceneUtils.addMesh(b,d,1,0,0,-f,0,0,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(c[5])}));SceneUtils.addMesh(b,d,1,-f,0,0,0,h,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(c[0])}));
SceneUtils.addMesh(b,d,1,f,0,0,0,-h,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(c[1])}));SceneUtils.addMesh(b,d,1,0,f,0,h,0,g,new THREE.MeshBasicMaterial({map:new THREE.Texture(c[2])}));SceneUtils.addMesh(b,d,1,0,-f,0,-h,0,g,new THREE.MeshBasicMaterial({map:new THREE.Texture(c[3])}))},showHierarchy:function(b,d){SceneUtils.traverseHierarchy(b,function(c){c.visible=d})},traverseHierarchy:function(b,d){var c,f,g=b.children.length;for(f=0;f<g;f++){c=b.children[f];d(c);SceneUtils.traverseHierarchy(c,
d)}}},ShaderUtils={lib:{fresnel:{uniforms:{mRefractionRatio:{type:"f",value:1.02},mFresnelBias:{type:"f",value:0.1},mFresnelPower:{type:"f",value:2},mFresnelScale:{type:"f",value:1},tCube:{type:"t",value:1,texture:null}},fragmentShader:"uniform samplerCube tCube;\nvarying vec3 vReflect;\nvarying vec3 vRefract[3];\nvarying float vReflectionFactor;\nvoid main() {\nvec4 reflectedColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\nvec4 refractedColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nrefractedColor.r = textureCube( tCube, vec3( -vRefract[0].x, vRefract[0].yz ) ).r;\nrefractedColor.g = textureCube( tCube, vec3( -vRefract[1].x, vRefract[1].yz ) ).g;\nrefractedColor.b = textureCube( tCube, vec3( -vRefract[2].x, vRefract[2].yz ) ).b;\nrefractedColor.a = 1.0;\ngl_FragColor = mix( refractedColor, reflectedColor, clamp( vReflectionFactor, 0.0, 1.0 ) );\n}",
346
vertexShader:"uniform float mRefractionRatio;\nuniform float mFresnelBias;\nuniform float mFresnelScale;\nuniform float mFresnelPower;\nvarying vec3 vReflect;\nvarying vec3 vRefract[3];\nvarying float vReflectionFactor;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = normalize ( mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal );\nvec3 I = mPosition.xyz - cameraPosition;\nvReflect = reflect( I, nWorld );\nvRefract[0] = refract( normalize( I ), nWorld, mRefractionRatio );\nvRefract[1] = refract( normalize( I ), nWorld, mRefractionRatio * 0.99 );\nvRefract[2] = refract( normalize( I ), nWorld, mRefractionRatio * 0.98 );\nvReflectionFactor = mFresnelBias + mFresnelScale * pow( 1.0 + dot( normalize( I ), nWorld ), mFresnelPower );\ngl_Position = projectionMatrix * mvPosition;\n}"},
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normal:{uniforms:{enableAO:{type:"i",value:0},enableDiffuse:{type:"i",value:0},tDiffuse:{type:"t",value:0,texture:null},tNormal:{type:"t",value:2,texture:null},tAO:{type:"t",value:3,texture:null},uNormalScale:{type:"f",value:1},tDisplacement:{type:"t",value:4,texture:null},uDisplacementBias:{type:"f",value:-0.5},uDisplacementScale:{type:"f",value:2.5},uPointLightPos:{type:"v3",value:new THREE.Vector3},uPointLightColor:{type:"c",value:new THREE.Color(15658734)},uDirLightPos:{type:"v3",value:new THREE.Vector3},
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uDirLightColor:{type:"c",value:new THREE.Color(15658734)},uAmbientLightColor:{type:"c",value:new THREE.Color(328965)},uDiffuseColor:{type:"c",value:new THREE.Color(15658734)},uSpecularColor:{type:"c",value:new THREE.Color(1118481)},uAmbientColor:{type:"c",value:new THREE.Color(328965)},uShininess:{type:"f",value:30}},fragmentShader:"uniform vec3 uDirLightPos;\nuniform vec3 uAmbientLightColor;\nuniform vec3 uDirLightColor;\nuniform vec3 uPointLightColor;\nuniform vec3 uAmbientColor;\nuniform vec3 uDiffuseColor;\nuniform vec3 uSpecularColor;\nuniform float uShininess;\nuniform bool enableDiffuse;\nuniform bool enableAO;\nuniform sampler2D tDiffuse;\nuniform sampler2D tNormal;\nuniform sampler2D tAO;\nuniform float uNormalScale;\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vPointLightVector;\nvarying vec3 vViewPosition;\nvoid main() {\nvec3 diffuseTex = vec3( 1.0, 1.0, 1.0 );\nvec3 aoTex = vec3( 1.0, 1.0, 1.0 );\nvec3 normalTex = texture2D( tNormal, vUv ).xyz * 2.0 - 1.0;\nnormalTex.xy *= uNormalScale;\nnormalTex = normalize( normalTex );\nif( enableDiffuse )\ndiffuseTex = texture2D( tDiffuse, vUv ).xyz;\nif( enableAO )\naoTex = texture2D( tAO, vUv ).xyz;\nmat3 tsb = mat3( vTangent, vBinormal, vNormal );\nvec3 finalNormal = tsb * normalTex;\nvec3 normal = normalize( finalNormal );\nvec3 viewPosition = normalize( vViewPosition );\nvec4 pointDiffuse  = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec4 pointSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec3 pointVector = normalize( vPointLightVector );\nvec3 pointHalfVector = normalize( vPointLightVector + vViewPosition );\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, uShininess );\npointDiffuse  += vec4( uDiffuseColor, 1.0 ) * pointDiffuseWeight;\npointSpecular += vec4( uSpecularColor, 1.0 ) * pointSpecularWeight;\nvec4 dirDiffuse  = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec4 lDirection = viewMatrix * vec4( uDirLightPos, 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, uShininess );\ndirDiffuse  += vec4( uDiffuseColor, 1.0 ) * dirDiffuseWeight;\ndirSpecular += vec4( uSpecularColor, 1.0 ) * dirSpecularWeight;\nvec4 totalLight = vec4( uAmbientLightColor * uAmbientColor, 1.0 );\ntotalLight += vec4( uDirLightColor, 1.0 ) * ( dirDiffuse + dirSpecular );\ntotalLight += vec4( uPointLightColor, 1.0 ) * ( pointDiffuse + pointSpecular );\ngl_FragColor = vec4( totalLight.xyz * aoTex * diffuseTex, 1.0 );\n}",
vertexShader:"attribute vec4 tangent;\nuniform vec3 uPointLightPos;\n#ifdef VERTEX_TEXTURES\nuniform sampler2D tDisplacement;\nuniform float uDisplacementScale;\nuniform float uDisplacementBias;\n#endif\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vPointLightVector;\nvarying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\nvTangent = normalize( normalMatrix * tangent.xyz );\nvBinormal = cross( vNormal, vTangent ) * tangent.w;\nvBinormal = normalize( vBinormal );\nvUv = uv;\nvec4 lPosition = viewMatrix * vec4( uPointLightPos, 1.0 );\nvPointLightVector = normalize( lPosition.xyz - mvPosition.xyz );\n#ifdef VERTEX_TEXTURES\nvec3 dv = texture2D( tDisplacement, uv ).xyz;\nfloat df = uDisplacementScale * dv.x + uDisplacementBias;\nvec4 displacedPosition = vec4( vNormal.xyz * df, 0.0 ) + mvPosition;\ngl_Position = projectionMatrix * displacedPosition;\n#else\ngl_Position = projectionMatrix * mvPosition;\n#endif\n}"},
cube:{uniforms:{tCube:{type:"t",value:1,texture:null}},vertexShader:"varying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform samplerCube tCube;\nvarying vec3 vViewPosition;\nvoid main() {\nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( - wPos.x, wPos.yz ) );\n}"},convolution:{uniforms:{tDiffuse:{type:"t",
value:0,texture:null},uImageIncrement:{type:"v2",value:new THREE.Vector2(0.001953125,0)},cKernel:{type:"fv1",value:[]}},vertexShader:"varying vec2 vUv;\nuniform vec2 uImageIncrement;\nvoid main(void) {\nvUv = uv - ((KERNEL_SIZE - 1.0) / 2.0) * uImageIncrement;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform vec2 uImageIncrement;\nuniform float cKernel[KERNEL_SIZE];\nvoid main(void) {\nvec2 imageCoord = vUv;\nvec4 sum = vec4( 0.0, 0.0, 0.0, 0.0 );\nfor( int i=0; i<KERNEL_SIZE; ++i ) {\nsum += texture2D( tDiffuse, imageCoord ) * cKernel[i];\nimageCoord += uImageIncrement;\n}\ngl_FragColor = sum;\n}"},
film:{uniforms:{tDiffuse:{type:"t",value:0,texture:null},time:{type:"f",value:0},nIntensity:{type:"f",value:0.5},sIntensity:{type:"f",value:0.05},sCount:{type:"f",value:4096},grayscale:{type:"i",value:1}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform float time;\nuniform bool grayscale;\nuniform float nIntensity;\nuniform float sIntensity;\nuniform float sCount;\nvoid main() {\nvec4 cTextureScreen = texture2D( tDiffuse, vUv );\nfloat x = vUv.x * vUv.y * time *  1000.0;\nx = mod( x, 13.0 ) * mod( x, 123.0 );\nfloat dx = mod( x, 0.01 );\nvec3 cResult = cTextureScreen.rgb + cTextureScreen.rgb * clamp( 0.1 + dx * 100.0, 0.0, 1.0 );\nvec2 sc = vec2( sin( vUv.y * sCount ), cos( vUv.y * sCount ) );\ncResult += cTextureScreen.rgb * vec3( sc.x, sc.y, sc.x ) * sIntensity;\ncResult = cTextureScreen.rgb + clamp( nIntensity, 0.0,1.0 ) * ( cResult - cTextureScreen.rgb );\nif( grayscale ) {\ncResult = vec3( cResult.r * 0.3 + cResult.g * 0.59 + cResult.b * 0.11 );\n}\ngl_FragColor =  vec4( cResult, cTextureScreen.a );\n}"},
screen:{uniforms:{tDiffuse:{type:"t",value:0,texture:null},opacity:{type:"f",value:1}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform float opacity;\nvoid main() {\nvec4 texel = texture2D( tDiffuse, vUv );\ngl_FragColor = opacity * texel;\n}"},basic:{uniforms:{},vertexShader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",
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fragmentShader:"void main() {\ngl_FragColor = vec4( 1.0, 0.0, 0.0, 0.5 );\n}"}},buildKernel:function(b){var d,c,f,g,h=2*Math.ceil(b*3)+1;h>25&&(h=25);g=(h-1)*0.5;c=Array(h);for(d=f=0;d<h;++d){c[d]=Math.exp(-((d-g)*(d-g))/(2*b*b));f+=c[d]}for(d=0;d<h;++d)c[d]/=f;return c}};
THREE.QuakeCamera=function(b){function d(c,f){return function(){f.apply(c,arguments)}}THREE.Camera.call(this,b.fov,b.aspect,b.near,b.far,b.target);this.movementSpeed=1;this.lookSpeed=0.0050;this.noFly=!1;this.lookVertical=!0;this.autoForward=!1;this.activeLook=!0;this.heightSpeed=!1;this.heightCoef=1;this.heightMin=0;this.domElement=document;if(b){if(b.movementSpeed!==undefined)this.movementSpeed=b.movementSpeed;if(b.lookSpeed!==undefined)this.lookSpeed=b.lookSpeed;if(b.noFly!==undefined)this.noFly=
b.noFly;if(b.lookVertical!==undefined)this.lookVertical=b.lookVertical;if(b.autoForward!==undefined)this.autoForward=b.autoForward;if(b.activeLook!==undefined)this.activeLook=b.activeLook;if(b.heightSpeed!==undefined)this.heightSpeed=b.heightSpeed;if(b.heightCoef!==undefined)this.heightCoef=b.heightCoef;if(b.heightMin!==undefined)this.heightMin=b.heightMin;if(b.heightMax!==undefined)this.heightMax=b.heightMax;if(b.domElement!==undefined)this.domElement=b.domElement}this.theta=this.phi=this.lon=this.lat=
this.mouseY=this.mouseX=this.autoSpeedFactor=0;this.moveForward=!1;this.moveBackward=!1;this.moveLeft=!1;this.moveRight=!1;this.mouseDragOn=!1;this.windowHalfX=window.innerWidth/2;this.windowHalfY=window.innerHeight/2;this.onMouseDown=function(c){c.preventDefault();c.stopPropagation();if(this.activeLook)switch(c.button){case 0:this.moveForward=!0;break;case 2:this.moveBackward=!0}this.mouseDragOn=!0};this.onMouseUp=function(c){c.preventDefault();c.stopPropagation();if(this.activeLook)switch(c.button){case 0:this.moveForward=
!1;break;case 2:this.moveBackward=!1}this.mouseDragOn=!1};this.onMouseMove=function(c){this.mouseX=c.clientX-this.windowHalfX;this.mouseY=c.clientY-this.windowHalfY};this.onKeyDown=function(c){switch(c.keyCode){case 38:case 87:this.moveForward=!0;break;case 37:case 65:this.moveLeft=!0;break;case 40:case 83:this.moveBackward=!0;break;case 39:case 68:this.moveRight=!0}};this.onKeyUp=function(c){switch(c.keyCode){case 38:case 87:this.moveForward=!1;break;case 37:case 65:this.moveLeft=!1;break;case 40:case 83:this.moveBackward=
359
!1;break;case 39:case 68:this.moveRight=!1}};this.update=function(){this.autoSpeedFactor=this.heightSpeed?((this.position.y<this.heightMin?this.heightMin:this.position.y>this.heightMax?this.heightMax:this.position.y)-this.heightMin)*this.heightCoef:0;(this.moveForward||this.autoForward)&&this.translateZ(-(this.movementSpeed+this.autoSpeedFactor));this.moveBackward&&this.translateZ(this.movementSpeed);this.moveLeft&&this.translateX(-this.movementSpeed);this.moveRight&&this.translateX(this.movementSpeed);
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var c=this.lookSpeed;this.activeLook||(c=0);this.lon+=this.mouseX*c;this.lookVertical&&(this.lat-=this.mouseY*c);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;c=this.target.position;var f=this.position;c.x=f.x+100*Math.sin(this.phi)*Math.cos(this.theta);c.y=f.y+100*Math.cos(this.phi);c.z=f.z+100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this)};this.domElement.addEventListener("contextmenu",function(c){c.preventDefault()},
!1);this.domElement.addEventListener("mousemove",d(this,this.onMouseMove),!1);this.domElement.addEventListener("mousedown",d(this,this.onMouseDown),!1);this.domElement.addEventListener("mouseup",d(this,this.onMouseUp),!1);this.domElement.addEventListener("keydown",d(this,this.onKeyDown),!1);this.domElement.addEventListener("keyup",d(this,this.onKeyUp),!1)};THREE.QuakeCamera.prototype=new THREE.Camera;THREE.QuakeCamera.prototype.constructor=THREE.QuakeCamera;THREE.QuakeCamera.prototype.supr=THREE.Camera.prototype;
THREE.QuakeCamera.prototype.translate=function(b,d){this.matrix.rotateAxis(d);if(this.noFly)d.y=0;this.position.addSelf(d.multiplyScalar(b));this.target.position.addSelf(d.multiplyScalar(b))};
THREE.PathCamera=function(b){function d(p,o,t,A){var y={name:t,fps:0.6,length:A,hierarchy:[]},B,F=o.getControlPointsArray(),H=o.getLength(),L=F.length,V=0;B=L-1;o={parent:-1,keys:[]};o.keys[0]={time:0,pos:F[0],rot:[0,0,0,1],scl:[1,1,1]};o.keys[B]={time:A,pos:F[B],rot:[0,0,0,1],scl:[1,1,1]};for(B=1;B<L-1;B++){V=A*H.chunks[B]/H.total;o.keys[B]={time:V,pos:F[B]}}y.hierarchy[0]=o;THREE.AnimationHandler.add(y);return new THREE.Animation(p,t,THREE.AnimationHandler.CATMULLROM_FORWARD,!1)}function c(p,o){var t,
A,y=new THREE.Geometry;for(t=0;t<p.points.length*o;t++){A=t/(p.points.length*o);A=p.getPoint(A);y.vertices[t]=new THREE.Vertex(new THREE.Vector3(A.x,A.y,A.z))}return y}function f(p,o){var t=c(o,10),A=c(o,10),y=new THREE.LineBasicMaterial({color:16711680,linewidth:3});lineObj=new THREE.Line(t,y);particleObj=new THREE.ParticleSystem(A,new THREE.ParticleBasicMaterial({color:16755200,size:3}));lineObj.scale.set(1,1,1);p.addChild(lineObj);particleObj.scale.set(1,1,1);p.addChild(particleObj);A=new Sphere(1,
16,8);y=new THREE.MeshBasicMaterial({color:65280});for(i=0;i<o.points.length;i++){t=new THREE.Mesh(A,y);t.position.copy(o.points[i]);t.updateMatrix();p.addChild(t)}}THREE.Camera.call(this,b.fov,b.aspect,b.near,b.far,b.target);this.id="PathCamera"+THREE.PathCameraIdCounter++;this.duration=1E4;this.waypoints=[];this.useConstantSpeed=!0;this.resamplingCoef=50;this.debugPath=new THREE.Object3D;this.debugDummy=new THREE.Object3D;this.animationParent=new THREE.Object3D;this.lookSpeed=0.0050;this.lookVertical=
!0;this.lookHorizontal=!0;this.verticalAngleMap={srcRange:[0,6.28],dstRange:[0,6.28]};this.horizontalAngleMap={srcRange:[0,6.28],dstRange:[0,6.28]};this.domElement=document;if(b){if(b.duration!==undefined)this.duration=b.duration*1E3;if(b.waypoints!==undefined)this.waypoints=b.waypoints;if(b.useConstantSpeed!==undefined)this.useConstantSpeed=b.useConstantSpeed;if(b.resamplingCoef!==undefined)this.resamplingCoef=b.resamplingCoef;if(b.createDebugPath!==undefined)this.createDebugPath=b.createDebugPath;
if(b.createDebugDummy!==undefined)this.createDebugDummy=b.createDebugDummy;if(b.lookSpeed!==undefined)this.lookSpeed=b.lookSpeed;if(b.lookVertical!==undefined)this.lookVertical=b.lookVertical;if(b.lookHorizontal!==undefined)this.lookHorizontal=b.lookHorizontal;if(b.verticalAngleMap!==undefined)this.verticalAngleMap=b.verticalAngleMap;if(b.horizontalAngleMap!==undefined)this.horizontalAngleMap=b.horizontalAngleMap;if(b.domElement!==undefined)this.domElement=b.domElement}this.theta=this.phi=this.lon=
this.lat=this.mouseY=this.mouseX=0;this.windowHalfX=window.innerWidth/2;this.windowHalfY=window.innerHeight/2;var g=Math.PI*2,h=Math.PI/180;this.update=function(p,o,t){var A,y;this.lookHorizontal&&(this.lon+=this.mouseX*this.lookSpeed);this.lookVertical&&(this.lat-=this.mouseY*this.lookSpeed);this.lon=Math.max(0,Math.min(360,this.lon));this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*h;this.theta=this.lon*h;A=this.phi%g;this.phi=A>=0?A:A+g;A=this.verticalAngleMap.srcRange;y=this.verticalAngleMap.dstRange;
this.phi=(this.phi-A[0])*(y[1]-y[0])/(A[1]-A[0])+y[0];A=this.horizontalAngleMap.srcRange;y=this.horizontalAngleMap.dstRange;this.theta=(this.theta-A[0])*(y[1]-y[0])/(A[1]-A[0])+y[0];A=this.target.position;A.x=100*Math.sin(this.phi)*Math.cos(this.theta);A.y=100*Math.cos(this.phi);A.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this,p,o,t)};this.onMouseMove=function(p){this.mouseX=p.clientX-this.windowHalfX;this.mouseY=p.clientY-this.windowHalfY};this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints);
this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){b=new THREE.MeshLambertMaterial({color:30719});var j=new THREE.MeshLambertMaterial({color:65280}),k=new Cube(10,10,20),n=new Cube(2,2,10);this.animationParent=new THREE.Mesh(k,b);b=new THREE.Mesh(n,j);b.position.set(0,10,0);this.animation=d(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this);this.animationParent.addChild(this.target);this.animationParent.addChild(b)}else{this.animation=
d(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this.target);this.animationParent.addChild(this)}this.createDebugPath&&f(this.debugPath,this.spline);this.domElement.addEventListener("mousemove",function(p,o){return function(){o.apply(p,arguments)}}(this,this.onMouseMove),!1)};THREE.PathCamera.prototype=new THREE.Camera;THREE.PathCamera.prototype.constructor=THREE.PathCamera;THREE.PathCamera.prototype.supr=THREE.Camera.prototype;THREE.PathCameraIdCounter=0;
var Cube=function(b,d,c,f,g,h,j,k,n){function p(H,L,V,D,M,O,Q,Ia){var ua,Aa,da=f||1,e=g||1,ga=M/2,Ba=O/2,Ja=o.vertices.length;if(H=="x"&&L=="y"||H=="y"&&L=="x")ua="z";else if(H=="x"&&L=="z"||H=="z"&&L=="x"){ua="y";e=h||1}else if(H=="z"&&L=="y"||H=="y"&&L=="z"){ua="x";da=h||1}var Ka=da+1,wa=e+1;M/=da;var ea=O/e;for(Aa=0;Aa<wa;Aa++)for(O=0;O<Ka;O++){var va=new THREE.Vector3;va[H]=(O*M-ga)*V;va[L]=(Aa*ea-Ba)*D;va[ua]=Q;o.vertices.push(new THREE.Vertex(va))}for(Aa=0;Aa<e;Aa++)for(O=0;O<da;O++){o.faces.push(new THREE.Face4(O+
Ka*Aa+Ja,O+Ka*(Aa+1)+Ja,O+1+Ka*(Aa+1)+Ja,O+1+Ka*Aa+Ja,null,null,Ia));o.faceVertexUvs[0].push([new THREE.UV(O/da,Aa/e),new THREE.UV(O/da,(Aa+1)/e),new THREE.UV((O+1)/da,(Aa+1)/e),new THREE.UV((O+1)/da,Aa/e)])}}THREE.Geometry.call(this);var o=this,t=b/2,A=d/2,y=c/2;k=k?-1:1;if(j!==undefined)if(j instanceof Array)this.materials=j;else{this.materials=[];for(var B=0;B<6;B++)this.materials.push([j])}else this.materials=[];this.sides={px:!0,nx:!0,py:!0,ny:!0,pz:!0,nz:!0};if(n!=undefined)for(var F in n)this.sides[F]!=
undefined&&(this.sides[F]=n[F]);this.sides.px&&p("z","y",1*k,-1,c,d,-t,this.materials[0]);this.sides.nx&&p("z","y",-1*k,-1,c,d,t,this.materials[1]);this.sides.py&&p("x","z",1*k,1,b,c,A,this.materials[2]);this.sides.ny&&p("x","z",1*k,-1,b,c,-A,this.materials[3]);this.sides.pz&&p("x","y",1*k,-1,b,d,y,this.materials[4]);this.sides.nz&&p("x","y",-1*k,-1,b,d,-y,this.materials[5]);(function(){for(var H=[],L=[],V=0,D=o.vertices.length;V<D;V++){for(var M=o.vertices[V],O=!1,Q=0,Ia=H.length;Q<Ia;Q++){var ua=
H[Q];if(M.position.x==ua.position.x&&M.position.y==ua.position.y&&M.position.z==ua.position.z){L[V]=Q;O=!0;break}}if(!O){L[V]=H.length;H.push(new THREE.Vertex(M.position.clone()))}}V=0;for(D=o.faces.length;V<D;V++){M=o.faces[V];M.a=L[M.a];M.b=L[M.b];M.c=L[M.c];M.d=L[M.d]}o.vertices=H})();this.computeCentroids();this.computeFaceNormals()};Cube.prototype=new THREE.Geometry;Cube.prototype.constructor=Cube;
var Cylinder=function(b,d,c,f,g,h){function j(o,t,A){k.vertices.push(new THREE.Vertex(new THREE.Vector3(o,t,A)))}THREE.Geometry.call(this);var k=this,n=Math.PI,p=f/2;for(f=0;f<b;f++)j(Math.sin(2*n*f/b)*d,Math.cos(2*n*f/b)*d,-p);for(f=0;f<b;f++)j(Math.sin(2*n*f/b)*c,Math.cos(2*n*f/b)*c,p);for(f=0;f<b;f++)k.faces.push(new THREE.Face4(f,f+b,b+(f+1)%b,(f+1)%b));if(c>0){j(0,0,-p-(h||0));for(f=b;f<b+b/2;f++)k.faces.push(new THREE.Face4(2*b,(2*f-2*b)%b,(2*f-2*b+1)%b,(2*f-2*b+2)%b))}if(d>0){j(0,0,p+(g||0));
for(f=b+b/2;f<2*b;f++)k.faces.push(new THREE.Face4(2*b+1,(2*f-2*b+2)%b+b,(2*f-2*b+1)%b+b,(2*f-2*b)%b+b))}this.computeCentroids();this.computeFaceNormals()};Cylinder.prototype=new THREE.Geometry;Cylinder.prototype.constructor=Cylinder;
var Icosahedron=function(b){function d(t,A,y){var B=Math.sqrt(t*t+A*A+y*y);return g.vertices.push(new THREE.Vertex(new THREE.Vector3(t/B,A/B,y/B)))-1}function c(t,A,y,B){B.faces.push(new THREE.Face3(t,A,y))}function f(t,A){var y=g.vertices[t].position,B=g.vertices[A].position;return d((y.x+B.x)/2,(y.y+B.y)/2,(y.z+B.z)/2)}var g=this,h=new THREE.Geometry,j;this.subdivisions=b||0;THREE.Geometry.call(this);b=(1+Math.sqrt(5))/2;d(-1,b,0);d(1,b,0);d(-1,-b,0);d(1,-b,0);d(0,-1,b);d(0,1,b);d(0,-1,-b);d(0,
1,-b);d(b,0,-1);d(b,0,1);d(-b,0,-1);d(-b,0,1);c(0,11,5,h);c(0,5,1,h);c(0,1,7,h);c(0,7,10,h);c(0,10,11,h);c(1,5,9,h);c(5,11,4,h);c(11,10,2,h);c(10,7,6,h);c(7,1,8,h);c(3,9,4,h);c(3,4,2,h);c(3,2,6,h);c(3,6,8,h);c(3,8,9,h);c(4,9,5,h);c(2,4,11,h);c(6,2,10,h);c(8,6,7,h);c(9,8,1,h);for(b=0;b<this.subdivisions;b++){j=new THREE.Geometry;for(var k in h.faces){var n=f(h.faces[k].a,h.faces[k].b),p=f(h.faces[k].b,h.faces[k].c),o=f(h.faces[k].c,h.faces[k].a);c(h.faces[k].a,n,o,j);c(h.faces[k].b,p,n,j);c(h.faces[k].c,
o,p,j);c(n,p,o,j)}h.faces=j.faces}g.faces=h.faces;delete h;delete j;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};Icosahedron.prototype=new THREE.Geometry;Icosahedron.prototype.constructor=Icosahedron;
function Lathe(b,d,c){THREE.Geometry.call(this);this.steps=d||12;this.angle=c||2*Math.PI;d=this.angle/this.steps;for(var f=[],g=[],h=[],j=[],k=0;k<b.length;k++){this.vertices.push(new THREE.Vertex(b[k]));f[k]=b[k].clone();g[k]=this.vertices.length-1}for(var n=(new THREE.Matrix4).setRotationZ(d),p=0;p<=this.angle+0.0010;p+=d){for(k=0;k<f.length;k++)if(p<this.angle){f[k]=n.multiplyVector3(f[k].clone());this.vertices.push(new THREE.Vertex(f[k]));h[k]=this.vertices.length-1}else h=j;p==0&&(j=g);for(k=
0;k<g.length-1;k++){this.faces.push(new THREE.Face4(h[k],h[k+1],g[k+1],g[k]));this.faceVertexUvs[0].push([new THREE.UV(p/c,k/b.length),new THREE.UV(p/c,(k+1)/b.length),new THREE.UV((p-d)/c,(k+1)/b.length),new THREE.UV((p-d)/c,k/b.length)])}g=h;h=[]}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()}Lathe.prototype=new THREE.Geometry;Lathe.prototype.constructor=Lathe;
var Plane=function(b,d,c,f){THREE.Geometry.call(this);var g,h=b/2,j=d/2;c=c||1;f=f||1;var k=c+1,n=f+1;b/=c;var p=d/f;for(g=0;g<n;g++)for(d=0;d<k;d++)this.vertices.push(new THREE.Vertex(new THREE.Vector3(d*b-h,-(g*p-j),0)));for(g=0;g<f;g++)for(d=0;d<c;d++){this.faces.push(new THREE.Face4(d+k*g,d+k*(g+1),d+1+k*(g+1),d+1+k*g));this.faceVertexUvs[0].push([new THREE.UV(d/c,g/f),new THREE.UV(d/c,(g+1)/f),new THREE.UV((d+1)/c,(g+1)/f),new THREE.UV((d+1)/c,g/f)])}this.computeCentroids();this.computeFaceNormals()};
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Plane.prototype=new THREE.Geometry;Plane.prototype.constructor=Plane;
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var Sphere=function(b,d,c){THREE.Geometry.call(this);var f,g=Math.PI,h=Math.max(3,d||8),j=Math.max(2,c||6);d=[];for(c=0;c<j+1;c++){f=c/j;var k=b*Math.cos(f*g),n=b*Math.sin(f*g),p=[],o=0;for(f=0;f<h;f++){var t=2*f/h,A=n*Math.sin(t*g);t=n*Math.cos(t*g);(c==0||c==j)&&f>0||(o=this.vertices.push(new THREE.Vertex(new THREE.Vector3(t,k,A)))-1);p.push(o)}d.push(p)}var y,B,F;g=d.length;for(c=0;c<g;c++){h=d[c].length;if(c>0)for(f=0;f<h;f++){p=f==h-1;j=d[c][p?0:f+1];k=d[c][p?h-1:f];n=d[c-1][p?h-1:f];p=d[c-1][p?
0:f+1];A=c/(g-1);y=(c-1)/(g-1);B=(f+1)/h;t=f/h;o=new THREE.UV(1-B,A);A=new THREE.UV(1-t,A);t=new THREE.UV(1-t,y);var H=new THREE.UV(1-B,y);if(c<d.length-1){y=this.vertices[j].position.clone();B=this.vertices[k].position.clone();F=this.vertices[n].position.clone();y.normalize();B.normalize();F.normalize();this.faces.push(new THREE.Face3(j,k,n,[new THREE.Vector3(y.x,y.y,y.z),new THREE.Vector3(B.x,B.y,B.z),new THREE.Vector3(F.x,F.y,F.z)]));this.faceVertexUvs[0].push([o,A,t])}if(c>1){y=this.vertices[j].position.clone();
B=this.vertices[n].position.clone();F=this.vertices[p].position.clone();y.normalize();B.normalize();F.normalize();this.faces.push(new THREE.Face3(j,n,p,[new THREE.Vector3(y.x,y.y,y.z),new THREE.Vector3(B.x,B.y,B.z),new THREE.Vector3(F.x,F.y,F.z)]));this.faceVertexUvs[0].push([o,t,H])}}}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:b}};Sphere.prototype=new THREE.Geometry;Sphere.prototype.constructor=Sphere;
var Torus=function(b,d,c,f){this.radius=b||100;this.tube=d||40;this.segmentsR=c||8;this.segmentsT=f||6;b=[];THREE.Geometry.call(this);for(d=0;d<=this.segmentsR;++d)for(c=0;c<=this.segmentsT;++c){f=c/this.segmentsT*2*Math.PI;var g=d/this.segmentsR*2*Math.PI;this.vertices.push(new THREE.Vertex(new THREE.Vector3((this.radius+this.tube*Math.cos(g))*Math.cos(f),(this.radius+this.tube*Math.cos(g))*Math.sin(f),this.tube*Math.sin(g))));b.push([c/this.segmentsT,1-d/this.segmentsR])}for(d=1;d<=this.segmentsR;++d)for(c=
1;c<=this.segmentsT;++c){f=(this.segmentsT+1)*d+c;g=(this.segmentsT+1)*d+c-1;var h=(this.segmentsT+1)*(d-1)+c-1,j=(this.segmentsT+1)*(d-1)+c;this.faces.push(new THREE.Face4(f,g,h,j));this.faceVertexUvs[0].push([new THREE.UV(b[f][0],b[f][1]),new THREE.UV(b[g][0],b[g][1]),new THREE.UV(b[h][0],b[h][1]),new THREE.UV(b[j][0],b[j][1])])}delete b;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};Torus.prototype=new THREE.Geometry;Torus.prototype.constructor=Torus;
var TorusKnot=function(b,d,c,f,g,h,j){function k(t,A,y,B,F,H){A=y/B*t;y=Math.cos(A);return new THREE.Vector3(F*(2+y)*0.5*Math.cos(t),F*(2+y)*Math.sin(t)*0.5,H*F*Math.sin(A)*0.5)}THREE.Geometry.call(this);this.radius=b||200;this.tube=d||40;this.segmentsR=c||64;this.segmentsT=f||8;this.p=g||2;this.q=h||3;this.heightScale=j||1;this.grid=Array(this.segmentsR);c=new THREE.Vector3;f=new THREE.Vector3;h=new THREE.Vector3;for(b=0;b<this.segmentsR;++b){this.grid[b]=Array(this.segmentsT);for(d=0;d<this.segmentsT;++d){var n=
b/this.segmentsR*2*this.p*Math.PI;j=d/this.segmentsT*2*Math.PI;g=k(n,j,this.q,this.p,this.radius,this.heightScale);n=k(n+0.01,j,this.q,this.p,this.radius,this.heightScale);c.x=n.x-g.x;c.y=n.y-g.y;c.z=n.z-g.z;f.x=n.x+g.x;f.y=n.y+g.y;f.z=n.z+g.z;h.cross(c,f);f.cross(h,c);h.normalize();f.normalize();n=this.tube*Math.cos(j);j=this.tube*Math.sin(j);g.x+=n*f.x+j*h.x;g.y+=n*f.y+j*h.y;g.z+=n*f.z+j*h.z;this.grid[b][d]=this.vertices.push(new THREE.Vertex(new THREE.Vector3(g.x,g.y,g.z)))-1}}for(b=0;b<this.segmentsR;++b)for(d=
0;d<this.segmentsT;++d){h=(b+1)%this.segmentsR;j=(d+1)%this.segmentsT;g=this.grid[b][d];c=this.grid[h][d];f=this.grid[b][j];h=this.grid[h][j];j=new THREE.UV(b/this.segmentsR,d/this.segmentsT);n=new THREE.UV((b+1)/this.segmentsR,d/this.segmentsT);var p=new THREE.UV(b/this.segmentsR,(d+1)/this.segmentsT),o=new THREE.UV((b+1)/this.segmentsR,(d+1)/this.segmentsT);this.faces.push(new THREE.Face3(g,c,f));this.faceVertexUvs[0].push([j,n,p]);this.faces.push(new THREE.Face3(h,f,c));this.faceVertexUvs[0].push([o,
p,n])}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};TorusKnot.prototype=new THREE.Geometry;TorusKnot.prototype.constructor=TorusKnot;THREE.Loader=function(b){this.statusDomElement=(this.showStatus=b)?THREE.Loader.prototype.addStatusElement():null;this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){}};
THREE.Loader.prototype={addStatusElement:function(){var b=document.createElement("div");b.style.position="absolute";b.style.right="0px";b.style.top="0px";b.style.fontSize="0.8em";b.style.textAlign="left";b.style.background="rgba(0,0,0,0.25)";b.style.color="#fff";b.style.width="120px";b.style.padding="0.5em 0.5em 0.5em 0.5em";b.style.zIndex=1E3;b.innerHTML="Loading ...";return b},updateProgress:function(b){var d="Loaded ";d+=b.total?(100*b.loaded/b.total).toFixed(0)+"%":(b.loaded/1E3).toFixed(2)+" KB";
this.statusDomElement.innerHTML=d},extractUrlbase:function(b){b=b.split("/");b.pop();return b.join("/")},init_materials:function(b,d,c){b.materials=[];for(var f=0;f<d.length;++f)b.materials[f]=[THREE.Loader.prototype.createMaterial(d[f],c)]},createMaterial:function(b,d){function c(k){k=Math.log(k)/Math.LN2;return Math.floor(k)==k}function f(k,n){var p=new Image;p.onload=function(){if(!c(this.width)||!c(this.height)){var o=Math.pow(2,Math.round(Math.log(this.width)/Math.LN2)),t=Math.pow(2,Math.round(Math.log(this.height)/
Math.LN2));k.image.width=o;k.image.height=t;k.image.getContext("2d").drawImage(this,0,0,o,t)}else k.image=this;k.needsUpdate=!0};p.src=n}var g,h,j;g="MeshLambertMaterial";h={color:15658734,opacity:1,map:null,lightMap:null,vertexColors:b.vertexColors?THREE.VertexColors:!1,wireframe:b.wireframe};if(b.shading)if(b.shading=="Phong")g="MeshPhongMaterial";else b.shading=="Basic"&&(g="MeshBasicMaterial");if(b.mapDiffuse&&d){j=document.createElement("canvas");h.map=new THREE.Texture(j);h.map.sourceFile=b.mapDiffuse;
f(h.map,d+"/"+b.mapDiffuse)}else if(b.colorDiffuse){j=(b.colorDiffuse[0]*255<<16)+(b.colorDiffuse[1]*255<<8)+b.colorDiffuse[2]*255;h.color=j;h.opacity=b.transparency}else if(b.DbgColor)h.color=b.DbgColor;if(b.mapLightmap&&d){j=document.createElement("canvas");h.lightMap=new THREE.Texture(j);h.lightMap.sourceFile=b.mapLightmap;f(h.lightMap,d+"/"+b.mapLightmap)}return new THREE[g](h)}};THREE.JSONLoader=function(b){THREE.Loader.call(this,b)};THREE.JSONLoader.prototype=new THREE.Loader;
THREE.JSONLoader.prototype.constructor=THREE.JSONLoader;THREE.JSONLoader.prototype.supr=THREE.Loader.prototype;THREE.JSONLoader.prototype.load=function(b){var d=this,c=b.model,f=b.callback,g=b.texture_path?b.texture_path:this.extractUrlbase(c);b=new Worker(c);b.onmessage=function(h){d.createModel(h.data,f,g);d.onLoadComplete()};this.onLoadStart();b.postMessage((new Date).getTime())};
THREE.JSONLoader.prototype.createModel=function(b,d,c){var f=new THREE.Geometry;this.init_materials(f,b.materials,c);(function(){if(b.version===undefined||b.version!=2)console.error("Deprecated file format.");else{var g,h,j,k,n,p,o,t,A,y,B=b.faces;t=b.vertices;var F=b.normals,H=b.colors,L=0;for(g=0;g<b.uvs.length;g++)b.uvs[g].length&&L++;for(g=0;g<L;g++){f.faceUvs[g]=[];f.faceVertexUvs[g]=[]}k=0;for(n=t.length;k<n;){A=new THREE.Vertex;A.position.x=t[k++];A.position.y=t[k++];A.position.z=t[k++];f.vertices.push(A)}k=
0;for(n=B.length;k<n;){p=B[k++];o=p&1;j=p&2;g=p&4;h=p&8;t=p&16;A=p&32;y=p&64;p&=128;if(o){o=new THREE.Face4;o.a=B[k++];o.b=B[k++];o.c=B[k++];o.d=B[k++];nVertices=4}else{o=new THREE.Face3;o.a=B[k++];o.b=B[k++];o.c=B[k++];nVertices=3}if(j){materialIndex=B[k++];o.materials=f.materials[materialIndex]}j=f.faces.length;if(g)for(g=0;g<L;g++){uvLayer=b.uvs[g];uvIndex=B[k++];u=uvLayer[uvIndex*2];v=uvLayer[uvIndex*2+1];f.faceUvs[g][j]=new THREE.UV(u,v)}if(h)for(g=0;g<L;g++){uvLayer=b.uvs[g];uvs=[];for(h=0;h<
nVertices;h++){uvIndex=B[k++];u=uvLayer[uvIndex*2];v=uvLayer[uvIndex*2+1];uvs[h]=new THREE.UV(u,v)}f.faceVertexUvs[g][j]=uvs}if(t){normalIndex=B[k++]*3;normal=new THREE.Vector3;normal.x=F[normalIndex++];normal.y=F[normalIndex++];normal.z=F[normalIndex];o.normal=normal}if(A)for(g=0;g<nVertices;g++){normalIndex=B[k++]*3;normal=new THREE.Vector3;normal.x=F[normalIndex++];normal.y=F[normalIndex++];normal.z=F[normalIndex];o.vertexNormals.push(normal)}if(y){color=new THREE.Color(B[k++]);o.color=color}if(p)for(g=
0;g<nVertices;g++){colorIndex=B[k++];color=new THREE.Color(H[colorIndex]);o.vertexColors.push(color)}f.faces.push(o)}}})();(function(){var g,h,j,k;if(b.skinWeights){g=0;for(h=b.skinWeights.length;g<h;g+=2){j=b.skinWeights[g];k=b.skinWeights[g+1];f.skinWeights.push(new THREE.Vector4(j,k,0,0))}}if(b.skinIndices){g=0;for(h=b.skinIndices.length;g<h;g+=2){j=b.skinIndices[g];k=b.skinIndices[g+1];f.skinIndices.push(new THREE.Vector4(j,k,0,0))}}f.bones=b.bones;f.animation=b.animation})();(function(){if(b.morphTargets!==
undefined){var g,h,j,k;g=0;for(h=b.morphTargets.length;g<h;g++){f.morphTargets[g]={};f.morphTargets[g].name=b.morphTargets[g].name;f.morphTargets[g].vertices=[];dstVertices=f.morphTargets[g].vertices;srcVertices=b.morphTargets[g].vertices;j=0;for(k=srcVertices.length;j<k;j+=3)dstVertices.push(new THREE.Vertex(new THREE.Vector3(srcVertices[j],srcVertices[j+1],srcVertices[j+2])))}}})();f.computeCentroids();f.computeFaceNormals();d(f)};THREE.BinaryLoader=function(b){THREE.Loader.call(this,b)};
404
THREE.BinaryLoader.prototype=new THREE.Loader;THREE.BinaryLoader.prototype.constructor=THREE.BinaryLoader;THREE.BinaryLoader.prototype.supr=THREE.Loader.prototype;
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THREE.BinaryLoader.prototype={load:function(b){var d=b.model,c=b.callback,f=b.texture_path?b.texture_path:THREE.Loader.prototype.extractUrlbase(d),g=b.bin_path?b.bin_path:THREE.Loader.prototype.extractUrlbase(d);b=(new Date).getTime();d=new Worker(d);var h=this.showProgress?THREE.Loader.prototype.updateProgress:null;d.onmessage=function(j){THREE.BinaryLoader.prototype.loadAjaxBuffers(j.data.buffers,j.data.materials,c,g,f,h)};d.onerror=function(j){alert("worker.onerror: "+j.message+"\n"+j.data);j.preventDefault()};
d.postMessage(b)},loadAjaxBuffers:function(b,d,c,f,g,h){var j=new XMLHttpRequest,k=f+"/"+b,n=0;j.onreadystatechange=function(){if(j.readyState==4)j.status==200||j.status==0?THREE.BinaryLoader.prototype.createBinModel(j.responseText,c,g,d):alert("Couldn't load ["+k+"] ["+j.status+"]");else if(j.readyState==3){if(h){n==0&&(n=j.getResponseHeader("Content-Length"));h({total:n,loaded:j.responseText.length})}}else j.readyState==2&&(n=j.getResponseHeader("Content-Length"))};j.open("GET",k,!0);j.overrideMimeType("text/plain; charset=x-user-defined");
j.setRequestHeader("Content-Type","text/plain");j.send(null)},createBinModel:function(b,d,c,f){var g=function(h){function j(N,ca){var sa=o(N,ca),Ea=o(N,ca+1),ia=o(N,ca+2),ma=o(N,ca+3),m=(ma<<1&255|ia>>7)-127;sa|=(ia&127)<<16|Ea<<8;if(sa==0&&m==-127)return 0;return(1-2*(ma>>7))*(1+sa*Math.pow(2,-23))*Math.pow(2,m)}function k(N,ca){var sa=o(N,ca),Ea=o(N,ca+1),ia=o(N,ca+2);return(o(N,ca+3)<<24)+(ia<<16)+(Ea<<8)+sa}function n(N,ca){var sa=o(N,ca);return(o(N,ca+1)<<8)+sa}function p(N,ca){var sa=o(N,ca);
return sa>127?sa-256:sa}function o(N,ca){return N.charCodeAt(ca)&255}function t(N){var ca,sa,Ea;ca=k(b,N);sa=k(b,N+Q);Ea=k(b,N+Ia);N=n(b,N+ua);THREE.BinaryLoader.prototype.f3(L,ca,sa,Ea,N)}function A(N){var ca,sa,Ea,ia,ma,m;ca=k(b,N);sa=k(b,N+Q);Ea=k(b,N+Ia);ia=n(b,N+ua);ma=k(b,N+Aa);m=k(b,N+da);N=k(b,N+e);THREE.BinaryLoader.prototype.f3n(L,M,ca,sa,Ea,ia,ma,m,N)}function y(N){var ca,sa,Ea,ia;ca=k(b,N);sa=k(b,N+ga);Ea=k(b,N+Ba);ia=k(b,N+Ja);N=n(b,N+Ka);THREE.BinaryLoader.prototype.f4(L,ca,sa,Ea,ia,
N)}function B(N){var ca,sa,Ea,ia,ma,m,C,z;ca=k(b,N);sa=k(b,N+ga);Ea=k(b,N+Ba);ia=k(b,N+Ja);ma=n(b,N+Ka);m=k(b,N+wa);C=k(b,N+ea);z=k(b,N+va);N=k(b,N+Ca);THREE.BinaryLoader.prototype.f4n(L,M,ca,sa,Ea,ia,ma,m,C,z,N)}function F(N){var ca,sa;ca=k(b,N);sa=k(b,N+ka);N=k(b,N+aa);THREE.BinaryLoader.prototype.uv3(L.faceVertexUvs[0],O[ca*2],O[ca*2+1],O[sa*2],O[sa*2+1],O[N*2],O[N*2+1])}function H(N){var ca,sa,Ea;ca=k(b,N);sa=k(b,N+ra);Ea=k(b,N+Ga);N=k(b,N+la);THREE.BinaryLoader.prototype.uv4(L.faceVertexUvs[0],
O[ca*2],O[ca*2+1],O[sa*2],O[sa*2+1],O[Ea*2],O[Ea*2+1],O[N*2],O[N*2+1])}var L=this,V=0,D,M=[],O=[],Q,Ia,ua,Aa,da,e,ga,Ba,Ja,Ka,wa,ea,va,Ca,ka,aa,ra,Ga,la,pa,Ha,Ta,ab,Xa,Ua;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(L,f,h);D={signature:b.substr(V,8),header_bytes:o(b,V+8),vertex_coordinate_bytes:o(b,V+9),normal_coordinate_bytes:o(b,V+10),uv_coordinate_bytes:o(b,V+11),vertex_index_bytes:o(b,V+12),normal_index_bytes:o(b,V+13),uv_index_bytes:o(b,V+14),material_index_bytes:o(b,V+15),
nvertices:k(b,V+16),nnormals:k(b,V+16+4),nuvs:k(b,V+16+8),ntri_flat:k(b,V+16+12),ntri_smooth:k(b,V+16+16),ntri_flat_uv:k(b,V+16+20),ntri_smooth_uv:k(b,V+16+24),nquad_flat:k(b,V+16+28),nquad_smooth:k(b,V+16+32),nquad_flat_uv:k(b,V+16+36),nquad_smooth_uv:k(b,V+16+40)};V+=D.header_bytes;Q=D.vertex_index_bytes;Ia=D.vertex_index_bytes*2;ua=D.vertex_index_bytes*3;Aa=D.vertex_index_bytes*3+D.material_index_bytes;da=D.vertex_index_bytes*3+D.material_index_bytes+D.normal_index_bytes;e=D.vertex_index_bytes*
3+D.material_index_bytes+D.normal_index_bytes*2;ga=D.vertex_index_bytes;Ba=D.vertex_index_bytes*2;Ja=D.vertex_index_bytes*3;Ka=D.vertex_index_bytes*4;wa=D.vertex_index_bytes*4+D.material_index_bytes;ea=D.vertex_index_bytes*4+D.material_index_bytes+D.normal_index_bytes;va=D.vertex_index_bytes*4+D.material_index_bytes+D.normal_index_bytes*2;Ca=D.vertex_index_bytes*4+D.material_index_bytes+D.normal_index_bytes*3;ka=D.uv_index_bytes;aa=D.uv_index_bytes*2;ra=D.uv_index_bytes;Ga=D.uv_index_bytes*2;la=D.uv_index_bytes*
3;h=D.vertex_index_bytes*3+D.material_index_bytes;Ua=D.vertex_index_bytes*4+D.material_index_bytes;pa=D.ntri_flat*h;Ha=D.ntri_smooth*(h+D.normal_index_bytes*3);Ta=D.ntri_flat_uv*(h+D.uv_index_bytes*3);ab=D.ntri_smooth_uv*(h+D.normal_index_bytes*3+D.uv_index_bytes*3);Xa=D.nquad_flat*Ua;h=D.nquad_smooth*(Ua+D.normal_index_bytes*4);Ua=D.nquad_flat_uv*(Ua+D.uv_index_bytes*4);V+=function(N){for(var ca,sa,Ea,ia=D.vertex_coordinate_bytes*3,ma=N+D.nvertices*ia;N<ma;N+=ia){ca=j(b,N);sa=j(b,N+D.vertex_coordinate_bytes);
Ea=j(b,N+D.vertex_coordinate_bytes*2);THREE.BinaryLoader.prototype.v(L,ca,sa,Ea)}return D.nvertices*ia}(V);V+=function(N){for(var ca,sa,Ea,ia=D.normal_coordinate_bytes*3,ma=N+D.nnormals*ia;N<ma;N+=ia){ca=p(b,N);sa=p(b,N+D.normal_coordinate_bytes);Ea=p(b,N+D.normal_coordinate_bytes*2);M.push(ca/127,sa/127,Ea/127)}return D.nnormals*ia}(V);V+=function(N){for(var ca,sa,Ea=D.uv_coordinate_bytes*2,ia=N+D.nuvs*Ea;N<ia;N+=Ea){ca=j(b,N);sa=j(b,N+D.uv_coordinate_bytes);O.push(ca,sa)}return D.nuvs*Ea}(V);pa=
V+pa;Ha=pa+Ha;Ta=Ha+Ta;ab=Ta+ab;Xa=ab+Xa;h=Xa+h;Ua=h+Ua;(function(N){var ca,sa=D.vertex_index_bytes*3+D.material_index_bytes,Ea=sa+D.uv_index_bytes*3,ia=N+D.ntri_flat_uv*Ea;for(ca=N;ca<ia;ca+=Ea){t(ca);F(ca+sa)}return ia-N})(Ha);(function(N){var ca,sa=D.vertex_index_bytes*3+D.material_index_bytes+D.normal_index_bytes*3,Ea=sa+D.uv_index_bytes*3,ia=N+D.ntri_smooth_uv*Ea;for(ca=N;ca<ia;ca+=Ea){A(ca);F(ca+sa)}return ia-N})(Ta);(function(N){var ca,sa=D.vertex_index_bytes*4+D.material_index_bytes,Ea=sa+
D.uv_index_bytes*4,ia=N+D.nquad_flat_uv*Ea;for(ca=N;ca<ia;ca+=Ea){y(ca);H(ca+sa)}return ia-N})(h);(function(N){var ca,sa=D.vertex_index_bytes*4+D.material_index_bytes+D.normal_index_bytes*4,Ea=sa+D.uv_index_bytes*4,ia=N+D.nquad_smooth_uv*Ea;for(ca=N;ca<ia;ca+=Ea){B(ca);H(ca+sa)}return ia-N})(Ua);(function(N){var ca,sa=D.vertex_index_bytes*3+D.material_index_bytes,Ea=N+D.ntri_flat*sa;for(ca=N;ca<Ea;ca+=sa)t(ca);return Ea-N})(V);(function(N){var ca,sa=D.vertex_index_bytes*3+D.material_index_bytes+D.normal_index_bytes*
3,Ea=N+D.ntri_smooth*sa;for(ca=N;ca<Ea;ca+=sa)A(ca);return Ea-N})(pa);(function(N){var ca,sa=D.vertex_index_bytes*4+D.material_index_bytes,Ea=N+D.nquad_flat*sa;for(ca=N;ca<Ea;ca+=sa)y(ca);return Ea-N})(ab);(function(N){var ca,sa=D.vertex_index_bytes*4+D.material_index_bytes+D.normal_index_bytes*4,Ea=N+D.nquad_smooth*sa;for(ca=N;ca<Ea;ca+=sa)B(ca);return Ea-N})(Xa);this.computeCentroids();this.computeFaceNormals()};g.prototype=new THREE.Geometry;g.prototype.constructor=g;d(new g(c))},v:function(b,
d,c,f){b.vertices.push(new THREE.Vertex(new THREE.Vector3(d,c,f)))},f3:function(b,d,c,f,g){b.faces.push(new THREE.Face3(d,c,f,null,null,b.materials[g]))},f4:function(b,d,c,f,g,h){b.faces.push(new THREE.Face4(d,c,f,g,null,null,b.materials[h]))},f3n:function(b,d,c,f,g,h,j,k,n){h=b.materials[h];var p=d[k*3],o=d[k*3+1];k=d[k*3+2];var t=d[n*3],A=d[n*3+1];n=d[n*3+2];b.faces.push(new THREE.Face3(c,f,g,[new THREE.Vector3(d[j*3],d[j*3+1],d[j*3+2]),new THREE.Vector3(p,o,k),new THREE.Vector3(t,A,n)],null,h))},
f4n:function(b,d,c,f,g,h,j,k,n,p,o){j=b.materials[j];var t=d[n*3],A=d[n*3+1];n=d[n*3+2];var y=d[p*3],B=d[p*3+1];p=d[p*3+2];var F=d[o*3],H=d[o*3+1];o=d[o*3+2];b.faces.push(new THREE.Face4(c,f,g,h,[new THREE.Vector3(d[k*3],d[k*3+1],d[k*3+2]),new THREE.Vector3(t,A,n),new THREE.Vector3(y,B,p),new THREE.Vector3(F,H,o)],null,j))},uv3:function(b,d,c,f,g,h,j){var k=[];k.push(new THREE.UV(d,c));k.push(new THREE.UV(f,g));k.push(new THREE.UV(h,j));b.push(k)},uv4:function(b,d,c,f,g,h,j,k,n){var p=[];p.push(new THREE.UV(d,
c));p.push(new THREE.UV(f,g));p.push(new THREE.UV(h,j));p.push(new THREE.UV(k,n));b.push(p)}};if(!window.Int32Array){window.Int32Array=Array;window.Float32Array=Array}
THREE.MarchingCubes=function(b,d){THREE.Object3D.call(this);this.materials=d instanceof Array?d:[d];this.init=function(c){this.isolation=80;this.size=c;this.size2=this.size*this.size;this.size3=this.size2*this.size;this.halfsize=this.size/2;this.delta=2/this.size;this.yd=this.size;this.zd=this.size2;this.field=new Float32Array(this.size3);this.normal_cache=new Float32Array(this.size3*3);this.vlist=new Float32Array(36);this.nlist=new Float32Array(36);this.firstDraw=!0;this.maxCount=4096;this.count=
0;this.hasPos=!1;this.hasNormal=!1;this.positionArray=new Float32Array(this.maxCount*3);this.normalArray=new Float32Array(this.maxCount*3)};this.lerp=function(c,f,g){return c+(f-c)*g};this.VIntX=function(c,f,g,h,j,k,n,p,o,t){j=(j-o)/(t-o);o=this.normal_cache;f[h]=k+j*this.delta;f[h+1]=n;f[h+2]=p;g[h]=this.lerp(o[c],o[c+3],j);g[h+1]=this.lerp(o[c+1],o[c+4],j);g[h+2]=this.lerp(o[c+2],o[c+5],j)};this.VIntY=function(c,f,g,h,j,k,n,p,o,t){j=(j-o)/(t-o);o=this.normal_cache;f[h]=k;f[h+1]=n+j*this.delta;f[h+
2]=p;f=c+this.yd*3;g[h]=this.lerp(o[c],o[f],j);g[h+1]=this.lerp(o[c+1],o[f+1],j);g[h+2]=this.lerp(o[c+2],o[f+2],j)};this.VIntZ=function(c,f,g,h,j,k,n,p,o,t){j=(j-o)/(t-o);o=this.normal_cache;f[h]=k;f[h+1]=n;f[h+2]=p+j*this.delta;f=c+this.zd*3;g[h]=this.lerp(o[c],o[f],j);g[h+1]=this.lerp(o[c+1],o[f+1],j);g[h+2]=this.lerp(o[c+2],o[f+2],j)};this.compNorm=function(c){var f=c*3;if(this.normal_cache[f]==0){this.normal_cache[f]=this.field[c-1]-this.field[c+1];this.normal_cache[f+1]=this.field[c-this.yd]-
this.field[c+this.yd];this.normal_cache[f+2]=this.field[c-this.zd]-this.field[c+this.zd]}};this.polygonize=function(c,f,g,h,j,k){var n=h+1,p=h+this.yd,o=h+this.zd,t=n+this.yd,A=n+this.zd,y=h+this.yd+this.zd,B=n+this.yd+this.zd,F=0,H=this.field[h],L=this.field[n],V=this.field[p],D=this.field[t],M=this.field[o],O=this.field[A],Q=this.field[y],Ia=this.field[B];H<j&&(F|=1);L<j&&(F|=2);V<j&&(F|=8);D<j&&(F|=4);M<j&&(F|=16);O<j&&(F|=32);Q<j&&(F|=128);Ia<j&&(F|=64);var ua=THREE.edgeTable[F];if(ua==0)return 0;
var Aa=this.delta,da=c+Aa,e=f+Aa;Aa=g+Aa;if(ua&1){this.compNorm(h);this.compNorm(n);this.VIntX(h*3,this.vlist,this.nlist,0,j,c,f,g,H,L)}if(ua&2){this.compNorm(n);this.compNorm(t);this.VIntY(n*3,this.vlist,this.nlist,3,j,da,f,g,L,D)}if(ua&4){this.compNorm(p);this.compNorm(t);this.VIntX(p*3,this.vlist,this.nlist,6,j,c,e,g,V,D)}if(ua&8){this.compNorm(h);this.compNorm(p);this.VIntY(h*3,this.vlist,this.nlist,9,j,c,f,g,H,V)}if(ua&16){this.compNorm(o);this.compNorm(A);this.VIntX(o*3,this.vlist,this.nlist,
12,j,c,f,Aa,M,O)}if(ua&32){this.compNorm(A);this.compNorm(B);this.VIntY(A*3,this.vlist,this.nlist,15,j,da,f,Aa,O,Ia)}if(ua&64){this.compNorm(y);this.compNorm(B);this.VIntX(y*3,this.vlist,this.nlist,18,j,c,e,Aa,Q,Ia)}if(ua&128){this.compNorm(o);this.compNorm(y);this.VIntY(o*3,this.vlist,this.nlist,21,j,c,f,Aa,M,Q)}if(ua&256){this.compNorm(h);this.compNorm(o);this.VIntZ(h*3,this.vlist,this.nlist,24,j,c,f,g,H,M)}if(ua&512){this.compNorm(n);this.compNorm(A);this.VIntZ(n*3,this.vlist,this.nlist,27,j,da,
f,g,L,O)}if(ua&1024){this.compNorm(t);this.compNorm(B);this.VIntZ(t*3,this.vlist,this.nlist,30,j,da,e,g,D,Ia)}if(ua&2048){this.compNorm(p);this.compNorm(y);this.VIntZ(p*3,this.vlist,this.nlist,33,j,c,e,g,V,Q)}F<<=4;for(j=h=0;THREE.triTable[F+j]!=-1;){c=F+j;f=c+1;g=c+2;this.posnormtriv(this.vlist,this.nlist,3*THREE.triTable[c],3*THREE.triTable[f],3*THREE.triTable[g],k);j+=3;h++}return h};this.posnormtriv=function(c,f,g,h,j,k){var n=this.count*3;this.positionArray[n]=c[g];this.positionArray[n+1]=c[g+
1];this.positionArray[n+2]=c[g+2];this.positionArray[n+3]=c[h];this.positionArray[n+4]=c[h+1];this.positionArray[n+5]=c[h+2];this.positionArray[n+6]=c[j];this.positionArray[n+7]=c[j+1];this.positionArray[n+8]=c[j+2];this.normalArray[n]=f[g];this.normalArray[n+1]=f[g+1];this.normalArray[n+2]=f[g+2];this.normalArray[n+3]=f[h];this.normalArray[n+4]=f[h+1];this.normalArray[n+5]=f[h+2];this.normalArray[n+6]=f[j];this.normalArray[n+7]=f[j+1];this.normalArray[n+8]=f[j+2];this.hasPos=!0;this.hasNormal=!0;
this.count+=3;this.count>=this.maxCount-3&&k(this)};this.begin=function(){this.count=0;this.hasPos=!1;this.hasNormal=!1};this.end=function(c){if(this.count!=0){for(var f=this.count*3;f<this.positionArray.length;f++)this.positionArray[f]=0;c(this)}};this.addBall=function(c,f,g,h,j){var k=this.size*Math.sqrt(h/j),n=g*this.size,p=f*this.size,o=c*this.size,t=Math.floor(n-k);t<1&&(t=1);n=Math.floor(n+k);n>this.size-1&&(n=this.size-1);var A=Math.floor(p-k);A<1&&(A=1);p=Math.floor(p+k);p>this.size-1&&(p=
this.size-1);var y=Math.floor(o-k);y<1&&(y=1);k=Math.floor(o+k);k>this.size-1&&(k=this.size-1);for(var B,F,H,L,V,D;t<n;t++){o=this.size2*t;F=t/this.size-g;V=F*F;for(F=A;F<p;F++){H=o+this.size*F;B=F/this.size-f;D=B*B;for(B=y;B<k;B++){L=B/this.size-c;L=h/(1.0E-6+L*L+D+V)-j;L>0&&(this.field[H+B]+=L)}}}};this.addPlaneX=function(c,f){var g,h,j,k,n,p=this.size,o=this.yd,t=this.zd,A=this.field,y=p*Math.sqrt(c/f);y>p&&(y=p);for(g=0;g<y;g++){h=g/p;h*=h;k=c/(1.0E-4+h)-f;if(k>0)for(h=0;h<p;h++){n=g+h*o;for(j=
0;j<p;j++)A[t*j+n]+=k}}};this.addPlaneY=function(c,f){var g,h,j,k,n,p,o=this.size,t=this.yd,A=this.zd,y=this.field,B=o*Math.sqrt(c/f);B>o&&(B=o);for(h=0;h<B;h++){g=h/o;g*=g;k=c/(1.0E-4+g)-f;if(k>0){n=h*t;for(g=0;g<o;g++){p=n+g;for(j=0;j<o;j++)y[A*j+p]+=k}}}};this.addPlaneZ=function(c,f){var g,h,j,k,n,p;size=this.size;yd=this.yd;zd=this.zd;field=this.field;dist=size*Math.sqrt(c/f);dist>size&&(dist=size);for(j=0;j<dist;j++){g=j/size;g*=g;k=c/(1.0E-4+g)-f;if(k>0){n=zd*j;for(h=0;h<size;h++){p=n+h*yd;
for(g=0;g<size;g++)field[p+g]+=k}}}};this.reset=function(){var c;for(c=0;c<this.size3;c++){this.normal_cache[c*3]=0;this.field[c]=0}};this.render=function(c){this.begin();var f,g,h,j,k,n,p,o,t,A=this.size-2;for(j=1;j<A;j++){t=this.size2*j;p=(j-this.halfsize)/this.halfsize;for(h=1;h<A;h++){o=t+this.size*h;n=(h-this.halfsize)/this.halfsize;for(g=1;g<A;g++){k=(g-this.halfsize)/this.halfsize;f=o+g;this.polygonize(k,n,p,f,this.isolation,c)}}}this.end(c)};this.generateGeometry=function(){var c=0,f=new THREE.Geometry;
this.render(function(g){var h,j,k,n,p,o,t,A;for(h=0;h<g.count;h++){p=h*3;t=p+1;A=p+2;j=g.positionArray[p];k=g.positionArray[t];n=g.positionArray[A];o=new THREE.Vector3(j,k,n);j=g.normalArray[p];k=g.normalArray[t];n=g.normalArray[A];p=new THREE.Vector3(j,k,n);p.normalize();p=new THREE.Vertex(o,p);f.vertices.push(p)}nfaces=g.count/3;for(h=0;h<nfaces;h++){p=(c+h)*3;t=p+1;A=p+2;o=f.vertices[p].normal;j=f.vertices[t].normal;k=f.vertices[A].normal;p=new THREE.Face3(p,t,A,[o,j,k]);f.faces.push(p)}c+=nfaces;
g.count=0});return f};this.init(b)};THREE.MarchingCubes.prototype=new THREE.Object3D;THREE.MarchingCubes.prototype.constructor=THREE.MarchingCubes;
435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458
THREE.edgeTable=new Int32Array([0,265,515,778,1030,1295,1541,1804,2060,2309,2575,2822,3082,3331,3593,3840,400,153,915,666,1430,1183,1941,1692,2460,2197,2975,2710,3482,3219,3993,3728,560,825,51,314,1590,1855,1077,1340,2620,2869,2111,2358,3642,3891,3129,3376,928,681,419,170,1958,1711,1445,1196,2988,2725,2479,2214,4010,3747,3497,3232,1120,1385,1635,1898,102,367,613,876,3180,3429,3695,3942,2154,2403,2665,2912,1520,1273,2035,1786,502,255,1013,764,3580,3317,4095,3830,2554,2291,3065,2800,1616,1881,1107,
1370,598,863,85,348,3676,3925,3167,3414,2650,2899,2137,2384,1984,1737,1475,1226,966,719,453,204,4044,3781,3535,3270,3018,2755,2505,2240,2240,2505,2755,3018,3270,3535,3781,4044,204,453,719,966,1226,1475,1737,1984,2384,2137,2899,2650,3414,3167,3925,3676,348,85,863,598,1370,1107,1881,1616,2800,3065,2291,2554,3830,4095,3317,3580,764,1013,255,502,1786,2035,1273,1520,2912,2665,2403,2154,3942,3695,3429,3180,876,613,367,102,1898,1635,1385,1120,3232,3497,3747,4010,2214,2479,2725,2988,1196,1445,1711,1958,170,
419,681,928,3376,3129,3891,3642,2358,2111,2869,2620,1340,1077,1855,1590,314,51,825,560,3728,3993,3219,3482,2710,2975,2197,2460,1692,1941,1183,1430,666,915,153,400,3840,3593,3331,3082,2822,2575,2309,2060,1804,1541,1295,1030,778,515,265,0]);
THREE.triTable=new Int32Array([-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,8,3,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,1,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,8,3,9,8,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,2,10,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,8,3,1,2,10,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,2,10,0,2,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,8,3,2,10,8,10,9,8,-1,-1,-1,-1,-1,-1,-1,3,11,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,11,2,8,11,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,9,0,2,3,11,-1,-1,-1,-1,-1,
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