three.min.js 400.1 KB
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// three.js - http://github.com/mrdoob/three.js
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'use strict';var THREE={REVISION:"63dev"};self.console=self.console||{info:function(){},log:function(){},debug:function(){},warn:function(){},error:function(){}};String.prototype.trim=String.prototype.trim||function(){return this.replace(/^\s+|\s+$/g,"")};THREE.extend=function(a,b){if(Object.keys)for(var c=Object.keys(b),d=0,e=c.length;d<e;d++){var f=c[d];Object.defineProperty(a,f,Object.getOwnPropertyDescriptor(b,f))}else for(f in c={}.hasOwnProperty,b)c.call(b,f)&&(a[f]=b[f]);return a};
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(function(){for(var a=0,b=["ms","moz","webkit","o"],c=0;c<b.length&&!self.requestAnimationFrame;++c)self.requestAnimationFrame=self[b[c]+"RequestAnimationFrame"],self.cancelAnimationFrame=self[b[c]+"CancelAnimationFrame"]||self[b[c]+"CancelRequestAnimationFrame"];void 0===self.requestAnimationFrame&&void 0!==self.setTimeout&&(self.requestAnimationFrame=function(b){var c=Date.now(),f=Math.max(0,16-(c-a)),h=self.setTimeout(function(){b(c+f)},f);a=c+f;return h});void 0===self.cancelAnimationFrame&&void 0!==
self.clearTimeout&&(self.cancelAnimationFrame=function(a){self.clearTimeout(a)})})();THREE.CullFaceNone=0;THREE.CullFaceBack=1;THREE.CullFaceFront=2;THREE.CullFaceFrontBack=3;THREE.FrontFaceDirectionCW=0;THREE.FrontFaceDirectionCCW=1;THREE.BasicShadowMap=0;THREE.PCFShadowMap=1;THREE.PCFSoftShadowMap=2;THREE.FrontSide=0;THREE.BackSide=1;THREE.DoubleSide=2;THREE.NoShading=0;THREE.FlatShading=1;THREE.SmoothShading=2;THREE.NoColors=0;THREE.FaceColors=1;THREE.VertexColors=2;THREE.NoBlending=0;
THREE.NormalBlending=1;THREE.AdditiveBlending=2;THREE.SubtractiveBlending=3;THREE.MultiplyBlending=4;THREE.CustomBlending=5;THREE.AddEquation=100;THREE.SubtractEquation=101;THREE.ReverseSubtractEquation=102;THREE.ZeroFactor=200;THREE.OneFactor=201;THREE.SrcColorFactor=202;THREE.OneMinusSrcColorFactor=203;THREE.SrcAlphaFactor=204;THREE.OneMinusSrcAlphaFactor=205;THREE.DstAlphaFactor=206;THREE.OneMinusDstAlphaFactor=207;THREE.DstColorFactor=208;THREE.OneMinusDstColorFactor=209;
THREE.SrcAlphaSaturateFactor=210;THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.AddOperation=2;THREE.UVMapping=function(){};THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.RepeatWrapping=1E3;THREE.ClampToEdgeWrapping=1001;THREE.MirroredRepeatWrapping=1002;THREE.NearestFilter=1003;THREE.NearestMipMapNearestFilter=1004;THREE.NearestMipMapLinearFilter=1005;
THREE.LinearFilter=1006;THREE.LinearMipMapNearestFilter=1007;THREE.LinearMipMapLinearFilter=1008;THREE.UnsignedByteType=1009;THREE.ByteType=1010;THREE.ShortType=1011;THREE.UnsignedShortType=1012;THREE.IntType=1013;THREE.UnsignedIntType=1014;THREE.FloatType=1015;THREE.UnsignedShort4444Type=1016;THREE.UnsignedShort5551Type=1017;THREE.UnsignedShort565Type=1018;THREE.AlphaFormat=1019;THREE.RGBFormat=1020;THREE.RGBAFormat=1021;THREE.LuminanceFormat=1022;THREE.LuminanceAlphaFormat=1023;
THREE.RGB_S3TC_DXT1_Format=2001;THREE.RGBA_S3TC_DXT1_Format=2002;THREE.RGBA_S3TC_DXT3_Format=2003;THREE.RGBA_S3TC_DXT5_Format=2004;THREE.Color=function(a){void 0!==a&&this.set(a);return this};
THREE.Color.prototype={constructor:THREE.Color,r:1,g:1,b:1,set:function(a){a instanceof THREE.Color?this.copy(a):"number"===typeof a?this.setHex(a):"string"===typeof a&&this.setStyle(a);return this},setHex:function(a){a=Math.floor(a);this.r=(a>>16&255)/255;this.g=(a>>8&255)/255;this.b=(a&255)/255;return this},setRGB:function(a,b,c){this.r=a;this.g=b;this.b=c;return this},setHSL:function(a,b,c){if(0===b)this.r=this.g=this.b=c;else{var d=function(a,b,c){0>c&&(c+=1);1<c&&(c-=1);return c<1/6?a+6*(b-a)*
c:0.5>c?b:c<2/3?a+6*(b-a)*(2/3-c):a},b=0.5>=c?c*(1+b):c+b-c*b,c=2*c-b;this.r=d(c,b,a+1/3);this.g=d(c,b,a);this.b=d(c,b,a-1/3)}return this},setStyle:function(a){if(/^rgb\((\d+), ?(\d+), ?(\d+)\)$/i.test(a))return a=/^rgb\((\d+), ?(\d+), ?(\d+)\)$/i.exec(a),this.r=Math.min(255,parseInt(a[1],10))/255,this.g=Math.min(255,parseInt(a[2],10))/255,this.b=Math.min(255,parseInt(a[3],10))/255,this;if(/^rgb\((\d+)\%, ?(\d+)\%, ?(\d+)\%\)$/i.test(a))return a=/^rgb\((\d+)\%, ?(\d+)\%, ?(\d+)\%\)$/i.exec(a),this.r=
Math.min(100,parseInt(a[1],10))/100,this.g=Math.min(100,parseInt(a[2],10))/100,this.b=Math.min(100,parseInt(a[3],10))/100,this;if(/^\#([0-9a-f]{6})$/i.test(a))return a=/^\#([0-9a-f]{6})$/i.exec(a),this.setHex(parseInt(a[1],16)),this;if(/^\#([0-9a-f])([0-9a-f])([0-9a-f])$/i.test(a))return a=/^\#([0-9a-f])([0-9a-f])([0-9a-f])$/i.exec(a),this.setHex(parseInt(a[1]+a[1]+a[2]+a[2]+a[3]+a[3],16)),this;if(/^(\w+)$/i.test(a))return this.setHex(THREE.ColorKeywords[a]),this},copy:function(a){this.r=a.r;this.g=
a.g;this.b=a.b;return this},copyGammaToLinear:function(a){this.r=a.r*a.r;this.g=a.g*a.g;this.b=a.b*a.b;return this},copyLinearToGamma:function(a){this.r=Math.sqrt(a.r);this.g=Math.sqrt(a.g);this.b=Math.sqrt(a.b);return this},convertGammaToLinear:function(){var a=this.r,b=this.g,c=this.b;this.r=a*a;this.g=b*b;this.b=c*c;return this},convertLinearToGamma:function(){this.r=Math.sqrt(this.r);this.g=Math.sqrt(this.g);this.b=Math.sqrt(this.b);return this},getHex:function(){return 255*this.r<<16^255*this.g<<
8^255*this.b<<0},getHexString:function(){return("000000"+this.getHex().toString(16)).slice(-6)},getHSL:function(){var a={h:0,s:0,l:0};return function(){var b=this.r,c=this.g,d=this.b,e=Math.max(b,c,d),f=Math.min(b,c,d),h,g=(f+e)/2;if(f===e)f=h=0;else{var i=e-f,f=0.5>=g?i/(e+f):i/(2-e-f);switch(e){case b:h=(c-d)/i+(c<d?6:0);break;case c:h=(d-b)/i+2;break;case d:h=(b-c)/i+4}h/=6}a.h=h;a.s=f;a.l=g;return a}}(),getStyle:function(){return"rgb("+(255*this.r|0)+","+(255*this.g|0)+","+(255*this.b|0)+")"},
offsetHSL:function(a,b,c){var d=this.getHSL();d.h+=a;d.s+=b;d.l+=c;this.setHSL(d.h,d.s,d.l);return this},add:function(a){this.r+=a.r;this.g+=a.g;this.b+=a.b;return this},addColors:function(a,b){this.r=a.r+b.r;this.g=a.g+b.g;this.b=a.b+b.b;return this},addScalar:function(a){this.r+=a;this.g+=a;this.b+=a;return this},multiply:function(a){this.r*=a.r;this.g*=a.g;this.b*=a.b;return this},multiplyScalar:function(a){this.r*=a;this.g*=a;this.b*=a;return this},lerp:function(a,b){this.r+=(a.r-this.r)*b;this.g+=
(a.g-this.g)*b;this.b+=(a.b-this.b)*b;return this},equals:function(a){return a.r===this.r&&a.g===this.g&&a.b===this.b},fromArray:function(a){this.r=a[0];this.g=a[1];this.b=a[2];return this},toArray:function(){return[this.r,this.g,this.b]},clone:function(){return(new THREE.Color).setRGB(this.r,this.g,this.b)}};
THREE.ColorKeywords={aliceblue:15792383,antiquewhite:16444375,aqua:65535,aquamarine:8388564,azure:15794175,beige:16119260,bisque:16770244,black:0,blanchedalmond:16772045,blue:255,blueviolet:9055202,brown:10824234,burlywood:14596231,cadetblue:6266528,chartreuse:8388352,chocolate:13789470,coral:16744272,cornflowerblue:6591981,cornsilk:16775388,crimson:14423100,cyan:65535,darkblue:139,darkcyan:35723,darkgoldenrod:12092939,darkgray:11119017,darkgreen:25600,darkgrey:11119017,darkkhaki:12433259,darkmagenta:9109643,
darkolivegreen:5597999,darkorange:16747520,darkorchid:10040012,darkred:9109504,darksalmon:15308410,darkseagreen:9419919,darkslateblue:4734347,darkslategray:3100495,darkslategrey:3100495,darkturquoise:52945,darkviolet:9699539,deeppink:16716947,deepskyblue:49151,dimgray:6908265,dimgrey:6908265,dodgerblue:2003199,firebrick:11674146,floralwhite:16775920,forestgreen:2263842,fuchsia:16711935,gainsboro:14474460,ghostwhite:16316671,gold:16766720,goldenrod:14329120,gray:8421504,green:32768,greenyellow:11403055,
grey:8421504,honeydew:15794160,hotpink:16738740,indianred:13458524,indigo:4915330,ivory:16777200,khaki:15787660,lavender:15132410,lavenderblush:16773365,lawngreen:8190976,lemonchiffon:16775885,lightblue:11393254,lightcoral:15761536,lightcyan:14745599,lightgoldenrodyellow:16448210,lightgray:13882323,lightgreen:9498256,lightgrey:13882323,lightpink:16758465,lightsalmon:16752762,lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:11584734,lightyellow:16777184,
lime:65280,limegreen:3329330,linen:16445670,magenta:16711935,maroon:8388608,mediumaquamarine:6737322,mediumblue:205,mediumorchid:12211667,mediumpurple:9662683,mediumseagreen:3978097,mediumslateblue:8087790,mediumspringgreen:64154,mediumturquoise:4772300,mediumvioletred:13047173,midnightblue:1644912,mintcream:16121850,mistyrose:16770273,moccasin:16770229,navajowhite:16768685,navy:128,oldlace:16643558,olive:8421376,olivedrab:7048739,orange:16753920,orangered:16729344,orchid:14315734,palegoldenrod:15657130,
palegreen:10025880,paleturquoise:11529966,palevioletred:14381203,papayawhip:16773077,peachpuff:16767673,peru:13468991,pink:16761035,plum:14524637,powderblue:11591910,purple:8388736,red:16711680,rosybrown:12357519,royalblue:4286945,saddlebrown:9127187,salmon:16416882,sandybrown:16032864,seagreen:3050327,seashell:16774638,sienna:10506797,silver:12632256,skyblue:8900331,slateblue:6970061,slategray:7372944,slategrey:7372944,snow:16775930,springgreen:65407,steelblue:4620980,tan:13808780,teal:32896,thistle:14204888,
tomato:16737095,turquoise:4251856,violet:15631086,wheat:16113331,white:16777215,whitesmoke:16119285,yellow:16776960,yellowgreen:10145074};THREE.Quaternion=function(a,b,c,d){this._x=a||0;this._y=b||0;this._z=c||0;this._w=void 0!==d?d:1};
THREE.Quaternion.prototype={constructor:THREE.Quaternion,_x:0,_y:0,_z:0,_w:0,_euler:void 0,_updateEuler:function(){void 0!==this._euler&&this._euler.setFromQuaternion(this,void 0,!1)},get x(){return this._x},set x(a){this._x=a;this._updateEuler()},get y(){return this._y},set y(a){this._y=a;this._updateEuler()},get z(){return this._z},set z(a){this._z=a;this._updateEuler()},get w(){return this._w},set w(a){this._w=a;this._updateEuler()},set:function(a,b,c,d){this._x=a;this._y=b;this._z=c;this._w=d;
this._updateEuler();return this},copy:function(a){this._x=a._x;this._y=a._y;this._z=a._z;this._w=a._w;this._updateEuler();return this},setFromEuler:function(a,b){if(!1===a instanceof THREE.Euler)throw Error("ERROR: Quaternion's .setFromEuler() now expects a Euler rotation rather than a Vector3 and order.  Please update your code.");var c=Math.cos(a._x/2),d=Math.cos(a._y/2),e=Math.cos(a._z/2),f=Math.sin(a._x/2),h=Math.sin(a._y/2),g=Math.sin(a._z/2);"XYZ"===a.order?(this._x=f*d*e+c*h*g,this._y=c*h*
e-f*d*g,this._z=c*d*g+f*h*e,this._w=c*d*e-f*h*g):"YXZ"===a.order?(this._x=f*d*e+c*h*g,this._y=c*h*e-f*d*g,this._z=c*d*g-f*h*e,this._w=c*d*e+f*h*g):"ZXY"===a.order?(this._x=f*d*e-c*h*g,this._y=c*h*e+f*d*g,this._z=c*d*g+f*h*e,this._w=c*d*e-f*h*g):"ZYX"===a.order?(this._x=f*d*e-c*h*g,this._y=c*h*e+f*d*g,this._z=c*d*g-f*h*e,this._w=c*d*e+f*h*g):"YZX"===a.order?(this._x=f*d*e+c*h*g,this._y=c*h*e+f*d*g,this._z=c*d*g-f*h*e,this._w=c*d*e-f*h*g):"XZY"===a.order&&(this._x=f*d*e-c*h*g,this._y=c*h*e-f*d*g,this._z=
c*d*g+f*h*e,this._w=c*d*e+f*h*g);!1!==b&&this._updateEuler();return this},setFromAxisAngle:function(a,b){var c=b/2,d=Math.sin(c);this._x=a.x*d;this._y=a.y*d;this._z=a.z*d;this._w=Math.cos(c);this._updateEuler();return this},setFromRotationMatrix:function(a){var b=a.elements,c=b[0],a=b[4],d=b[8],e=b[1],f=b[5],h=b[9],g=b[2],i=b[6],b=b[10],k=c+f+b;0<k?(c=0.5/Math.sqrt(k+1),this._w=0.25/c,this._x=(i-h)*c,this._y=(d-g)*c,this._z=(e-a)*c):c>f&&c>b?(c=2*Math.sqrt(1+c-f-b),this._w=(i-h)/c,this._x=0.25*c,
this._y=(a+e)/c,this._z=(d+g)/c):f>b?(c=2*Math.sqrt(1+f-c-b),this._w=(d-g)/c,this._x=(a+e)/c,this._y=0.25*c,this._z=(h+i)/c):(c=2*Math.sqrt(1+b-c-f),this._w=(e-a)/c,this._x=(d+g)/c,this._y=(h+i)/c,this._z=0.25*c);this._updateEuler();return this},inverse:function(){this.conjugate().normalize();return this},conjugate:function(){this._x*=-1;this._y*=-1;this._z*=-1;this._updateEuler();return this},lengthSq:function(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w},length:function(){return Math.sqrt(this._x*
this._x+this._y*this._y+this._z*this._z+this._w*this._w)},normalize:function(){var a=this.length();0===a?(this._z=this._y=this._x=0,this._w=1):(a=1/a,this._x*=a,this._y*=a,this._z*=a,this._w*=a);return this},multiply:function(a,b){return void 0!==b?(console.warn("DEPRECATED: Quaternion's .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead."),this.multiplyQuaternions(a,b)):this.multiplyQuaternions(this,a)},multiplyQuaternions:function(a,b){var c=a._x,d=a._y,e=a._z,f=
a._w,h=b._x,g=b._y,i=b._z,k=b._w;this._x=c*k+f*h+d*i-e*g;this._y=d*k+f*g+e*h-c*i;this._z=e*k+f*i+c*g-d*h;this._w=f*k-c*h-d*g-e*i;this._updateEuler();return this},multiplyVector3:function(a){console.warn("DEPRECATED: Quaternion's .multiplyVector3() has been removed. Use is now vector.applyQuaternion( quaternion ) instead.");return a.applyQuaternion(this)},slerp:function(a,b){var c=this._x,d=this._y,e=this._z,f=this._w,h=f*a._w+c*a._x+d*a._y+e*a._z;0>h?(this._w=-a._w,this._x=-a._x,this._y=-a._y,this._z=
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-a._z,h=-h):this.copy(a);if(1<=h)return this._w=f,this._x=c,this._y=d,this._z=e,this;var g=Math.acos(h),i=Math.sqrt(1-h*h);if(0.0010>Math.abs(i))return this._w=0.5*(f+this._w),this._x=0.5*(c+this._x),this._y=0.5*(d+this._y),this._z=0.5*(e+this._z),this;h=Math.sin((1-b)*g)/i;g=Math.sin(b*g)/i;this._w=f*h+this._w*g;this._x=c*h+this._x*g;this._y=d*h+this._y*g;this._z=e*h+this._z*g;this._updateEuler();return this},equals:function(a){return a._x===this._x&&a._y===this._y&&a._z===this._z&&a._w===this._w},
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fromArray:function(a){this._x=a[0];this._y=a[1];this._z=a[2];this._w=a[3];this._updateEuler();return this},toArray:function(){return[this._x,this._y,this._z,this._w]},clone:function(){return new THREE.Quaternion(this._x,this._y,this._z,this._w)}};THREE.Quaternion.slerp=function(a,b,c,d){return c.copy(a).slerp(b,d)};THREE.Vector2=function(a,b){this.x=a||0;this.y=b||0};
THREE.Vector2.prototype={constructor:THREE.Vector2,set:function(a,b){this.x=a;this.y=b;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=a;return this},setComponent:function(a,b){switch(a){case 0:this.x=b;break;case 1:this.y=b;break;default:throw Error("index is out of range: "+a);}},getComponent:function(a){switch(a){case 0:return this.x;case 1:return this.y;default:throw Error("index is out of range: "+a);}},copy:function(a){this.x=a.x;this.y=a.y;return this},add:function(a,
b){if(void 0!==b)return console.warn("DEPRECATED: Vector2's .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(a,b);this.x+=a.x;this.y+=a.y;return this},addVectors:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},addScalar:function(a){this.x+=a;this.y+=a;return this},sub:function(a,b){if(void 0!==b)return console.warn("DEPRECATED: Vector2's .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(a,b);this.x-=a.x;this.y-=
a.y;return this},subVectors:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},divideScalar:function(a){0!==a?(a=1/a,this.x*=a,this.y*=a):this.y=this.x=0;return this},min:function(a){this.x>a.x&&(this.x=a.x);this.y>a.y&&(this.y=a.y);return this},max:function(a){this.x<a.x&&(this.x=a.x);this.y<a.y&&(this.y=a.y);return this},clamp:function(a,b){this.x<a.x?this.x=a.x:this.x>b.x&&(this.x=b.x);this.y<a.y?this.y=a.y:this.y>b.y&&(this.y=b.y);
return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y},lengthSq:function(){return this.x*this.x+this.y*this.y},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y)},normalize:function(){return this.divideScalar(this.length())},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var b=this.x-a.x,a=this.y-a.y;return b*b+a*a},setLength:function(a){var b=this.length();0!==b&&a!==b&&this.multiplyScalar(a/
b);return this},lerp:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;return this},equals:function(a){return a.x===this.x&&a.y===this.y},fromArray:function(a){this.x=a[0];this.y=a[1];return this},toArray:function(){return[this.x,this.y]},clone:function(){return new THREE.Vector2(this.x,this.y)}};THREE.Vector3=function(a,b,c){this.x=a||0;this.y=b||0;this.z=c||0};
THREE.Vector3.prototype={constructor:THREE.Vector3,set:function(a,b,c){this.x=a;this.y=b;this.z=c;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=a;return this},setZ:function(a){this.z=a;return this},setComponent:function(a,b){switch(a){case 0:this.x=b;break;case 1:this.y=b;break;case 2:this.z=b;break;default:throw Error("index is out of range: "+a);}},getComponent:function(a){switch(a){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw Error("index is out of range: "+
a);}},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,b){if(void 0!==b)return console.warn("DEPRECATED: Vector3's .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(a,b);this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},addVectors:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this},sub:function(a,b){if(void 0!==b)return console.warn("DEPRECATED: Vector3's .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),
this.subVectors(a,b);this.x-=a.x;this.y-=a.y;this.z-=a.z;return this},subVectors:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},multiply:function(a,b){if(void 0!==b)return console.warn("DEPRECATED: Vector3's .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead."),this.multiplyVectors(a,b);this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},multiplyVectors:function(a,b){this.x=a.x*
b.x;this.y=a.y*b.y;this.z=a.z*b.z;return this},applyMatrix3:function(a){var b=this.x,c=this.y,d=this.z,a=a.elements;this.x=a[0]*b+a[3]*c+a[6]*d;this.y=a[1]*b+a[4]*c+a[7]*d;this.z=a[2]*b+a[5]*c+a[8]*d;return this},applyMatrix4:function(a){var b=this.x,c=this.y,d=this.z,a=a.elements;this.x=a[0]*b+a[4]*c+a[8]*d+a[12];this.y=a[1]*b+a[5]*c+a[9]*d+a[13];this.z=a[2]*b+a[6]*c+a[10]*d+a[14];return this},applyProjection:function(a){var b=this.x,c=this.y,d=this.z,a=a.elements,e=1/(a[3]*b+a[7]*c+a[11]*d+a[15]);
this.x=(a[0]*b+a[4]*c+a[8]*d+a[12])*e;this.y=(a[1]*b+a[5]*c+a[9]*d+a[13])*e;this.z=(a[2]*b+a[6]*c+a[10]*d+a[14])*e;return this},applyQuaternion:function(a){var b=this.x,c=this.y,d=this.z,e=a.x,f=a.y,h=a.z,a=a.w,g=a*b+f*d-h*c,i=a*c+h*b-e*d,k=a*d+e*c-f*b,b=-e*b-f*c-h*d;this.x=g*a+b*-e+i*-h-k*-f;this.y=i*a+b*-f+k*-e-g*-h;this.z=k*a+b*-h+g*-f-i*-e;return this},transformDirection:function(a){var b=this.x,c=this.y,d=this.z,a=a.elements;this.x=a[0]*b+a[4]*c+a[8]*d;this.y=a[1]*b+a[5]*c+a[9]*d;this.z=a[2]*
b+a[6]*c+a[10]*d;this.normalize();return this},divide:function(a){this.x/=a.x;this.y/=a.y;this.z/=a.z;return this},divideScalar:function(a){0!==a?(a=1/a,this.x*=a,this.y*=a,this.z*=a):this.z=this.y=this.x=0;return this},min:function(a){this.x>a.x&&(this.x=a.x);this.y>a.y&&(this.y=a.y);this.z>a.z&&(this.z=a.z);return this},max:function(a){this.x<a.x&&(this.x=a.x);this.y<a.y&&(this.y=a.y);this.z<a.z&&(this.z=a.z);return this},clamp:function(a,b){this.x<a.x?this.x=a.x:this.x>b.x&&(this.x=b.x);this.y<
a.y?this.y=a.y:this.y>b.y&&(this.y=b.y);this.z<a.z?this.z=a.z:this.z>b.z&&(this.z=b.z);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},lengthManhattan:function(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)},normalize:function(){return this.divideScalar(this.length())},
setLength:function(a){var b=this.length();0!==b&&a!==b&&this.multiplyScalar(a/b);return this},lerp:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;return this},cross:function(a,b){if(void 0!==b)return console.warn("DEPRECATED: Vector3's .cross() now only accepts one argument. Use .crossVectors( a, b ) instead."),this.crossVectors(a,b);var c=this.x,d=this.y,e=this.z;this.x=d*a.z-e*a.y;this.y=e*a.x-c*a.z;this.z=c*a.y-d*a.x;return this},crossVectors:function(a,b){var c=
a.x,d=a.y,e=a.z,f=b.x,h=b.y,g=b.z;this.x=d*g-e*h;this.y=e*f-c*g;this.z=c*h-d*f;return this},angleTo:function(a){a=this.dot(a)/(this.length()*a.length());return Math.acos(THREE.Math.clamp(a,-1,1))},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var b=this.x-a.x,c=this.y-a.y,a=this.z-a.z;return b*b+c*c+a*a},setEulerFromRotationMatrix:function(){console.error("REMOVED: Vector3's setEulerFromRotationMatrix has been removed in favor of Euler.setFromRotationMatrix(), please update your code.")},
setEulerFromQuaternion:function(){console.error("REMOVED: Vector3's setEulerFromQuaternion: has been removed in favor of Euler.setFromQuaternion(), please update your code.")},getPositionFromMatrix:function(a){this.x=a.elements[12];this.y=a.elements[13];this.z=a.elements[14];return this},getScaleFromMatrix:function(a){var b=this.set(a.elements[0],a.elements[1],a.elements[2]).length(),c=this.set(a.elements[4],a.elements[5],a.elements[6]).length(),a=this.set(a.elements[8],a.elements[9],a.elements[10]).length();
this.x=b;this.y=c;this.z=a;return this},getColumnFromMatrix:function(a,b){var c=4*a,d=b.elements;this.x=d[c];this.y=d[c+1];this.z=d[c+2];return this},equals:function(a){return a.x===this.x&&a.y===this.y&&a.z===this.z},fromArray:function(a){this.x=a[0];this.y=a[1];this.z=a[2];return this},toArray:function(){return[this.x,this.y,this.z]},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)}};
THREE.extend(THREE.Vector3.prototype,{applyEuler:function(){var a=new THREE.Quaternion;return function(b){!1===b instanceof THREE.Euler&&console.error("ERROR: Vector3's .applyEuler() now expects a Euler rotation rather than a Vector3 and order.  Please update your code.");this.applyQuaternion(a.setFromEuler(b));return this}}(),applyAxisAngle:function(){var a=new THREE.Quaternion;return function(b,c){this.applyQuaternion(a.setFromAxisAngle(b,c));return this}}(),projectOnVector:function(){var a=new THREE.Vector3;
return function(b){a.copy(b).normalize();b=this.dot(a);return this.copy(a).multiplyScalar(b)}}(),projectOnPlane:function(){var a=new THREE.Vector3;return function(b){a.copy(this).projectOnVector(b);return this.sub(a)}}(),reflect:function(){var a=new THREE.Vector3;return function(b){a.copy(this).projectOnVector(b).multiplyScalar(2);return this.subVectors(a,this)}}()});THREE.Vector4=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=void 0!==d?d:1};
THREE.Vector4.prototype={constructor:THREE.Vector4,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=a;return this},setZ:function(a){this.z=a;return this},setW:function(a){this.w=a;return this},setComponent:function(a,b){switch(a){case 0:this.x=b;break;case 1:this.y=b;break;case 2:this.z=b;break;case 3:this.w=b;break;default:throw Error("index is out of range: "+a);}},getComponent:function(a){switch(a){case 0:return this.x;
case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw Error("index is out of range: "+a);}},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=void 0!==a.w?a.w:1;return this},add:function(a,b){if(void 0!==b)return console.warn("DEPRECATED: Vector4's .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(a,b);this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;this.w+=a;return this},
addVectors:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},sub:function(a,b){if(void 0!==b)return console.warn("DEPRECATED: Vector4's .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(a,b);this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;return this},subVectors:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},
applyMatrix4:function(a){var b=this.x,c=this.y,d=this.z,e=this.w,a=a.elements;this.x=a[0]*b+a[4]*c+a[8]*d+a[12]*e;this.y=a[1]*b+a[5]*c+a[9]*d+a[13]*e;this.z=a[2]*b+a[6]*c+a[10]*d+a[14]*e;this.w=a[3]*b+a[7]*c+a[11]*d+a[15]*e;return this},divideScalar:function(a){0!==a?(a=1/a,this.x*=a,this.y*=a,this.z*=a,this.w*=a):(this.z=this.y=this.x=0,this.w=1);return this},setAxisAngleFromQuaternion:function(a){this.w=2*Math.acos(a.w);var b=Math.sqrt(1-a.w*a.w);1E-4>b?(this.x=1,this.z=this.y=0):(this.x=a.x/b,
this.y=a.y/b,this.z=a.z/b);return this},setAxisAngleFromRotationMatrix:function(a){var b,c,d,a=a.elements,e=a[0];d=a[4];var f=a[8],h=a[1],g=a[5],i=a[9];c=a[2];b=a[6];var k=a[10];if(0.01>Math.abs(d-h)&&0.01>Math.abs(f-c)&&0.01>Math.abs(i-b)){if(0.1>Math.abs(d+h)&&0.1>Math.abs(f+c)&&0.1>Math.abs(i+b)&&0.1>Math.abs(e+g+k-3))return this.set(1,0,0,0),this;a=Math.PI;e=(e+1)/2;g=(g+1)/2;k=(k+1)/2;d=(d+h)/4;f=(f+c)/4;i=(i+b)/4;e>g&&e>k?0.01>e?(b=0,d=c=0.707106781):(b=Math.sqrt(e),c=d/b,d=f/b):g>k?0.01>g?
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(b=0.707106781,c=0,d=0.707106781):(c=Math.sqrt(g),b=d/c,d=i/c):0.01>k?(c=b=0.707106781,d=0):(d=Math.sqrt(k),b=f/d,c=i/d);this.set(b,c,d,a);return this}a=Math.sqrt((b-i)*(b-i)+(f-c)*(f-c)+(h-d)*(h-d));0.0010>Math.abs(a)&&(a=1);this.x=(b-i)/a;this.y=(f-c)/a;this.z=(h-d)/a;this.w=Math.acos((e+g+k-1)/2);return this},min:function(a){this.x>a.x&&(this.x=a.x);this.y>a.y&&(this.y=a.y);this.z>a.z&&(this.z=a.z);this.w>a.w&&(this.w=a.w);return this},max:function(a){this.x<a.x&&(this.x=a.x);this.y<a.y&&(this.y=
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a.y);this.z<a.z&&(this.z=a.z);this.w<a.w&&(this.w=a.w);return this},clamp:function(a,b){this.x<a.x?this.x=a.x:this.x>b.x&&(this.x=b.x);this.y<a.y?this.y=a.y:this.y>b.y&&(this.y=b.y);this.z<a.z?this.z=a.z:this.z>b.z&&(this.z=b.z);this.w<a.w?this.w=a.w:this.w>b.w&&(this.w=b.w);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z+this.w*a.w},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w},length:function(){return Math.sqrt(this.x*
this.x+this.y*this.y+this.z*this.z+this.w*this.w)},lengthManhattan:function(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)},normalize:function(){return this.divideScalar(this.length())},setLength:function(a){var b=this.length();0!==b&&a!==b&&this.multiplyScalar(a/b);return this},lerp:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b;return this},equals:function(a){return a.x===this.x&&a.y===this.y&&a.z===this.z&&
a.w===this.w},fromArray:function(a){this.x=a[0];this.y=a[1];this.z=a[2];this.w=a[3];return this},toArray:function(){return[this.x,this.y,this.z,this.w]},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)}};THREE.Euler=function(a,b,c,d){this._x=a||0;this._y=b||0;this._z=c||0;this._order=d||THREE.Euler.DefaultOrder};THREE.Euler.RotationOrders="XYZ YZX ZXY XZY YXZ ZYX".split(" ");THREE.Euler.DefaultOrder="XYZ";
THREE.Euler.prototype={constructor:THREE.Euler,_x:0,_y:0,_z:0,_order:THREE.Euler.DefaultOrder,_quaternion:void 0,_updateQuaternion:function(){void 0!==this._quaternion&&this._quaternion.setFromEuler(this,!1)},get x(){return this._x},set x(a){this._x=a;this._updateQuaternion()},get y(){return this._y},set y(a){this._y=a;this._updateQuaternion()},get z(){return this._z},set z(a){this._z=a;this._updateQuaternion()},get order(){return this._order},set order(a){this._order=a;this._updateQuaternion()},
set:function(a,b,c,d){this._x=a;this._y=b;this._z=c;this._order=d||this._order;this._updateQuaternion();return this},copy:function(a){this._x=a._x;this._y=a._y;this._z=a._z;this._order=a._order;this._updateQuaternion();return this},setFromRotationMatrix:function(a,b){function c(a){return Math.min(Math.max(a,-1),1)}var d=a.elements,e=d[0],f=d[4],h=d[8],g=d[1],i=d[5],k=d[9],m=d[2],l=d[6],d=d[10],b=b||this._order;"XYZ"===b?(this._y=Math.asin(c(h)),0.99999>Math.abs(h)?(this._x=Math.atan2(-k,d),this._z=
Math.atan2(-f,e)):(this._x=Math.atan2(l,i),this._z=0)):"YXZ"===b?(this._x=Math.asin(-c(k)),0.99999>Math.abs(k)?(this._y=Math.atan2(h,d),this._z=Math.atan2(g,i)):(this._y=Math.atan2(-m,e),this._z=0)):"ZXY"===b?(this._x=Math.asin(c(l)),0.99999>Math.abs(l)?(this._y=Math.atan2(-m,d),this._z=Math.atan2(-f,i)):(this._y=0,this._z=Math.atan2(g,e))):"ZYX"===b?(this._y=Math.asin(-c(m)),0.99999>Math.abs(m)?(this._x=Math.atan2(l,d),this._z=Math.atan2(g,e)):(this._x=0,this._z=Math.atan2(-f,i))):"YZX"===b?(this._z=
Math.asin(c(g)),0.99999>Math.abs(g)?(this._x=Math.atan2(-k,i),this._y=Math.atan2(-m,e)):(this._x=0,this._y=Math.atan2(h,d))):"XZY"===b?(this._z=Math.asin(-c(f)),0.99999>Math.abs(f)?(this._x=Math.atan2(l,i),this._y=Math.atan2(h,e)):(this._x=Math.atan2(-k,d),this._y=0)):console.warn("WARNING: Euler.setFromRotationMatrix() given unsupported order: "+b);this._order=b;this._updateQuaternion();return this},setFromQuaternion:function(a,b,c){function d(a){return Math.min(Math.max(a,-1),1)}var e=a.x*a.x,f=
a.y*a.y,h=a.z*a.z,g=a.w*a.w,b=b||this._order;"XYZ"===b?(this._x=Math.atan2(2*(a.x*a.w-a.y*a.z),g-e-f+h),this._y=Math.asin(d(2*(a.x*a.z+a.y*a.w))),this._z=Math.atan2(2*(a.z*a.w-a.x*a.y),g+e-f-h)):"YXZ"===b?(this._x=Math.asin(d(2*(a.x*a.w-a.y*a.z))),this._y=Math.atan2(2*(a.x*a.z+a.y*a.w),g-e-f+h),this._z=Math.atan2(2*(a.x*a.y+a.z*a.w),g-e+f-h)):"ZXY"===b?(this._x=Math.asin(d(2*(a.x*a.w+a.y*a.z))),this._y=Math.atan2(2*(a.y*a.w-a.z*a.x),g-e-f+h),this._z=Math.atan2(2*(a.z*a.w-a.x*a.y),g-e+f-h)):"ZYX"===
b?(this._x=Math.atan2(2*(a.x*a.w+a.z*a.y),g-e-f+h),this._y=Math.asin(d(2*(a.y*a.w-a.x*a.z))),this._z=Math.atan2(2*(a.x*a.y+a.z*a.w),g+e-f-h)):"YZX"===b?(this._x=Math.atan2(2*(a.x*a.w-a.z*a.y),g-e+f-h),this._y=Math.atan2(2*(a.y*a.w-a.x*a.z),g+e-f-h),this._z=Math.asin(d(2*(a.x*a.y+a.z*a.w)))):"XZY"===b?(this._x=Math.atan2(2*(a.x*a.w+a.y*a.z),g-e+f-h),this._y=Math.atan2(2*(a.x*a.z+a.y*a.w),g+e-f-h),this._z=Math.asin(d(2*(a.z*a.w-a.x*a.y)))):console.warn("WARNING: Euler.setFromQuaternion() given unsupported order: "+
b);this._order=b;!1!==c&&this._updateQuaternion();return this},reorder:function(){var a=new THREE.Quaternion;return function(b){a.setFromEuler(this);this.setFromQuaternion(a,b)}}(),fromArray:function(a){this._x=a[0];this._y=a[1];this._z=a[2];void 0!==a[3]&&(this._order=a[3]);this._updateQuaternion();return this},toArray:function(){return[this._x,this._y,this._z,this._order]},equals:function(a){return a._x===this._x&&a._y===this._y&&a._z===this._z&&a._order===this._order},clone:function(){return new THREE.Euler(this._x,
this._y,this._z,this._order)}};THREE.Line3=function(a,b){this.start=void 0!==a?a:new THREE.Vector3;this.end=void 0!==b?b:new THREE.Vector3};
THREE.Line3.prototype={constructor:THREE.Line3,set:function(a,b){this.start.copy(a);this.end.copy(b);return this},copy:function(a){this.start.copy(a.start);this.end.copy(a.end);return this},center:function(a){return(a||new THREE.Vector3).addVectors(this.start,this.end).multiplyScalar(0.5)},delta:function(a){return(a||new THREE.Vector3).subVectors(this.end,this.start)},distanceSq:function(){return this.start.distanceToSquared(this.end)},distance:function(){return this.start.distanceTo(this.end)},at:function(a,
b){var c=b||new THREE.Vector3;return this.delta(c).multiplyScalar(a).add(this.start)},closestPointToPointParameter:function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(c,d){a.subVectors(c,this.start);b.subVectors(this.end,this.start);var e=b.dot(b),e=b.dot(a)/e;d&&(e=THREE.Math.clamp(e,0,1));return e}}(),closestPointToPoint:function(a,b,c){a=this.closestPointToPointParameter(a,b);c=c||new THREE.Vector3;return this.delta(c).multiplyScalar(a).add(this.start)},applyMatrix4:function(a){this.start.applyMatrix4(a);
this.end.applyMatrix4(a);return this},equals:function(a){return a.start.equals(this.start)&&a.end.equals(this.end)},clone:function(){return(new THREE.Line3).copy(this)}};THREE.Box2=function(a,b){this.min=void 0!==a?a:new THREE.Vector2(Infinity,Infinity);this.max=void 0!==b?b:new THREE.Vector2(-Infinity,-Infinity)};
THREE.Box2.prototype={constructor:THREE.Box2,set:function(a,b){this.min.copy(a);this.max.copy(b);return this},setFromPoints:function(a){if(0<a.length){var b=a[0];this.min.copy(b);this.max.copy(b);for(var c=1,d=a.length;c<d;c++)b=a[c],b.x<this.min.x?this.min.x=b.x:b.x>this.max.x&&(this.max.x=b.x),b.y<this.min.y?this.min.y=b.y:b.y>this.max.y&&(this.max.y=b.y)}else this.makeEmpty();return this},setFromCenterAndSize:function(){var a=new THREE.Vector2;return function(b,c){var d=a.copy(c).multiplyScalar(0.5);
this.min.copy(b).sub(d);this.max.copy(b).add(d);return this}}(),copy:function(a){this.min.copy(a.min);this.max.copy(a.max);return this},makeEmpty:function(){this.min.x=this.min.y=Infinity;this.max.x=this.max.y=-Infinity;return this},empty:function(){return this.max.x<this.min.x||this.max.y<this.min.y},center:function(a){return(a||new THREE.Vector2).addVectors(this.min,this.max).multiplyScalar(0.5)},size:function(a){return(a||new THREE.Vector2).subVectors(this.max,this.min)},expandByPoint:function(a){this.min.min(a);
this.max.max(a);return this},expandByVector:function(a){this.min.sub(a);this.max.add(a);return this},expandByScalar:function(a){this.min.addScalar(-a);this.max.addScalar(a);return this},containsPoint:function(a){return a.x<this.min.x||a.x>this.max.x||a.y<this.min.y||a.y>this.max.y?!1:!0},containsBox:function(a){return this.min.x<=a.min.x&&a.max.x<=this.max.x&&this.min.y<=a.min.y&&a.max.y<=this.max.y?!0:!1},getParameter:function(a){return new THREE.Vector2((a.x-this.min.x)/(this.max.x-this.min.x),
(a.y-this.min.y)/(this.max.y-this.min.y))},isIntersectionBox:function(a){return a.max.x<this.min.x||a.min.x>this.max.x||a.max.y<this.min.y||a.min.y>this.max.y?!1:!0},clampPoint:function(a,b){return(b||new THREE.Vector2).copy(a).clamp(this.min,this.max)},distanceToPoint:function(){var a=new THREE.Vector2;return function(b){return a.copy(b).clamp(this.min,this.max).sub(b).length()}}(),intersect:function(a){this.min.max(a.min);this.max.min(a.max);return this},union:function(a){this.min.min(a.min);this.max.max(a.max);
return this},translate:function(a){this.min.add(a);this.max.add(a);return this},equals:function(a){return a.min.equals(this.min)&&a.max.equals(this.max)},clone:function(){return(new THREE.Box2).copy(this)}};THREE.Box3=function(a,b){this.min=void 0!==a?a:new THREE.Vector3(Infinity,Infinity,Infinity);this.max=void 0!==b?b:new THREE.Vector3(-Infinity,-Infinity,-Infinity)};
THREE.Box3.prototype={constructor:THREE.Box3,set:function(a,b){this.min.copy(a);this.max.copy(b);return this},addPoint:function(a){a.x<this.min.x?this.min.x=a.x:a.x>this.max.x&&(this.max.x=a.x);a.y<this.min.y?this.min.y=a.y:a.y>this.max.y&&(this.max.y=a.y);a.z<this.min.z?this.min.z=a.z:a.z>this.max.z&&(this.max.z=a.z)},setFromPoints:function(a){if(0<a.length){var b=a[0];this.min.copy(b);this.max.copy(b);for(var b=1,c=a.length;b<c;b++)this.addPoint(a[b])}else this.makeEmpty();return this},setFromCenterAndSize:function(){var a=
new THREE.Vector3;return function(b,c){var d=a.copy(c).multiplyScalar(0.5);this.min.copy(b).sub(d);this.max.copy(b).add(d);return this}}(),setFromObject:function(){var a=new THREE.Vector3;return function(b){var c=this;b.updateMatrixWorld(!0);this.makeEmpty();b.traverse(function(b){if(void 0!==b.geometry&&void 0!==b.geometry.vertices)for(var e=b.geometry.vertices,f=0,h=e.length;f<h;f++)a.copy(e[f]),a.applyMatrix4(b.matrixWorld),c.expandByPoint(a)});return this}}(),copy:function(a){this.min.copy(a.min);
this.max.copy(a.max);return this},makeEmpty:function(){this.min.x=this.min.y=this.min.z=Infinity;this.max.x=this.max.y=this.max.z=-Infinity;return this},empty:function(){return this.max.x<this.min.x||this.max.y<this.min.y||this.max.z<this.min.z},center:function(a){return(a||new THREE.Vector3).addVectors(this.min,this.max).multiplyScalar(0.5)},size:function(a){return(a||new THREE.Vector3).subVectors(this.max,this.min)},expandByPoint:function(a){this.min.min(a);this.max.max(a);return this},expandByVector:function(a){this.min.sub(a);
this.max.add(a);return this},expandByScalar:function(a){this.min.addScalar(-a);this.max.addScalar(a);return this},containsPoint:function(a){return a.x<this.min.x||a.x>this.max.x||a.y<this.min.y||a.y>this.max.y||a.z<this.min.z||a.z>this.max.z?!1:!0},containsBox:function(a){return this.min.x<=a.min.x&&a.max.x<=this.max.x&&this.min.y<=a.min.y&&a.max.y<=this.max.y&&this.min.z<=a.min.z&&a.max.z<=this.max.z?!0:!1},getParameter:function(a){return new THREE.Vector3((a.x-this.min.x)/(this.max.x-this.min.x),
(a.y-this.min.y)/(this.max.y-this.min.y),(a.z-this.min.z)/(this.max.z-this.min.z))},isIntersectionBox:function(a){return a.max.x<this.min.x||a.min.x>this.max.x||a.max.y<this.min.y||a.min.y>this.max.y||a.max.z<this.min.z||a.min.z>this.max.z?!1:!0},clampPoint:function(a,b){return(b||new THREE.Vector3).copy(a).clamp(this.min,this.max)},distanceToPoint:function(){var a=new THREE.Vector3;return function(b){return a.copy(b).clamp(this.min,this.max).sub(b).length()}}(),getBoundingSphere:function(){var a=
new THREE.Vector3;return function(b){b=b||new THREE.Sphere;b.center=this.center();b.radius=0.5*this.size(a).length();return b}}(),intersect:function(a){this.min.max(a.min);this.max.min(a.max);return this},union:function(a){this.min.min(a.min);this.max.max(a.max);return this},applyMatrix4:function(){var a=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];return function(b){a[0].set(this.min.x,this.min.y,
this.min.z).applyMatrix4(b);a[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(b);a[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(b);a[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(b);a[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(b);a[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(b);a[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(b);a[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(b);this.makeEmpty();this.setFromPoints(a);return this}}(),translate:function(a){this.min.add(a);
this.max.add(a);return this},equals:function(a){return a.min.equals(this.min)&&a.max.equals(this.max)},clone:function(){return(new THREE.Box3).copy(this)}};THREE.Matrix3=function(a,b,c,d,e,f,h,g,i){this.elements=new Float32Array(9);this.set(void 0!==a?a:1,b||0,c||0,d||0,void 0!==e?e:1,f||0,h||0,g||0,void 0!==i?i:1)};
THREE.Matrix3.prototype={constructor:THREE.Matrix3,set:function(a,b,c,d,e,f,h,g,i){var k=this.elements;k[0]=a;k[3]=b;k[6]=c;k[1]=d;k[4]=e;k[7]=f;k[2]=h;k[5]=g;k[8]=i;return this},identity:function(){this.set(1,0,0,0,1,0,0,0,1);return this},copy:function(a){a=a.elements;this.set(a[0],a[3],a[6],a[1],a[4],a[7],a[2],a[5],a[8]);return this},multiplyVector3:function(a){console.warn("DEPRECATED: Matrix3's .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead.");return a.applyMatrix3(this)},
multiplyVector3Array:function(){var a=new THREE.Vector3;return function(b){for(var c=0,d=b.length;c<d;c+=3)a.x=b[c],a.y=b[c+1],a.z=b[c+2],a.applyMatrix3(this),b[c]=a.x,b[c+1]=a.y,b[c+2]=a.z;return b}}(),multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[3]*=a;b[6]*=a;b[1]*=a;b[4]*=a;b[7]*=a;b[2]*=a;b[5]*=a;b[8]*=a;return this},determinant:function(){var a=this.elements,b=a[0],c=a[1],d=a[2],e=a[3],f=a[4],h=a[5],g=a[6],i=a[7],a=a[8];return b*f*a-b*h*i-c*e*a+c*h*g+d*e*i-d*f*g},getInverse:function(a,
b){var c=a.elements,d=this.elements;d[0]=c[10]*c[5]-c[6]*c[9];d[1]=-c[10]*c[1]+c[2]*c[9];d[2]=c[6]*c[1]-c[2]*c[5];d[3]=-c[10]*c[4]+c[6]*c[8];d[4]=c[10]*c[0]-c[2]*c[8];d[5]=-c[6]*c[0]+c[2]*c[4];d[6]=c[9]*c[4]-c[5]*c[8];d[7]=-c[9]*c[0]+c[1]*c[8];d[8]=c[5]*c[0]-c[1]*c[4];c=c[0]*d[0]+c[1]*d[3]+c[2]*d[6];if(0===c){if(b)throw Error("Matrix3.getInverse(): can't invert matrix, determinant is 0");console.warn("Matrix3.getInverse(): can't invert matrix, determinant is 0");this.identity();return this}this.multiplyScalar(1/
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c);return this},transpose:function(){var a,b=this.elements;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},getNormalMatrix:function(a){this.getInverse(a).transpose();return this},transposeIntoArray:function(a){var b=this.elements;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this},clone:function(){var a=this.elements;return new THREE.Matrix3(a[0],a[3],a[6],a[1],a[4],a[7],a[2],a[5],a[8])}};THREE.Matrix4=function(a,b,c,d,e,f,h,g,i,k,m,l,n,s,r,q){var p=this.elements=new Float32Array(16);p[0]=void 0!==a?a:1;p[4]=b||0;p[8]=c||0;p[12]=d||0;p[1]=e||0;p[5]=void 0!==f?f:1;p[9]=h||0;p[13]=g||0;p[2]=i||0;p[6]=k||0;p[10]=void 0!==m?m:1;p[14]=l||0;p[3]=n||0;p[7]=s||0;p[11]=r||0;p[15]=void 0!==q?q:1};
THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,e,f,h,g,i,k,m,l,n,s,r,q){var p=this.elements;p[0]=a;p[4]=b;p[8]=c;p[12]=d;p[1]=e;p[5]=f;p[9]=h;p[13]=g;p[2]=i;p[6]=k;p[10]=m;p[14]=l;p[3]=n;p[7]=s;p[11]=r;p[15]=q;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.elements.set(a.elements);return this},extractPosition:function(a){console.warn("DEPRECATED: Matrix4's .extractPosition() has been renamed to .copyPosition().");
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return this.copyPosition(a)},copyPosition:function(a){var b=this.elements,a=a.elements;b[12]=a[12];b[13]=a[13];b[14]=a[14];return this},extractRotation:function(){var a=new THREE.Vector3;return function(b){var c=this.elements,b=b.elements,d=1/a.set(b[0],b[1],b[2]).length(),e=1/a.set(b[4],b[5],b[6]).length(),f=1/a.set(b[8],b[9],b[10]).length();c[0]=b[0]*d;c[1]=b[1]*d;c[2]=b[2]*d;c[4]=b[4]*e;c[5]=b[5]*e;c[6]=b[6]*e;c[8]=b[8]*f;c[9]=b[9]*f;c[10]=b[10]*f;return this}}(),makeRotationFromEuler:function(a){!1===
a instanceof THREE.Euler&&console.error("ERROR: Matrix's .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.  Please update your code.");var b=this.elements,c=a.x,d=a.y,e=a.z,f=Math.cos(c),c=Math.sin(c),h=Math.cos(d),d=Math.sin(d),g=Math.cos(e),e=Math.sin(e);if("XYZ"===a.order){var a=f*g,i=f*e,k=c*g,m=c*e;b[0]=h*g;b[4]=-h*e;b[8]=d;b[1]=i+k*d;b[5]=a-m*d;b[9]=-c*h;b[2]=m-a*d;b[6]=k+i*d;b[10]=f*h}else"YXZ"===a.order?(a=h*g,i=h*e,k=d*g,m=d*e,b[0]=a+m*c,b[4]=k*c-i,b[8]=
f*d,b[1]=f*e,b[5]=f*g,b[9]=-c,b[2]=i*c-k,b[6]=m+a*c,b[10]=f*h):"ZXY"===a.order?(a=h*g,i=h*e,k=d*g,m=d*e,b[0]=a-m*c,b[4]=-f*e,b[8]=k+i*c,b[1]=i+k*c,b[5]=f*g,b[9]=m-a*c,b[2]=-f*d,b[6]=c,b[10]=f*h):"ZYX"===a.order?(a=f*g,i=f*e,k=c*g,m=c*e,b[0]=h*g,b[4]=k*d-i,b[8]=a*d+m,b[1]=h*e,b[5]=m*d+a,b[9]=i*d-k,b[2]=-d,b[6]=c*h,b[10]=f*h):"YZX"===a.order?(a=f*h,i=f*d,k=c*h,m=c*d,b[0]=h*g,b[4]=m-a*e,b[8]=k*e+i,b[1]=e,b[5]=f*g,b[9]=-c*g,b[2]=-d*g,b[6]=i*e+k,b[10]=a-m*e):"XZY"===a.order&&(a=f*h,i=f*d,k=c*h,m=c*d,b[0]=
h*g,b[4]=-e,b[8]=d*g,b[1]=a*e+m,b[5]=f*g,b[9]=i*e-k,b[2]=k*e-i,b[6]=c*g,b[10]=m*e+a);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},setRotationFromQuaternion:function(a){console.warn("DEPRECATED: Matrix4's .setRotationFromQuaternion() has been deprecated in favor of makeRotationFromQuaternion.  Please update your code.");return this.makeRotationFromQuaternion(a)},makeRotationFromQuaternion:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,f=a.w,h=c+c,g=d+d,i=e+e,a=c*h,k=c*g,c=
c*i,m=d*g,d=d*i,e=e*i,h=f*h,g=f*g,f=f*i;b[0]=1-(m+e);b[4]=k-f;b[8]=c+g;b[1]=k+f;b[5]=1-(a+e);b[9]=d-h;b[2]=c-g;b[6]=d+h;b[10]=1-(a+m);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},lookAt:function(){var a=new THREE.Vector3,b=new THREE.Vector3,c=new THREE.Vector3;return function(d,e,f){var h=this.elements;c.subVectors(d,e).normalize();0===c.length()&&(c.z=1);a.crossVectors(f,c).normalize();0===a.length()&&(c.x+=1E-4,a.crossVectors(f,c).normalize());b.crossVectors(c,a);h[0]=a.x;
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h[4]=b.x;h[8]=c.x;h[1]=a.y;h[5]=b.y;h[9]=c.y;h[2]=a.z;h[6]=b.z;h[10]=c.z;return this}}(),multiply:function(a,b){return void 0!==b?(console.warn("DEPRECATED: Matrix4's .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(a,b)):this.multiplyMatrices(this,a)},multiplyMatrices:function(a,b){var c=a.elements,d=b.elements,e=this.elements,f=c[0],h=c[4],g=c[8],i=c[12],k=c[1],m=c[5],l=c[9],n=c[13],s=c[2],r=c[6],q=c[10],p=c[14],t=c[3],u=c[7],v=c[11],c=c[15],
w=d[0],E=d[4],G=d[8],y=d[12],D=d[1],x=d[5],J=d[9],F=d[13],B=d[2],M=d[6],z=d[10],I=d[14],A=d[3],N=d[7],S=d[11],d=d[15];e[0]=f*w+h*D+g*B+i*A;e[4]=f*E+h*x+g*M+i*N;e[8]=f*G+h*J+g*z+i*S;e[12]=f*y+h*F+g*I+i*d;e[1]=k*w+m*D+l*B+n*A;e[5]=k*E+m*x+l*M+n*N;e[9]=k*G+m*J+l*z+n*S;e[13]=k*y+m*F+l*I+n*d;e[2]=s*w+r*D+q*B+p*A;e[6]=s*E+r*x+q*M+p*N;e[10]=s*G+r*J+q*z+p*S;e[14]=s*y+r*F+q*I+p*d;e[3]=t*w+u*D+v*B+c*A;e[7]=t*E+u*x+v*M+c*N;e[11]=t*G+u*J+v*z+c*S;e[15]=t*y+u*F+v*I+c*d;return this},multiplyToArray:function(a,b,
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c){var d=this.elements;this.multiplyMatrices(a,b);c[0]=d[0];c[1]=d[1];c[2]=d[2];c[3]=d[3];c[4]=d[4];c[5]=d[5];c[6]=d[6];c[7]=d[7];c[8]=d[8];c[9]=d[9];c[10]=d[10];c[11]=d[11];c[12]=d[12];c[13]=d[13];c[14]=d[14];c[15]=d[15];return this},multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[4]*=a;b[8]*=a;b[12]*=a;b[1]*=a;b[5]*=a;b[9]*=a;b[13]*=a;b[2]*=a;b[6]*=a;b[10]*=a;b[14]*=a;b[3]*=a;b[7]*=a;b[11]*=a;b[15]*=a;return this},multiplyVector3:function(a){console.warn("DEPRECATED: Matrix4's .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) or vector.applyProjection( matrix ) instead.");
return a.applyProjection(this)},multiplyVector4:function(a){console.warn("DEPRECATED: Matrix4's .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead.");return a.applyMatrix4(this)},multiplyVector3Array:function(){var a=new THREE.Vector3;return function(b){for(var c=0,d=b.length;c<d;c+=3)a.x=b[c],a.y=b[c+1],a.z=b[c+2],a.applyProjection(this),b[c]=a.x,b[c+1]=a.y,b[c+2]=a.z;return b}}(),rotateAxis:function(a){console.warn("DEPRECATED: Matrix4's .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead.");
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a.transformDirection(this)},crossVector:function(a){console.warn("DEPRECATED: Matrix4's .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead.");return a.applyMatrix4(this)},determinant:function(){var a=this.elements,b=a[0],c=a[4],d=a[8],e=a[12],f=a[1],h=a[5],g=a[9],i=a[13],k=a[2],m=a[6],l=a[10],n=a[14];return a[3]*(+e*g*m-d*i*m-e*h*l+c*i*l+d*h*n-c*g*n)+a[7]*(+b*g*n-b*i*l+e*f*l-d*f*n+d*i*k-e*g*k)+a[11]*(+b*i*m-b*h*n-e*f*m+c*f*n+e*h*k-c*i*k)+a[15]*(-d*h*k-b*g*m+b*h*l+d*f*m-c*f*
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l+c*g*k)},transpose:function(){var a=this.elements,b;b=a[1];a[1]=a[4];a[4]=b;b=a[2];a[2]=a[8];a[8]=b;b=a[6];a[6]=a[9];a[9]=b;b=a[3];a[3]=a[12];a[12]=b;b=a[7];a[7]=a[13];a[13]=b;b=a[11];a[11]=a[14];a[14]=b;return this},flattenToArray:function(a){var b=this.elements;a[0]=b[0];a[1]=b[1];a[2]=b[2];a[3]=b[3];a[4]=b[4];a[5]=b[5];a[6]=b[6];a[7]=b[7];a[8]=b[8];a[9]=b[9];a[10]=b[10];a[11]=b[11];a[12]=b[12];a[13]=b[13];a[14]=b[14];a[15]=b[15];return a},flattenToArrayOffset:function(a,b){var c=this.elements;
a[b]=c[0];a[b+1]=c[1];a[b+2]=c[2];a[b+3]=c[3];a[b+4]=c[4];a[b+5]=c[5];a[b+6]=c[6];a[b+7]=c[7];a[b+8]=c[8];a[b+9]=c[9];a[b+10]=c[10];a[b+11]=c[11];a[b+12]=c[12];a[b+13]=c[13];a[b+14]=c[14];a[b+15]=c[15];return a},getPosition:function(){var a=new THREE.Vector3;return function(){console.warn("DEPRECATED: Matrix4's .getPosition() has been removed. Use Vector3.getPositionFromMatrix( matrix ) instead.");var b=this.elements;return a.set(b[12],b[13],b[14])}}(),setPosition:function(a){var b=this.elements;
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b[12]=a.x;b[13]=a.y;b[14]=a.z;return this},getInverse:function(a,b){var c=this.elements,d=a.elements,e=d[0],f=d[4],h=d[8],g=d[12],i=d[1],k=d[5],m=d[9],l=d[13],n=d[2],s=d[6],r=d[10],q=d[14],p=d[3],t=d[7],u=d[11],d=d[15];c[0]=m*q*t-l*r*t+l*s*u-k*q*u-m*s*d+k*r*d;c[4]=g*r*t-h*q*t-g*s*u+f*q*u+h*s*d-f*r*d;c[8]=h*l*t-g*m*t+g*k*u-f*l*u-h*k*d+f*m*d;c[12]=g*m*s-h*l*s-g*k*r+f*l*r+h*k*q-f*m*q;c[1]=l*r*p-m*q*p-l*n*u+i*q*u+m*n*d-i*r*d;c[5]=h*q*p-g*r*p+g*n*u-e*q*u-h*n*d+e*r*d;c[9]=g*m*p-h*l*p-g*i*u+e*l*u+h*i*d-
e*m*d;c[13]=h*l*n-g*m*n+g*i*r-e*l*r-h*i*q+e*m*q;c[2]=k*q*p-l*s*p+l*n*t-i*q*t-k*n*d+i*s*d;c[6]=g*s*p-f*q*p-g*n*t+e*q*t+f*n*d-e*s*d;c[10]=f*l*p-g*k*p+g*i*t-e*l*t-f*i*d+e*k*d;c[14]=g*k*n-f*l*n-g*i*s+e*l*s+f*i*q-e*k*q;c[3]=m*s*p-k*r*p-m*n*t+i*r*t+k*n*u-i*s*u;c[7]=f*r*p-h*s*p+h*n*t-e*r*t-f*n*u+e*s*u;c[11]=h*k*p-f*m*p-h*i*t+e*m*t+f*i*u-e*k*u;c[15]=f*m*n-h*k*n+h*i*s-e*m*s-f*i*r+e*k*r;c=e*c[0]+i*c[4]+n*c[8]+p*c[12];if(0==c){if(b)throw Error("Matrix4.getInverse(): can't invert matrix, determinant is 0");console.warn("Matrix4.getInverse(): can't invert matrix, determinant is 0");
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this.identity();return this}this.multiplyScalar(1/c);return this},translate:function(){console.warn("DEPRECATED: Matrix4's .translate() has been removed.")},rotateX:function(){console.warn("DEPRECATED: Matrix4's .rotateX() has been removed.")},rotateY:function(){console.warn("DEPRECATED: Matrix4's .rotateY() has been removed.")},rotateZ:function(){console.warn("DEPRECATED: Matrix4's .rotateZ() has been removed.")},rotateByAxis:function(){console.warn("DEPRECATED: Matrix4's .rotateByAxis() has been removed.")},
scale:function(a){var b=this.elements,c=a.x,d=a.y,a=a.z;b[0]*=c;b[4]*=d;b[8]*=a;b[1]*=c;b[5]*=d;b[9]*=a;b[2]*=c;b[6]*=d;b[10]*=a;b[3]*=c;b[7]*=d;b[11]*=a;return this},getMaxScaleOnAxis:function(){var a=this.elements;return Math.sqrt(Math.max(a[0]*a[0]+a[1]*a[1]+a[2]*a[2],Math.max(a[4]*a[4]+a[5]*a[5]+a[6]*a[6],a[8]*a[8]+a[9]*a[9]+a[10]*a[10])))},makeTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},makeRotationX:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(1,
0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},makeRotationY:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},makeRotationZ:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},makeRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),e=1-c,f=a.x,h=a.y,g=a.z,i=e*f,k=e*h;this.set(i*f+c,i*h-d*g,i*g+d*h,0,i*h+d*g,k*h+c,k*g-d*f,0,i*g-d*h,k*g+d*f,e*g*g+c,0,0,0,0,1);return this},makeScale:function(a,b,c){this.set(a,
0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},compose:function(a,b,c){this.makeRotationFromQuaternion(b);this.scale(c);this.setPosition(a);return this},decompose:function(){var a=new THREE.Vector3,b=new THREE.Matrix4;return function(c,d,e){var f=this.elements,h=a.set(f[0],f[1],f[2]).length(),g=a.set(f[4],f[5],f[6]).length(),i=a.set(f[8],f[9],f[10]).length();c.x=f[12];c.y=f[13];c.z=f[14];b.elements.set(this.elements);var c=1/h,f=1/g,k=1/i;b.elements[0]*=c;b.elements[1]*=c;b.elements[2]*=c;b.elements[4]*=
f;b.elements[5]*=f;b.elements[6]*=f;b.elements[8]*=k;b.elements[9]*=k;b.elements[10]*=k;d.setFromRotationMatrix(b);e.x=h;e.y=g;e.z=i;return this}}(),makeFrustum:function(a,b,c,d,e,f){var h=this.elements;h[0]=2*e/(b-a);h[4]=0;h[8]=(b+a)/(b-a);h[12]=0;h[1]=0;h[5]=2*e/(d-c);h[9]=(d+c)/(d-c);h[13]=0;h[2]=0;h[6]=0;h[10]=-(f+e)/(f-e);h[14]=-2*f*e/(f-e);h[3]=0;h[7]=0;h[11]=-1;h[15]=0;return this},makePerspective:function(a,b,c,d){var a=c*Math.tan(THREE.Math.degToRad(0.5*a)),e=-a;return this.makeFrustum(e*
b,a*b,e,a,c,d)},makeOrthographic:function(a,b,c,d,e,f){var h=this.elements,g=b-a,i=c-d,k=f-e;h[0]=2/g;h[4]=0;h[8]=0;h[12]=-((b+a)/g);h[1]=0;h[5]=2/i;h[9]=0;h[13]=-((c+d)/i);h[2]=0;h[6]=0;h[10]=-2/k;h[14]=-((f+e)/k);h[3]=0;h[7]=0;h[11]=0;h[15]=1;return this},fromArray:function(a){this.elements.set(a);return this},toArray:function(){var a=this.elements;return[a[0],a[1],a[2],a[3],a[4],a[5],a[6],a[7],a[8],a[9],a[10],a[11],a[12],a[13],a[14],a[15]]},clone:function(){var a=this.elements;return new THREE.Matrix4(a[0],
a[4],a[8],a[12],a[1],a[5],a[9],a[13],a[2],a[6],a[10],a[14],a[3],a[7],a[11],a[15])}};THREE.Ray=function(a,b){this.origin=void 0!==a?a:new THREE.Vector3;this.direction=void 0!==b?b:new THREE.Vector3};
THREE.Ray.prototype={constructor:THREE.Ray,set:function(a,b){this.origin.copy(a);this.direction.copy(b);return this},copy:function(a){this.origin.copy(a.origin);this.direction.copy(a.direction);return this},at:function(a,b){return(b||new THREE.Vector3).copy(this.direction).multiplyScalar(a).add(this.origin)},recast:function(){var a=new THREE.Vector3;return function(b){this.origin.copy(this.at(b,a));return this}}(),closestPointToPoint:function(a,b){var c=b||new THREE.Vector3;c.subVectors(a,this.origin);
var d=c.dot(this.direction);return 0>d?c.copy(this.origin):c.copy(this.direction).multiplyScalar(d).add(this.origin)},distanceToPoint:function(){var a=new THREE.Vector3;return function(b){var c=a.subVectors(b,this.origin).dot(this.direction);if(0>c)return this.origin.distanceTo(b);a.copy(this.direction).multiplyScalar(c).add(this.origin);return a.distanceTo(b)}}(),distanceSqToSegment:function(a,b,c,d){var e=a.clone().add(b).multiplyScalar(0.5),f=b.clone().sub(a).normalize(),h=0.5*a.distanceTo(b),
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g=this.origin.clone().sub(e),a=-this.direction.dot(f),b=g.dot(this.direction),i=-g.dot(f),k=g.lengthSq(),m=Math.abs(1-a*a),l,n;0<=m?(g=a*i-b,l=a*b-i,n=h*m,0<=g?l>=-n?l<=n?(h=1/m,g*=h,l*=h,a=g*(g+a*l+2*b)+l*(a*g+l+2*i)+k):(l=h,g=Math.max(0,-(a*l+b)),a=-g*g+l*(l+2*i)+k):(l=-h,g=Math.max(0,-(a*l+b)),a=-g*g+l*(l+2*i)+k):l<=-n?(g=Math.max(0,-(-a*h+b)),l=0<g?-h:Math.min(Math.max(-h,-i),h),a=-g*g+l*(l+2*i)+k):l<=n?(g=0,l=Math.min(Math.max(-h,-i),h),a=l*(l+2*i)+k):(g=Math.max(0,-(a*h+b)),l=0<g?h:Math.min(Math.max(-h,
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-i),h),a=-g*g+l*(l+2*i)+k)):(l=0<a?-h:h,g=Math.max(0,-(a*l+b)),a=-g*g+l*(l+2*i)+k);c&&c.copy(this.direction.clone().multiplyScalar(g).add(this.origin));d&&d.copy(f.clone().multiplyScalar(l).add(e));return a},isIntersectionSphere:function(a){return this.distanceToPoint(a.center)<=a.radius},isIntersectionPlane:function(a){var b=a.distanceToPoint(this.origin);return 0===b||0>a.normal.dot(this.direction)*b?!0:!1},distanceToPlane:function(a){var b=a.normal.dot(this.direction);if(0==b)return 0==a.distanceToPoint(this.origin)?
0:null;a=-(this.origin.dot(a.normal)+a.constant)/b;return 0<=a?a:null},intersectPlane:function(a,b){var c=this.distanceToPlane(a);return null===c?null:this.at(c,b)},isIntersectionBox:function(){var a=new THREE.Vector3;return function(b){return null!==this.intersectBox(b,a)}}(),intersectBox:function(a,b){var c,d,e,f,h;d=1/this.direction.x;f=1/this.direction.y;h=1/this.direction.z;var g=this.origin;0<=d?(c=(a.min.x-g.x)*d,d*=a.max.x-g.x):(c=(a.max.x-g.x)*d,d*=a.min.x-g.x);0<=f?(e=(a.min.y-g.y)*f,f*=
a.max.y-g.y):(e=(a.max.y-g.y)*f,f*=a.min.y-g.y);if(c>f||e>d)return null;if(e>c||c!==c)c=e;if(f<d||d!==d)d=f;0<=h?(e=(a.min.z-g.z)*h,h*=a.max.z-g.z):(e=(a.max.z-g.z)*h,h*=a.min.z-g.z);if(c>h||e>d)return null;if(e>c||c!==c)c=e;if(h<d||d!==d)d=h;return 0>d?null:this.at(0<=c?c:d,b)},intersectTriangle:function(){var a=new THREE.Vector3,b=new THREE.Vector3,c=new THREE.Vector3,d=new THREE.Vector3;return function(e,f,h,g,i){b.subVectors(f,e);c.subVectors(h,e);d.crossVectors(b,c);f=this.direction.dot(d);if(0<
f){if(g)return null;g=1}else if(0>f)g=-1,f=-f;else return null;a.subVectors(this.origin,e);e=g*this.direction.dot(c.crossVectors(a,c));if(0>e)return null;h=g*this.direction.dot(b.cross(a));if(0>h||e+h>f)return null;e=-g*a.dot(d);return 0>e?null:this.at(e/f,i)}}(),applyMatrix4:function(a){this.direction.add(this.origin).applyMatrix4(a);this.origin.applyMatrix4(a);this.direction.sub(this.origin);this.direction.normalize();return this},equals:function(a){return a.origin.equals(this.origin)&&a.direction.equals(this.direction)},
clone:function(){return(new THREE.Ray).copy(this)}};THREE.Sphere=function(a,b){this.center=void 0!==a?a:new THREE.Vector3;this.radius=void 0!==b?b:0};
THREE.Sphere.prototype={constructor:THREE.Sphere,set:function(a,b){this.center.copy(a);this.radius=b;return this},setFromPoints:function(){var a=new THREE.Box3;return function(b,c){var d=this.center;void 0!==c?d.copy(c):a.setFromPoints(b).center(d);for(var e=0,f=0,h=b.length;f<h;f++)e=Math.max(e,d.distanceToSquared(b[f]));this.radius=Math.sqrt(e);return this}}(),copy:function(a){this.center.copy(a.center);this.radius=a.radius;return this},empty:function(){return 0>=this.radius},containsPoint:function(a){return a.distanceToSquared(this.center)<=
this.radius*this.radius},distanceToPoint:function(a){return a.distanceTo(this.center)-this.radius},intersectsSphere:function(a){var b=this.radius+a.radius;return a.center.distanceToSquared(this.center)<=b*b},clampPoint:function(a,b){var c=this.center.distanceToSquared(a),d=b||new THREE.Vector3;d.copy(a);c>this.radius*this.radius&&(d.sub(this.center).normalize(),d.multiplyScalar(this.radius).add(this.center));return d},getBoundingBox:function(a){a=a||new THREE.Box3;a.set(this.center,this.center);a.expandByScalar(this.radius);
return a},applyMatrix4:function(a){this.center.applyMatrix4(a);this.radius*=a.getMaxScaleOnAxis();return this},translate:function(a){this.center.add(a);return this},equals:function(a){return a.center.equals(this.center)&&a.radius===this.radius},clone:function(){return(new THREE.Sphere).copy(this)}};THREE.Frustum=function(a,b,c,d,e,f){this.planes=[void 0!==a?a:new THREE.Plane,void 0!==b?b:new THREE.Plane,void 0!==c?c:new THREE.Plane,void 0!==d?d:new THREE.Plane,void 0!==e?e:new THREE.Plane,void 0!==f?f:new THREE.Plane]};
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THREE.Frustum.prototype={constructor:THREE.Frustum,set:function(a,b,c,d,e,f){var h=this.planes;h[0].copy(a);h[1].copy(b);h[2].copy(c);h[3].copy(d);h[4].copy(e);h[5].copy(f);return this},copy:function(a){for(var b=this.planes,c=0;6>c;c++)b[c].copy(a.planes[c]);return this},setFromMatrix:function(a){var b=this.planes,c=a.elements,a=c[0],d=c[1],e=c[2],f=c[3],h=c[4],g=c[5],i=c[6],k=c[7],m=c[8],l=c[9],n=c[10],s=c[11],r=c[12],q=c[13],p=c[14],c=c[15];b[0].setComponents(f-a,k-h,s-m,c-r).normalize();b[1].setComponents(f+
a,k+h,s+m,c+r).normalize();b[2].setComponents(f+d,k+g,s+l,c+q).normalize();b[3].setComponents(f-d,k-g,s-l,c-q).normalize();b[4].setComponents(f-e,k-i,s-n,c-p).normalize();b[5].setComponents(f+e,k+i,s+n,c+p).normalize();return this},intersectsObject:function(){var a=new THREE.Sphere;return function(b){var c=b.geometry;null===c.boundingSphere&&c.computeBoundingSphere();a.copy(c.boundingSphere);a.applyMatrix4(b.matrixWorld);return this.intersectsSphere(a)}}(),intersectsSphere:function(a){for(var b=this.planes,
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c=a.center,a=-a.radius,d=0;6>d;d++)if(b[d].distanceToPoint(c)<a)return!1;return!0},intersectsBox:function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(c){for(var d=this.planes,e=0;6>e;e++){var f=d[e];a.x=0<f.normal.x?c.min.x:c.max.x;b.x=0<f.normal.x?c.max.x:c.min.x;a.y=0<f.normal.y?c.min.y:c.max.y;b.y=0<f.normal.y?c.max.y:c.min.y;a.z=0<f.normal.z?c.min.z:c.max.z;b.z=0<f.normal.z?c.max.z:c.min.z;var h=f.distanceToPoint(a),f=f.distanceToPoint(b);if(0>h&&0>f)return!1}return!0}}(),containsPoint:function(a){for(var b=
this.planes,c=0;6>c;c++)if(0>b[c].distanceToPoint(a))return!1;return!0},clone:function(){return(new THREE.Frustum).copy(this)}};THREE.Plane=function(a,b){this.normal=void 0!==a?a:new THREE.Vector3(1,0,0);this.constant=void 0!==b?b:0};
THREE.Plane.prototype={constructor:THREE.Plane,set:function(a,b){this.normal.copy(a);this.constant=b;return this},setComponents:function(a,b,c,d){this.normal.set(a,b,c);this.constant=d;return this},setFromNormalAndCoplanarPoint:function(a,b){this.normal.copy(a);this.constant=-b.dot(this.normal);return this},setFromCoplanarPoints:function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(c,d,e){d=a.subVectors(e,d).cross(b.subVectors(c,d)).normalize();this.setFromNormalAndCoplanarPoint(d,
c);return this}}(),copy:function(a){this.normal.copy(a.normal);this.constant=a.constant;return this},normalize:function(){var a=1/this.normal.length();this.normal.multiplyScalar(a);this.constant*=a;return this},negate:function(){this.constant*=-1;this.normal.negate();return this},distanceToPoint:function(a){return this.normal.dot(a)+this.constant},distanceToSphere:function(a){return this.distanceToPoint(a.center)-a.radius},projectPoint:function(a,b){return this.orthoPoint(a,b).sub(a).negate()},orthoPoint:function(a,
b){var c=this.distanceToPoint(a);return(b||new THREE.Vector3).copy(this.normal).multiplyScalar(c)},isIntersectionLine:function(a){var b=this.distanceToPoint(a.start),a=this.distanceToPoint(a.end);return 0>b&&0<a||0>a&&0<b},intersectLine:function(){var a=new THREE.Vector3;return function(b,c){var d=c||new THREE.Vector3,e=b.delta(a),f=this.normal.dot(e);if(0==f){if(0==this.distanceToPoint(b.start))return d.copy(b.start)}else return f=-(b.start.dot(this.normal)+this.constant)/f,0>f||1<f?void 0:d.copy(e).multiplyScalar(f).add(b.start)}}(),
coplanarPoint:function(a){return(a||new THREE.Vector3).copy(this.normal).multiplyScalar(-this.constant)},applyMatrix4:function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(c,d){var d=d||(new THREE.Matrix3).getNormalMatrix(c),e=a.copy(this.normal).applyMatrix3(d),f=this.coplanarPoint(b);f.applyMatrix4(c);this.setFromNormalAndCoplanarPoint(e,f);return this}}(),translate:function(a){this.constant-=a.dot(this.normal);return this},equals:function(a){return a.normal.equals(this.normal)&&
a.constant==this.constant},clone:function(){return(new THREE.Plane).copy(this)}};THREE.Math={PI2:2*Math.PI,generateUUID:function(){var a="0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz".split(""),b=Array(36),c=0,d;return function(){for(var e=0;36>e;e++)8==e||13==e||18==e||23==e?b[e]="-":14==e?b[e]="4":(2>=c&&(c=33554432+16777216*Math.random()|0),d=c&15,c>>=4,b[e]=a[19==e?d&3|8:d]);return b.join("")}}(),clamp:function(a,b,c){return a<b?b:a>c?c:a},clampBottom:function(a,b){return a<b?b:a},mapLinear:function(a,b,c,d,e){return d+(a-b)*(e-d)/(c-b)},smoothstep:function(a,
b,c){if(a<=b)return 0;if(a>=c)return 1;a=(a-b)/(c-b);return a*a*(3-2*a)},smootherstep:function(a,b,c){if(a<=b)return 0;if(a>=c)return 1;a=(a-b)/(c-b);return a*a*a*(a*(6*a-15)+10)},random16:function(){return(65280*Math.random()+255*Math.random())/65535},randInt:function(a,b){return a+Math.floor(Math.random()*(b-a+1))},randFloat:function(a,b){return a+Math.random()*(b-a)},randFloatSpread:function(a){return a*(0.5-Math.random())},sign:function(a){return 0>a?-1:0<a?1:0},degToRad:function(){var a=Math.PI/
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180;return function(b){return b*a}}(),radToDeg:function(){var a=180/Math.PI;return function(b){return b*a}}()};THREE.Spline=function(a){function b(a,b,c,d,e,f,h){a=0.5*(c-a);d=0.5*(d-b);return(2*(b-c)+a+d)*h+(-3*(b-c)-2*a-d)*f+a*e+b}this.points=a;var c=[],d={x:0,y:0,z:0},e,f,h,g,i,k,m,l,n;this.initFromArray=function(a){this.points=[];for(var b=0;b<a.length;b++)this.points[b]={x:a[b][0],y:a[b][1],z:a[b][2]}};this.getPoint=function(a){e=(this.points.length-1)*a;f=Math.floor(e);h=e-f;c[0]=0===f?f:f-1;c[1]=f;c[2]=f>this.points.length-2?this.points.length-1:f+1;c[3]=f>this.points.length-3?this.points.length-1:
f+2;k=this.points[c[0]];m=this.points[c[1]];l=this.points[c[2]];n=this.points[c[3]];g=h*h;i=h*g;d.x=b(k.x,m.x,l.x,n.x,h,g,i);d.y=b(k.y,m.y,l.y,n.y,h,g,i);d.z=b(k.z,m.z,l.z,n.z,h,g,i);return d};this.getControlPointsArray=function(){var a,b,c=this.points.length,d=[];for(a=0;a<c;a++)b=this.points[a],d[a]=[b.x,b.y,b.z];return d};this.getLength=function(a){var b,c,d,e=b=b=0,f=new THREE.Vector3,h=new THREE.Vector3,g=[],i=0;g[0]=0;a||(a=100);c=this.points.length*a;f.copy(this.points[0]);for(a=1;a<c;a++)b=
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a/c,d=this.getPoint(b),h.copy(d),i+=h.distanceTo(f),f.copy(d),b*=this.points.length-1,b=Math.floor(b),b!=e&&(g[b]=i,e=b);g[g.length]=i;return{chunks:g,total:i}};this.reparametrizeByArcLength=function(a){var b,c,d,e,f,h,g=[],i=new THREE.Vector3,k=this.getLength();g.push(i.copy(this.points[0]).clone());for(b=1;b<this.points.length;b++){c=k.chunks[b]-k.chunks[b-1];h=Math.ceil(a*c/k.total);e=(b-1)/(this.points.length-1);f=b/(this.points.length-1);for(c=1;c<h-1;c++)d=e+c*(1/h)*(f-e),d=this.getPoint(d),
g.push(i.copy(d).clone());g.push(i.copy(this.points[b]).clone())}this.points=g}};THREE.Triangle=function(a,b,c){this.a=void 0!==a?a:new THREE.Vector3;this.b=void 0!==b?b:new THREE.Vector3;this.c=void 0!==c?c:new THREE.Vector3};THREE.Triangle.normal=function(){var a=new THREE.Vector3;return function(b,c,d,e){e=e||new THREE.Vector3;e.subVectors(d,c);a.subVectors(b,c);e.cross(a);b=e.lengthSq();return 0<b?e.multiplyScalar(1/Math.sqrt(b)):e.set(0,0,0)}}();
THREE.Triangle.barycoordFromPoint=function(){var a=new THREE.Vector3,b=new THREE.Vector3,c=new THREE.Vector3;return function(d,e,f,h,g){a.subVectors(h,e);b.subVectors(f,e);c.subVectors(d,e);var d=a.dot(a),e=a.dot(b),f=a.dot(c),i=b.dot(b),h=b.dot(c),k=d*i-e*e,g=g||new THREE.Vector3;if(0==k)return g.set(-2,-1,-1);k=1/k;i=(i*f-e*h)*k;d=(d*h-e*f)*k;return g.set(1-i-d,d,i)}}();
THREE.Triangle.containsPoint=function(){var a=new THREE.Vector3;return function(b,c,d,e){b=THREE.Triangle.barycoordFromPoint(b,c,d,e,a);return 0<=b.x&&0<=b.y&&1>=b.x+b.y}}();
THREE.Triangle.prototype={constructor:THREE.Triangle,set:function(a,b,c){this.a.copy(a);this.b.copy(b);this.c.copy(c);return this},setFromPointsAndIndices:function(a,b,c,d){this.a.copy(a[b]);this.b.copy(a[c]);this.c.copy(a[d]);return this},copy:function(a){this.a.copy(a.a);this.b.copy(a.b);this.c.copy(a.c);return this},area:function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(){a.subVectors(this.c,this.b);b.subVectors(this.a,this.b);return 0.5*a.cross(b).length()}}(),midpoint:function(a){return(a||
new THREE.Vector3).addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)},normal:function(a){return THREE.Triangle.normal(this.a,this.b,this.c,a)},plane:function(a){return(a||new THREE.Plane).setFromCoplanarPoints(this.a,this.b,this.c)},barycoordFromPoint:function(a,b){return THREE.Triangle.barycoordFromPoint(a,this.a,this.b,this.c,b)},containsPoint:function(a){return THREE.Triangle.containsPoint(a,this.a,this.b,this.c)},equals:function(a){return a.a.equals(this.a)&&a.b.equals(this.b)&&a.c.equals(this.c)},
clone:function(){return(new THREE.Triangle).copy(this)}};THREE.Vertex=function(a){console.warn("THREE.Vertex has been DEPRECATED. Use THREE.Vector3 instead.");return a};THREE.UV=function(a,b){console.warn("THREE.UV has been DEPRECATED. Use THREE.Vector2 instead.");return new THREE.Vector2(a,b)};THREE.Clock=function(a){this.autoStart=void 0!==a?a:!0;this.elapsedTime=this.oldTime=this.startTime=0;this.running=!1};
THREE.Clock.prototype={constructor:THREE.Clock,start:function(){this.oldTime=this.startTime=void 0!==self.performance&&void 0!==self.performance.now?self.performance.now():Date.now();this.running=!0},stop:function(){this.getElapsedTime();this.running=!1},getElapsedTime:function(){this.getDelta();return this.elapsedTime},getDelta:function(){var a=0;this.autoStart&&!this.running&&this.start();if(this.running){var b=void 0!==self.performance&&void 0!==self.performance.now?self.performance.now():Date.now(),
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a=0.0010*(b-this.oldTime);this.oldTime=b;this.elapsedTime+=a}return a}};THREE.EventDispatcher=function(){};
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THREE.EventDispatcher.prototype={constructor:THREE.EventDispatcher,apply:function(a){a.addEventListener=THREE.EventDispatcher.prototype.addEventListener;a.hasEventListener=THREE.EventDispatcher.prototype.hasEventListener;a.removeEventListener=THREE.EventDispatcher.prototype.removeEventListener;a.dispatchEvent=THREE.EventDispatcher.prototype.dispatchEvent},addEventListener:function(a,b){void 0===this._listeners&&(this._listeners={});var c=this._listeners;void 0===c[a]&&(c[a]=[]);-1===c[a].indexOf(b)&&
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c[a].push(b)},hasEventListener:function(a,b){if(void 0===this._listeners)return!1;var c=this._listeners;return void 0!==c[a]&&-1!==c[a].indexOf(b)?!0:!1},removeEventListener:function(a,b){if(void 0!==this._listeners){var c=this._listeners,d=c[a].indexOf(b);-1!==d&&c[a].splice(d,1)}},dispatchEvent:function(){var a=[];return function(b){if(void 0!==this._listeners){var c=this._listeners[b.type];if(void 0!==c){b.target=this;for(var d=c.length,e=0;e<d;e++)a[e]=c[e];for(e=0;e<d;e++)a[e].call(this,b)}}}}()};(function(a){a.Raycaster=function(b,c,d,e){this.ray=new a.Ray(b,c);this.near=d||0;this.far=e||Infinity};var b=new a.Sphere,c=new a.Ray;new a.Plane;new a.Vector3;var d=new a.Vector3,e=new a.Matrix4,f=function(a,b){return a.distance-b.distance},h=new a.Vector3,g=new a.Vector3,i=new a.Vector3,k=function(f,m,s){if(f instanceof a.Sprite){d.getPositionFromMatrix(f.matrixWorld);var r=m.ray.distanceToPoint(d);if(r>f.scale.x)return s;s.push({distance:r,point:f.position,face:null,object:f})}else if(f instanceof
a.LOD)d.getPositionFromMatrix(f.matrixWorld),r=m.ray.origin.distanceTo(d),k(f.getObjectForDistance(r),m,s);else if(f instanceof a.Mesh){var q=f.geometry;null===q.boundingSphere&&q.computeBoundingSphere();b.copy(q.boundingSphere);b.applyMatrix4(f.matrixWorld);if(!1===m.ray.isIntersectionSphere(b))return s;e.getInverse(f.matrixWorld);c.copy(m.ray).applyMatrix4(e);if(null!==q.boundingBox&&!1===c.isIntersectionBox(q.boundingBox))return s;if(q instanceof a.BufferGeometry){var p=f.material;if(void 0===
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p||!1===q.dynamic)return s;var t,u,v=m.precision;if(void 0!==q.attributes.index)for(var w=q.offsets,E=q.attributes.index.array,G=q.attributes.position.array,y=q.offsets.length,D=q.attributes.index.array.length/3,D=0;D<y;++D)for(var r=w[D].start,x=w[D].index,q=r,J=r+w[D].count;q<J;q+=3)r=x+E[q],t=x+E[q+1],u=x+E[q+2],h.set(G[3*r],G[3*r+1],G[3*r+2]),g.set(G[3*t],G[3*t+1],G[3*t+2]),i.set(G[3*u],G[3*u+1],G[3*u+2]),t=p.side===a.BackSide?c.intersectTriangle(i,g,h,!0):c.intersectTriangle(h,g,i,p.side!==a.DoubleSide),
null!==t&&(t.applyMatrix4(f.matrixWorld),r=m.ray.origin.distanceTo(t),r<v||(r<m.near||r>m.far)||s.push({distance:r,point:t,face:null,faceIndex:null,object:f}));else{G=q.attributes.position.array;D=q.attributes.position.array.length;for(q=0;q<D;q+=3)r=q,t=q+1,u=q+2,h.set(G[3*r],G[3*r+1],G[3*r+2]),g.set(G[3*t],G[3*t+1],G[3*t+2]),i.set(G[3*u],G[3*u+1],G[3*u+2]),t=p.side===a.BackSide?c.intersectTriangle(i,g,h,!0):c.intersectTriangle(h,g,i,p.side!==a.DoubleSide),null!==t&&(t.applyMatrix4(f.matrixWorld),
r=m.ray.origin.distanceTo(t),r<v||(r<m.near||r>m.far)||s.push({distance:r,point:t,face:null,faceIndex:null,object:f}))}}else if(q instanceof a.Geometry){E=f.material instanceof a.MeshFaceMaterial;G=!0===E?f.material.materials:null;v=m.precision;w=q.vertices;y=0;for(D=q.faces.length;y<D;y++)x=q.faces[y],p=!0===E?G[x.materialIndex]:f.material,void 0!==p&&(r=w[x.a],t=w[x.b],u=w[x.c],t=p.side===a.BackSide?c.intersectTriangle(u,t,r,!0):c.intersectTriangle(r,t,u,p.side!==a.DoubleSide),null!==t&&(t.applyMatrix4(f.matrixWorld),
r=m.ray.origin.distanceTo(t),r<v||(r<m.near||r>m.far)||s.push({distance:r,point:t,face:x,faceIndex:y,object:f})))}}else if(f instanceof a.Line){v=m.linePrecision;p=v*v;q=f.geometry;null===q.boundingSphere&&q.computeBoundingSphere();b.copy(q.boundingSphere);b.applyMatrix4(f.matrixWorld);if(!1===m.ray.isIntersectionSphere(b))return s;e.getInverse(f.matrixWorld);c.copy(m.ray).applyMatrix4(e);if(q instanceof a.Geometry){w=q.vertices;v=w.length;t=new a.Vector3;u=new a.Vector3;D=f.type===a.LineStrip?1:
2;for(q=0;q<v-1;q+=D)c.distanceSqToSegment(w[q],w[q+1],u,t)>p||(r=c.origin.distanceTo(u),r<m.near||r>m.far||s.push({distance:r,point:t.clone().applyMatrix4(f.matrixWorld),face:null,faceIndex:null,object:f}))}}},m=function(a,b,c){for(var a=a.getDescendants(),d=0,e=a.length;d<e;d++)k(a[d],b,c)};a.Raycaster.prototype.precision=1E-4;a.Raycaster.prototype.linePrecision=1;a.Raycaster.prototype.set=function(a,b){this.ray.set(a,b)};a.Raycaster.prototype.intersectObject=function(a,b){var c=[];!0===b&&m(a,
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this,c);k(a,this,c);c.sort(f);return c};a.Raycaster.prototype.intersectObjects=function(a,b){for(var c=[],d=0,e=a.length;d<e;d++)k(a[d],this,c),!0===b&&m(a[d],this,c);c.sort(f);return c}})(THREE);THREE.Object3D=function(){this.id=THREE.Object3DIdCount++;this.uuid=THREE.Math.generateUUID();this.name="";this.parent=void 0;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this._rotation=new THREE.Euler;this._quaternion=new THREE.Quaternion;this.scale=new THREE.Vector3(1,1,1);this._rotation._quaternion=this.quaternion;this._quaternion._euler=this.rotation;this.renderDepth=null;this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;
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this.visible=this.matrixWorldNeedsUpdate=this.matrixAutoUpdate=!0;this.receiveShadow=this.castShadow=!1;this.frustumCulled=!0;this.userData={}};
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THREE.Object3D.prototype={constructor:THREE.Object3D,get rotation(){return this._rotation},set rotation(a){this._rotation=a;this._rotation._quaternion=this._quaternion;this._quaternion._euler=this._rotation;this._rotation._updateQuaternion()},get quaternion(){return this._quaternion},set quaternion(a){this._quaternion=a;this._quaternion._euler=this._rotation;this._rotation._quaternion=this._quaternion;this._quaternion._updateEuler()},get eulerOrder(){console.warn("DEPRECATED: Object3D's .eulerOrder has been moved to Object3D's .rotation.order.");
return this.rotation.order},set eulerOrder(a){console.warn("DEPRECATED: Object3D's .eulerOrder has been moved to Object3D's .rotation.order.");this.rotation.order=a},get useQuaternion(){console.warn("DEPRECATED: Object3D's .useQuaternion has been removed. The library now uses quaternions by default.")},set useQuaternion(a){console.warn("DEPRECATED: Object3D's .useQuaternion has been removed. The library now uses quaternions by default.")},applyMatrix:function(){var a=new THREE.Matrix4;return function(b){this.matrix.multiplyMatrices(b,
this.matrix);this.position.getPositionFromMatrix(this.matrix);this.scale.getScaleFromMatrix(this.matrix);a.extractRotation(this.matrix);this.quaternion.setFromRotationMatrix(a)}}(),setRotationFromAxisAngle:function(a,b){this.quaternion.setFromAxisAngle(a,b)},setRotationFromEuler:function(a){this.quaternion.setFromEuler(a,!0)},setRotationFromMatrix:function(a){this.quaternion.setFromRotationMatrix(a)},setRotationFromQuaternion:function(a){this.quaternion.copy(a)},rotateOnAxis:function(){var a=new THREE.Quaternion;
return function(b,c){a.setFromAxisAngle(b,c);this.quaternion.multiply(a);return this}}(),rotateX:function(){var a=new THREE.Vector3(1,0,0);return function(b){return this.rotateOnAxis(a,b)}}(),rotateY:function(){var a=new THREE.Vector3(0,1,0);return function(b){return this.rotateOnAxis(a,b)}}(),rotateZ:function(){var a=new THREE.Vector3(0,0,1);return function(b){return this.rotateOnAxis(a,b)}}(),translateOnAxis:function(){var a=new THREE.Vector3;return function(b,c){a.copy(b);a.applyQuaternion(this.quaternion);
this.position.add(a.multiplyScalar(c));return this}}(),translate:function(a,b){console.warn("DEPRECATED: Object3D's .translate() has been removed. Use .translateOnAxis( axis, distance ) instead. Note args have been changed.");return this.translateOnAxis(b,a)},translateX:function(){var a=new THREE.Vector3(1,0,0);return function(b){return this.translateOnAxis(a,b)}}(),translateY:function(){var a=new THREE.Vector3(0,1,0);return function(b){return this.translateOnAxis(a,b)}}(),translateZ:function(){var a=
new THREE.Vector3(0,0,1);return function(b){return this.translateOnAxis(a,b)}}(),localToWorld:function(a){return a.applyMatrix4(this.matrixWorld)},worldToLocal:function(){var a=new THREE.Matrix4;return function(b){return b.applyMatrix4(a.getInverse(this.matrixWorld))}}(),lookAt:function(){var a=new THREE.Matrix4;return function(b){a.lookAt(b,this.position,this.up);this.quaternion.setFromRotationMatrix(a)}}(),add:function(a){if(a===this)console.warn("THREE.Object3D.add: An object can't be added as a child of itself.");
else if(a instanceof THREE.Object3D){void 0!==a.parent&&a.parent.remove(a);a.parent=this;a.dispatchEvent({type:"added"});this.children.push(a);for(var b=this;void 0!==b.parent;)b=b.parent;void 0!==b&&b instanceof THREE.Scene&&b.__addObject(a)}},remove:function(a){var b=this.children.indexOf(a);if(-1!==b){a.parent=void 0;a.dispatchEvent({type:"removed"});this.children.splice(b,1);for(b=this;void 0!==b.parent;)b=b.parent;void 0!==b&&b instanceof THREE.Scene&&b.__removeObject(a)}},traverse:function(a){a(this);
for(var b=0,c=this.children.length;b<c;b++)this.children[b].traverse(a)},getObjectById:function(a,b){for(var c=0,d=this.children.length;c<d;c++){var e=this.children[c];if(e.id===a||!0===b&&(e=e.getObjectById(a,b),void 0!==e))return e}},getObjectByName:function(a,b){for(var c=0,d=this.children.length;c<d;c++){var e=this.children[c];if(e.name===a||!0===b&&(e=e.getObjectByName(a,b),void 0!==e))return e}},getChildByName:function(a,b){console.warn("DEPRECATED: Object3D's .getChildByName() has been renamed to .getObjectByName().");
return this.getObjectByName(a,b)},getDescendants:function(a){void 0===a&&(a=[]);Array.prototype.push.apply(a,this.children);for(var b=0,c=this.children.length;b<c;b++)this.children[b].getDescendants(a);return a},updateMatrix:function(){this.matrix.compose(this.position,this.quaternion,this.scale);this.matrixWorldNeedsUpdate=!0},updateMatrixWorld:function(a){!0===this.matrixAutoUpdate&&this.updateMatrix();if(!0===this.matrixWorldNeedsUpdate||!0===a)void 0===this.parent?this.matrixWorld.copy(this.matrix):
this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),this.matrixWorldNeedsUpdate=!1,a=!0;for(var b=0,c=this.children.length;b<c;b++)this.children[b].updateMatrixWorld(a)},clone:function(a,b){void 0===a&&(a=new THREE.Object3D);void 0===b&&(b=!0);a.name=this.name;a.up.copy(this.up);a.position.copy(this.position);a.quaternion.copy(this.quaternion);a.scale.copy(this.scale);a.renderDepth=this.renderDepth;a.rotationAutoUpdate=this.rotationAutoUpdate;a.matrix.copy(this.matrix);a.matrixWorld.copy(this.matrixWorld);
a.matrixAutoUpdate=this.matrixAutoUpdate;a.matrixWorldNeedsUpdate=this.matrixWorldNeedsUpdate;a.visible=this.visible;a.castShadow=this.castShadow;a.receiveShadow=this.receiveShadow;a.frustumCulled=this.frustumCulled;a.userData=JSON.parse(JSON.stringify(this.userData));if(!0===b)for(var c=0;c<this.children.length;c++)a.add(this.children[c].clone());return a}};THREE.EventDispatcher.prototype.apply(THREE.Object3D.prototype);THREE.Object3DIdCount=0;THREE.Projector=function(){function a(){if(i===m){var a=new THREE.RenderableVertex;k.push(a);m++;i++;return a}return k[i++]}function b(a,b){return a.z!==b.z?b.z-a.z:a.id!==b.id?a.id-b.id:0}function c(a,b){var c=0,d=1,e=a.z+a.w,f=b.z+b.w,h=-a.z+a.w,g=-b.z+b.w;if(0<=e&&0<=f&&0<=h&&0<=g)return!0;if(0>e&&0>f||0>h&&0>g)return!1;0>e?c=Math.max(c,e/(e-f)):0>f&&(d=Math.min(d,e/(e-f)));0>h?c=Math.max(c,h/(h-g)):0>g&&(d=Math.min(d,h/(h-g)));if(d<c)return!1;a.lerp(b,c);b.lerp(a,1-d);return!0}var d,e,f=[],h=
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0,g,i,k=[],m=0,l,n,s=[],r=0,q,p,t=[],u=0,v,w,E=[],G=0,y={objects:[],sprites:[],lights:[],elements:[]},D=new THREE.Vector3,x=new THREE.Vector4,J=new THREE.Box3(new THREE.Vector3(-1,-1,-1),new THREE.Vector3(1,1,1)),F=new THREE.Box3,B=Array(3),M=new THREE.Matrix4,z=new THREE.Matrix4,I,A=new THREE.Matrix4,N=new THREE.Matrix3,S=new THREE.Matrix3,ia=new THREE.Vector3,na=new THREE.Frustum,pa=new THREE.Vector4,C=new THREE.Vector4;this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);
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z.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);return a.applyProjection(z)};this.unprojectVector=function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);z.multiplyMatrices(b.matrixWorld,b.projectionMatrixInverse);return a.applyProjection(z)};this.pickingRay=function(a,b){a.z=-1;var c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.sub(a).normalize();return new THREE.Raycaster(a,c)};var Q=function(a){if(e===h){var b=new THREE.RenderableObject;
f.push(b);h++;e++;d=b}else d=f[e++];d.id=a.id;d.object=a;null!==a.renderDepth?d.z=a.renderDepth:(D.getPositionFromMatrix(a.matrixWorld),D.applyProjection(z),d.z=D.z);return d},R=function(a){if(!1!==a.visible){a instanceof THREE.Light?y.lights.push(a):a instanceof THREE.Mesh||a instanceof THREE.Line?(!1===a.frustumCulled||!0===na.intersectsObject(a))&&y.objects.push(Q(a)):a instanceof THREE.Sprite&&y.sprites.push(Q(a));for(var b=0,c=a.children.length;b<c;b++)R(a.children[b])}};this.projectScene=function(d,
f,h,m){var D=!1,Q,Z,da,O,ba,$,V,ja,sa,ga,Ka,Ga;w=p=n=0;y.elements.length=0;!0===d.autoUpdate&&d.updateMatrixWorld();void 0===f.parent&&f.updateMatrixWorld();M.copy(f.matrixWorldInverse.getInverse(f.matrixWorld));z.multiplyMatrices(f.projectionMatrix,M);S.getNormalMatrix(M);na.setFromMatrix(z);e=0;y.objects.length=0;y.sprites.length=0;y.lights.length=0;R(d);!0===h&&y.objects.sort(b);d=0;for(h=y.objects.length;d<h;d++)if(V=y.objects[d].object,I=V.matrixWorld,i=0,V instanceof THREE.Mesh){ja=V.geometry;
da=ja.vertices;sa=ja.faces;ja=ja.faceVertexUvs;N.getNormalMatrix(I);Ka=V.material instanceof THREE.MeshFaceMaterial;Ga=!0===Ka?V.material:null;Q=0;for(Z=da.length;Q<Z;Q++){g=a();g.positionWorld.copy(da[Q]).applyMatrix4(I);g.positionScreen.copy(g.positionWorld).applyMatrix4(z);var ka=1/g.positionScreen.w;g.positionScreen.x*=ka;g.positionScreen.y*=ka;g.positionScreen.z*=ka;g.visible=!(-1>g.positionScreen.x||1<g.positionScreen.x||-1>g.positionScreen.y||1<g.positionScreen.y||-1>g.positionScreen.z||1<
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g.positionScreen.z)}da=0;for(Q=sa.length;da<Q;da++)if(Z=sa[da],ka=!0===Ka?Ga.materials[Z.materialIndex]:V.material,void 0!==ka&&($=ka.side,O=k[Z.a],ba=k[Z.b],ga=k[Z.c],B[0]=O.positionScreen,B[1]=ba.positionScreen,B[2]=ga.positionScreen,!0===O.visible||!0===ba.visible||!0===ga.visible||J.isIntersectionBox(F.setFromPoints(B))))if(D=0>(ga.positionScreen.x-O.positionScreen.x)*(ba.positionScreen.y-O.positionScreen.y)-(ga.positionScreen.y-O.positionScreen.y)*(ba.positionScreen.x-O.positionScreen.x),$===
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THREE.DoubleSide||D===($===THREE.FrontSide)){if(n===r){var Da=new THREE.RenderableFace3;s.push(Da);r++;n++;l=Da}else l=s[n++];l.id=V.id;l.v1.copy(O);l.v2.copy(ba);l.v3.copy(ga);l.normalModel.copy(Z.normal);!1===D&&($===THREE.BackSide||$===THREE.DoubleSide)&&l.normalModel.negate();l.normalModel.applyMatrix3(N).normalize();l.normalModelView.copy(l.normalModel).applyMatrix3(S);l.centroidModel.copy(Z.centroid).applyMatrix4(I);ga=Z.vertexNormals;O=0;for(ba=Math.min(ga.length,3);O<ba;O++)Da=l.vertexNormalsModel[O],
Da.copy(ga[O]),!1===D&&($===THREE.BackSide||$===THREE.DoubleSide)&&Da.negate(),Da.applyMatrix3(N).normalize(),l.vertexNormalsModelView[O].copy(Da).applyMatrix3(S);l.vertexNormalsLength=ga.length;D=0;for(O=Math.min(ja.length,3);D<O;D++)if(ga=ja[D][da],void 0!==ga){ba=0;for($=ga.length;ba<$;ba++)l.uvs[D][ba]=ga[ba]}l.color=Z.color;l.material=ka;ia.copy(l.centroidModel).applyProjection(z);l.z=ia.z;y.elements.push(l)}}else if(V instanceof THREE.Line){A.multiplyMatrices(z,I);da=V.geometry.vertices;O=a();
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O.positionScreen.copy(da[0]).applyMatrix4(A);sa=V.type===THREE.LinePieces?2:1;Q=1;for(Z=da.length;Q<Z;Q++)O=a(),O.positionScreen.copy(da[Q]).applyMatrix4(A),0<(Q+1)%sa||(ba=k[i-2],pa.copy(O.positionScreen),C.copy(ba.positionScreen),!0===c(pa,C)&&(pa.multiplyScalar(1/pa.w),C.multiplyScalar(1/C.w),p===u?(ja=new THREE.RenderableLine,t.push(ja),u++,p++,q=ja):q=t[p++],q.id=V.id,q.v1.positionScreen.copy(pa),q.v2.positionScreen.copy(C),q.z=Math.max(pa.z,C.z),q.material=V.material,V.material.vertexColors===
THREE.VertexColors&&(q.vertexColors[0].copy(V.geometry.colors[Q]),q.vertexColors[1].copy(V.geometry.colors[Q-1])),y.elements.push(q)))}d=0;for(h=y.sprites.length;d<h;d++)V=y.sprites[d].object,I=V.matrixWorld,V instanceof THREE.Sprite&&(x.set(I.elements[12],I.elements[13],I.elements[14],1),x.applyMatrix4(z),ka=1/x.w,x.z*=ka,-1<x.z&&1>x.z&&(w===G?(sa=new THREE.RenderableSprite,E.push(sa),G++,w++,v=sa):v=E[w++],v.id=V.id,v.x=x.x*ka,v.y=x.y*ka,v.z=x.z,v.object=V,v.rotation=V.rotation,v.scale.x=V.scale.x*
Math.abs(v.x-(x.x+f.projectionMatrix.elements[0])/(x.w+f.projectionMatrix.elements[12])),v.scale.y=V.scale.y*Math.abs(v.y-(x.y+f.projectionMatrix.elements[5])/(x.w+f.projectionMatrix.elements[13])),v.material=V.material,y.elements.push(v)));!0===m&&y.elements.sort(b);return y}};THREE.Face3=function(a,b,c,d,e,f){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materialIndex=void 0!==f?f:0;this.centroid=new THREE.Vector3};
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THREE.Face3.prototype={constructor:THREE.Face3,clone:function(){var a=new THREE.Face3(this.a,this.b,this.c);a.normal.copy(this.normal);a.color.copy(this.color);a.centroid.copy(this.centroid);a.materialIndex=this.materialIndex;var b,c;b=0;for(c=this.vertexNormals.length;b<c;b++)a.vertexNormals[b]=this.vertexNormals[b].clone();b=0;for(c=this.vertexColors.length;b<c;b++)a.vertexColors[b]=this.vertexColors[b].clone();b=0;for(c=this.vertexTangents.length;b<c;b++)a.vertexTangents[b]=this.vertexTangents[b].clone();
return a}};THREE.Face4=function(a,b,c,d,e,f,h){console.warn("THREE.Face4 has been removed. A THREE.Face3 will be created instead.");return new THREE.Face3(a,b,c,e,f,h)};THREE.Geometry=function(){this.id=THREE.GeometryIdCount++;this.uuid=THREE.Math.generateUUID();this.name="";this.vertices=[];this.colors=[];this.faces=[];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.morphNormals=[];this.skinWeights=[];this.skinIndices=[];this.lineDistances=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1;this.dynamic=!0;this.buffersNeedUpdate=this.lineDistancesNeedUpdate=this.colorsNeedUpdate=this.tangentsNeedUpdate=this.normalsNeedUpdate=this.uvsNeedUpdate=
this.elementsNeedUpdate=this.verticesNeedUpdate=!1};
THREE.Geometry.prototype={constructor:THREE.Geometry,applyMatrix:function(a){for(var b=(new THREE.Matrix3).getNormalMatrix(a),c=0,d=this.vertices.length;c<d;c++)this.vertices[c].applyMatrix4(a);c=0;for(d=this.faces.length;c<d;c++){var e=this.faces[c];e.normal.applyMatrix3(b).normalize();for(var f=0,h=e.vertexNormals.length;f<h;f++)e.vertexNormals[f].applyMatrix3(b).normalize();e.centroid.applyMatrix4(a)}this.boundingBox instanceof THREE.Box3&&this.computeBoundingBox();this.boundingSphere instanceof
THREE.Sphere&&this.computeBoundingSphere()},computeCentroids:function(){var a,b,c;a=0;for(b=this.faces.length;a<b;a++)c=this.faces[a],c.centroid.set(0,0,0),c.centroid.add(this.vertices[c.a]),c.centroid.add(this.vertices[c.b]),c.centroid.add(this.vertices[c.c]),c.centroid.divideScalar(3)},computeFaceNormals:function(){for(var a=new THREE.Vector3,b=new THREE.Vector3,c=0,d=this.faces.length;c<d;c++){var e=this.faces[c],f=this.vertices[e.a],h=this.vertices[e.b];a.subVectors(this.vertices[e.c],h);b.subVectors(f,
h);a.cross(b);a.normalize();e.normal.copy(a)}},computeVertexNormals:function(a){var b,c,d,e;if(void 0===this.__tmpVertices){e=this.__tmpVertices=Array(this.vertices.length);b=0;for(c=this.vertices.length;b<c;b++)e[b]=new THREE.Vector3;b=0;for(c=this.faces.length;b<c;b++)d=this.faces[b],d.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}else{e=this.__tmpVertices;b=0;for(c=this.vertices.length;b<c;b++)e[b].set(0,0,0)}if(a){var f,h,g=new THREE.Vector3,i=new THREE.Vector3;new THREE.Vector3;
new THREE.Vector3;new THREE.Vector3;b=0;for(c=this.faces.length;b<c;b++)d=this.faces[b],a=this.vertices[d.a],f=this.vertices[d.b],h=this.vertices[d.c],g.subVectors(h,f),i.subVectors(a,f),g.cross(i),e[d.a].add(g),e[d.b].add(g),e[d.c].add(g)}else{b=0;for(c=this.faces.length;b<c;b++)d=this.faces[b],e[d.a].add(d.normal),e[d.b].add(d.normal),e[d.c].add(d.normal)}b=0;for(c=this.vertices.length;b<c;b++)e[b].normalize();b=0;for(c=this.faces.length;b<c;b++)d=this.faces[b],d.vertexNormals[0].copy(e[d.a]),d.vertexNormals[1].copy(e[d.b]),
d.vertexNormals[2].copy(e[d.c])},computeMorphNormals:function(){var a,b,c,d,e;c=0;for(d=this.faces.length;c<d;c++){e=this.faces[c];e.__originalFaceNormal?e.__originalFaceNormal.copy(e.normal):e.__originalFaceNormal=e.normal.clone();e.__originalVertexNormals||(e.__originalVertexNormals=[]);a=0;for(b=e.vertexNormals.length;a<b;a++)e.__originalVertexNormals[a]?e.__originalVertexNormals[a].copy(e.vertexNormals[a]):e.__originalVertexNormals[a]=e.vertexNormals[a].clone()}var f=new THREE.Geometry;f.faces=
this.faces;a=0;for(b=this.morphTargets.length;a<b;a++){if(!this.morphNormals[a]){this.morphNormals[a]={};this.morphNormals[a].faceNormals=[];this.morphNormals[a].vertexNormals=[];e=this.morphNormals[a].faceNormals;var h=this.morphNormals[a].vertexNormals,g,i;c=0;for(d=this.faces.length;c<d;c++)g=new THREE.Vector3,i={a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3},e.push(g),h.push(i)}h=this.morphNormals[a];f.vertices=this.morphTargets[a].vertices;f.computeFaceNormals();f.computeVertexNormals();
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c=0;for(d=this.faces.length;c<d;c++)e=this.faces[c],g=h.faceNormals[c],i=h.vertexNormals[c],g.copy(e.normal),i.a.copy(e.vertexNormals[0]),i.b.copy(e.vertexNormals[1]),i.c.copy(e.vertexNormals[2])}c=0;for(d=this.faces.length;c<d;c++)e=this.faces[c],e.normal=e.__originalFaceNormal,e.vertexNormals=e.__originalVertexNormals},computeTangents:function(){var a,b,c,d,e,f,h,g,i,k,m,l,n,s,r,q,p,t=[],u=[];c=new THREE.Vector3;var v=new THREE.Vector3,w=new THREE.Vector3,E=new THREE.Vector3,G=new THREE.Vector3;
a=0;for(b=this.vertices.length;a<b;a++)t[a]=new THREE.Vector3,u[a]=new THREE.Vector3;a=0;for(b=this.faces.length;a<b;a++)e=this.faces[a],f=this.faceVertexUvs[0][a],d=e.a,p=e.b,e=e.c,h=this.vertices[d],g=this.vertices[p],i=this.vertices[e],k=f[0],m=f[1],l=f[2],f=g.x-h.x,n=i.x-h.x,s=g.y-h.y,r=i.y-h.y,g=g.z-h.z,h=i.z-h.z,i=m.x-k.x,q=l.x-k.x,m=m.y-k.y,k=l.y-k.y,l=1/(i*k-q*m),c.set((k*f-m*n)*l,(k*s-m*r)*l,(k*g-m*h)*l),v.set((i*n-q*f)*l,(i*r-q*s)*l,(i*h-q*g)*l),t[d].add(c),t[p].add(c),t[e].add(c),u[d].add(v),
u[p].add(v),u[e].add(v);v=["a","b","c","d"];a=0;for(b=this.faces.length;a<b;a++){e=this.faces[a];for(c=0;c<Math.min(e.vertexNormals.length,3);c++)G.copy(e.vertexNormals[c]),d=e[v[c]],p=t[d],w.copy(p),w.sub(G.multiplyScalar(G.dot(p))).normalize(),E.crossVectors(e.vertexNormals[c],p),d=E.dot(u[d]),d=0>d?-1:1,e.vertexTangents[c]=new THREE.Vector4(w.x,w.y,w.z,d)}this.hasTangents=!0},computeLineDistances:function(){for(var a=0,b=this.vertices,c=0,d=b.length;c<d;c++)0<c&&(a+=b[c].distanceTo(b[c-1])),this.lineDistances[c]=
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a},computeBoundingBox:function(){null===this.boundingBox&&(this.boundingBox=new THREE.Box3);this.boundingBox.setFromPoints(this.vertices)},computeBoundingSphere:function(){null===this.boundingSphere&&(this.boundingSphere=new THREE.Sphere);this.boundingSphere.setFromPoints(this.vertices)},mergeVertices:function(){var a={},b=[],c=[],d,e=Math.pow(10,4),f,h;this.__tmpVertices=void 0;f=0;for(h=this.vertices.length;f<h;f++)d=this.vertices[f],d=Math.round(d.x*e)+"_"+Math.round(d.y*e)+"_"+Math.round(d.z*
e),void 0===a[d]?(a[d]=f,b.push(this.vertices[f]),c[f]=b.length-1):c[f]=c[a[d]];a=[];f=0;for(h=this.faces.length;f<h;f++){e=this.faces[f];e.a=c[e.a];e.b=c[e.b];e.c=c[e.c];e=[e.a,e.b,e.c];for(d=0;3>d;d++)if(e[d]==e[(d+1)%3]){a.push(f);break}}for(f=a.length-1;0<=f;f--){e=a[f];this.faces.splice(e,1);c=0;for(h=this.faceVertexUvs.length;c<h;c++)this.faceVertexUvs[c].splice(e,1)}f=this.vertices.length-b.length;this.vertices=b;return f},clone:function(){for(var a=new THREE.Geometry,b=this.vertices,c=0,d=
b.length;c<d;c++)a.vertices.push(b[c].clone());b=this.faces;c=0;for(d=b.length;c<d;c++)a.faces.push(b[c].clone());b=this.faceVertexUvs[0];c=0;for(d=b.length;c<d;c++){for(var e=b[c],f=[],h=0,g=e.length;h<g;h++)f.push(new THREE.Vector2(e[h].x,e[h].y));a.faceVertexUvs[0].push(f)}return a},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.Geometry.prototype);THREE.GeometryIdCount=0;THREE.BufferGeometry=function(){this.id=THREE.GeometryIdCount++;this.uuid=THREE.Math.generateUUID();this.name="";this.attributes={};this.dynamic=!0;this.offsets=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1;this.morphTargets=[]};
THREE.BufferGeometry.prototype={constructor:THREE.BufferGeometry,addAttribute:function(a,b,c,d){this.attributes[a]={itemSize:d,array:new b(c*d)}},applyMatrix:function(a){var b,c;this.attributes.position&&(b=this.attributes.position.array);this.attributes.normal&&(c=this.attributes.normal.array);void 0!==b&&(a.multiplyVector3Array(b),this.verticesNeedUpdate=!0);void 0!==c&&((new THREE.Matrix3).getNormalMatrix(a).multiplyVector3Array(c),this.normalizeNormals(),this.normalsNeedUpdate=!0)},computeBoundingBox:function(){null===
this.boundingBox&&(this.boundingBox=new THREE.Box3);var a=this.attributes.position.array;if(a){var b=this.boundingBox,c,d,e;3<=a.length&&(b.min.x=b.max.x=a[0],b.min.y=b.max.y=a[1],b.min.z=b.max.z=a[2]);for(var f=3,h=a.length;f<h;f+=3)c=a[f],d=a[f+1],e=a[f+2],c<b.min.x?b.min.x=c:c>b.max.x&&(b.max.x=c),d<b.min.y?b.min.y=d:d>b.max.y&&(b.max.y=d),e<b.min.z?b.min.z=e:e>b.max.z&&(b.max.z=e)}if(void 0===a||0===a.length)this.boundingBox.min.set(0,0,0),this.boundingBox.max.set(0,0,0)},computeBoundingSphere:function(){var a=
new THREE.Box3,b=new THREE.Vector3;return function(){null===this.boundingSphere&&(this.boundingSphere=new THREE.Sphere);var c=this.attributes.position.array;if(c){for(var d=this.boundingSphere.center,e=0,f=c.length;e<f;e+=3)b.set(c[e],c[e+1],c[e+2]),a.addPoint(b);a.center(d);for(var h=0,e=0,f=c.length;e<f;e+=3)b.set(c[e],c[e+1],c[e+2]),h=Math.max(h,d.distanceToSquared(b));this.boundingSphere.radius=Math.sqrt(h)}}}(),computeVertexNormals:function(){if(this.attributes.position){var a,b,c,d;a=this.attributes.position.array.length;
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if(void 0===this.attributes.normal)this.attributes.normal={itemSize:3,array:new Float32Array(a)};else{a=0;for(b=this.attributes.normal.array.length;a<b;a++)this.attributes.normal.array[a]=0}var e=this.attributes.position.array,f=this.attributes.normal.array,h,g,i,k,m,l,n=new THREE.Vector3,s=new THREE.Vector3,r=new THREE.Vector3,q=new THREE.Vector3,p=new THREE.Vector3;if(this.attributes.index){var t=this.attributes.index.array,u=this.offsets;c=0;for(d=u.length;c<d;++c){b=u[c].start;h=u[c].count;var v=
u[c].index;a=b;for(b+=h;a<b;a+=3)h=v+t[a],g=v+t[a+1],i=v+t[a+2],k=e[3*h],m=e[3*h+1],l=e[3*h+2],n.set(k,m,l),k=e[3*g],m=e[3*g+1],l=e[3*g+2],s.set(k,m,l),k=e[3*i],m=e[3*i+1],l=e[3*i+2],r.set(k,m,l),q.subVectors(r,s),p.subVectors(n,s),q.cross(p),f[3*h]+=q.x,f[3*h+1]+=q.y,f[3*h+2]+=q.z,f[3*g]+=q.x,f[3*g+1]+=q.y,f[3*g+2]+=q.z,f[3*i]+=q.x,f[3*i+1]+=q.y,f[3*i+2]+=q.z}}else{a=0;for(b=e.length;a<b;a+=9)k=e[a],m=e[a+1],l=e[a+2],n.set(k,m,l),k=e[a+3],m=e[a+4],l=e[a+5],s.set(k,m,l),k=e[a+6],m=e[a+7],l=e[a+8],
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r.set(k,m,l),q.subVectors(r,s),p.subVectors(n,s),q.cross(p),f[a]=q.x,f[a+1]=q.y,f[a+2]=q.z,f[a+3]=q.x,f[a+4]=q.y,f[a+5]=q.z,f[a+6]=q.x,f[a+7]=q.y,f[a+8]=q.z}this.normalizeNormals();this.normalsNeedUpdate=!0}},normalizeNormals:function(){for(var a=this.attributes.normal.array,b,c,d,e=0,f=a.length;e<f;e+=3)b=a[e],c=a[e+1],d=a[e+2],b=1/Math.sqrt(b*b+c*c+d*d),a[e]*=b,a[e+1]*=b,a[e+2]*=b},computeTangents:function(){function a(a){na.x=d[3*a];na.y=d[3*a+1];na.z=d[3*a+2];pa.copy(na);Q=g[a];S.copy(Q);S.sub(na.multiplyScalar(na.dot(Q))).normalize();
ia.crossVectors(pa,Q);R=ia.dot(i[a]);C=0>R?-1:1;h[4*a]=S.x;h[4*a+1]=S.y;h[4*a+2]=S.z;h[4*a+3]=C}if(void 0===this.attributes.index||void 0===this.attributes.position||void 0===this.attributes.normal||void 0===this.attributes.uv)console.warn("Missing required attributes (index, position, normal or uv) in BufferGeometry.computeTangents()");else{var b=this.attributes.index.array,c=this.attributes.position.array,d=this.attributes.normal.array,e=this.attributes.uv.array,f=c.length/3;void 0===this.attributes.tangent&&
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(this.attributes.tangent={itemSize:4,array:new Float32Array(4*f)});for(var h=this.attributes.tangent.array,g=[],i=[],k=0;k<f;k++)g[k]=new THREE.Vector3,i[k]=new THREE.Vector3;var m,l,n,s,r,q,p,t,u,v,w,E,G,y,D,f=new THREE.Vector3,k=new THREE.Vector3,x,J,F,B,M,z,I,A=this.offsets;F=0;for(B=A.length;F<B;++F){J=A[F].start;M=A[F].count;var N=A[F].index;x=J;for(J+=M;x<J;x+=3)M=N+b[x],z=N+b[x+1],I=N+b[x+2],m=c[3*M],l=c[3*M+1],n=c[3*M+2],s=c[3*z],r=c[3*z+1],q=c[3*z+2],p=c[3*I],t=c[3*I+1],u=c[3*I+2],v=e[2*
M],w=e[2*M+1],E=e[2*z],G=e[2*z+1],y=e[2*I],D=e[2*I+1],s-=m,m=p-m,r-=l,l=t-l,q-=n,n=u-n,E-=v,v=y-v,G-=w,w=D-w,D=1/(E*w-v*G),f.set((w*s-G*m)*D,(w*r-G*l)*D,(w*q-G*n)*D),k.set((E*m-v*s)*D,(E*l-v*r)*D,(E*n-v*q)*D),g[M].add(f),g[z].add(f),g[I].add(f),i[M].add(k),i[z].add(k),i[I].add(k)}var S=new THREE.Vector3,ia=new THREE.Vector3,na=new THREE.Vector3,pa=new THREE.Vector3,C,Q,R;F=0;for(B=A.length;F<B;++F){J=A[F].start;M=A[F].count;N=A[F].index;x=J;for(J+=M;x<J;x+=3)M=N+b[x],z=N+b[x+1],I=N+b[x+2],a(M),a(z),
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a(I)}this.tangentsNeedUpdate=this.hasTangents=!0}},clone:function(){var a=new THREE.BufferGeometry,b=[Int8Array,Uint8Array,Uint8ClampedArray,Int16Array,Uint16Array,Int32Array,Uint32Array,Float32Array,Float64Array],c;for(c in this.attributes){for(var d=this.attributes[c],e=d.array,f={itemSize:d.itemSize,numItems:d.numItems,array:null},d=0,h=b.length;d<h;d++){var g=b[d];if(e instanceof g){f.array=new g(e);break}}a.attributes[c]=f}d=0;for(h=this.offsets.length;d<h;d++)b=this.offsets[d],a.offsets.push({start:b.start,
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index:b.index,count:b.count});return a},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.BufferGeometry.prototype);THREE.Camera=function(){THREE.Object3D.call(this);this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=new THREE.Matrix4;this.projectionMatrixInverse=new THREE.Matrix4};THREE.Camera.prototype=Object.create(THREE.Object3D.prototype);THREE.Camera.prototype.lookAt=function(){var a=new THREE.Matrix4;return function(b){a.lookAt(this.position,b,this.up);this.quaternion.setFromRotationMatrix(a)}}();
THREE.Camera.prototype.clone=function(a){void 0===a&&(a=new THREE.Camera);THREE.Object3D.prototype.clone.call(this,a);a.matrixWorldInverse.copy(this.matrixWorldInverse);a.projectionMatrix.copy(this.projectionMatrix);a.projectionMatrixInverse.copy(this.projectionMatrixInverse);return a};THREE.OrthographicCamera=function(a,b,c,d,e,f){THREE.Camera.call(this);this.left=a;this.right=b;this.top=c;this.bottom=d;this.near=void 0!==e?e:0.1;this.far=void 0!==f?f:2E3;this.updateProjectionMatrix()};THREE.OrthographicCamera.prototype=Object.create(THREE.Camera.prototype);THREE.OrthographicCamera.prototype.updateProjectionMatrix=function(){this.projectionMatrix.makeOrthographic(this.left,this.right,this.top,this.bottom,this.near,this.far)};
THREE.OrthographicCamera.prototype.clone=function(){var a=new THREE.OrthographicCamera;THREE.Camera.prototype.clone.call(this,a);a.left=this.left;a.right=this.right;a.top=this.top;a.bottom=this.bottom;a.near=this.near;a.far=this.far;return a};THREE.PerspectiveCamera=function(a,b,c,d){THREE.Camera.call(this);this.fov=void 0!==a?a:50;this.aspect=void 0!==b?b:1;this.near=void 0!==c?c:0.1;this.far=void 0!==d?d:2E3;this.updateProjectionMatrix()};THREE.PerspectiveCamera.prototype=Object.create(THREE.Camera.prototype);THREE.PerspectiveCamera.prototype.setLens=function(a,b){void 0===b&&(b=24);this.fov=2*THREE.Math.radToDeg(Math.atan(b/(2*a)));this.updateProjectionMatrix()};
THREE.PerspectiveCamera.prototype.setViewOffset=function(a,b,c,d,e,f){this.fullWidth=a;this.fullHeight=b;this.x=c;this.y=d;this.width=e;this.height=f;this.updateProjectionMatrix()};
THREE.PerspectiveCamera.prototype.updateProjectionMatrix=function(){if(this.fullWidth){var a=this.fullWidth/this.fullHeight,b=Math.tan(THREE.Math.degToRad(0.5*this.fov))*this.near,c=-b,d=a*c,a=Math.abs(a*b-d),c=Math.abs(b-c);this.projectionMatrix.makeFrustum(d+this.x*a/this.fullWidth,d+(this.x+this.width)*a/this.fullWidth,b-(this.y+this.height)*c/this.fullHeight,b-this.y*c/this.fullHeight,this.near,this.far)}else this.projectionMatrix.makePerspective(this.fov,this.aspect,this.near,this.far)};
THREE.PerspectiveCamera.prototype.clone=function(){var a=new THREE.PerspectiveCamera;THREE.Camera.prototype.clone.call(this,a);a.fov=this.fov;a.aspect=this.aspect;a.near=this.near;a.far=this.far;return a};THREE.Light=function(a){THREE.Object3D.call(this);this.color=new THREE.Color(a)};THREE.Light.prototype=Object.create(THREE.Object3D.prototype);THREE.Light.prototype.clone=function(a){void 0===a&&(a=new THREE.Light);THREE.Object3D.prototype.clone.call(this,a);a.color.copy(this.color);return a};THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=Object.create(THREE.Light.prototype);THREE.AmbientLight.prototype.clone=function(){var a=new THREE.AmbientLight;THREE.Light.prototype.clone.call(this,a);return a};THREE.AreaLight=function(a,b){THREE.Light.call(this,a);this.normal=new THREE.Vector3(0,-1,0);this.right=new THREE.Vector3(1,0,0);this.intensity=void 0!==b?b:1;this.height=this.width=1;this.constantAttenuation=1.5;this.linearAttenuation=0.5;this.quadraticAttenuation=0.1};THREE.AreaLight.prototype=Object.create(THREE.Light.prototype);THREE.DirectionalLight=function(a,b){THREE.Light.call(this,a);this.position.set(0,1,0);this.target=new THREE.Object3D;this.intensity=void 0!==b?b:1;this.onlyShadow=this.castShadow=!1;this.shadowCameraNear=50;this.shadowCameraFar=5E3;this.shadowCameraLeft=-500;this.shadowCameraTop=this.shadowCameraRight=500;this.shadowCameraBottom=-500;this.shadowCameraVisible=!1;this.shadowBias=0;this.shadowDarkness=0.5;this.shadowMapHeight=this.shadowMapWidth=512;this.shadowCascade=!1;this.shadowCascadeOffset=new THREE.Vector3(0,
0,-1E3);this.shadowCascadeCount=2;this.shadowCascadeBias=[0,0,0];this.shadowCascadeWidth=[512,512,512];this.shadowCascadeHeight=[512,512,512];this.shadowCascadeNearZ=[-1,0.99,0.998];this.shadowCascadeFarZ=[0.99,0.998,1];this.shadowCascadeArray=[];this.shadowMatrix=this.shadowCamera=this.shadowMapSize=this.shadowMap=null};THREE.DirectionalLight.prototype=Object.create(THREE.Light.prototype);
THREE.DirectionalLight.prototype.clone=function(){var a=new THREE.DirectionalLight;THREE.Light.prototype.clone.call(this,a);a.target=this.target.clone();a.intensity=this.intensity;a.castShadow=this.castShadow;a.onlyShadow=this.onlyShadow;return a};THREE.HemisphereLight=function(a,b,c){THREE.Light.call(this,a);this.position.set(0,100,0);this.groundColor=new THREE.Color(b);this.intensity=void 0!==c?c:1};THREE.HemisphereLight.prototype=Object.create(THREE.Light.prototype);THREE.HemisphereLight.prototype.clone=function(){var a=new THREE.HemisphereLight;THREE.Light.prototype.clone.call(this,a);a.groundColor.copy(this.groundColor);a.intensity=this.intensity;return a};THREE.PointLight=function(a,b,c){THREE.Light.call(this,a);this.intensity=void 0!==b?b:1;this.distance=void 0!==c?c:0};THREE.PointLight.prototype=Object.create(THREE.Light.prototype);THREE.PointLight.prototype.clone=function(){var a=new THREE.PointLight;THREE.Light.prototype.clone.call(this,a);a.intensity=this.intensity;a.distance=this.distance;return a};THREE.SpotLight=function(a,b,c,d,e){THREE.Light.call(this,a);this.position.set(0,1,0);this.target=new THREE.Object3D;this.intensity=void 0!==b?b:1;this.distance=void 0!==c?c:0;this.angle=void 0!==d?d:Math.PI/3;this.exponent=void 0!==e?e:10;this.onlyShadow=this.castShadow=!1;this.shadowCameraNear=50;this.shadowCameraFar=5E3;this.shadowCameraFov=50;this.shadowCameraVisible=!1;this.shadowBias=0;this.shadowDarkness=0.5;this.shadowMapHeight=this.shadowMapWidth=512;this.shadowMatrix=this.shadowCamera=this.shadowMapSize=
this.shadowMap=null};THREE.SpotLight.prototype=Object.create(THREE.Light.prototype);THREE.SpotLight.prototype.clone=function(){var a=new THREE.SpotLight;THREE.Light.prototype.clone.call(this,a);a.target=this.target.clone();a.intensity=this.intensity;a.distance=this.distance;a.angle=this.angle;a.exponent=this.exponent;a.castShadow=this.castShadow;a.onlyShadow=this.onlyShadow;return a};THREE.Loader=function(a){this.statusDomElement=(this.showStatus=a)?THREE.Loader.prototype.addStatusElement():null;this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){}};
THREE.Loader.prototype={constructor:THREE.Loader,crossOrigin:"anonymous",addStatusElement:function(){var a=document.createElement("div");a.style.position="absolute";a.style.right="0px";a.style.top="0px";a.style.fontSize="0.8em";a.style.textAlign="left";a.style.background="rgba(0,0,0,0.25)";a.style.color="#fff";a.style.width="120px";a.style.padding="0.5em 0.5em 0.5em 0.5em";a.style.zIndex=1E3;a.innerHTML="Loading ...";return a},updateProgress:function(a){var b="Loaded ",b=a.total?b+((100*a.loaded/
a.total).toFixed(0)+"%"):b+((a.loaded/1E3).toFixed(2)+" KB");this.statusDomElement.innerHTML=b},extractUrlBase:function(a){a=a.split("/");a.pop();return(1>a.length?".":a.join("/"))+"/"},initMaterials:function(a,b){for(var c=[],d=0;d<a.length;++d)c[d]=THREE.Loader.prototype.createMaterial(a[d],b);return c},needsTangents:function(a){for(var b=0,c=a.length;b<c;b++)if(a[b]instanceof THREE.ShaderMaterial)return!0;return!1},createMaterial:function(a,b){function c(a){a=Math.log(a)/Math.LN2;return Math.floor(a)==
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a}function d(a){a=Math.log(a)/Math.LN2;return Math.pow(2,Math.round(a))}function e(a,e,f,g,i,k,p){var t=/\.dds$/i.test(f),u=b+"/"+f;if(t){var v=THREE.ImageUtils.loadCompressedTexture(u);a[e]=v}else v=document.createElement("canvas"),a[e]=new THREE.Texture(v);a[e].sourceFile=f;g&&(a[e].repeat.set(g[0],g[1]),1!==g[0]&&(a[e].wrapS=THREE.RepeatWrapping),1!==g[1]&&(a[e].wrapT=THREE.RepeatWrapping));i&&a[e].offset.set(i[0],i[1]);k&&(f={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping},void 0!==
f[k[0]]&&(a[e].wrapS=f[k[0]]),void 0!==f[k[1]]&&(a[e].wrapT=f[k[1]]));p&&(a[e].anisotropy=p);if(!t){var w=a[e],a=new Image;a.onload=function(){if(!c(this.width)||!c(this.height)){var a=d(this.width),b=d(this.height);w.image.width=a;w.image.height=b;w.image.getContext("2d").drawImage(this,0,0,a,b)}else w.image=this;w.needsUpdate=!0};a.crossOrigin=h.crossOrigin;a.src=u}}function f(a){return(255*a[0]<<16)+(255*a[1]<<8)+255*a[2]}var h=this,g="MeshLambertMaterial",i={color:15658734,opacity:1,map:null,
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lightMap:null,normalMap:null,bumpMap:null,wireframe:!1};if(a.shading){var k=a.shading.toLowerCase();"phong"===k?g="MeshPhongMaterial":"basic"===k&&(g="MeshBasicMaterial")}void 0!==a.blending&&void 0!==THREE[a.blending]&&(i.blending=THREE[a.blending]);if(void 0!==a.transparent||1>a.opacity)i.transparent=a.transparent;void 0!==a.depthTest&&(i.depthTest=a.depthTest);void 0!==a.depthWrite&&(i.depthWrite=a.depthWrite);void 0!==a.visible&&(i.visible=a.visible);void 0!==a.flipSided&&(i.side=THREE.BackSide);
void 0!==a.doubleSided&&(i.side=THREE.DoubleSide);void 0!==a.wireframe&&(i.wireframe=a.wireframe);void 0!==a.vertexColors&&("face"===a.vertexColors?i.vertexColors=THREE.FaceColors:a.vertexColors&&(i.vertexColors=THREE.VertexColors));a.colorDiffuse?i.color=f(a.colorDiffuse):a.DbgColor&&(i.color=a.DbgColor);a.colorSpecular&&(i.specular=f(a.colorSpecular));a.colorAmbient&&(i.ambient=f(a.colorAmbient));a.transparency&&(i.opacity=a.transparency);a.specularCoef&&(i.shininess=a.specularCoef);a.mapDiffuse&&
b&&e(i,"map",a.mapDiffuse,a.mapDiffuseRepeat,a.mapDiffuseOffset,a.mapDiffuseWrap,a.mapDiffuseAnisotropy);a.mapLight&&b&&e(i,"lightMap",a.mapLight,a.mapLightRepeat,a.mapLightOffset,a.mapLightWrap,a.mapLightAnisotropy);a.mapBump&&b&&e(i,"bumpMap",a.mapBump,a.mapBumpRepeat,a.mapBumpOffset,a.mapBumpWrap,a.mapBumpAnisotropy);a.mapNormal&&b&&e(i,"normalMap",a.mapNormal,a.mapNormalRepeat,a.mapNormalOffset,a.mapNormalWrap,a.mapNormalAnisotropy);a.mapSpecular&&b&&e(i,"specularMap",a.mapSpecular,a.mapSpecularRepeat,
a.mapSpecularOffset,a.mapSpecularWrap,a.mapSpecularAnisotropy);a.mapBumpScale&&(i.bumpScale=a.mapBumpScale);a.mapNormal?(g=THREE.ShaderLib.normalmap,k=THREE.UniformsUtils.clone(g.uniforms),k.tNormal.value=i.normalMap,a.mapNormalFactor&&k.uNormalScale.value.set(a.mapNormalFactor,a.mapNormalFactor),i.map&&(k.tDiffuse.value=i.map,k.enableDiffuse.value=!0),i.specularMap&&(k.tSpecular.value=i.specularMap,k.enableSpecular.value=!0),i.lightMap&&(k.tAO.value=i.lightMap,k.enableAO.value=!0),k.uDiffuseColor.value.setHex(i.color),
k.uSpecularColor.value.setHex(i.specular),k.uAmbientColor.value.setHex(i.ambient),k.uShininess.value=i.shininess,void 0!==i.opacity&&(k.uOpacity.value=i.opacity),g=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:k,lights:!0,fog:!0}),i.transparent&&(g.transparent=!0)):g=new THREE[g](i);void 0!==a.DbgName&&(g.name=a.DbgName);return g}};THREE.XHRLoader=function(a){this.manager=void 0!==a?a:THREE.DefaultLoadingManager};
THREE.XHRLoader.prototype={constructor:THREE.XHRLoader,load:function(a,b,c,d){var e=this,f=new XMLHttpRequest;void 0!==b&&f.addEventListener("load",function(c){b(c.target.responseText);e.manager.itemEnd(a)},!1);void 0!==c&&f.addEventListener("progress",function(a){c(a)},!1);void 0!==d&&f.addEventListener("error",function(a){d(a)},!1);void 0!==this.crossOrigin&&(f.crossOrigin=this.crossOrigin);f.open("GET",a,!0);f.send(null);e.manager.itemStart(a)},setCrossOrigin:function(a){this.crossOrigin=a}};THREE.ImageLoader=function(a){this.manager=void 0!==a?a:THREE.DefaultLoadingManager};
THREE.ImageLoader.prototype={constructor:THREE.ImageLoader,load:function(a,b,c,d){var e=this,f=document.createElement("img");void 0!==b&&f.addEventListener("load",function(){e.manager.itemEnd(a);b(this)},!1);void 0!==c&&f.addEventListener("progress",function(a){c(a)},!1);void 0!==d&&f.addEventListener("error",function(a){d(a)},!1);void 0!==this.crossOrigin&&(f.crossOrigin=this.crossOrigin);f.src=a;e.manager.itemStart(a);return f},setCrossOrigin:function(a){this.crossOrigin=a}};THREE.JSONLoader=function(a){THREE.Loader.call(this,a);this.withCredentials=!1};THREE.JSONLoader.prototype=Object.create(THREE.Loader.prototype);THREE.JSONLoader.prototype.load=function(a,b,c){c=c&&"string"===typeof c?c:this.extractUrlBase(a);this.onLoadStart();this.loadAjaxJSON(this,a,b,c)};
THREE.JSONLoader.prototype.loadAjaxJSON=function(a,b,c,d,e){var f=new XMLHttpRequest,h=0;f.onreadystatechange=function(){if(f.readyState===f.DONE)if(200===f.status||0===f.status){if(f.responseText){var g=JSON.parse(f.responseText),g=a.parse(g,d);c(g.geometry,g.materials)}else console.warn("THREE.JSONLoader: ["+b+"] seems to be unreachable or file there is empty");a.onLoadComplete()}else console.error("THREE.JSONLoader: Couldn't load ["+b+"] ["+f.status+"]");else f.readyState===f.LOADING?e&&(0===h&&
(h=f.getResponseHeader("Content-Length")),e({total:h,loaded:f.responseText.length})):f.readyState===f.HEADERS_RECEIVED&&void 0!==e&&(h=f.getResponseHeader("Content-Length"))};f.open("GET",b,!0);f.withCredentials=this.withCredentials;f.send(null)};
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THREE.JSONLoader.prototype.parse=function(a,b){var c=new THREE.Geometry,d=void 0!==a.scale?1/a.scale:1,e,f,h,g,i,k,m,l,n,s,r,q,p,t,u=a.faces;n=a.vertices;var v=a.normals,w=a.colors,E=0;if(void 0!==a.uvs){for(e=0;e<a.uvs.length;e++)a.uvs[e].length&&E++;for(e=0;e<E;e++)c.faceVertexUvs[e]=[]}g=0;for(i=n.length;g<i;)k=new THREE.Vector3,k.x=n[g++]*d,k.y=n[g++]*d,k.z=n[g++]*d,c.vertices.push(k);g=0;for(i=u.length;g<i;)if(n=u[g++],s=n&1,h=n&2,e=n&8,m=n&16,r=n&32,k=n&64,n&=128,s){s=new THREE.Face3;s.a=u[g];
s.b=u[g+1];s.c=u[g+3];q=new THREE.Face3;q.a=u[g+1];q.b=u[g+2];q.c=u[g+3];g+=4;h&&(h=u[g++],s.materialIndex=h,q.materialIndex=h);h=c.faces.length;if(e)for(e=0;e<E;e++){p=a.uvs[e];c.faceVertexUvs[e][h]=[];c.faceVertexUvs[e][h+1]=[];for(f=0;4>f;f++)l=u[g++],t=p[2*l],l=p[2*l+1],t=new THREE.Vector2(t,l),2!==f&&c.faceVertexUvs[e][h].push(t),0!==f&&c.faceVertexUvs[e][h+1].push(t)}m&&(m=3*u[g++],s.normal.set(v[m++],v[m++],v[m]),q.normal.copy(s.normal));if(r)for(e=0;4>e;e++)m=3*u[g++],r=new THREE.Vector3(v[m++],
v[m++],v[m]),2!==e&&s.vertexNormals.push(r),0!==e&&q.vertexNormals.push(r);k&&(k=u[g++],k=w[k],s.color.setHex(k),q.color.setHex(k));if(n)for(e=0;4>e;e++)k=u[g++],k=w[k],2!==e&&s.vertexColors.push(new THREE.Color(k)),0!==e&&q.vertexColors.push(new THREE.Color(k));c.faces.push(s);c.faces.push(q)}else{s=new THREE.Face3;s.a=u[g++];s.b=u[g++];s.c=u[g++];h&&(h=u[g++],s.materialIndex=h);h=c.faces.length;if(e)for(e=0;e<E;e++){p=a.uvs[e];c.faceVertexUvs[e][h]=[];for(f=0;3>f;f++)l=u[g++],t=p[2*l],l=p[2*l+1],
t=new THREE.Vector2(t,l),c.faceVertexUvs[e][h].push(t)}m&&(m=3*u[g++],s.normal.set(v[m++],v[m++],v[m]));if(r)for(e=0;3>e;e++)m=3*u[g++],r=new THREE.Vector3(v[m++],v[m++],v[m]),s.vertexNormals.push(r);k&&(k=u[g++],s.color.setHex(w[k]));if(n)for(e=0;3>e;e++)k=u[g++],s.vertexColors.push(new THREE.Color(w[k]));c.faces.push(s)}if(a.skinWeights){g=0;for(i=a.skinWeights.length;g<i;g+=2)u=a.skinWeights[g],v=a.skinWeights[g+1],c.skinWeights.push(new THREE.Vector4(u,v,0,0))}if(a.skinIndices){g=0;for(i=a.skinIndices.length;g<
i;g+=2)u=a.skinIndices[g],v=a.skinIndices[g+1],c.skinIndices.push(new THREE.Vector4(u,v,0,0))}c.bones=a.bones;c.animation=a.animation;c.animations=a.animations;if(void 0!==a.morphTargets){g=0;for(i=a.morphTargets.length;g<i;g++){c.morphTargets[g]={};c.morphTargets[g].name=a.morphTargets[g].name;c.morphTargets[g].vertices=[];w=c.morphTargets[g].vertices;E=a.morphTargets[g].vertices;u=0;for(v=E.length;u<v;u+=3)n=new THREE.Vector3,n.x=E[u]*d,n.y=E[u+1]*d,n.z=E[u+2]*d,w.push(n)}}if(void 0!==a.morphColors){g=
0;for(i=a.morphColors.length;g<i;g++){c.morphColors[g]={};c.morphColors[g].name=a.morphColors[g].name;c.morphColors[g].colors=[];v=c.morphColors[g].colors;w=a.morphColors[g].colors;d=0;for(u=w.length;d<u;d+=3)E=new THREE.Color(16755200),E.setRGB(w[d],w[d+1],w[d+2]),v.push(E)}}c.computeCentroids();c.computeFaceNormals();c.computeBoundingSphere();if(void 0===a.materials)return{geometry:c};d=this.initMaterials(a.materials,b);this.needsTangents(d)&&c.computeTangents();return{geometry:c,materials:d}};THREE.LoadingManager=function(a,b,c){var d=this,e=0,f=0;this.onLoad=a;this.onProgress=b;this.onError=c;this.itemStart=function(){f++};this.itemEnd=function(a){e++;if(void 0!==d.onProgress)d.onProgress(a,e,f);if(e===f&&void 0!==d.onLoad)d.onLoad()}};THREE.DefaultLoadingManager=new THREE.LoadingManager;THREE.BufferGeometryLoader=function(a){this.manager=void 0!==a?a:THREE.DefaultLoadingManager};
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THREE.BufferGeometryLoader.prototype={constructor:THREE.BufferGeometryLoader,load:function(a,b){var c=this,d=new THREE.XHRLoader;d.setCrossOrigin(this.crossOrigin);d.load(a,function(a){b(c.parse(JSON.parse(a)))})},setCrossOrigin:function(a){this.crossOrigin=a},parse:function(a){var b=new THREE.BufferGeometry,c=a.attributes,d=a.offsets,a=a.boundingSphere,e;for(e in c){var f=c[e];b.attributes[e]={itemSize:f.itemSize,array:new self[f.type](f.array)}}void 0!==d&&(b.offsets=JSON.parse(JSON.stringify(d)));
void 0!==a&&(b.boundingSphere=new THREE.Sphere((new THREE.Vector3).fromArray(void 0!==a.center?a.center:[0,0,0]),a.radius));return b}};THREE.GeometryLoader=function(a){this.manager=void 0!==a?a:THREE.DefaultLoadingManager};THREE.GeometryLoader.prototype={constructor:THREE.GeometryLoader,load:function(a,b){var c=this,d=new THREE.XHRLoader;d.setCrossOrigin(this.crossOrigin);d.load(a,function(a){b(c.parse(JSON.parse(a)))})},setCrossOrigin:function(a){this.crossOrigin=a},parse:function(){}};THREE.MaterialLoader=function(a){this.manager=void 0!==a?a:THREE.DefaultLoadingManager};
THREE.MaterialLoader.prototype={constructor:THREE.MaterialLoader,load:function(a,b){var c=this,d=new THREE.XHRLoader;d.setCrossOrigin(this.crossOrigin);d.load(a,function(a){b(c.parse(JSON.parse(a)))})},setCrossOrigin:function(a){this.crossOrigin=a},parse:function(a){var b=new THREE[a.type];void 0!==a.color&&b.color.setHex(a.color);void 0!==a.ambient&&b.ambient.setHex(a.ambient);void 0!==a.emissive&&b.emissive.setHex(a.emissive);void 0!==a.specular&&b.specular.setHex(a.specular);void 0!==a.shininess&&
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(b.shininess=a.shininess);void 0!==a.vertexColors&&(b.vertexColors=a.vertexColors);void 0!==a.blending&&(b.blending=a.blending);void 0!==a.side&&(b.side=a.side);void 0!==a.opacity&&(b.opacity=a.opacity);void 0!==a.transparent&&(b.transparent=a.transparent);void 0!==a.wireframe&&(b.wireframe=a.wireframe);if(void 0!==a.materials)for(var c=0,d=a.materials.length;c<d;c++)b.materials.push(this.parse(a.materials[c]));return b}};THREE.ObjectLoader=function(a){this.manager=void 0!==a?a:THREE.DefaultLoadingManager};
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THREE.ObjectLoader.prototype={constructor:THREE.ObjectLoader,load:function(a,b){var c=this,d=new THREE.XHRLoader(c.manager);d.setCrossOrigin(this.crossOrigin);d.load(a,function(a){b(c.parse(JSON.parse(a)))})},setCrossOrigin:function(a){this.crossOrigin=a},parse:function(a){var b=this.parseGeometries(a.geometries),c=this.parseMaterials(a.materials);return this.parseObject(a.object,b,c)},parseGeometries:function(a){var b={};if(void 0!==a)for(var c=new THREE.JSONLoader,d=new THREE.BufferGeometryLoader,
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e=0,f=a.length;e<f;e++){var h,g=a[e];switch(g.type){case "PlaneGeometry":h=new THREE.PlaneGeometry(g.width,g.height,g.widthSegments,g.heightSegments);break;case "CircleGeometry":h=new THREE.CircleGeometry(g.radius,g.segments);break;case "CubeGeometry":h=new THREE.CubeGeometry(g.width,g.height,g.depth,g.widthSegments,g.heightSegments,g.depthSegments);break;case "CylinderGeometry":h=new THREE.CylinderGeometry(g.radiusTop,g.radiusBottom,g.height,g.radialSegments,g.heightSegments,g.openEnded);break;case "SphereGeometry":h=
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new THREE.SphereGeometry(g.radius,g.widthSegments,g.heightSegments,g.phiStart,g.phiLength,g.thetaStart,g.thetaLength);break;case "IcosahedronGeometry":h=new THREE.IcosahedronGeometry(g.radius,g.detail);break;case "TorusGeometry":h=new THREE.TorusGeometry(g.radius,g.tube,g.radialSegments,g.tubularSegments,g.arc);break;case "TorusKnotGeometry":h=new THREE.TorusKnotGeometry(g.radius,g.tube,g.radialSegments,g.tubularSegments,g.p,g.q,g.heightScale);break;case "BufferGeometry":h=d.parse(g.data);break;case "Geometry":h=
c.parse(g.data).geometry}h.uuid=g.uuid;void 0!==g.name&&(h.name=g.name);b[g.uuid]=h}return b},parseMaterials:function(a){var b={};if(void 0!==a)for(var c=new THREE.MaterialLoader,d=0,e=a.length;d<e;d++){var f=a[d],h=c.parse(f);h.uuid=f.uuid;void 0!==f.name&&(h.name=f.name);b[f.uuid]=h}return b},parseObject:function(){var a=new THREE.Matrix4;return function(b,c,d){var e;switch(b.type){case "Scene":e=new THREE.Scene;break;case "PerspectiveCamera":e=new THREE.PerspectiveCamera(b.fov,b.aspect,b.near,
b.far);break;case "OrthographicCamera":e=new THREE.OrthographicCamera(b.left,b.right,b.top,b.bottom,b.near,b.far);break;case "AmbientLight":e=new THREE.AmbientLight(b.color);break;case "DirectionalLight":e=new THREE.DirectionalLight(b.color,b.intensity);break;case "PointLight":e=new THREE.PointLight(b.color,b.intensity,b.distance);break;case "SpotLight":e=new THREE.SpotLight(b.color,b.intensity,b.distance,b.angle,b.exponent);break;case "HemisphereLight":e=new THREE.HemisphereLight(b.color,b.groundColor,
b.intensity);break;case "Mesh":e=c[b.geometry];var f=d[b.material];void 0===e&&console.error("THREE.ObjectLoader: Undefined geometry "+b.geometry);void 0===f&&console.error("THREE.ObjectLoader: Undefined material "+b.material);e=new THREE.Mesh(e,f);break;default:e=new THREE.Object3D}e.uuid=b.uuid;void 0!==b.name&&(e.name=b.name);void 0!==b.matrix?(a.fromArray(b.matrix),a.decompose(e.position,e.quaternion,e.scale)):(void 0!==b.position&&e.position.fromArray(b.position),void 0!==b.rotation&&e.rotation.fromArray(b.rotation),
void 0!==b.scale&&e.scale.fromArray(b.scale));void 0!==b.visible&&(e.visible=b.visible);void 0!==b.userData&&(e.userData=b.userData);if(void 0!==b.children)for(var h in b.children)e.add(this.parseObject(b.children[h],c,d));return e}}()};THREE.SceneLoader=function(){this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){};this.callbackSync=function(){};this.callbackProgress=function(){};this.geometryHandlers={};this.hierarchyHandlers={};this.addGeometryHandler("ascii",THREE.JSONLoader)};
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THREE.SceneLoader.prototype={constructor:THREE.SceneLoader,load:function(a,b){var c=this,d=new THREE.XHRLoader(c.manager);d.setCrossOrigin(this.crossOrigin);d.load(a,function(d){c.parse(JSON.parse(d),b,a)})},setCrossOrigin:function(a){this.crossOrigin=a},addGeometryHandler:function(a,b){this.geometryHandlers[a]={loaderClass:b}},addHierarchyHandler:function(a,b){this.hierarchyHandlers[a]={loaderClass:b}},parse:function(a,b,c){function d(a,b){return"relativeToHTML"==b?a:n+"/"+a}function e(){f(y.scene,
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x.objects)}function f(a,b){var c,e,h,i,k,m;for(m in b){var n=y.objects[m],p=b[m];if(void 0===n){if(p.type&&p.type in l.hierarchyHandlers){if(void 0===p.loading){c={type:1,url:1,material:1,position:1,rotation:1,scale:1,visible:1,children:1,userData:1,skin:1,morph:1,mirroredLoop:1,duration:1};var t={},v;for(v in p)v in c||(t[v]=p[v]);r=y.materials[p.material];p.loading=!0;c=l.hierarchyHandlers[p.type].loaderObject;c.options?c.load(d(p.url,x.urlBaseType),g(m,a,r,p)):c.load(d(p.url,x.urlBaseType),g(m,
a,r,p),t)}}else if(void 0!==p.geometry){if(s=y.geometries[p.geometry]){n=!1;r=y.materials[p.material];n=r instanceof THREE.ShaderMaterial;e=p.position;h=p.rotation;i=p.scale;c=p.matrix;k=p.quaternion;p.material||(r=new THREE.MeshFaceMaterial(y.face_materials[p.geometry]));r instanceof THREE.MeshFaceMaterial&&0===r.materials.length&&(r=new THREE.MeshFaceMaterial(y.face_materials[p.geometry]));if(r instanceof THREE.MeshFaceMaterial)for(t=0;t<r.materials.length;t++)n=n||r.materials[t]instanceof THREE.ShaderMaterial;
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n&&s.computeTangents();p.skin?n=new THREE.SkinnedMesh(s,r):p.morph?(n=new THREE.MorphAnimMesh(s,r),void 0!==p.duration&&(n.duration=p.duration),void 0!==p.time&&(n.time=p.time),void 0!==p.mirroredLoop&&(n.mirroredLoop=p.mirroredLoop),r.morphNormals&&s.computeMorphNormals()):n=new THREE.Mesh(s,r);n.name=m;c?(n.matrixAutoUpdate=!1,n.matrix.set(c[0],c[1],c[2],c[3],c[4],c[5],c[6],c[7],c[8],c[9],c[10],c[11],c[12],c[13],c[14],c[15])):(n.position.fromArray(e),k?n.quaternion.fromArray(k):n.rotation.fromArray(h),
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n.scale.fromArray(i));n.visible=p.visible;n.castShadow=p.castShadow;n.receiveShadow=p.receiveShadow;a.add(n);y.objects[m]=n}}else if("AmbientLight"===p.type||"PointLight"===p.type||"DirectionalLight"===p.type||"SpotLight"===p.type||"HemisphereLight"===p.type||"AreaLight"===p.type){t=p.color;c=p.intensity;e=p.distance;h=p.position;i=p.rotation;switch(p.type){case "AmbientLight":u=new THREE.AmbientLight(t);break;case "PointLight":u=new THREE.PointLight(t,c,e);u.position.fromArray(h);break;case "DirectionalLight":u=
new THREE.DirectionalLight(t,c);u.position.fromArray(p.direction);break;case "SpotLight":u=new THREE.SpotLight(t,c,e,1);u.angle=p.angle;u.position.fromArray(h);u.target.set(h[0],h[1]-e,h[2]);u.target.applyEuler(new THREE.Euler(i[0],i[1],i[2],"XYZ"));break;case "HemisphereLight":u=new THREE.DirectionalLight(t,c,e);u.target.set(h[0],h[1]-e,h[2]);u.target.applyEuler(new THREE.Euler(i[0],i[1],i[2],"XYZ"));break;case "AreaLight":u=new THREE.AreaLight(t,c),u.position.fromArray(h),u.width=p.size,u.height=
p.size_y}a.add(u);u.name=m;y.lights[m]=u;y.objects[m]=u}else"PerspectiveCamera"===p.type||"OrthographicCamera"===p.type?(e=p.position,h=p.rotation,k=p.quaternion,"PerspectiveCamera"===p.type?q=new THREE.PerspectiveCamera(p.fov,p.aspect,p.near,p.far):"OrthographicCamera"===p.type&&(q=new THREE.OrthographicCamera(p.left,p.right,p.top,p.bottom,p.near,p.far)),q.name=m,q.position.fromArray(e),void 0!==k?q.quaternion.fromArray(k):void 0!==h&&q.rotation.fromArray(h),a.add(q),y.cameras[m]=q,y.objects[m]=
q):(e=p.position,h=p.rotation,i=p.scale,k=p.quaternion,n=new THREE.Object3D,n.name=m,n.position.fromArray(e),k?n.quaternion.fromArray(k):n.rotation.fromArray(h),n.scale.fromArray(i),n.visible=void 0!==p.visible?p.visible:!1,a.add(n),y.objects[m]=n,y.empties[m]=n);if(n){if(void 0!==p.userData)for(var w in p.userData)n.userData[w]=p.userData[w];if(void 0!==p.groups)for(t=0;t<p.groups.length;t++)c=p.groups[t],void 0===y.groups[c]&&(y.groups[c]=[]),y.groups[c].push(m)}}void 0!==n&&void 0!==p.children&&
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f(n,p.children)}}function h(a){return function(b,c){b.name=a;y.geometries[a]=b;y.face_materials[a]=c;e();v-=1;l.onLoadComplete();k()}}function g(a,b,c,d){return function(f){var f=f.content?f.content:f.dae?f.scene:f,h=d.rotation,g=d.quaternion,i=d.scale;f.position.fromArray(d.position);g?f.quaternion.fromArray(g):f.rotation.fromArray(h);f.scale.fromArray(i);c&&f.traverse(function(a){a.material=c});var m=void 0!==d.visible?d.visible:!0;f.traverse(function(a){a.visible=m});b.add(f);f.name=a;y.objects[a]=
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f;e();v-=1;l.onLoadComplete();k()}}function i(a){return function(b,c){b.name=a;y.geometries[a]=b;y.face_materials[a]=c}}function k(){l.callbackProgress({totalModels:E,totalTextures:G,loadedModels:E-v,loadedTextures:G-w},y);l.onLoadProgress();if(0===v&&0===w){for(var a=0;a<D.length;a++){var c=D[a],d=y.objects[c.targetName];d?c.object.target=d:(c.object.target=new THREE.Object3D,y.scene.add(c.object.target));c.object.target.userData.targetInverse=c.object}b(y)}}function m(a,b){b(a);if(void 0!==a.children)for(var c in a.children)m(a.children[c],
b)}var l=this,n=THREE.Loader.prototype.extractUrlBase(c),s,r,q,p,t,u,v,w,E,G,y,D=[],x=a,J;for(J in this.geometryHandlers)a=this.geometryHandlers[J].loaderClass,this.geometryHandlers[J].loaderObject=new a;for(J in this.hierarchyHandlers)a=this.hierarchyHandlers[J].loaderClass,this.hierarchyHandlers[J].loaderObject=new a;w=v=0;y={scene:new THREE.Scene,geometries:{},face_materials:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},empties:{},groups:{}};if(x.transform&&(J=x.transform.position,
a=x.transform.rotation,c=x.transform.scale,J&&y.scene.position.fromArray(J),a&&y.scene.rotation.fromArray(a),c&&y.scene.scale.fromArray(c),J||a||c))y.scene.updateMatrix(),y.scene.updateMatrixWorld();J=function(a){return function(){w-=a;k();l.onLoadComplete()}};for(var F in x.fogs)a=x.fogs[F],"linear"===a.type?p=new THREE.Fog(0,a.near,a.far):"exp2"===a.type&&(p=new THREE.FogExp2(0,a.density)),a=a.color,p.color.setRGB(a[0],a[1],a[2]),y.fogs[F]=p;for(var B in x.geometries)p=x.geometries[B],p.type in
this.geometryHandlers&&(v+=1,l.onLoadStart());for(var M in x.objects)m(x.objects[M],function(a){a.type&&a.type in l.hierarchyHandlers&&(v+=1,l.onLoadStart())});E=v;for(B in x.geometries)if(p=x.geometries[B],"cube"===p.type)s=new THREE.CubeGeometry(p.width,p.height,p.depth,p.widthSegments,p.heightSegments,p.depthSegments),s.name=B,y.geometries[B]=s;else if("plane"===p.type)s=new THREE.PlaneGeometry(p.width,p.height,p.widthSegments,p.heightSegments),s.name=B,y.geometries[B]=s;else if("sphere"===p.type)s=
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new THREE.SphereGeometry(p.radius,p.widthSegments,p.heightSegments),s.name=B,y.geometries[B]=s;else if("cylinder"===p.type)s=new THREE.CylinderGeometry(p.topRad,p.botRad,p.height,p.radSegs,p.heightSegs),s.name=B,y.geometries[B]=s;else if("torus"===p.type)s=new THREE.TorusGeometry(p.radius,p.tube,p.segmentsR,p.segmentsT),s.name=B,y.geometries[B]=s;else if("icosahedron"===p.type)s=new THREE.IcosahedronGeometry(p.radius,p.subdivisions),s.name=B,y.geometries[B]=s;else if(p.type in this.geometryHandlers){M=
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{};for(t in p)"type"!==t&&"url"!==t&&(M[t]=p[t]);this.geometryHandlers[p.type].loaderObject.load(d(p.url,x.urlBaseType),h(B),M)}else"embedded"===p.type&&(M=x.embeds[p.id],M.metadata=x.metadata,M&&(M=this.geometryHandlers.ascii.loaderObject.parse(M,""),i(B)(M.geometry,M.materials)));for(var z in x.textures)if(B=x.textures[z],B.url instanceof Array){w+=B.url.length;for(t=0;t<B.url.length;t++)l.onLoadStart()}else w+=1,l.onLoadStart();G=w;for(z in x.textures){B=x.textures[z];void 0!==B.mapping&&void 0!==
THREE[B.mapping]&&(B.mapping=new THREE[B.mapping]);if(B.url instanceof Array){M=B.url.length;p=[];for(t=0;t<M;t++)p[t]=d(B.url[t],x.urlBaseType);t=(t=/\.dds$/i.test(p[0]))?THREE.ImageUtils.loadCompressedTextureCube(p,B.mapping,J(M)):THREE.ImageUtils.loadTextureCube(p,B.mapping,J(M))}else t=/\.dds$/i.test(B.url),M=d(B.url,x.urlBaseType),p=J(1),t=t?THREE.ImageUtils.loadCompressedTexture(M,B.mapping,p):THREE.ImageUtils.loadTexture(M,B.mapping,p),void 0!==THREE[B.minFilter]&&(t.minFilter=THREE[B.minFilter]),
void 0!==THREE[B.magFilter]&&(t.magFilter=THREE[B.magFilter]),B.anisotropy&&(t.anisotropy=B.anisotropy),B.repeat&&(t.repeat.set(B.repeat[0],B.repeat[1]),1!==B.repeat[0]&&(t.wrapS=THREE.RepeatWrapping),1!==B.repeat[1]&&(t.wrapT=THREE.RepeatWrapping)),B.offset&&t.offset.set(B.offset[0],B.offset[1]),B.wrap&&(M={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping},void 0!==M[B.wrap[0]]&&(t.wrapS=M[B.wrap[0]]),void 0!==M[B.wrap[1]]&&(t.wrapT=M[B.wrap[1]]));y.textures[z]=t}var I,A;for(I in x.materials){z=
x.materials[I];for(A in z.parameters)"envMap"===A||"map"===A||"lightMap"===A||"bumpMap"===A?z.parameters[A]=y.textures[z.parameters[A]]:"shading"===A?z.parameters[A]="flat"===z.parameters[A]?THREE.FlatShading:THREE.SmoothShading:"side"===A?z.parameters[A]="double"==z.parameters[A]?THREE.DoubleSide:"back"==z.parameters[A]?THREE.BackSide:THREE.FrontSide:"blending"===A?z.parameters[A]=z.parameters[A]in THREE?THREE[z.parameters[A]]:THREE.NormalBlending:"combine"===A?z.parameters[A]=z.parameters[A]in THREE?
THREE[z.parameters[A]]:THREE.MultiplyOperation:"vertexColors"===A?"face"==z.parameters[A]?z.parameters[A]=THREE.FaceColors:z.parameters[A]&&(z.parameters[A]=THREE.VertexColors):"wrapRGB"===A&&(J=z.parameters[A],z.parameters[A]=new THREE.Vector3(J[0],J[1],J[2]));void 0!==z.parameters.opacity&&1>z.parameters.opacity&&(z.parameters.transparent=!0);z.parameters.normalMap?(J=THREE.ShaderLib.normalmap,B=THREE.UniformsUtils.clone(J.uniforms),t=z.parameters.color,M=z.parameters.specular,p=z.parameters.ambient,
F=z.parameters.shininess,B.tNormal.value=y.textures[z.parameters.normalMap],z.parameters.normalScale&&B.uNormalScale.value.set(z.parameters.normalScale[0],z.parameters.normalScale[1]),z.parameters.map&&(B.tDiffuse.value=z.parameters.map,B.enableDiffuse.value=!0),z.parameters.envMap&&(B.tCube.value=z.parameters.envMap,B.enableReflection.value=!0,B.uReflectivity.value=z.parameters.reflectivity),z.parameters.lightMap&&(B.tAO.value=z.parameters.lightMap,B.enableAO.value=!0),z.parameters.specularMap&&
(B.tSpecular.value=y.textures[z.parameters.specularMap],B.enableSpecular.value=!0),z.parameters.displacementMap&&(B.tDisplacement.value=y.textures[z.parameters.displacementMap],B.enableDisplacement.value=!0,B.uDisplacementBias.value=z.parameters.displacementBias,B.uDisplacementScale.value=z.parameters.displacementScale),B.uDiffuseColor.value.setHex(t),B.uSpecularColor.value.setHex(M),B.uAmbientColor.value.setHex(p),B.uShininess.value=F,z.parameters.opacity&&(B.uOpacity.value=z.parameters.opacity),
r=new THREE.ShaderMaterial({fragmentShader:J.fragmentShader,vertexShader:J.vertexShader,uniforms:B,lights:!0,fog:!0})):r=new THREE[z.type](z.parameters);r.name=I;y.materials[I]=r}for(I in x.materials)if(z=x.materials[I],z.parameters.materials){A=[];for(t=0;t<z.parameters.materials.length;t++)A.push(y.materials[z.parameters.materials[t]]);y.materials[I].materials=A}e();y.cameras&&x.defaults.camera&&(y.currentCamera=y.cameras[x.defaults.camera]);y.fogs&&x.defaults.fog&&(y.scene.fog=y.fogs[x.defaults.fog]);
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l.callbackSync(y);k()}};THREE.TextureLoader=function(a){this.manager=void 0!==a?a:THREE.DefaultLoadingManager};THREE.TextureLoader.prototype={constructor:THREE.TextureLoader,load:function(a,b){var c=new THREE.ImageLoader(this.manager);c.setCrossOrigin(this.crossOrigin);c.load(a,function(a){a=new THREE.Texture(a);a.needsUpdate=!0;void 0!==b&&b(a)})},setCrossOrigin:function(a){this.crossOrigin=a}};THREE.Material=function(){this.id=THREE.MaterialIdCount++;this.uuid=THREE.Math.generateUUID();this.name="";this.side=THREE.FrontSide;this.opacity=1;this.transparent=!1;this.blending=THREE.NormalBlending;this.blendSrc=THREE.SrcAlphaFactor;this.blendDst=THREE.OneMinusSrcAlphaFactor;this.blendEquation=THREE.AddEquation;this.depthWrite=this.depthTest=!0;this.polygonOffset=!1;this.overdraw=this.alphaTest=this.polygonOffsetUnits=this.polygonOffsetFactor=0;this.needsUpdate=this.visible=!0};
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THREE.Material.prototype={constructor:THREE.Material,setValues:function(a){if(void 0!==a)for(var b in a){var c=a[b];if(void 0===c)console.warn("THREE.Material: '"+b+"' parameter is undefined.");else if(b in this){var d=this[b];d instanceof THREE.Color?d.set(c):d instanceof THREE.Vector3&&c instanceof THREE.Vector3?d.copy(c):this[b]="overdraw"==b?Number(c):c}}},clone:function(a){void 0===a&&(a=new THREE.Material);a.name=this.name;a.side=this.side;a.opacity=this.opacity;a.transparent=this.transparent;
a.blending=this.blending;a.blendSrc=this.blendSrc;a.blendDst=this.blendDst;a.blendEquation=this.blendEquation;a.depthTest=this.depthTest;a.depthWrite=this.depthWrite;a.polygonOffset=this.polygonOffset;a.polygonOffsetFactor=this.polygonOffsetFactor;a.polygonOffsetUnits=this.polygonOffsetUnits;a.alphaTest=this.alphaTest;a.overdraw=this.overdraw;a.visible=this.visible;return a},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.Material.prototype);
THREE.MaterialIdCount=0;THREE.LineBasicMaterial=function(a){THREE.Material.call(this);this.color=new THREE.Color(16777215);this.linewidth=1;this.linejoin=this.linecap="round";this.vertexColors=!1;this.fog=!0;this.setValues(a)};THREE.LineBasicMaterial.prototype=Object.create(THREE.Material.prototype);
THREE.LineBasicMaterial.prototype.clone=function(){var a=new THREE.LineBasicMaterial;THREE.Material.prototype.clone.call(this,a);a.color.copy(this.color);a.linewidth=this.linewidth;a.linecap=this.linecap;a.linejoin=this.linejoin;a.vertexColors=this.vertexColors;a.fog=this.fog;return a};THREE.LineDashedMaterial=function(a){THREE.Material.call(this);this.color=new THREE.Color(16777215);this.scale=this.linewidth=1;this.dashSize=3;this.gapSize=1;this.vertexColors=!1;this.fog=!0;this.setValues(a)};THREE.LineDashedMaterial.prototype=Object.create(THREE.Material.prototype);
THREE.LineDashedMaterial.prototype.clone=function(){var a=new THREE.LineDashedMaterial;THREE.Material.prototype.clone.call(this,a);a.color.copy(this.color);a.linewidth=this.linewidth;a.scale=this.scale;a.dashSize=this.dashSize;a.gapSize=this.gapSize;a.vertexColors=this.vertexColors;a.fog=this.fog;return a};THREE.MeshBasicMaterial=function(a){THREE.Material.call(this);this.color=new THREE.Color(16777215);this.envMap=this.specularMap=this.lightMap=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refractionRatio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap="round";this.vertexColors=THREE.NoColors;this.morphTargets=this.skinning=!1;this.setValues(a)};
THREE.MeshBasicMaterial.prototype=Object.create(THREE.Material.prototype);
THREE.MeshBasicMaterial.prototype.clone=function(){var a=new THREE.MeshBasicMaterial;THREE.Material.prototype.clone.call(this,a);a.color.copy(this.color);a.map=this.map;a.lightMap=this.lightMap;a.specularMap=this.specularMap;a.envMap=this.envMap;a.combine=this.combine;a.reflectivity=this.reflectivity;a.refractionRatio=this.refractionRatio;a.fog=this.fog;a.shading=this.shading;a.wireframe=this.wireframe;a.wireframeLinewidth=this.wireframeLinewidth;a.wireframeLinecap=this.wireframeLinecap;a.wireframeLinejoin=
this.wireframeLinejoin;a.vertexColors=this.vertexColors;a.skinning=this.skinning;a.morphTargets=this.morphTargets;return a};THREE.MeshLambertMaterial=function(a){THREE.Material.call(this);this.color=new THREE.Color(16777215);this.ambient=new THREE.Color(16777215);this.emissive=new THREE.Color(0);this.wrapAround=!1;this.wrapRGB=new THREE.Vector3(1,1,1);this.envMap=this.specularMap=this.lightMap=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refractionRatio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap=
"round";this.vertexColors=THREE.NoColors;this.morphNormals=this.morphTargets=this.skinning=!1;this.setValues(a)};THREE.MeshLambertMaterial.prototype=Object.create(THREE.Material.prototype);
THREE.MeshLambertMaterial.prototype.clone=function(){var a=new THREE.MeshLambertMaterial;THREE.Material.prototype.clone.call(this,a);a.color.copy(this.color);a.ambient.copy(this.ambient);a.emissive.copy(this.emissive);a.wrapAround=this.wrapAround;a.wrapRGB.copy(this.wrapRGB);a.map=this.map;a.lightMap=this.lightMap;a.specularMap=this.specularMap;a.envMap=this.envMap;a.combine=this.combine;a.reflectivity=this.reflectivity;a.refractionRatio=this.refractionRatio;a.fog=this.fog;a.shading=this.shading;
a.wireframe=this.wireframe;a.wireframeLinewidth=this.wireframeLinewidth;a.wireframeLinecap=this.wireframeLinecap;a.wireframeLinejoin=this.wireframeLinejoin;a.vertexColors=this.vertexColors;a.skinning=this.skinning;a.morphTargets=this.morphTargets;a.morphNormals=this.morphNormals;return a};THREE.MeshPhongMaterial=function(a){THREE.Material.call(this);this.color=new THREE.Color(16777215);this.ambient=new THREE.Color(16777215);this.emissive=new THREE.Color(0);this.specular=new THREE.Color(1118481);this.shininess=30;this.metal=!1;this.perPixel=!0;this.wrapAround=!1;this.wrapRGB=new THREE.Vector3(1,1,1);this.bumpMap=this.lightMap=this.map=null;this.bumpScale=1;this.normalMap=null;this.normalScale=new THREE.Vector2(1,1);this.envMap=this.specularMap=null;this.combine=THREE.MultiplyOperation;
this.reflectivity=1;this.refractionRatio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap="round";this.vertexColors=THREE.NoColors;this.morphNormals=this.morphTargets=this.skinning=!1;this.setValues(a)};THREE.MeshPhongMaterial.prototype=Object.create(THREE.Material.prototype);
THREE.MeshPhongMaterial.prototype.clone=function(){var a=new THREE.MeshPhongMaterial;THREE.Material.prototype.clone.call(this,a);a.color.copy(this.color);a.ambient.copy(this.ambient);a.emissive.copy(this.emissive);a.specular.copy(this.specular);a.shininess=this.shininess;a.metal=this.metal;a.perPixel=this.perPixel;a.wrapAround=this.wrapAround;a.wrapRGB.copy(this.wrapRGB);a.map=this.map;a.lightMap=this.lightMap;a.bumpMap=this.bumpMap;a.bumpScale=this.bumpScale;a.normalMap=this.normalMap;a.normalScale.copy(this.normalScale);
a.specularMap=this.specularMap;a.envMap=this.envMap;a.combine=this.combine;a.reflectivity=this.reflectivity;a.refractionRatio=this.refractionRatio;a.fog=this.fog;a.shading=this.shading;a.wireframe=this.wireframe;a.wireframeLinewidth=this.wireframeLinewidth;a.wireframeLinecap=this.wireframeLinecap;a.wireframeLinejoin=this.wireframeLinejoin;a.vertexColors=this.vertexColors;a.skinning=this.skinning;a.morphTargets=this.morphTargets;a.morphNormals=this.morphNormals;return a};THREE.MeshDepthMaterial=function(a){THREE.Material.call(this);this.wireframe=!1;this.wireframeLinewidth=1;this.setValues(a)};THREE.MeshDepthMaterial.prototype=Object.create(THREE.Material.prototype);THREE.MeshDepthMaterial.prototype.clone=function(){var a=new THREE.MeshDepthMaterial;THREE.Material.prototype.clone.call(this,a);a.wireframe=this.wireframe;a.wireframeLinewidth=this.wireframeLinewidth;return a};THREE.MeshNormalMaterial=function(a){THREE.Material.call(this,a);this.shading=THREE.FlatShading;this.wireframe=!1;this.wireframeLinewidth=1;this.morphTargets=!1;this.setValues(a)};THREE.MeshNormalMaterial.prototype=Object.create(THREE.Material.prototype);THREE.MeshNormalMaterial.prototype.clone=function(){var a=new THREE.MeshNormalMaterial;THREE.Material.prototype.clone.call(this,a);a.shading=this.shading;a.wireframe=this.wireframe;a.wireframeLinewidth=this.wireframeLinewidth;return a};THREE.MeshFaceMaterial=function(a){this.materials=a instanceof Array?a:[]};THREE.MeshFaceMaterial.prototype.clone=function(){for(var a=new THREE.MeshFaceMaterial,b=0;b<this.materials.length;b++)a.materials.push(this.materials[b].clone());return a};THREE.ParticleSystemMaterial=function(a){THREE.Material.call(this);this.color=new THREE.Color(16777215);this.map=null;this.size=1;this.sizeAttenuation=!0;this.vertexColors=!1;this.fog=!0;this.setValues(a)};THREE.ParticleSystemMaterial.prototype=Object.create(THREE.Material.prototype);
THREE.ParticleSystemMaterial.prototype.clone=function(){var a=new THREE.ParticleSystemMaterial;THREE.Material.prototype.clone.call(this,a);a.color.copy(this.color);a.map=this.map;a.size=this.size;a.sizeAttenuation=this.sizeAttenuation;a.vertexColors=this.vertexColors;a.fog=this.fog;return a};THREE.ParticleBasicMaterial=THREE.ParticleSystemMaterial;THREE.ShaderMaterial=function(a){THREE.Material.call(this);this.vertexShader=this.fragmentShader="void main() {}";this.uniforms={};this.defines={};this.attributes=null;this.shading=THREE.SmoothShading;this.linewidth=1;this.wireframe=!1;this.wireframeLinewidth=1;this.lights=this.fog=!1;this.vertexColors=THREE.NoColors;this.morphNormals=this.morphTargets=this.skinning=!1;this.defaultAttributeValues={color:[1,1,1],uv:[0,0],uv2:[0,0]};this.index0AttributeName="position";this.setValues(a)};
THREE.ShaderMaterial.prototype=Object.create(THREE.Material.prototype);
THREE.ShaderMaterial.prototype.clone=function(){var a=new THREE.ShaderMaterial;THREE.Material.prototype.clone.call(this,a);a.fragmentShader=this.fragmentShader;a.vertexShader=this.vertexShader;a.uniforms=THREE.UniformsUtils.clone(this.uniforms);a.attributes=this.attributes;a.defines=this.defines;a.shading=this.shading;a.wireframe=this.wireframe;a.wireframeLinewidth=this.wireframeLinewidth;a.fog=this.fog;a.lights=this.lights;a.vertexColors=this.vertexColors;a.skinning=this.skinning;a.morphTargets=
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this.morphTargets;a.morphNormals=this.morphNormals;return a};THREE.SpriteMaterial=function(a){THREE.Material.call(this);this.color=new THREE.Color(16777215);this.map=new THREE.Texture;this.sizeAttenuation=this.depthTest=!0;this.rotation=0;this.fog=!1;this.uvOffset=new THREE.Vector2(0,0);this.uvScale=new THREE.Vector2(1,1);this.setValues(a)};THREE.SpriteMaterial.prototype=Object.create(THREE.Material.prototype);
THREE.SpriteMaterial.prototype.clone=function(){var a=new THREE.SpriteMaterial;THREE.Material.prototype.clone.call(this,a);a.color.copy(this.color);a.map=this.map;a.rotation=this.rotation;a.uvOffset.copy(this.uvOffset);a.uvScale.copy(this.uvScale);a.fog=this.fog;return a};THREE.SpriteCanvasMaterial=function(a){THREE.Material.call(this);this.color=new THREE.Color(16777215);this.program=function(){};this.setValues(a)};THREE.SpriteCanvasMaterial.prototype=Object.create(THREE.Material.prototype);THREE.SpriteCanvasMaterial.prototype.clone=function(){var a=new THREE.SpriteCanvasMaterial;THREE.Material.prototype.clone.call(this,a);a.color.copy(this.color);a.program=this.program;return a};THREE.ParticleCanvasMaterial=THREE.SpriteCanvasMaterial;THREE.Texture=function(a,b,c,d,e,f,h,g,i){this.id=THREE.TextureIdCount++;this.uuid=THREE.Math.generateUUID();this.name="";this.image=a;this.mipmaps=[];this.mapping=void 0!==b?b:new THREE.UVMapping;this.wrapS=void 0!==c?c:THREE.ClampToEdgeWrapping;this.wrapT=void 0!==d?d:THREE.ClampToEdgeWrapping;this.magFilter=void 0!==e?e:THREE.LinearFilter;this.minFilter=void 0!==f?f:THREE.LinearMipMapLinearFilter;this.anisotropy=void 0!==i?i:1;this.format=void 0!==h?h:THREE.RGBAFormat;this.type=void 0!==g?g:THREE.UnsignedByteType;
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this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.generateMipmaps=!0;this.premultiplyAlpha=!1;this.flipY=!0;this.unpackAlignment=4;this.needsUpdate=!1;this.onUpdate=null};
THREE.Texture.prototype={constructor:THREE.Texture,clone:function(a){void 0===a&&(a=new THREE.Texture);a.image=this.image;a.mipmaps=this.mipmaps.slice(0);a.mapping=this.mapping;a.wrapS=this.wrapS;a.wrapT=this.wrapT;a.magFilter=this.magFilter;a.minFilter=this.minFilter;a.anisotropy=this.anisotropy;a.format=this.format;a.type=this.type;a.offset.copy(this.offset);a.repeat.copy(this.repeat);a.generateMipmaps=this.generateMipmaps;a.premultiplyAlpha=this.premultiplyAlpha;a.flipY=this.flipY;a.unpackAlignment=
this.unpackAlignment;return a},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.Texture.prototype);THREE.TextureIdCount=0;THREE.CompressedTexture=function(a,b,c,d,e,f,h,g,i,k,m){THREE.Texture.call(this,null,f,h,g,i,k,d,e,m);this.image={width:b,height:c};this.mipmaps=a;this.generateMipmaps=!1};THREE.CompressedTexture.prototype=Object.create(THREE.Texture.prototype);THREE.CompressedTexture.prototype.clone=function(){var a=new THREE.CompressedTexture;THREE.Texture.prototype.clone.call(this,a);return a};THREE.DataTexture=function(a,b,c,d,e,f,h,g,i,k,m){THREE.Texture.call(this,null,f,h,g,i,k,d,e,m);this.image={data:a,width:b,height:c}};THREE.DataTexture.prototype=Object.create(THREE.Texture.prototype);THREE.DataTexture.prototype.clone=function(){var a=new THREE.DataTexture;THREE.Texture.prototype.clone.call(this,a);return a};THREE.ParticleSystem=function(a,b){THREE.Object3D.call(this);this.geometry=void 0!==a?a:new THREE.Geometry;this.material=void 0!==b?b:new THREE.ParticleSystemMaterial({color:16777215*Math.random()});this.frustumCulled=this.sortParticles=!1};THREE.ParticleSystem.prototype=Object.create(THREE.Object3D.prototype);
THREE.ParticleSystem.prototype.clone=function(a){void 0===a&&(a=new THREE.ParticleSystem(this.geometry,this.material));a.sortParticles=this.sortParticles;THREE.Object3D.prototype.clone.call(this,a);return a};THREE.Line=function(a,b,c){THREE.Object3D.call(this);this.geometry=void 0!==a?a:new THREE.Geometry;this.material=void 0!==b?b:new THREE.LineBasicMaterial({color:16777215*Math.random()});this.type=void 0!==c?c:THREE.LineStrip};THREE.LineStrip=0;THREE.LinePieces=1;THREE.Line.prototype=Object.create(THREE.Object3D.prototype);THREE.Line.prototype.clone=function(a){void 0===a&&(a=new THREE.Line(this.geometry,this.material,this.type));THREE.Object3D.prototype.clone.call(this,a);return a};THREE.Mesh=function(a,b){THREE.Object3D.call(this);this.geometry=void 0!==a?a:new THREE.Geometry;this.material=void 0!==b?b:new THREE.MeshBasicMaterial({color:16777215*Math.random()});this.updateMorphTargets()};THREE.Mesh.prototype=Object.create(THREE.Object3D.prototype);
THREE.Mesh.prototype.updateMorphTargets=function(){if(0<this.geometry.morphTargets.length){this.morphTargetBase=-1;this.morphTargetForcedOrder=[];this.morphTargetInfluences=[];this.morphTargetDictionary={};for(var a=0,b=this.geometry.morphTargets.length;a<b;a++)this.morphTargetInfluences.push(0),this.morphTargetDictionary[this.geometry.morphTargets[a].name]=a}};
THREE.Mesh.prototype.getMorphTargetIndexByName=function(a){if(void 0!==this.morphTargetDictionary[a])return this.morphTargetDictionary[a];console.log("THREE.Mesh.getMorphTargetIndexByName: morph target "+a+" does not exist. Returning 0.");return 0};THREE.Mesh.prototype.clone=function(a){void 0===a&&(a=new THREE.Mesh(this.geometry,this.material));THREE.Object3D.prototype.clone.call(this,a);return a};THREE.Bone=function(a){THREE.Object3D.call(this);this.skin=a;this.skinMatrix=new THREE.Matrix4};THREE.Bone.prototype=Object.create(THREE.Object3D.prototype);THREE.Bone.prototype.update=function(a,b){this.matrixAutoUpdate&&(b|=this.updateMatrix());if(b||this.matrixWorldNeedsUpdate)a?this.skinMatrix.multiplyMatrices(a,this.matrix):this.skinMatrix.copy(this.matrix),this.matrixWorldNeedsUpdate=!1,b=!0;var c,d=this.children.length;for(c=0;c<d;c++)this.children[c].update(this.skinMatrix,b)};THREE.SkinnedMesh=function(a,b,c){THREE.Mesh.call(this,a,b);this.useVertexTexture=void 0!==c?c:!0;this.identityMatrix=new THREE.Matrix4;this.bones=[];this.boneMatrices=[];var d,e,f;if(this.geometry&&void 0!==this.geometry.bones){for(a=0;a<this.geometry.bones.length;a++)c=this.geometry.bones[a],d=c.pos,e=c.rotq,f=c.scl,b=this.addBone(),b.name=c.name,b.position.set(d[0],d[1],d[2]),b.quaternion.set(e[0],e[1],e[2],e[3]),void 0!==f?b.scale.set(f[0],f[1],f[2]):b.scale.set(1,1,1);for(a=0;a<this.bones.length;a++)c=
this.geometry.bones[a],b=this.bones[a],-1===c.parent?this.add(b):this.bones[c.parent].add(b);a=this.bones.length;this.useVertexTexture?(this.boneTextureHeight=this.boneTextureWidth=a=256<a?64:64<a?32:16<a?16:8,this.boneMatrices=new Float32Array(4*this.boneTextureWidth*this.boneTextureHeight),this.boneTexture=new THREE.DataTexture(this.boneMatrices,this.boneTextureWidth,this.boneTextureHeight,THREE.RGBAFormat,THREE.FloatType),this.boneTexture.minFilter=THREE.NearestFilter,this.boneTexture.magFilter=
THREE.NearestFilter,this.boneTexture.generateMipmaps=!1,this.boneTexture.flipY=!1):this.boneMatrices=new Float32Array(16*a);this.pose()}};THREE.SkinnedMesh.prototype=Object.create(THREE.Mesh.prototype);THREE.SkinnedMesh.prototype.addBone=function(a){void 0===a&&(a=new THREE.Bone(this));this.bones.push(a);return a};
THREE.SkinnedMesh.prototype.updateMatrixWorld=function(){var a=new THREE.Matrix4;return function(b){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||b)this.parent?this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix):this.matrixWorld.copy(this.matrix),this.matrixWorldNeedsUpdate=!1;for(var b=0,c=this.children.length;b<c;b++){var d=this.children[b];d instanceof THREE.Bone?d.update(this.identityMatrix,!1):d.updateMatrixWorld(!0)}if(void 0==this.boneInverses){this.boneInverses=
[];b=0;for(c=this.bones.length;b<c;b++)d=new THREE.Matrix4,d.getInverse(this.bones[b].skinMatrix),this.boneInverses.push(d)}b=0;for(c=this.bones.length;b<c;b++)a.multiplyMatrices(this.bones[b].skinMatrix,this.boneInverses[b]),a.flattenToArrayOffset(this.boneMatrices,16*b);this.useVertexTexture&&(this.boneTexture.needsUpdate=!0)}}();THREE.SkinnedMesh.prototype.pose=function(){this.updateMatrixWorld(!0);this.normalizeSkinWeights()};
THREE.SkinnedMesh.prototype.normalizeSkinWeights=function(){if(this.geometry instanceof THREE.Geometry)for(var a=0;a<this.geometry.skinIndices.length;a++){var b=this.geometry.skinWeights[a],c=1/b.lengthManhattan();Infinity!==c?b.multiplyScalar(c):b.set(1)}};THREE.SkinnedMesh.prototype.clone=function(a){void 0===a&&(a=new THREE.SkinnedMesh(this.geometry,this.material,this.useVertexTexture));THREE.Mesh.prototype.clone.call(this,a);return a};THREE.MorphAnimMesh=function(a,b){THREE.Mesh.call(this,a,b);this.duration=1E3;this.mirroredLoop=!1;this.currentKeyframe=this.lastKeyframe=this.time=0;this.direction=1;this.directionBackwards=!1;this.setFrameRange(0,this.geometry.morphTargets.length-1)};THREE.MorphAnimMesh.prototype=Object.create(THREE.Mesh.prototype);THREE.MorphAnimMesh.prototype.setFrameRange=function(a,b){this.startKeyframe=a;this.endKeyframe=b;this.length=this.endKeyframe-this.startKeyframe+1};
THREE.MorphAnimMesh.prototype.setDirectionForward=function(){this.direction=1;this.directionBackwards=!1};THREE.MorphAnimMesh.prototype.setDirectionBackward=function(){this.direction=-1;this.directionBackwards=!0};
THREE.MorphAnimMesh.prototype.parseAnimations=function(){var a=this.geometry;a.animations||(a.animations={});for(var b,c=a.animations,d=/([a-z]+)(\d+)/,e=0,f=a.morphTargets.length;e<f;e++){var h=a.morphTargets[e].name.match(d);if(h&&1<h.length){h=h[1];c[h]||(c[h]={start:Infinity,end:-Infinity});var g=c[h];e<g.start&&(g.start=e);e>g.end&&(g.end=e);b||(b=h)}}a.firstAnimation=b};
THREE.MorphAnimMesh.prototype.setAnimationLabel=function(a,b,c){this.geometry.animations||(this.geometry.animations={});this.geometry.animations[a]={start:b,end:c}};THREE.MorphAnimMesh.prototype.playAnimation=function(a,b){var c=this.geometry.animations[a];c?(this.setFrameRange(c.start,c.end),this.duration=1E3*((c.end-c.start)/b),this.time=0):console.warn("animation["+a+"] undefined")};
THREE.MorphAnimMesh.prototype.updateAnimation=function(a){var b=this.duration/this.length;this.time+=this.direction*a;if(this.mirroredLoop){if(this.time>this.duration||0>this.time)this.direction*=-1,this.time>this.duration&&(this.time=this.duration,this.directionBackwards=!0),0>this.time&&(this.time=0,this.directionBackwards=!1)}else this.time%=this.duration,0>this.time&&(this.time+=this.duration);a=this.startKeyframe+THREE.Math.clamp(Math.floor(this.time/b),0,this.length-1);a!==this.currentKeyframe&&
(this.morphTargetInfluences[this.lastKeyframe]=0,this.morphTargetInfluences[this.currentKeyframe]=1,this.morphTargetInfluences[a]=0,this.lastKeyframe=this.currentKeyframe,this.currentKeyframe=a);b=this.time%b/b;this.directionBackwards&&(b=1-b);this.morphTargetInfluences[this.currentKeyframe]=b;this.morphTargetInfluences[this.lastKeyframe]=1-b};
THREE.MorphAnimMesh.prototype.clone=function(a){void 0===a&&(a=new THREE.MorphAnimMesh(this.geometry,this.material));a.duration=this.duration;a.mirroredLoop=this.mirroredLoop;a.time=this.time;a.lastKeyframe=this.lastKeyframe;a.currentKeyframe=this.currentKeyframe;a.direction=this.direction;a.directionBackwards=this.directionBackwards;THREE.Mesh.prototype.clone.call(this,a);return a};THREE.LOD=function(){THREE.Object3D.call(this);this.objects=[]};THREE.LOD.prototype=Object.create(THREE.Object3D.prototype);THREE.LOD.prototype.addLevel=function(a,b){void 0===b&&(b=0);for(var b=Math.abs(b),c=0;c<this.objects.length&&!(b<this.objects[c].distance);c++);this.objects.splice(c,0,{distance:b,object:a});this.add(a)};THREE.LOD.prototype.getObjectForDistance=function(a){for(var b=1,c=this.objects.length;b<c&&!(a<this.objects[b].distance);b++);return this.objects[b-1].object};
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THREE.LOD.prototype.update=function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(c){if(1<this.objects.length){a.getPositionFromMatrix(c.matrixWorld);b.getPositionFromMatrix(this.matrixWorld);c=a.distanceTo(b);this.objects[0].object.visible=!0;for(var d=1,e=this.objects.length;d<e;d++)if(c>=this.objects[d].distance)this.objects[d-1].object.visible=!1,this.objects[d].object.visible=!0;else break;for(;d<e;d++)this.objects[d].object.visible=!1}}}();THREE.LOD.prototype.clone=function(){};THREE.Sprite=function(a){THREE.Object3D.call(this);this.material=void 0!==a?a:new THREE.SpriteMaterial};THREE.Sprite.prototype=Object.create(THREE.Object3D.prototype);THREE.Sprite.prototype.updateMatrix=function(){this.matrix.compose(this.position,this.quaternion,this.scale);this.matrixWorldNeedsUpdate=!0};THREE.Sprite.prototype.clone=function(a){void 0===a&&(a=new THREE.Sprite(this.material));THREE.Object3D.prototype.clone.call(this,a);return a};THREE.Particle=THREE.Sprite;THREE.Scene=function(){THREE.Object3D.call(this);this.overrideMaterial=this.fog=null;this.autoUpdate=!0;this.matrixAutoUpdate=!1;this.__lights=[];this.__objectsAdded=[];this.__objectsRemoved=[]};THREE.Scene.prototype=Object.create(THREE.Object3D.prototype);
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THREE.Scene.prototype.__addObject=function(a){if(a instanceof THREE.Light)-1===this.__lights.indexOf(a)&&this.__lights.push(a),a.target&&void 0===a.target.parent&&this.add(a.target);else if(!(a instanceof THREE.Camera||a instanceof THREE.Bone)){this.__objectsAdded.push(a);var b=this.__objectsRemoved.indexOf(a);-1!==b&&this.__objectsRemoved.splice(b,1)}for(b=0;b<a.children.length;b++)this.__addObject(a.children[b])};
THREE.Scene.prototype.__removeObject=function(a){if(a instanceof THREE.Light){var b=this.__lights.indexOf(a);-1!==b&&this.__lights.splice(b,1);if(a.shadowCascadeArray)for(b=0;b<a.shadowCascadeArray.length;b++)this.__removeObject(a.shadowCascadeArray[b])}else a instanceof THREE.Camera||(this.__objectsRemoved.push(a),b=this.__objectsAdded.indexOf(a),-1!==b&&this.__objectsAdded.splice(b,1));for(b=0;b<a.children.length;b++)this.__removeObject(a.children[b])};
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THREE.Scene.prototype.clone=function(a){void 0===a&&(a=new THREE.Scene);THREE.Object3D.prototype.clone.call(this,a);null!==this.fog&&(a.fog=this.fog.clone());null!==this.overrideMaterial&&(a.overrideMaterial=this.overrideMaterial.clone());a.autoUpdate=this.autoUpdate;a.matrixAutoUpdate=this.matrixAutoUpdate;return a};THREE.Fog=function(a,b,c){this.name="";this.color=new THREE.Color(a);this.near=void 0!==b?b:1;this.far=void 0!==c?c:1E3};THREE.Fog.prototype.clone=function(){return new THREE.Fog(this.color.getHex(),this.near,this.far)};THREE.FogExp2=function(a,b){this.name="";this.color=new THREE.Color(a);this.density=void 0!==b?b:2.5E-4};THREE.FogExp2.prototype.clone=function(){return new THREE.FogExp2(this.color.getHex(),this.density)};THREE.CanvasRenderer=function(a){function b(a,b,c){for(var d=0,e=w.length;d<e;d++){var f=w[d];Ka.copy(f.color);if(f instanceof THREE.DirectionalLight){var h=ta.getPositionFromMatrix(f.matrixWorld).normalize(),g=b.dot(h);0>=g||(g*=f.intensity,c.add(Ka.multiplyScalar(g)))}else f instanceof THREE.PointLight&&(h=ta.getPositionFromMatrix(f.matrixWorld),g=b.dot(ta.subVectors(h,a).normalize()),0>=g||(g*=0==f.distance?1:1-Math.min(a.distanceTo(h)/f.distance,1),0!=g&&(g*=f.intensity,c.add(Ka.multiplyScalar(g)))))}}
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function c(a,b,c,d){m(b);l(c);n(d);s(a.getStyle());F.stroke();Ea.expandByScalar(2*b)}function d(a){r(a.getStyle());F.fill()}function e(a,b,c,e,f,h,g,j,i,k,m,l,n){if(!(n instanceof THREE.DataTexture||void 0===n.image||0==n.image.width)){if(!0===n.needsUpdate){var p=n.wrapS==THREE.RepeatWrapping,q=n.wrapT==THREE.RepeatWrapping;Ga[n.id]=F.createPattern(n.image,!0===p&&!0===q?"repeat":!0===p&&!1===q?"repeat-x":!1===p&&!0===q?"repeat-y":"no-repeat");n.needsUpdate=!1}void 0===Ga[n.id]?r("rgba(0,0,0,1)"):
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r(Ga[n.id]);var p=n.offset.x/n.repeat.x,q=n.offset.y/n.repeat.y,s=n.image.width*n.repeat.x,t=n.image.height*n.repeat.y,g=(g+p)*s,j=(1-j+q)*t,c=c-a,e=e-b,f=f-a,h=h-b,i=(i+p)*s-g,k=(1-k+q)*t-j,m=(m+p)*s-g,l=(1-l+q)*t-j,p=i*l-m*k;0===p?(void 0===ka[n.id]&&(b=document.createElement("canvas"),b.width=n.image.width,b.height=n.image.height,b=b.getContext("2d"),b.drawImage(n.image,0,0),ka[n.id]=b.getImageData(0,0,n.image.width,n.image.height).data),b=ka[n.id],g=4*(Math.floor(g)+Math.floor(j)*n.image.width),
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O.setRGB(b[g]/255,b[g+1]/255,b[g+2]/255),d(O)):(p=1/p,n=(l*c-k*f)*p,k=(l*e-k*h)*p,c=(i*f-m*c)*p,e=(i*h-m*e)*p,a=a-n*g-c*j,g=b-k*g-e*j,F.save(),F.transform(n,k,c,e,a,g),F.fill(),F.restore())}}function f(a,b,c,d,e,f,h,g,j,i,k,m,l){var n,p;n=l.width-1;p=l.height-1;h*=n;g*=p;c-=a;d-=b;e-=a;f-=b;j=j*n-h;i=i*p-g;k=k*n-h;m=m*p-g;p=1/(j*m-k*i);n=(m*c-i*e)*p;i=(m*d-i*f)*p;c=(j*e-k*c)*p;d=(j*f-k*d)*p;a=a-n*h-c*g;b=b-i*h-d*g;F.save();F.transform(n,i,c,d,a,b);F.clip();F.drawImage(l,0,0);F.restore()}function h(a,
b,c,d){ua[0]=255*a.r|0;ua[1]=255*a.g|0;ua[2]=255*a.b|0;ua[4]=255*b.r|0;ua[5]=255*b.g|0;ua[6]=255*b.b|0;ua[8]=255*c.r|0;ua[9]=255*c.g|0;ua[10]=255*c.b|0;ua[12]=255*d.r|0;ua[13]=255*d.g|0;ua[14]=255*d.b|0;j.putImageData(Oa,0,0);Fa.drawImage(Pa,0,0);return La}function g(a,b,c){var d=b.x-a.x,e=b.y-a.y,f=d*d+e*e;0!==f&&(c/=Math.sqrt(f),d*=c,e*=c,b.x+=d,b.y+=e,a.x-=d,a.y-=e)}function i(a){z!==a&&(z=F.globalAlpha=a)}function k(a){I!==a&&(a===THREE.NormalBlending?F.globalCompositeOperation="source-over":
a===THREE.AdditiveBlending?F.globalCompositeOperation="lighter":a===THREE.SubtractiveBlending&&(F.globalCompositeOperation="darker"),I=a)}function m(a){S!==a&&(S=F.lineWidth=a)}function l(a){ia!==a&&(ia=F.lineCap=a)}function n(a){na!==a&&(na=F.lineJoin=a)}function s(a){A!==a&&(A=F.strokeStyle=a)}function r(a){N!==a&&(N=F.fillStyle=a)}function q(a,b){if(pa!==a||C!==b)F.setLineDash([a,b]),pa=a,C=b}console.log("THREE.CanvasRenderer",THREE.REVISION);var p=THREE.Math.smoothstep,a=a||{},t=this,u,v,w,E=
new THREE.Projector,G=void 0!==a.canvas?a.canvas:document.createElement("canvas"),y=G.width,D=G.height,x=Math.floor(y/2),J=Math.floor(D/2),F=G.getContext("2d"),B=new THREE.Color(0),M=0,z=1,I=0,A=null,N=null,S=null,ia=null,na=null,pa=null,C=0,Q,R,K,ca;new THREE.RenderableVertex;new THREE.RenderableVertex;var wa,Ba,P,Aa,Z,da,O=new THREE.Color,ba=new THREE.Color,$=new THREE.Color,V=new THREE.Color,ja=new THREE.Color,sa=new THREE.Color,ga=new THREE.Color,Ka=new THREE.Color,Ga={},ka={},Da,Ua,Qa,xa,bb,
cb,Ma,fb,sb,pb,va=new THREE.Box2,la=new THREE.Box2,Ea=new THREE.Box2,gb=new THREE.Color,ra=new THREE.Color,ea=new THREE.Color,ta=new THREE.Vector3,Pa,j,Oa,ua,La,Fa,Ra=16;Pa=document.createElement("canvas");Pa.width=Pa.height=2;j=Pa.getContext("2d");j.fillStyle="rgba(0,0,0,1)";j.fillRect(0,0,2,2);Oa=j.getImageData(0,0,2,2);ua=Oa.data;La=document.createElement("canvas");La.width=La.height=Ra;Fa=La.getContext("2d");Fa.translate(-Ra/2,-Ra/2);Fa.scale(Ra,Ra);Ra--;void 0===F.setLineDash&&(F.setLineDash=
void 0!==F.mozDash?function(a){F.mozDash=null!==a[0]?a:null}:function(){});this.domElement=G;this.devicePixelRatio=void 0!==a.devicePixelRatio?a.devicePixelRatio:void 0!==self.devicePixelRatio?self.devicePixelRatio:1;this.sortElements=this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0,faces:0}};this.supportsVertexTextures=function(){};this.setFaceCulling=function(){};this.setSize=function(a,b,c){y=a*this.devicePixelRatio;D=b*this.devicePixelRatio;x=Math.floor(y/2);J=Math.floor(D/2);
G.width=y;G.height=D;1!==this.devicePixelRatio&&!1!==c&&(G.style.width=a+"px",G.style.height=b+"px");va.set(new THREE.Vector2(-x,-J),new THREE.Vector2(x,J));la.set(new THREE.Vector2(-x,-J),new THREE.Vector2(x,J));z=1;I=0;na=ia=S=N=A=null};this.setClearColor=function(a,b){B.set(a);M=void 0!==b?b:1;la.set(new THREE.Vector2(-x,-J),new THREE.Vector2(x,J))};this.setClearColorHex=function(a,b){console.warn("DEPRECATED: .setClearColorHex() is being removed. Use .setClearColor() instead.");this.setClearColor(a,
b)};this.getMaxAnisotropy=function(){return 0};this.clear=function(){F.setTransform(1,0,0,-1,x,J);!1===la.empty()&&(la.intersect(va),la.expandByScalar(2),1>M&&F.clearRect(la.min.x|0,la.min.y|0,la.max.x-la.min.x|0,la.max.y-la.min.y|0),0<M&&(k(THREE.NormalBlending),i(1),r("rgba("+Math.floor(255*B.r)+","+Math.floor(255*B.g)+","+Math.floor(255*B.b)+","+M+")"),F.fillRect(la.min.x|0,la.min.y|0,la.max.x-la.min.x|0,la.max.y-la.min.y|0)),la.makeEmpty())};this.render=function(a,j){if(!1===j instanceof THREE.Camera)console.error("THREE.CanvasRenderer.render: camera is not an instance of THREE.Camera.");
else{!0===this.autoClear&&this.clear();F.setTransform(1,0,0,-1,x,J);t.info.render.vertices=0;t.info.render.faces=0;u=E.projectScene(a,j,this.sortObjects,this.sortElements);v=u.elements;w=u.lights;Q=j;gb.setRGB(0,0,0);ra.setRGB(0,0,0);ea.setRGB(0,0,0);for(var y=0,G=w.length;y<G;y++){var B=w[y],D=B.color;B instanceof THREE.AmbientLight?gb.add(D):B instanceof THREE.DirectionalLight?ra.add(D):B instanceof THREE.PointLight&&ea.add(D)}y=0;for(G=v.length;y<G;y++){var A=v[y],z=A.material;if(!(void 0===z||
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!1===z.visible)){Ea.makeEmpty();if(A instanceof THREE.RenderableSprite){R=A;R.x*=x;R.y*=J;var B=R,D=A,I=z;i(I.opacity);k(I.blending);A=D.scale.x*x;z=D.scale.y*J;Ea.min.set(B.x-0.5*A,B.y-0.5*z);Ea.max.set(B.x+0.5*A,B.y+0.5*z);!1===va.isIntersectionBox(Ea)?Ea.makeEmpty():I instanceof THREE.SpriteMaterial||I instanceof THREE.ParticleSystemMaterial?(void 0!==I.map.image?(D=I.map.image,F.save(),F.translate(B.x,B.y),F.rotate(-I.rotation),F.scale(A,-z),F.drawImage(D,0,0,D.width,D.height,-0.5,-0.5,1,1)):
(r(I.color.getStyle()),F.save(),F.translate(B.x,B.y),F.rotate(-D.rotation),F.scale(A,z),F.fillRect(-0.5,-0.5,1,1)),F.restore()):I instanceof THREE.SpriteCanvasMaterial&&(s(I.color.getStyle()),r(I.color.getStyle()),F.save(),F.translate(B.x,B.y),F.rotate(-D.rotation),F.scale(A,z),I.program(F),F.restore())}else if(A instanceof THREE.RenderableLine){if(R=A.v1,K=A.v2,R.positionScreen.x*=x,R.positionScreen.y*=J,K.positionScreen.x*=x,K.positionScreen.y*=J,Ea.setFromPoints([R.positionScreen,K.positionScreen]),
!0===va.isIntersectionBox(Ea))if(B=R,D=K,I=A,A=z,i(A.opacity),k(A.blending),F.beginPath(),F.moveTo(B.positionScreen.x,B.positionScreen.y),F.lineTo(D.positionScreen.x,D.positionScreen.y),A instanceof THREE.LineBasicMaterial){m(A.linewidth);l(A.linecap);n(A.linejoin);if(A.vertexColors!==THREE.VertexColors)s(A.color.getStyle());else if(z=I.vertexColors[0].getStyle(),I=I.vertexColors[1].getStyle(),z===I)s(z);else{try{var M=F.createLinearGradient(B.positionScreen.x,B.positionScreen.y,D.positionScreen.x,
D.positionScreen.y);M.addColorStop(0,z);M.addColorStop(1,I)}catch(C){M=z}s(M)}F.stroke();Ea.expandByScalar(2*A.linewidth)}else A instanceof THREE.LineDashedMaterial&&(m(A.linewidth),l(A.linecap),n(A.linejoin),s(A.color.getStyle()),q(A.dashSize,A.gapSize),F.stroke(),Ea.expandByScalar(2*A.linewidth),q(null,null))}else if(A instanceof THREE.RenderableFace3){R=A.v1;K=A.v2;ca=A.v3;if(-1>R.positionScreen.z||1<R.positionScreen.z)continue;if(-1>K.positionScreen.z||1<K.positionScreen.z)continue;if(-1>ca.positionScreen.z||
1<ca.positionScreen.z)continue;R.positionScreen.x*=x;R.positionScreen.y*=J;K.positionScreen.x*=x;K.positionScreen.y*=J;ca.positionScreen.x*=x;ca.positionScreen.y*=J;0<z.overdraw&&(g(R.positionScreen,K.positionScreen,z.overdraw),g(K.positionScreen,ca.positionScreen,z.overdraw),g(ca.positionScreen,R.positionScreen,z.overdraw));Ea.setFromPoints([R.positionScreen,K.positionScreen,ca.positionScreen]);if(!0===va.isIntersectionBox(Ea)){B=R;D=K;I=ca;t.info.render.vertices+=3;t.info.render.faces++;i(z.opacity);
k(z.blending);wa=B.positionScreen.x;Ba=B.positionScreen.y;P=D.positionScreen.x;Aa=D.positionScreen.y;Z=I.positionScreen.x;da=I.positionScreen.y;var S=wa,N=Ba,ia=P,ka=Aa,na=Z,pa=da;F.beginPath();F.moveTo(S,N);F.lineTo(ia,ka);F.lineTo(na,pa);F.closePath();(z instanceof THREE.MeshLambertMaterial||z instanceof THREE.MeshPhongMaterial)&&null===z.map?(sa.copy(z.color),ga.copy(z.emissive),z.vertexColors===THREE.FaceColors&&sa.multiply(A.color),!1===z.wireframe&&z.shading==THREE.SmoothShading&&3==A.vertexNormalsLength?
(ba.copy(gb),$.copy(gb),V.copy(gb),b(A.v1.positionWorld,A.vertexNormalsModel[0],ba),b(A.v2.positionWorld,A.vertexNormalsModel[1],$),b(A.v3.positionWorld,A.vertexNormalsModel[2],V),ba.multiply(sa).add(ga),$.multiply(sa).add(ga),V.multiply(sa).add(ga),ja.addColors($,V).multiplyScalar(0.5),Qa=h(ba,$,V,ja),f(wa,Ba,P,Aa,Z,da,0,0,1,0,0,1,Qa)):(O.copy(gb),b(A.centroidModel,A.normalModel,O),O.multiply(sa).add(ga),!0===z.wireframe?c(O,z.wireframeLinewidth,z.wireframeLinecap,z.wireframeLinejoin):d(O))):z instanceof
THREE.MeshBasicMaterial||z instanceof THREE.MeshLambertMaterial||z instanceof THREE.MeshPhongMaterial?null!==z.map?z.map.mapping instanceof THREE.UVMapping&&(xa=A.uvs[0],e(wa,Ba,P,Aa,Z,da,xa[0].x,xa[0].y,xa[1].x,xa[1].y,xa[2].x,xa[2].y,z.map)):null!==z.envMap?z.envMap.mapping instanceof THREE.SphericalReflectionMapping&&(ta.copy(A.vertexNormalsModelView[0]),bb=0.5*ta.x+0.5,cb=0.5*ta.y+0.5,ta.copy(A.vertexNormalsModelView[1]),Ma=0.5*ta.x+0.5,fb=0.5*ta.y+0.5,ta.copy(A.vertexNormalsModelView[2]),sb=
0.5*ta.x+0.5,pb=0.5*ta.y+0.5,e(wa,Ba,P,Aa,Z,da,bb,cb,Ma,fb,sb,pb,z.envMap)):(O.copy(z.color),z.vertexColors===THREE.FaceColors&&O.multiply(A.color),!0===z.wireframe?c(O,z.wireframeLinewidth,z.wireframeLinecap,z.wireframeLinejoin):d(O)):z instanceof THREE.MeshDepthMaterial?(Da=Q.near,Ua=Q.far,ba.r=ba.g=ba.b=1-p(B.positionScreen.z*B.positionScreen.w,Da,Ua),$.r=$.g=$.b=1-p(D.positionScreen.z*D.positionScreen.w,Da,Ua),V.r=V.g=V.b=1-p(I.positionScreen.z*I.positionScreen.w,Da,Ua),ja.addColors($,V).multiplyScalar(0.5),
Qa=h(ba,$,V,ja),f(wa,Ba,P,Aa,Z,da,0,0,1,0,0,1,Qa)):z instanceof THREE.MeshNormalMaterial&&(B=void 0,z.shading==THREE.FlatShading?(B=A.normalModelView,O.setRGB(B.x,B.y,B.z).multiplyScalar(0.5).addScalar(0.5),!0===z.wireframe?c(O,z.wireframeLinewidth,z.wireframeLinecap,z.wireframeLinejoin):d(O)):z.shading==THREE.SmoothShading&&(B=A.vertexNormalsModelView[0],ba.setRGB(B.x,B.y,B.z).multiplyScalar(0.5).addScalar(0.5),B=A.vertexNormalsModelView[1],$.setRGB(B.x,B.y,B.z).multiplyScalar(0.5).addScalar(0.5),
B=A.vertexNormalsModelView[2],V.setRGB(B.x,B.y,B.z).multiplyScalar(0.5).addScalar(0.5),ja.addColors($,V).multiplyScalar(0.5),Qa=h(ba,$,V,ja),f(wa,Ba,P,Aa,Z,da,0,0,1,0,0,1,Qa)))}}la.union(Ea)}}F.setTransform(1,0,0,1,0,0)}}};THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",
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envmap_pars_fragment:"#ifdef USE_ENVMAP\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform float flipEnvMap;\nuniform int combine;\n#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\nuniform bool useRefract;\nuniform float refractionRatio;\n#else\nvarying vec3 vReflect;\n#endif\n#endif",envmap_fragment:"#ifdef USE_ENVMAP\nvec3 reflectVec;\n#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\nvec3 cameraToVertex = normalize( vWorldPosition - cameraPosition );\nif ( useRefract ) {\nreflectVec = refract( cameraToVertex, normal, refractionRatio );\n} else { \nreflectVec = reflect( cameraToVertex, normal );\n}\n#else\nreflectVec = vReflect;\n#endif\n#ifdef DOUBLE_SIDED\nfloat flipNormal = ( -1.0 + 2.0 * float( gl_FrontFacing ) );\nvec4 cubeColor = textureCube( envMap, flipNormal * vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n#else\nvec4 cubeColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n#endif\n#ifdef GAMMA_INPUT\ncubeColor.xyz *= cubeColor.xyz;\n#endif\nif ( combine == 1 ) {\ngl_FragColor.xyz = mix( gl_FragColor.xyz, cubeColor.xyz, specularStrength * reflectivity );\n} else if ( combine == 2 ) {\ngl_FragColor.xyz += cubeColor.xyz * specularStrength * reflectivity;\n} else {\ngl_FragColor.xyz = mix( gl_FragColor.xyz, gl_FragColor.xyz * cubeColor.xyz, specularStrength * reflectivity );\n}\n#endif",
envmap_pars_vertex:"#if defined( USE_ENVMAP ) && ! defined( USE_BUMPMAP ) && ! defined( USE_NORMALMAP )\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",worldpos_vertex:"#if defined( USE_ENVMAP ) || defined( PHONG ) || defined( LAMBERT ) || defined ( USE_SHADOWMAP )\n#ifdef USE_SKINNING\nvec4 worldPosition = modelMatrix * skinned;\n#endif\n#if defined( USE_MORPHTARGETS ) && ! defined( USE_SKINNING )\nvec4 worldPosition = modelMatrix * vec4( morphed, 1.0 );\n#endif\n#if ! defined( USE_MORPHTARGETS ) && ! defined( USE_SKINNING )\nvec4 worldPosition = modelMatrix * vec4( position, 1.0 );\n#endif\n#endif",
envmap_vertex:"#if defined( USE_ENVMAP ) && ! defined( USE_BUMPMAP ) && ! defined( USE_NORMALMAP )\nvec3 worldNormal = mat3( modelMatrix[ 0 ].xyz, modelMatrix[ 1 ].xyz, modelMatrix[ 2 ].xyz ) * objectNormal;\nworldNormal = normalize( worldNormal );\nvec3 cameraToVertex = normalize( worldPosition.xyz - cameraPosition );\nif ( useRefract ) {\nvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n} else {\nvReflect = reflect( cameraToVertex, worldNormal );\n}\n#endif",map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif",
map_particle_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, vec2( gl_PointCoord.x, 1.0 - gl_PointCoord.y ) );\n#endif",map_pars_vertex:"#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP )\nvarying vec2 vUv;\nuniform vec4 offsetRepeat;\n#endif",map_pars_fragment:"#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP )\nvarying vec2 vUv;\n#endif\n#ifdef USE_MAP\nuniform sampler2D map;\n#endif",
map_vertex:"#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP )\nvUv = uv * offsetRepeat.zw + offsetRepeat.xy;\n#endif",map_fragment:"#ifdef USE_MAP\nvec4 texelColor = texture2D( map, vUv );\n#ifdef GAMMA_INPUT\ntexelColor.xyz *= texelColor.xyz;\n#endif\ngl_FragColor = gl_FragColor * texelColor;\n#endif",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\nuniform sampler2D lightMap;\n#endif",lightmap_pars_vertex:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\n#endif",
lightmap_fragment:"#ifdef USE_LIGHTMAP\ngl_FragColor = gl_FragColor * texture2D( lightMap, vUv2 );\n#endif",lightmap_vertex:"#ifdef USE_LIGHTMAP\nvUv2 = uv2;\n#endif",bumpmap_pars_fragment:"#ifdef USE_BUMPMAP\nuniform sampler2D bumpMap;\nuniform float bumpScale;\nvec2 dHdxy_fwd() {\nvec2 dSTdx = dFdx( vUv );\nvec2 dSTdy = dFdy( vUv );\nfloat Hll = bumpScale * texture2D( bumpMap, vUv ).x;\nfloat dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;\nfloat dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;\nreturn vec2( dBx, dBy );\n}\nvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy ) {\nvec3 vSigmaX = dFdx( surf_pos );\nvec3 vSigmaY = dFdy( surf_pos );\nvec3 vN = surf_norm;\nvec3 R1 = cross( vSigmaY, vN );\nvec3 R2 = cross( vN, vSigmaX );\nfloat fDet = dot( vSigmaX, R1 );\nvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\nreturn normalize( abs( fDet ) * surf_norm - vGrad );\n}\n#endif",
normalmap_pars_fragment:"#ifdef USE_NORMALMAP\nuniform sampler2D normalMap;\nuniform vec2 normalScale;\nvec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm ) {\nvec3 q0 = dFdx( eye_pos.xyz );\nvec3 q1 = dFdy( eye_pos.xyz );\nvec2 st0 = dFdx( vUv.st );\nvec2 st1 = dFdy( vUv.st );\nvec3 S = normalize(  q0 * st1.t - q1 * st0.t );\nvec3 T = normalize( -q0 * st1.s + q1 * st0.s );\nvec3 N = normalize( surf_norm );\nvec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\nmapN.xy = normalScale * mapN.xy;\nmat3 tsn = mat3( S, T, N );\nreturn normalize( tsn * mapN );\n}\n#endif",
specularmap_pars_fragment:"#ifdef USE_SPECULARMAP\nuniform sampler2D specularMap;\n#endif",specularmap_fragment:"float specularStrength;\n#ifdef USE_SPECULARMAP\nvec4 texelSpecular = texture2D( specularMap, vUv );\nspecularStrength = texelSpecular.r;\n#else\nspecularStrength = 1.0;\n#endif",lights_lambert_pars_vertex:"uniform vec3 ambient;\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_HEMI_LIGHTS > 0\nuniform vec3 hemisphereLightSkyColor[ MAX_HEMI_LIGHTS ];\nuniform vec3 hemisphereLightGroundColor[ MAX_HEMI_LIGHTS ];\nuniform vec3 hemisphereLightDirection[ MAX_HEMI_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\n#endif\n#if MAX_SPOT_LIGHTS > 0\nuniform vec3 spotLightColor[ MAX_SPOT_LIGHTS ];\nuniform vec3 spotLightPosition[ MAX_SPOT_LIGHTS ];\nuniform vec3 spotLightDirection[ MAX_SPOT_LIGHTS ];\nuniform float spotLightDistance[ MAX_SPOT_LIGHTS ];\nuniform float spotLightAngleCos[ MAX_SPOT_LIGHTS ];\nuniform float spotLightExponent[ MAX_SPOT_LIGHTS ];\n#endif\n#ifdef WRAP_AROUND\nuniform vec3 wrapRGB;\n#endif",
lights_lambert_vertex:"vLightFront = vec3( 0.0 );\n#ifdef DOUBLE_SIDED\nvLightBack = vec3( 0.0 );\n#endif\ntransformedNormal = normalize( transformedNormal );\n#if MAX_DIR_LIGHTS > 0\nfor( int i = 0; i < MAX_DIR_LIGHTS; i ++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nfloat dotProduct = dot( transformedNormal, dirVector );\nvec3 directionalLightWeighting = vec3( max( dotProduct, 0.0 ) );\n#ifdef DOUBLE_SIDED\nvec3 directionalLightWeightingBack = vec3( max( -dotProduct, 0.0 ) );\n#ifdef WRAP_AROUND\nvec3 directionalLightWeightingHalfBack = vec3( max( -0.5 * dotProduct + 0.5, 0.0 ) );\n#endif\n#endif\n#ifdef WRAP_AROUND\nvec3 directionalLightWeightingHalf = vec3( max( 0.5 * dotProduct + 0.5, 0.0 ) );\ndirectionalLightWeighting = mix( directionalLightWeighting, directionalLightWeightingHalf, wrapRGB );\n#ifdef DOUBLE_SIDED\ndirectionalLightWeightingBack = mix( directionalLightWeightingBack, directionalLightWeightingHalfBack, wrapRGB );\n#endif\n#endif\nvLightFront += directionalLightColor[ i ] * directionalLightWeighting;\n#ifdef DOUBLE_SIDED\nvLightBack += directionalLightColor[ i ] * directionalLightWeightingBack;\n#endif\n}\n#endif\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\nfloat dotProduct = dot( transformedNormal, lVector );\nvec3 pointLightWeighting = vec3( max( dotProduct, 0.0 ) );\n#ifdef DOUBLE_SIDED\nvec3 pointLightWeightingBack = vec3( max( -dotProduct, 0.0 ) );\n#ifdef WRAP_AROUND\nvec3 pointLightWeightingHalfBack = vec3( max( -0.5 * dotProduct + 0.5, 0.0 ) );\n#endif\n#endif\n#ifdef WRAP_AROUND\nvec3 pointLightWeightingHalf = vec3( max( 0.5 * dotProduct + 0.5, 0.0 ) );\npointLightWeighting = mix( pointLightWeighting, pointLightWeightingHalf, wrapRGB );\n#ifdef DOUBLE_SIDED\npointLightWeightingBack = mix( pointLightWeightingBack, pointLightWeightingHalfBack, wrapRGB );\n#endif\n#endif\nvLightFront += pointLightColor[ i ] * pointLightWeighting * lDistance;\n#ifdef DOUBLE_SIDED\nvLightBack += pointLightColor[ i ] * pointLightWeightingBack * lDistance;\n#endif\n}\n#endif\n#if MAX_SPOT_LIGHTS > 0\nfor( int i = 0; i < MAX_SPOT_LIGHTS; i ++ ) {\nvec4 lPosition = viewMatrix * vec4( spotLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat spotEffect = dot( spotLightDirection[ i ], normalize( spotLightPosition[ i ] - worldPosition.xyz ) );\nif ( spotEffect > spotLightAngleCos[ i ] ) {\nspotEffect = max( pow( spotEffect, spotLightExponent[ i ] ), 0.0 );\nfloat lDistance = 1.0;\nif ( spotLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / spotLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\nfloat dotProduct = dot( transformedNormal, lVector );\nvec3 spotLightWeighting = vec3( max( dotProduct, 0.0 ) );\n#ifdef DOUBLE_SIDED\nvec3 spotLightWeightingBack = vec3( max( -dotProduct, 0.0 ) );\n#ifdef WRAP_AROUND\nvec3 spotLightWeightingHalfBack = vec3( max( -0.5 * dotProduct + 0.5, 0.0 ) );\n#endif\n#endif\n#ifdef WRAP_AROUND\nvec3 spotLightWeightingHalf = vec3( max( 0.5 * dotProduct + 0.5, 0.0 ) );\nspotLightWeighting = mix( spotLightWeighting, spotLightWeightingHalf, wrapRGB );\n#ifdef DOUBLE_SIDED\nspotLightWeightingBack = mix( spotLightWeightingBack, spotLightWeightingHalfBack, wrapRGB );\n#endif\n#endif\nvLightFront += spotLightColor[ i ] * spotLightWeighting * lDistance * spotEffect;\n#ifdef DOUBLE_SIDED\nvLightBack += spotLightColor[ i ] * spotLightWeightingBack * lDistance * spotEffect;\n#endif\n}\n}\n#endif\n#if MAX_HEMI_LIGHTS > 0\nfor( int i = 0; i < MAX_HEMI_LIGHTS; i ++ ) {\nvec4 lDirection = viewMatrix * vec4( hemisphereLightDirection[ i ], 0.0 );\nvec3 lVector = normalize( lDirection.xyz );\nfloat dotProduct = dot( transformedNormal, lVector );\nfloat hemiDiffuseWeight = 0.5 * dotProduct + 0.5;\nfloat hemiDiffuseWeightBack = -0.5 * dotProduct + 0.5;\nvLightFront += mix( hemisphereLightGroundColor[ i ], hemisphereLightSkyColor[ i ], hemiDiffuseWeight );\n#ifdef DOUBLE_SIDED\nvLightBack += mix( hemisphereLightGroundColor[ i ], hemisphereLightSkyColor[ i ], hemiDiffuseWeightBack );\n#endif\n}\n#endif\nvLightFront = vLightFront * diffuse + ambient * ambientLightColor + emissive;\n#ifdef DOUBLE_SIDED\nvLightBack = vLightBack * diffuse + ambient * ambientLightColor + emissive;\n#endif",
lights_phong_pars_vertex:"#ifndef PHONG_PER_PIXEL\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\n#if MAX_SPOT_LIGHTS > 0\nuniform vec3 spotLightPosition[ MAX_SPOT_LIGHTS ];\nuniform float spotLightDistance[ MAX_SPOT_LIGHTS ];\nvarying vec4 vSpotLight[ MAX_SPOT_LIGHTS ];\n#endif\n#endif\n#if MAX_SPOT_LIGHTS > 0 || defined( USE_BUMPMAP )\nvarying vec3 vWorldPosition;\n#endif",
lights_phong_vertex:"#ifndef PHONG_PER_PIXEL\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nvPointLight[ i ] = vec4( lVector, lDistance );\n}\n#endif\n#if MAX_SPOT_LIGHTS > 0\nfor( int i = 0; i < MAX_SPOT_LIGHTS; i ++ ) {\nvec4 lPosition = viewMatrix * vec4( spotLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( spotLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / spotLightDistance[ i ] ), 1.0 );\nvSpotLight[ i ] = vec4( lVector, lDistance );\n}\n#endif\n#endif\n#if MAX_SPOT_LIGHTS > 0 || defined( USE_BUMPMAP )\nvWorldPosition = worldPosition.xyz;\n#endif",
lights_phong_pars_fragment:"uniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_HEMI_LIGHTS > 0\nuniform vec3 hemisphereLightSkyColor[ MAX_HEMI_LIGHTS ];\nuniform vec3 hemisphereLightGroundColor[ MAX_HEMI_LIGHTS ];\nuniform vec3 hemisphereLightDirection[ MAX_HEMI_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\n#ifdef PHONG_PER_PIXEL\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\n#else\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\n#endif\n#if MAX_SPOT_LIGHTS > 0\nuniform vec3 spotLightColor[ MAX_SPOT_LIGHTS ];\nuniform vec3 spotLightPosition[ MAX_SPOT_LIGHTS ];\nuniform vec3 spotLightDirection[ MAX_SPOT_LIGHTS ];\nuniform float spotLightAngleCos[ MAX_SPOT_LIGHTS ];\nuniform float spotLightExponent[ MAX_SPOT_LIGHTS ];\n#ifdef PHONG_PER_PIXEL\nuniform float spotLightDistance[ MAX_SPOT_LIGHTS ];\n#else\nvarying vec4 vSpotLight[ MAX_SPOT_LIGHTS ];\n#endif\n#endif\n#if MAX_SPOT_LIGHTS > 0 || defined( USE_BUMPMAP )\nvarying vec3 vWorldPosition;\n#endif\n#ifdef WRAP_AROUND\nuniform vec3 wrapRGB;\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",
lights_phong_fragment:"vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\n#ifdef DOUBLE_SIDED\nnormal = normal * ( -1.0 + 2.0 * float( gl_FrontFacing ) );\n#endif\n#ifdef USE_NORMALMAP\nnormal = perturbNormal2Arb( -vViewPosition, normal );\n#elif defined( USE_BUMPMAP )\nnormal = perturbNormalArb( -vViewPosition, normal, dHdxy_fwd() );\n#endif\n#if MAX_POINT_LIGHTS > 0\nvec3 pointDiffuse  = vec3( 0.0 );\nvec3 pointSpecular = vec3( 0.0 );\nfor ( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\n#ifdef PHONG_PER_PIXEL\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz + vViewPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\n#else\nvec3 lVector = normalize( vPointLight[ i ].xyz );\nfloat lDistance = vPointLight[ i ].w;\n#endif\nfloat dotProduct = dot( normal, lVector );\n#ifdef WRAP_AROUND\nfloat pointDiffuseWeightFull = max( dotProduct, 0.0 );\nfloat pointDiffuseWeightHalf = max( 0.5 * dotProduct + 0.5, 0.0 );\nvec3 pointDiffuseWeight = mix( vec3 ( pointDiffuseWeightFull ), vec3( pointDiffuseWeightHalf ), wrapRGB );\n#else\nfloat pointDiffuseWeight = max( dotProduct, 0.0 );\n#endif\npointDiffuse  += diffuse * pointLightColor[ i ] * pointDiffuseWeight * lDistance;\nvec3 pointHalfVector = normalize( lVector + viewPosition );\nfloat pointDotNormalHalf = max( dot( normal, pointHalfVector ), 0.0 );\nfloat pointSpecularWeight = specularStrength * max( pow( pointDotNormalHalf, shininess ), 0.0 );\n#ifdef PHYSICALLY_BASED_SHADING\nfloat specularNormalization = ( shininess + 2.0001 ) / 8.0;\nvec3 schlick = specular + vec3( 1.0 - specular ) * pow( 1.0 - dot( lVector, pointHalfVector ), 5.0 );\npointSpecular += schlick * pointLightColor[ i ] * pointSpecularWeight * pointDiffuseWeight * lDistance * specularNormalization;\n#else\npointSpecular += specular * pointLightColor[ i ] * pointSpecularWeight * pointDiffuseWeight * lDistance;\n#endif\n}\n#endif\n#if MAX_SPOT_LIGHTS > 0\nvec3 spotDiffuse  = vec3( 0.0 );\nvec3 spotSpecular = vec3( 0.0 );\nfor ( int i = 0; i < MAX_SPOT_LIGHTS; i ++ ) {\n#ifdef PHONG_PER_PIXEL\nvec4 lPosition = viewMatrix * vec4( spotLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz + vViewPosition.xyz;\nfloat lDistance = 1.0;\nif ( spotLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / spotLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\n#else\nvec3 lVector = normalize( vSpotLight[ i ].xyz );\nfloat lDistance = vSpotLight[ i ].w;\n#endif\nfloat spotEffect = dot( spotLightDirection[ i ], normalize( spotLightPosition[ i ] - vWorldPosition ) );\nif ( spotEffect > spotLightAngleCos[ i ] ) {\nspotEffect = max( pow( spotEffect, spotLightExponent[ i ] ), 0.0 );\nfloat dotProduct = dot( normal, lVector );\n#ifdef WRAP_AROUND\nfloat spotDiffuseWeightFull = max( dotProduct, 0.0 );\nfloat spotDiffuseWeightHalf = max( 0.5 * dotProduct + 0.5, 0.0 );\nvec3 spotDiffuseWeight = mix( vec3 ( spotDiffuseWeightFull ), vec3( spotDiffuseWeightHalf ), wrapRGB );\n#else\nfloat spotDiffuseWeight = max( dotProduct, 0.0 );\n#endif\nspotDiffuse += diffuse * spotLightColor[ i ] * spotDiffuseWeight * lDistance * spotEffect;\nvec3 spotHalfVector = normalize( lVector + viewPosition );\nfloat spotDotNormalHalf = max( dot( normal, spotHalfVector ), 0.0 );\nfloat spotSpecularWeight = specularStrength * max( pow( spotDotNormalHalf, shininess ), 0.0 );\n#ifdef PHYSICALLY_BASED_SHADING\nfloat specularNormalization = ( shininess + 2.0001 ) / 8.0;\nvec3 schlick = specular + vec3( 1.0 - specular ) * pow( 1.0 - dot( lVector, spotHalfVector ), 5.0 );\nspotSpecular += schlick * spotLightColor[ i ] * spotSpecularWeight * spotDiffuseWeight * lDistance * specularNormalization * spotEffect;\n#else\nspotSpecular += specular * spotLightColor[ i ] * spotSpecularWeight * spotDiffuseWeight * lDistance * spotEffect;\n#endif\n}\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec3 dirDiffuse  = vec3( 0.0 );\nvec3 dirSpecular = vec3( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i ++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nfloat dotProduct = dot( normal, dirVector );\n#ifdef WRAP_AROUND\nfloat dirDiffuseWeightFull = max( dotProduct, 0.0 );\nfloat dirDiffuseWeightHalf = max( 0.5 * dotProduct + 0.5, 0.0 );\nvec3 dirDiffuseWeight = mix( vec3( dirDiffuseWeightFull ), vec3( dirDiffuseWeightHalf ), wrapRGB );\n#else\nfloat dirDiffuseWeight = max( dotProduct, 0.0 );\n#endif\ndirDiffuse  += diffuse * directionalLightColor[ i ] * dirDiffuseWeight;\nvec3 dirHalfVector = normalize( dirVector + viewPosition );\nfloat dirDotNormalHalf = max( dot( normal, dirHalfVector ), 0.0 );\nfloat dirSpecularWeight = specularStrength * max( pow( dirDotNormalHalf, shininess ), 0.0 );\n#ifdef PHYSICALLY_BASED_SHADING\nfloat specularNormalization = ( shininess + 2.0001 ) / 8.0;\nvec3 schlick = specular + vec3( 1.0 - specular ) * pow( 1.0 - dot( dirVector, dirHalfVector ), 5.0 );\ndirSpecular += schlick * directionalLightColor[ i ] * dirSpecularWeight * dirDiffuseWeight * specularNormalization;\n#else\ndirSpecular += specular * directionalLightColor[ i ] * dirSpecularWeight * dirDiffuseWeight;\n#endif\n}\n#endif\n#if MAX_HEMI_LIGHTS > 0\nvec3 hemiDiffuse  = vec3( 0.0 );\nvec3 hemiSpecular = vec3( 0.0 );\nfor( int i = 0; i < MAX_HEMI_LIGHTS; i ++ ) {\nvec4 lDirection = viewMatrix * vec4( hemisphereLightDirection[ i ], 0.0 );\nvec3 lVector = normalize( lDirection.xyz );\nfloat dotProduct = dot( normal, lVector );\nfloat hemiDiffuseWeight = 0.5 * dotProduct + 0.5;\nvec3 hemiColor = mix( hemisphereLightGroundColor[ i ], hemisphereLightSkyColor[ i ], hemiDiffuseWeight );\nhemiDiffuse += diffuse * hemiColor;\nvec3 hemiHalfVectorSky = normalize( lVector + viewPosition );\nfloat hemiDotNormalHalfSky = 0.5 * dot( normal, hemiHalfVectorSky ) + 0.5;\nfloat hemiSpecularWeightSky = specularStrength * max( pow( hemiDotNormalHalfSky, shininess ), 0.0 );\nvec3 lVectorGround = -lVector;\nvec3 hemiHalfVectorGround = normalize( lVectorGround + viewPosition );\nfloat hemiDotNormalHalfGround = 0.5 * dot( normal, hemiHalfVectorGround ) + 0.5;\nfloat hemiSpecularWeightGround = specularStrength * max( pow( hemiDotNormalHalfGround, shininess ), 0.0 );\n#ifdef PHYSICALLY_BASED_SHADING\nfloat dotProductGround = dot( normal, lVectorGround );\nfloat specularNormalization = ( shininess + 2.0001 ) / 8.0;\nvec3 schlickSky = specular + vec3( 1.0 - specular ) * pow( 1.0 - dot( lVector, hemiHalfVectorSky ), 5.0 );\nvec3 schlickGround = specular + vec3( 1.0 - specular ) * pow( 1.0 - dot( lVectorGround, hemiHalfVectorGround ), 5.0 );\nhemiSpecular += hemiColor * specularNormalization * ( schlickSky * hemiSpecularWeightSky * max( dotProduct, 0.0 ) + schlickGround * hemiSpecularWeightGround * max( dotProductGround, 0.0 ) );\n#else\nhemiSpecular += specular * hemiColor * ( hemiSpecularWeightSky + hemiSpecularWeightGround ) * hemiDiffuseWeight;\n#endif\n}\n#endif\nvec3 totalDiffuse = vec3( 0.0 );\nvec3 totalSpecular = vec3( 0.0 );\n#if MAX_DIR_LIGHTS > 0\ntotalDiffuse += dirDiffuse;\ntotalSpecular += dirSpecular;\n#endif\n#if MAX_HEMI_LIGHTS > 0\ntotalDiffuse += hemiDiffuse;\ntotalSpecular += hemiSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalDiffuse += pointDiffuse;\ntotalSpecular += pointSpecular;\n#endif\n#if MAX_SPOT_LIGHTS > 0\ntotalDiffuse += spotDiffuse;\ntotalSpecular += spotSpecular;\n#endif\n#ifdef METAL\ngl_FragColor.xyz = gl_FragColor.xyz * ( emissive + totalDiffuse + ambientLightColor * ambient + totalSpecular );\n#else\ngl_FragColor.xyz = gl_FragColor.xyz * ( emissive + totalDiffuse + ambientLightColor * ambient ) + totalSpecular;\n#endif",
color_pars_fragment:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_fragment:"#ifdef USE_COLOR\ngl_FragColor = gl_FragColor * vec4( vColor, 1.0 );\n#endif",color_pars_vertex:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_vertex:"#ifdef USE_COLOR\n#ifdef GAMMA_INPUT\nvColor = color * color;\n#else\nvColor = color;\n#endif\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\n#ifdef BONE_TEXTURE\nuniform sampler2D boneTexture;\nuniform int boneTextureWidth;\nuniform int boneTextureHeight;\nmat4 getBoneMatrix( const in float i ) {\nfloat j = i * 4.0;\nfloat x = mod( j, float( boneTextureWidth ) );\nfloat y = floor( j / float( boneTextureWidth ) );\nfloat dx = 1.0 / float( boneTextureWidth );\nfloat dy = 1.0 / float( boneTextureHeight );\ny = dy * ( y + 0.5 );\nvec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );\nvec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );\nvec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );\nvec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );\nmat4 bone = mat4( v1, v2, v3, v4 );\nreturn bone;\n}\n#else\nuniform mat4 boneGlobalMatrices[ MAX_BONES ];\nmat4 getBoneMatrix( const in float i ) {\nmat4 bone = boneGlobalMatrices[ int(i) ];\nreturn bone;\n}\n#endif\n#endif",
skinbase_vertex:"#ifdef USE_SKINNING\nmat4 boneMatX = getBoneMatrix( skinIndex.x );\nmat4 boneMatY = getBoneMatrix( skinIndex.y );\n#endif",skinning_vertex:"#ifdef USE_SKINNING\n#ifdef USE_MORPHTARGETS\nvec4 skinVertex = vec4( morphed, 1.0 );\n#else\nvec4 skinVertex = vec4( position, 1.0 );\n#endif\nvec4 skinned  = boneMatX * skinVertex * skinWeight.x;\nskinned \t  += boneMatY * skinVertex * skinWeight.y;\n#endif",morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\n#ifndef USE_MORPHNORMALS\nuniform float morphTargetInfluences[ 8 ];\n#else\nuniform float morphTargetInfluences[ 4 ];\n#endif\n#endif",
morphtarget_vertex:"#ifdef USE_MORPHTARGETS\nvec3 morphed = vec3( 0.0 );\nmorphed += ( morphTarget0 - position ) * morphTargetInfluences[ 0 ];\nmorphed += ( morphTarget1 - position ) * morphTargetInfluences[ 1 ];\nmorphed += ( morphTarget2 - position ) * morphTargetInfluences[ 2 ];\nmorphed += ( morphTarget3 - position ) * morphTargetInfluences[ 3 ];\n#ifndef USE_MORPHNORMALS\nmorphed += ( morphTarget4 - position ) * morphTargetInfluences[ 4 ];\nmorphed += ( morphTarget5 - position ) * morphTargetInfluences[ 5 ];\nmorphed += ( morphTarget6 - position ) * morphTargetInfluences[ 6 ];\nmorphed += ( morphTarget7 - position ) * morphTargetInfluences[ 7 ];\n#endif\nmorphed += position;\n#endif",
default_vertex:"vec4 mvPosition;\n#ifdef USE_SKINNING\nmvPosition = modelViewMatrix * skinned;\n#endif\n#if !defined( USE_SKINNING ) && defined( USE_MORPHTARGETS )\nmvPosition = modelViewMatrix * vec4( morphed, 1.0 );\n#endif\n#if !defined( USE_SKINNING ) && ! defined( USE_MORPHTARGETS )\nmvPosition = modelViewMatrix * vec4( position, 1.0 );\n#endif\ngl_Position = projectionMatrix * mvPosition;",morphnormal_vertex:"#ifdef USE_MORPHNORMALS\nvec3 morphedNormal = vec3( 0.0 );\nmorphedNormal +=  ( morphNormal0 - normal ) * morphTargetInfluences[ 0 ];\nmorphedNormal +=  ( morphNormal1 - normal ) * morphTargetInfluences[ 1 ];\nmorphedNormal +=  ( morphNormal2 - normal ) * morphTargetInfluences[ 2 ];\nmorphedNormal +=  ( morphNormal3 - normal ) * morphTargetInfluences[ 3 ];\nmorphedNormal += normal;\n#endif",
skinnormal_vertex:"#ifdef USE_SKINNING\nmat4 skinMatrix = skinWeight.x * boneMatX;\nskinMatrix \t+= skinWeight.y * boneMatY;\n#ifdef USE_MORPHNORMALS\nvec4 skinnedNormal = skinMatrix * vec4( morphedNormal, 0.0 );\n#else\nvec4 skinnedNormal = skinMatrix * vec4( normal, 0.0 );\n#endif\n#endif",defaultnormal_vertex:"vec3 objectNormal;\n#ifdef USE_SKINNING\nobjectNormal = skinnedNormal.xyz;\n#endif\n#if !defined( USE_SKINNING ) && defined( USE_MORPHNORMALS )\nobjectNormal = morphedNormal;\n#endif\n#if !defined( USE_SKINNING ) && ! defined( USE_MORPHNORMALS )\nobjectNormal = normal;\n#endif\n#ifdef FLIP_SIDED\nobjectNormal = -objectNormal;\n#endif\nvec3 transformedNormal = normalMatrix * objectNormal;",
shadowmap_pars_fragment:"#ifdef USE_SHADOWMAP\nuniform sampler2D shadowMap[ MAX_SHADOWS ];\nuniform vec2 shadowMapSize[ MAX_SHADOWS ];\nuniform float shadowDarkness[ MAX_SHADOWS ];\nuniform float shadowBias[ MAX_SHADOWS ];\nvarying vec4 vShadowCoord[ MAX_SHADOWS ];\nfloat unpackDepth( const in vec4 rgba_depth ) {\nconst vec4 bit_shift = vec4( 1.0 / ( 256.0 * 256.0 * 256.0 ), 1.0 / ( 256.0 * 256.0 ), 1.0 / 256.0, 1.0 );\nfloat depth = dot( rgba_depth, bit_shift );\nreturn depth;\n}\n#endif",shadowmap_fragment:"#ifdef USE_SHADOWMAP\n#ifdef SHADOWMAP_DEBUG\nvec3 frustumColors[3];\nfrustumColors[0] = vec3( 1.0, 0.5, 0.0 );\nfrustumColors[1] = vec3( 0.0, 1.0, 0.8 );\nfrustumColors[2] = vec3( 0.0, 0.5, 1.0 );\n#endif\n#ifdef SHADOWMAP_CASCADE\nint inFrustumCount = 0;\n#endif\nfloat fDepth;\nvec3 shadowColor = vec3( 1.0 );\nfor( int i = 0; i < MAX_SHADOWS; i ++ ) {\nvec3 shadowCoord = vShadowCoord[ i ].xyz / vShadowCoord[ i ].w;\nbvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );\nbool inFrustum = all( inFrustumVec );\n#ifdef SHADOWMAP_CASCADE\ninFrustumCount += int( inFrustum );\nbvec3 frustumTestVec = bvec3( inFrustum, inFrustumCount == 1, shadowCoord.z <= 1.0 );\n#else\nbvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );\n#endif\nbool frustumTest = all( frustumTestVec );\nif ( frustumTest ) {\nshadowCoord.z += shadowBias[ i ];\n#if defined( SHADOWMAP_TYPE_PCF )\nfloat shadow = 0.0;\nconst float shadowDelta = 1.0 / 9.0;\nfloat xPixelOffset = 1.0 / shadowMapSize[ i ].x;\nfloat yPixelOffset = 1.0 / shadowMapSize[ i ].y;\nfloat dx0 = -1.25 * xPixelOffset;\nfloat dy0 = -1.25 * yPixelOffset;\nfloat dx1 = 1.25 * xPixelOffset;\nfloat dy1 = 1.25 * yPixelOffset;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx0, dy0 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( 0.0, dy0 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx1, dy0 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx0, 0.0 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx1, 0.0 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx0, dy1 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( 0.0, dy1 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx1, dy1 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nshadowColor = shadowColor * vec3( ( 1.0 - shadowDarkness[ i ] * shadow ) );\n#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\nfloat shadow = 0.0;\nfloat xPixelOffset = 1.0 / shadowMapSize[ i ].x;\nfloat yPixelOffset = 1.0 / shadowMapSize[ i ].y;\nfloat dx0 = -1.0 * xPixelOffset;\nfloat dy0 = -1.0 * yPixelOffset;\nfloat dx1 = 1.0 * xPixelOffset;\nfloat dy1 = 1.0 * yPixelOffset;\nmat3 shadowKernel;\nmat3 depthKernel;\ndepthKernel[0][0] = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx0, dy0 ) ) );\ndepthKernel[0][1] = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx0, 0.0 ) ) );\ndepthKernel[0][2] = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx0, dy1 ) ) );\ndepthKernel[1][0] = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( 0.0, dy0 ) ) );\ndepthKernel[1][1] = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy ) );\ndepthKernel[1][2] = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( 0.0, dy1 ) ) );\ndepthKernel[2][0] = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx1, dy0 ) ) );\ndepthKernel[2][1] = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx1, 0.0 ) ) );\ndepthKernel[2][2] = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx1, dy1 ) ) );\nvec3 shadowZ = vec3( shadowCoord.z );\nshadowKernel[0] = vec3(lessThan(depthKernel[0], shadowZ ));\nshadowKernel[0] *= vec3(0.25);\nshadowKernel[1] = vec3(lessThan(depthKernel[1], shadowZ ));\nshadowKernel[1] *= vec3(0.25);\nshadowKernel[2] = vec3(lessThan(depthKernel[2], shadowZ ));\nshadowKernel[2] *= vec3(0.25);\nvec2 fractionalCoord = 1.0 - fract( shadowCoord.xy * shadowMapSize[i].xy );\nshadowKernel[0] = mix( shadowKernel[1], shadowKernel[0], fractionalCoord.x );\nshadowKernel[1] = mix( shadowKernel[2], shadowKernel[1], fractionalCoord.x );\nvec4 shadowValues;\nshadowValues.x = mix( shadowKernel[0][1], shadowKernel[0][0], fractionalCoord.y );\nshadowValues.y = mix( shadowKernel[0][2], shadowKernel[0][1], fractionalCoord.y );\nshadowValues.z = mix( shadowKernel[1][1], shadowKernel[1][0], fractionalCoord.y );\nshadowValues.w = mix( shadowKernel[1][2], shadowKernel[1][1], fractionalCoord.y );\nshadow = dot( shadowValues, vec4( 1.0 ) );\nshadowColor = shadowColor * vec3( ( 1.0 - shadowDarkness[ i ] * shadow ) );\n#else\nvec4 rgbaDepth = texture2D( shadowMap[ i ], shadowCoord.xy );\nfloat fDepth = unpackDepth( rgbaDepth );\nif ( fDepth < shadowCoord.z )\nshadowColor = shadowColor * vec3( 1.0 - shadowDarkness[ i ] );\n#endif\n}\n#ifdef SHADOWMAP_DEBUG\n#ifdef SHADOWMAP_CASCADE\nif ( inFrustum && inFrustumCount == 1 ) gl_FragColor.xyz *= frustumColors[ i ];\n#else\nif ( inFrustum ) gl_FragColor.xyz *= frustumColors[ i ];\n#endif\n#endif\n}\n#ifdef GAMMA_OUTPUT\nshadowColor *= shadowColor;\n#endif\ngl_FragColor.xyz = gl_FragColor.xyz * shadowColor;\n#endif",
shadowmap_pars_vertex:"#ifdef USE_SHADOWMAP\nvarying vec4 vShadowCoord[ MAX_SHADOWS ];\nuniform mat4 shadowMatrix[ MAX_SHADOWS ];\n#endif",shadowmap_vertex:"#ifdef USE_SHADOWMAP\nfor( int i = 0; i < MAX_SHADOWS; i ++ ) {\nvShadowCoord[ i ] = shadowMatrix[ i ] * worldPosition;\n}\n#endif",alphatest_fragment:"#ifdef ALPHATEST\nif ( gl_FragColor.a < ALPHATEST ) discard;\n#endif",linear_to_gamma_fragment:"#ifdef GAMMA_OUTPUT\ngl_FragColor.xyz = sqrt( gl_FragColor.xyz );\n#endif"};
THREE.UniformsUtils={merge:function(a){var b,c,d,e={};for(b=0;b<a.length;b++)for(c in d=this.clone(a[b]),d)e[c]=d[c];return e},clone:function(a){var b,c,d,e={};for(b in a)for(c in e[b]={},a[b])d=a[b][c],e[b][c]=d instanceof THREE.Color||d instanceof THREE.Vector2||d instanceof THREE.Vector3||d instanceof THREE.Vector4||d instanceof THREE.Matrix4||d instanceof THREE.Texture?d.clone():d instanceof Array?d.slice():d;return e}};
THREE.UniformsLib={common:{diffuse:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:null},offsetRepeat:{type:"v4",value:new THREE.Vector4(0,0,1,1)},lightMap:{type:"t",value:null},specularMap:{type:"t",value:null},envMap:{type:"t",value:null},flipEnvMap:{type:"f",value:-1},useRefract:{type:"i",value:0},reflectivity:{type:"f",value:1},refractionRatio:{type:"f",value:0.98},combine:{type:"i",value:0},morphTargetInfluences:{type:"f",value:0}},bump:{bumpMap:{type:"t",
value:null},bumpScale:{type:"f",value:1}},normalmap:{normalMap:{type:"t",value:null},normalScale:{type:"v2",value:new THREE.Vector2(1,1)}},fog:{fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}},lights:{ambientLightColor:{type:"fv",value:[]},directionalLightDirection:{type:"fv",value:[]},directionalLightColor:{type:"fv",value:[]},hemisphereLightDirection:{type:"fv",value:[]},hemisphereLightSkyColor:{type:"fv",
value:[]},hemisphereLightGroundColor:{type:"fv",value:[]},pointLightColor:{type:"fv",value:[]},pointLightPosition:{type:"fv",value:[]},pointLightDistance:{type:"fv1",value:[]},spotLightColor:{type:"fv",value:[]},spotLightPosition:{type:"fv",value:[]},spotLightDirection:{type:"fv",value:[]},spotLightDistance:{type:"fv1",value:[]},spotLightAngleCos:{type:"fv1",value:[]},spotLightExponent:{type:"fv1",value:[]}},particle:{psColor:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},size:{type:"f",
value:1},scale:{type:"f",value:1},map:{type:"t",value:null},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}},shadowmap:{shadowMap:{type:"tv",value:[]},shadowMapSize:{type:"v2v",value:[]},shadowBias:{type:"fv1",value:[]},shadowDarkness:{type:"fv1",value:[]},shadowMatrix:{type:"m4v",value:[]}}};
THREE.ShaderLib={basic:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.common,THREE.UniformsLib.fog,THREE.UniformsLib.shadowmap]),vertexShader:[THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.color_vertex,
THREE.ShaderChunk.skinbase_vertex,"#ifdef USE_ENVMAP",THREE.ShaderChunk.morphnormal_vertex,THREE.ShaderChunk.skinnormal_vertex,THREE.ShaderChunk.defaultnormal_vertex,"#endif",THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.default_vertex,THREE.ShaderChunk.worldpos_vertex,THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n"),fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,
THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,THREE.ShaderChunk.specularmap_pars_fragment,"void main() {\ngl_FragColor = vec4( diffuse, opacity );",THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.alphatest_fragment,THREE.ShaderChunk.specularmap_fragment,THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.shadowmap_fragment,
THREE.ShaderChunk.linear_to_gamma_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n")},lambert:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.common,THREE.UniformsLib.fog,THREE.UniformsLib.lights,THREE.UniformsLib.shadowmap,{ambient:{type:"c",value:new THREE.Color(16777215)},emissive:{type:"c",value:new THREE.Color(0)},wrapRGB:{type:"v3",value:new THREE.Vector3(1,1,1)}}]),vertexShader:["#define LAMBERT\nvarying vec3 vLightFront;\n#ifdef DOUBLE_SIDED\nvarying vec3 vLightBack;\n#endif",
THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.lights_lambert_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.color_vertex,THREE.ShaderChunk.morphnormal_vertex,THREE.ShaderChunk.skinbase_vertex,THREE.ShaderChunk.skinnormal_vertex,
THREE.ShaderChunk.defaultnormal_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.default_vertex,THREE.ShaderChunk.worldpos_vertex,THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.lights_lambert_vertex,THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n"),fragmentShader:["uniform float opacity;\nvarying vec3 vLightFront;\n#ifdef DOUBLE_SIDED\nvarying vec3 vLightBack;\n#endif",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,
THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,THREE.ShaderChunk.specularmap_pars_fragment,"void main() {\ngl_FragColor = vec4( vec3 ( 1.0 ), opacity );",THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.alphatest_fragment,THREE.ShaderChunk.specularmap_fragment,"#ifdef DOUBLE_SIDED\nif ( gl_FrontFacing )\ngl_FragColor.xyz *= vLightFront;\nelse\ngl_FragColor.xyz *= vLightBack;\n#else\ngl_FragColor.xyz *= vLightFront;\n#endif",THREE.ShaderChunk.lightmap_fragment,
THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.linear_to_gamma_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n")},phong:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.common,THREE.UniformsLib.bump,THREE.UniformsLib.normalmap,THREE.UniformsLib.fog,THREE.UniformsLib.lights,THREE.UniformsLib.shadowmap,{ambient:{type:"c",value:new THREE.Color(16777215)},emissive:{type:"c",value:new THREE.Color(0)},specular:{type:"c",
value:new THREE.Color(1118481)},shininess:{type:"f",value:30},wrapRGB:{type:"v3",value:new THREE.Vector3(1,1,1)}}]),vertexShader:["#define PHONG\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.lights_phong_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,
"void main() {",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.color_vertex,THREE.ShaderChunk.morphnormal_vertex,THREE.ShaderChunk.skinbase_vertex,THREE.ShaderChunk.skinnormal_vertex,THREE.ShaderChunk.defaultnormal_vertex,"vNormal = normalize( transformedNormal );",THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.default_vertex,"vViewPosition = -mvPosition.xyz;",THREE.ShaderChunk.worldpos_vertex,THREE.ShaderChunk.envmap_vertex,
THREE.ShaderChunk.lights_phong_vertex,THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n"),fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;\nuniform vec3 ambient;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.lights_phong_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,
THREE.ShaderChunk.bumpmap_pars_fragment,THREE.ShaderChunk.normalmap_pars_fragment,THREE.ShaderChunk.specularmap_pars_fragment,"void main() {\ngl_FragColor = vec4( vec3 ( 1.0 ), opacity );",THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.alphatest_fragment,THREE.ShaderChunk.specularmap_fragment,THREE.ShaderChunk.lights_phong_fragment,THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.linear_to_gamma_fragment,
THREE.ShaderChunk.fog_fragment,"}"].join("\n")},particle_basic:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.particle,THREE.UniformsLib.shadowmap]),vertexShader:["uniform float size;\nuniform float scale;",THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {",THREE.ShaderChunk.color_vertex,"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n#ifdef USE_SIZEATTENUATION\ngl_PointSize = size * ( scale / length( mvPosition.xyz ) );\n#else\ngl_PointSize = size;\n#endif\ngl_Position = projectionMatrix * mvPosition;",
THREE.ShaderChunk.worldpos_vertex,THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n"),fragmentShader:["uniform vec3 psColor;\nuniform float opacity;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_particle_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,"void main() {\ngl_FragColor = vec4( psColor, opacity );",THREE.ShaderChunk.map_particle_fragment,THREE.ShaderChunk.alphatest_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.shadowmap_fragment,
THREE.ShaderChunk.fog_fragment,"}"].join("\n")},dashed:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.common,THREE.UniformsLib.fog,{scale:{type:"f",value:1},dashSize:{type:"f",value:1},totalSize:{type:"f",value:2}}]),vertexShader:["uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;",THREE.ShaderChunk.color_pars_vertex,"void main() {",THREE.ShaderChunk.color_vertex,"vLineDistance = scale * lineDistance;\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\ngl_Position = projectionMatrix * mvPosition;\n}"].join("\n"),
fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\nif ( mod( vLineDistance, totalSize ) > dashSize ) {\ndiscard;\n}\ngl_FragColor = vec4( diffuse, opacity );",THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n")},depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3},opacity:{type:"f",
value:1}},vertexShader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform float mNear;\nuniform float mFar;\nuniform float opacity;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), opacity );\n}"},normal:{uniforms:{opacity:{type:"f",value:1}},vertexShader:["varying vec3 vNormal;",THREE.ShaderChunk.morphtarget_pars_vertex,"void main() {\nvNormal = normalize( normalMatrix * normal );",
THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n"),fragmentShader:"uniform float opacity;\nvarying vec3 vNormal;\nvoid main() {\ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, opacity );\n}"},normalmap:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.fog,THREE.UniformsLib.lights,THREE.UniformsLib.shadowmap,{enableAO:{type:"i",value:0},enableDiffuse:{type:"i",value:0},enableSpecular:{type:"i",value:0},enableReflection:{type:"i",value:0},enableDisplacement:{type:"i",
value:0},tDisplacement:{type:"t",value:null},tDiffuse:{type:"t",value:null},tCube:{type:"t",value:null},tNormal:{type:"t",value:null},tSpecular:{type:"t",value:null},tAO:{type:"t",value:null},uNormalScale:{type:"v2",value:new THREE.Vector2(1,1)},uDisplacementBias:{type:"f",value:0},uDisplacementScale:{type:"f",value:1},uDiffuseColor:{type:"c",value:new THREE.Color(16777215)},uSpecularColor:{type:"c",value:new THREE.Color(1118481)},uAmbientColor:{type:"c",value:new THREE.Color(16777215)},uShininess:{type:"f",
value:30},uOpacity:{type:"f",value:1},useRefract:{type:"i",value:0},uRefractionRatio:{type:"f",value:0.98},uReflectivity:{type:"f",value:0.5},uOffset:{type:"v2",value:new THREE.Vector2(0,0)},uRepeat:{type:"v2",value:new THREE.Vector2(1,1)},wrapRGB:{type:"v3",value:new THREE.Vector3(1,1,1)}}]),fragmentShader:["uniform vec3 uAmbientColor;\nuniform vec3 uDiffuseColor;\nuniform vec3 uSpecularColor;\nuniform float uShininess;\nuniform float uOpacity;\nuniform bool enableDiffuse;\nuniform bool enableSpecular;\nuniform bool enableAO;\nuniform bool enableReflection;\nuniform sampler2D tDiffuse;\nuniform sampler2D tNormal;\nuniform sampler2D tSpecular;\nuniform sampler2D tAO;\nuniform samplerCube tCube;\nuniform vec2 uNormalScale;\nuniform bool useRefract;\nuniform float uRefractionRatio;\nuniform float uReflectivity;\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_HEMI_LIGHTS > 0\nuniform vec3 hemisphereLightSkyColor[ MAX_HEMI_LIGHTS ];\nuniform vec3 hemisphereLightGroundColor[ MAX_HEMI_LIGHTS ];\nuniform vec3 hemisphereLightDirection[ MAX_HEMI_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\n#endif\n#if MAX_SPOT_LIGHTS > 0\nuniform vec3 spotLightColor[ MAX_SPOT_LIGHTS ];\nuniform vec3 spotLightPosition[ MAX_SPOT_LIGHTS ];\nuniform vec3 spotLightDirection[ MAX_SPOT_LIGHTS ];\nuniform float spotLightAngleCos[ MAX_SPOT_LIGHTS ];\nuniform float spotLightExponent[ MAX_SPOT_LIGHTS ];\nuniform float spotLightDistance[ MAX_SPOT_LIGHTS ];\n#endif\n#ifdef WRAP_AROUND\nuniform vec3 wrapRGB;\n#endif\nvarying vec3 vWorldPosition;\nvarying vec3 vViewPosition;",
THREE.ShaderChunk.shadowmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( vec3( 1.0 ), uOpacity );\nvec3 specularTex = vec3( 1.0 );\nvec3 normalTex = texture2D( tNormal, vUv ).xyz * 2.0 - 1.0;\nnormalTex.xy *= uNormalScale;\nnormalTex = normalize( normalTex );\nif( enableDiffuse ) {\n#ifdef GAMMA_INPUT\nvec4 texelColor = texture2D( tDiffuse, vUv );\ntexelColor.xyz *= texelColor.xyz;\ngl_FragColor = gl_FragColor * texelColor;\n#else\ngl_FragColor = gl_FragColor * texture2D( tDiffuse, vUv );\n#endif\n}\nif( enableAO ) {\n#ifdef GAMMA_INPUT\nvec4 aoColor = texture2D( tAO, vUv );\naoColor.xyz *= aoColor.xyz;\ngl_FragColor.xyz = gl_FragColor.xyz * aoColor.xyz;\n#else\ngl_FragColor.xyz = gl_FragColor.xyz * texture2D( tAO, vUv ).xyz;\n#endif\n}\nif( enableSpecular )\nspecularTex = texture2D( tSpecular, vUv ).xyz;\nmat3 tsb = mat3( normalize( vTangent ), normalize( vBinormal ), normalize( vNormal ) );\nvec3 finalNormal = tsb * normalTex;\n#ifdef FLIP_SIDED\nfinalNormal = -finalNormal;\n#endif\nvec3 normal = normalize( finalNormal );\nvec3 viewPosition = normalize( vViewPosition );\n#if MAX_POINT_LIGHTS > 0\nvec3 pointDiffuse = vec3( 0.0 );\nvec3 pointSpecular = vec3( 0.0 );\nfor ( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 pointVector = lPosition.xyz + vViewPosition.xyz;\nfloat pointDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\npointDistance = 1.0 - min( ( length( pointVector ) / pointLightDistance[ i ] ), 1.0 );\npointVector = normalize( pointVector );\n#ifdef WRAP_AROUND\nfloat pointDiffuseWeightFull = max( dot( normal, pointVector ), 0.0 );\nfloat pointDiffuseWeightHalf = max( 0.5 * dot( normal, pointVector ) + 0.5, 0.0 );\nvec3 pointDiffuseWeight = mix( vec3 ( pointDiffuseWeightFull ), vec3( pointDiffuseWeightHalf ), wrapRGB );\n#else\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\n#endif\npointDiffuse += pointDistance * pointLightColor[ i ] * uDiffuseColor * pointDiffuseWeight;\nvec3 pointHalfVector = normalize( pointVector + viewPosition );\nfloat pointDotNormalHalf = max( dot( normal, pointHalfVector ), 0.0 );\nfloat pointSpecularWeight = specularTex.r * max( pow( pointDotNormalHalf, uShininess ), 0.0 );\n#ifdef PHYSICALLY_BASED_SHADING\nfloat specularNormalization = ( uShininess + 2.0001 ) / 8.0;\nvec3 schlick = uSpecularColor + vec3( 1.0 - uSpecularColor ) * pow( 1.0 - dot( pointVector, pointHalfVector ), 5.0 );\npointSpecular += schlick * pointLightColor[ i ] * pointSpecularWeight * pointDiffuseWeight * pointDistance * specularNormalization;\n#else\npointSpecular += pointDistance * pointLightColor[ i ] * uSpecularColor * pointSpecularWeight * pointDiffuseWeight;\n#endif\n}\n#endif\n#if MAX_SPOT_LIGHTS > 0\nvec3 spotDiffuse = vec3( 0.0 );\nvec3 spotSpecular = vec3( 0.0 );\nfor ( int i = 0; i < MAX_SPOT_LIGHTS; i ++ ) {\nvec4 lPosition = viewMatrix * vec4( spotLightPosition[ i ], 1.0 );\nvec3 spotVector = lPosition.xyz + vViewPosition.xyz;\nfloat spotDistance = 1.0;\nif ( spotLightDistance[ i ] > 0.0 )\nspotDistance = 1.0 - min( ( length( spotVector ) / spotLightDistance[ i ] ), 1.0 );\nspotVector = normalize( spotVector );\nfloat spotEffect = dot( spotLightDirection[ i ], normalize( spotLightPosition[ i ] - vWorldPosition ) );\nif ( spotEffect > spotLightAngleCos[ i ] ) {\nspotEffect = max( pow( spotEffect, spotLightExponent[ i ] ), 0.0 );\n#ifdef WRAP_AROUND\nfloat spotDiffuseWeightFull = max( dot( normal, spotVector ), 0.0 );\nfloat spotDiffuseWeightHalf = max( 0.5 * dot( normal, spotVector ) + 0.5, 0.0 );\nvec3 spotDiffuseWeight = mix( vec3 ( spotDiffuseWeightFull ), vec3( spotDiffuseWeightHalf ), wrapRGB );\n#else\nfloat spotDiffuseWeight = max( dot( normal, spotVector ), 0.0 );\n#endif\nspotDiffuse += spotDistance * spotLightColor[ i ] * uDiffuseColor * spotDiffuseWeight * spotEffect;\nvec3 spotHalfVector = normalize( spotVector + viewPosition );\nfloat spotDotNormalHalf = max( dot( normal, spotHalfVector ), 0.0 );\nfloat spotSpecularWeight = specularTex.r * max( pow( spotDotNormalHalf, uShininess ), 0.0 );\n#ifdef PHYSICALLY_BASED_SHADING\nfloat specularNormalization = ( uShininess + 2.0001 ) / 8.0;\nvec3 schlick = uSpecularColor + vec3( 1.0 - uSpecularColor ) * pow( 1.0 - dot( spotVector, spotHalfVector ), 5.0 );\nspotSpecular += schlick * spotLightColor[ i ] * spotSpecularWeight * spotDiffuseWeight * spotDistance * specularNormalization * spotEffect;\n#else\nspotSpecular += spotDistance * spotLightColor[ i ] * uSpecularColor * spotSpecularWeight * spotDiffuseWeight * spotEffect;\n#endif\n}\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec3 dirDiffuse = vec3( 0.0 );\nvec3 dirSpecular = vec3( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\n#ifdef WRAP_AROUND\nfloat directionalLightWeightingFull = max( dot( normal, dirVector ), 0.0 );\nfloat directionalLightWeightingHalf = max( 0.5 * dot( normal, dirVector ) + 0.5, 0.0 );\nvec3 dirDiffuseWeight = mix( vec3( directionalLightWeightingFull ), vec3( directionalLightWeightingHalf ), wrapRGB );\n#else\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\n#endif\ndirDiffuse += directionalLightColor[ i ] * uDiffuseColor * dirDiffuseWeight;\nvec3 dirHalfVector = normalize( dirVector + viewPosition );\nfloat dirDotNormalHalf = max( dot( normal, dirHalfVector ), 0.0 );\nfloat dirSpecularWeight = specularTex.r * max( pow( dirDotNormalHalf, uShininess ), 0.0 );\n#ifdef PHYSICALLY_BASED_SHADING\nfloat specularNormalization = ( uShininess + 2.0001 ) / 8.0;\nvec3 schlick = uSpecularColor + vec3( 1.0 - uSpecularColor ) * pow( 1.0 - dot( dirVector, dirHalfVector ), 5.0 );\ndirSpecular += schlick * directionalLightColor[ i ] * dirSpecularWeight * dirDiffuseWeight * specularNormalization;\n#else\ndirSpecular += directionalLightColor[ i ] * uSpecularColor * dirSpecularWeight * dirDiffuseWeight;\n#endif\n}\n#endif\n#if MAX_HEMI_LIGHTS > 0\nvec3 hemiDiffuse  = vec3( 0.0 );\nvec3 hemiSpecular = vec3( 0.0 );\nfor( int i = 0; i < MAX_HEMI_LIGHTS; i ++ ) {\nvec4 lDirection = viewMatrix * vec4( hemisphereLightDirection[ i ], 0.0 );\nvec3 lVector = normalize( lDirection.xyz );\nfloat dotProduct = dot( normal, lVector );\nfloat hemiDiffuseWeight = 0.5 * dotProduct + 0.5;\nvec3 hemiColor = mix( hemisphereLightGroundColor[ i ], hemisphereLightSkyColor[ i ], hemiDiffuseWeight );\nhemiDiffuse += uDiffuseColor * hemiColor;\nvec3 hemiHalfVectorSky = normalize( lVector + viewPosition );\nfloat hemiDotNormalHalfSky = 0.5 * dot( normal, hemiHalfVectorSky ) + 0.5;\nfloat hemiSpecularWeightSky = specularTex.r * max( pow( hemiDotNormalHalfSky, uShininess ), 0.0 );\nvec3 lVectorGround = -lVector;\nvec3 hemiHalfVectorGround = normalize( lVectorGround + viewPosition );\nfloat hemiDotNormalHalfGround = 0.5 * dot( normal, hemiHalfVectorGround ) + 0.5;\nfloat hemiSpecularWeightGround = specularTex.r * max( pow( hemiDotNormalHalfGround, uShininess ), 0.0 );\n#ifdef PHYSICALLY_BASED_SHADING\nfloat dotProductGround = dot( normal, lVectorGround );\nfloat specularNormalization = ( uShininess + 2.0001 ) / 8.0;\nvec3 schlickSky = uSpecularColor + vec3( 1.0 - uSpecularColor ) * pow( 1.0 - dot( lVector, hemiHalfVectorSky ), 5.0 );\nvec3 schlickGround = uSpecularColor + vec3( 1.0 - uSpecularColor ) * pow( 1.0 - dot( lVectorGround, hemiHalfVectorGround ), 5.0 );\nhemiSpecular += hemiColor * specularNormalization * ( schlickSky * hemiSpecularWeightSky * max( dotProduct, 0.0 ) + schlickGround * hemiSpecularWeightGround * max( dotProductGround, 0.0 ) );\n#else\nhemiSpecular += uSpecularColor * hemiColor * ( hemiSpecularWeightSky + hemiSpecularWeightGround ) * hemiDiffuseWeight;\n#endif\n}\n#endif\nvec3 totalDiffuse = vec3( 0.0 );\nvec3 totalSpecular = vec3( 0.0 );\n#if MAX_DIR_LIGHTS > 0\ntotalDiffuse += dirDiffuse;\ntotalSpecular += dirSpecular;\n#endif\n#if MAX_HEMI_LIGHTS > 0\ntotalDiffuse += hemiDiffuse;\ntotalSpecular += hemiSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalDiffuse += pointDiffuse;\ntotalSpecular += pointSpecular;\n#endif\n#if MAX_SPOT_LIGHTS > 0\ntotalDiffuse += spotDiffuse;\ntotalSpecular += spotSpecular;\n#endif\n#ifdef METAL\ngl_FragColor.xyz = gl_FragColor.xyz * ( totalDiffuse + ambientLightColor * uAmbientColor + totalSpecular );\n#else\ngl_FragColor.xyz = gl_FragColor.xyz * ( totalDiffuse + ambientLightColor * uAmbientColor ) + totalSpecular;\n#endif\nif ( enableReflection ) {\nvec3 vReflect;\nvec3 cameraToVertex = normalize( vWorldPosition - cameraPosition );\nif ( useRefract ) {\nvReflect = refract( cameraToVertex, normal, uRefractionRatio );\n} else {\nvReflect = reflect( cameraToVertex, normal );\n}\nvec4 cubeColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\n#ifdef GAMMA_INPUT\ncubeColor.xyz *= cubeColor.xyz;\n#endif\ngl_FragColor.xyz = mix( gl_FragColor.xyz, cubeColor.xyz, specularTex.r * uReflectivity );\n}",
THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.linear_to_gamma_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:["attribute vec4 tangent;\nuniform vec2 uOffset;\nuniform vec2 uRepeat;\nuniform bool enableDisplacement;\n#ifdef VERTEX_TEXTURES\nuniform sampler2D tDisplacement;\nuniform float uDisplacementScale;\nuniform float uDisplacementBias;\n#endif\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vWorldPosition;\nvarying vec3 vViewPosition;",
THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {",THREE.ShaderChunk.skinbase_vertex,THREE.ShaderChunk.skinnormal_vertex,"#ifdef USE_SKINNING\nvNormal = normalize( normalMatrix * skinnedNormal.xyz );\nvec4 skinnedTangent = skinMatrix * vec4( tangent.xyz, 0.0 );\nvTangent = normalize( normalMatrix * skinnedTangent.xyz );\n#else\nvNormal = normalize( normalMatrix * normal );\nvTangent = normalize( normalMatrix * tangent.xyz );\n#endif\nvBinormal = normalize( cross( vNormal, vTangent ) * tangent.w );\nvUv = uv * uRepeat + uOffset;\nvec3 displacedPosition;\n#ifdef VERTEX_TEXTURES\nif ( enableDisplacement ) {\nvec3 dv = texture2D( tDisplacement, uv ).xyz;\nfloat df = uDisplacementScale * dv.x + uDisplacementBias;\ndisplacedPosition = position + normalize( normal ) * df;\n} else {\n#ifdef USE_SKINNING\nvec4 skinVertex = vec4( position, 1.0 );\nvec4 skinned  = boneMatX * skinVertex * skinWeight.x;\nskinned \t  += boneMatY * skinVertex * skinWeight.y;\ndisplacedPosition  = skinned.xyz;\n#else\ndisplacedPosition = position;\n#endif\n}\n#else\n#ifdef USE_SKINNING\nvec4 skinVertex = vec4( position, 1.0 );\nvec4 skinned  = boneMatX * skinVertex * skinWeight.x;\nskinned \t  += boneMatY * skinVertex * skinWeight.y;\ndisplacedPosition  = skinned.xyz;\n#else\ndisplacedPosition = position;\n#endif\n#endif\nvec4 mvPosition = modelViewMatrix * vec4( displacedPosition, 1.0 );\nvec4 worldPosition = modelMatrix * vec4( displacedPosition, 1.0 );\ngl_Position = projectionMatrix * mvPosition;\nvWorldPosition = worldPosition.xyz;\nvViewPosition = -mvPosition.xyz;\n#ifdef USE_SHADOWMAP\nfor( int i = 0; i < MAX_SHADOWS; i ++ ) {\nvShadowCoord[ i ] = shadowMatrix[ i ] * worldPosition;\n}\n#endif\n}"].join("\n")},
cube:{uniforms:{tCube:{type:"t",value:null},tFlip:{type:"f",value:-1}},vertexShader:"varying vec3 vWorldPosition;\nvoid main() {\nvec4 worldPosition = modelMatrix * vec4( position, 1.0 );\nvWorldPosition = worldPosition.xyz;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform samplerCube tCube;\nuniform float tFlip;\nvarying vec3 vWorldPosition;\nvoid main() {\ngl_FragColor = textureCube( tCube, vec3( tFlip * vWorldPosition.x, vWorldPosition.yz ) );\n}"},
depthRGBA:{uniforms:{},vertexShader:[THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,"void main() {",THREE.ShaderChunk.skinbase_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n"),fragmentShader:"vec4 pack_depth( const in float depth ) {\nconst vec4 bit_shift = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );\nconst vec4 bit_mask  = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );\nvec4 res = fract( depth * bit_shift );\nres -= res.xxyz * bit_mask;\nreturn res;\n}\nvoid main() {\ngl_FragData[ 0 ] = pack_depth( gl_FragCoord.z );\n}"}};THREE.WebGLRenderer=function(a){function b(a,b){var c=a.vertices.length,d=b.material;if(d.attributes){void 0===a.__webglCustomAttributesList&&(a.__webglCustomAttributesList=[]);for(var e in d.attributes){var f=d.attributes[e];if(!f.__webglInitialized||f.createUniqueBuffers){f.__webglInitialized=!0;var h=1;"v2"===f.type?h=2:"v3"===f.type?h=3:"v4"===f.type?h=4:"c"===f.type&&(h=3);f.size=h;f.array=new Float32Array(c*h);f.buffer=j.createBuffer();f.buffer.belongsToAttribute=e;f.needsUpdate=!0}a.__webglCustomAttributesList.push(f)}}}
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function c(a,b){var c=b.geometry,h=a.faces3,g=3*h.length,i=1*h.length,k=3*h.length,h=d(b,a),m=f(h),l=e(h),n=h.vertexColors?h.vertexColors:!1;a.__vertexArray=new Float32Array(3*g);l&&(a.__normalArray=new Float32Array(3*g));c.hasTangents&&(a.__tangentArray=new Float32Array(4*g));n&&(a.__colorArray=new Float32Array(3*g));m&&(0<c.faceVertexUvs.length&&(a.__uvArray=new Float32Array(2*g)),1<c.faceVertexUvs.length&&(a.__uv2Array=new Float32Array(2*g)));b.geometry.skinWeights.length&&b.geometry.skinIndices.length&&
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(a.__skinIndexArray=new Float32Array(4*g),a.__skinWeightArray=new Float32Array(4*g));a.__faceArray=new Uint16Array(3*i);a.__lineArray=new Uint16Array(2*k);if(a.numMorphTargets){a.__morphTargetsArrays=[];c=0;for(m=a.numMorphTargets;c<m;c++)a.__morphTargetsArrays.push(new Float32Array(3*g))}if(a.numMorphNormals){a.__morphNormalsArrays=[];c=0;for(m=a.numMorphNormals;c<m;c++)a.__morphNormalsArrays.push(new Float32Array(3*g))}a.__webglFaceCount=3*i;a.__webglLineCount=2*k;if(h.attributes){void 0===a.__webglCustomAttributesList&&
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(a.__webglCustomAttributesList=[]);for(var p in h.attributes){var i=h.attributes[p],k={},q;for(q in i)k[q]=i[q];if(!k.__webglInitialized||k.createUniqueBuffers)k.__webglInitialized=!0,c=1,"v2"===k.type?c=2:"v3"===k.type?c=3:"v4"===k.type?c=4:"c"===k.type&&(c=3),k.size=c,k.array=new Float32Array(g*c),k.buffer=j.createBuffer(),k.buffer.belongsToAttribute=p,i.needsUpdate=!0,k.__original=i;a.__webglCustomAttributesList.push(k)}}a.__inittedArrays=!0}function d(a,b){return a.material instanceof THREE.MeshFaceMaterial?
a.material.materials[b.materialIndex]:a.material}function e(a){return a instanceof THREE.MeshBasicMaterial&&!a.envMap||a instanceof THREE.MeshDepthMaterial?!1:a&&void 0!==a.shading&&a.shading===THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading}function f(a){return a.map||a.lightMap||a.bumpMap||a.normalMap||a.specularMap||a instanceof THREE.ShaderMaterial?!0:!1}function h(a){va[a]||(j.enableVertexAttribArray(a),va[a]=!0)}function g(){for(var a in va)va[a]&&(j.disableVertexAttribArray(a),va[a]=
!1)}function i(a,b){return a.z!==b.z?b.z-a.z:a.id-b.id}function k(a,b){return b[0]-a[0]}function m(a,b,c){if(a.length)for(var d=0,e=a.length;d<e;d++)da=Ba=null,Aa=Z=V=$=ka=Ga=ja=-1,ta=!0,a[d].render(b,c,sb,pb),da=Ba=null,Aa=Z=V=$=ka=Ga=ja=-1,ta=!0}function l(a,b,c,d,e,f,h,g){var j,i,k,m;b?(i=a.length-1,m=b=-1):(i=0,b=a.length,m=1);for(var l=i;l!==b;l+=m)if(j=a[l],j.render){i=j.object;k=j.buffer;if(g)j=g;else{j=j[c];if(!j)continue;h&&K.setBlending(j.blending,j.blendEquation,j.blendSrc,j.blendDst);
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K.setDepthTest(j.depthTest);K.setDepthWrite(j.depthWrite);x(j.polygonOffset,j.polygonOffsetFactor,j.polygonOffsetUnits)}K.setMaterialFaces(j);k instanceof THREE.BufferGeometry?K.renderBufferDirect(d,e,f,j,k,i):K.renderBuffer(d,e,f,j,k,i)}}function n(a,b,c,d,e,f,h){for(var g,j,i=0,k=a.length;i<k;i++)if(g=a[i],j=g.object,j.visible){if(h)g=h;else{g=g[b];if(!g)continue;f&&K.setBlending(g.blending,g.blendEquation,g.blendSrc,g.blendDst);K.setDepthTest(g.depthTest);K.setDepthWrite(g.depthWrite);x(g.polygonOffset,
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g.polygonOffsetFactor,g.polygonOffsetUnits)}K.renderImmediateObject(c,d,e,g,j)}}function s(a,d){var e,f,h,g;if(void 0===a.__webglInit&&(a.__webglInit=!0,a._modelViewMatrix=new THREE.Matrix4,a._normalMatrix=new THREE.Matrix3,void 0!==a.geometry&&void 0===a.geometry.__webglInit&&(a.geometry.__webglInit=!0,a.geometry.addEventListener("dispose",Cb)),f=a.geometry,void 0!==f))if(f instanceof THREE.BufferGeometry){var i,k;for(i in f.attributes)k="index"===i?j.ELEMENT_ARRAY_BUFFER:j.ARRAY_BUFFER,g=f.attributes[i],
void 0===g.numItems&&(g.numItems=g.array.length),g.buffer=j.createBuffer(),j.bindBuffer(k,g.buffer),j.bufferData(k,g.array,j.STATIC_DRAW)}else if(a instanceof THREE.Mesh){h=a.material;if(void 0===f.geometryGroups){i=f;var m,l,n;k={};var p=i.morphTargets.length,q=i.morphNormals.length,s=h instanceof THREE.MeshFaceMaterial;i.geometryGroups={};h=0;for(m=i.faces.length;h<m;h++)l=i.faces[h],l=s?l.materialIndex:0,void 0===k[l]&&(k[l]={hash:l,counter:0}),n=k[l].hash+"_"+k[l].counter,void 0===i.geometryGroups[n]&&
(i.geometryGroups[n]={faces3:[],materialIndex:l,vertices:0,numMorphTargets:p,numMorphNormals:q}),65535<i.geometryGroups[n].vertices+3&&(k[l].counter+=1,n=k[l].hash+"_"+k[l].counter,void 0===i.geometryGroups[n]&&(i.geometryGroups[n]={faces3:[],materialIndex:l,vertices:0,numMorphTargets:p,numMorphNormals:q})),i.geometryGroups[n].faces3.push(h),i.geometryGroups[n].vertices+=3;i.geometryGroupsList=[];for(g in i.geometryGroups)i.geometryGroups[g].id=O++,i.geometryGroupsList.push(i.geometryGroups[g])}for(e in f.geometryGroups)if(g=
f.geometryGroups[e],!g.__webglVertexBuffer){i=g;i.__webglVertexBuffer=j.createBuffer();i.__webglNormalBuffer=j.createBuffer();i.__webglTangentBuffer=j.createBuffer();i.__webglColorBuffer=j.createBuffer();i.__webglUVBuffer=j.createBuffer();i.__webglUV2Buffer=j.createBuffer();i.__webglSkinIndicesBuffer=j.createBuffer();i.__webglSkinWeightsBuffer=j.createBuffer();i.__webglFaceBuffer=j.createBuffer();i.__webglLineBuffer=j.createBuffer();p=k=void 0;if(i.numMorphTargets){i.__webglMorphTargetsBuffers=[];
k=0;for(p=i.numMorphTargets;k<p;k++)i.__webglMorphTargetsBuffers.push(j.createBuffer())}if(i.numMorphNormals){i.__webglMorphNormalsBuffers=[];k=0;for(p=i.numMorphNormals;k<p;k++)i.__webglMorphNormalsBuffers.push(j.createBuffer())}K.info.memory.geometries++;c(g,a);f.verticesNeedUpdate=!0;f.morphTargetsNeedUpdate=!0;f.elementsNeedUpdate=!0;f.uvsNeedUpdate=!0;f.normalsNeedUpdate=!0;f.tangentsNeedUpdate=!0;f.colorsNeedUpdate=!0}}else a instanceof THREE.Line?f.__webglVertexBuffer||(g=f,g.__webglVertexBuffer=
j.createBuffer(),g.__webglColorBuffer=j.createBuffer(),g.__webglLineDistanceBuffer=j.createBuffer(),K.info.memory.geometries++,g=f,i=g.vertices.length,g.__vertexArray=new Float32Array(3*i),g.__colorArray=new Float32Array(3*i),g.__lineDistanceArray=new Float32Array(1*i),g.__webglLineCount=i,b(g,a),f.verticesNeedUpdate=!0,f.colorsNeedUpdate=!0,f.lineDistancesNeedUpdate=!0):a instanceof THREE.ParticleSystem&&!f.__webglVertexBuffer&&(g=f,g.__webglVertexBuffer=j.createBuffer(),g.__webglColorBuffer=j.createBuffer(),
K.info.memory.geometries++,g=f,i=g.vertices.length,g.__vertexArray=new Float32Array(3*i),g.__colorArray=new Float32Array(3*i),g.__sortArray=[],g.__webglParticleCount=i,b(g,a),f.verticesNeedUpdate=!0,f.colorsNeedUpdate=!0);if(void 0===a.__webglActive){if(a instanceof THREE.Mesh)if(f=a.geometry,f instanceof THREE.BufferGeometry)r(d.__webglObjects,f,a);else{if(f instanceof THREE.Geometry)for(e in f.geometryGroups)g=f.geometryGroups[e],r(d.__webglObjects,g,a)}else a instanceof THREE.Line||a instanceof
THREE.ParticleSystem?(f=a.geometry,r(d.__webglObjects,f,a)):a instanceof THREE.ImmediateRenderObject||a.immediateRenderCallback?d.__webglObjectsImmediate.push({id:null,object:a,opaque:null,transparent:null,z:0}):a instanceof THREE.Sprite?d.__webglSprites.push(a):a instanceof THREE.LensFlare&&d.__webglFlares.push(a);a.__webglActive=!0}}function r(a,b,c){a.push({id:null,buffer:b,object:c,opaque:null,transparent:null,z:0})}function q(a){for(var b in a.attributes)if(a.attributes[b].needsUpdate)return!0;
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return!1}function p(a){for(var b in a.attributes)a.attributes[b].needsUpdate=!1}function t(a,b){a instanceof THREE.Mesh||a instanceof THREE.ParticleSystem||a instanceof THREE.Line?u(b.__webglObjects,a):a instanceof THREE.Sprite?v(b.__webglSprites,a):a instanceof THREE.LensFlare?v(b.__webglFlares,a):(a instanceof THREE.ImmediateRenderObject||a.immediateRenderCallback)&&u(b.__webglObjectsImmediate,a);delete a.__webglActive}function u(a,b){for(var c=a.length-1;0<=c;c--)a[c].object===b&&a.splice(c,1)}
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function v(a,b){for(var c=a.length-1;0<=c;c--)a[c]===b&&a.splice(c,1)}function w(a,b,c,d,e){ba=0;d.needsUpdate&&(d.program&&Gb(d),K.initMaterial(d,b,c,e),d.needsUpdate=!1);d.morphTargets&&!e.__webglMorphTargetInfluences&&(e.__webglMorphTargetInfluences=new Float32Array(K.maxMorphTargets));var f=!1,g=d.program,h=g.uniforms,i=d.uniforms;g!==Ba&&(j.useProgram(g),Ba=g,f=!0);d.id!==Aa&&(Aa=d.id,f=!0);if(f||a!==da)j.uniformMatrix4fv(h.projectionMatrix,!1,a.projectionMatrix.elements),a!==da&&(da=a);if(d.skinning)if(yb&&
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e.useVertexTexture){if(null!==h.boneTexture){var k=E();j.uniform1i(h.boneTexture,k);K.setTexture(e.boneTexture,k)}null!==h.boneTextureWidth&&j.uniform1i(h.boneTextureWidth,e.boneTextureWidth);null!==h.boneTextureHeight&&j.uniform1i(h.boneTextureHeight,e.boneTextureHeight)}else null!==h.boneGlobalMatrices&&j.uniformMatrix4fv(h.boneGlobalMatrices,!1,e.boneMatrices);if(f){c&&d.fog&&(i.fogColor.value=c.color,c instanceof THREE.Fog?(i.fogNear.value=c.near,i.fogFar.value=c.far):c instanceof THREE.FogExp2&&
(i.fogDensity.value=c.density));if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){if(ta){for(var m,l=k=0,n=0,p,q,s,r=Pa,t=r.directional.colors,u=r.directional.positions,v=r.point.colors,w=r.point.positions,z=r.point.distances,x=r.spot.colors,D=r.spot.positions,F=r.spot.distances,J=r.spot.directions,M=r.spot.anglesCos,C=r.spot.exponents,O=r.hemi.skyColors,Q=r.hemi.groundColors,V=r.hemi.positions,S=0,$=0,wa=0,Z=0,N=0,dc=0,X=0,W=0,R=m=0,c=s=R=0,f=b.length;c<f;c++)m=
b[c],m.onlyShadow||(p=m.color,q=m.intensity,s=m.distance,m instanceof THREE.AmbientLight?m.visible&&(K.gammaInput?(k+=p.r*p.r,l+=p.g*p.g,n+=p.b*p.b):(k+=p.r,l+=p.g,n+=p.b)):m instanceof THREE.DirectionalLight?(N+=1,m.visible&&(ea.getPositionFromMatrix(m.matrixWorld),ra.getPositionFromMatrix(m.target.matrixWorld),ea.sub(ra),ea.normalize(),0===ea.x&&0===ea.y&&0===ea.z||(m=3*S,u[m]=ea.x,u[m+1]=ea.y,u[m+2]=ea.z,K.gammaInput?G(t,m,p,q*q):y(t,m,p,q),S+=1))):m instanceof THREE.PointLight?(dc+=1,m.visible&&
(R=3*$,K.gammaInput?G(v,R,p,q*q):y(v,R,p,q),ra.getPositionFromMatrix(m.matrixWorld),w[R]=ra.x,w[R+1]=ra.y,w[R+2]=ra.z,z[$]=s,$+=1)):m instanceof THREE.SpotLight?(X+=1,m.visible&&(R=3*wa,K.gammaInput?G(x,R,p,q*q):y(x,R,p,q),ra.getPositionFromMatrix(m.matrixWorld),D[R]=ra.x,D[R+1]=ra.y,D[R+2]=ra.z,F[wa]=s,ea.copy(ra),ra.getPositionFromMatrix(m.target.matrixWorld),ea.sub(ra),ea.normalize(),J[R]=ea.x,J[R+1]=ea.y,J[R+2]=ea.z,M[wa]=Math.cos(m.angle),C[wa]=m.exponent,wa+=1)):m instanceof THREE.HemisphereLight&&
(W+=1,m.visible&&(ea.getPositionFromMatrix(m.matrixWorld),ea.normalize(),0===ea.x&&0===ea.y&&0===ea.z||(s=3*Z,V[s]=ea.x,V[s+1]=ea.y,V[s+2]=ea.z,p=m.color,m=m.groundColor,K.gammaInput?(q*=q,G(O,s,p,q),G(Q,s,m,q)):(y(O,s,p,q),y(Q,s,m,q)),Z+=1))));c=3*S;for(f=Math.max(t.length,3*N);c<f;c++)t[c]=0;c=3*$;for(f=Math.max(v.length,3*dc);c<f;c++)v[c]=0;c=3*wa;for(f=Math.max(x.length,3*X);c<f;c++)x[c]=0;c=3*Z;for(f=Math.max(O.length,3*W);c<f;c++)O[c]=0;c=3*Z;for(f=Math.max(Q.length,3*W);c<f;c++)Q[c]=0;r.directional.length=
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S;r.point.length=$;r.spot.length=wa;r.hemi.length=Z;r.ambient[0]=k;r.ambient[1]=l;r.ambient[2]=n;ta=!1}c=Pa;i.ambientLightColor.value=c.ambient;i.directionalLightColor.value=c.directional.colors;i.directionalLightDirection.value=c.directional.positions;i.pointLightColor.value=c.point.colors;i.pointLightPosition.value=c.point.positions;i.pointLightDistance.value=c.point.distances;i.spotLightColor.value=c.spot.colors;i.spotLightPosition.value=c.spot.positions;i.spotLightDistance.value=c.spot.distances;
i.spotLightDirection.value=c.spot.directions;i.spotLightAngleCos.value=c.spot.anglesCos;i.spotLightExponent.value=c.spot.exponents;i.hemisphereLightSkyColor.value=c.hemi.skyColors;i.hemisphereLightGroundColor.value=c.hemi.groundColors;i.hemisphereLightDirection.value=c.hemi.positions}if(d instanceof THREE.MeshBasicMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.MeshPhongMaterial){i.opacity.value=d.opacity;K.gammaInput?i.diffuse.value.copyGammaToLinear(d.color):i.diffuse.value=
d.color;i.map.value=d.map;i.lightMap.value=d.lightMap;i.specularMap.value=d.specularMap;d.bumpMap&&(i.bumpMap.value=d.bumpMap,i.bumpScale.value=d.bumpScale);d.normalMap&&(i.normalMap.value=d.normalMap,i.normalScale.value.copy(d.normalScale));var P;d.map?P=d.map:d.specularMap?P=d.specularMap:d.normalMap?P=d.normalMap:d.bumpMap&&(P=d.bumpMap);void 0!==P&&(c=P.offset,P=P.repeat,i.offsetRepeat.value.set(c.x,c.y,P.x,P.y));i.envMap.value=d.envMap;i.flipEnvMap.value=d.envMap instanceof THREE.WebGLRenderTargetCube?
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1:-1;i.reflectivity.value=d.reflectivity;i.refractionRatio.value=d.refractionRatio;i.combine.value=d.combine;i.useRefract.value=d.envMap&&d.envMap.mapping instanceof THREE.CubeRefractionMapping}d instanceof THREE.LineBasicMaterial?(i.diffuse.value=d.color,i.opacity.value=d.opacity):d instanceof THREE.LineDashedMaterial?(i.diffuse.value=d.color,i.opacity.value=d.opacity,i.dashSize.value=d.dashSize,i.totalSize.value=d.dashSize+d.gapSize,i.scale.value=d.scale):d instanceof THREE.ParticleSystemMaterial?
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(i.psColor.value=d.color,i.opacity.value=d.opacity,i.size.value=d.size,i.scale.value=A.height/2,i.map.value=d.map):d instanceof THREE.MeshPhongMaterial?(i.shininess.value=d.shininess,K.gammaInput?(i.ambient.value.copyGammaToLinear(d.ambient),i.emissive.value.copyGammaToLinear(d.emissive),i.specular.value.copyGammaToLinear(d.specular)):(i.ambient.value=d.ambient,i.emissive.value=d.emissive,i.specular.value=d.specular),d.wrapAround&&i.wrapRGB.value.copy(d.wrapRGB)):d instanceof THREE.MeshLambertMaterial?
(K.gammaInput?(i.ambient.value.copyGammaToLinear(d.ambient),i.emissive.value.copyGammaToLinear(d.emissive)):(i.ambient.value=d.ambient,i.emissive.value=d.emissive),d.wrapAround&&i.wrapRGB.value.copy(d.wrapRGB)):d instanceof THREE.MeshDepthMaterial?(i.mNear.value=a.near,i.mFar.value=a.far,i.opacity.value=d.opacity):d instanceof THREE.MeshNormalMaterial&&(i.opacity.value=d.opacity);if(e.receiveShadow&&!d._shadowPass&&i.shadowMatrix){c=P=0;for(f=b.length;c<f;c++)if(k=b[c],k.castShadow&&(k instanceof
THREE.SpotLight||k instanceof THREE.DirectionalLight&&!k.shadowCascade))i.shadowMap.value[P]=k.shadowMap,i.shadowMapSize.value[P]=k.shadowMapSize,i.shadowMatrix.value[P]=k.shadowMatrix,i.shadowDarkness.value[P]=k.shadowDarkness,i.shadowBias.value[P]=k.shadowBias,P++}b=d.uniformsList;i=0;for(P=b.length;i<P;i++)if(f=g.uniforms[b[i][1]])if(c=b[i][0],l=c.type,k=c.value,"i"===l)j.uniform1i(f,k);else if("f"===l)j.uniform1f(f,k);else if("v2"===l)j.uniform2f(f,k.x,k.y);else if("v3"===l)j.uniform3f(f,k.x,
k.y,k.z);else if("v4"===l)j.uniform4f(f,k.x,k.y,k.z,k.w);else if("c"===l)j.uniform3f(f,k.r,k.g,k.b);else if("iv1"===l)j.uniform1iv(f,k);else if("iv"===l)j.uniform3iv(f,k);else if("fv1"===l)j.uniform1fv(f,k);else if("fv"===l)j.uniform3fv(f,k);else if("v2v"===l){void 0===c._array&&(c._array=new Float32Array(2*k.length));l=0;for(n=k.length;l<n;l++)r=2*l,c._array[r]=k[l].x,c._array[r+1]=k[l].y;j.uniform2fv(f,c._array)}else if("v3v"===l){void 0===c._array&&(c._array=new Float32Array(3*k.length));l=0;for(n=
k.length;l<n;l++)r=3*l,c._array[r]=k[l].x,c._array[r+1]=k[l].y,c._array[r+2]=k[l].z;j.uniform3fv(f,c._array)}else if("v4v"===l){void 0===c._array&&(c._array=new Float32Array(4*k.length));l=0;for(n=k.length;l<n;l++)r=4*l,c._array[r]=k[l].x,c._array[r+1]=k[l].y,c._array[r+2]=k[l].z,c._array[r+3]=k[l].w;j.uniform4fv(f,c._array)}else if("m4"===l)void 0===c._array&&(c._array=new Float32Array(16)),k.flattenToArray(c._array),j.uniformMatrix4fv(f,!1,c._array);else if("m4v"===l){void 0===c._array&&(c._array=
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new Float32Array(16*k.length));l=0;for(n=k.length;l<n;l++)k[l].flattenToArrayOffset(c._array,16*l);j.uniformMatrix4fv(f,!1,c._array)}else if("t"===l){if(r=k,k=E(),j.uniform1i(f,k),r)if(r.image instanceof Array&&6===r.image.length){if(c=r,f=k,6===c.image.length)if(c.needsUpdate){c.image.__webglTextureCube||(c.addEventListener("dispose",Db),c.image.__webglTextureCube=j.createTexture(),K.info.memory.textures++);j.activeTexture(j.TEXTURE0+f);j.bindTexture(j.TEXTURE_CUBE_MAP,c.image.__webglTextureCube);
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j.pixelStorei(j.UNPACK_FLIP_Y_WEBGL,c.flipY);f=c instanceof THREE.CompressedTexture;k=[];for(l=0;6>l;l++)K.autoScaleCubemaps&&!f?(n=k,r=l,t=c.image[l],v=ac,t.width<=v&&t.height<=v||(w=Math.max(t.width,t.height),u=Math.floor(t.width*v/w),v=Math.floor(t.height*v/w),w=document.createElement("canvas"),w.width=u,w.height=v,w.getContext("2d").drawImage(t,0,0,t.width,t.height,0,0,u,v),t=w),n[r]=t):k[l]=c.image[l];l=k[0];n=0===(l.width&l.width-1)&&0===(l.height&l.height-1);r=I(c.format);t=I(c.type);B(j.TEXTURE_CUBE_MAP,
c,n);for(l=0;6>l;l++)if(f){v=k[l].mipmaps;w=0;for(z=v.length;w<z;w++)u=v[w],c.format!==THREE.RGBAFormat?j.compressedTexImage2D(j.TEXTURE_CUBE_MAP_POSITIVE_X+l,w,r,u.width,u.height,0,u.data):j.texImage2D(j.TEXTURE_CUBE_MAP_POSITIVE_X+l,w,r,u.width,u.height,0,r,t,u.data)}else j.texImage2D(j.TEXTURE_CUBE_MAP_POSITIVE_X+l,0,r,r,t,k[l]);c.generateMipmaps&&n&&j.generateMipmap(j.TEXTURE_CUBE_MAP);c.needsUpdate=!1;if(c.onUpdate)c.onUpdate()}else j.activeTexture(j.TEXTURE0+f),j.bindTexture(j.TEXTURE_CUBE_MAP,
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c.image.__webglTextureCube)}else r instanceof THREE.WebGLRenderTargetCube?(c=r,j.activeTexture(j.TEXTURE0+k),j.bindTexture(j.TEXTURE_CUBE_MAP,c.__webglTexture)):K.setTexture(r,k)}else if("tv"===l){void 0===c._array&&(c._array=[]);l=0;for(n=c.value.length;l<n;l++)c._array[l]=E();j.uniform1iv(f,c._array);l=0;for(n=c.value.length;l<n;l++)r=c.value[l],k=c._array[l],r&&K.setTexture(r,k)}else console.warn("THREE.WebGLRenderer: Unknown uniform type: "+l);if((d instanceof THREE.ShaderMaterial||d instanceof
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THREE.MeshPhongMaterial||d.envMap)&&null!==h.cameraPosition)ra.getPositionFromMatrix(a.matrixWorld),j.uniform3f(h.cameraPosition,ra.x,ra.y,ra.z);(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.ShaderMaterial||d.skinning)&&null!==h.viewMatrix&&j.uniformMatrix4fv(h.viewMatrix,!1,a.matrixWorldInverse.elements)}j.uniformMatrix4fv(h.modelViewMatrix,!1,e._modelViewMatrix.elements);h.normalMatrix&&j.uniformMatrix3fv(h.normalMatrix,!1,e._normalMatrix.elements);
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null!==h.modelMatrix&&j.uniformMatrix4fv(h.modelMatrix,!1,e.matrixWorld.elements);return g}function E(){var a=ba;a>=Mb&&console.warn("WebGLRenderer: trying to use "+a+" texture units while this GPU supports only "+Mb);ba+=1;return a}function G(a,b,c,d){a[b]=c.r*c.r*d;a[b+1]=c.g*c.g*d;a[b+2]=c.b*c.b*d}function y(a,b,c,d){a[b]=c.r*d;a[b+1]=c.g*d;a[b+2]=c.b*d}function D(a){a!==xa&&(j.lineWidth(a),xa=a)}function x(a,b,c){Da!==a&&(a?j.enable(j.POLYGON_OFFSET_FILL):j.disable(j.POLYGON_OFFSET_FILL),Da=a);
if(a&&(Ua!==b||Qa!==c))j.polygonOffset(b,c),Ua=b,Qa=c}function J(a){for(var a=a.split("\n"),b=0,c=a.length;b<c;b++)a[b]=b+1+": "+a[b];return a.join("\n")}function F(a,b){var c;"fragment"===a?c=j.createShader(j.FRAGMENT_SHADER):"vertex"===a&&(c=j.createShader(j.VERTEX_SHADER));j.shaderSource(c,b);j.compileShader(c);return!j.getShaderParameter(c,j.COMPILE_STATUS)?(console.error(j.getShaderInfoLog(c)),console.error(J(b)),null):c}function B(a,b,c){c?(j.texParameteri(a,j.TEXTURE_WRAP_S,I(b.wrapS)),j.texParameteri(a,
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j.TEXTURE_WRAP_T,I(b.wrapT)),j.texParameteri(a,j.TEXTURE_MAG_FILTER,I(b.magFilter)),j.texParameteri(a,j.TEXTURE_MIN_FILTER,I(b.minFilter))):(j.texParameteri(a,j.TEXTURE_WRAP_S,j.CLAMP_TO_EDGE),j.texParameteri(a,j.TEXTURE_WRAP_T,j.CLAMP_TO_EDGE),j.texParameteri(a,j.TEXTURE_MAG_FILTER,z(b.magFilter)),j.texParameteri(a,j.TEXTURE_MIN_FILTER,z(b.minFilter)));if(La&&b.type!==THREE.FloatType&&(1<b.anisotropy||b.__oldAnisotropy))j.texParameterf(a,La.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(b.anisotropy,Nb)),b.__oldAnisotropy=
b.anisotropy}function M(a,b){j.bindRenderbuffer(j.RENDERBUFFER,a);b.depthBuffer&&!b.stencilBuffer?(j.renderbufferStorage(j.RENDERBUFFER,j.DEPTH_COMPONENT16,b.width,b.height),j.framebufferRenderbuffer(j.FRAMEBUFFER,j.DEPTH_ATTACHMENT,j.RENDERBUFFER,a)):b.depthBuffer&&b.stencilBuffer?(j.renderbufferStorage(j.RENDERBUFFER,j.DEPTH_STENCIL,b.width,b.height),j.framebufferRenderbuffer(j.FRAMEBUFFER,j.DEPTH_STENCIL_ATTACHMENT,j.RENDERBUFFER,a)):j.renderbufferStorage(j.RENDERBUFFER,j.RGBA4,b.width,b.height)}
function z(a){return a===THREE.NearestFilter||a===THREE.NearestMipMapNearestFilter||a===THREE.NearestMipMapLinearFilter?j.NEAREST:j.LINEAR}function I(a){if(a===THREE.RepeatWrapping)return j.REPEAT;if(a===THREE.ClampToEdgeWrapping)return j.CLAMP_TO_EDGE;if(a===THREE.MirroredRepeatWrapping)return j.MIRRORED_REPEAT;if(a===THREE.NearestFilter)return j.NEAREST;if(a===THREE.NearestMipMapNearestFilter)return j.NEAREST_MIPMAP_NEAREST;if(a===THREE.NearestMipMapLinearFilter)return j.NEAREST_MIPMAP_LINEAR;if(a===
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THREE.LinearFilter)return j.LINEAR;if(a===THREE.LinearMipMapNearestFilter)return j.LINEAR_MIPMAP_NEAREST;if(a===THREE.LinearMipMapLinearFilter)return j.LINEAR_MIPMAP_LINEAR;if(a===THREE.UnsignedByteType)return j.UNSIGNED_BYTE;if(a===THREE.UnsignedShort4444Type)return j.UNSIGNED_SHORT_4_4_4_4;if(a===THREE.UnsignedShort5551Type)return j.UNSIGNED_SHORT_5_5_5_1;if(a===THREE.UnsignedShort565Type)return j.UNSIGNED_SHORT_5_6_5;if(a===THREE.ByteType)return j.BYTE;if(a===THREE.ShortType)return j.SHORT;if(a===
THREE.UnsignedShortType)return j.UNSIGNED_SHORT;if(a===THREE.IntType)return j.INT;if(a===THREE.UnsignedIntType)return j.UNSIGNED_INT;if(a===THREE.FloatType)return j.FLOAT;if(a===THREE.AlphaFormat)return j.ALPHA;if(a===THREE.RGBFormat)return j.RGB;if(a===THREE.RGBAFormat)return j.RGBA;if(a===THREE.LuminanceFormat)return j.LUMINANCE;if(a===THREE.LuminanceAlphaFormat)return j.LUMINANCE_ALPHA;if(a===THREE.AddEquation)return j.FUNC_ADD;if(a===THREE.SubtractEquation)return j.FUNC_SUBTRACT;if(a===THREE.ReverseSubtractEquation)return j.FUNC_REVERSE_SUBTRACT;
if(a===THREE.ZeroFactor)return j.ZERO;if(a===THREE.OneFactor)return j.ONE;if(a===THREE.SrcColorFactor)return j.SRC_COLOR;if(a===THREE.OneMinusSrcColorFactor)return j.ONE_MINUS_SRC_COLOR;if(a===THREE.SrcAlphaFactor)return j.SRC_ALPHA;if(a===THREE.OneMinusSrcAlphaFactor)return j.ONE_MINUS_SRC_ALPHA;if(a===THREE.DstAlphaFactor)return j.DST_ALPHA;if(a===THREE.OneMinusDstAlphaFactor)return j.ONE_MINUS_DST_ALPHA;if(a===THREE.DstColorFactor)return j.DST_COLOR;if(a===THREE.OneMinusDstColorFactor)return j.ONE_MINUS_DST_COLOR;
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if(a===THREE.SrcAlphaSaturateFactor)return j.SRC_ALPHA_SATURATE;if(void 0!==Fa){if(a===THREE.RGB_S3TC_DXT1_Format)return Fa.COMPRESSED_RGB_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT1_Format)return Fa.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT3_Format)return Fa.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(a===THREE.RGBA_S3TC_DXT5_Format)return Fa.COMPRESSED_RGBA_S3TC_DXT5_EXT}return 0}console.log("THREE.WebGLRenderer",THREE.REVISION);var a=a||{},A=void 0!==a.canvas?a.canvas:document.createElement("canvas"),
N=void 0!==a.precision?a.precision:"highp",S=void 0!==a.alpha?a.alpha:!1,ia=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:!0,na=void 0!==a.antialias?a.antialias:!1,pa=void 0!==a.stencil?a.stencil:!0,C=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,Q=new THREE.Color(0),R=0;this.domElement=A;this.context=null;this.devicePixelRatio=void 0!==a.devicePixelRatio?a.devicePixelRatio:void 0!==self.devicePixelRatio?self.devicePixelRatio:1;this.autoUpdateObjects=this.sortObjects=this.autoClearStencil=
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this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.shadowMapEnabled=this.physicallyBasedShading=this.gammaOutput=this.gammaInput=!1;this.shadowMapAutoUpdate=!0;this.shadowMapType=THREE.PCFShadowMap;this.shadowMapCullFace=THREE.CullFaceFront;this.shadowMapCascade=this.shadowMapDebug=!1;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=!0;this.renderPluginsPre=[];this.renderPluginsPost=[];this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,
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faces:0,points:0}};var K=this,ca=[],wa=0,Ba=null,P=null,Aa=-1,Z=null,da=null,O=0,ba=0,$=-1,V=-1,ja=-1,sa=-1,ga=-1,Ka=-1,Ga=-1,ka=-1,Da=null,Ua=null,Qa=null,xa=null,bb=0,cb=0,Ma=A.width,fb=A.height,sb=0,pb=0,va={},la=new THREE.Frustum,Ea=new THREE.Matrix4,gb=new THREE.Matrix4,ra=new THREE.Vector3,ea=new THREE.Vector3,ta=!0,Pa={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]},spot:{length:0,colors:[],positions:[],distances:[],directions:[],
anglesCos:[],exponents:[]},hemi:{length:0,skyColors:[],groundColors:[],positions:[]}},j,Oa,ua,La,Fa;try{var Ra={alpha:S,premultipliedAlpha:ia,antialias:na,stencil:pa,preserveDrawingBuffer:C};j=A.getContext("webgl",Ra)||A.getContext("experimental-webgl",Ra);if(null===j)throw"Error creating WebGL context.";}catch(Zb){console.error(Zb)}Oa=j.getExtension("OES_texture_float");j.getExtension("OES_texture_float_linear");ua=j.getExtension("OES_standard_derivatives");La=j.getExtension("EXT_texture_filter_anisotropic")||
j.getExtension("MOZ_EXT_texture_filter_anisotropic")||j.getExtension("WEBKIT_EXT_texture_filter_anisotropic");Fa=j.getExtension("WEBGL_compressed_texture_s3tc")||j.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||j.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");Oa||console.log("THREE.WebGLRenderer: Float textures not supported.");ua||console.log("THREE.WebGLRenderer: Standard derivatives not supported.");La||console.log("THREE.WebGLRenderer: Anisotropic texture filtering not supported.");
Fa||console.log("THREE.WebGLRenderer: S3TC compressed textures not supported.");void 0===j.getShaderPrecisionFormat&&(j.getShaderPrecisionFormat=function(){return{rangeMin:1,rangeMax:1,precision:1}});j.clearColor(0,0,0,1);j.clearDepth(1);j.clearStencil(0);j.enable(j.DEPTH_TEST);j.depthFunc(j.LEQUAL);j.frontFace(j.CCW);j.cullFace(j.BACK);j.enable(j.CULL_FACE);j.enable(j.BLEND);j.blendEquation(j.FUNC_ADD);j.blendFunc(j.SRC_ALPHA,j.ONE_MINUS_SRC_ALPHA);j.viewport(bb,cb,Ma,fb);j.clearColor(Q.r,Q.g,Q.b,
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R);this.context=j;var Mb=j.getParameter(j.MAX_TEXTURE_IMAGE_UNITS),$b=j.getParameter(j.MAX_VERTEX_TEXTURE_IMAGE_UNITS);j.getParameter(j.MAX_TEXTURE_SIZE);var ac=j.getParameter(j.MAX_CUBE_MAP_TEXTURE_SIZE),Nb=La?j.getParameter(La.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0,Bb=0<$b,yb=Bb&&Oa;Fa&&j.getParameter(j.COMPRESSED_TEXTURE_FORMATS);var bc=j.getShaderPrecisionFormat(j.VERTEX_SHADER,j.HIGH_FLOAT),cc=j.getShaderPrecisionFormat(j.VERTEX_SHADER,j.MEDIUM_FLOAT);j.getShaderPrecisionFormat(j.VERTEX_SHADER,j.LOW_FLOAT);
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var qc=j.getShaderPrecisionFormat(j.FRAGMENT_SHADER,j.HIGH_FLOAT),rc=j.getShaderPrecisionFormat(j.FRAGMENT_SHADER,j.MEDIUM_FLOAT);j.getShaderPrecisionFormat(j.FRAGMENT_SHADER,j.LOW_FLOAT);j.getShaderPrecisionFormat(j.VERTEX_SHADER,j.HIGH_INT);j.getShaderPrecisionFormat(j.VERTEX_SHADER,j.MEDIUM_INT);j.getShaderPrecisionFormat(j.VERTEX_SHADER,j.LOW_INT);j.getShaderPrecisionFormat(j.FRAGMENT_SHADER,j.HIGH_INT);j.getShaderPrecisionFormat(j.FRAGMENT_SHADER,j.MEDIUM_INT);j.getShaderPrecisionFormat(j.FRAGMENT_SHADER,
j.LOW_INT);var sc=0<bc.precision&&0<qc.precision,Ob=0<cc.precision&&0<rc.precision;"highp"===N&&!sc&&(Ob?(N="mediump",console.warn("WebGLRenderer: highp not supported, using mediump")):(N="lowp",console.warn("WebGLRenderer: highp and mediump not supported, using lowp")));"mediump"===N&&!Ob&&(N="lowp",console.warn("WebGLRenderer: mediump not supported, using lowp"));this.getContext=function(){return j};this.supportsVertexTextures=function(){return Bb};this.supportsFloatTextures=function(){return Oa};
this.supportsStandardDerivatives=function(){return ua};this.supportsCompressedTextureS3TC=function(){return Fa};this.getMaxAnisotropy=function(){return Nb};this.getPrecision=function(){return N};this.setSize=function(a,b,c){A.width=a*this.devicePixelRatio;A.height=b*this.devicePixelRatio;1!==this.devicePixelRatio&&!1!==c&&(A.style.width=a+"px",A.style.height=b+"px");this.setViewport(0,0,A.width,A.height)};this.setViewport=function(a,b,c,d){bb=void 0!==a?a:0;cb=void 0!==b?b:0;Ma=void 0!==c?c:A.width;
fb=void 0!==d?d:A.height;j.viewport(bb,cb,Ma,fb)};this.setScissor=function(a,b,c,d){j.scissor(a,b,c,d)};this.enableScissorTest=function(a){a?j.enable(j.SCISSOR_TEST):j.disable(j.SCISSOR_TEST)};this.setClearColor=function(a,b){Q.set(a);R=void 0!==b?b:1;j.clearColor(Q.r,Q.g,Q.b,R)};this.setClearColorHex=function(a,b){console.warn("DEPRECATED: .setClearColorHex() is being removed. Use .setClearColor() instead.");this.setClearColor(a,b)};this.getClearColor=function(){return Q};this.getClearAlpha=function(){return R};
this.clear=function(a,b,c){var d=0;if(void 0===a||a)d|=j.COLOR_BUFFER_BIT;if(void 0===b||b)d|=j.DEPTH_BUFFER_BIT;if(void 0===c||c)d|=j.STENCIL_BUFFER_BIT;j.clear(d)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.addPostPlugin=function(a){a.init(this);this.renderPluginsPost.push(a)};this.addPrePlugin=function(a){a.init(this);this.renderPluginsPre.push(a)};this.updateShadowMap=function(a,b){Ba=null;Aa=Z=ka=Ga=ja=-1;ta=!0;V=$=-1;this.shadowMapPlugin.update(a,b)};
var Cb=function(a){a=a.target;a.removeEventListener("dispose",Cb);a.__webglInit=void 0;if(a instanceof THREE.BufferGeometry){var b=a.attributes,c;for(c in b)void 0!==b[c].buffer&&j.deleteBuffer(b[c].buffer);K.info.memory.geometries--}else if(void 0!==a.geometryGroups)for(b in a.geometryGroups){c=a.geometryGroups[b];if(void 0!==c.numMorphTargets)for(var d=0,e=c.numMorphTargets;d<e;d++)j.deleteBuffer(c.__webglMorphTargetsBuffers[d]);if(void 0!==c.numMorphNormals){d=0;for(e=c.numMorphNormals;d<e;d++)j.deleteBuffer(c.__webglMorphNormalsBuffers[d])}Hb(c)}else Hb(a)},
Db=function(a){a=a.target;a.removeEventListener("dispose",Db);a.image&&a.image.__webglTextureCube?j.deleteTexture(a.image.__webglTextureCube):a.__webglInit&&(a.__webglInit=!1,j.deleteTexture(a.__webglTexture));K.info.memory.textures--},Eb=function(a){a=a.target;a.removeEventListener("dispose",Eb);if(a&&a.__webglTexture)if(j.deleteTexture(a.__webglTexture),a instanceof THREE.WebGLRenderTargetCube)for(var b=0;6>b;b++)j.deleteFramebuffer(a.__webglFramebuffer[b]),j.deleteRenderbuffer(a.__webglRenderbuffer[b]);
else j.deleteFramebuffer(a.__webglFramebuffer),j.deleteRenderbuffer(a.__webglRenderbuffer);K.info.memory.textures--},Fb=function(a){a=a.target;a.removeEventListener("dispose",Fb);Gb(a)},Hb=function(a){void 0!==a.__webglVertexBuffer&&j.deleteBuffer(a.__webglVertexBuffer);void 0!==a.__webglNormalBuffer&&j.deleteBuffer(a.__webglNormalBuffer);void 0!==a.__webglTangentBuffer&&j.deleteBuffer(a.__webglTangentBuffer);void 0!==a.__webglColorBuffer&&j.deleteBuffer(a.__webglColorBuffer);void 0!==a.__webglUVBuffer&&
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j.deleteBuffer(a.__webglUVBuffer);void 0!==a.__webglUV2Buffer&&j.deleteBuffer(a.__webglUV2Buffer);void 0!==a.__webglSkinIndicesBuffer&&j.deleteBuffer(a.__webglSkinIndicesBuffer);void 0!==a.__webglSkinWeightsBuffer&&j.deleteBuffer(a.__webglSkinWeightsBuffer);void 0!==a.__webglFaceBuffer&&j.deleteBuffer(a.__webglFaceBuffer);void 0!==a.__webglLineBuffer&&j.deleteBuffer(a.__webglLineBuffer);void 0!==a.__webglLineDistanceBuffer&&j.deleteBuffer(a.__webglLineDistanceBuffer);if(void 0!==a.__webglCustomAttributesList)for(var b in a.__webglCustomAttributesList)j.deleteBuffer(a.__webglCustomAttributesList[b].buffer);
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K.info.memory.geometries--},Gb=function(a){var b=a.program;if(void 0!==b){a.program=void 0;var c,d,e=!1,a=0;for(c=ca.length;a<c;a++)if(d=ca[a],d.program===b){d.usedTimes--;0===d.usedTimes&&(e=!0);break}if(!0===e){e=[];a=0;for(c=ca.length;a<c;a++)d=ca[a],d.program!==b&&e.push(d);ca=e;j.deleteProgram(b);K.info.memory.programs--}}};this.renderBufferImmediate=function(a,b,c){a.hasPositions&&!a.__webglVertexBuffer&&(a.__webglVertexBuffer=j.createBuffer());a.hasNormals&&!a.__webglNormalBuffer&&(a.__webglNormalBuffer=
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j.createBuffer());a.hasUvs&&!a.__webglUvBuffer&&(a.__webglUvBuffer=j.createBuffer());a.hasColors&&!a.__webglColorBuffer&&(a.__webglColorBuffer=j.createBuffer());a.hasPositions&&(j.bindBuffer(j.ARRAY_BUFFER,a.__webglVertexBuffer),j.bufferData(j.ARRAY_BUFFER,a.positionArray,j.DYNAMIC_DRAW),j.enableVertexAttribArray(b.attributes.position),j.vertexAttribPointer(b.attributes.position,3,j.FLOAT,!1,0,0));if(a.hasNormals){j.bindBuffer(j.ARRAY_BUFFER,a.__webglNormalBuffer);if(c.shading===THREE.FlatShading){var d,
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e,f,h,g,i,k,l,m,n,p,q=3*a.count;for(p=0;p<q;p+=9)n=a.normalArray,d=n[p],e=n[p+1],f=n[p+2],h=n[p+3],i=n[p+4],l=n[p+5],g=n[p+6],k=n[p+7],m=n[p+8],d=(d+h+g)/3,e=(e+i+k)/3,f=(f+l+m)/3,n[p]=d,n[p+1]=e,n[p+2]=f,n[p+3]=d,n[p+4]=e,n[p+5]=f,n[p+6]=d,n[p+7]=e,n[p+8]=f}j.bufferData(j.ARRAY_BUFFER,a.normalArray,j.DYNAMIC_DRAW);j.enableVertexAttribArray(b.attributes.normal);j.vertexAttribPointer(b.attributes.normal,3,j.FLOAT,!1,0,0)}a.hasUvs&&c.map&&(j.bindBuffer(j.ARRAY_BUFFER,a.__webglUvBuffer),j.bufferData(j.ARRAY_BUFFER,
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a.uvArray,j.DYNAMIC_DRAW),j.enableVertexAttribArray(b.attributes.uv),j.vertexAttribPointer(b.attributes.uv,2,j.FLOAT,!1,0,0));a.hasColors&&c.vertexColors!==THREE.NoColors&&(j.bindBuffer(j.ARRAY_BUFFER,a.__webglColorBuffer),j.bufferData(j.ARRAY_BUFFER,a.colorArray,j.DYNAMIC_DRAW),j.enableVertexAttribArray(b.attributes.color),j.vertexAttribPointer(b.attributes.color,3,j.FLOAT,!1,0,0));j.drawArrays(j.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,e,f){if(!1!==d.visible){var i,
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k,l,m;i=w(a,b,c,d,f);b=i.attributes;a=e.attributes;c=!1;i=16777215*e.id+2*i.id+(d.wireframe?1:0);i!==Z&&(Z=i,c=!0);c&&g();if(f instanceof THREE.Mesh)if(f=a.index){e=e.offsets;1<e.length&&(c=!0);for(var n=0,p=e.length;n<p;n++){var q=e[n].index;if(c){for(k in b)l=b[k],i=a[k],0<=l&&(i?(m=i.itemSize,j.bindBuffer(j.ARRAY_BUFFER,i.buffer),h(l),j.vertexAttribPointer(l,m,j.FLOAT,!1,0,4*q*m)):d.defaultAttributeValues&&(2===d.defaultAttributeValues[k].length?j.vertexAttrib2fv(l,d.defaultAttributeValues[k]):
3===d.defaultAttributeValues[k].length&&j.vertexAttrib3fv(l,d.defaultAttributeValues[k])));j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,f.buffer)}j.drawElements(j.TRIANGLES,e[n].count,j.UNSIGNED_SHORT,2*e[n].start);K.info.render.calls++;K.info.render.vertices+=e[n].count;K.info.render.faces+=e[n].count/3}}else{if(c)for(k in b)"index"!==k&&(l=b[k],i=a[k],0<=l&&(i?(m=i.itemSize,j.bindBuffer(j.ARRAY_BUFFER,i.buffer),h(l),j.vertexAttribPointer(l,m,j.FLOAT,!1,0,0)):d.defaultAttributeValues&&d.defaultAttributeValues[k]&&
(2===d.defaultAttributeValues[k].length?j.vertexAttrib2fv(l,d.defaultAttributeValues[k]):3===d.defaultAttributeValues[k].length&&j.vertexAttrib3fv(l,d.defaultAttributeValues[k]))));d=e.attributes.position;j.drawArrays(j.TRIANGLES,0,d.numItems/3);K.info.render.calls++;K.info.render.vertices+=d.numItems/3;K.info.render.faces+=d.numItems/3/3}else if(f instanceof THREE.ParticleSystem){if(c){for(k in b)l=b[k],i=a[k],0<=l&&(i?(m=i.itemSize,j.bindBuffer(j.ARRAY_BUFFER,i.buffer),h(l),j.vertexAttribPointer(l,
m,j.FLOAT,!1,0,0)):d.defaultAttributeValues&&d.defaultAttributeValues[k]&&(2===d.defaultAttributeValues[k].length?j.vertexAttrib2fv(l,d.defaultAttributeValues[k]):3===d.defaultAttributeValues[k].length&&j.vertexAttrib3fv(l,d.defaultAttributeValues[k])));d=a.position;j.drawArrays(j.POINTS,0,d.numItems/3);K.info.render.calls++;K.info.render.points+=d.numItems/3}}else if(f instanceof THREE.Line&&c){for(k in b)l=b[k],i=a[k],0<=l&&(i?(m=i.itemSize,j.bindBuffer(j.ARRAY_BUFFER,i.buffer),h(l),j.vertexAttribPointer(l,
m,j.FLOAT,!1,0,0)):d.defaultAttributeValues&&d.defaultAttributeValues[k]&&(2===d.defaultAttributeValues[k].length?j.vertexAttrib2fv(l,d.defaultAttributeValues[k]):3===d.defaultAttributeValues[k].length&&j.vertexAttrib3fv(l,d.defaultAttributeValues[k])));k=f.type===THREE.LineStrip?j.LINE_STRIP:j.LINES;D(d.linewidth);d=a.position;j.drawArrays(k,0,d.numItems/3);K.info.render.calls++;K.info.render.points+=d.numItems}}};this.renderBuffer=function(a,b,c,d,e,f){if(!1!==d.visible){var i,l,c=w(a,b,c,d,f),
a=c.attributes,b=!1,c=16777215*e.id+2*c.id+(d.wireframe?1:0);c!==Z&&(Z=c,b=!0);b&&g();if(!d.morphTargets&&0<=a.position)b&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglVertexBuffer),h(a.position),j.vertexAttribPointer(a.position,3,j.FLOAT,!1,0,0));else if(f.morphTargetBase){c=d.program.attributes;-1!==f.morphTargetBase&&0<=c.position?(j.bindBuffer(j.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[f.morphTargetBase]),h(c.position),j.vertexAttribPointer(c.position,3,j.FLOAT,!1,0,0)):0<=c.position&&(j.bindBuffer(j.ARRAY_BUFFER,
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e.__webglVertexBuffer),h(c.position),j.vertexAttribPointer(c.position,3,j.FLOAT,!1,0,0));if(f.morphTargetForcedOrder.length){var m=0;l=f.morphTargetForcedOrder;for(i=f.morphTargetInfluences;m<d.numSupportedMorphTargets&&m<l.length;)0<=c["morphTarget"+m]&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[l[m]]),h(c["morphTarget"+m]),j.vertexAttribPointer(c["morphTarget"+m],3,j.FLOAT,!1,0,0)),0<=c["morphNormal"+m]&&d.morphNormals&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[l[m]]),
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h(c["morphNormal"+m]),j.vertexAttribPointer(c["morphNormal"+m],3,j.FLOAT,!1,0,0)),f.__webglMorphTargetInfluences[m]=i[l[m]],m++}else{l=[];i=f.morphTargetInfluences;var n,p=i.length;for(n=0;n<p;n++)m=i[n],0<m&&l.push([m,n]);l.length>d.numSupportedMorphTargets?(l.sort(k),l.length=d.numSupportedMorphTargets):l.length>d.numSupportedMorphNormals?l.sort(k):0===l.length&&l.push([0,0]);for(m=0;m<d.numSupportedMorphTargets;)l[m]?(n=l[m][1],0<=c["morphTarget"+m]&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[n]),
h(c["morphTarget"+m]),j.vertexAttribPointer(c["morphTarget"+m],3,j.FLOAT,!1,0,0)),0<=c["morphNormal"+m]&&d.morphNormals&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[n]),h(c["morphNormal"+m]),j.vertexAttribPointer(c["morphNormal"+m],3,j.FLOAT,!1,0,0)),f.__webglMorphTargetInfluences[m]=i[n]):f.__webglMorphTargetInfluences[m]=0,m++}null!==d.program.uniforms.morphTargetInfluences&&j.uniform1fv(d.program.uniforms.morphTargetInfluences,f.__webglMorphTargetInfluences)}if(b){if(e.__webglCustomAttributesList){i=
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0;for(l=e.__webglCustomAttributesList.length;i<l;i++)c=e.__webglCustomAttributesList[i],0<=a[c.buffer.belongsToAttribute]&&(j.bindBuffer(j.ARRAY_BUFFER,c.buffer),h(a[c.buffer.belongsToAttribute]),j.vertexAttribPointer(a[c.buffer.belongsToAttribute],c.size,j.FLOAT,!1,0,0))}0<=a.color&&(0<f.geometry.colors.length||0<f.geometry.faces.length?(j.bindBuffer(j.ARRAY_BUFFER,e.__webglColorBuffer),h(a.color),j.vertexAttribPointer(a.color,3,j.FLOAT,!1,0,0)):d.defaultAttributeValues&&j.vertexAttrib3fv(a.color,
d.defaultAttributeValues.color));0<=a.normal&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglNormalBuffer),h(a.normal),j.vertexAttribPointer(a.normal,3,j.FLOAT,!1,0,0));0<=a.tangent&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglTangentBuffer),h(a.tangent),j.vertexAttribPointer(a.tangent,4,j.FLOAT,!1,0,0));0<=a.uv&&(f.geometry.faceVertexUvs[0]?(j.bindBuffer(j.ARRAY_BUFFER,e.__webglUVBuffer),h(a.uv),j.vertexAttribPointer(a.uv,2,j.FLOAT,!1,0,0)):d.defaultAttributeValues&&j.vertexAttrib2fv(a.uv,d.defaultAttributeValues.uv));
0<=a.uv2&&(f.geometry.faceVertexUvs[1]?(j.bindBuffer(j.ARRAY_BUFFER,e.__webglUV2Buffer),h(a.uv2),j.vertexAttribPointer(a.uv2,2,j.FLOAT,!1,0,0)):d.defaultAttributeValues&&j.vertexAttrib2fv(a.uv2,d.defaultAttributeValues.uv2));d.skinning&&(0<=a.skinIndex&&0<=a.skinWeight)&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglSkinIndicesBuffer),h(a.skinIndex),j.vertexAttribPointer(a.skinIndex,4,j.FLOAT,!1,0,0),j.bindBuffer(j.ARRAY_BUFFER,e.__webglSkinWeightsBuffer),h(a.skinWeight),j.vertexAttribPointer(a.skinWeight,
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4,j.FLOAT,!1,0,0));0<=a.lineDistance&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglLineDistanceBuffer),h(a.lineDistance),j.vertexAttribPointer(a.lineDistance,1,j.FLOAT,!1,0,0))}f instanceof THREE.Mesh?(d.wireframe?(D(d.wireframeLinewidth),b&&j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,e.__webglLineBuffer),j.drawElements(j.LINES,e.__webglLineCount,j.UNSIGNED_SHORT,0)):(b&&j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,e.__webglFaceBuffer),j.drawElements(j.TRIANGLES,e.__webglFaceCount,j.UNSIGNED_SHORT,0)),K.info.render.calls++,
K.info.render.vertices+=e.__webglFaceCount,K.info.render.faces+=e.__webglFaceCount/3):f instanceof THREE.Line?(f=f.type===THREE.LineStrip?j.LINE_STRIP:j.LINES,D(d.linewidth),j.drawArrays(f,0,e.__webglLineCount),K.info.render.calls++):f instanceof THREE.ParticleSystem&&(j.drawArrays(j.POINTS,0,e.__webglParticleCount),K.info.render.calls++,K.info.render.points+=e.__webglParticleCount)}};this.render=function(a,b,c,d){if(!1===b instanceof THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");
else{var e,f,h,g,k=a.__lights,p=a.fog;Aa=-1;ta=!0;!0===a.autoUpdate&&a.updateMatrixWorld();void 0===b.parent&&b.updateMatrixWorld();b.matrixWorldInverse.getInverse(b.matrixWorld);Ea.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);la.setFromMatrix(Ea);this.autoUpdateObjects&&this.initWebGLObjects(a);m(this.renderPluginsPre,a,b);K.info.render.calls=0;K.info.render.vertices=0;K.info.render.faces=0;K.info.render.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,
this.autoClearDepth,this.autoClearStencil);g=a.__webglObjects;d=0;for(e=g.length;d<e;d++)if(f=g[d],h=f.object,f.id=d,f.render=!1,h.visible&&(!(h instanceof THREE.Mesh||h instanceof THREE.ParticleSystem)||!h.frustumCulled||la.intersectsObject(h))){var q=h;q._modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,q.matrixWorld);q._normalMatrix.getNormalMatrix(q._modelViewMatrix);var q=f,r=q.buffer,s=void 0,t=s=void 0,t=q.object.material;if(t instanceof THREE.MeshFaceMaterial)s=r.materialIndex,s=t.materials[s],
s.transparent?(q.transparent=s,q.opaque=null):(q.opaque=s,q.transparent=null);else if(s=t)s.transparent?(q.transparent=s,q.opaque=null):(q.opaque=s,q.transparent=null);f.render=!0;!0===this.sortObjects&&(null!==h.renderDepth?f.z=h.renderDepth:(ra.getPositionFromMatrix(h.matrixWorld),ra.applyProjection(Ea),f.z=ra.z))}this.sortObjects&&g.sort(i);g=a.__webglObjectsImmediate;d=0;for(e=g.length;d<e;d++)f=g[d],h=f.object,h.visible&&(h._modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,h.matrixWorld),
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h._normalMatrix.getNormalMatrix(h._modelViewMatrix),h=f.object.material,h.transparent?(f.transparent=h,f.opaque=null):(f.opaque=h,f.transparent=null));a.overrideMaterial?(d=a.overrideMaterial,this.setBlending(d.blending,d.blendEquation,d.blendSrc,d.blendDst),this.setDepthTest(d.depthTest),this.setDepthWrite(d.depthWrite),x(d.polygonOffset,d.polygonOffsetFactor,d.polygonOffsetUnits),l(a.__webglObjects,!1,"",b,k,p,!0,d),n(a.__webglObjectsImmediate,"",b,k,p,!1,d)):(d=null,this.setBlending(THREE.NoBlending),
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l(a.__webglObjects,!0,"opaque",b,k,p,!1,d),n(a.__webglObjectsImmediate,"opaque",b,k,p,!1,d),l(a.__webglObjects,!1,"transparent",b,k,p,!0,d),n(a.__webglObjectsImmediate,"transparent",b,k,p,!0,d));m(this.renderPluginsPost,a,b);c&&(c.generateMipmaps&&c.minFilter!==THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter)&&(c instanceof THREE.WebGLRenderTargetCube?(j.bindTexture(j.TEXTURE_CUBE_MAP,c.__webglTexture),j.generateMipmap(j.TEXTURE_CUBE_MAP),j.bindTexture(j.TEXTURE_CUBE_MAP,null)):(j.bindTexture(j.TEXTURE_2D,
c.__webglTexture),j.generateMipmap(j.TEXTURE_2D),j.bindTexture(j.TEXTURE_2D,null)));this.setDepthTest(!0);this.setDepthWrite(!0)}};this.renderImmediateObject=function(a,b,c,d,e){var f=w(a,b,c,d,e);Z=-1;K.setMaterialFaces(d);e.immediateRenderCallback?e.immediateRenderCallback(f,j,la):e.render(function(a){K.renderBufferImmediate(a,f,d)})};this.initWebGLObjects=function(a){a.__webglObjects||(a.__webglObjects=[],a.__webglObjectsImmediate=[],a.__webglSprites=[],a.__webglFlares=[]);for(;a.__objectsAdded.length;)s(a.__objectsAdded[0],
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a),a.__objectsAdded.splice(0,1);for(;a.__objectsRemoved.length;)t(a.__objectsRemoved[0],a),a.__objectsRemoved.splice(0,1);for(var b=0,h=a.__webglObjects.length;b<h;b++){var g=a.__webglObjects[b].object;void 0===g.__webglInit&&(void 0!==g.__webglActive&&t(g,a),s(g,a));var i=g,l=i.geometry,m=void 0,n=void 0,r=void 0;if(l instanceof THREE.BufferGeometry){var u=j.DYNAMIC_DRAW,v=!l.dynamic,w=l.attributes,y=void 0,z=void 0;for(y in w)z=w[y],z.needsUpdate&&("index"===y?(j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,
z.buffer),j.bufferData(j.ELEMENT_ARRAY_BUFFER,z.array,u)):(j.bindBuffer(j.ARRAY_BUFFER,z.buffer),j.bufferData(j.ARRAY_BUFFER,z.array,u)),z.needsUpdate=!1),v&&!z.dynamic&&(z.array=null)}else if(i instanceof THREE.Mesh){for(var A=0,B=l.geometryGroupsList.length;A<B;A++)if(m=l.geometryGroupsList[A],r=d(i,m),l.buffersNeedUpdate&&c(m,i),n=r.attributes&&q(r),l.verticesNeedUpdate||l.morphTargetsNeedUpdate||l.elementsNeedUpdate||l.uvsNeedUpdate||l.normalsNeedUpdate||l.colorsNeedUpdate||l.tangentsNeedUpdate||
n){var x=m,E=i,D=j.DYNAMIC_DRAW,G=!l.dynamic,F=r;if(x.__inittedArrays){var I=e(F),J=F.vertexColors?F.vertexColors:!1,K=f(F),M=I===THREE.SmoothShading,C=void 0,O=void 0,Q=void 0,P=void 0,R=void 0,V=void 0,S=void 0,wa=void 0,$=void 0,Z=void 0,ba=void 0,N=void 0,X=void 0,W=void 0,Ba=void 0,da=void 0,Aa=void 0,ca=void 0,ga=void 0,ea=void 0,ja=void 0,ia=void 0,ka=void 0,la=void 0,na=void 0,pa=void 0,sa=void 0,ta=void 0,ua=void 0,Ca=void 0,Da=void 0,Ga=void 0,Fa=void 0,Ka=void 0,Sa=void 0,La=void 0,va=
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void 0,xa=void 0,Qa=void 0,Ra=void 0,db=0,eb=0,Oa=0,Pa=0,Ua=0,hb=0,Ta=0,tb=0,Za=0,qa=0,ya=0,L=0,Na=void 0,ib=x.__vertexArray,bb=x.__uvArray,cb=x.__uv2Array,Ma=x.__normalArray,Va=x.__tangentArray,jb=x.__colorArray,Wa=x.__skinIndexArray,Xa=x.__skinWeightArray,fb=x.__morphTargetsArrays,sb=x.__morphNormalsArrays,pb=x.__webglCustomAttributesList,H=void 0,Pb=x.__faceArray,vb=x.__lineArray,Ha=E.geometry,Bb=Ha.elementsNeedUpdate,yb=Ha.uvsNeedUpdate,Db=Ha.normalsNeedUpdate,Mb=Ha.tangentsNeedUpdate,Nb=Ha.colorsNeedUpdate,
Ob=Ha.morphTargetsNeedUpdate,ec=Ha.vertices,aa=x.faces3,kb=Ha.faces,Cb=Ha.faceVertexUvs[0],Eb=Ha.faceVertexUvs[1],fc=Ha.skinIndices,Qb=Ha.skinWeights,Rb=Ha.morphTargets,Fb=Ha.morphNormals;if(Ha.verticesNeedUpdate){C=0;for(O=aa.length;C<O;C++)P=kb[aa[C]],N=ec[P.a],X=ec[P.b],W=ec[P.c],ib[eb]=N.x,ib[eb+1]=N.y,ib[eb+2]=N.z,ib[eb+3]=X.x,ib[eb+4]=X.y,ib[eb+5]=X.z,ib[eb+6]=W.x,ib[eb+7]=W.y,ib[eb+8]=W.z,eb+=9;j.bindBuffer(j.ARRAY_BUFFER,x.__webglVertexBuffer);j.bufferData(j.ARRAY_BUFFER,ib,D)}if(Ob){Sa=0;
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for(La=Rb.length;Sa<La;Sa++){C=ya=0;for(O=aa.length;C<O;C++)Qa=aa[C],P=kb[Qa],N=Rb[Sa].vertices[P.a],X=Rb[Sa].vertices[P.b],W=Rb[Sa].vertices[P.c],va=fb[Sa],va[ya]=N.x,va[ya+1]=N.y,va[ya+2]=N.z,va[ya+3]=X.x,va[ya+4]=X.y,va[ya+5]=X.z,va[ya+6]=W.x,va[ya+7]=W.y,va[ya+8]=W.z,F.morphNormals&&(M?(Ra=Fb[Sa].vertexNormals[Qa],ca=Ra.a,ga=Ra.b,ea=Ra.c):ea=ga=ca=Fb[Sa].faceNormals[Qa],xa=sb[Sa],xa[ya]=ca.x,xa[ya+1]=ca.y,xa[ya+2]=ca.z,xa[ya+3]=ga.x,xa[ya+4]=ga.y,xa[ya+5]=ga.z,xa[ya+6]=ea.x,xa[ya+7]=ea.y,xa[ya+
8]=ea.z),ya+=9;j.bindBuffer(j.ARRAY_BUFFER,x.__webglMorphTargetsBuffers[Sa]);j.bufferData(j.ARRAY_BUFFER,fb[Sa],D);F.morphNormals&&(j.bindBuffer(j.ARRAY_BUFFER,x.__webglMorphNormalsBuffers[Sa]),j.bufferData(j.ARRAY_BUFFER,sb[Sa],D))}}if(Qb.length){C=0;for(O=aa.length;C<O;C++)P=kb[aa[C]],la=Qb[P.a],na=Qb[P.b],pa=Qb[P.c],Xa[qa]=la.x,Xa[qa+1]=la.y,Xa[qa+2]=la.z,Xa[qa+3]=la.w,Xa[qa+4]=na.x,Xa[qa+5]=na.y,Xa[qa+6]=na.z,Xa[qa+7]=na.w,Xa[qa+8]=pa.x,Xa[qa+9]=pa.y,Xa[qa+10]=pa.z,Xa[qa+11]=pa.w,sa=fc[P.a],ta=
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fc[P.b],ua=fc[P.c],Wa[qa]=sa.x,Wa[qa+1]=sa.y,Wa[qa+2]=sa.z,Wa[qa+3]=sa.w,Wa[qa+4]=ta.x,Wa[qa+5]=ta.y,Wa[qa+6]=ta.z,Wa[qa+7]=ta.w,Wa[qa+8]=ua.x,Wa[qa+9]=ua.y,Wa[qa+10]=ua.z,Wa[qa+11]=ua.w,qa+=12;0<qa&&(j.bindBuffer(j.ARRAY_BUFFER,x.__webglSkinIndicesBuffer),j.bufferData(j.ARRAY_BUFFER,Wa,D),j.bindBuffer(j.ARRAY_BUFFER,x.__webglSkinWeightsBuffer),j.bufferData(j.ARRAY_BUFFER,Xa,D))}if(Nb&&J){C=0;for(O=aa.length;C<O;C++)P=kb[aa[C]],S=P.vertexColors,wa=P.color,3===S.length&&J===THREE.VertexColors?(ja=
S[0],ia=S[1],ka=S[2]):ka=ia=ja=wa,jb[Za]=ja.r,jb[Za+1]=ja.g,jb[Za+2]=ja.b,jb[Za+3]=ia.r,jb[Za+4]=ia.g,jb[Za+5]=ia.b,jb[Za+6]=ka.r,jb[Za+7]=ka.g,jb[Za+8]=ka.b,Za+=9;0<Za&&(j.bindBuffer(j.ARRAY_BUFFER,x.__webglColorBuffer),j.bufferData(j.ARRAY_BUFFER,jb,D))}if(Mb&&Ha.hasTangents){C=0;for(O=aa.length;C<O;C++)P=kb[aa[C]],$=P.vertexTangents,Ba=$[0],da=$[1],Aa=$[2],Va[Ta]=Ba.x,Va[Ta+1]=Ba.y,Va[Ta+2]=Ba.z,Va[Ta+3]=Ba.w,Va[Ta+4]=da.x,Va[Ta+5]=da.y,Va[Ta+6]=da.z,Va[Ta+7]=da.w,Va[Ta+8]=Aa.x,Va[Ta+9]=Aa.y,Va[Ta+
10]=Aa.z,Va[Ta+11]=Aa.w,Ta+=12;j.bindBuffer(j.ARRAY_BUFFER,x.__webglTangentBuffer);j.bufferData(j.ARRAY_BUFFER,Va,D)}if(Db&&I){C=0;for(O=aa.length;C<O;C++)if(P=kb[aa[C]],R=P.vertexNormals,V=P.normal,3===R.length&&M)for(Ca=0;3>Ca;Ca++)Ga=R[Ca],Ma[hb]=Ga.x,Ma[hb+1]=Ga.y,Ma[hb+2]=Ga.z,hb+=3;else for(Ca=0;3>Ca;Ca++)Ma[hb]=V.x,Ma[hb+1]=V.y,Ma[hb+2]=V.z,hb+=3;j.bindBuffer(j.ARRAY_BUFFER,x.__webglNormalBuffer);j.bufferData(j.ARRAY_BUFFER,Ma,D)}if(yb&&Cb&&K){C=0;for(O=aa.length;C<O;C++)if(Q=aa[C],Z=Cb[Q],
void 0!==Z)for(Ca=0;3>Ca;Ca++)Fa=Z[Ca],bb[Oa]=Fa.x,bb[Oa+1]=Fa.y,Oa+=2;0<Oa&&(j.bindBuffer(j.ARRAY_BUFFER,x.__webglUVBuffer),j.bufferData(j.ARRAY_BUFFER,bb,D))}if(yb&&Eb&&K){C=0;for(O=aa.length;C<O;C++)if(Q=aa[C],ba=Eb[Q],void 0!==ba)for(Ca=0;3>Ca;Ca++)Ka=ba[Ca],cb[Pa]=Ka.x,cb[Pa+1]=Ka.y,Pa+=2;0<Pa&&(j.bindBuffer(j.ARRAY_BUFFER,x.__webglUV2Buffer),j.bufferData(j.ARRAY_BUFFER,cb,D))}if(Bb){C=0;for(O=aa.length;C<O;C++)Pb[Ua]=db,Pb[Ua+1]=db+1,Pb[Ua+2]=db+2,Ua+=3,vb[tb]=db,vb[tb+1]=db+1,vb[tb+2]=db,vb[tb+
3]=db+2,vb[tb+4]=db+1,vb[tb+5]=db+2,tb+=6,db+=3;j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,x.__webglFaceBuffer);j.bufferData(j.ELEMENT_ARRAY_BUFFER,Pb,D);j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,x.__webglLineBuffer);j.bufferData(j.ELEMENT_ARRAY_BUFFER,vb,D)}if(pb){Ca=0;for(Da=pb.length;Ca<Da;Ca++)if(H=pb[Ca],H.__original.needsUpdate){L=0;if(1===H.size)if(void 0===H.boundTo||"vertices"===H.boundTo){C=0;for(O=aa.length;C<O;C++)P=kb[aa[C]],H.array[L]=H.value[P.a],H.array[L+1]=H.value[P.b],H.array[L+2]=H.value[P.c],
L+=3}else{if("faces"===H.boundTo){C=0;for(O=aa.length;C<O;C++)Na=H.value[aa[C]],H.array[L]=Na,H.array[L+1]=Na,H.array[L+2]=Na,L+=3}}else if(2===H.size)if(void 0===H.boundTo||"vertices"===H.boundTo){C=0;for(O=aa.length;C<O;C++)P=kb[aa[C]],N=H.value[P.a],X=H.value[P.b],W=H.value[P.c],H.array[L]=N.x,H.array[L+1]=N.y,H.array[L+2]=X.x,H.array[L+3]=X.y,H.array[L+4]=W.x,H.array[L+5]=W.y,L+=6}else{if("faces"===H.boundTo){C=0;for(O=aa.length;C<O;C++)W=X=N=Na=H.value[aa[C]],H.array[L]=N.x,H.array[L+1]=N.y,
H.array[L+2]=X.x,H.array[L+3]=X.y,H.array[L+4]=W.x,H.array[L+5]=W.y,L+=6}}else if(3===H.size){var oa;oa="c"===H.type?["r","g","b"]:["x","y","z"];if(void 0===H.boundTo||"vertices"===H.boundTo){C=0;for(O=aa.length;C<O;C++)P=kb[aa[C]],N=H.value[P.a],X=H.value[P.b],W=H.value[P.c],H.array[L]=N[oa[0]],H.array[L+1]=N[oa[1]],H.array[L+2]=N[oa[2]],H.array[L+3]=X[oa[0]],H.array[L+4]=X[oa[1]],H.array[L+5]=X[oa[2]],H.array[L+6]=W[oa[0]],H.array[L+7]=W[oa[1]],H.array[L+8]=W[oa[2]],L+=9}else if("faces"===H.boundTo){C=
0;for(O=aa.length;C<O;C++)W=X=N=Na=H.value[aa[C]],H.array[L]=N[oa[0]],H.array[L+1]=N[oa[1]],H.array[L+2]=N[oa[2]],H.array[L+3]=X[oa[0]],H.array[L+4]=X[oa[1]],H.array[L+5]=X[oa[2]],H.array[L+6]=W[oa[0]],H.array[L+7]=W[oa[1]],H.array[L+8]=W[oa[2]],L+=9}else if("faceVertices"===H.boundTo){C=0;for(O=aa.length;C<O;C++)Na=H.value[aa[C]],N=Na[0],X=Na[1],W=Na[2],H.array[L]=N[oa[0]],H.array[L+1]=N[oa[1]],H.array[L+2]=N[oa[2]],H.array[L+3]=X[oa[0]],H.array[L+4]=X[oa[1]],H.array[L+5]=X[oa[2]],H.array[L+6]=W[oa[0]],
H.array[L+7]=W[oa[1]],H.array[L+8]=W[oa[2]],L+=9}}else if(4===H.size)if(void 0===H.boundTo||"vertices"===H.boundTo){C=0;for(O=aa.length;C<O;C++)P=kb[aa[C]],N=H.value[P.a],X=H.value[P.b],W=H.value[P.c],H.array[L]=N.x,H.array[L+1]=N.y,H.array[L+2]=N.z,H.array[L+3]=N.w,H.array[L+4]=X.x,H.array[L+5]=X.y,H.array[L+6]=X.z,H.array[L+7]=X.w,H.array[L+8]=W.x,H.array[L+9]=W.y,H.array[L+10]=W.z,H.array[L+11]=W.w,L+=12}else if("faces"===H.boundTo){C=0;for(O=aa.length;C<O;C++)W=X=N=Na=H.value[aa[C]],H.array[L]=
N.x,H.array[L+1]=N.y,H.array[L+2]=N.z,H.array[L+3]=N.w,H.array[L+4]=X.x,H.array[L+5]=X.y,H.array[L+6]=X.z,H.array[L+7]=X.w,H.array[L+8]=W.x,H.array[L+9]=W.y,H.array[L+10]=W.z,H.array[L+11]=W.w,L+=12}else if("faceVertices"===H.boundTo){C=0;for(O=aa.length;C<O;C++)Na=H.value[aa[C]],N=Na[0],X=Na[1],W=Na[2],H.array[L]=N.x,H.array[L+1]=N.y,H.array[L+2]=N.z,H.array[L+3]=N.w,H.array[L+4]=X.x,H.array[L+5]=X.y,H.array[L+6]=X.z,H.array[L+7]=X.w,H.array[L+8]=W.x,H.array[L+9]=W.y,H.array[L+10]=W.z,H.array[L+
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11]=W.w,L+=12}j.bindBuffer(j.ARRAY_BUFFER,H.buffer);j.bufferData(j.ARRAY_BUFFER,H.array,D)}}G&&(delete x.__inittedArrays,delete x.__colorArray,delete x.__normalArray,delete x.__tangentArray,delete x.__uvArray,delete x.__uv2Array,delete x.__faceArray,delete x.__vertexArray,delete x.__lineArray,delete x.__skinIndexArray,delete x.__skinWeightArray)}}l.verticesNeedUpdate=!1;l.morphTargetsNeedUpdate=!1;l.elementsNeedUpdate=!1;l.uvsNeedUpdate=!1;l.normalsNeedUpdate=!1;l.colorsNeedUpdate=!1;l.tangentsNeedUpdate=
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!1;l.buffersNeedUpdate=!1;r.attributes&&p(r)}else if(i instanceof THREE.Line){r=d(i,l);n=r.attributes&&q(r);if(l.verticesNeedUpdate||l.colorsNeedUpdate||l.lineDistancesNeedUpdate||n){var Ya=l,Sb=j.DYNAMIC_DRAW,Ib=void 0,Jb=void 0,Kb=void 0,Tb=void 0,ma=void 0,Ub=void 0,Gb=Ya.vertices,Hb=Ya.colors,kc=Ya.lineDistances,Zb=Gb.length,$b=Hb.length,ac=kc.length,Vb=Ya.__vertexArray,Wb=Ya.__colorArray,lc=Ya.__lineDistanceArray,bc=Ya.colorsNeedUpdate,cc=Ya.lineDistancesNeedUpdate,gc=Ya.__webglCustomAttributesList,
Xb=void 0,mc=void 0,za=void 0,zb=void 0,Ia=void 0,ha=void 0;if(Ya.verticesNeedUpdate){for(Ib=0;Ib<Zb;Ib++)Tb=Gb[Ib],ma=3*Ib,Vb[ma]=Tb.x,Vb[ma+1]=Tb.y,Vb[ma+2]=Tb.z;j.bindBuffer(j.ARRAY_BUFFER,Ya.__webglVertexBuffer);j.bufferData(j.ARRAY_BUFFER,Vb,Sb)}if(bc){for(Jb=0;Jb<$b;Jb++)Ub=Hb[Jb],ma=3*Jb,Wb[ma]=Ub.r,Wb[ma+1]=Ub.g,Wb[ma+2]=Ub.b;j.bindBuffer(j.ARRAY_BUFFER,Ya.__webglColorBuffer);j.bufferData(j.ARRAY_BUFFER,Wb,Sb)}if(cc){for(Kb=0;Kb<ac;Kb++)lc[Kb]=kc[Kb];j.bindBuffer(j.ARRAY_BUFFER,Ya.__webglLineDistanceBuffer);
j.bufferData(j.ARRAY_BUFFER,lc,Sb)}if(gc){Xb=0;for(mc=gc.length;Xb<mc;Xb++)if(ha=gc[Xb],ha.needsUpdate&&(void 0===ha.boundTo||"vertices"===ha.boundTo)){ma=0;zb=ha.value.length;if(1===ha.size)for(za=0;za<zb;za++)ha.array[za]=ha.value[za];else if(2===ha.size)for(za=0;za<zb;za++)Ia=ha.value[za],ha.array[ma]=Ia.x,ha.array[ma+1]=Ia.y,ma+=2;else if(3===ha.size)if("c"===ha.type)for(za=0;za<zb;za++)Ia=ha.value[za],ha.array[ma]=Ia.r,ha.array[ma+1]=Ia.g,ha.array[ma+2]=Ia.b,ma+=3;else for(za=0;za<zb;za++)Ia=
ha.value[za],ha.array[ma]=Ia.x,ha.array[ma+1]=Ia.y,ha.array[ma+2]=Ia.z,ma+=3;else if(4===ha.size)for(za=0;za<zb;za++)Ia=ha.value[za],ha.array[ma]=Ia.x,ha.array[ma+1]=Ia.y,ha.array[ma+2]=Ia.z,ha.array[ma+3]=Ia.w,ma+=4;j.bindBuffer(j.ARRAY_BUFFER,ha.buffer);j.bufferData(j.ARRAY_BUFFER,ha.array,Sb)}}}l.verticesNeedUpdate=!1;l.colorsNeedUpdate=!1;l.lineDistancesNeedUpdate=!1;r.attributes&&p(r)}else if(i instanceof THREE.ParticleSystem){r=d(i,l);n=r.attributes&&q(r);if(l.verticesNeedUpdate||l.colorsNeedUpdate||
i.sortParticles||n){var lb=l,hc=j.DYNAMIC_DRAW,Lb=i,Ja=void 0,mb=void 0,nb=void 0,U=void 0,ob=void 0,ub=void 0,Yb=lb.vertices,ic=Yb.length,jc=lb.colors,nc=jc.length,wb=lb.__vertexArray,xb=lb.__colorArray,qb=lb.__sortArray,oc=lb.verticesNeedUpdate,pc=lb.colorsNeedUpdate,rb=lb.__webglCustomAttributesList,$a=void 0,Ab=void 0,Y=void 0,ab=void 0,fa=void 0,T=void 0;if(Lb.sortParticles){gb.copy(Ea);gb.multiply(Lb.matrixWorld);for(Ja=0;Ja<ic;Ja++)nb=Yb[Ja],ra.copy(nb),ra.applyProjection(gb),qb[Ja]=[ra.z,
Ja];qb.sort(k);for(Ja=0;Ja<ic;Ja++)nb=Yb[qb[Ja][1]],U=3*Ja,wb[U]=nb.x,wb[U+1]=nb.y,wb[U+2]=nb.z;for(mb=0;mb<nc;mb++)U=3*mb,ub=jc[qb[mb][1]],xb[U]=ub.r,xb[U+1]=ub.g,xb[U+2]=ub.b;if(rb){$a=0;for(Ab=rb.length;$a<Ab;$a++)if(T=rb[$a],void 0===T.boundTo||"vertices"===T.boundTo)if(U=0,ab=T.value.length,1===T.size)for(Y=0;Y<ab;Y++)ob=qb[Y][1],T.array[Y]=T.value[ob];else if(2===T.size)for(Y=0;Y<ab;Y++)ob=qb[Y][1],fa=T.value[ob],T.array[U]=fa.x,T.array[U+1]=fa.y,U+=2;else if(3===T.size)if("c"===T.type)for(Y=
0;Y<ab;Y++)ob=qb[Y][1],fa=T.value[ob],T.array[U]=fa.r,T.array[U+1]=fa.g,T.array[U+2]=fa.b,U+=3;else for(Y=0;Y<ab;Y++)ob=qb[Y][1],fa=T.value[ob],T.array[U]=fa.x,T.array[U+1]=fa.y,T.array[U+2]=fa.z,U+=3;else if(4===T.size)for(Y=0;Y<ab;Y++)ob=qb[Y][1],fa=T.value[ob],T.array[U]=fa.x,T.array[U+1]=fa.y,T.array[U+2]=fa.z,T.array[U+3]=fa.w,U+=4}}else{if(oc)for(Ja=0;Ja<ic;Ja++)nb=Yb[Ja],U=3*Ja,wb[U]=nb.x,wb[U+1]=nb.y,wb[U+2]=nb.z;if(pc)for(mb=0;mb<nc;mb++)ub=jc[mb],U=3*mb,xb[U]=ub.r,xb[U+1]=ub.g,xb[U+2]=ub.b;
if(rb){$a=0;for(Ab=rb.length;$a<Ab;$a++)if(T=rb[$a],T.needsUpdate&&(void 0===T.boundTo||"vertices"===T.boundTo))if(ab=T.value.length,U=0,1===T.size)for(Y=0;Y<ab;Y++)T.array[Y]=T.value[Y];else if(2===T.size)for(Y=0;Y<ab;Y++)fa=T.value[Y],T.array[U]=fa.x,T.array[U+1]=fa.y,U+=2;else if(3===T.size)if("c"===T.type)for(Y=0;Y<ab;Y++)fa=T.value[Y],T.array[U]=fa.r,T.array[U+1]=fa.g,T.array[U+2]=fa.b,U+=3;else for(Y=0;Y<ab;Y++)fa=T.value[Y],T.array[U]=fa.x,T.array[U+1]=fa.y,T.array[U+2]=fa.z,U+=3;else if(4===
T.size)for(Y=0;Y<ab;Y++)fa=T.value[Y],T.array[U]=fa.x,T.array[U+1]=fa.y,T.array[U+2]=fa.z,T.array[U+3]=fa.w,U+=4}}if(oc||Lb.sortParticles)j.bindBuffer(j.ARRAY_BUFFER,lb.__webglVertexBuffer),j.bufferData(j.ARRAY_BUFFER,wb,hc);if(pc||Lb.sortParticles)j.bindBuffer(j.ARRAY_BUFFER,lb.__webglColorBuffer),j.bufferData(j.ARRAY_BUFFER,xb,hc);if(rb){$a=0;for(Ab=rb.length;$a<Ab;$a++)if(T=rb[$a],T.needsUpdate||Lb.sortParticles)j.bindBuffer(j.ARRAY_BUFFER,T.buffer),j.bufferData(j.ARRAY_BUFFER,T.array,hc)}}l.verticesNeedUpdate=
!1;l.colorsNeedUpdate=!1;r.attributes&&p(r)}}};this.initMaterial=function(a,b,c,d){var e,f,h,g;a.addEventListener("dispose",Fb);var i,k,l,m,n;a instanceof THREE.MeshDepthMaterial?n="depth":a instanceof THREE.MeshNormalMaterial?n="normal":a instanceof THREE.MeshBasicMaterial?n="basic":a instanceof THREE.MeshLambertMaterial?n="lambert":a instanceof THREE.MeshPhongMaterial?n="phong":a instanceof THREE.LineBasicMaterial?n="basic":a instanceof THREE.LineDashedMaterial?n="dashed":a instanceof THREE.ParticleSystemMaterial&&
(n="particle_basic");if(n){var p=THREE.ShaderLib[n];a.uniforms=THREE.UniformsUtils.clone(p.uniforms);a.vertexShader=p.vertexShader;a.fragmentShader=p.fragmentShader}var q=e=0,r=0,s=p=0;for(f=b.length;s<f;s++)h=b[s],h.onlyShadow||(h instanceof THREE.DirectionalLight&&e++,h instanceof THREE.PointLight&&q++,h instanceof THREE.SpotLight&&r++,h instanceof THREE.HemisphereLight&&p++);f=q;h=r;g=p;r=p=0;for(q=b.length;r<q;r++)s=b[r],s.castShadow&&(s instanceof THREE.SpotLight&&p++,s instanceof THREE.DirectionalLight&&
!s.shadowCascade&&p++);m=p;yb&&d&&d.useVertexTexture?l=1024:(b=j.getParameter(j.MAX_VERTEX_UNIFORM_VECTORS),b=Math.floor((b-20)/4),void 0!==d&&d instanceof THREE.SkinnedMesh&&(b=Math.min(d.bones.length,b),b<d.bones.length&&console.warn("WebGLRenderer: too many bones - "+d.bones.length+", this GPU supports just "+b+" (try OpenGL instead of ANGLE)")),l=b);a:{var r=a.fragmentShader,q=a.vertexShader,p=a.uniforms,b=a.attributes,s=a.defines,c={map:!!a.map,envMap:!!a.envMap,lightMap:!!a.lightMap,bumpMap:!!a.bumpMap,
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normalMap:!!a.normalMap,specularMap:!!a.specularMap,vertexColors:a.vertexColors,fog:c,useFog:a.fog,fogExp:c instanceof THREE.FogExp2,sizeAttenuation:a.sizeAttenuation,skinning:a.skinning,maxBones:l,useVertexTexture:yb&&d&&d.useVertexTexture,morphTargets:a.morphTargets,morphNormals:a.morphNormals,maxMorphTargets:this.maxMorphTargets,maxMorphNormals:this.maxMorphNormals,maxDirLights:e,maxPointLights:f,maxSpotLights:h,maxHemiLights:g,maxShadows:m,shadowMapEnabled:this.shadowMapEnabled&&d.receiveShadow,
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shadowMapType:this.shadowMapType,shadowMapDebug:this.shadowMapDebug,shadowMapCascade:this.shadowMapCascade,alphaTest:a.alphaTest,metal:a.metal,perPixel:a.perPixel,wrapAround:a.wrapAround,doubleSided:a.side===THREE.DoubleSide,flipSided:a.side===THREE.BackSide},d=a.index0AttributeName,t,u,v;e=[];n?e.push(n):(e.push(r),e.push(q));for(u in s)e.push(u),e.push(s[u]);for(t in c)e.push(t),e.push(c[t]);n=e.join();t=0;for(u=ca.length;t<u;t++)if(e=ca[t],e.code===n){e.usedTimes++;k=e.program;break a}t="SHADOWMAP_TYPE_BASIC";
c.shadowMapType===THREE.PCFShadowMap?t="SHADOWMAP_TYPE_PCF":c.shadowMapType===THREE.PCFSoftShadowMap&&(t="SHADOWMAP_TYPE_PCF_SOFT");u=[];for(v in s)e=s[v],!1!==e&&(e="#define "+v+" "+e,u.push(e));e=u.join("\n");v=j.createProgram();u=["precision "+N+" float;","precision "+N+" int;",e,Bb?"#define VERTEX_TEXTURES":"",K.gammaInput?"#define GAMMA_INPUT":"",K.gammaOutput?"#define GAMMA_OUTPUT":"",K.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+
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c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_HEMI_LIGHTS "+c.maxHemiLights,"#define MAX_SHADOWS "+c.maxShadows,"#define MAX_BONES "+c.maxBones,c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.bumpMap?"#define USE_BUMPMAP":"",c.normalMap?"#define USE_NORMALMAP":"",c.specularMap?"#define USE_SPECULARMAP":"",c.vertexColors?"#define USE_COLOR":"",c.skinning?"#define USE_SKINNING":"",c.useVertexTexture?"#define BONE_TEXTURE":
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"",c.morphTargets?"#define USE_MORPHTARGETS":"",c.morphNormals?"#define USE_MORPHNORMALS":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.flipSided?"#define FLIP_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapEnabled?"#define "+t:"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"",c.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 modelMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\n#ifdef USE_MORPHNORMALS\nattribute vec3 morphNormal0;\nattribute vec3 morphNormal1;\nattribute vec3 morphNormal2;\nattribute vec3 morphNormal3;\n#else\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
t=["precision "+N+" float;","precision "+N+" int;",c.bumpMap||c.normalMap?"#extension GL_OES_standard_derivatives : enable":"",e,"#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_HEMI_LIGHTS "+c.maxHemiLights,"#define MAX_SHADOWS "+c.maxShadows,c.alphaTest?"#define ALPHATEST "+c.alphaTest:"",K.gammaInput?"#define GAMMA_INPUT":"",K.gammaOutput?"#define GAMMA_OUTPUT":"",K.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":
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"",c.useFog&&c.fog?"#define USE_FOG":"",c.useFog&&c.fogExp?"#define FOG_EXP2":"",c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.bumpMap?"#define USE_BUMPMAP":"",c.normalMap?"#define USE_NORMALMAP":"",c.specularMap?"#define USE_SPECULARMAP":"",c.vertexColors?"#define USE_COLOR":"",c.metal?"#define METAL":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.flipSided?"#define FLIP_SIDED":
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"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapEnabled?"#define "+t:"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");u=F("vertex",u+q);t=F("fragment",t+r);j.attachShader(v,u);j.attachShader(v,t);d&&j.bindAttribLocation(v,0,d);j.linkProgram(v);j.getProgramParameter(v,j.LINK_STATUS)||(console.error("Could not initialise shader\nVALIDATE_STATUS: "+j.getProgramParameter(v,
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j.VALIDATE_STATUS)+", gl error ["+j.getError()+"]"),console.error("Program Info Log: "+j.getProgramInfoLog(v)));j.deleteShader(t);j.deleteShader(u);v.uniforms={};v.attributes={};var w;t="viewMatrix modelViewMatrix projectionMatrix normalMatrix modelMatrix cameraPosition morphTargetInfluences".split(" ");c.useVertexTexture?(t.push("boneTexture"),t.push("boneTextureWidth"),t.push("boneTextureHeight")):t.push("boneGlobalMatrices");for(w in p)t.push(w);w=t;t=0;for(u=w.length;t<u;t++)p=w[t],v.uniforms[p]=
j.getUniformLocation(v,p);t="position normal uv uv2 tangent color skinIndex skinWeight lineDistance".split(" ");for(w=0;w<c.maxMorphTargets;w++)t.push("morphTarget"+w);for(w=0;w<c.maxMorphNormals;w++)t.push("morphNormal"+w);for(k in b)t.push(k);k=t;w=0;for(b=k.length;w<b;w++)t=k[w],v.attributes[t]=j.getAttribLocation(v,t);v.id=wa++;ca.push({program:v,code:n,usedTimes:1});K.info.memory.programs=ca.length;k=v}a.program=k;w=a.program.attributes;if(a.morphTargets){a.numSupportedMorphTargets=0;b="morphTarget";
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for(k=0;k<this.maxMorphTargets;k++)v=b+k,0<=w[v]&&a.numSupportedMorphTargets++}if(a.morphNormals){a.numSupportedMorphNormals=0;b="morphNormal";for(k=0;k<this.maxMorphNormals;k++)v=b+k,0<=w[v]&&a.numSupportedMorphNormals++}a.uniformsList=[];for(i in a.uniforms)a.uniformsList.push([a.uniforms[i],i])};this.setFaceCulling=function(a,b){a===THREE.CullFaceNone?j.disable(j.CULL_FACE):(b===THREE.FrontFaceDirectionCW?j.frontFace(j.CW):j.frontFace(j.CCW),a===THREE.CullFaceBack?j.cullFace(j.BACK):a===THREE.CullFaceFront?
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j.cullFace(j.FRONT):j.cullFace(j.FRONT_AND_BACK),j.enable(j.CULL_FACE))};this.setMaterialFaces=function(a){var b=a.side===THREE.DoubleSide,a=a.side===THREE.BackSide;$!==b&&(b?j.disable(j.CULL_FACE):j.enable(j.CULL_FACE),$=b);V!==a&&(a?j.frontFace(j.CW):j.frontFace(j.CCW),V=a)};this.setDepthTest=function(a){Ga!==a&&(a?j.enable(j.DEPTH_TEST):j.disable(j.DEPTH_TEST),Ga=a)};this.setDepthWrite=function(a){ka!==a&&(j.depthMask(a),ka=a)};this.setBlending=function(a,b,c,d){a!==ja&&(a===THREE.NoBlending?j.disable(j.BLEND):
a===THREE.AdditiveBlending?(j.enable(j.BLEND),j.blendEquation(j.FUNC_ADD),j.blendFunc(j.SRC_ALPHA,j.ONE)):a===THREE.SubtractiveBlending?(j.enable(j.BLEND),j.blendEquation(j.FUNC_ADD),j.blendFunc(j.ZERO,j.ONE_MINUS_SRC_COLOR)):a===THREE.MultiplyBlending?(j.enable(j.BLEND),j.blendEquation(j.FUNC_ADD),j.blendFunc(j.ZERO,j.SRC_COLOR)):a===THREE.CustomBlending?j.enable(j.BLEND):(j.enable(j.BLEND),j.blendEquationSeparate(j.FUNC_ADD,j.FUNC_ADD),j.blendFuncSeparate(j.SRC_ALPHA,j.ONE_MINUS_SRC_ALPHA,j.ONE,
j.ONE_MINUS_SRC_ALPHA)),ja=a);if(a===THREE.CustomBlending){if(b!==sa&&(j.blendEquation(I(b)),sa=b),c!==ga||d!==Ka)j.blendFunc(I(c),I(d)),ga=c,Ka=d}else Ka=ga=sa=null};this.setTexture=function(a,b){if(a.needsUpdate){a.__webglInit||(a.__webglInit=!0,a.addEventListener("dispose",Db),a.__webglTexture=j.createTexture(),K.info.memory.textures++);j.activeTexture(j.TEXTURE0+b);j.bindTexture(j.TEXTURE_2D,a.__webglTexture);j.pixelStorei(j.UNPACK_FLIP_Y_WEBGL,a.flipY);j.pixelStorei(j.UNPACK_PREMULTIPLY_ALPHA_WEBGL,
a.premultiplyAlpha);j.pixelStorei(j.UNPACK_ALIGNMENT,a.unpackAlignment);var c=a.image,d=0===(c.width&c.width-1)&&0===(c.height&c.height-1),e=I(a.format),f=I(a.type);B(j.TEXTURE_2D,a,d);var h=a.mipmaps;if(a instanceof THREE.DataTexture)if(0<h.length&&d){for(var g=0,i=h.length;g<i;g++)c=h[g],j.texImage2D(j.TEXTURE_2D,g,e,c.width,c.height,0,e,f,c.data);a.generateMipmaps=!1}else j.texImage2D(j.TEXTURE_2D,0,e,c.width,c.height,0,e,f,c.data);else if(a instanceof THREE.CompressedTexture){g=0;for(i=h.length;g<
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i;g++)c=h[g],a.format!==THREE.RGBAFormat?j.compressedTexImage2D(j.TEXTURE_2D,g,e,c.width,c.height,0,c.data):j.texImage2D(j.TEXTURE_2D,g,e,c.width,c.height,0,e,f,c.data)}else if(0<h.length&&d){g=0;for(i=h.length;g<i;g++)c=h[g],j.texImage2D(j.TEXTURE_2D,g,e,e,f,c);a.generateMipmaps=!1}else j.texImage2D(j.TEXTURE_2D,0,e,e,f,a.image);a.generateMipmaps&&d&&j.generateMipmap(j.TEXTURE_2D);a.needsUpdate=!1;if(a.onUpdate)a.onUpdate()}else j.activeTexture(j.TEXTURE0+b),j.bindTexture(j.TEXTURE_2D,a.__webglTexture)};
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this.setRenderTarget=function(a){var b=a instanceof THREE.WebGLRenderTargetCube;if(a&&!a.__webglFramebuffer){void 0===a.depthBuffer&&(a.depthBuffer=!0);void 0===a.stencilBuffer&&(a.stencilBuffer=!0);a.addEventListener("dispose",Eb);a.__webglTexture=j.createTexture();K.info.memory.textures++;var c=0===(a.width&a.width-1)&&0===(a.height&a.height-1),d=I(a.format),e=I(a.type);if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];j.bindTexture(j.TEXTURE_CUBE_MAP,a.__webglTexture);B(j.TEXTURE_CUBE_MAP,
a,c);for(var f=0;6>f;f++){a.__webglFramebuffer[f]=j.createFramebuffer();a.__webglRenderbuffer[f]=j.createRenderbuffer();j.texImage2D(j.TEXTURE_CUBE_MAP_POSITIVE_X+f,0,d,a.width,a.height,0,d,e,null);var h=a,g=j.TEXTURE_CUBE_MAP_POSITIVE_X+f;j.bindFramebuffer(j.FRAMEBUFFER,a.__webglFramebuffer[f]);j.framebufferTexture2D(j.FRAMEBUFFER,j.COLOR_ATTACHMENT0,g,h.__webglTexture,0);M(a.__webglRenderbuffer[f],a)}c&&j.generateMipmap(j.TEXTURE_CUBE_MAP)}else a.__webglFramebuffer=j.createFramebuffer(),a.__webglRenderbuffer=
a.shareDepthFrom?a.shareDepthFrom.__webglRenderbuffer:j.createRenderbuffer(),j.bindTexture(j.TEXTURE_2D,a.__webglTexture),B(j.TEXTURE_2D,a,c),j.texImage2D(j.TEXTURE_2D,0,d,a.width,a.height,0,d,e,null),d=j.TEXTURE_2D,j.bindFramebuffer(j.FRAMEBUFFER,a.__webglFramebuffer),j.framebufferTexture2D(j.FRAMEBUFFER,j.COLOR_ATTACHMENT0,d,a.__webglTexture,0),a.shareDepthFrom?a.depthBuffer&&!a.stencilBuffer?j.framebufferRenderbuffer(j.FRAMEBUFFER,j.DEPTH_ATTACHMENT,j.RENDERBUFFER,a.__webglRenderbuffer):a.depthBuffer&&
a.stencilBuffer&&j.framebufferRenderbuffer(j.FRAMEBUFFER,j.DEPTH_STENCIL_ATTACHMENT,j.RENDERBUFFER,a.__webglRenderbuffer):M(a.__webglRenderbuffer,a),c&&j.generateMipmap(j.TEXTURE_2D);b?j.bindTexture(j.TEXTURE_CUBE_MAP,null):j.bindTexture(j.TEXTURE_2D,null);j.bindRenderbuffer(j.RENDERBUFFER,null);j.bindFramebuffer(j.FRAMEBUFFER,null)}a?(b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer,c=a.width,a=a.height,e=d=0):(b=null,c=Ma,a=fb,d=bb,e=cb);b!==P&&(j.bindFramebuffer(j.FRAMEBUFFER,b),
j.viewport(d,e,c,a),P=b);sb=c;pb=a};this.shadowMapPlugin=new THREE.ShadowMapPlugin;this.addPrePlugin(this.shadowMapPlugin);this.addPostPlugin(new THREE.SpritePlugin);this.addPostPlugin(new THREE.LensFlarePlugin)};THREE.WebGLRenderTarget=function(a,b,c){this.width=a;this.height=b;c=c||{};this.wrapS=void 0!==c.wrapS?c.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=void 0!==c.wrapT?c.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=void 0!==c.magFilter?c.magFilter:THREE.LinearFilter;this.minFilter=void 0!==c.minFilter?c.minFilter:THREE.LinearMipMapLinearFilter;this.anisotropy=void 0!==c.anisotropy?c.anisotropy:1;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.format=void 0!==c.format?c.format:
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THREE.RGBAFormat;this.type=void 0!==c.type?c.type:THREE.UnsignedByteType;this.depthBuffer=void 0!==c.depthBuffer?c.depthBuffer:!0;this.stencilBuffer=void 0!==c.stencilBuffer?c.stencilBuffer:!0;this.generateMipmaps=!0;this.shareDepthFrom=null};
THREE.WebGLRenderTarget.prototype={constructor:THREE.WebGLRenderTarget,clone:function(){var a=new THREE.WebGLRenderTarget(this.width,this.height);a.wrapS=this.wrapS;a.wrapT=this.wrapT;a.magFilter=this.magFilter;a.minFilter=this.minFilter;a.anisotropy=this.anisotropy;a.offset.copy(this.offset);a.repeat.copy(this.repeat);a.format=this.format;a.type=this.type;a.depthBuffer=this.depthBuffer;a.stencilBuffer=this.stencilBuffer;a.generateMipmaps=this.generateMipmaps;a.shareDepthFrom=this.shareDepthFrom;
return a},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.WebGLRenderTarget.prototype);THREE.WebGLRenderTargetCube=function(a,b,c){THREE.WebGLRenderTarget.call(this,a,b,c);this.activeCubeFace=0};THREE.WebGLRenderTargetCube.prototype=Object.create(THREE.WebGLRenderTarget.prototype);THREE.RenderableVertex=function(){this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.visible=!0};THREE.RenderableVertex.prototype.copy=function(a){this.positionWorld.copy(a.positionWorld);this.positionScreen.copy(a.positionScreen)};THREE.RenderableFace3=function(){this.id=0;this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.centroidModel=new THREE.Vector3;this.normalModel=new THREE.Vector3;this.normalModelView=new THREE.Vector3;this.vertexNormalsLength=0;this.vertexNormalsModel=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.vertexNormalsModelView=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.material=this.color=null;this.uvs=[[]];this.z=
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0};THREE.RenderableObject=function(){this.id=0;this.object=null;this.z=0};THREE.RenderableSprite=function(){this.id=0;this.object=null;this.rotation=this.z=this.y=this.x=0;this.scale=new THREE.Vector2;this.material=null};THREE.RenderableLine=function(){this.id=0;this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.vertexColors=[new THREE.Color,new THREE.Color];this.material=null;this.z=0};THREE.GeometryUtils={merge:function(a,b,c){var d,e,f=a.vertices.length,h=b instanceof THREE.Mesh?b.geometry:b,g=a.vertices,i=h.vertices,k=a.faces,m=h.faces,a=a.faceVertexUvs[0],h=h.faceVertexUvs[0];void 0===c&&(c=0);b instanceof THREE.Mesh&&(b.matrixAutoUpdate&&b.updateMatrix(),d=b.matrix,e=(new THREE.Matrix3).getNormalMatrix(d));for(var b=0,l=i.length;b<l;b++){var n=i[b].clone();d&&n.applyMatrix4(d);g.push(n)}b=0;for(l=m.length;b<l;b++){var n=m[b],s,r,q=n.vertexNormals,p=n.vertexColors;s=new THREE.Face3(n.a+
f,n.b+f,n.c+f);s.normal.copy(n.normal);e&&s.normal.applyMatrix3(e).normalize();g=0;for(i=q.length;g<i;g++)r=q[g].clone(),e&&r.applyMatrix3(e).normalize(),s.vertexNormals.push(r);s.color.copy(n.color);g=0;for(i=p.length;g<i;g++)r=p[g],s.vertexColors.push(r.clone());s.materialIndex=n.materialIndex+c;s.centroid.copy(n.centroid);d&&s.centroid.applyMatrix4(d);k.push(s)}b=0;for(l=h.length;b<l;b++){c=h[b];d=[];g=0;for(i=c.length;g<i;g++)d.push(new THREE.Vector2(c[g].x,c[g].y));a.push(d)}},randomPointInTriangle:function(){var a=
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new THREE.Vector3;return function(b,c,d){var e=new THREE.Vector3,f=THREE.Math.random16(),h=THREE.Math.random16();1<f+h&&(f=1-f,h=1-h);var g=1-f-h;e.copy(b);e.multiplyScalar(f);a.copy(c);a.multiplyScalar(h);e.add(a);a.copy(d);a.multiplyScalar(g);e.add(a);return e}}(),randomPointInFace:function(a,b){return THREE.GeometryUtils.randomPointInTriangle(b.vertices[a.a],b.vertices[a.b],b.vertices[a.c])},randomPointsInGeometry:function(a,b){function c(a){function b(c,d){if(d<c)return c;var e=c+Math.floor((d-
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c)/2);return k[e]>a?b(c,e-1):k[e]<a?b(e+1,d):e}return b(0,k.length-1)}var d,e,f=a.faces,h=a.vertices,g=f.length,i=0,k=[],m,l,n;for(e=0;e<g;e++)d=f[e],m=h[d.a],l=h[d.b],n=h[d.c],d._area=THREE.GeometryUtils.triangleArea(m,l,n),i+=d._area,k[e]=i;d=[];for(e=0;e<b;e++)h=THREE.Math.random16()*i,h=c(h),d[e]=THREE.GeometryUtils.randomPointInFace(f[h],a,!0);return d},triangleArea:function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(c,d,e){a.subVectors(d,c);b.subVectors(e,c);a.cross(b);return 0.5*
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a.length()}}(),center:function(a){a.computeBoundingBox();var b=a.boundingBox,c=new THREE.Vector3;c.addVectors(b.min,b.max);c.multiplyScalar(-0.5);a.applyMatrix((new THREE.Matrix4).makeTranslation(c.x,c.y,c.z));a.computeBoundingBox();return c},triangulateQuads:function(a){var b,c,d,e,f=[],h=[];b=0;for(c=a.faceVertexUvs.length;b<c;b++)h[b]=[];b=0;for(c=a.faces.length;b<c;b++){f.push(a.faces[b]);d=0;for(e=a.faceVertexUvs.length;d<e;d++)h[d].push(a.faceVertexUvs[d][b])}a.faces=f;a.faceVertexUvs=h;a.computeCentroids();
a.computeFaceNormals();a.computeVertexNormals();a.hasTangents&&a.computeTangents()}};THREE.ImageUtils={crossOrigin:"anonymous",loadTexture:function(a,b,c){var d=new THREE.ImageLoader;d.crossOrigin=this.crossOrigin;var e=new THREE.Texture(void 0,b),b=d.load(a,function(){e.needsUpdate=!0;c&&c(e)});e.image=b;e.sourceFile=a;return e},loadCompressedTexture:function(a,b,c,d){var e=new THREE.CompressedTexture;e.mapping=b;var f=new XMLHttpRequest;f.onload=function(){var a=THREE.ImageUtils.parseDDS(f.response,!0);e.format=a.format;e.mipmaps=a.mipmaps;e.image.width=a.width;e.image.height=a.height;
e.generateMipmaps=!1;e.needsUpdate=!0;c&&c(e)};f.onerror=d;f.open("GET",a,!0);f.responseType="arraybuffer";f.send(null);return e},loadTextureCube:function(a,b,c,d){var e=[];e.loadCount=0;var f=new THREE.Texture;f.image=e;void 0!==b&&(f.mapping=b);f.flipY=!1;for(var b=0,h=a.length;b<h;++b){var g=new Image;e[b]=g;g.onload=function(){e.loadCount+=1;6===e.loadCount&&(f.needsUpdate=!0,c&&c(f))};g.onerror=d;g.crossOrigin=this.crossOrigin;g.src=a[b]}return f},loadCompressedTextureCube:function(a,b,c,d){var e=
[];e.loadCount=0;var f=new THREE.CompressedTexture;f.image=e;void 0!==b&&(f.mapping=b);f.flipY=!1;f.generateMipmaps=!1;b=function(a,b){return function(){var d=THREE.ImageUtils.parseDDS(a.response,!0);b.format=d.format;b.mipmaps=d.mipmaps;b.width=d.width;b.height=d.height;e.loadCount+=1;6===e.loadCount&&(f.format=d.format,f.needsUpdate=!0,c&&c(f))}};if(a instanceof Array)for(var h=0,g=a.length;h<g;++h){var i={};e[h]=i;var k=new XMLHttpRequest;k.onload=b(k,i);k.onerror=d;i=a[h];k.open("GET",i,!0);k.responseType=
"arraybuffer";k.send(null)}else k=new XMLHttpRequest,k.onload=function(){var a=THREE.ImageUtils.parseDDS(k.response,!0);if(a.isCubemap){for(var b=a.mipmaps.length/a.mipmapCount,d=0;d<b;d++){e[d]={mipmaps:[]};for(var h=0;h<a.mipmapCount;h++)e[d].mipmaps.push(a.mipmaps[d*a.mipmapCount+h]),e[d].format=a.format,e[d].width=a.width,e[d].height=a.height}f.format=a.format;f.needsUpdate=!0;c&&c(f)}},k.onerror=d,k.open("GET",a,!0),k.responseType="arraybuffer",k.send(null);return f},loadDDSTexture:function(a,
b,c,d){var e=[];e.loadCount=0;var f=new THREE.CompressedTexture;f.image=e;void 0!==b&&(f.mapping=b);f.flipY=!1;f.generateMipmaps=!1;var h=new XMLHttpRequest;h.onload=function(){var a=THREE.ImageUtils.parseDDS(h.response,!0);if(a.isCubemap)for(var b=a.mipmaps.length/a.mipmapCount,d=0;d<b;d++){e[d]={mipmaps:[]};for(var m=0;m<a.mipmapCount;m++)e[d].mipmaps.push(a.mipmaps[d*a.mipmapCount+m]),e[d].format=a.format,e[d].width=a.width,e[d].height=a.height}else f.image.width=a.width,f.image.height=a.height,
f.mipmaps=a.mipmaps;f.format=a.format;f.needsUpdate=!0;c&&c(f)};h.onerror=d;h.open("GET",a,!0);h.responseType="arraybuffer";h.send(null);return f},parseDDS:function(a,b){function c(a){return a.charCodeAt(0)+(a.charCodeAt(1)<<8)+(a.charCodeAt(2)<<16)+(a.charCodeAt(3)<<24)}var d={mipmaps:[],width:0,height:0,format:null,mipmapCount:1},e=c("DXT1"),f=c("DXT3"),h=c("DXT5"),g=new Int32Array(a,0,31);if(542327876!==g[0])return console.error("ImageUtils.parseDDS(): Invalid magic number in DDS header"),d;if(!g[20]&
4)return console.error("ImageUtils.parseDDS(): Unsupported format, must contain a FourCC code"),d;var i=g[21],k=!1;switch(i){case e:e=8;d.format=THREE.RGB_S3TC_DXT1_Format;break;case f:e=16;d.format=THREE.RGBA_S3TC_DXT3_Format;break;case h:e=16;d.format=THREE.RGBA_S3TC_DXT5_Format;break;default:if(32==g[22]&&g[23]&16711680&&g[24]&65280&&g[25]&255&&g[26]&4278190080)k=!0,e=64,d.format=THREE.RGBAFormat;else return console.error("ImageUtils.parseDDS(): Unsupported FourCC code: ",String.fromCharCode(i&
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255,i>>8&255,i>>16&255,i>>24&255)),d}d.mipmapCount=1;g[2]&131072&&!1!==b&&(d.mipmapCount=Math.max(1,g[7]));d.isCubemap=g[28]&512?!0:!1;d.width=g[4];d.height=g[3];for(var g=g[1]+4,f=d.width,h=d.height,i=d.isCubemap?6:1,m=0;m<i;m++){for(var l=0;l<d.mipmapCount;l++){if(k){var n;n=f;for(var s=h,r=4*n*s,q=new Uint8Array(a,g,r),r=new Uint8Array(r),p=0,t=0,u=0;u<s;u++)for(var v=0;v<n;v++){var w=q[t];t++;var E=q[t];t++;var G=q[t];t++;var y=q[t];t++;r[p]=G;p++;r[p]=E;p++;r[p]=w;p++;r[p]=y;p++}n=r;s=n.length}else s=
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Math.max(4,f)/4*Math.max(4,h)/4*e,n=new Uint8Array(a,g,s);d.mipmaps.push({data:n,width:f,height:h});g+=s;f=Math.max(0.5*f,1);h=Math.max(0.5*h,1)}f=d.width;h=d.height}return d},getNormalMap:function(a,b){var c=function(a){var b=Math.sqrt(a[0]*a[0]+a[1]*a[1]+a[2]*a[2]);return[a[0]/b,a[1]/b,a[2]/b]},b=b|1,d=a.width,e=a.height,f=document.createElement("canvas");f.width=d;f.height=e;var h=f.getContext("2d");h.drawImage(a,0,0);for(var g=h.getImageData(0,0,d,e).data,i=h.createImageData(d,e),k=i.data,m=0;m<
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d;m++)for(var l=0;l<e;l++){var n=0>l-1?0:l-1,s=l+1>e-1?e-1:l+1,r=0>m-1?0:m-1,q=m+1>d-1?d-1:m+1,p=[],t=[0,0,g[4*(l*d+m)]/255*b];p.push([-1,0,g[4*(l*d+r)]/255*b]);p.push([-1,-1,g[4*(n*d+r)]/255*b]);p.push([0,-1,g[4*(n*d+m)]/255*b]);p.push([1,-1,g[4*(n*d+q)]/255*b]);p.push([1,0,g[4*(l*d+q)]/255*b]);p.push([1,1,g[4*(s*d+q)]/255*b]);p.push([0,1,g[4*(s*d+m)]/255*b]);p.push([-1,1,g[4*(s*d+r)]/255*b]);n=[];r=p.length;for(s=0;s<r;s++){var q=p[s],u=p[(s+1)%r],q=[q[0]-t[0],q[1]-t[1],q[2]-t[2]],u=[u[0]-t[0],
u[1]-t[1],u[2]-t[2]];n.push(c([q[1]*u[2]-q[2]*u[1],q[2]*u[0]-q[0]*u[2],q[0]*u[1]-q[1]*u[0]]))}p=[0,0,0];for(s=0;s<n.length;s++)p[0]+=n[s][0],p[1]+=n[s][1],p[2]+=n[s][2];p[0]/=n.length;p[1]/=n.length;p[2]/=n.length;t=4*(l*d+m);k[t]=255*((p[0]+1)/2)|0;k[t+1]=255*((p[1]+1)/2)|0;k[t+2]=255*p[2]|0;k[t+3]=255}h.putImageData(i,0,0);return f},generateDataTexture:function(a,b,c){for(var d=a*b,e=new Uint8Array(3*d),f=Math.floor(255*c.r),h=Math.floor(255*c.g),c=Math.floor(255*c.b),g=0;g<d;g++)e[3*g]=f,e[3*g+
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1]=h,e[3*g+2]=c;a=new THREE.DataTexture(e,a,b,THREE.RGBFormat);a.needsUpdate=!0;return a}};THREE.SceneUtils={createMultiMaterialObject:function(a,b){for(var c=new THREE.Object3D,d=0,e=b.length;d<e;d++)c.add(new THREE.Mesh(a,b[d]));return c},detach:function(a,b,c){a.applyMatrix(b.matrixWorld);b.remove(a);c.add(a)},attach:function(a,b,c){var d=new THREE.Matrix4;d.getInverse(c.matrixWorld);a.applyMatrix(d);b.remove(a);c.add(a)}};THREE.FontUtils={faces:{},face:"helvetiker",weight:"normal",style:"normal",size:150,divisions:10,getFace:function(){return this.faces[this.face][this.weight][this.style]},loadFace:function(a){var b=a.familyName.toLowerCase();this.faces[b]=this.faces[b]||{};this.faces[b][a.cssFontWeight]=this.faces[b][a.cssFontWeight]||{};this.faces[b][a.cssFontWeight][a.cssFontStyle]=a;return this.faces[b][a.cssFontWeight][a.cssFontStyle]=a},drawText:function(a){for(var b=this.getFace(),c=this.size/b.resolution,d=
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0,e=String(a).split(""),f=e.length,h=[],a=0;a<f;a++){var g=new THREE.Path,g=this.extractGlyphPoints(e[a],b,c,d,g),d=d+g.offset;h.push(g.path)}return{paths:h,offset:d/2}},extractGlyphPoints:function(a,b,c,d,e){var f=[],h,g,i,k,m,l,n,s,r,q,p,t=b.glyphs[a]||b.glyphs["?"];if(t){if(t.o){b=t._cachedOutline||(t._cachedOutline=t.o.split(" "));k=b.length;for(a=0;a<k;)switch(i=b[a++],i){case "m":i=b[a++]*c+d;m=b[a++]*c;e.moveTo(i,m);break;case "l":i=b[a++]*c+d;m=b[a++]*c;e.lineTo(i,m);break;case "q":i=b[a++]*
c+d;m=b[a++]*c;s=b[a++]*c+d;r=b[a++]*c;e.quadraticCurveTo(s,r,i,m);if(h=f[f.length-1]){l=h.x;n=h.y;h=1;for(g=this.divisions;h<=g;h++){var u=h/g;THREE.Shape.Utils.b2(u,l,s,i);THREE.Shape.Utils.b2(u,n,r,m)}}break;case "b":if(i=b[a++]*c+d,m=b[a++]*c,s=b[a++]*c+d,r=b[a++]*-c,q=b[a++]*c+d,p=b[a++]*-c,e.bezierCurveTo(i,m,s,r,q,p),h=f[f.length-1]){l=h.x;n=h.y;h=1;for(g=this.divisions;h<=g;h++)u=h/g,THREE.Shape.Utils.b3(u,l,s,q,i),THREE.Shape.Utils.b3(u,n,r,p,m)}}}return{offset:t.ha*c,path:e}}}};
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THREE.FontUtils.generateShapes=function(a,b){var b=b||{},c=void 0!==b.curveSegments?b.curveSegments:4,d=void 0!==b.font?b.font:"helvetiker",e=void 0!==b.weight?b.weight:"normal",f=void 0!==b.style?b.style:"normal";THREE.FontUtils.size=void 0!==b.size?b.size:100;THREE.FontUtils.divisions=c;THREE.FontUtils.face=d;THREE.FontUtils.weight=e;THREE.FontUtils.style=f;c=THREE.FontUtils.drawText(a).paths;d=[];e=0;for(f=c.length;e<f;e++)Array.prototype.push.apply(d,c[e].toShapes());return d};
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(function(a){var b=function(a){for(var b=a.length,e=0,f=b-1,h=0;h<b;f=h++)e+=a[f].x*a[h].y-a[h].x*a[f].y;return 0.5*e};a.Triangulate=function(a,d){var e=a.length;if(3>e)return null;var f=[],h=[],g=[],i,k,m;if(0<b(a))for(k=0;k<e;k++)h[k]=k;else for(k=0;k<e;k++)h[k]=e-1-k;var l=2*e;for(k=e-1;2<e;){if(0>=l--){console.log("Warning, unable to triangulate polygon!");break}i=k;e<=i&&(i=0);k=i+1;e<=k&&(k=0);m=k+1;e<=m&&(m=0);var n;a:{var s=n=void 0,r=void 0,q=void 0,p=void 0,t=void 0,u=void 0,v=void 0,w=
void 0,s=a[h[i]].x,r=a[h[i]].y,q=a[h[k]].x,p=a[h[k]].y,t=a[h[m]].x,u=a[h[m]].y;if(1E-10>(q-s)*(u-r)-(p-r)*(t-s))n=!1;else{var E=void 0,G=void 0,y=void 0,D=void 0,x=void 0,J=void 0,F=void 0,B=void 0,M=void 0,z=void 0,M=B=F=w=v=void 0,E=t-q,G=u-p,y=s-t,D=r-u,x=q-s,J=p-r;for(n=0;n<e;n++)if(!(n===i||n===k||n===m))if(v=a[h[n]].x,w=a[h[n]].y,F=v-s,B=w-r,M=v-q,z=w-p,v-=t,w-=u,M=E*z-G*M,F=x*B-J*F,B=y*w-D*v,-1E-10<=M&&-1E-10<=B&&-1E-10<=F){n=!1;break a}n=!0}}if(n){f.push([a[h[i]],a[h[k]],a[h[m]]]);g.push([h[i],
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h[k],h[m]]);i=k;for(m=k+1;m<e;i++,m++)h[i]=h[m];e--;l=2*e}}return d?g:f};a.Triangulate.area=b;return a})(THREE.FontUtils);self._typeface_js={faces:THREE.FontUtils.faces,loadFace:THREE.FontUtils.loadFace};THREE.typeface_js=self._typeface_js;THREE.Curve=function(){};THREE.Curve.prototype.getPoint=function(){console.log("Warning, getPoint() not implemented!");return null};THREE.Curve.prototype.getPointAt=function(a){a=this.getUtoTmapping(a);return this.getPoint(a)};THREE.Curve.prototype.getPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPoint(b/a));return c};THREE.Curve.prototype.getSpacedPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPointAt(b/a));return c};
THREE.Curve.prototype.getLength=function(){var a=this.getLengths();return a[a.length-1]};THREE.Curve.prototype.getLengths=function(a){a||(a=this.__arcLengthDivisions?this.__arcLengthDivisions:200);if(this.cacheArcLengths&&this.cacheArcLengths.length==a+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=!1;var b=[],c,d=this.getPoint(0),e,f=0;b.push(0);for(e=1;e<=a;e++)c=this.getPoint(e/a),f+=c.distanceTo(d),b.push(f),d=c;return this.cacheArcLengths=b};
THREE.Curve.prototype.updateArcLengths=function(){this.needsUpdate=!0;this.getLengths()};THREE.Curve.prototype.getUtoTmapping=function(a,b){var c=this.getLengths(),d=0,e=c.length,f;f=b?b:a*c[e-1];for(var h=0,g=e-1,i;h<=g;)if(d=Math.floor(h+(g-h)/2),i=c[d]-f,0>i)h=d+1;else if(0<i)g=d-1;else{g=d;break}d=g;if(c[d]==f)return d/(e-1);h=c[d];return c=(d+(f-h)/(c[d+1]-h))/(e-1)};THREE.Curve.prototype.getTangent=function(a){var b=a-1E-4,a=a+1E-4;0>b&&(b=0);1<a&&(a=1);b=this.getPoint(b);return this.getPoint(a).clone().sub(b).normalize()};
THREE.Curve.prototype.getTangentAt=function(a){a=this.getUtoTmapping(a);return this.getTangent(a)};
THREE.Curve.Utils={tangentQuadraticBezier:function(a,b,c,d){return 2*(1-a)*(c-b)+2*a*(d-c)},tangentCubicBezier:function(a,b,c,d,e){return-3*b*(1-a)*(1-a)+3*c*(1-a)*(1-a)-6*a*c*(1-a)+6*a*d*(1-a)-3*a*a*d+3*a*a*e},tangentSpline:function(a){return 6*a*a-6*a+(3*a*a-4*a+1)+(-6*a*a+6*a)+(3*a*a-2*a)},interpolate:function(a,b,c,d,e){var a=0.5*(c-a),d=0.5*(d-b),f=e*e;return(2*b-2*c+a+d)*e*f+(-3*b+3*c-2*a-d)*f+a*e+b}};
THREE.Curve.create=function(a,b){a.prototype=Object.create(THREE.Curve.prototype);a.prototype.getPoint=b;return a};THREE.CurvePath=function(){this.curves=[];this.bends=[];this.autoClose=!1};THREE.CurvePath.prototype=Object.create(THREE.Curve.prototype);THREE.CurvePath.prototype.add=function(a){this.curves.push(a)};THREE.CurvePath.prototype.checkConnection=function(){};THREE.CurvePath.prototype.closePath=function(){var a=this.curves[0].getPoint(0),b=this.curves[this.curves.length-1].getPoint(1);a.equals(b)||this.curves.push(new THREE.LineCurve(b,a))};
THREE.CurvePath.prototype.getPoint=function(a){for(var b=a*this.getLength(),c=this.getCurveLengths(),a=0;a<c.length;){if(c[a]>=b)return b=c[a]-b,a=this.curves[a],b=1-b/a.getLength(),a.getPointAt(b);a++}return null};THREE.CurvePath.prototype.getLength=function(){var a=this.getCurveLengths();return a[a.length-1]};
THREE.CurvePath.prototype.getCurveLengths=function(){if(this.cacheLengths&&this.cacheLengths.length==this.curves.length)return this.cacheLengths;var a=[],b=0,c,d=this.curves.length;for(c=0;c<d;c++)b+=this.curves[c].getLength(),a.push(b);return this.cacheLengths=a};
THREE.CurvePath.prototype.getBoundingBox=function(){var a=this.getPoints(),b,c,d,e,f,h;b=c=Number.NEGATIVE_INFINITY;e=f=Number.POSITIVE_INFINITY;var g,i,k,m,l=a[0]instanceof THREE.Vector3;m=l?new THREE.Vector3:new THREE.Vector2;i=0;for(k=a.length;i<k;i++)g=a[i],g.x>b?b=g.x:g.x<e&&(e=g.x),g.y>c?c=g.y:g.y<f&&(f=g.y),l&&(g.z>d?d=g.z:g.z<h&&(h=g.z)),m.add(g);a={minX:e,minY:f,maxX:b,maxY:c,centroid:m.divideScalar(k)};l&&(a.maxZ=d,a.minZ=h);return a};
THREE.CurvePath.prototype.createPointsGeometry=function(a){a=this.getPoints(a,!0);return this.createGeometry(a)};THREE.CurvePath.prototype.createSpacedPointsGeometry=function(a){a=this.getSpacedPoints(a,!0);return this.createGeometry(a)};THREE.CurvePath.prototype.createGeometry=function(a){for(var b=new THREE.Geometry,c=0;c<a.length;c++)b.vertices.push(new THREE.Vector3(a[c].x,a[c].y,a[c].z||0));return b};THREE.CurvePath.prototype.addWrapPath=function(a){this.bends.push(a)};
THREE.CurvePath.prototype.getTransformedPoints=function(a,b){var c=this.getPoints(a),d,e;b||(b=this.bends);d=0;for(e=b.length;d<e;d++)c=this.getWrapPoints(c,b[d]);return c};THREE.CurvePath.prototype.getTransformedSpacedPoints=function(a,b){var c=this.getSpacedPoints(a),d,e;b||(b=this.bends);d=0;for(e=b.length;d<e;d++)c=this.getWrapPoints(c,b[d]);return c};
THREE.CurvePath.prototype.getWrapPoints=function(a,b){var c=this.getBoundingBox(),d,e,f,h,g,i;d=0;for(e=a.length;d<e;d++)f=a[d],h=f.x,g=f.y,i=h/c.maxX,i=b.getUtoTmapping(i,h),h=b.getPoint(i),g=b.getNormalVector(i).multiplyScalar(g),f.x=h.x+g.x,f.y=h.y+g.y;return a};THREE.Gyroscope=function(){THREE.Object3D.call(this)};THREE.Gyroscope.prototype=Object.create(THREE.Object3D.prototype);
THREE.Gyroscope.prototype.updateMatrixWorld=function(a){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||a)this.parent?(this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),this.matrixWorld.decompose(this.translationWorld,this.quaternionWorld,this.scaleWorld),this.matrix.decompose(this.translationObject,this.quaternionObject,this.scaleObject),this.matrixWorld.compose(this.translationWorld,this.quaternionObject,this.scaleWorld)):this.matrixWorld.copy(this.matrix),
this.matrixWorldNeedsUpdate=!1,a=!0;for(var b=0,c=this.children.length;b<c;b++)this.children[b].updateMatrixWorld(a)};THREE.Gyroscope.prototype.translationWorld=new THREE.Vector3;THREE.Gyroscope.prototype.translationObject=new THREE.Vector3;THREE.Gyroscope.prototype.quaternionWorld=new THREE.Quaternion;THREE.Gyroscope.prototype.quaternionObject=new THREE.Quaternion;THREE.Gyroscope.prototype.scaleWorld=new THREE.Vector3;THREE.Gyroscope.prototype.scaleObject=new THREE.Vector3;THREE.Path=function(a){THREE.CurvePath.call(this);this.actions=[];a&&this.fromPoints(a)};THREE.Path.prototype=Object.create(THREE.CurvePath.prototype);THREE.PathActions={MOVE_TO:"moveTo",LINE_TO:"lineTo",QUADRATIC_CURVE_TO:"quadraticCurveTo",BEZIER_CURVE_TO:"bezierCurveTo",CSPLINE_THRU:"splineThru",ARC:"arc",ELLIPSE:"ellipse"};THREE.Path.prototype.fromPoints=function(a){this.moveTo(a[0].x,a[0].y);for(var b=1,c=a.length;b<c;b++)this.lineTo(a[b].x,a[b].y)};
THREE.Path.prototype.moveTo=function(a,b){var c=Array.prototype.slice.call(arguments);this.actions.push({action:THREE.PathActions.MOVE_TO,args:c})};THREE.Path.prototype.lineTo=function(a,b){var c=Array.prototype.slice.call(arguments),d=this.actions[this.actions.length-1].args,d=new THREE.LineCurve(new THREE.Vector2(d[d.length-2],d[d.length-1]),new THREE.Vector2(a,b));this.curves.push(d);this.actions.push({action:THREE.PathActions.LINE_TO,args:c})};
THREE.Path.prototype.quadraticCurveTo=function(a,b,c,d){var e=Array.prototype.slice.call(arguments),f=this.actions[this.actions.length-1].args,f=new THREE.QuadraticBezierCurve(new THREE.Vector2(f[f.length-2],f[f.length-1]),new THREE.Vector2(a,b),new THREE.Vector2(c,d));this.curves.push(f);this.actions.push({action:THREE.PathActions.QUADRATIC_CURVE_TO,args:e})};
THREE.Path.prototype.bezierCurveTo=function(a,b,c,d,e,f){var h=Array.prototype.slice.call(arguments),g=this.actions[this.actions.length-1].args,g=new THREE.CubicBezierCurve(new THREE.Vector2(g[g.length-2],g[g.length-1]),new THREE.Vector2(a,b),new THREE.Vector2(c,d),new THREE.Vector2(e,f));this.curves.push(g);this.actions.push({action:THREE.PathActions.BEZIER_CURVE_TO,args:h})};
THREE.Path.prototype.splineThru=function(a){var b=Array.prototype.slice.call(arguments),c=this.actions[this.actions.length-1].args,c=[new THREE.Vector2(c[c.length-2],c[c.length-1])];Array.prototype.push.apply(c,a);c=new THREE.SplineCurve(c);this.curves.push(c);this.actions.push({action:THREE.PathActions.CSPLINE_THRU,args:b})};THREE.Path.prototype.arc=function(a,b,c,d,e,f){var h=this.actions[this.actions.length-1].args;this.absarc(a+h[h.length-2],b+h[h.length-1],c,d,e,f)};
THREE.Path.prototype.absarc=function(a,b,c,d,e,f){this.absellipse(a,b,c,c,d,e,f)};THREE.Path.prototype.ellipse=function(a,b,c,d,e,f,h){var g=this.actions[this.actions.length-1].args;this.absellipse(a+g[g.length-2],b+g[g.length-1],c,d,e,f,h)};THREE.Path.prototype.absellipse=function(a,b,c,d,e,f,h){var g=Array.prototype.slice.call(arguments),i=new THREE.EllipseCurve(a,b,c,d,e,f,h);this.curves.push(i);i=i.getPoint(1);g.push(i.x);g.push(i.y);this.actions.push({action:THREE.PathActions.ELLIPSE,args:g})};
THREE.Path.prototype.getSpacedPoints=function(a){a||(a=40);for(var b=[],c=0;c<a;c++)b.push(this.getPoint(c/a));return b};
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THREE.Path.prototype.getPoints=function(a,b){if(this.useSpacedPoints)return console.log("tata"),this.getSpacedPoints(a,b);var a=a||12,c=[],d,e,f,h,g,i,k,m,l,n,s,r,q;d=0;for(e=this.actions.length;d<e;d++)switch(f=this.actions[d],h=f.action,f=f.args,h){case THREE.PathActions.MOVE_TO:c.push(new THREE.Vector2(f[0],f[1]));break;case THREE.PathActions.LINE_TO:c.push(new THREE.Vector2(f[0],f[1]));break;case THREE.PathActions.QUADRATIC_CURVE_TO:g=f[2];i=f[3];l=f[0];n=f[1];0<c.length?(h=c[c.length-1],s=h.x,
r=h.y):(h=this.actions[d-1].args,s=h[h.length-2],r=h[h.length-1]);for(f=1;f<=a;f++)q=f/a,h=THREE.Shape.Utils.b2(q,s,l,g),q=THREE.Shape.Utils.b2(q,r,n,i),c.push(new THREE.Vector2(h,q));break;case THREE.PathActions.BEZIER_CURVE_TO:g=f[4];i=f[5];l=f[0];n=f[1];k=f[2];m=f[3];0<c.length?(h=c[c.length-1],s=h.x,r=h.y):(h=this.actions[d-1].args,s=h[h.length-2],r=h[h.length-1]);for(f=1;f<=a;f++)q=f/a,h=THREE.Shape.Utils.b3(q,s,l,k,g),q=THREE.Shape.Utils.b3(q,r,n,m,i),c.push(new THREE.Vector2(h,q));break;case THREE.PathActions.CSPLINE_THRU:h=
this.actions[d-1].args;q=[new THREE.Vector2(h[h.length-2],h[h.length-1])];h=a*f[0].length;q=q.concat(f[0]);q=new THREE.SplineCurve(q);for(f=1;f<=h;f++)c.push(q.getPointAt(f/h));break;case THREE.PathActions.ARC:g=f[0];i=f[1];n=f[2];k=f[3];h=f[4];l=!!f[5];s=h-k;r=2*a;for(f=1;f<=r;f++)q=f/r,l||(q=1-q),q=k+q*s,h=g+n*Math.cos(q),q=i+n*Math.sin(q),c.push(new THREE.Vector2(h,q));break;case THREE.PathActions.ELLIPSE:g=f[0];i=f[1];n=f[2];m=f[3];k=f[4];h=f[5];l=!!f[6];s=h-k;r=2*a;for(f=1;f<=r;f++)q=f/r,l||
(q=1-q),q=k+q*s,h=g+n*Math.cos(q),q=i+m*Math.sin(q),c.push(new THREE.Vector2(h,q))}d=c[c.length-1];1E-10>Math.abs(d.x-c[0].x)&&1E-10>Math.abs(d.y-c[0].y)&&c.splice(c.length-1,1);b&&c.push(c[0]);return c};
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THREE.Path.prototype.toShapes=function(a){var b,c,d,e,f=[],h=new THREE.Path;b=0;for(c=this.actions.length;b<c;b++)d=this.actions[b],e=d.args,d=d.action,d==THREE.PathActions.MOVE_TO&&0!=h.actions.length&&(f.push(h),h=new THREE.Path),h[d].apply(h,e);0!=h.actions.length&&f.push(h);if(0==f.length)return[];var g;e=[];if(1==f.length)return d=f[0],g=new THREE.Shape,g.actions=d.actions,g.curves=d.curves,e.push(g),e;b=!THREE.Shape.Utils.isClockWise(f[0].getPoints());if(a?!b:b){g=new THREE.Shape;b=0;for(c=
f.length;b<c;b++)d=f[b],h=THREE.Shape.Utils.isClockWise(d.getPoints()),(h=a?!h:h)?(g.actions=d.actions,g.curves=d.curves,e.push(g),g=new THREE.Shape):g.holes.push(d)}else{g=void 0;b=0;for(c=f.length;b<c;b++)d=f[b],h=THREE.Shape.Utils.isClockWise(d.getPoints()),(h=a?!h:h)?(g&&e.push(g),g=new THREE.Shape,g.actions=d.actions,g.curves=d.curves):g.holes.push(d);e.push(g)}return e};THREE.Shape=function(){THREE.Path.apply(this,arguments);this.holes=[]};THREE.Shape.prototype=Object.create(THREE.Path.prototype);THREE.Shape.prototype.extrude=function(a){return new THREE.ExtrudeGeometry(this,a)};THREE.Shape.prototype.makeGeometry=function(a){return new THREE.ShapeGeometry(this,a)};THREE.Shape.prototype.getPointsHoles=function(a){var b,c=this.holes.length,d=[];for(b=0;b<c;b++)d[b]=this.holes[b].getTransformedPoints(a,this.bends);return d};
THREE.Shape.prototype.getSpacedPointsHoles=function(a){var b,c=this.holes.length,d=[];for(b=0;b<c;b++)d[b]=this.holes[b].getTransformedSpacedPoints(a,this.bends);return d};THREE.Shape.prototype.extractAllPoints=function(a){return{shape:this.getTransformedPoints(a),holes:this.getPointsHoles(a)}};THREE.Shape.prototype.extractPoints=function(a){return this.useSpacedPoints?this.extractAllSpacedPoints(a):this.extractAllPoints(a)};
THREE.Shape.prototype.extractAllSpacedPoints=function(a){return{shape:this.getTransformedSpacedPoints(a),holes:this.getSpacedPointsHoles(a)}};
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THREE.Shape.Utils={removeHoles:function(a,b){var c=a.concat(),d=c.concat(),e,f,h,g,i,k,m,l,n,s,r=[];for(i=0;i<b.length;i++){k=b[i];Array.prototype.push.apply(d,k);f=Number.POSITIVE_INFINITY;for(e=0;e<k.length;e++){n=k[e];s=[];for(l=0;l<c.length;l++)m=c[l],m=n.distanceToSquared(m),s.push(m),m<f&&(f=m,h=e,g=l)}e=0<=g-1?g-1:c.length-1;f=0<=h-1?h-1:k.length-1;var q=[k[h],c[g],c[e]];l=THREE.FontUtils.Triangulate.area(q);var p=[k[h],k[f],c[g]];n=THREE.FontUtils.Triangulate.area(p);s=g;m=h;g+=1;h+=-1;0>
g&&(g+=c.length);g%=c.length;0>h&&(h+=k.length);h%=k.length;e=0<=g-1?g-1:c.length-1;f=0<=h-1?h-1:k.length-1;q=[k[h],c[g],c[e]];q=THREE.FontUtils.Triangulate.area(q);p=[k[h],k[f],c[g]];p=THREE.FontUtils.Triangulate.area(p);l+n>q+p&&(g=s,h=m,0>g&&(g+=c.length),g%=c.length,0>h&&(h+=k.length),h%=k.length,e=0<=g-1?g-1:c.length-1,f=0<=h-1?h-1:k.length-1);l=c.slice(0,g);n=c.slice(g);s=k.slice(h);m=k.slice(0,h);f=[k[h],k[f],c[g]];r.push([k[h],c[g],c[e]]);r.push(f);c=l.concat(s).concat(m).concat(n)}return{shape:c,
isolatedPts:r,allpoints:d}},triangulateShape:function(a,b){var c=THREE.Shape.Utils.removeHoles(a,b),d=c.allpoints,e=c.isolatedPts,c=THREE.FontUtils.Triangulate(c.shape,!1),f,h,g,i,k={};f=0;for(h=d.length;f<h;f++)i=d[f].x+":"+d[f].y,void 0!==k[i]&&console.log("Duplicate point",i),k[i]=f;f=0;for(h=c.length;f<h;f++){g=c[f];for(d=0;3>d;d++)i=g[d].x+":"+g[d].y,i=k[i],void 0!==i&&(g[d]=i)}f=0;for(h=e.length;f<h;f++){g=e[f];for(d=0;3>d;d++)i=g[d].x+":"+g[d].y,i=k[i],void 0!==i&&(g[d]=i)}return c.concat(e)},
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isClockWise:function(a){return 0>THREE.FontUtils.Triangulate.area(a)},b2p0:function(a,b){var c=1-a;return c*c*b},b2p1:function(a,b){return 2*(1-a)*a*b},b2p2:function(a,b){return a*a*b},b2:function(a,b,c,d){return this.b2p0(a,b)+this.b2p1(a,c)+this.b2p2(a,d)},b3p0:function(a,b){var c=1-a;return c*c*c*b},b3p1:function(a,b){var c=1-a;return 3*c*c*a*b},b3p2:function(a,b){return 3*(1-a)*a*a*b},b3p3:function(a,b){return a*a*a*b},b3:function(a,b,c,d,e){return this.b3p0(a,b)+this.b3p1(a,c)+this.b3p2(a,d)+
this.b3p3(a,e)}};THREE.LineCurve=function(a,b){this.v1=a;this.v2=b};THREE.LineCurve.prototype=Object.create(THREE.Curve.prototype);THREE.LineCurve.prototype.getPoint=function(a){var b=this.v2.clone().sub(this.v1);b.multiplyScalar(a).add(this.v1);return b};THREE.LineCurve.prototype.getPointAt=function(a){return this.getPoint(a)};THREE.LineCurve.prototype.getTangent=function(){return this.v2.clone().sub(this.v1).normalize()};THREE.QuadraticBezierCurve=function(a,b,c){this.v0=a;this.v1=b;this.v2=c};THREE.QuadraticBezierCurve.prototype=Object.create(THREE.Curve.prototype);THREE.QuadraticBezierCurve.prototype.getPoint=function(a){var b;b=THREE.Shape.Utils.b2(a,this.v0.x,this.v1.x,this.v2.x);a=THREE.Shape.Utils.b2(a,this.v0.y,this.v1.y,this.v2.y);return new THREE.Vector2(b,a)};
THREE.QuadraticBezierCurve.prototype.getTangent=function(a){var b;b=THREE.Curve.Utils.tangentQuadraticBezier(a,this.v0.x,this.v1.x,this.v2.x);a=THREE.Curve.Utils.tangentQuadraticBezier(a,this.v0.y,this.v1.y,this.v2.y);b=new THREE.Vector2(b,a);b.normalize();return b};THREE.CubicBezierCurve=function(a,b,c,d){this.v0=a;this.v1=b;this.v2=c;this.v3=d};THREE.CubicBezierCurve.prototype=Object.create(THREE.Curve.prototype);THREE.CubicBezierCurve.prototype.getPoint=function(a){var b;b=THREE.Shape.Utils.b3(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x);a=THREE.Shape.Utils.b3(a,this.v0.y,this.v1.y,this.v2.y,this.v3.y);return new THREE.Vector2(b,a)};
THREE.CubicBezierCurve.prototype.getTangent=function(a){var b;b=THREE.Curve.Utils.tangentCubicBezier(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x);a=THREE.Curve.Utils.tangentCubicBezier(a,this.v0.y,this.v1.y,this.v2.y,this.v3.y);b=new THREE.Vector2(b,a);b.normalize();return b};THREE.SplineCurve=function(a){this.points=void 0==a?[]:a};THREE.SplineCurve.prototype=Object.create(THREE.Curve.prototype);THREE.SplineCurve.prototype.getPoint=function(a){var b=new THREE.Vector2,c=[],d=this.points,e;e=(d.length-1)*a;a=Math.floor(e);e-=a;c[0]=0==a?a:a-1;c[1]=a;c[2]=a>d.length-2?d.length-1:a+1;c[3]=a>d.length-3?d.length-1:a+2;b.x=THREE.Curve.Utils.interpolate(d[c[0]].x,d[c[1]].x,d[c[2]].x,d[c[3]].x,e);b.y=THREE.Curve.Utils.interpolate(d[c[0]].y,d[c[1]].y,d[c[2]].y,d[c[3]].y,e);return b};THREE.EllipseCurve=function(a,b,c,d,e,f,h){this.aX=a;this.aY=b;this.xRadius=c;this.yRadius=d;this.aStartAngle=e;this.aEndAngle=f;this.aClockwise=h};THREE.EllipseCurve.prototype=Object.create(THREE.Curve.prototype);
THREE.EllipseCurve.prototype.getPoint=function(a){var b;b=this.aEndAngle-this.aStartAngle;0>b&&(b+=2*Math.PI);b>2*Math.PI&&(b-=2*Math.PI);b=!0===this.aClockwise?this.aEndAngle+(1-a)*(2*Math.PI-b):this.aStartAngle+a*b;a=this.aX+this.xRadius*Math.cos(b);b=this.aY+this.yRadius*Math.sin(b);return new THREE.Vector2(a,b)};THREE.ArcCurve=function(a,b,c,d,e,f){THREE.EllipseCurve.call(this,a,b,c,c,d,e,f)};THREE.ArcCurve.prototype=Object.create(THREE.EllipseCurve.prototype);THREE.LineCurve3=THREE.Curve.create(function(a,b){this.v1=a;this.v2=b},function(a){var b=new THREE.Vector3;b.subVectors(this.v2,this.v1);b.multiplyScalar(a);b.add(this.v1);return b});THREE.QuadraticBezierCurve3=THREE.Curve.create(function(a,b,c){this.v0=a;this.v1=b;this.v2=c},function(a){var b,c;b=THREE.Shape.Utils.b2(a,this.v0.x,this.v1.x,this.v2.x);c=THREE.Shape.Utils.b2(a,this.v0.y,this.v1.y,this.v2.y);a=THREE.Shape.Utils.b2(a,this.v0.z,this.v1.z,this.v2.z);return new THREE.Vector3(b,c,a)});THREE.CubicBezierCurve3=THREE.Curve.create(function(a,b,c,d){this.v0=a;this.v1=b;this.v2=c;this.v3=d},function(a){var b,c;b=THREE.Shape.Utils.b3(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x);c=THREE.Shape.Utils.b3(a,this.v0.y,this.v1.y,this.v2.y,this.v3.y);a=THREE.Shape.Utils.b3(a,this.v0.z,this.v1.z,this.v2.z,this.v3.z);return new THREE.Vector3(b,c,a)});THREE.SplineCurve3=THREE.Curve.create(function(a){this.points=void 0==a?[]:a},function(a){var b=new THREE.Vector3,c=[],d=this.points,e,a=(d.length-1)*a;e=Math.floor(a);a-=e;c[0]=0==e?e:e-1;c[1]=e;c[2]=e>d.length-2?d.length-1:e+1;c[3]=e>d.length-3?d.length-1:e+2;e=d[c[0]];var f=d[c[1]],h=d[c[2]],c=d[c[3]];b.x=THREE.Curve.Utils.interpolate(e.x,f.x,h.x,c.x,a);b.y=THREE.Curve.Utils.interpolate(e.y,f.y,h.y,c.y,a);b.z=THREE.Curve.Utils.interpolate(e.z,f.z,h.z,c.z,a);return b});THREE.ClosedSplineCurve3=THREE.Curve.create(function(a){this.points=void 0==a?[]:a},function(a){var b=new THREE.Vector3,c=[],d=this.points,e;e=(d.length-0)*a;a=Math.floor(e);e-=a;a+=0<a?0:(Math.floor(Math.abs(a)/d.length)+1)*d.length;c[0]=(a-1)%d.length;c[1]=a%d.length;c[2]=(a+1)%d.length;c[3]=(a+2)%d.length;b.x=THREE.Curve.Utils.interpolate(d[c[0]].x,d[c[1]].x,d[c[2]].x,d[c[3]].x,e);b.y=THREE.Curve.Utils.interpolate(d[c[0]].y,d[c[1]].y,d[c[2]].y,d[c[3]].y,e);b.z=THREE.Curve.Utils.interpolate(d[c[0]].z,
d[c[1]].z,d[c[2]].z,d[c[3]].z,e);return b});THREE.AnimationHandler=function(){var a=[],b={},c={update:function(b){for(var c=0;c<a.length;c++)a[c].update(b)},addToUpdate:function(b){-1===a.indexOf(b)&&a.push(b)},removeFromUpdate:function(b){b=a.indexOf(b);-1!==b&&a.splice(b,1)},add:function(a){void 0!==b[a.name]&&console.log("THREE.AnimationHandler.add: Warning! "+a.name+" already exists in library. Overwriting.");b[a.name]=a;if(!0!==a.initialized){for(var c=0;c<a.hierarchy.length;c++){for(var d=0;d<a.hierarchy[c].keys.length;d++)if(0>a.hierarchy[c].keys[d].time&&
(a.hierarchy[c].keys[d].time=0),void 0!==a.hierarchy[c].keys[d].rot&&!(a.hierarchy[c].keys[d].rot instanceof THREE.Quaternion)){var g=a.hierarchy[c].keys[d].rot;a.hierarchy[c].keys[d].rot=new THREE.Quaternion(g[0],g[1],g[2],g[3])}if(a.hierarchy[c].keys.length&&void 0!==a.hierarchy[c].keys[0].morphTargets){g={};for(d=0;d<a.hierarchy[c].keys.length;d++)for(var i=0;i<a.hierarchy[c].keys[d].morphTargets.length;i++){var k=a.hierarchy[c].keys[d].morphTargets[i];g[k]=-1}a.hierarchy[c].usedMorphTargets=g;
for(d=0;d<a.hierarchy[c].keys.length;d++){var m={};for(k in g){for(i=0;i<a.hierarchy[c].keys[d].morphTargets.length;i++)if(a.hierarchy[c].keys[d].morphTargets[i]===k){m[k]=a.hierarchy[c].keys[d].morphTargetsInfluences[i];break}i===a.hierarchy[c].keys[d].morphTargets.length&&(m[k]=0)}a.hierarchy[c].keys[d].morphTargetsInfluences=m}}for(d=1;d<a.hierarchy[c].keys.length;d++)a.hierarchy[c].keys[d].time===a.hierarchy[c].keys[d-1].time&&(a.hierarchy[c].keys.splice(d,1),d--);for(d=0;d<a.hierarchy[c].keys.length;d++)a.hierarchy[c].keys[d].index=
d}d=parseInt(a.length*a.fps,10);a.JIT={};a.JIT.hierarchy=[];for(c=0;c<a.hierarchy.length;c++)a.JIT.hierarchy.push(Array(d));a.initialized=!0}},get:function(a){if("string"===typeof a){if(b[a])return b[a];console.log("THREE.AnimationHandler.get: Couldn't find animation "+a);return null}},parse:function(a){var b=[];if(a instanceof THREE.SkinnedMesh)for(var c=0;c<a.bones.length;c++)b.push(a.bones[c]);else d(a,b);return b}},d=function(a,b){b.push(a);for(var c=0;c<a.children.length;c++)d(a.children[c],
b)};c.LINEAR=0;c.CATMULLROM=1;c.CATMULLROM_FORWARD=2;return c}();THREE.Animation=function(a,b,c){this.root=a;this.data=THREE.AnimationHandler.get(b);this.hierarchy=THREE.AnimationHandler.parse(a);this.currentTime=0;this.timeScale=1;this.isPlaying=!1;this.loop=this.isPaused=!0;this.interpolationType=void 0!==c?c:THREE.AnimationHandler.LINEAR;this.points=[];this.target=new THREE.Vector3};
THREE.Animation.prototype.play=function(a,b){if(!1===this.isPlaying){this.isPlaying=!0;this.loop=void 0!==a?a:!0;this.currentTime=void 0!==b?b:0;var c,d=this.hierarchy.length,e;for(c=0;c<d;c++){e=this.hierarchy[c];e.matrixAutoUpdate=!0;void 0===e.animationCache&&(e.animationCache={},e.animationCache.prevKey={pos:0,rot:0,scl:0},e.animationCache.nextKey={pos:0,rot:0,scl:0},e.animationCache.originalMatrix=e instanceof THREE.Bone?e.skinMatrix:e.matrix);var f=e.animationCache.prevKey;e=e.animationCache.nextKey;
f.pos=this.data.hierarchy[c].keys[0];f.rot=this.data.hierarchy[c].keys[0];f.scl=this.data.hierarchy[c].keys[0];e.pos=this.getNextKeyWith("pos",c,1);e.rot=this.getNextKeyWith("rot",c,1);e.scl=this.getNextKeyWith("scl",c,1)}this.update(0)}this.isPaused=!1;THREE.AnimationHandler.addToUpdate(this)};THREE.Animation.prototype.pause=function(){!0===this.isPaused?THREE.AnimationHandler.addToUpdate(this):THREE.AnimationHandler.removeFromUpdate(this);this.isPaused=!this.isPaused};
THREE.Animation.prototype.stop=function(){this.isPaused=this.isPlaying=!1;THREE.AnimationHandler.removeFromUpdate(this)};
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THREE.Animation.prototype.update=function(a){if(!1!==this.isPlaying){var b=["pos","rot","scl"],c,d,e,f,h,g,i,k,m;m=this.currentTime+=a*this.timeScale;k=this.currentTime%=this.data.length;parseInt(Math.min(k*this.data.fps,this.data.length*this.data.fps),10);for(var l=0,n=this.hierarchy.length;l<n;l++){a=this.hierarchy[l];i=a.animationCache;for(var s=0;3>s;s++){c=b[s];h=i.prevKey[c];g=i.nextKey[c];if(g.time<=m){if(k<m)if(this.loop){h=this.data.hierarchy[l].keys[0];for(g=this.getNextKeyWith(c,l,1);g.time<
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k;)h=g,g=this.getNextKeyWith(c,l,g.index+1)}else{this.stop();return}else{do h=g,g=this.getNextKeyWith(c,l,g.index+1);while(g.time<k)}i.prevKey[c]=h;i.nextKey[c]=g}a.matrixAutoUpdate=!0;a.matrixWorldNeedsUpdate=!0;d=(k-h.time)/(g.time-h.time);e=h[c];f=g[c];if(0>d||1<d)console.log("THREE.Animation.update: Warning! Scale out of bounds:"+d+" on bone "+l),d=0>d?0:1;if("pos"===c)if(c=a.position,this.interpolationType===THREE.AnimationHandler.LINEAR)c.x=e[0]+(f[0]-e[0])*d,c.y=e[1]+(f[1]-e[1])*d,c.z=e[2]+
(f[2]-e[2])*d;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)this.points[0]=this.getPrevKeyWith("pos",l,h.index-1).pos,this.points[1]=e,this.points[2]=f,this.points[3]=this.getNextKeyWith("pos",l,g.index+1).pos,d=0.33*d+0.33,e=this.interpolateCatmullRom(this.points,d),c.x=e[0],c.y=e[1],c.z=e[2],this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD&&(d=this.interpolateCatmullRom(this.points,1.01*d),
this.target.set(d[0],d[1],d[2]),this.target.sub(c),this.target.y=0,this.target.normalize(),d=Math.atan2(this.target.x,this.target.z),a.rotation.set(0,d,0))}else"rot"===c?THREE.Quaternion.slerp(e,f,a.quaternion,d):"scl"===c&&(c=a.scale,c.x=e[0]+(f[0]-e[0])*d,c.y=e[1]+(f[1]-e[1])*d,c.z=e[2]+(f[2]-e[2])*d)}}}};
THREE.Animation.prototype.interpolateCatmullRom=function(a,b){var c=[],d=[],e,f,h,g,i,k;e=(a.length-1)*b;f=Math.floor(e);e-=f;c[0]=0===f?f:f-1;c[1]=f;c[2]=f>a.length-2?f:f+1;c[3]=f>a.length-3?f:f+2;f=a[c[0]];g=a[c[1]];i=a[c[2]];k=a[c[3]];c=e*e;h=e*c;d[0]=this.interpolate(f[0],g[0],i[0],k[0],e,c,h);d[1]=this.interpolate(f[1],g[1],i[1],k[1],e,c,h);d[2]=this.interpolate(f[2],g[2],i[2],k[2],e,c,h);return d};
THREE.Animation.prototype.interpolate=function(a,b,c,d,e,f,h){a=0.5*(c-a);d=0.5*(d-b);return(2*(b-c)+a+d)*h+(-3*(b-c)-2*a-d)*f+a*e+b};THREE.Animation.prototype.getNextKeyWith=function(a,b,c){for(var d=this.data.hierarchy[b].keys,c=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?c<d.length-1?c:d.length-1:c%d.length;c<d.length;c++)if(void 0!==d[c][a])return d[c];return this.data.hierarchy[b].keys[0]};
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THREE.Animation.prototype.getPrevKeyWith=function(a,b,c){for(var d=this.data.hierarchy[b].keys,c=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?0<c?c:0:0<=c?c:c+d.length;0<=c;c--)if(void 0!==d[c][a])return d[c];return this.data.hierarchy[b].keys[d.length-1]};THREE.KeyFrameAnimation=function(a,b,c){this.root=a;this.data=THREE.AnimationHandler.get(b);this.hierarchy=THREE.AnimationHandler.parse(a);this.currentTime=0;this.timeScale=0.0010;this.isPlaying=!1;this.loop=this.isPaused=!0;this.JITCompile=void 0!==c?c:!0;a=0;for(b=this.hierarchy.length;a<b;a++){var c=this.data.hierarchy[a].sids,d=this.hierarchy[a];if(this.data.hierarchy[a].keys.length&&c){for(var e=0;e<c.length;e++){var f=c[e],h=this.getNextKeyWith(f,a,0);h&&h.apply(f)}d.matrixAutoUpdate=!1;this.data.hierarchy[a].node.updateMatrix();
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d.matrixWorldNeedsUpdate=!0}}};
THREE.KeyFrameAnimation.prototype.play=function(a,b){if(!this.isPlaying){this.isPlaying=!0;this.loop=void 0!==a?a:!0;this.currentTime=void 0!==b?b:0;this.startTimeMs=b;this.startTime=1E7;this.endTime=-this.startTime;var c,d=this.hierarchy.length,e,f;for(c=0;c<d;c++)e=this.hierarchy[c],f=this.data.hierarchy[c],void 0===f.animationCache&&(f.animationCache={},f.animationCache.prevKey=null,f.animationCache.nextKey=null,f.animationCache.originalMatrix=e instanceof THREE.Bone?e.skinMatrix:e.matrix),e=this.data.hierarchy[c].keys,
e.length&&(f.animationCache.prevKey=e[0],f.animationCache.nextKey=e[1],this.startTime=Math.min(e[0].time,this.startTime),this.endTime=Math.max(e[e.length-1].time,this.endTime));this.update(0)}this.isPaused=!1;THREE.AnimationHandler.addToUpdate(this)};THREE.KeyFrameAnimation.prototype.pause=function(){this.isPaused?THREE.AnimationHandler.addToUpdate(this):THREE.AnimationHandler.removeFromUpdate(this);this.isPaused=!this.isPaused};
THREE.KeyFrameAnimation.prototype.stop=function(){this.isPaused=this.isPlaying=!1;THREE.AnimationHandler.removeFromUpdate(this);for(var a=0;a<this.data.hierarchy.length;a++){var b=this.hierarchy[a],c=this.data.hierarchy[a];if(void 0!==c.animationCache){var d=c.animationCache.originalMatrix;b instanceof THREE.Bone?(d.copy(b.skinMatrix),b.skinMatrix=d):(d.copy(b.matrix),b.matrix=d);delete c.animationCache}}};
THREE.KeyFrameAnimation.prototype.update=function(a){if(this.isPlaying){var b,c,d,e,f=this.data.JIT.hierarchy,h,g,i;g=this.currentTime+=a*this.timeScale;h=this.currentTime%=this.data.length;h<this.startTimeMs&&(h=this.currentTime=this.startTimeMs+h);e=parseInt(Math.min(h*this.data.fps,this.data.length*this.data.fps),10);if((i=h<g)&&!this.loop){for(var a=0,k=this.hierarchy.length;a<k;a++){var m=this.data.hierarchy[a].keys,f=this.data.hierarchy[a].sids;d=m.length-1;e=this.hierarchy[a];if(m.length){for(m=
0;m<f.length;m++)h=f[m],(g=this.getPrevKeyWith(h,a,d))&&g.apply(h);this.data.hierarchy[a].node.updateMatrix();e.matrixWorldNeedsUpdate=!0}}this.stop()}else if(!(h<this.startTime)){a=0;for(k=this.hierarchy.length;a<k;a++){d=this.hierarchy[a];b=this.data.hierarchy[a];var m=b.keys,l=b.animationCache;if(this.JITCompile&&void 0!==f[a][e])d instanceof THREE.Bone?(d.skinMatrix=f[a][e],d.matrixWorldNeedsUpdate=!1):(d.matrix=f[a][e],d.matrixWorldNeedsUpdate=!0);else if(m.length){this.JITCompile&&l&&(d instanceof
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THREE.Bone?d.skinMatrix=l.originalMatrix:d.matrix=l.originalMatrix);b=l.prevKey;c=l.nextKey;if(b&&c){if(c.time<=g){if(i&&this.loop){b=m[0];for(c=m[1];c.time<h;)b=c,c=m[b.index+1]}else if(!i)for(var n=m.length-1;c.time<h&&c.index!==n;)b=c,c=m[b.index+1];l.prevKey=b;l.nextKey=c}c.time>=h?b.interpolate(c,h):b.interpolate(c,c.time)}this.data.hierarchy[a].node.updateMatrix();d.matrixWorldNeedsUpdate=!0}}if(this.JITCompile&&void 0===f[0][e]){this.hierarchy[0].updateMatrixWorld(!0);for(a=0;a<this.hierarchy.length;a++)f[a][e]=
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this.hierarchy[a]instanceof THREE.Bone?this.hierarchy[a].skinMatrix.clone():this.hierarchy[a].matrix.clone()}}}};THREE.KeyFrameAnimation.prototype.getNextKeyWith=function(a,b,c){b=this.data.hierarchy[b].keys;for(c%=b.length;c<b.length;c++)if(b[c].hasTarget(a))return b[c];return b[0]};THREE.KeyFrameAnimation.prototype.getPrevKeyWith=function(a,b,c){b=this.data.hierarchy[b].keys;for(c=0<=c?c:c+b.length;0<=c;c--)if(b[c].hasTarget(a))return b[c];return b[b.length-1]};THREE.CubeCamera=function(a,b,c){THREE.Object3D.call(this);var d=new THREE.PerspectiveCamera(90,1,a,b);d.up.set(0,-1,0);d.lookAt(new THREE.Vector3(1,0,0));this.add(d);var e=new THREE.PerspectiveCamera(90,1,a,b);e.up.set(0,-1,0);e.lookAt(new THREE.Vector3(-1,0,0));this.add(e);var f=new THREE.PerspectiveCamera(90,1,a,b);f.up.set(0,0,1);f.lookAt(new THREE.Vector3(0,1,0));this.add(f);var h=new THREE.PerspectiveCamera(90,1,a,b);h.up.set(0,0,-1);h.lookAt(new THREE.Vector3(0,-1,0));this.add(h);var g=new THREE.PerspectiveCamera(90,
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1,a,b);g.up.set(0,-1,0);g.lookAt(new THREE.Vector3(0,0,1));this.add(g);var i=new THREE.PerspectiveCamera(90,1,a,b);i.up.set(0,-1,0);i.lookAt(new THREE.Vector3(0,0,-1));this.add(i);this.renderTarget=new THREE.WebGLRenderTargetCube(c,c,{format:THREE.RGBFormat,magFilter:THREE.LinearFilter,minFilter:THREE.LinearFilter});this.updateCubeMap=function(a,b){var c=this.renderTarget,n=c.generateMipmaps;c.generateMipmaps=!1;c.activeCubeFace=0;a.render(b,d,c);c.activeCubeFace=1;a.render(b,e,c);c.activeCubeFace=
2;a.render(b,f,c);c.activeCubeFace=3;a.render(b,h,c);c.activeCubeFace=4;a.render(b,g,c);c.generateMipmaps=n;c.activeCubeFace=5;a.render(b,i,c)}};THREE.CubeCamera.prototype=Object.create(THREE.Object3D.prototype);THREE.CombinedCamera=function(a,b,c,d,e,f,h){THREE.Camera.call(this);this.fov=c;this.left=-a/2;this.right=a/2;this.top=b/2;this.bottom=-b/2;this.cameraO=new THREE.OrthographicCamera(a/-2,a/2,b/2,b/-2,f,h);this.cameraP=new THREE.PerspectiveCamera(c,a/b,d,e);this.zoom=1;this.toPerspective()};THREE.CombinedCamera.prototype=Object.create(THREE.Camera.prototype);
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THREE.CombinedCamera.prototype.toPerspective=function(){this.near=this.cameraP.near;this.far=this.cameraP.far;this.cameraP.fov=this.fov/this.zoom;this.cameraP.updateProjectionMatrix();this.projectionMatrix=this.cameraP.projectionMatrix;this.inPerspectiveMode=!0;this.inOrthographicMode=!1};
THREE.CombinedCamera.prototype.toOrthographic=function(){var a=this.cameraP.aspect,b=(this.cameraP.near+this.cameraP.far)/2,b=Math.tan(this.fov/2)*b,a=2*b*a/2,b=b/this.zoom,a=a/this.zoom;this.cameraO.left=-a;this.cameraO.right=a;this.cameraO.top=b;this.cameraO.bottom=-b;this.cameraO.updateProjectionMatrix();this.near=this.cameraO.near;this.far=this.cameraO.far;this.projectionMatrix=this.cameraO.projectionMatrix;this.inPerspectiveMode=!1;this.inOrthographicMode=!0};
THREE.CombinedCamera.prototype.setSize=function(a,b){this.cameraP.aspect=a/b;this.left=-a/2;this.right=a/2;this.top=b/2;this.bottom=-b/2};THREE.CombinedCamera.prototype.setFov=function(a){this.fov=a;this.inPerspectiveMode?this.toPerspective():this.toOrthographic()};THREE.CombinedCamera.prototype.updateProjectionMatrix=function(){this.inPerspectiveMode?this.toPerspective():(this.toPerspective(),this.toOrthographic())};
THREE.CombinedCamera.prototype.setLens=function(a,b){void 0===b&&(b=24);var c=2*THREE.Math.radToDeg(Math.atan(b/(2*a)));this.setFov(c);return c};THREE.CombinedCamera.prototype.setZoom=function(a){this.zoom=a;this.inPerspectiveMode?this.toPerspective():this.toOrthographic()};THREE.CombinedCamera.prototype.toFrontView=function(){this.rotation.x=0;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=!1};
THREE.CombinedCamera.prototype.toBackView=function(){this.rotation.x=0;this.rotation.y=Math.PI;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CombinedCamera.prototype.toLeftView=function(){this.rotation.x=0;this.rotation.y=-Math.PI/2;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CombinedCamera.prototype.toRightView=function(){this.rotation.x=0;this.rotation.y=Math.PI/2;this.rotation.z=0;this.rotationAutoUpdate=!1};
THREE.CombinedCamera.prototype.toTopView=function(){this.rotation.x=-Math.PI/2;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CombinedCamera.prototype.toBottomView=function(){this.rotation.x=Math.PI/2;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CircleGeometry=function(a,b,c,d){THREE.Geometry.call(this);this.radius=a=a||50;this.segments=b=void 0!==b?Math.max(3,b):8;this.thetaStart=c=void 0!==c?c:0;this.thetaLength=d=void 0!==d?d:2*Math.PI;var e,f=[];e=new THREE.Vector3;var h=new THREE.Vector2(0.5,0.5);this.vertices.push(e);f.push(h);for(e=0;e<=b;e++){var g=new THREE.Vector3,i=c+e/b*d;g.x=a*Math.cos(i);g.y=a*Math.sin(i);this.vertices.push(g);f.push(new THREE.Vector2((g.x/a+1)/2,(g.y/a+1)/2))}c=new THREE.Vector3(0,0,1);for(e=1;e<=b;e++)this.faces.push(new THREE.Face3(e,
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e+1,0,[c.clone(),c.clone(),c.clone()])),this.faceVertexUvs[0].push([f[e].clone(),f[e+1].clone(),h.clone()]);this.computeCentroids();this.computeFaceNormals();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,a)};THREE.CircleGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.CubeGeometry=function(a,b,c,d,e,f){function h(a,b,c,d,e,f,h,q){var p,t=g.widthSegments,u=g.heightSegments,v=e/2,w=f/2,E=g.vertices.length;if("x"===a&&"y"===b||"y"===a&&"x"===b)p="z";else if("x"===a&&"z"===b||"z"===a&&"x"===b)p="y",u=g.depthSegments;else if("z"===a&&"y"===b||"y"===a&&"z"===b)p="x",t=g.depthSegments;var G=t+1,y=u+1,D=e/t,x=f/u,J=new THREE.Vector3;J[p]=0<h?1:-1;for(e=0;e<y;e++)for(f=0;f<G;f++){var F=new THREE.Vector3;F[a]=(f*D-v)*c;F[b]=(e*x-w)*d;F[p]=h;g.vertices.push(F)}for(e=
0;e<u;e++)for(f=0;f<t;f++)w=f+G*e,a=f+G*(e+1),b=f+1+G*(e+1),c=f+1+G*e,d=new THREE.Vector2(f/t,1-e/u),h=new THREE.Vector2(f/t,1-(e+1)/u),p=new THREE.Vector2((f+1)/t,1-(e+1)/u),v=new THREE.Vector2((f+1)/t,1-e/u),w=new THREE.Face3(w+E,a+E,c+E),w.normal.copy(J),w.vertexNormals.push(J.clone(),J.clone(),J.clone()),w.materialIndex=q,g.faces.push(w),g.faceVertexUvs[0].push([d,h,v]),w=new THREE.Face3(a+E,b+E,c+E),w.normal.copy(J),w.vertexNormals.push(J.clone(),J.clone(),J.clone()),w.materialIndex=q,g.faces.push(w),
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g.faceVertexUvs[0].push([h.clone(),p,v.clone()])}THREE.Geometry.call(this);var g=this;this.width=a;this.height=b;this.depth=c;this.widthSegments=d||1;this.heightSegments=e||1;this.depthSegments=f||1;a=this.width/2;b=this.height/2;c=this.depth/2;h("z","y",-1,-1,this.depth,this.height,a,0);h("z","y",1,-1,this.depth,this.height,-a,1);h("x","z",1,1,this.width,this.depth,b,2);h("x","z",1,-1,this.width,this.depth,-b,3);h("x","y",1,-1,this.width,this.height,c,4);h("x","y",-1,-1,this.width,this.height,-c,
5);this.computeCentroids();this.mergeVertices()};THREE.CubeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.CylinderGeometry=function(a,b,c,d,e,f){THREE.Geometry.call(this);this.radiusTop=a=void 0!==a?a:20;this.radiusBottom=b=void 0!==b?b:20;this.height=c=void 0!==c?c:100;this.radialSegments=d=d||8;this.heightSegments=e=e||1;this.openEnded=f=void 0!==f?f:!1;var h=c/2,g,i,k=[],m=[];for(i=0;i<=e;i++){var l=[],n=[],s=i/e,r=s*(b-a)+a;for(g=0;g<=d;g++){var q=g/d,p=new THREE.Vector3;p.x=r*Math.sin(2*q*Math.PI);p.y=-s*c+h;p.z=r*Math.cos(2*q*Math.PI);this.vertices.push(p);l.push(this.vertices.length-1);n.push(new THREE.Vector2(q,
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1-s))}k.push(l);m.push(n)}c=(b-a)/c;for(g=0;g<d;g++){0!==a?(l=this.vertices[k[0][g]].clone(),n=this.vertices[k[0][g+1]].clone()):(l=this.vertices[k[1][g]].clone(),n=this.vertices[k[1][g+1]].clone());l.setY(Math.sqrt(l.x*l.x+l.z*l.z)*c).normalize();n.setY(Math.sqrt(n.x*n.x+n.z*n.z)*c).normalize();for(i=0;i<e;i++){var s=k[i][g],r=k[i+1][g],q=k[i+1][g+1],p=k[i][g+1],t=l.clone(),u=l.clone(),v=n.clone(),w=n.clone(),E=m[i][g].clone(),G=m[i+1][g].clone(),y=m[i+1][g+1].clone(),D=m[i][g+1].clone();this.faces.push(new THREE.Face3(s,
r,p,[t,u,w]));this.faceVertexUvs[0].push([E,G,D]);this.faces.push(new THREE.Face3(r,q,p,[u.clone(),v,w.clone()]));this.faceVertexUvs[0].push([G.clone(),y,D.clone()])}}if(!1===f&&0<a){this.vertices.push(new THREE.Vector3(0,h,0));for(g=0;g<d;g++)s=k[0][g],r=k[0][g+1],q=this.vertices.length-1,t=new THREE.Vector3(0,1,0),u=new THREE.Vector3(0,1,0),v=new THREE.Vector3(0,1,0),E=m[0][g].clone(),G=m[0][g+1].clone(),y=new THREE.Vector2(G.x,0),this.faces.push(new THREE.Face3(s,r,q,[t,u,v])),this.faceVertexUvs[0].push([E,
G,y])}if(!1===f&&0<b){this.vertices.push(new THREE.Vector3(0,-h,0));for(g=0;g<d;g++)s=k[i][g+1],r=k[i][g],q=this.vertices.length-1,t=new THREE.Vector3(0,-1,0),u=new THREE.Vector3(0,-1,0),v=new THREE.Vector3(0,-1,0),E=m[i][g+1].clone(),G=m[i][g].clone(),y=new THREE.Vector2(G.x,1),this.faces.push(new THREE.Face3(s,r,q,[t,u,v])),this.faceVertexUvs[0].push([E,G,y])}this.computeCentroids();this.computeFaceNormals()};THREE.CylinderGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ExtrudeGeometry=function(a,b){"undefined"!==typeof a&&(THREE.Geometry.call(this),a=a instanceof Array?a:[a],this.shapebb=a[a.length-1].getBoundingBox(),this.addShapeList(a,b),this.computeCentroids(),this.computeFaceNormals())};THREE.ExtrudeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ExtrudeGeometry.prototype.addShapeList=function(a,b){for(var c=a.length,d=0;d<c;d++)this.addShape(a[d],b)};
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THREE.ExtrudeGeometry.prototype.addShape=function(a,b){function c(a,b,c){b||console.log("die");return b.clone().multiplyScalar(c).add(a)}function d(a,b,c){var d=THREE.ExtrudeGeometry.__v1,e=THREE.ExtrudeGeometry.__v2,f=THREE.ExtrudeGeometry.__v3,g=THREE.ExtrudeGeometry.__v4,h=THREE.ExtrudeGeometry.__v5,i=THREE.ExtrudeGeometry.__v6;d.set(a.x-b.x,a.y-b.y);e.set(a.x-c.x,a.y-c.y);d=d.normalize();e=e.normalize();f.set(-d.y,d.x);g.set(e.y,-e.x);h.copy(a).add(f);i.copy(a).add(g);if(h.equals(i))return g.clone();
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h.copy(b).add(f);i.copy(c).add(g);f=d.dot(g);g=i.sub(h).dot(g);0===f&&(console.log("Either infinite or no solutions!"),0===g?console.log("Its finite solutions."):console.log("Too bad, no solutions."));g/=f;return 0>g?(b=Math.atan2(b.y-a.y,b.x-a.x),a=Math.atan2(c.y-a.y,c.x-a.x),b>a&&(a+=2*Math.PI),c=(b+a)/2,a=-Math.cos(c),c=-Math.sin(c),new THREE.Vector2(a,c)):d.multiplyScalar(g).add(h).sub(a).clone()}function e(c,d){var e,f;for(C=c.length;0<=--C;){e=C;f=C-1;0>f&&(f=c.length-1);for(var g=0,h=s+2*m,
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g=0;g<h;g++){var i=ia*g,k=ia*(g+1),l=d+e+i,i=d+f+i,n=d+f+k,k=d+e+k,p=c,q=g,r=h,t=e,w=f,l=l+B,i=i+B,n=n+B,k=k+B;F.faces.push(new THREE.Face3(l,i,k,null,null,u));F.faces.push(new THREE.Face3(i,n,k,null,null,u));l=v.generateSideWallUV(F,a,p,b,l,i,n,k,q,r,t,w);F.faceVertexUvs[0].push([l[0],l[1],l[3]]);F.faceVertexUvs[0].push([l[1],l[2],l[3]])}}}function f(a,b,c){F.vertices.push(new THREE.Vector3(a,b,c))}function h(c,d,e,f){c+=B;d+=B;e+=B;F.faces.push(new THREE.Face3(c,d,e,null,null,t));c=f?v.generateBottomUV(F,
a,b,c,d,e):v.generateTopUV(F,a,b,c,d,e);F.faceVertexUvs[0].push(c)}var g=void 0!==b.amount?b.amount:100,i=void 0!==b.bevelThickness?b.bevelThickness:6,k=void 0!==b.bevelSize?b.bevelSize:i-2,m=void 0!==b.bevelSegments?b.bevelSegments:3,l=void 0!==b.bevelEnabled?b.bevelEnabled:!0,n=void 0!==b.curveSegments?b.curveSegments:12,s=void 0!==b.steps?b.steps:1,r=b.extrudePath,q,p=!1,t=b.material,u=b.extrudeMaterial,v=void 0!==b.UVGenerator?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,w,E,G,y;r&&(q=
r.getSpacedPoints(s),p=!0,l=!1,w=void 0!==b.frames?b.frames:new THREE.TubeGeometry.FrenetFrames(r,s,!1),E=new THREE.Vector3,G=new THREE.Vector3,y=new THREE.Vector3);l||(k=i=m=0);var D,x,J,F=this,B=this.vertices.length,n=a.extractPoints(n),M=n.shape,n=n.holes;if(r=!THREE.Shape.Utils.isClockWise(M)){M=M.reverse();x=0;for(J=n.length;x<J;x++)D=n[x],THREE.Shape.Utils.isClockWise(D)&&(n[x]=D.reverse());r=!1}var z=THREE.Shape.Utils.triangulateShape(M,n),r=M;x=0;for(J=n.length;x<J;x++)D=n[x],M=M.concat(D);
var I,A,N,S,ia=M.length,na=z.length,pa=[],C=0,Q=r.length;I=Q-1;for(A=C+1;C<Q;C++,I++,A++)I===Q&&(I=0),A===Q&&(A=0),pa[C]=d(r[C],r[I],r[A]);var R=[],K,ca=pa.concat();x=0;for(J=n.length;x<J;x++){D=n[x];K=[];C=0;Q=D.length;I=Q-1;for(A=C+1;C<Q;C++,I++,A++)I===Q&&(I=0),A===Q&&(A=0),K[C]=d(D[C],D[I],D[A]);R.push(K);ca=ca.concat(K)}for(I=0;I<m;I++){D=I/m;N=i*(1-D);A=k*Math.sin(D*Math.PI/2);C=0;for(Q=r.length;C<Q;C++)S=c(r[C],pa[C],A),f(S.x,S.y,-N);x=0;for(J=n.length;x<J;x++){D=n[x];K=R[x];C=0;for(Q=D.length;C<
Q;C++)S=c(D[C],K[C],A),f(S.x,S.y,-N)}}A=k;for(C=0;C<ia;C++)S=l?c(M[C],ca[C],A):M[C],p?(G.copy(w.normals[0]).multiplyScalar(S.x),E.copy(w.binormals[0]).multiplyScalar(S.y),y.copy(q[0]).add(G).add(E),f(y.x,y.y,y.z)):f(S.x,S.y,0);for(D=1;D<=s;D++)for(C=0;C<ia;C++)S=l?c(M[C],ca[C],A):M[C],p?(G.copy(w.normals[D]).multiplyScalar(S.x),E.copy(w.binormals[D]).multiplyScalar(S.y),y.copy(q[D]).add(G).add(E),f(y.x,y.y,y.z)):f(S.x,S.y,g/s*D);for(I=m-1;0<=I;I--){D=I/m;N=i*(1-D);A=k*Math.sin(D*Math.PI/2);C=0;for(Q=
r.length;C<Q;C++)S=c(r[C],pa[C],A),f(S.x,S.y,g+N);x=0;for(J=n.length;x<J;x++){D=n[x];K=R[x];C=0;for(Q=D.length;C<Q;C++)S=c(D[C],K[C],A),p?f(S.x,S.y+q[s-1].y,q[s-1].x+N):f(S.x,S.y,g+N)}}if(l){i=0*ia;for(C=0;C<na;C++)g=z[C],h(g[2]+i,g[1]+i,g[0]+i,!0);i=ia*(s+2*m);for(C=0;C<na;C++)g=z[C],h(g[0]+i,g[1]+i,g[2]+i,!1)}else{for(C=0;C<na;C++)g=z[C],h(g[2],g[1],g[0],!0);for(C=0;C<na;C++)g=z[C],h(g[0]+ia*s,g[1]+ia*s,g[2]+ia*s,!1)}g=0;e(r,g);g+=r.length;x=0;for(J=n.length;x<J;x++)D=n[x],e(D,g),g+=D.length};
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THREE.ExtrudeGeometry.WorldUVGenerator={generateTopUV:function(a,b,c,d,e,f){b=a.vertices[e].x;e=a.vertices[e].y;c=a.vertices[f].x;f=a.vertices[f].y;return[new THREE.Vector2(a.vertices[d].x,a.vertices[d].y),new THREE.Vector2(b,e),new THREE.Vector2(c,f)]},generateBottomUV:function(a,b,c,d,e,f){return this.generateTopUV(a,b,c,d,e,f)},generateSideWallUV:function(a,b,c,d,e,f,h,g){var b=a.vertices[e].x,c=a.vertices[e].y,e=a.vertices[e].z,d=a.vertices[f].x,i=a.vertices[f].y,f=a.vertices[f].z,k=a.vertices[h].x,
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m=a.vertices[h].y,h=a.vertices[h].z,l=a.vertices[g].x,n=a.vertices[g].y,a=a.vertices[g].z;return 0.01>Math.abs(c-i)?[new THREE.Vector2(b,1-e),new THREE.Vector2(d,1-f),new THREE.Vector2(k,1-h),new THREE.Vector2(l,1-a)]:[new THREE.Vector2(c,1-e),new THREE.Vector2(i,1-f),new THREE.Vector2(m,1-h),new THREE.Vector2(n,1-a)]}};THREE.ExtrudeGeometry.__v1=new THREE.Vector2;THREE.ExtrudeGeometry.__v2=new THREE.Vector2;THREE.ExtrudeGeometry.__v3=new THREE.Vector2;THREE.ExtrudeGeometry.__v4=new THREE.Vector2;
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THREE.ExtrudeGeometry.__v5=new THREE.Vector2;THREE.ExtrudeGeometry.__v6=new THREE.Vector2;THREE.ShapeGeometry=function(a,b){THREE.Geometry.call(this);!1===a instanceof Array&&(a=[a]);this.shapebb=a[a.length-1].getBoundingBox();this.addShapeList(a,b);this.computeCentroids();this.computeFaceNormals()};THREE.ShapeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ShapeGeometry.prototype.addShapeList=function(a,b){for(var c=0,d=a.length;c<d;c++)this.addShape(a[c],b);return this};
THREE.ShapeGeometry.prototype.addShape=function(a,b){void 0===b&&(b={});var c=b.material,d=void 0===b.UVGenerator?THREE.ExtrudeGeometry.WorldUVGenerator:b.UVGenerator,e,f,h,g=this.vertices.length;e=a.extractPoints(void 0!==b.curveSegments?b.curveSegments:12);var i=e.shape,k=e.holes;if(!THREE.Shape.Utils.isClockWise(i)){i=i.reverse();e=0;for(f=k.length;e<f;e++)h=k[e],THREE.Shape.Utils.isClockWise(h)&&(k[e]=h.reverse())}var m=THREE.Shape.Utils.triangulateShape(i,k);e=0;for(f=k.length;e<f;e++)h=k[e],
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i=i.concat(h);k=i.length;f=m.length;for(e=0;e<k;e++)h=i[e],this.vertices.push(new THREE.Vector3(h.x,h.y,0));for(e=0;e<f;e++)k=m[e],i=k[0]+g,h=k[1]+g,k=k[2]+g,this.faces.push(new THREE.Face3(i,h,k,null,null,c)),this.faceVertexUvs[0].push(d.generateBottomUV(this,a,b,i,h,k))};THREE.LatheGeometry=function(a,b,c,d){THREE.Geometry.call(this);for(var b=b||12,c=c||0,d=d||2*Math.PI,e=1/(a.length-1),f=1/b,h=0,g=b;h<=g;h++)for(var i=c+h*f*d,k=Math.cos(i),m=Math.sin(i),i=0,l=a.length;i<l;i++){var n=a[i],s=new THREE.Vector3;s.x=k*n.x-m*n.y;s.y=m*n.x+k*n.y;s.z=n.z;this.vertices.push(s)}c=a.length;h=0;for(g=b;h<g;h++){i=0;for(l=a.length-1;i<l;i++){var b=m=i+c*h,d=m+c,k=m+1+c,m=m+1,n=h*f,s=i*e,r=n+f,q=s+e;this.faces.push(new THREE.Face3(b,d,m));this.faceVertexUvs[0].push([new THREE.Vector2(n,
s),new THREE.Vector2(r,s),new THREE.Vector2(n,q)]);this.faces.push(new THREE.Face3(d,k,m));this.faceVertexUvs[0].push([new THREE.Vector2(r,s),new THREE.Vector2(r,q),new THREE.Vector2(n,q)])}}this.mergeVertices();this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.LatheGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.PlaneGeometry=function(a,b,c,d){THREE.Geometry.call(this);this.width=a;this.height=b;this.widthSegments=c||1;this.heightSegments=d||1;for(var e=a/2,f=b/2,c=this.widthSegments,d=this.heightSegments,h=c+1,g=d+1,i=this.width/c,k=this.height/d,m=new THREE.Vector3(0,0,1),a=0;a<g;a++)for(b=0;b<h;b++)this.vertices.push(new THREE.Vector3(b*i-e,-(a*k-f),0));for(a=0;a<d;a++)for(b=0;b<c;b++){var l=b+h*a,e=b+h*(a+1),f=b+1+h*(a+1),g=b+1+h*a,i=new THREE.Vector2(b/c,1-a/d),k=new THREE.Vector2(b/c,1-(a+1)/
d),n=new THREE.Vector2((b+1)/c,1-(a+1)/d),s=new THREE.Vector2((b+1)/c,1-a/d),l=new THREE.Face3(l,e,g);l.normal.copy(m);l.vertexNormals.push(m.clone(),m.clone(),m.clone());this.faces.push(l);this.faceVertexUvs[0].push([i,k,s]);l=new THREE.Face3(e,f,g);l.normal.copy(m);l.vertexNormals.push(m.clone(),m.clone(),m.clone());this.faces.push(l);this.faceVertexUvs[0].push([k.clone(),n,s.clone()])}this.computeCentroids()};THREE.PlaneGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.RingGeometry=function(a,b,c,d,e,f){THREE.Geometry.call(this);for(var a=a||0,b=b||50,e=void 0!==e?e:0,f=void 0!==f?f:2*Math.PI,c=void 0!==c?Math.max(3,c):8,d=void 0!==d?Math.max(3,d):8,h,g=[],i=a,k=(b-a)/d,a=0;a<=d;a++){for(h=0;h<=c;h++){var m=new THREE.Vector3,l=e+h/c*f;m.x=i*Math.cos(l);m.y=i*Math.sin(l);this.vertices.push(m);g.push(new THREE.Vector2((m.x/b+1)/2,(m.y/b+1)/2))}i+=k}b=new THREE.Vector3(0,0,1);for(a=0;a<d;a++){e=a*c;for(h=0;h<=c;h++)l=h+e,f=l+a,k=l+c+a,m=l+c+1+a,this.faces.push(new THREE.Face3(f,
k,m,[b.clone(),b.clone(),b.clone()])),this.faceVertexUvs[0].push([g[f].clone(),g[k].clone(),g[m].clone()]),f=l+a,k=l+c+1+a,m=l+1+a,this.faces.push(new THREE.Face3(f,k,m,[b.clone(),b.clone(),b.clone()])),this.faceVertexUvs[0].push([g[f].clone(),g[k].clone(),g[m].clone()])}this.computeCentroids();this.computeFaceNormals();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,i)};THREE.RingGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.SphereGeometry=function(a,b,c,d,e,f,h){THREE.Geometry.call(this);this.radius=a=a||50;this.widthSegments=b=Math.max(3,Math.floor(b)||8);this.heightSegments=c=Math.max(2,Math.floor(c)||6);this.phiStart=d=void 0!==d?d:0;this.phiLength=e=void 0!==e?e:2*Math.PI;this.thetaStart=f=void 0!==f?f:0;this.thetaLength=h=void 0!==h?h:Math.PI;var g,i,k=[],m=[];for(i=0;i<=c;i++){var l=[],n=[];for(g=0;g<=b;g++){var s=g/b,r=i/c,q=new THREE.Vector3;q.x=-a*Math.cos(d+s*e)*Math.sin(f+r*h);q.y=a*Math.cos(f+r*h);
q.z=a*Math.sin(d+s*e)*Math.sin(f+r*h);this.vertices.push(q);l.push(this.vertices.length-1);n.push(new THREE.Vector2(s,1-r))}k.push(l);m.push(n)}for(i=0;i<this.heightSegments;i++)for(g=0;g<this.widthSegments;g++){var b=k[i][g+1],c=k[i][g],d=k[i+1][g],e=k[i+1][g+1],f=this.vertices[b].clone().normalize(),h=this.vertices[c].clone().normalize(),l=this.vertices[d].clone().normalize(),n=this.vertices[e].clone().normalize(),s=m[i][g+1].clone(),r=m[i][g].clone(),q=m[i+1][g].clone(),p=m[i+1][g+1].clone();Math.abs(this.vertices[b].y)===
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this.radius?(s.x=(s.x+r.x)/2,this.faces.push(new THREE.Face3(b,d,e,[f,l,n])),this.faceVertexUvs[0].push([s,q,p])):Math.abs(this.vertices[d].y)===this.radius?(q.x=(q.x+p.x)/2,this.faces.push(new THREE.Face3(b,c,d,[f,h,l])),this.faceVertexUvs[0].push([s,r,q])):(this.faces.push(new THREE.Face3(b,c,e,[f,h,n])),this.faceVertexUvs[0].push([s,r,p]),this.faces.push(new THREE.Face3(c,d,e,[h.clone(),l,n.clone()])),this.faceVertexUvs[0].push([r.clone(),q,p.clone()]))}this.computeCentroids();this.computeFaceNormals();
this.boundingSphere=new THREE.Sphere(new THREE.Vector3,a)};THREE.SphereGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TextGeometry=function(a,b){var b=b||{},c=THREE.FontUtils.generateShapes(a,b);b.amount=void 0!==b.height?b.height:50;void 0===b.bevelThickness&&(b.bevelThickness=10);void 0===b.bevelSize&&(b.bevelSize=8);void 0===b.bevelEnabled&&(b.bevelEnabled=!1);THREE.ExtrudeGeometry.call(this,c,b)};THREE.TextGeometry.prototype=Object.create(THREE.ExtrudeGeometry.prototype);THREE.TorusGeometry=function(a,b,c,d,e){THREE.Geometry.call(this);this.radius=a||100;this.tube=b||40;this.radialSegments=c||8;this.tubularSegments=d||6;this.arc=e||2*Math.PI;e=new THREE.Vector3;a=[];b=[];for(c=0;c<=this.radialSegments;c++)for(d=0;d<=this.tubularSegments;d++){var f=d/this.tubularSegments*this.arc,h=2*c/this.radialSegments*Math.PI;e.x=this.radius*Math.cos(f);e.y=this.radius*Math.sin(f);var g=new THREE.Vector3;g.x=(this.radius+this.tube*Math.cos(h))*Math.cos(f);g.y=(this.radius+this.tube*
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Math.cos(h))*Math.sin(f);g.z=this.tube*Math.sin(h);this.vertices.push(g);a.push(new THREE.Vector2(d/this.tubularSegments,c/this.radialSegments));b.push(g.clone().sub(e).normalize())}for(c=1;c<=this.radialSegments;c++)for(d=1;d<=this.tubularSegments;d++){var e=(this.tubularSegments+1)*c+d-1,f=(this.tubularSegments+1)*(c-1)+d-1,h=(this.tubularSegments+1)*(c-1)+d,g=(this.tubularSegments+1)*c+d,i=new THREE.Face3(e,f,g,[b[e],b[f],b[g]]);i.normal.add(b[e]);i.normal.add(b[f]);i.normal.add(b[g]);i.normal.normalize();
this.faces.push(i);this.faceVertexUvs[0].push([a[e].clone(),a[f].clone(),a[g].clone()]);i=new THREE.Face3(f,h,g,[b[f],b[h],b[g]]);i.normal.add(b[f]);i.normal.add(b[h]);i.normal.add(b[g]);i.normal.normalize();this.faces.push(i);this.faceVertexUvs[0].push([a[f].clone(),a[h].clone(),a[g].clone()])}this.computeCentroids()};THREE.TorusGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TorusKnotGeometry=function(a,b,c,d,e,f,h){function g(a,b,c,d,e){var f=Math.cos(a),g=Math.sin(a),a=b/c*a,b=Math.cos(a),f=0.5*(d*(2+b))*f,g=0.5*d*(2+b)*g,d=0.5*e*d*Math.sin(a);return new THREE.Vector3(f,g,d)}THREE.Geometry.call(this);this.radius=a||100;this.tube=b||40;this.radialSegments=c||64;this.tubularSegments=d||8;this.p=e||2;this.q=f||3;this.heightScale=h||1;this.grid=Array(this.radialSegments);c=new THREE.Vector3;d=new THREE.Vector3;e=new THREE.Vector3;for(a=0;a<this.radialSegments;++a){this.grid[a]=
Array(this.tubularSegments);b=2*(a/this.radialSegments)*this.p*Math.PI;f=g(b,this.q,this.p,this.radius,this.heightScale);b=g(b+0.01,this.q,this.p,this.radius,this.heightScale);c.subVectors(b,f);d.addVectors(b,f);e.crossVectors(c,d);d.crossVectors(e,c);e.normalize();d.normalize();for(b=0;b<this.tubularSegments;++b){var i=2*(b/this.tubularSegments)*Math.PI,h=-this.tube*Math.cos(i),i=this.tube*Math.sin(i),k=new THREE.Vector3;k.x=f.x+h*d.x+i*e.x;k.y=f.y+h*d.y+i*e.y;k.z=f.z+h*d.z+i*e.z;this.grid[a][b]=
this.vertices.push(k)-1}}for(a=0;a<this.radialSegments;++a)for(b=0;b<this.tubularSegments;++b){var e=(a+1)%this.radialSegments,f=(b+1)%this.tubularSegments,c=this.grid[a][b],d=this.grid[e][b],e=this.grid[e][f],f=this.grid[a][f],h=new THREE.Vector2(a/this.radialSegments,b/this.tubularSegments),i=new THREE.Vector2((a+1)/this.radialSegments,b/this.tubularSegments),k=new THREE.Vector2((a+1)/this.radialSegments,(b+1)/this.tubularSegments),m=new THREE.Vector2(a/this.radialSegments,(b+1)/this.tubularSegments);
this.faces.push(new THREE.Face3(c,d,f));this.faceVertexUvs[0].push([h,i,m]);this.faces.push(new THREE.Face3(d,e,f));this.faceVertexUvs[0].push([i.clone(),k,m.clone()])}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.TorusKnotGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TubeGeometry=function(a,b,c,d,e){THREE.Geometry.call(this);this.path=a;this.segments=b||64;this.radius=c||1;this.radialSegments=d||8;this.closed=e||!1;this.grid=[];var f,h,d=this.segments+1,g,i,k,e=new THREE.Vector3,m,l,b=new THREE.TubeGeometry.FrenetFrames(this.path,this.segments,this.closed);m=b.normals;l=b.binormals;this.tangents=b.tangents;this.normals=m;this.binormals=l;for(b=0;b<d;b++){this.grid[b]=[];c=b/(d-1);k=a.getPointAt(c);f=m[b];h=l[b];for(c=0;c<this.radialSegments;c++)g=2*(c/this.radialSegments)*
Math.PI,i=-this.radius*Math.cos(g),g=this.radius*Math.sin(g),e.copy(k),e.x+=i*f.x+g*h.x,e.y+=i*f.y+g*h.y,e.z+=i*f.z+g*h.z,this.grid[b][c]=this.vertices.push(new THREE.Vector3(e.x,e.y,e.z))-1}for(b=0;b<this.segments;b++)for(c=0;c<this.radialSegments;c++)e=this.closed?(b+1)%this.segments:b+1,m=(c+1)%this.radialSegments,a=this.grid[b][c],d=this.grid[e][c],e=this.grid[e][m],m=this.grid[b][m],l=new THREE.Vector2(b/this.segments,c/this.radialSegments),f=new THREE.Vector2((b+1)/this.segments,c/this.radialSegments),
h=new THREE.Vector2((b+1)/this.segments,(c+1)/this.radialSegments),i=new THREE.Vector2(b/this.segments,(c+1)/this.radialSegments),this.faces.push(new THREE.Face3(a,d,m)),this.faceVertexUvs[0].push([l,f,i]),this.faces.push(new THREE.Face3(d,e,m)),this.faceVertexUvs[0].push([f.clone(),h,i.clone()]);this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.TubeGeometry.prototype=Object.create(THREE.Geometry.prototype);
THREE.TubeGeometry.FrenetFrames=function(a,b,c){new THREE.Vector3;var d=new THREE.Vector3;new THREE.Vector3;var e=[],f=[],h=[],g=new THREE.Vector3,i=new THREE.Matrix4,b=b+1,k,m,l;this.tangents=e;this.normals=f;this.binormals=h;for(k=0;k<b;k++)m=k/(b-1),e[k]=a.getTangentAt(m),e[k].normalize();f[0]=new THREE.Vector3;h[0]=new THREE.Vector3;a=Number.MAX_VALUE;k=Math.abs(e[0].x);m=Math.abs(e[0].y);l=Math.abs(e[0].z);k<=a&&(a=k,d.set(1,0,0));m<=a&&(a=m,d.set(0,1,0));l<=a&&d.set(0,0,1);g.crossVectors(e[0],
d).normalize();f[0].crossVectors(e[0],g);h[0].crossVectors(e[0],f[0]);for(k=1;k<b;k++)f[k]=f[k-1].clone(),h[k]=h[k-1].clone(),g.crossVectors(e[k-1],e[k]),1E-4<g.length()&&(g.normalize(),d=Math.acos(THREE.Math.clamp(e[k-1].dot(e[k]),-1,1)),f[k].applyMatrix4(i.makeRotationAxis(g,d))),h[k].crossVectors(e[k],f[k]);if(c){d=Math.acos(THREE.Math.clamp(f[0].dot(f[b-1]),-1,1));d/=b-1;0<e[0].dot(g.crossVectors(f[0],f[b-1]))&&(d=-d);for(k=1;k<b;k++)f[k].applyMatrix4(i.makeRotationAxis(e[k],d*k)),h[k].crossVectors(e[k],
f[k])}};THREE.PolyhedronGeometry=function(a,b,c,d){function e(a){var b=a.normalize().clone();b.index=g.vertices.push(b)-1;var c=Math.atan2(a.z,-a.x)/2/Math.PI+0.5,a=Math.atan2(-a.y,Math.sqrt(a.x*a.x+a.z*a.z))/Math.PI+0.5;b.uv=new THREE.Vector2(c,1-a);return b}function f(a,b,c){var d=new THREE.Face3(a.index,b.index,c.index,[a.clone(),b.clone(),c.clone()]);d.centroid.add(a).add(b).add(c).divideScalar(3);g.faces.push(d);d=Math.atan2(d.centroid.z,-d.centroid.x);g.faceVertexUvs[0].push([h(a.uv,a,d),h(b.uv,b,d),
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h(c.uv,c,d)])}function h(a,b,c){0>c&&1===a.x&&(a=new THREE.Vector2(a.x-1,a.y));0===b.x&&0===b.z&&(a=new THREE.Vector2(c/2/Math.PI+0.5,a.y));return a.clone()}THREE.Geometry.call(this);for(var c=c||1,d=d||0,g=this,i=0,k=a.length;i<k;i++)e(new THREE.Vector3(a[i][0],a[i][1],a[i][2]));for(var m=this.vertices,a=[],i=0,k=b.length;i<k;i++){var l=m[b[i][0]],n=m[b[i][1]],s=m[b[i][2]];a[i]=new THREE.Face3(l.index,n.index,s.index,[l.clone(),n.clone(),s.clone()])}i=0;for(k=a.length;i<k;i++){n=a[i];m=d;b=Math.pow(2,
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m);Math.pow(4,m);for(var m=e(g.vertices[n.a]),l=e(g.vertices[n.b]),r=e(g.vertices[n.c]),n=[],s=0;s<=b;s++){n[s]=[];for(var q=e(m.clone().lerp(r,s/b)),p=e(l.clone().lerp(r,s/b)),t=b-s,u=0;u<=t;u++)n[s][u]=0==u&&s==b?q:e(q.clone().lerp(p,u/t))}for(s=0;s<b;s++)for(u=0;u<2*(b-s)-1;u++)m=Math.floor(u/2),0==u%2?f(n[s][m+1],n[s+1][m],n[s][m]):f(n[s][m+1],n[s+1][m+1],n[s+1][m])}i=0;for(k=this.faceVertexUvs[0].length;i<k;i++)d=this.faceVertexUvs[0][i],a=d[0].x,b=d[1].x,m=d[2].x,l=Math.max(a,Math.max(b,m)),
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n=Math.min(a,Math.min(b,m)),0.9<l&&0.1>n&&(0.2>a&&(d[0].x+=1),0.2>b&&(d[1].x+=1),0.2>m&&(d[2].x+=1));i=0;for(k=this.vertices.length;i<k;i++)this.vertices[i].multiplyScalar(c);this.mergeVertices();this.computeCentroids();this.computeFaceNormals();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,c)};THREE.PolyhedronGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.IcosahedronGeometry=function(a,b){this.radius=a;this.detail=b;var c=(1+Math.sqrt(5))/2;THREE.PolyhedronGeometry.call(this,[[-1,c,0],[1,c,0],[-1,-c,0],[1,-c,0],[0,-1,c],[0,1,c],[0,-1,-c],[0,1,-c],[c,0,-1],[c,0,1],[-c,0,-1],[-c,0,1]],[[0,11,5],[0,5,1],[0,1,7],[0,7,10],[0,10,11],[1,5,9],[5,11,4],[11,10,2],[10,7,6],[7,1,8],[3,9,4],[3,4,2],[3,2,6],[3,6,8],[3,8,9],[4,9,5],[2,4,11],[6,2,10],[8,6,7],[9,8,1]],a,b)};THREE.IcosahedronGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.OctahedronGeometry=function(a,b){THREE.PolyhedronGeometry.call(this,[[1,0,0],[-1,0,0],[0,1,0],[0,-1,0],[0,0,1],[0,0,-1]],[[0,2,4],[0,4,3],[0,3,5],[0,5,2],[1,2,5],[1,5,3],[1,3,4],[1,4,2]],a,b)};THREE.OctahedronGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TetrahedronGeometry=function(a,b){THREE.PolyhedronGeometry.call(this,[[1,1,1],[-1,-1,1],[-1,1,-1],[1,-1,-1]],[[2,1,0],[0,3,2],[1,3,0],[2,3,1]],a,b)};THREE.TetrahedronGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ParametricGeometry=function(a,b,c){THREE.Geometry.call(this);var d=this.vertices,e=this.faces,f=this.faceVertexUvs[0],h,g,i,k,m=b+1;for(h=0;h<=c;h++){k=h/c;for(g=0;g<=b;g++)i=g/b,i=a(i,k),d.push(i)}var l,n,s,r;for(h=0;h<c;h++)for(g=0;g<b;g++)a=h*m+g,d=h*m+g+1,k=(h+1)*m+g+1,i=(h+1)*m+g,l=new THREE.Vector2(g/b,h/c),n=new THREE.Vector2((g+1)/b,h/c),s=new THREE.Vector2((g+1)/b,(h+1)/c),r=new THREE.Vector2(g/b,(h+1)/c),e.push(new THREE.Face3(a,d,i)),f.push([l,n,r]),e.push(new THREE.Face3(d,k,i)),
f.push([n.clone(),s,r.clone()]);this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.ParametricGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.AxisHelper=function(a){var a=a||1,b=new THREE.Geometry;b.vertices.push(new THREE.Vector3,new THREE.Vector3(a,0,0),new THREE.Vector3,new THREE.Vector3(0,a,0),new THREE.Vector3,new THREE.Vector3(0,0,a));b.colors.push(new THREE.Color(16711680),new THREE.Color(16755200),new THREE.Color(65280),new THREE.Color(11206400),new THREE.Color(255),new THREE.Color(43775));a=new THREE.LineBasicMaterial({vertexColors:THREE.VertexColors});THREE.Line.call(this,b,a,THREE.LinePieces)};
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THREE.AxisHelper.prototype=Object.create(THREE.Line.prototype);THREE.ArrowHelper=function(a,b,c,d){THREE.Object3D.call(this);void 0===d&&(d=16776960);void 0===c&&(c=1);this.position=b;b=new THREE.Geometry;b.vertices.push(new THREE.Vector3(0,0,0));b.vertices.push(new THREE.Vector3(0,1,0));this.line=new THREE.Line(b,new THREE.LineBasicMaterial({color:d}));this.line.matrixAutoUpdate=!1;this.add(this.line);b=new THREE.CylinderGeometry(0,0.05,0.25,5,1);b.applyMatrix((new THREE.Matrix4).makeTranslation(0,0.875,0));this.cone=new THREE.Mesh(b,new THREE.MeshBasicMaterial({color:d}));
this.cone.matrixAutoUpdate=!1;this.add(this.cone);this.setDirection(a);this.setLength(c)};THREE.ArrowHelper.prototype=Object.create(THREE.Object3D.prototype);THREE.ArrowHelper.prototype.setDirection=function(){var a=new THREE.Vector3,b;return function(c){0.99999<c.y?this.quaternion.set(0,0,0,1):-0.99999>c.y?this.quaternion.set(1,0,0,0):(a.set(c.z,0,-c.x).normalize(),b=Math.acos(c.y),this.quaternion.setFromAxisAngle(a,b))}}();THREE.ArrowHelper.prototype.setLength=function(a){this.scale.set(a,a,a)};
THREE.ArrowHelper.prototype.setColor=function(a){this.line.material.color.setHex(a);this.cone.material.color.setHex(a)};THREE.BoxHelper=function(a){var b=[new THREE.Vector3(1,1,1),new THREE.Vector3(-1,1,1),new THREE.Vector3(-1,-1,1),new THREE.Vector3(1,-1,1),new THREE.Vector3(1,1,-1),new THREE.Vector3(-1,1,-1),new THREE.Vector3(-1,-1,-1),new THREE.Vector3(1,-1,-1)];this.vertices=b;var c=new THREE.Geometry;c.vertices.push(b[0],b[1],b[1],b[2],b[2],b[3],b[3],b[0],b[4],b[5],b[5],b[6],b[6],b[7],b[7],b[4],b[0],b[4],b[1],b[5],b[2],b[6],b[3],b[7]);THREE.Line.call(this,c,new THREE.LineBasicMaterial({color:16776960}),THREE.LinePieces);
void 0!==a&&this.update(a)};THREE.BoxHelper.prototype=Object.create(THREE.Line.prototype);
THREE.BoxHelper.prototype.update=function(a){var b=a.geometry;null===b.boundingBox&&b.computeBoundingBox();var c=b.boundingBox.min,b=b.boundingBox.max,d=this.vertices;d[0].set(b.x,b.y,b.z);d[1].set(c.x,b.y,b.z);d[2].set(c.x,c.y,b.z);d[3].set(b.x,c.y,b.z);d[4].set(b.x,b.y,c.z);d[5].set(c.x,b.y,c.z);d[6].set(c.x,c.y,c.z);d[7].set(b.x,c.y,c.z);this.geometry.computeBoundingSphere();this.geometry.verticesNeedUpdate=!0;this.matrixAutoUpdate=!1;this.matrixWorld=a.matrixWorld};THREE.BoundingBoxHelper=function(a,b){var c=b||8947848;this.object=a;this.box=new THREE.Box3;THREE.Mesh.call(this,new THREE.CubeGeometry(1,1,1),new THREE.MeshBasicMaterial({color:c,wireframe:!0}))};THREE.BoundingBoxHelper.prototype=Object.create(THREE.Mesh.prototype);THREE.BoundingBoxHelper.prototype.update=function(){this.box.setFromObject(this.object);this.box.size(this.scale);this.box.center(this.position)};THREE.CameraHelper=function(a){function b(a,b,d){c(a,d);c(b,d)}function c(a,b){d.vertices.push(new THREE.Vector3);d.colors.push(new THREE.Color(b));void 0===f[a]&&(f[a]=[]);f[a].push(d.vertices.length-1)}var d=new THREE.Geometry,e=new THREE.LineBasicMaterial({color:16777215,vertexColors:THREE.FaceColors}),f={};b("n1","n2",16755200);b("n2","n4",16755200);b("n4","n3",16755200);b("n3","n1",16755200);b("f1","f2",16755200);b("f2","f4",16755200);b("f4","f3",16755200);b("f3","f1",16755200);b("n1","f1",16755200);
b("n2","f2",16755200);b("n3","f3",16755200);b("n4","f4",16755200);b("p","n1",16711680);b("p","n2",16711680);b("p","n3",16711680);b("p","n4",16711680);b("u1","u2",43775);b("u2","u3",43775);b("u3","u1",43775);b("c","t",16777215);b("p","c",3355443);b("cn1","cn2",3355443);b("cn3","cn4",3355443);b("cf1","cf2",3355443);b("cf3","cf4",3355443);THREE.Line.call(this,d,e,THREE.LinePieces);this.camera=a;this.matrixWorld=a.matrixWorld;this.matrixAutoUpdate=!1;this.pointMap=f;this.update()};
THREE.CameraHelper.prototype=Object.create(THREE.Line.prototype);
THREE.CameraHelper.prototype.update=function(){var a=new THREE.Vector3,b=new THREE.Camera,c=new THREE.Projector;return function(){function d(d,h,g,i){a.set(h,g,i);c.unprojectVector(a,b);d=e.pointMap[d];if(void 0!==d){h=0;for(g=d.length;h<g;h++)e.geometry.vertices[d[h]].copy(a)}}var e=this;b.projectionMatrix.copy(this.camera.projectionMatrix);d("c",0,0,-1);d("t",0,0,1);d("n1",-1,-1,-1);d("n2",1,-1,-1);d("n3",-1,1,-1);d("n4",1,1,-1);d("f1",-1,-1,1);d("f2",1,-1,1);d("f3",-1,1,1);d("f4",1,1,1);d("u1",
0.7,1.1,-1);d("u2",-0.7,1.1,-1);d("u3",0,2,-1);d("cf1",-1,0,1);d("cf2",1,0,1);d("cf3",0,-1,1);d("cf4",0,1,1);d("cn1",-1,0,-1);d("cn2",1,0,-1);d("cn3",0,-1,-1);d("cn4",0,1,-1);this.geometry.verticesNeedUpdate=!0}}();THREE.DirectionalLightHelper=function(a,b){THREE.Object3D.call(this);this.light=a;this.light.updateMatrixWorld();this.matrixWorld=a.matrixWorld;this.matrixAutoUpdate=!1;var c=new THREE.PlaneGeometry(b,b),d=new THREE.MeshBasicMaterial({wireframe:!0,fog:!1});d.color.copy(this.light.color).multiplyScalar(this.light.intensity);this.lightPlane=new THREE.Mesh(c,d);this.add(this.lightPlane);c=new THREE.Geometry;c.vertices.push(new THREE.Vector3);c.vertices.push(new THREE.Vector3);c.computeLineDistances();
d=new THREE.LineBasicMaterial({fog:!1});d.color.copy(this.light.color).multiplyScalar(this.light.intensity);this.targetLine=new THREE.Line(c,d);this.add(this.targetLine);this.update()};THREE.DirectionalLightHelper.prototype=Object.create(THREE.Object3D.prototype);THREE.DirectionalLightHelper.prototype.dispose=function(){this.lightPlane.geometry.dispose();this.lightPlane.material.dispose();this.targetLine.geometry.dispose();this.targetLine.material.dispose()};
THREE.DirectionalLightHelper.prototype.update=function(){var a=new THREE.Vector3;return function(){a.getPositionFromMatrix(this.light.matrixWorld).negate();this.lightPlane.lookAt(a);this.lightPlane.material.color.copy(this.light.color).multiplyScalar(this.light.intensity);this.targetLine.geometry.vertices[1].copy(a);this.targetLine.geometry.verticesNeedUpdate=!0;this.targetLine.material.color.copy(this.lightPlane.material.color)}}();THREE.FaceNormalsHelper=function(a,b,c,d){this.object=a;this.size=b||1;for(var a=c||16776960,d=d||1,b=new THREE.Geometry,c=0,e=this.object.geometry.faces.length;c<e;c++)b.vertices.push(new THREE.Vector3),b.vertices.push(new THREE.Vector3);THREE.Line.call(this,b,new THREE.LineBasicMaterial({color:a,linewidth:d}),THREE.LinePieces);this.matrixAutoUpdate=!1;this.normalMatrix=new THREE.Matrix3;this.update()};THREE.FaceNormalsHelper.prototype=Object.create(THREE.Line.prototype);
THREE.FaceNormalsHelper.prototype.update=function(){var a=new THREE.Vector3;return function(){this.object.updateMatrixWorld(!0);this.normalMatrix.getNormalMatrix(this.object.matrixWorld);for(var b=this.geometry.vertices,c=this.object.geometry.faces,d=this.object.matrixWorld,e=0,f=c.length;e<f;e++){var h=c[e];a.copy(h.normal).applyMatrix3(this.normalMatrix).normalize().multiplyScalar(this.size);var g=2*e;b[g].copy(h.centroid).applyMatrix4(d);b[g+1].addVectors(b[g],a)}this.geometry.verticesNeedUpdate=
!0;return this}}();THREE.GridHelper=function(a,b){var c=new THREE.Geometry,d=new THREE.LineBasicMaterial({vertexColors:THREE.VertexColors});this.color1=new THREE.Color(4473924);this.color2=new THREE.Color(8947848);for(var e=-a;e<=a;e+=b){c.vertices.push(new THREE.Vector3(-a,0,e),new THREE.Vector3(a,0,e),new THREE.Vector3(e,0,-a),new THREE.Vector3(e,0,a));var f=0===e?this.color1:this.color2;c.colors.push(f,f,f,f)}THREE.Line.call(this,c,d,THREE.LinePieces)};THREE.GridHelper.prototype=Object.create(THREE.Line.prototype);
THREE.GridHelper.prototype.setColors=function(a,b){this.color1.set(a);this.color2.set(b);this.geometry.colorsNeedUpdate=!0};THREE.HemisphereLightHelper=function(a,b){THREE.Object3D.call(this);this.light=a;this.light.updateMatrixWorld();this.matrixWorld=a.matrixWorld;this.matrixAutoUpdate=!1;this.colors=[new THREE.Color,new THREE.Color];var c=new THREE.SphereGeometry(b,4,2);c.applyMatrix((new THREE.Matrix4).makeRotationX(-Math.PI/2));for(var d=0;8>d;d++)c.faces[d].color=this.colors[4>d?0:1];d=new THREE.MeshBasicMaterial({vertexColors:THREE.FaceColors,wireframe:!0});this.lightSphere=new THREE.Mesh(c,d);this.add(this.lightSphere);
this.update()};THREE.HemisphereLightHelper.prototype=Object.create(THREE.Object3D.prototype);THREE.HemisphereLightHelper.prototype.dispose=function(){this.lightSphere.geometry.dispose();this.lightSphere.material.dispose()};
THREE.HemisphereLightHelper.prototype.update=function(){var a=new THREE.Vector3;return function(){this.colors[0].copy(this.light.color).multiplyScalar(this.light.intensity);this.colors[1].copy(this.light.groundColor).multiplyScalar(this.light.intensity);this.lightSphere.lookAt(a.getPositionFromMatrix(this.light.matrixWorld).negate());this.lightSphere.geometry.colorsNeedUpdate=!0}}();THREE.PointLightHelper=function(a,b){this.light=a;this.light.updateMatrixWorld();var c=new THREE.SphereGeometry(b,4,2),d=new THREE.MeshBasicMaterial({wireframe:!0,fog:!1});d.color.copy(this.light.color).multiplyScalar(this.light.intensity);THREE.Mesh.call(this,c,d);this.matrixWorld=this.light.matrixWorld;this.matrixAutoUpdate=!1};THREE.PointLightHelper.prototype=Object.create(THREE.Mesh.prototype);THREE.PointLightHelper.prototype.dispose=function(){this.geometry.dispose();this.material.dispose()};
THREE.PointLightHelper.prototype.update=function(){this.material.color.copy(this.light.color).multiplyScalar(this.light.intensity)};THREE.SpotLightHelper=function(a){THREE.Object3D.call(this);this.light=a;this.light.updateMatrixWorld();this.matrixWorld=a.matrixWorld;this.matrixAutoUpdate=!1;a=new THREE.CylinderGeometry(0,1,1,8,1,!0);a.applyMatrix((new THREE.Matrix4).makeTranslation(0,-0.5,0));a.applyMatrix((new THREE.Matrix4).makeRotationX(-Math.PI/2));var b=new THREE.MeshBasicMaterial({wireframe:!0,fog:!1});this.cone=new THREE.Mesh(a,b);this.add(this.cone);this.update()};THREE.SpotLightHelper.prototype=Object.create(THREE.Object3D.prototype);
THREE.SpotLightHelper.prototype.dispose=function(){this.cone.geometry.dispose();this.cone.material.dispose()};THREE.SpotLightHelper.prototype.update=function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(){var c=this.light.distance?this.light.distance:1E4,d=c*Math.tan(this.light.angle);this.cone.scale.set(d,d,c);a.getPositionFromMatrix(this.light.matrixWorld);b.getPositionFromMatrix(this.light.target.matrixWorld);this.cone.lookAt(b.sub(a));this.cone.material.color.copy(this.light.color).multiplyScalar(this.light.intensity)}}();THREE.VertexNormalsHelper=function(a,b,c,d){this.object=a;this.size=b||1;for(var b=c||16711680,d=d||1,c=new THREE.Geometry,a=a.geometry.faces,e=0,f=a.length;e<f;e++)for(var h=0,g=a[e].vertexNormals.length;h<g;h++)c.vertices.push(new THREE.Vector3),c.vertices.push(new THREE.Vector3);THREE.Line.call(this,c,new THREE.LineBasicMaterial({color:b,linewidth:d}),THREE.LinePieces);this.matrixAutoUpdate=!1;this.normalMatrix=new THREE.Matrix3;this.update()};THREE.VertexNormalsHelper.prototype=Object.create(THREE.Line.prototype);
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THREE.VertexNormalsHelper.prototype.update=function(){var a=new THREE.Vector3;return function(){var b=["a","b","c","d"];this.object.updateMatrixWorld(!0);this.normalMatrix.getNormalMatrix(this.object.matrixWorld);for(var c=this.geometry.vertices,d=this.object.geometry.vertices,e=this.object.geometry.faces,f=this.object.matrixWorld,h=0,g=0,i=e.length;g<i;g++)for(var k=e[g],m=0,l=k.vertexNormals.length;m<l;m++){var n=k.vertexNormals[m];c[h].copy(d[k[b[m]]]).applyMatrix4(f);a.copy(n).applyMatrix3(this.normalMatrix).normalize().multiplyScalar(this.size);
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a.add(c[h]);h+=1;c[h].copy(a);h+=1}this.geometry.verticesNeedUpdate=!0;return this}}();THREE.VertexTangentsHelper=function(a,b,c,d){this.object=a;this.size=b||1;for(var b=c||255,d=d||1,c=new THREE.Geometry,a=a.geometry.faces,e=0,f=a.length;e<f;e++)for(var h=0,g=a[e].vertexTangents.length;h<g;h++)c.vertices.push(new THREE.Vector3),c.vertices.push(new THREE.Vector3);THREE.Line.call(this,c,new THREE.LineBasicMaterial({color:b,linewidth:d}),THREE.LinePieces);this.matrixAutoUpdate=!1;this.update()};THREE.VertexTangentsHelper.prototype=Object.create(THREE.Line.prototype);
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THREE.VertexTangentsHelper.prototype.update=function(){var a=new THREE.Vector3;return function(){var b=["a","b","c","d"];this.object.updateMatrixWorld(!0);for(var c=this.geometry.vertices,d=this.object.geometry.vertices,e=this.object.geometry.faces,f=this.object.matrixWorld,h=0,g=0,i=e.length;g<i;g++)for(var k=e[g],m=0,l=k.vertexTangents.length;m<l;m++){var n=k.vertexTangents[m];c[h].copy(d[k[b[m]]]).applyMatrix4(f);a.copy(n).transformDirection(f).multiplyScalar(this.size);a.add(c[h]);h+=1;c[h].copy(a);
h+=1}this.geometry.verticesNeedUpdate=!0;return this}}();THREE.WireframeHelper=function(a){for(var b=[0,0],c={},d=function(a,b){return a-b},e=["a","b","c","d"],f=new THREE.Geometry,h=a.geometry.vertices,g=a.geometry.faces,i=0,k=g.length;i<k;i++)for(var m=g[i],l=0;3>l;l++){b[0]=m[e[l]];b[1]=m[e[(l+1)%3]];b.sort(d);var n=b.toString();void 0===c[n]&&(f.vertices.push(h[b[0]]),f.vertices.push(h[b[1]]),c[n]=!0)}THREE.Line.call(this,f,new THREE.LineBasicMaterial({color:16777215}),THREE.LinePieces);this.matrixAutoUpdate=!1;this.matrixWorld=a.matrixWorld};
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THREE.WireframeHelper.prototype=Object.create(THREE.Line.prototype);THREE.ImmediateRenderObject=function(){THREE.Object3D.call(this);this.render=function(){}};THREE.ImmediateRenderObject.prototype=Object.create(THREE.Object3D.prototype);THREE.LensFlare=function(a,b,c,d,e){THREE.Object3D.call(this);this.lensFlares=[];this.positionScreen=new THREE.Vector3;this.customUpdateCallback=void 0;void 0!==a&&this.add(a,b,c,d,e)};THREE.LensFlare.prototype=Object.create(THREE.Object3D.prototype);
THREE.LensFlare.prototype.add=function(a,b,c,d,e,f){void 0===b&&(b=-1);void 0===c&&(c=0);void 0===f&&(f=1);void 0===e&&(e=new THREE.Color(16777215));void 0===d&&(d=THREE.NormalBlending);c=Math.min(c,Math.max(0,c));this.lensFlares.push({texture:a,size:b,distance:c,x:0,y:0,z:0,scale:1,rotation:1,opacity:f,color:e,blending:d})};
THREE.LensFlare.prototype.updateLensFlares=function(){var a,b=this.lensFlares.length,c,d=2*-this.positionScreen.x,e=2*-this.positionScreen.y;for(a=0;a<b;a++)c=this.lensFlares[a],c.x=this.positionScreen.x+d*c.distance,c.y=this.positionScreen.y+e*c.distance,c.wantedRotation=0.25*c.x*Math.PI,c.rotation+=0.25*(c.wantedRotation-c.rotation)};THREE.MorphBlendMesh=function(a,b){THREE.Mesh.call(this,a,b);this.animationsMap={};this.animationsList=[];var c=this.geometry.morphTargets.length;this.createAnimation("__default",0,c-1,c/1);this.setAnimationWeight("__default",1)};THREE.MorphBlendMesh.prototype=Object.create(THREE.Mesh.prototype);
THREE.MorphBlendMesh.prototype.createAnimation=function(a,b,c,d){b={startFrame:b,endFrame:c,length:c-b+1,fps:d,duration:(c-b)/d,lastFrame:0,currentFrame:0,active:!1,time:0,direction:1,weight:1,directionBackwards:!1,mirroredLoop:!1};this.animationsMap[a]=b;this.animationsList.push(b)};
THREE.MorphBlendMesh.prototype.autoCreateAnimations=function(a){for(var b=/([a-z]+)(\d+)/,c,d={},e=this.geometry,f=0,h=e.morphTargets.length;f<h;f++){var g=e.morphTargets[f].name.match(b);if(g&&1<g.length){var i=g[1];d[i]||(d[i]={start:Infinity,end:-Infinity});g=d[i];f<g.start&&(g.start=f);f>g.end&&(g.end=f);c||(c=i)}}for(i in d)g=d[i],this.createAnimation(i,g.start,g.end,a);this.firstAnimation=c};
THREE.MorphBlendMesh.prototype.setAnimationDirectionForward=function(a){if(a=this.animationsMap[a])a.direction=1,a.directionBackwards=!1};THREE.MorphBlendMesh.prototype.setAnimationDirectionBackward=function(a){if(a=this.animationsMap[a])a.direction=-1,a.directionBackwards=!0};THREE.MorphBlendMesh.prototype.setAnimationFPS=function(a,b){var c=this.animationsMap[a];c&&(c.fps=b,c.duration=(c.end-c.start)/c.fps)};
THREE.MorphBlendMesh.prototype.setAnimationDuration=function(a,b){var c=this.animationsMap[a];c&&(c.duration=b,c.fps=(c.end-c.start)/c.duration)};THREE.MorphBlendMesh.prototype.setAnimationWeight=function(a,b){var c=this.animationsMap[a];c&&(c.weight=b)};THREE.MorphBlendMesh.prototype.setAnimationTime=function(a,b){var c=this.animationsMap[a];c&&(c.time=b)};THREE.MorphBlendMesh.prototype.getAnimationTime=function(a){var b=0;if(a=this.animationsMap[a])b=a.time;return b};
THREE.MorphBlendMesh.prototype.getAnimationDuration=function(a){var b=-1;if(a=this.animationsMap[a])b=a.duration;return b};THREE.MorphBlendMesh.prototype.playAnimation=function(a){var b=this.animationsMap[a];b?(b.time=0,b.active=!0):console.warn("animation["+a+"] undefined")};THREE.MorphBlendMesh.prototype.stopAnimation=function(a){if(a=this.animationsMap[a])a.active=!1};
THREE.MorphBlendMesh.prototype.update=function(a){for(var b=0,c=this.animationsList.length;b<c;b++){var d=this.animationsList[b];if(d.active){var e=d.duration/d.length;d.time+=d.direction*a;if(d.mirroredLoop){if(d.time>d.duration||0>d.time)d.direction*=-1,d.time>d.duration&&(d.time=d.duration,d.directionBackwards=!0),0>d.time&&(d.time=0,d.directionBackwards=!1)}else d.time%=d.duration,0>d.time&&(d.time+=d.duration);var f=d.startFrame+THREE.Math.clamp(Math.floor(d.time/e),0,d.length-1),h=d.weight;
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f!==d.currentFrame&&(this.morphTargetInfluences[d.lastFrame]=0,this.morphTargetInfluences[d.currentFrame]=1*h,this.morphTargetInfluences[f]=0,d.lastFrame=d.currentFrame,d.currentFrame=f);e=d.time%e/e;d.directionBackwards&&(e=1-e);this.morphTargetInfluences[d.currentFrame]=e*h;this.morphTargetInfluences[d.lastFrame]=(1-e)*h}}};THREE.LensFlarePlugin=function(){function a(a,c){var d=b.createProgram(),e=b.createShader(b.FRAGMENT_SHADER),f=b.createShader(b.VERTEX_SHADER),g="precision "+c+" float;\n";b.shaderSource(e,g+a.fragmentShader);b.shaderSource(f,g+a.vertexShader);b.compileShader(e);b.compileShader(f);b.attachShader(d,e);b.attachShader(d,f);b.linkProgram(d);return d}var b,c,d,e,f,h,g,i,k,m,l,n,s;this.init=function(r){b=r.context;c=r;d=r.getPrecision();e=new Float32Array(16);f=new Uint16Array(6);r=0;e[r++]=-1;e[r++]=-1;
e[r++]=0;e[r++]=0;e[r++]=1;e[r++]=-1;e[r++]=1;e[r++]=0;e[r++]=1;e[r++]=1;e[r++]=1;e[r++]=1;e[r++]=-1;e[r++]=1;e[r++]=0;e[r++]=1;r=0;f[r++]=0;f[r++]=1;f[r++]=2;f[r++]=0;f[r++]=2;f[r++]=3;h=b.createBuffer();g=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,h);b.bufferData(b.ARRAY_BUFFER,e,b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g);b.bufferData(b.ELEMENT_ARRAY_BUFFER,f,b.STATIC_DRAW);i=b.createTexture();k=b.createTexture();b.bindTexture(b.TEXTURE_2D,i);b.texImage2D(b.TEXTURE_2D,0,b.RGB,16,16,
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0,b.RGB,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);b.bindTexture(b.TEXTURE_2D,k);b.texImage2D(b.TEXTURE_2D,0,b.RGBA,16,16,0,b.RGBA,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);
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b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);0>=b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)?(m=!1,l=a(THREE.ShaderFlares.lensFlare,d)):(m=!0,l=a(THREE.ShaderFlares.lensFlareVertexTexture,d));n={};s={};n.vertex=b.getAttribLocation(l,"position");n.uv=b.getAttribLocation(l,"uv");s.renderType=b.getUniformLocation(l,"renderType");s.map=b.getUniformLocation(l,"map");s.occlusionMap=b.getUniformLocation(l,"occlusionMap");s.opacity=
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b.getUniformLocation(l,"opacity");s.color=b.getUniformLocation(l,"color");s.scale=b.getUniformLocation(l,"scale");s.rotation=b.getUniformLocation(l,"rotation");s.screenPosition=b.getUniformLocation(l,"screenPosition")};this.render=function(a,d,e,f){var a=a.__webglFlares,u=a.length;if(u){var v=new THREE.Vector3,w=f/e,E=0.5*e,G=0.5*f,y=16/f,D=new THREE.Vector2(y*w,y),x=new THREE.Vector3(1,1,0),J=new THREE.Vector2(1,1),F=s,y=n;b.useProgram(l);b.enableVertexAttribArray(n.vertex);b.enableVertexAttribArray(n.uv);
b.uniform1i(F.occlusionMap,0);b.uniform1i(F.map,1);b.bindBuffer(b.ARRAY_BUFFER,h);b.vertexAttribPointer(y.vertex,2,b.FLOAT,!1,16,0);b.vertexAttribPointer(y.uv,2,b.FLOAT,!1,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g);b.disable(b.CULL_FACE);b.depthMask(!1);var B,M,z,I,A;for(B=0;B<u;B++)if(y=16/f,D.set(y*w,y),I=a[B],v.set(I.matrixWorld.elements[12],I.matrixWorld.elements[13],I.matrixWorld.elements[14]),v.applyMatrix4(d.matrixWorldInverse),v.applyProjection(d.projectionMatrix),x.copy(v),J.x=x.x*E+E,
J.y=x.y*G+G,m||0<J.x&&J.x<e&&0<J.y&&J.y<f){b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,i);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGB,J.x-8,J.y-8,16,16,0);b.uniform1i(F.renderType,0);b.uniform2f(F.scale,D.x,D.y);b.uniform3f(F.screenPosition,x.x,x.y,x.z);b.disable(b.BLEND);b.enable(b.DEPTH_TEST);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);b.activeTexture(b.TEXTURE0);b.bindTexture(b.TEXTURE_2D,k);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGBA,J.x-8,J.y-8,16,16,0);b.uniform1i(F.renderType,1);b.disable(b.DEPTH_TEST);
b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,i);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);I.positionScreen.copy(x);I.customUpdateCallback?I.customUpdateCallback(I):I.updateLensFlares();b.uniform1i(F.renderType,2);b.enable(b.BLEND);M=0;for(z=I.lensFlares.length;M<z;M++)A=I.lensFlares[M],0.0010<A.opacity&&0.0010<A.scale&&(x.x=A.x,x.y=A.y,x.z=A.z,y=A.size*A.scale/f,D.x=y*w,D.y=y,b.uniform3f(F.screenPosition,x.x,x.y,x.z),b.uniform2f(F.scale,D.x,D.y),b.uniform1f(F.rotation,A.rotation),
b.uniform1f(F.opacity,A.opacity),b.uniform3f(F.color,A.color.r,A.color.g,A.color.b),c.setBlending(A.blending,A.blendEquation,A.blendSrc,A.blendDst),c.setTexture(A.texture,1),b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0))}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(!0)}}};THREE.ShadowMapPlugin=function(){var a,b,c,d,e,f,h=new THREE.Frustum,g=new THREE.Matrix4,i=new THREE.Vector3,k=new THREE.Vector3,m=new THREE.Vector3;this.init=function(g){a=g.context;b=g;var g=THREE.ShaderLib.depthRGBA,h=THREE.UniformsUtils.clone(g.uniforms);c=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h});d=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:!0});e=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,
vertexShader:g.vertexShader,uniforms:h,skinning:!0});f=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:!0,skinning:!0});c._shadowPass=!0;d._shadowPass=!0;e._shadowPass=!0;f._shadowPass=!0};this.render=function(a,c){b.shadowMapEnabled&&b.shadowMapAutoUpdate&&this.update(a,c)};this.update=function(l,n){var s,r,q,p,t,u,v,w,E,G=[];p=0;a.clearColor(1,1,1,1);a.disable(a.BLEND);a.enable(a.CULL_FACE);a.frontFace(a.CCW);b.shadowMapCullFace===THREE.CullFaceFront?
a.cullFace(a.FRONT):a.cullFace(a.BACK);b.setDepthTest(!0);s=0;for(r=l.__lights.length;s<r;s++)if(q=l.__lights[s],q.castShadow)if(q instanceof THREE.DirectionalLight&&q.shadowCascade)for(t=0;t<q.shadowCascadeCount;t++){var y;if(q.shadowCascadeArray[t])y=q.shadowCascadeArray[t];else{E=q;v=t;y=new THREE.DirectionalLight;y.isVirtual=!0;y.onlyShadow=!0;y.castShadow=!0;y.shadowCameraNear=E.shadowCameraNear;y.shadowCameraFar=E.shadowCameraFar;y.shadowCameraLeft=E.shadowCameraLeft;y.shadowCameraRight=E.shadowCameraRight;
y.shadowCameraBottom=E.shadowCameraBottom;y.shadowCameraTop=E.shadowCameraTop;y.shadowCameraVisible=E.shadowCameraVisible;y.shadowDarkness=E.shadowDarkness;y.shadowBias=E.shadowCascadeBias[v];y.shadowMapWidth=E.shadowCascadeWidth[v];y.shadowMapHeight=E.shadowCascadeHeight[v];y.pointsWorld=[];y.pointsFrustum=[];w=y.pointsWorld;u=y.pointsFrustum;for(var D=0;8>D;D++)w[D]=new THREE.Vector3,u[D]=new THREE.Vector3;w=E.shadowCascadeNearZ[v];E=E.shadowCascadeFarZ[v];u[0].set(-1,-1,w);u[1].set(1,-1,w);u[2].set(-1,
1,w);u[3].set(1,1,w);u[4].set(-1,-1,E);u[5].set(1,-1,E);u[6].set(-1,1,E);u[7].set(1,1,E);y.originalCamera=n;u=new THREE.Gyroscope;u.position=q.shadowCascadeOffset;u.add(y);u.add(y.target);n.add(u);q.shadowCascadeArray[t]=y;console.log("Created virtualLight",y)}v=q;w=t;E=v.shadowCascadeArray[w];E.position.copy(v.position);E.target.position.copy(v.target.position);E.lookAt(E.target);E.shadowCameraVisible=v.shadowCameraVisible;E.shadowDarkness=v.shadowDarkness;E.shadowBias=v.shadowCascadeBias[w];u=v.shadowCascadeNearZ[w];
v=v.shadowCascadeFarZ[w];E=E.pointsFrustum;E[0].z=u;E[1].z=u;E[2].z=u;E[3].z=u;E[4].z=v;E[5].z=v;E[6].z=v;E[7].z=v;G[p]=y;p++}else G[p]=q,p++;s=0;for(r=G.length;s<r;s++){q=G[s];q.shadowMap||(t=THREE.LinearFilter,b.shadowMapType===THREE.PCFSoftShadowMap&&(t=THREE.NearestFilter),q.shadowMap=new THREE.WebGLRenderTarget(q.shadowMapWidth,q.shadowMapHeight,{minFilter:t,magFilter:t,format:THREE.RGBAFormat}),q.shadowMapSize=new THREE.Vector2(q.shadowMapWidth,q.shadowMapHeight),q.shadowMatrix=new THREE.Matrix4);
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if(!q.shadowCamera){if(q instanceof THREE.SpotLight)q.shadowCamera=new THREE.PerspectiveCamera(q.shadowCameraFov,q.shadowMapWidth/q.shadowMapHeight,q.shadowCameraNear,q.shadowCameraFar);else if(q instanceof THREE.DirectionalLight)q.shadowCamera=new THREE.OrthographicCamera(q.shadowCameraLeft,q.shadowCameraRight,q.shadowCameraTop,q.shadowCameraBottom,q.shadowCameraNear,q.shadowCameraFar);else{console.error("Unsupported light type for shadow");continue}l.add(q.shadowCamera);!0===l.autoUpdate&&l.updateMatrixWorld()}q.shadowCameraVisible&&
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!q.cameraHelper&&(q.cameraHelper=new THREE.CameraHelper(q.shadowCamera),q.shadowCamera.add(q.cameraHelper));if(q.isVirtual&&y.originalCamera==n){t=n;p=q.shadowCamera;u=q.pointsFrustum;E=q.pointsWorld;i.set(Infinity,Infinity,Infinity);k.set(-Infinity,-Infinity,-Infinity);for(v=0;8>v;v++)w=E[v],w.copy(u[v]),THREE.ShadowMapPlugin.__projector.unprojectVector(w,t),w.applyMatrix4(p.matrixWorldInverse),w.x<i.x&&(i.x=w.x),w.x>k.x&&(k.x=w.x),w.y<i.y&&(i.y=w.y),w.y>k.y&&(k.y=w.y),w.z<i.z&&(i.z=w.z),w.z>k.z&&
(k.z=w.z);p.left=i.x;p.right=k.x;p.top=k.y;p.bottom=i.y;p.updateProjectionMatrix()}p=q.shadowMap;u=q.shadowMatrix;t=q.shadowCamera;t.position.getPositionFromMatrix(q.matrixWorld);m.getPositionFromMatrix(q.target.matrixWorld);t.lookAt(m);t.updateMatrixWorld();t.matrixWorldInverse.getInverse(t.matrixWorld);q.cameraHelper&&(q.cameraHelper.visible=q.shadowCameraVisible);q.shadowCameraVisible&&q.cameraHelper.update();u.set(0.5,0,0,0.5,0,0.5,0,0.5,0,0,0.5,0.5,0,0,0,1);u.multiply(t.projectionMatrix);u.multiply(t.matrixWorldInverse);
g.multiplyMatrices(t.projectionMatrix,t.matrixWorldInverse);h.setFromMatrix(g);b.setRenderTarget(p);b.clear();E=l.__webglObjects;q=0;for(p=E.length;q<p;q++)if(v=E[q],u=v.object,v.render=!1,u.visible&&u.castShadow&&(!(u instanceof THREE.Mesh||u instanceof THREE.ParticleSystem)||!u.frustumCulled||h.intersectsObject(u)))u._modelViewMatrix.multiplyMatrices(t.matrixWorldInverse,u.matrixWorld),v.render=!0;q=0;for(p=E.length;q<p;q++)v=E[q],v.render&&(u=v.object,v=v.buffer,D=u.material instanceof THREE.MeshFaceMaterial?
u.material.materials[0]:u.material,w=0<u.geometry.morphTargets.length&&D.morphTargets,D=u instanceof THREE.SkinnedMesh&&D.skinning,w=u.customDepthMaterial?u.customDepthMaterial:D?w?f:e:w?d:c,v instanceof THREE.BufferGeometry?b.renderBufferDirect(t,l.__lights,null,w,v,u):b.renderBuffer(t,l.__lights,null,w,v,u));E=l.__webglObjectsImmediate;q=0;for(p=E.length;q<p;q++)v=E[q],u=v.object,u.visible&&u.castShadow&&(u._modelViewMatrix.multiplyMatrices(t.matrixWorldInverse,u.matrixWorld),b.renderImmediateObject(t,
l.__lights,null,c,u))}s=b.getClearColor();r=b.getClearAlpha();a.clearColor(s.r,s.g,s.b,r);a.enable(a.BLEND);b.shadowMapCullFace===THREE.CullFaceFront&&a.cullFace(a.BACK)}};THREE.ShadowMapPlugin.__projector=new THREE.Projector;THREE.SpritePlugin=function(){function a(a,b){return a.z!==b.z?b.z-a.z:b.id-a.id}var b,c,d,e,f,h,g,i,k,m;this.init=function(a){b=a.context;c=a;d=a.getPrecision();e=new Float32Array(16);f=new Uint16Array(6);a=0;e[a++]=-0.5;e[a++]=-0.5;e[a++]=0;e[a++]=0;e[a++]=0.5;e[a++]=-0.5;e[a++]=1;e[a++]=0;e[a++]=0.5;e[a++]=0.5;e[a++]=1;e[a++]=1;e[a++]=-0.5;e[a++]=0.5;e[a++]=0;e[a++]=1;a=0;f[a++]=0;f[a++]=1;f[a++]=2;f[a++]=0;f[a++]=2;f[a++]=3;h=b.createBuffer();g=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,h);
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b.bufferData(b.ARRAY_BUFFER,e,b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g);b.bufferData(b.ELEMENT_ARRAY_BUFFER,f,b.STATIC_DRAW);var a=THREE.ShaderSprite.sprite,n=b.createProgram(),s=b.createShader(b.FRAGMENT_SHADER),r=b.createShader(b.VERTEX_SHADER),q="precision "+d+" float;\n";b.shaderSource(s,q+a.fragmentShader);b.shaderSource(r,q+a.vertexShader);b.compileShader(s);b.compileShader(r);b.attachShader(n,s);b.attachShader(n,r);b.linkProgram(n);i=n;k={};m={};k.position=b.getAttribLocation(i,
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"position");k.uv=b.getAttribLocation(i,"uv");m.uvOffset=b.getUniformLocation(i,"uvOffset");m.uvScale=b.getUniformLocation(i,"uvScale");m.rotation=b.getUniformLocation(i,"rotation");m.scale=b.getUniformLocation(i,"scale");m.halfViewport=b.getUniformLocation(i,"halfViewport");m.color=b.getUniformLocation(i,"color");m.map=b.getUniformLocation(i,"map");m.opacity=b.getUniformLocation(i,"opacity");m.modelViewMatrix=b.getUniformLocation(i,"modelViewMatrix");m.projectionMatrix=b.getUniformLocation(i,"projectionMatrix");
m.fogType=b.getUniformLocation(i,"fogType");m.fogDensity=b.getUniformLocation(i,"fogDensity");m.fogNear=b.getUniformLocation(i,"fogNear");m.fogFar=b.getUniformLocation(i,"fogFar");m.fogColor=b.getUniformLocation(i,"fogColor");m.alphaTest=b.getUniformLocation(i,"alphaTest")};this.render=function(d,e,f,r){var q=d.__webglSprites,p=q.length;if(p){var t=k,u=m,f=0.5*f,r=0.5*r;b.useProgram(i);b.enableVertexAttribArray(t.position);b.enableVertexAttribArray(t.uv);b.disable(b.CULL_FACE);b.enable(b.BLEND);b.bindBuffer(b.ARRAY_BUFFER,
h);b.vertexAttribPointer(t.position,2,b.FLOAT,!1,16,0);b.vertexAttribPointer(t.uv,2,b.FLOAT,!1,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g);b.uniformMatrix4fv(u.projectionMatrix,!1,e.projectionMatrix.elements);b.activeTexture(b.TEXTURE0);b.uniform1i(u.map,0);var v=t=0,w=d.fog;w?(b.uniform3f(u.fogColor,w.color.r,w.color.g,w.color.b),w instanceof THREE.Fog?(b.uniform1f(u.fogNear,w.near),b.uniform1f(u.fogFar,w.far),b.uniform1i(u.fogType,1),v=t=1):w instanceof THREE.FogExp2&&(b.uniform1f(u.fogDensity,
w.density),b.uniform1i(u.fogType,2),v=t=2)):(b.uniform1i(u.fogType,0),v=t=0);for(var E,G,y=[],w=0;w<p;w++)E=q[w],G=E.material,E.visible&&0!==G.opacity&&(E._modelViewMatrix.multiplyMatrices(e.matrixWorldInverse,E.matrixWorld),E.z=-E._modelViewMatrix.elements[14]);q.sort(a);for(w=0;w<p;w++)E=q[w],G=E.material,E.visible&&0!==G.opacity&&(G.map&&G.map.image&&G.map.image.width)&&(b.uniform1f(u.alphaTest,G.alphaTest),b.uniformMatrix4fv(u.modelViewMatrix,!1,E._modelViewMatrix.elements),y[0]=E.scale.x,y[1]=
E.scale.y,e=d.fog&&G.fog?v:0,t!==e&&(b.uniform1i(u.fogType,e),t=e),b.uniform2f(u.uvScale,G.uvScale.x,G.uvScale.y),b.uniform2f(u.uvOffset,G.uvOffset.x,G.uvOffset.y),b.uniform1f(u.opacity,G.opacity),b.uniform3f(u.color,G.color.r,G.color.g,G.color.b),b.uniform1f(u.rotation,G.rotation),b.uniform2fv(u.scale,y),b.uniform2f(u.halfViewport,f,r),c.setBlending(G.blending,G.blendEquation,G.blendSrc,G.blendDst),c.setDepthTest(G.depthTest),c.setDepthWrite(G.depthWrite),c.setTexture(G.map,0),b.drawElements(b.TRIANGLES,
6,b.UNSIGNED_SHORT,0));b.enable(b.CULL_FACE)}}};THREE.DepthPassPlugin=function(){this.enabled=!1;this.renderTarget=null;var a,b,c,d,e,f,h=new THREE.Frustum,g=new THREE.Matrix4;this.init=function(g){a=g.context;b=g;var g=THREE.ShaderLib.depthRGBA,h=THREE.UniformsUtils.clone(g.uniforms);c=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h});d=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:!0});e=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,
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vertexShader:g.vertexShader,uniforms:h,skinning:!0});f=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:!0,skinning:!0});c._shadowPass=!0;d._shadowPass=!0;e._shadowPass=!0;f._shadowPass=!0};this.render=function(a,b){this.enabled&&this.update(a,b)};this.update=function(i,k){var m,l,n,s,r,q;a.clearColor(1,1,1,1);a.disable(a.BLEND);b.setDepthTest(!0);!0===i.autoUpdate&&i.updateMatrixWorld();k.matrixWorldInverse.getInverse(k.matrixWorld);g.multiplyMatrices(k.projectionMatrix,
k.matrixWorldInverse);h.setFromMatrix(g);b.setRenderTarget(this.renderTarget);b.clear();q=i.__webglObjects;m=0;for(l=q.length;m<l;m++)if(n=q[m],r=n.object,n.render=!1,r.visible&&(!(r instanceof THREE.Mesh||r instanceof THREE.ParticleSystem)||!r.frustumCulled||h.intersectsObject(r)))r._modelViewMatrix.multiplyMatrices(k.matrixWorldInverse,r.matrixWorld),n.render=!0;var p;m=0;for(l=q.length;m<l;m++)if(n=q[m],n.render&&(r=n.object,n=n.buffer,!(r instanceof THREE.ParticleSystem)||r.customDepthMaterial))(p=
r.material instanceof THREE.MeshFaceMaterial?r.material.materials[0]:r.material)&&b.setMaterialFaces(r.material),s=0<r.geometry.morphTargets.length&&p.morphTargets,p=r instanceof THREE.SkinnedMesh&&p.skinning,s=r.customDepthMaterial?r.customDepthMaterial:p?s?f:e:s?d:c,n instanceof THREE.BufferGeometry?b.renderBufferDirect(k,i.__lights,null,s,n,r):b.renderBuffer(k,i.__lights,null,s,n,r);q=i.__webglObjectsImmediate;m=0;for(l=q.length;m<l;m++)n=q[m],r=n.object,r.visible&&(r._modelViewMatrix.multiplyMatrices(k.matrixWorldInverse,
r.matrixWorld),b.renderImmediateObject(k,i.__lights,null,c,r));m=b.getClearColor();l=b.getClearAlpha();a.clearColor(m.r,m.g,m.b,l);a.enable(a.BLEND)}};THREE.ShaderFlares={lensFlareVertexTexture:{vertexShader:"uniform lowp int renderType;\nuniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nuniform sampler2D occlusionMap;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif( renderType == 2 ) {\nvec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.5 ) );\nvVisibility =        visibility.r / 9.0;\nvVisibility *= 1.0 - visibility.g / 9.0;\nvVisibility *=       visibility.b / 9.0;\nvVisibility *= 1.0 - visibility.a / 9.0;\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",
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fragmentShader:"uniform lowp int renderType;\nuniform sampler2D map;\nuniform float opacity;\nuniform vec3 color;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nif( renderType == 0 ) {\ngl_FragColor = vec4( 1.0, 0.0, 1.0, 0.0 );\n} else if( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * vVisibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"},lensFlare:{vertexShader:"uniform lowp int renderType;\nuniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif( renderType == 2 ) {\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",
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fragmentShader:"precision mediump float;\nuniform lowp int renderType;\nuniform sampler2D map;\nuniform sampler2D occlusionMap;\nuniform float opacity;\nuniform vec3 color;\nvarying vec2 vUV;\nvoid main() {\nif( renderType == 0 ) {\ngl_FragColor = vec4( texture2D( map, vUV ).rgb, 0.0 );\n} else if( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nfloat visibility = texture2D( occlusionMap, vec2( 0.5, 0.1 ) ).a;\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) ).a;\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) ).a;\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) ).a;\nvisibility = ( 1.0 - visibility / 4.0 );\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * visibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"}};THREE.ShaderSprite={sprite:{vertexShader:"uniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform float rotation;\nuniform vec2 scale;\nuniform vec2 uvOffset;\nuniform vec2 uvScale;\nuniform vec2 halfViewport;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uvOffset + uv * uvScale;\nvec2 alignedPosition = position * scale;\nvec2 rotatedPosition;\nrotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\nrotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\nvec4 finalPosition;\nfinalPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\nfinalPosition.xy += rotatedPosition;\nfinalPosition = projectionMatrix * finalPosition;\ngl_Position = finalPosition;\n}",
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fragmentShader:"uniform vec3 color;\nuniform sampler2D map;\nuniform float opacity;\nuniform int fogType;\nuniform vec3 fogColor;\nuniform float fogDensity;\nuniform float fogNear;\nuniform float fogFar;\nuniform float alphaTest;\nvarying vec2 vUV;\nvoid main() {\nvec4 texture = texture2D( map, vUV );\nif ( texture.a < alphaTest ) discard;\ngl_FragColor = vec4( color * texture.xyz, texture.a * opacity );\nif ( fogType > 0 ) {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat fogFactor = 0.0;\nif ( fogType == 1 ) {\nfogFactor = smoothstep( fogNear, fogFar, depth );\n} else {\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n}\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n}\n}"}};