Loader.js 8.9 KB
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/**
 * @author alteredq / http://alteredqualia.com/
 */

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THREE.Loader = function ( showStatus ) {
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	this.showStatus = showStatus;
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	this.statusDomElement = showStatus ? THREE.Loader.prototype.addStatusElement() : null;
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	this.imageLoader = new THREE.ImageLoader();

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	this.onLoadStart = function () {};
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	this.onLoadProgress = function () {};
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	this.onLoadComplete = function () {};

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};
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THREE.Loader.prototype = {

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	constructor: THREE.Loader,

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	crossOrigin: undefined,
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	addStatusElement: function () {

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		var e = document.createElement( 'div' );

		e.style.position = 'absolute';
		e.style.right = '0px';
		e.style.top = '0px';
		e.style.fontSize = '0.8em';
		e.style.textAlign = 'left';
		e.style.background = 'rgba(0,0,0,0.25)';
		e.style.color = '#fff';
		e.style.width = '120px';
		e.style.padding = '0.5em 0.5em 0.5em 0.5em';
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		e.style.zIndex = 1000;
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		e.innerHTML = 'Loading ...';
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		return e;
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	},
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	updateProgress: function ( progress ) {

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		var message = 'Loaded ';
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		if ( progress.total ) {

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			message += ( 100 * progress.loaded / progress.total ).toFixed( 0 ) + '%';
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		} else {

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			message += ( progress.loaded / 1024 ).toFixed( 2 ) + ' KB';
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		}

		this.statusDomElement.innerHTML = message;

	},
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	extractUrlBase: function ( url ) {
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		var parts = url.split( '/' );
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		if ( parts.length === 1 ) return './';

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		parts.pop();
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		return parts.join( '/' ) + '/';
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	},

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	initMaterials: function ( materials, texturePath ) {
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		var array = [];
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		for ( var i = 0; i < materials.length; ++ i ) {
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			array[ i ] = this.createMaterial( materials[ i ], texturePath );
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		}

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		return array;

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	},

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	needsTangents: function ( materials ) {
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		for ( var i = 0, il = materials.length; i < il; i ++ ) {
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			var m = materials[ i ];
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			if ( m instanceof THREE.ShaderMaterial ) return true;
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		}

		return false;

	},

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	createMaterial: function ( m, texturePath ) {
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		var scope = this;
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		function nearest_pow2( n ) {

			var l = Math.log( n ) / Math.LN2;
			return Math.pow( 2, Math.round(  l ) );

		}

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		function create_texture( where, name, sourceFile, repeat, offset, wrap, anisotropy ) {
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			var fullPath = texturePath + sourceFile;
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			var texture;

			var loader = THREE.Loader.Handlers.get( fullPath );

			if ( loader !== null ) {

				texture = loader.load( fullPath );

			} else {

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				texture = new THREE.Texture();
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				loader = scope.imageLoader;
				loader.crossOrigin = scope.crossOrigin;
				loader.load( fullPath, function ( image ) {

					if ( THREE.Math.isPowerOfTwo( image.width ) === false ||
						 THREE.Math.isPowerOfTwo( image.height ) === false ) {

						var width = nearest_pow2( image.width );
						var height = nearest_pow2( image.height );

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						var canvas = document.createElement( 'canvas' );
						canvas.width = width;
						canvas.height = height;
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						var context = canvas.getContext( '2d' );
						context.drawImage( image, 0, 0, width, height );

						texture.image = canvas;
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					} else {

						texture.image = image;

					}

					texture.needsUpdate = true;

				} );

			}

			texture.sourceFile = sourceFile;
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			if ( repeat ) {
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				texture.repeat.set( repeat[ 0 ], repeat[ 1 ] );
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				if ( repeat[ 0 ] !== 1 ) texture.wrapS = THREE.RepeatWrapping;
				if ( repeat[ 1 ] !== 1 ) texture.wrapT = THREE.RepeatWrapping;
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			}

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			if ( offset ) {
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				texture.offset.set( offset[ 0 ], offset[ 1 ] );
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			}

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			if ( wrap ) {
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				var wrapMap = {
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					'repeat': THREE.RepeatWrapping,
					'mirror': THREE.MirroredRepeatWrapping
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				}

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				if ( wrapMap[ wrap[ 0 ] ] !== undefined ) texture.wrapS = wrapMap[ wrap[ 0 ] ];
				if ( wrapMap[ wrap[ 1 ] ] !== undefined ) texture.wrapT = wrapMap[ wrap[ 1 ] ];
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			}

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			if ( anisotropy ) {

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				texture.anisotropy = anisotropy;
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			}

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			where[ name ] = texture;
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		}

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		function rgb2hex( rgb ) {
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			return ( rgb[ 0 ] * 255 << 16 ) + ( rgb[ 1 ] * 255 << 8 ) + rgb[ 2 ] * 255;

		}

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		// defaults
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		var mtype = 'MeshLambertMaterial';
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		var mpars = { color: 0xeeeeee, opacity: 1.0, map: null, lightMap: null, normalMap: null, bumpMap: null, wireframe: false };
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		// parameters from model file
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		if ( m.shading ) {
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			var shading = m.shading.toLowerCase();

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			if ( shading === 'phong' ) mtype = 'MeshPhongMaterial';
			else if ( shading === 'basic' ) mtype = 'MeshBasicMaterial';
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		}
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		if ( m.blending !== undefined && THREE[ m.blending ] !== undefined ) {
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			mpars.blending = THREE[ m.blending ];
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		}
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		if ( m.transparent !== undefined || m.opacity < 1.0 ) {
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			mpars.transparent = m.transparent;

		}

		if ( m.depthTest !== undefined ) {
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			mpars.depthTest = m.depthTest;

		}
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		if ( m.depthWrite !== undefined ) {

			mpars.depthWrite = m.depthWrite;

		}

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		if ( m.visible !== undefined ) {

			mpars.visible = m.visible;

		}

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		if ( m.flipSided !== undefined ) {
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			mpars.side = THREE.BackSide;
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		}

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		if ( m.doubleSided !== undefined ) {
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			mpars.side = THREE.DoubleSide;
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		}

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		if ( m.wireframe !== undefined ) {

			mpars.wireframe = m.wireframe;

		}

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		if ( m.vertexColors !== undefined ) {
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			if ( m.vertexColors === 'face' ) {
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				mpars.vertexColors = THREE.FaceColors;

			} else if ( m.vertexColors ) {
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				mpars.vertexColors = THREE.VertexColors;

			}

		}
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		// colors
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		if ( m.colorDiffuse ) {
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			mpars.color = rgb2hex( m.colorDiffuse );
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		} else if ( m.DbgColor ) {
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			mpars.color = m.DbgColor;
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		}
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		if ( m.colorSpecular ) {
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			mpars.specular = rgb2hex( m.colorSpecular );
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		}
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		if ( m.colorAmbient ) {
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			mpars.ambient = rgb2hex( m.colorAmbient );
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		}
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		if ( m.colorEmissive ) {

			mpars.emissive = rgb2hex( m.colorEmissive );

		}

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		// modifiers
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		if ( m.transparency ) {

			mpars.opacity = m.transparency;

		}

		if ( m.specularCoef ) {

			mpars.shininess = m.specularCoef;

		}

		// textures

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		if ( m.mapDiffuse && texturePath ) {
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			create_texture( mpars, 'map', m.mapDiffuse, m.mapDiffuseRepeat, m.mapDiffuseOffset, m.mapDiffuseWrap, m.mapDiffuseAnisotropy );
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		}

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		if ( m.mapLight && texturePath ) {
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			create_texture( mpars, 'lightMap', m.mapLight, m.mapLightRepeat, m.mapLightOffset, m.mapLightWrap, m.mapLightAnisotropy );
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		}
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		if ( m.mapBump && texturePath ) {

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			create_texture( mpars, 'bumpMap', m.mapBump, m.mapBumpRepeat, m.mapBumpOffset, m.mapBumpWrap, m.mapBumpAnisotropy );
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		}

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		if ( m.mapNormal && texturePath ) {
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			create_texture( mpars, 'normalMap', m.mapNormal, m.mapNormalRepeat, m.mapNormalOffset, m.mapNormalWrap, m.mapNormalAnisotropy );
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		}
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		if ( m.mapSpecular && texturePath ) {
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			create_texture( mpars, 'specularMap', m.mapSpecular, m.mapSpecularRepeat, m.mapSpecularOffset, m.mapSpecularWrap, m.mapSpecularAnisotropy );
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		}

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		//

		if ( m.mapBumpScale ) {

			mpars.bumpScale = m.mapBumpScale;

		}

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		// special case for normal mapped material

		if ( m.mapNormal ) {

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			var shader = THREE.ShaderLib[ 'normalmap' ];
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			var uniforms = THREE.UniformsUtils.clone( shader.uniforms );

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			uniforms[ 'tNormal' ].value = mpars.normalMap;
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			if ( m.mapNormalFactor ) {

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				uniforms[ 'uNormalScale' ].value.set( m.mapNormalFactor, m.mapNormalFactor );
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			}

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			if ( mpars.map ) {
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				uniforms[ 'tDiffuse' ].value = mpars.map;
				uniforms[ 'enableDiffuse' ].value = true;
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			}

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			if ( mpars.specularMap ) {

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				uniforms[ 'tSpecular' ].value = mpars.specularMap;
				uniforms[ 'enableSpecular' ].value = true;
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			}

			if ( mpars.lightMap ) {

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				uniforms[ 'tAO' ].value = mpars.lightMap;
				uniforms[ 'enableAO' ].value = true;
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			}
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			// for the moment don't handle displacement texture
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			uniforms[ 'diffuse' ].value.setHex( mpars.color );
			uniforms[ 'specular' ].value.setHex( mpars.specular );
			uniforms[ 'ambient' ].value.setHex( mpars.ambient );
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			uniforms[ 'shininess' ].value = mpars.shininess;
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			if ( mpars.opacity !== undefined ) {
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				uniforms[ 'opacity' ].value = mpars.opacity;
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			}

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			var parameters = { fragmentShader: shader.fragmentShader, vertexShader: shader.vertexShader, uniforms: uniforms, lights: true, fog: true };
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			var material = new THREE.ShaderMaterial( parameters );
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			if ( mpars.transparent ) {

				material.transparent = true;

			}

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		} else {

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			var material = new THREE[ mtype ]( mpars );
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		}
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		if ( m.DbgName !== undefined ) material.name = m.DbgName;

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		return material;

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	}
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};
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THREE.Loader.Handlers = {

	handlers: [],

	add: function ( regex, loader ) {

		this.handlers.push( regex, loader );

	},

	get: function ( file ) {

		for ( var i = 0, l = this.handlers.length; i < l; i += 2 ) {

			var regex = this.handlers[ i ];
			var loader  = this.handlers[ i + 1 ];

			if ( regex.test( file ) ) {

				return loader;

			}

		}

		return null;

	}

};