constants.py 8.2 KB
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'''
All constant data used in the package should be defined here.
'''

from collections import OrderedDict as BASE_DICT

BLENDING_TYPES = type('Blending', (), {
    'NONE': 'NoBlending',
    'NORMAL': 'NormalBlending',
    'ADDITIVE': 'AdditiveBlending',
    'SUBTRACTIVE': 'SubtractiveBlending',
    'MULTIPLY': 'MultiplyBlending',
    'CUSTOM': 'CustomBlending'
})

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BLENDING_CONSTANTS = type('BlendingConstant', (), {
    'NoBlending':0,
    'NormalBlending':1,
    'AdditiveBlending':2,
    'SubtractiveBlending':3,
    'MultiplyBlending':4,
    'CustomBlending':5
})

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NEAREST_FILTERS = type('NearestFilters', (), {
    'NEAREST': 'NearestFilter',
    'MIP_MAP_NEAREST': 'NearestMipMapNearestFilter',
    'MIP_MAP_LINEAR': 'NearestMipMapLinearFilter'
})

LINEAR_FILTERS = type('LinearFilters', (), {
    'LINEAR': 'LinearFilter',
    'MIP_MAP_NEAREST': 'LinearMipMapNearestFilter',
    'MIP_MAP_LINEAR': 'LinearMipMapLinearFilter'
})

MAPPING_TYPES = type('Mapping', (), {
    'UV': 'UVMapping',
    'CUBE_REFLECTION': 'CubeReflectionMapping',
    'CUBE_REFRACTION': 'CubeRefractionMapping',
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    'SPHERICAL_REFLECTION': 'SphericalReflectionMapping'
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})

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NUMERIC = {
    'UVMapping': 300,
    'CubeReflectionMapping': 301,
    'CubeRefractionMapping': 302,
    'EquirectangularReflectionMapping': 303,
    'EquirectangularRefractionMapping': 304,
    'SphericalReflectionMapping': 305,

    'RepeatWrapping': 1000,
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    'repeat': 1000,
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    'ClampToEdgeWrapping': 1001,
    'MirroredRepeatWrapping': 1002,

    'NearestFilter': 1003,
    'NearestMipMapNearestFilter': 1004,
    'NearestMipMapLinearFilter': 1005,
    'LinearFilter': 1006,
    'LinearMipMapNearestFilter': 1007,
    'LinearMipMapLinearFilter': 1008
}
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JSON = 'json'
EXTENSION = '.%s' % JSON
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INDENT = 'indent'
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MATERIALS = 'materials'
SCENE = 'scene'
VERTICES = 'vertices'
FACES = 'faces'
NORMALS = 'normals'
BONES = 'bones'
UVS = 'uvs'
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APPLY_MODIFIERS = 'applyModifiers'
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COLORS = 'colors'
MIX_COLORS = 'mixColors'
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EXTRA_VGROUPS = 'extraVertexGroups'
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INDEX = 'index'
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DRAW_CALLS = 'drawcalls'
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DC_START = 'start'
DC_COUNT = 'count'
DC_INDEX = 'index'
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GROUPS = 'groups'

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SCALE = 'scale'
COMPRESSION = 'compression'
MAPS = 'maps'
FRAME_STEP = 'frameStep'
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FRAME_INDEX_AS_TIME = 'frameIndexAsTime'
ANIMATION = 'animations'
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CLIPS="clips"
KEYFRAMES = 'tracks'
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MORPH_TARGETS = 'morphTargets'
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MORPH_TARGETS_ANIM = 'morphTargetsAnimation'
BLEND_SHAPES = 'blendShapes'
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POSE = 'pose'
REST = 'rest'
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SKIN_INDICES = 'skinIndices'
SKIN_WEIGHTS = 'skinWeights'
LOGGING = 'logging'
CAMERAS = 'cameras'
LIGHTS = 'lights'
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HIERARCHY = 'hierarchy'
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FACE_MATERIALS = 'faceMaterials'
SKINNING = 'skinning'
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EXPORT_TEXTURES = 'exportTextures'
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EMBED_TEXTURES = 'embedTextures'
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TEXTURE_FOLDER = 'textureFolder'
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ENABLE_PRECISION = 'enablePrecision'
PRECISION = 'precision'
DEFAULT_PRECISION = 6
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CUSTOM_PROPERTIES = 'customProperties'
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EMBED_GEOMETRY = 'embedGeometry'
EMBED_ANIMATION = 'embedAnimation'
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OFF = 'off'
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GLOBAL = 'global'
BUFFER_GEOMETRY = 'BufferGeometry'
GEOMETRY = 'geometry'
GEOMETRY_TYPE = 'geometryType'
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INDEX_TYPE = 'indexType'
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CRITICAL = 'critical'
ERROR = 'error'
WARNING = 'warning'
INFO = 'info'
DEBUG = 'debug'
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DISABLED = 'disabled'
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NONE = 'None'
MSGPACK = 'msgpack'

PACK = 'pack'

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FLOAT_32 = 'Float32Array'
UINT_16 = 'Uint16Array'
UINT_32 = 'Uint32Array'

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INFLUENCES_PER_VERTEX = 'influencesPerVertex'

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EXPORT_OPTIONS = {
    FACES: True,
    VERTICES: True,
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    NORMALS: True,
    UVS: True,
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    APPLY_MODIFIERS: True,
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    COLORS: False,
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    EXTRA_VGROUPS: '',
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    INDEX_TYPE: UINT_16,
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    MATERIALS: False,
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    FACE_MATERIALS: False,
    SCALE: 1,
    FRAME_STEP: 1,
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    FRAME_INDEX_AS_TIME: False,
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    SCENE: False,
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    MIX_COLORS: False,
    COMPRESSION: None,
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    MAPS: False,
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    ANIMATION: OFF,
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    KEYFRAMES: False,
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    BONES: False,
    SKINNING: False,
    MORPH_TARGETS: False,
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    BLEND_SHAPES: False,
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    CAMERAS: False,
    LIGHTS: False,
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    HIERARCHY: False,
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    EXPORT_TEXTURES: True,
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    EMBED_TEXTURES: False,
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    TEXTURE_FOLDER: '',
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    LOGGING: DEBUG,
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    ENABLE_PRECISION: False,
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    PRECISION: DEFAULT_PRECISION,
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    CUSTOM_PROPERTIES: False,
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    EMBED_GEOMETRY: True,
    EMBED_ANIMATION: True,
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    GEOMETRY_TYPE: BUFFER_GEOMETRY,
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    INFLUENCES_PER_VERTEX: 2,
    INDENT: True
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}


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FORMAT_VERSION = 4.4
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VERSION = 'version'
THREE = 'io_three'
GENERATOR = 'generator'
SOURCE_FILE = 'sourceFile'
VALID_DATA_TYPES = (str, int, float, bool, list, tuple, dict)

JSON = 'json'
GZIP = 'gzip'

EXTENSIONS = {
    JSON: '.json',
    MSGPACK: '.pack',
    GZIP: '.gz'
}

METADATA = 'metadata'
GEOMETRIES = 'geometries'
IMAGES = 'images'
TEXTURE = 'texture'
TEXTURES = 'textures'

USER_DATA = 'userData'
DATA = 'data'
TYPE = 'type'

MATERIAL = 'material'
OBJECT = 'object'
PERSPECTIVE_CAMERA = 'PerspectiveCamera'
ORTHOGRAPHIC_CAMERA = 'OrthographicCamera'
AMBIENT_LIGHT = 'AmbientLight'
DIRECTIONAL_LIGHT = 'DirectionalLight'
POINT_LIGHT = 'PointLight'
SPOT_LIGHT = 'SpotLight'
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# TODO (abelnation): confirm this is correct area light string for exporter
RECT_AREA_LIGHT = 'RectAreaLight'
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HEMISPHERE_LIGHT = 'HemisphereLight'
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# TODO: RectAreaLight support
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MESH = 'Mesh'
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EMPTY = 'Empty'
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SPRITE = 'Sprite'

DEFAULT_METADATA = {
    VERSION: FORMAT_VERSION,
    TYPE: OBJECT.title(),
    GENERATOR: THREE
}

UUID = 'uuid'

MATRIX = 'matrix'
POSITION = 'position'
QUATERNION = 'quaternion'
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ROTATION = 'rotation'
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SCALE = 'scale'

UV = 'uv'
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UV2 = 'uv2'
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ATTRIBUTES = 'attributes'
NORMAL = 'normal'
ITEM_SIZE = 'itemSize'
ARRAY = 'array'

VISIBLE = 'visible'
CAST_SHADOW = 'castShadow'
RECEIVE_SHADOW = 'receiveShadow'
QUAD = 'quad'

MASK = {
    QUAD: 0,
    MATERIALS: 1,
    UVS: 3,
    NORMALS: 5,
    COLORS: 7
}


CHILDREN = 'children'

URL = 'url'
WRAP = 'wrap'
REPEAT = 'repeat'
WRAPPING = type('Wrapping', (), {
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    'REPEAT': 'repeat',
    'CLAMP': 'clamp',
    'MIRROR': 'mirror'
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})
ANISOTROPY = 'anisotropy'
MAG_FILTER = 'magFilter'
MIN_FILTER = 'minFilter'
MAPPING = 'mapping'

IMAGE = 'image'

NAME = 'name'
PARENT = 'parent'
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LENGTH = 'length'
FPS = 'fps'
HIERARCHY = 'hierarchy'
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POS = 'pos'
ROTQ = 'rotq'
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ROT = 'rot'
SCL = 'scl'
TIME = 'time'
KEYS = 'keys'
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COLOR = 'color'
EMISSIVE = 'emissive'
SPECULAR = 'specular'
SPECULAR_COEF = 'specularCoef'
SHININESS = 'shininess'
SIDE = 'side'
OPACITY = 'opacity'
TRANSPARENT = 'transparent'
WIREFRAME = 'wireframe'
BLENDING = 'blending'
VERTEX_COLORS = 'vertexColors'
DEPTH_WRITE = 'depthWrite'
DEPTH_TEST = 'depthTest'

MAP = 'map'
SPECULAR_MAP = 'specularMap'
LIGHT_MAP = 'lightMap'
BUMP_MAP = 'bumpMap'
BUMP_SCALE = 'bumpScale'
NORMAL_MAP = 'normalMap'
NORMAL_SCALE = 'normalScale'

#@TODO ENV_MAP, REFLECTIVITY, REFRACTION_RATIO, COMBINE

MAP_DIFFUSE = 'mapDiffuse'
MAP_DIFFUSE_REPEAT = 'mapDiffuseRepeat'
MAP_DIFFUSE_WRAP = 'mapDiffuseWrap'
MAP_DIFFUSE_ANISOTROPY = 'mapDiffuseAnisotropy'

MAP_SPECULAR = 'mapSpecular'
MAP_SPECULAR_REPEAT = 'mapSpecularRepeat'
MAP_SPECULAR_WRAP = 'mapSpecularWrap'
MAP_SPECULAR_ANISOTROPY = 'mapSpecularAnisotropy'

MAP_LIGHT = 'mapLight'
MAP_LIGHT_REPEAT = 'mapLightRepeat'
MAP_LIGHT_WRAP = 'mapLightWrap'
MAP_LIGHT_ANISOTROPY = 'mapLightAnisotropy'

MAP_NORMAL = 'mapNormal'
MAP_NORMAL_FACTOR = 'mapNormalFactor'
MAP_NORMAL_REPEAT = 'mapNormalRepeat'
MAP_NORMAL_WRAP = 'mapNormalWrap'
MAP_NORMAL_ANISOTROPY = 'mapNormalAnisotropy'

MAP_BUMP = 'mapBump'
MAP_BUMP_REPEAT = 'mapBumpRepeat'
MAP_BUMP_WRAP = 'mapBumpWrap'
MAP_BUMP_ANISOTROPY = 'mapBumpAnisotropy'
MAP_BUMP_SCALE = 'mapBumpScale'

NORMAL_BLENDING = 0

VERTEX_COLORS_ON = 2
VERTEX_COLORS_OFF = 0

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SIDE_DOUBLE = 2

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THREE_BASIC = 'MeshBasicMaterial'
THREE_LAMBERT = 'MeshLambertMaterial'
THREE_PHONG = 'MeshPhongMaterial'

INTENSITY = 'intensity'
DISTANCE = 'distance'
ANGLE = 'angle'
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DECAY = 'decayExponent'
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FOV = 'fov'
ASPECT = 'aspect'
NEAR = 'near'
FAR = 'far'

LEFT = 'left'
RIGHT = 'right'
TOP = 'top'
BOTTOM = 'bottom'

SHADING = 'shading'
COLOR_DIFFUSE = 'colorDiffuse'
COLOR_EMISSIVE = 'colorEmissive'
COLOR_SPECULAR = 'colorSpecular'
DBG_NAME = 'DbgName'
DBG_COLOR = 'DbgColor'
DBG_INDEX = 'DbgIndex'
EMIT = 'emit'

PHONG = 'phong'
LAMBERT = 'lambert'
BASIC = 'basic'

NORMAL_BLENDING = 'NormalBlending'

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DBG_COLORS = (0xeeeeee, 0xee0000, 0x00ee00, 0x0000ee,
              0xeeee00, 0x00eeee, 0xee00ee)
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DOUBLE_SIDED = 'doubleSided'

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EXPORT_SETTINGS_KEY = 'threeExportSettings'
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# flips vectors

XZ_Y = "XZ_Y"
X_ZY = "X_ZY"
XYZ = "XYZ"
_XY_Z = "_XY_Z"