three.min.js 384.4 KB
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// three.js - http://github.com/mrdoob/three.js
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'use strict';var THREE=THREE||{REVISION:"54dev"};self.console=self.console||{info:function(){},log:function(){},debug:function(){},warn:function(){},error:function(){}};self.Int32Array=self.Int32Array||Array;self.Float32Array=self.Float32Array||Array;String.prototype.startsWith=String.prototype.startsWith||function(a){return this.slice(0,a.length)===a};String.prototype.endsWith=String.prototype.endsWith||function(a){var a=String(a),b=this.lastIndexOf(a);return(-1<b&&b)===this.length-a.length};
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String.prototype.trim=String.prototype.trim||function(){return this.replace(/^\s+|\s+$/g,"")};
(function(){for(var a=0,b=["ms","moz","webkit","o"],c=0;c<b.length&&!window.requestAnimationFrame;++c)window.requestAnimationFrame=window[b[c]+"RequestAnimationFrame"],window.cancelAnimationFrame=window[b[c]+"CancelAnimationFrame"]||window[b[c]+"CancelRequestAnimationFrame"];void 0===window.requestAnimationFrame&&(window.requestAnimationFrame=function(b){var c=Date.now(),f=Math.max(0,16-(c-a)),g=window.setTimeout(function(){b(c+f)},f);a=c+f;return g});window.cancelAnimationFrame=window.cancelAnimationFrame||
function(a){window.clearTimeout(a)}})();THREE.FrontSide=0;THREE.BackSide=1;THREE.DoubleSide=2;THREE.NoShading=0;THREE.FlatShading=1;THREE.SmoothShading=2;THREE.NoColors=0;THREE.FaceColors=1;THREE.VertexColors=2;THREE.NoBlending=0;THREE.NormalBlending=1;THREE.AdditiveBlending=2;THREE.SubtractiveBlending=3;THREE.MultiplyBlending=4;THREE.CustomBlending=5;THREE.AddEquation=100;THREE.SubtractEquation=101;THREE.ReverseSubtractEquation=102;THREE.ZeroFactor=200;THREE.OneFactor=201;THREE.SrcColorFactor=202;
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THREE.OneMinusSrcColorFactor=203;THREE.SrcAlphaFactor=204;THREE.OneMinusSrcAlphaFactor=205;THREE.DstAlphaFactor=206;THREE.OneMinusDstAlphaFactor=207;THREE.DstColorFactor=208;THREE.OneMinusDstColorFactor=209;THREE.SrcAlphaSaturateFactor=210;THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.AddOperation=2;THREE.UVMapping=function(){};THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};
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THREE.RepeatWrapping=1E3;THREE.ClampToEdgeWrapping=1001;THREE.MirroredRepeatWrapping=1002;THREE.NearestFilter=1003;THREE.NearestMipMapNearestFilter=1004;THREE.NearestMipMapLinearFilter=1005;THREE.LinearFilter=1006;THREE.LinearMipMapNearestFilter=1007;THREE.LinearMipMapLinearFilter=1008;THREE.UnsignedByteType=1009;THREE.ByteType=1010;THREE.ShortType=1011;THREE.UnsignedShortType=1012;THREE.IntType=1013;THREE.UnsignedIntType=1014;THREE.FloatType=1015;THREE.UnsignedShort4444Type=1016;
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THREE.UnsignedShort5551Type=1017;THREE.UnsignedShort565Type=1018;THREE.AlphaFormat=1019;THREE.RGBFormat=1020;THREE.RGBAFormat=1021;THREE.LuminanceFormat=1022;THREE.LuminanceAlphaFormat=1023;THREE.RGB_S3TC_DXT1_Format=2001;THREE.RGBA_S3TC_DXT1_Format=2002;THREE.RGBA_S3TC_DXT3_Format=2003;THREE.RGBA_S3TC_DXT5_Format=2004;THREE.Clock=function(a){this.autoStart=void 0!==a?a:!0;this.elapsedTime=this.oldTime=this.startTime=0;this.running=!1};THREE.Clock.prototype.start=function(){this.oldTime=this.startTime=Date.now();this.running=!0};THREE.Clock.prototype.stop=function(){this.getElapsedTime();this.running=!1};THREE.Clock.prototype.getElapsedTime=function(){this.getDelta();return this.elapsedTime};
THREE.Clock.prototype.getDelta=function(){var a=0;this.autoStart&&!this.running&&this.start();if(this.running){var b=Date.now(),a=0.001*(b-this.oldTime);this.oldTime=b;this.elapsedTime+=a}return a};THREE.Color=function(a){void 0!==a&&this.setHex(a);return this};
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THREE.Color.prototype={constructor:THREE.Color,r:1,g:1,b:1,copy:function(a){this.r=a.r;this.g=a.g;this.b=a.b;return this},copyGammaToLinear:function(a){this.r=a.r*a.r;this.g=a.g*a.g;this.b=a.b*a.b;return this},copyLinearToGamma:function(a){this.r=Math.sqrt(a.r);this.g=Math.sqrt(a.g);this.b=Math.sqrt(a.b);return this},convertGammaToLinear:function(){var a=this.r,b=this.g,c=this.b;this.r=a*a;this.g=b*b;this.b=c*c;return this},convertLinearToGamma:function(){this.r=Math.sqrt(this.r);this.g=Math.sqrt(this.g);
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this.b=Math.sqrt(this.b);return this},setRGB:function(a,b,c){this.r=a;this.g=b;this.b=c;return this},setHSV:function(a,b,c){var d,e,f;0===c?this.r=this.g=this.b=0:(d=Math.floor(6*a),e=6*a-d,a=c*(1-b),f=c*(1-b*e),b=c*(1-b*(1-e)),0===d?(this.r=c,this.g=b,this.b=a):1===d?(this.r=f,this.g=c,this.b=a):2===d?(this.r=a,this.g=c,this.b=b):3===d?(this.r=a,this.g=f,this.b=c):4===d?(this.r=b,this.g=a,this.b=c):5===d&&(this.r=c,this.g=a,this.b=f));return this},getHex:function(){return 255*this.r<<16^255*this.g<<
8^255*this.b<<0},setHex:function(a){a=Math.floor(a);this.r=(a>>16&255)/255;this.g=(a>>8&255)/255;this.b=(a&255)/255;return this},getHexString:function(){return("000000"+this.getHex().toString(16)).slice(-6)},getContextStyle:function(){return"rgb("+(255*this.r|0)+","+(255*this.g|0)+","+(255*this.b|0)+")"},setContextStyle:function(a){a=/^rgb\((\d{1,3}),\s*(\d{1,3}),\s*(\d{1,3})\)$/i.exec(a);this.r=parseInt(a[1],10)/255;this.g=parseInt(a[2],10)/255;this.b=parseInt(a[3],10)/255;return this},getHSV:function(a){var b=
this.r,c=this.g,d=this.b,e=Math.max(Math.max(b,c),d),f=Math.min(Math.min(b,c),d);if(f===e)f=b=0;else{var g=e-f,f=g/e,b=(b===e?(c-d)/g:c===e?2+(d-b)/g:4+(b-c)/g)/6;0>b&&(b+=1);1<b&&(b-=1)}void 0===a&&(a={h:0,s:0,v:0});a.h=b;a.s=f;a.v=e;return a},lerpSelf:function(a,b){this.r+=(a.r-this.r)*b;this.g+=(a.g-this.g)*b;this.b+=(a.b-this.b)*b;return this},clone:function(){return(new THREE.Color).setRGB(this.r,this.g,this.b)}};THREE.Vector2=function(a,b){this.x=a||0;this.y=b||0};
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THREE.Vector2.prototype={constructor:THREE.Vector2,set:function(a,b){this.x=a;this.y=b;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},divideScalar:function(a){a?(this.x/=a,this.y/=a):this.set(0,
0);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y},lengthSq:function(){return this.x*this.x+this.y*this.y},length:function(){return Math.sqrt(this.lengthSq())},normalize:function(){return this.divideScalar(this.length())},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var b=this.x-a.x,a=this.y-a.y;return b*b+a*a},setLength:function(a){return this.normalize().multiplyScalar(a)},lerpSelf:function(a,
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b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;return this},equals:function(a){return a.x===this.x&&a.y===this.y},clone:function(){return new THREE.Vector2(this.x,this.y)}};THREE.Vector3=function(a,b,c){this.x=a||0;this.y=b||0;this.z=c||0};
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THREE.Vector3.prototype={constructor:THREE.Vector3,set:function(a,b,c){this.x=a;this.y=b;this.z=c;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=a;return this},setZ:function(a){this.z=a;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},
sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;return this},multiply:function(a,b){this.x=a.x*b.x;this.y=a.y*b.y;this.z=a.z*b.z;return this},multiplySelf:function(a){this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},divideSelf:function(a){this.x/=a.x;this.y/=a.y;this.z/=a.z;return this},divideScalar:function(a){a?(this.x/=a,this.y/=a,this.z/=a):
this.z=this.y=this.x=0;return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},length:function(){return Math.sqrt(this.lengthSq())},lengthManhattan:function(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)},normalize:function(){return this.divideScalar(this.length())},setLength:function(a){return this.normalize().multiplyScalar(a)},lerpSelf:function(a,b){this.x+=
(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;return this},cross:function(a,b){this.x=a.y*b.z-a.z*b.y;this.y=a.z*b.x-a.x*b.z;this.z=a.x*b.y-a.y*b.x;return this},crossSelf:function(a){var b=this.x,c=this.y,d=this.z;this.x=c*a.z-d*a.y;this.y=d*a.x-b*a.z;this.z=b*a.y-c*a.x;return this},angleTo:function(a){return Math.acos(this.dot(a)/this.length()/a.length())},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){return(new THREE.Vector3).sub(this,
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a).lengthSq()},getPositionFromMatrix:function(a){this.x=a.elements[12];this.y=a.elements[13];this.z=a.elements[14];return this},setEulerFromRotationMatrix:function(a,b){function c(a){return Math.min(Math.max(a,-1),1)}var d=a.elements,e=d[0],f=d[4],g=d[8],h=d[1],i=d[5],j=d[9],l=d[2],n=d[6],d=d[10];void 0===b||"XYZ"===b?(this.y=Math.asin(c(g)),0.99999>Math.abs(g)?(this.x=Math.atan2(-j,d),this.z=Math.atan2(-f,e)):(this.x=Math.atan2(n,i),this.z=0)):"YXZ"===b?(this.x=Math.asin(-c(j)),0.99999>Math.abs(j)?
(this.y=Math.atan2(g,d),this.z=Math.atan2(h,i)):(this.y=Math.atan2(-l,e),this.z=0)):"ZXY"===b?(this.x=Math.asin(c(n)),0.99999>Math.abs(n)?(this.y=Math.atan2(-l,d),this.z=Math.atan2(-f,i)):(this.y=0,this.z=Math.atan2(h,e))):"ZYX"===b?(this.y=Math.asin(-c(l)),0.99999>Math.abs(l)?(this.x=Math.atan2(n,d),this.z=Math.atan2(h,e)):(this.x=0,this.z=Math.atan2(-f,i))):"YZX"===b?(this.z=Math.asin(c(h)),0.99999>Math.abs(h)?(this.x=Math.atan2(-j,i),this.y=Math.atan2(-l,e)):(this.x=0,this.y=Math.atan2(g,d))):
"XZY"===b&&(this.z=Math.asin(-c(f)),0.99999>Math.abs(f)?(this.x=Math.atan2(n,i),this.y=Math.atan2(g,e)):(this.x=Math.atan2(-j,d),this.y=0));return this},setEulerFromQuaternion:function(a,b){function c(a){return Math.min(Math.max(a,-1),1)}var d=a.x*a.x,e=a.y*a.y,f=a.z*a.z,g=a.w*a.w;void 0===b||"XYZ"===b?(this.x=Math.atan2(2*(a.x*a.w-a.y*a.z),g-d-e+f),this.y=Math.asin(c(2*(a.x*a.z+a.y*a.w))),this.z=Math.atan2(2*(a.z*a.w-a.x*a.y),g+d-e-f)):"YXZ"===b?(this.x=Math.asin(c(2*(a.x*a.w-a.y*a.z))),this.y=Math.atan2(2*
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(a.x*a.z+a.y*a.w),g-d-e+f),this.z=Math.atan2(2*(a.x*a.y+a.z*a.w),g-d+e-f)):"ZXY"===b?(this.x=Math.asin(c(2*(a.x*a.w+a.y*a.z))),this.y=Math.atan2(2*(a.y*a.w-a.z*a.x),g-d-e+f),this.z=Math.atan2(2*(a.z*a.w-a.x*a.y),g-d+e-f)):"ZYX"===b?(this.x=Math.atan2(2*(a.x*a.w+a.z*a.y),g-d-e+f),this.y=Math.asin(c(2*(a.y*a.w-a.x*a.z))),this.z=Math.atan2(2*(a.x*a.y+a.z*a.w),g+d-e-f)):"YZX"===b?(this.x=Math.atan2(2*(a.x*a.w-a.z*a.y),g-d+e-f),this.y=Math.atan2(2*(a.y*a.w-a.x*a.z),g+d-e-f),this.z=Math.asin(c(2*(a.x*a.y+
a.z*a.w)))):"XZY"===b&&(this.x=Math.atan2(2*(a.x*a.w+a.y*a.z),g-d+e-f),this.y=Math.atan2(2*(a.x*a.z+a.y*a.w),g+d-e-f),this.z=Math.asin(c(2*(a.z*a.w-a.x*a.y))));return this},getScaleFromMatrix:function(a){var b=this.set(a.elements[0],a.elements[1],a.elements[2]).length(),c=this.set(a.elements[4],a.elements[5],a.elements[6]).length(),a=this.set(a.elements[8],a.elements[9],a.elements[10]).length();this.x=b;this.y=c;this.z=a;return this},equals:function(a){return a.x===this.x&&a.y===this.y&&a.z===this.z},
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clone:function(){return new THREE.Vector3(this.x,this.y,this.z)}};THREE.Vector4=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=void 0!==d?d:1};
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THREE.Vector4.prototype={constructor:THREE.Vector4,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=void 0!==a.w?a.w:1;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x-=
a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){a?(this.x/=a,this.y/=a,this.z/=a,this.w/=a):(this.z=this.y=this.x=0,this.w=1);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z+this.w*a.w},lengthSq:function(){return this.dot(this)},length:function(){return Math.sqrt(this.lengthSq())},lengthManhattan:function(){return Math.abs(this.x)+
Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)},normalize:function(){return this.divideScalar(this.length())},setLength:function(a){return this.normalize().multiplyScalar(a)},lerpSelf:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b;return this},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},setAxisAngleFromQuaternion:function(a){this.w=2*Math.acos(a.w);var b=Math.sqrt(1-a.w*a.w);1E-4>b?(this.x=1,this.z=this.y=0):
(this.x=a.x/b,this.y=a.y/b,this.z=a.z/b);return this},setAxisAngleFromRotationMatrix:function(a){var b,c,d,a=a.elements,e=a[0];d=a[4];var f=a[8],g=a[1],h=a[5],i=a[9];c=a[2];b=a[6];var j=a[10];if(0.01>Math.abs(d-g)&&0.01>Math.abs(f-c)&&0.01>Math.abs(i-b)){if(0.1>Math.abs(d+g)&&0.1>Math.abs(f+c)&&0.1>Math.abs(i+b)&&0.1>Math.abs(e+h+j-3))return this.set(1,0,0,0),this;a=Math.PI;e=(e+1)/2;h=(h+1)/2;j=(j+1)/2;d=(d+g)/4;f=(f+c)/4;i=(i+b)/4;e>h&&e>j?0.01>e?(b=0,d=c=0.707106781):(b=Math.sqrt(e),c=d/b,d=f/
b):h>j?0.01>h?(b=0.707106781,c=0,d=0.707106781):(c=Math.sqrt(h),b=d/c,d=i/c):0.01>j?(c=b=0.707106781,d=0):(d=Math.sqrt(j),b=f/d,c=i/d);this.set(b,c,d,a);return this}a=Math.sqrt((b-i)*(b-i)+(f-c)*(f-c)+(g-d)*(g-d));0.001>Math.abs(a)&&(a=1);this.x=(b-i)/a;this.y=(f-c)/a;this.z=(g-d)/a;this.w=Math.acos((e+h+j-1)/2);return this}};THREE.Matrix3=function(){this.elements=new Float32Array(9)};
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THREE.Matrix3.prototype={constructor:THREE.Matrix3,multiplyVector3:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z;a.x=b[0]*c+b[3]*d+b[6]*e;a.y=b[1]*c+b[4]*d+b[7]*e;a.z=b[2]*c+b[5]*d+b[8]*e;return a},multiplyVector3Array:function(a){for(var b=THREE.Matrix3.__v1,c=0,d=a.length;c<d;c+=3)b.x=a[c],b.y=a[c+1],b.z=a[c+2],this.multiplyVector3(b),a[c]=b.x,a[c+1]=b.y,a[c+2]=b.z;return a},getInverse:function(a){var b=a.elements,a=b[10]*b[5]-b[6]*b[9],c=-b[10]*b[1]+b[2]*b[9],d=b[6]*b[1]-b[2]*b[5],e=-b[10]*
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b[4]+b[6]*b[8],f=b[10]*b[0]-b[2]*b[8],g=-b[6]*b[0]+b[2]*b[4],h=b[9]*b[4]-b[5]*b[8],i=-b[9]*b[0]+b[1]*b[8],j=b[5]*b[0]-b[1]*b[4],b=b[0]*a+b[1]*e+b[2]*h;0===b&&console.warn("Matrix3.getInverse(): determinant == 0");var b=1/b,l=this.elements;l[0]=b*a;l[1]=b*c;l[2]=b*d;l[3]=b*e;l[4]=b*f;l[5]=b*g;l[6]=b*h;l[7]=b*i;l[8]=b*j;return this},transpose:function(){var a,b=this.elements;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},transposeIntoArray:function(a){var b=this.elements;
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a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this}};THREE.Matrix3.__v1=new THREE.Vector3;THREE.Matrix4=function(a,b,c,d,e,f,g,h,i,j,l,n,m,p,q,r){this.elements=new Float32Array(16);this.set(void 0!==a?a:1,b||0,c||0,d||0,e||0,void 0!==f?f:1,g||0,h||0,i||0,j||0,void 0!==l?l:1,n||0,m||0,p||0,q||0,void 0!==r?r:1)};
THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,e,f,g,h,i,j,l,n,m,p,q,r){var u=this.elements;u[0]=a;u[4]=b;u[8]=c;u[12]=d;u[1]=e;u[5]=f;u[9]=g;u[13]=h;u[2]=i;u[6]=j;u[10]=l;u[14]=n;u[3]=m;u[7]=p;u[11]=q;u[15]=r;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){a=a.elements;this.set(a[0],a[4],a[8],a[12],a[1],a[5],a[9],a[13],a[2],a[6],a[10],a[14],a[3],a[7],a[11],a[15]);return this},lookAt:function(a,b,c){var d=this.elements,
e=THREE.Matrix4.__v1,f=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;g.sub(a,b).normalize();0===g.length()&&(g.z=1);e.cross(c,g).normalize();0===e.length()&&(g.x+=1E-4,e.cross(c,g).normalize());f.cross(g,e);d[0]=e.x;d[4]=f.x;d[8]=g.x;d[1]=e.y;d[5]=f.y;d[9]=g.y;d[2]=e.z;d[6]=f.z;d[10]=g.z;return this},multiply:function(a,b){var c=a.elements,d=b.elements,e=this.elements,f=c[0],g=c[4],h=c[8],i=c[12],j=c[1],l=c[5],n=c[9],m=c[13],p=c[2],q=c[6],r=c[10],u=c[14],s=c[3],E=c[7],z=c[11],c=c[15],t=d[0],F=d[4],A=d[8],
x=d[12],v=d[1],D=d[5],B=d[9],J=d[13],P=d[2],C=d[6],L=d[10],I=d[14],K=d[3],Q=d[7],N=d[11],d=d[15];e[0]=f*t+g*v+h*P+i*K;e[4]=f*F+g*D+h*C+i*Q;e[8]=f*A+g*B+h*L+i*N;e[12]=f*x+g*J+h*I+i*d;e[1]=j*t+l*v+n*P+m*K;e[5]=j*F+l*D+n*C+m*Q;e[9]=j*A+l*B+n*L+m*N;e[13]=j*x+l*J+n*I+m*d;e[2]=p*t+q*v+r*P+u*K;e[6]=p*F+q*D+r*C+u*Q;e[10]=p*A+q*B+r*L+u*N;e[14]=p*x+q*J+r*I+u*d;e[3]=s*t+E*v+z*P+c*K;e[7]=s*F+E*D+z*C+c*Q;e[11]=s*A+E*B+z*L+c*N;e[15]=s*x+E*J+z*I+c*d;return this},multiplySelf:function(a){return this.multiply(this,
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a)},multiplyToArray:function(a,b,c){var d=this.elements;this.multiply(a,b);c[0]=d[0];c[1]=d[1];c[2]=d[2];c[3]=d[3];c[4]=d[4];c[5]=d[5];c[6]=d[6];c[7]=d[7];c[8]=d[8];c[9]=d[9];c[10]=d[10];c[11]=d[11];c[12]=d[12];c[13]=d[13];c[14]=d[14];c[15]=d[15];return this},multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[4]*=a;b[8]*=a;b[12]*=a;b[1]*=a;b[5]*=a;b[9]*=a;b[13]*=a;b[2]*=a;b[6]*=a;b[10]*=a;b[14]*=a;b[3]*=a;b[7]*=a;b[11]*=a;b[15]*=a;return this},multiplyVector3:function(a){var b=this.elements,
c=a.x,d=a.y,e=a.z,f=1/(b[3]*c+b[7]*d+b[11]*e+b[15]);a.x=(b[0]*c+b[4]*d+b[8]*e+b[12])*f;a.y=(b[1]*c+b[5]*d+b[9]*e+b[13])*f;a.z=(b[2]*c+b[6]*d+b[10]*e+b[14])*f;return a},multiplyVector4:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,f=a.w;a.x=b[0]*c+b[4]*d+b[8]*e+b[12]*f;a.y=b[1]*c+b[5]*d+b[9]*e+b[13]*f;a.z=b[2]*c+b[6]*d+b[10]*e+b[14]*f;a.w=b[3]*c+b[7]*d+b[11]*e+b[15]*f;return a},multiplyVector3Array:function(a){for(var b=THREE.Matrix4.__v1,c=0,d=a.length;c<d;c+=3)b.x=a[c],b.y=a[c+1],b.z=a[c+2],
this.multiplyVector3(b),a[c]=b.x,a[c+1]=b.y,a[c+2]=b.z;return a},rotateAxis:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z;a.x=c*b[0]+d*b[4]+e*b[8];a.y=c*b[1]+d*b[5]+e*b[9];a.z=c*b[2]+d*b[6]+e*b[10];a.normalize();return a},crossVector:function(a){var b=this.elements,c=new THREE.Vector4;c.x=b[0]*a.x+b[4]*a.y+b[8]*a.z+b[12]*a.w;c.y=b[1]*a.x+b[5]*a.y+b[9]*a.z+b[13]*a.w;c.z=b[2]*a.x+b[6]*a.y+b[10]*a.z+b[14]*a.w;c.w=a.w?b[3]*a.x+b[7]*a.y+b[11]*a.z+b[15]*a.w:1;return c},determinant:function(){var a=
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this.elements,b=a[0],c=a[4],d=a[8],e=a[12],f=a[1],g=a[5],h=a[9],i=a[13],j=a[2],l=a[6],n=a[10],m=a[14],p=a[3],q=a[7],r=a[11],a=a[15];return e*h*l*p-d*i*l*p-e*g*n*p+c*i*n*p+d*g*m*p-c*h*m*p-e*h*j*q+d*i*j*q+e*f*n*q-b*i*n*q-d*f*m*q+b*h*m*q+e*g*j*r-c*i*j*r-e*f*l*r+b*i*l*r+c*f*m*r-b*g*m*r-d*g*j*a+c*h*j*a+d*f*l*a-b*h*l*a-c*f*n*a+b*g*n*a},transpose:function(){var a=this.elements,b;b=a[1];a[1]=a[4];a[4]=b;b=a[2];a[2]=a[8];a[8]=b;b=a[6];a[6]=a[9];a[9]=b;b=a[3];a[3]=a[12];a[12]=b;b=a[7];a[7]=a[13];a[13]=b;b=
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a[11];a[11]=a[14];a[14]=b;return this},flattenToArray:function(a){var b=this.elements;a[0]=b[0];a[1]=b[1];a[2]=b[2];a[3]=b[3];a[4]=b[4];a[5]=b[5];a[6]=b[6];a[7]=b[7];a[8]=b[8];a[9]=b[9];a[10]=b[10];a[11]=b[11];a[12]=b[12];a[13]=b[13];a[14]=b[14];a[15]=b[15];return a},flattenToArrayOffset:function(a,b){var c=this.elements;a[b]=c[0];a[b+1]=c[1];a[b+2]=c[2];a[b+3]=c[3];a[b+4]=c[4];a[b+5]=c[5];a[b+6]=c[6];a[b+7]=c[7];a[b+8]=c[8];a[b+9]=c[9];a[b+10]=c[10];a[b+11]=c[11];a[b+12]=c[12];a[b+13]=c[13];a[b+
14]=c[14];a[b+15]=c[15];return a},getPosition:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[12],a[13],a[14])},setPosition:function(a){var b=this.elements;b[12]=a.x;b[13]=a.y;b[14]=a.z;return this},getColumnX:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[0],a[1],a[2])},getColumnY:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[4],a[5],a[6])},getColumnZ:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[8],a[9],a[10])},getInverse:function(a){var b=
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this.elements,c=a.elements,d=c[0],e=c[4],f=c[8],g=c[12],h=c[1],i=c[5],j=c[9],l=c[13],n=c[2],m=c[6],p=c[10],q=c[14],r=c[3],u=c[7],s=c[11],c=c[15];b[0]=j*q*u-l*p*u+l*m*s-i*q*s-j*m*c+i*p*c;b[4]=g*p*u-f*q*u-g*m*s+e*q*s+f*m*c-e*p*c;b[8]=f*l*u-g*j*u+g*i*s-e*l*s-f*i*c+e*j*c;b[12]=g*j*m-f*l*m-g*i*p+e*l*p+f*i*q-e*j*q;b[1]=l*p*r-j*q*r-l*n*s+h*q*s+j*n*c-h*p*c;b[5]=f*q*r-g*p*r+g*n*s-d*q*s-f*n*c+d*p*c;b[9]=g*j*r-f*l*r-g*h*s+d*l*s+f*h*c-d*j*c;b[13]=f*l*n-g*j*n+g*h*p-d*l*p-f*h*q+d*j*q;b[2]=i*q*r-l*m*r+l*n*u-h*q*
u-i*n*c+h*m*c;b[6]=g*m*r-e*q*r-g*n*u+d*q*u+e*n*c-d*m*c;b[10]=e*l*r-g*i*r+g*h*u-d*l*u-e*h*c+d*i*c;b[14]=g*i*n-e*l*n-g*h*m+d*l*m+e*h*q-d*i*q;b[3]=j*m*r-i*p*r-j*n*u+h*p*u+i*n*s-h*m*s;b[7]=e*p*r-f*m*r+f*n*u-d*p*u-e*n*s+d*m*s;b[11]=f*i*r-e*j*r-f*h*u+d*j*u+e*h*s-d*i*s;b[15]=e*j*n-f*i*n+f*h*m-d*j*m-e*h*p+d*i*p;this.multiplyScalar(1/a.determinant());return this},setRotationFromEuler:function(a,b){var c=this.elements,d=a.x,e=a.y,f=a.z,g=Math.cos(d),d=Math.sin(d),h=Math.cos(e),e=Math.sin(e),i=Math.cos(f),f=
Math.sin(f);if(void 0===b||"XYZ"===b){var j=g*i,l=g*f,n=d*i,m=d*f;c[0]=h*i;c[4]=-h*f;c[8]=e;c[1]=l+n*e;c[5]=j-m*e;c[9]=-d*h;c[2]=m-j*e;c[6]=n+l*e;c[10]=g*h}else"YXZ"===b?(j=h*i,l=h*f,n=e*i,m=e*f,c[0]=j+m*d,c[4]=n*d-l,c[8]=g*e,c[1]=g*f,c[5]=g*i,c[9]=-d,c[2]=l*d-n,c[6]=m+j*d,c[10]=g*h):"ZXY"===b?(j=h*i,l=h*f,n=e*i,m=e*f,c[0]=j-m*d,c[4]=-g*f,c[8]=n+l*d,c[1]=l+n*d,c[5]=g*i,c[9]=m-j*d,c[2]=-g*e,c[6]=d,c[10]=g*h):"ZYX"===b?(j=g*i,l=g*f,n=d*i,m=d*f,c[0]=h*i,c[4]=n*e-l,c[8]=j*e+m,c[1]=h*f,c[5]=m*e+j,c[9]=
l*e-n,c[2]=-e,c[6]=d*h,c[10]=g*h):"YZX"===b?(j=g*h,l=g*e,n=d*h,m=d*e,c[0]=h*i,c[4]=m-j*f,c[8]=n*f+l,c[1]=f,c[5]=g*i,c[9]=-d*i,c[2]=-e*i,c[6]=l*f+n,c[10]=j-m*f):"XZY"===b&&(j=g*h,l=g*e,n=d*h,m=d*e,c[0]=h*i,c[4]=-f,c[8]=e*i,c[1]=j*f+m,c[5]=g*i,c[9]=l*f-n,c[2]=n*f-l,c[6]=d*i,c[10]=m*f+j);return this},setRotationFromQuaternion:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,f=a.w,g=c+c,h=d+d,i=e+e,a=c*g,j=c*h,c=c*i,l=d*h,d=d*i,e=e*i,g=f*g,h=f*h,f=f*i;b[0]=1-(l+e);b[4]=j-f;b[8]=c+h;b[1]=j+f;b[5]=1-(a+
48
e);b[9]=d-g;b[2]=c-h;b[6]=d+g;b[10]=1-(a+l);return this},compose:function(a,b,c){var d=this.elements,e=THREE.Matrix4.__m1,f=THREE.Matrix4.__m2;e.identity();e.setRotationFromQuaternion(b);f.makeScale(c.x,c.y,c.z);this.multiply(e,f);d[12]=a.x;d[13]=a.y;d[14]=a.z;return this},decompose:function(a,b,c){var d=this.elements,e=THREE.Matrix4.__v1,f=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;e.set(d[0],d[1],d[2]);f.set(d[4],d[5],d[6]);g.set(d[8],d[9],d[10]);a=a instanceof THREE.Vector3?a:new THREE.Vector3;b=
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b instanceof THREE.Quaternion?b:new THREE.Quaternion;c=c instanceof THREE.Vector3?c:new THREE.Vector3;c.x=e.length();c.y=f.length();c.z=g.length();a.x=d[12];a.y=d[13];a.z=d[14];d=THREE.Matrix4.__m1;d.copy(this);d.elements[0]/=c.x;d.elements[1]/=c.x;d.elements[2]/=c.x;d.elements[4]/=c.y;d.elements[5]/=c.y;d.elements[6]/=c.y;d.elements[8]/=c.z;d.elements[9]/=c.z;d.elements[10]/=c.z;b.setFromRotationMatrix(d);return[a,b,c]},extractPosition:function(a){var b=this.elements,a=a.elements;b[12]=a[12];b[13]=
a[13];b[14]=a[14];return this},extractRotation:function(a){var b=this.elements,a=a.elements,c=THREE.Matrix4.__v1,d=1/c.set(a[0],a[1],a[2]).length(),e=1/c.set(a[4],a[5],a[6]).length(),c=1/c.set(a[8],a[9],a[10]).length();b[0]=a[0]*d;b[1]=a[1]*d;b[2]=a[2]*d;b[4]=a[4]*e;b[5]=a[5]*e;b[6]=a[6]*e;b[8]=a[8]*c;b[9]=a[9]*c;b[10]=a[10]*c;return this},translate:function(a){var b=this.elements,c=a.x,d=a.y,a=a.z;b[12]=b[0]*c+b[4]*d+b[8]*a+b[12];b[13]=b[1]*c+b[5]*d+b[9]*a+b[13];b[14]=b[2]*c+b[6]*d+b[10]*a+b[14];
51 52
b[15]=b[3]*c+b[7]*d+b[11]*a+b[15];return this},rotateX:function(a){var b=this.elements,c=b[4],d=b[5],e=b[6],f=b[7],g=b[8],h=b[9],i=b[10],j=b[11],l=Math.cos(a),a=Math.sin(a);b[4]=l*c+a*g;b[5]=l*d+a*h;b[6]=l*e+a*i;b[7]=l*f+a*j;b[8]=l*g-a*c;b[9]=l*h-a*d;b[10]=l*i-a*e;b[11]=l*j-a*f;return this},rotateY:function(a){var b=this.elements,c=b[0],d=b[1],e=b[2],f=b[3],g=b[8],h=b[9],i=b[10],j=b[11],l=Math.cos(a),a=Math.sin(a);b[0]=l*c-a*g;b[1]=l*d-a*h;b[2]=l*e-a*i;b[3]=l*f-a*j;b[8]=l*g+a*c;b[9]=l*h+a*d;b[10]=
l*i+a*e;b[11]=l*j+a*f;return this},rotateZ:function(a){var b=this.elements,c=b[0],d=b[1],e=b[2],f=b[3],g=b[4],h=b[5],i=b[6],j=b[7],l=Math.cos(a),a=Math.sin(a);b[0]=l*c+a*g;b[1]=l*d+a*h;b[2]=l*e+a*i;b[3]=l*f+a*j;b[4]=l*g-a*c;b[5]=l*h-a*d;b[6]=l*i-a*e;b[7]=l*j-a*f;return this},rotateByAxis:function(a,b){var c=this.elements;if(1===a.x&&0===a.y&&0===a.z)return this.rotateX(b);if(0===a.x&&1===a.y&&0===a.z)return this.rotateY(b);if(0===a.x&&0===a.y&&1===a.z)return this.rotateZ(b);var d=a.x,e=a.y,f=a.z,
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g=Math.sqrt(d*d+e*e+f*f),d=d/g,e=e/g,f=f/g,g=d*d,h=e*e,i=f*f,j=Math.cos(b),l=Math.sin(b),n=1-j,m=d*e*n,p=d*f*n,n=e*f*n,d=d*l,q=e*l,l=f*l,f=g+(1-g)*j,g=m+l,e=p-q,m=m-l,h=h+(1-h)*j,l=n+d,p=p+q,n=n-d,i=i+(1-i)*j,j=c[0],d=c[1],q=c[2],r=c[3],u=c[4],s=c[5],E=c[6],z=c[7],t=c[8],F=c[9],A=c[10],x=c[11];c[0]=f*j+g*u+e*t;c[1]=f*d+g*s+e*F;c[2]=f*q+g*E+e*A;c[3]=f*r+g*z+e*x;c[4]=m*j+h*u+l*t;c[5]=m*d+h*s+l*F;c[6]=m*q+h*E+l*A;c[7]=m*r+h*z+l*x;c[8]=p*j+n*u+i*t;c[9]=p*d+n*s+i*F;c[10]=p*q+n*E+i*A;c[11]=p*r+n*z+i*x;
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return this},scale:function(a){var b=this.elements,c=a.x,d=a.y,a=a.z;b[0]*=c;b[4]*=d;b[8]*=a;b[1]*=c;b[5]*=d;b[9]*=a;b[2]*=c;b[6]*=d;b[10]*=a;b[3]*=c;b[7]*=d;b[11]*=a;return this},getMaxScaleOnAxis:function(){var a=this.elements;return Math.sqrt(Math.max(a[0]*a[0]+a[1]*a[1]+a[2]*a[2],Math.max(a[4]*a[4]+a[5]*a[5]+a[6]*a[6],a[8]*a[8]+a[9]*a[9]+a[10]*a[10])))},makeTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},makeRotationX:function(a){var b=Math.cos(a),a=Math.sin(a);
this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},makeRotationY:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},makeRotationZ:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},makeRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),e=1-c,f=a.x,g=a.y,h=a.z,i=e*f,j=e*g;this.set(i*f+c,i*g-d*h,i*h+d*g,0,i*g+d*h,j*g+c,j*h-d*f,0,i*h-d*g,j*h+d*f,e*h*h+c,0,0,0,0,1);return this},makeScale:function(a,
b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},makeFrustum:function(a,b,c,d,e,f){var g=this.elements;g[0]=2*e/(b-a);g[4]=0;g[8]=(b+a)/(b-a);g[12]=0;g[1]=0;g[5]=2*e/(d-c);g[9]=(d+c)/(d-c);g[13]=0;g[2]=0;g[6]=0;g[10]=-(f+e)/(f-e);g[14]=-2*f*e/(f-e);g[3]=0;g[7]=0;g[11]=-1;g[15]=0;return this},makePerspective:function(a,b,c,d){var a=c*Math.tan(a*Math.PI/360),e=-a;return this.makeFrustum(e*b,a*b,e,a,c,d)},makeOrthographic:function(a,b,c,d,e,f){var g=this.elements,h=b-a,i=c-d,j=f-e;g[0]=2/
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h;g[4]=0;g[8]=0;g[12]=-((b+a)/h);g[1]=0;g[5]=2/i;g[9]=0;g[13]=-((c+d)/i);g[2]=0;g[6]=0;g[10]=-2/j;g[14]=-((f+e)/j);g[3]=0;g[7]=0;g[11]=0;g[15]=1;return this},clone:function(){var a=this.elements;return new THREE.Matrix4(a[0],a[4],a[8],a[12],a[1],a[5],a[9],a[13],a[2],a[6],a[10],a[14],a[3],a[7],a[11],a[15])}};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;THREE.Matrix4.__m1=new THREE.Matrix4;THREE.Matrix4.__m2=new THREE.Matrix4;THREE.EventTarget=function(){var a={};this.addEventListener=function(b,c){void 0===a[b]&&(a[b]=[]);-1===a[b].indexOf(c)&&a[b].push(c)};this.dispatchEvent=function(b){var c=a[b.type];if(void 0!==c)for(var d=0,e=c.length;d<e;d++)c[d](b)};this.removeEventListener=function(b,c){var d=a[b].indexOf(c);-1!==d&&a[b].splice(d,1)}};THREE.Frustum=function(){this.planes=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4]};
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THREE.Frustum.prototype.setFromMatrix=function(a){var b=this.planes,c=a.elements,a=c[0],d=c[1],e=c[2],f=c[3],g=c[4],h=c[5],i=c[6],j=c[7],l=c[8],n=c[9],m=c[10],p=c[11],q=c[12],r=c[13],u=c[14],c=c[15];b[0].set(f-a,j-g,p-l,c-q);b[1].set(f+a,j+g,p+l,c+q);b[2].set(f+d,j+h,p+n,c+r);b[3].set(f-d,j-h,p-n,c-r);b[4].set(f-e,j-i,p-m,c-u);b[5].set(f+e,j+i,p+m,c+u);for(d=0;6>d;d++)a=b[d],a.divideScalar(Math.sqrt(a.x*a.x+a.y*a.y+a.z*a.z))};
THREE.Frustum.prototype.contains=function(a){for(var b=0,c=this.planes,b=a.matrixWorld,d=b.elements,a=-a.geometry.boundingSphere.radius*b.getMaxScaleOnAxis(),e=0;6>e;e++)if(b=c[e].x*d[12]+c[e].y*d[13]+c[e].z*d[14]+c[e].w,b<=a)return!1;return!0};THREE.Frustum.__v1=new THREE.Vector3;(function(a){a.Ray=function(b,c,d,e){this.origin=b||new a.Vector3;this.direction=c||new a.Vector3;this.near=d||0;this.far=e||Infinity};var b=new a.Vector3,c=new a.Vector3,d=new a.Vector3,e=new a.Vector3;new a.Vector3;var f=new a.Vector3,g=new a.Matrix4,h=function(a,b){return a.distance-b.distance},i=new a.Vector3,j=new a.Vector3,l=new a.Vector3,n=function(a,b,c){i.sub(c,a);var d=i.dot(b),a=j.add(a,l.copy(b).multiplyScalar(d));return c.distanceTo(a)},m=function(a,b,c,d){i.sub(d,b);j.sub(c,b);l.sub(a,
b);var a=i.dot(i),b=i.dot(j),c=i.dot(l),e=j.dot(j),d=j.dot(l),f=1/(a*e-b*b),e=(e*c-b*d)*f,a=(a*d-b*c)*f;return 0<=e&&0<=a&&1>e+a},p=function(h,i,l){if(h instanceof a.Particle){var j=n(i.origin,i.direction,h.matrixWorld.getPosition());if(j>h.scale.x)return l;l.push({distance:j,point:h.position,face:null,object:h})}else if(h instanceof a.Mesh){var p=h.geometry.boundingSphere.radius*h.matrixWorld.getMaxScaleOnAxis(),j=n(i.origin,i.direction,h.matrixWorld.getPosition());if(j>p)return l;var p=h.geometry,
q=p.vertices,F=h.material instanceof a.MeshFaceMaterial,A=!0===F?h.material.materials:null,j=h.material.side,x,v,D,B=i.precision;h.matrixRotationWorld.extractRotation(h.matrixWorld);b.copy(i.origin);g.getInverse(h.matrixWorld);c.copy(b);g.multiplyVector3(c);d.copy(i.direction);g.rotateAxis(d).normalize();for(var J=0,P=p.faces.length;J<P;J++){var C=p.faces[J],j=!0===F?A[C.materialIndex]:h.material;if(void 0!==j&&(j=j.side,e.sub(C.centroid,c),v=C.normal,x=d.dot(v),!(Math.abs(x)<B)&&(v=v.dot(e)/x,!(0>
v)&&(j===a.DoubleSide||(j===a.FrontSide?0>x:0<x)))))if(f.add(c,d.multiplyScalar(v)),C instanceof a.Face3)j=q[C.a],x=q[C.b],v=q[C.c],m(f,j,x,v)&&(x=h.matrixWorld.multiplyVector3(f.clone()),j=b.distanceTo(x),j<i.near||j>i.far||l.push({distance:j,point:x,face:C,faceIndex:J,object:h}));else if(C instanceof a.Face4&&(j=q[C.a],x=q[C.b],v=q[C.c],D=q[C.d],m(f,j,x,D)||m(f,x,v,D)))x=h.matrixWorld.multiplyVector3(f.clone()),j=b.distanceTo(x),j<i.near||j>i.far||l.push({distance:j,point:x,face:C,faceIndex:J,object:h})}}},
q=function(a,b,c){for(var a=a.getDescendants(),d=0,e=a.length;d<e;d++)p(a[d],b,c)};a.Ray.prototype.precision=1E-4;a.Ray.prototype.set=function(a,b){this.origin=a;this.direction=b};a.Ray.prototype.intersectObject=function(a,b){var c=[];!0===b&&q(a,this,c);p(a,this,c);c.sort(h);return c};a.Ray.prototype.intersectObjects=function(a,b){for(var c=[],d=0,e=a.length;d<e;d++)p(a[d],this,c),!0===b&&q(a[d],this,c);c.sort(h);return c}})(THREE);THREE.Rectangle=function(){function a(){f=d-b;g=e-c}var b=0,c=0,d=0,e=0,f=0,g=0,h=!0;this.getX=function(){return b};this.getY=function(){return c};this.getWidth=function(){return f};this.getHeight=function(){return g};this.getLeft=function(){return b};this.getTop=function(){return c};this.getRight=function(){return d};this.getBottom=function(){return e};this.set=function(f,g,l,n){h=!1;b=f;c=g;d=l;e=n;a()};this.addPoint=function(f,g){!0===h?(h=!1,b=f,c=g,d=f,e=g):(b=b<f?b:f,c=c<g?c:g,d=d>f?d:f,e=e>
g?e:g);a()};this.add3Points=function(f,g,l,n,m,p){!0===h?(h=!1,b=f<l?f<m?f:m:l<m?l:m,c=g<n?g<p?g:p:n<p?n:p,d=f>l?f>m?f:m:l>m?l:m,e=g>n?g>p?g:p:n>p?n:p):(b=f<l?f<m?f<b?f:b:m<b?m:b:l<m?l<b?l:b:m<b?m:b,c=g<n?g<p?g<c?g:c:p<c?p:c:n<p?n<c?n:c:p<c?p:c,d=f>l?f>m?f>d?f:d:m>d?m:d:l>m?l>d?l:d:m>d?m:d,e=g>n?g>p?g>e?g:e:p>e?p:e:n>p?n>e?n:e:p>e?p:e);a()};this.addRectangle=function(f){!0===h?(h=!1,b=f.getLeft(),c=f.getTop(),d=f.getRight(),e=f.getBottom()):(b=b<f.getLeft()?b:f.getLeft(),c=c<f.getTop()?c:f.getTop(),
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d=d>f.getRight()?d:f.getRight(),e=e>f.getBottom()?e:f.getBottom());a()};this.inflate=function(f){b-=f;c-=f;d+=f;e+=f;a()};this.minSelf=function(f){b=b>f.getLeft()?b:f.getLeft();c=c>f.getTop()?c:f.getTop();d=d<f.getRight()?d:f.getRight();e=e<f.getBottom()?e:f.getBottom();a()};this.intersects=function(a){return d<a.getLeft()||b>a.getRight()||e<a.getTop()||c>a.getBottom()?!1:!0};this.empty=function(){h=!0;e=d=c=b=0;a()};this.isEmpty=function(){return h}};THREE.Math={clamp:function(a,b,c){return a<b?b:a>c?c:a},clampBottom:function(a,b){return a<b?b:a},mapLinear:function(a,b,c,d,e){return d+(a-b)*(e-d)/(c-b)},random16:function(){return(65280*Math.random()+255*Math.random())/65535},randInt:function(a,b){return a+Math.floor(Math.random()*(b-a+1))},randFloat:function(a,b){return a+Math.random()*(b-a)},randFloatSpread:function(a){return a*(0.5-Math.random())},sign:function(a){return 0>a?-1:0<a?1:0}};THREE.Object3D=function(){THREE.Object3DLibrary.push(this);this.id=THREE.Object3DIdCount++;this.name="";this.properties={};this.parent=void 0;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.eulerOrder=THREE.Object3D.defaultEulerOrder;this.scale=new THREE.Vector3(1,1,1);this.renderDepth=null;this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixWorldNeedsUpdate=
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this.matrixAutoUpdate=!0;this.quaternion=new THREE.Quaternion;this.useQuaternion=!1;this.boundRadius=0;this.boundRadiusScale=1;this.visible=!0;this.receiveShadow=this.castShadow=!1;this.frustumCulled=!0;this._vector=new THREE.Vector3};
THREE.Object3D.prototype={constructor:THREE.Object3D,applyMatrix:function(a){this.matrix.multiply(a,this.matrix);this.scale.getScaleFromMatrix(this.matrix);a=(new THREE.Matrix4).extractRotation(this.matrix);this.rotation.setEulerFromRotationMatrix(a,this.eulerOrder);this.position.getPositionFromMatrix(this.matrix)},translate:function(a,b){this.matrix.rotateAxis(b);this.position.addSelf(b.multiplyScalar(a))},translateX:function(a){this.translate(a,this._vector.set(1,0,0))},translateY:function(a){this.translate(a,
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this._vector.set(0,1,0))},translateZ:function(a){this.translate(a,this._vector.set(0,0,1))},localToWorld:function(a){return this.matrixWorld.multiplyVector3(a)},worldToLocal:function(a){return THREE.Object3D.__m1.getInverse(this.matrixWorld).multiplyVector3(a)},lookAt:function(a){this.matrix.lookAt(a,this.position,this.up);this.rotationAutoUpdate&&(!1===this.useQuaternion?this.rotation.setEulerFromRotationMatrix(this.matrix,this.eulerOrder):this.quaternion.copy(this.matrix.decompose()[1]))},add:function(a){if(a===
this)console.warn("THREE.Object3D.add: An object can't be added as a child of itself.");else if(a instanceof THREE.Object3D){void 0!==a.parent&&a.parent.remove(a);a.parent=this;this.children.push(a);for(var b=this;void 0!==b.parent;)b=b.parent;void 0!==b&&b instanceof THREE.Scene&&b.__addObject(a)}},remove:function(a){var b=this.children.indexOf(a);if(-1!==b){a.parent=void 0;this.children.splice(b,1);for(b=this;void 0!==b.parent;)b=b.parent;void 0!==b&&b instanceof THREE.Scene&&b.__removeObject(a)}},
traverse:function(a){a(this);for(var b=0,c=this.children.length;b<c;b++)this.children[b].traverse(a)},getChildByName:function(a,b){for(var c=0,d=this.children.length;c<d;c++){var e=this.children[c];if(e.name===a||!0===b&&(e=e.getChildByName(a,b),void 0!==e))return e}},getDescendants:function(a){void 0===a&&(a=[]);Array.prototype.push.apply(a,this.children);for(var b=0,c=this.children.length;b<c;b++)this.children[b].getDescendants(a);return a},updateMatrix:function(){this.matrix.setPosition(this.position);
!1===this.useQuaternion?this.matrix.setRotationFromEuler(this.rotation,this.eulerOrder):this.matrix.setRotationFromQuaternion(this.quaternion);if(1!==this.scale.x||1!==this.scale.y||1!==this.scale.z)this.matrix.scale(this.scale),this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z));this.matrixWorldNeedsUpdate=!0},updateMatrixWorld:function(a){!0===this.matrixAutoUpdate&&this.updateMatrix();if(!0===this.matrixWorldNeedsUpdate||!0===a)void 0===this.parent?this.matrixWorld.copy(this.matrix):
this.matrixWorld.multiply(this.parent.matrixWorld,this.matrix),this.matrixWorldNeedsUpdate=!1,a=!0;for(var b=0,c=this.children.length;b<c;b++)this.children[b].updateMatrixWorld(a)},clone:function(a){void 0===a&&(a=new THREE.Object3D);a.name=this.name;a.up.copy(this.up);a.position.copy(this.position);a.rotation instanceof THREE.Vector3&&a.rotation.copy(this.rotation);a.eulerOrder=this.eulerOrder;a.scale.copy(this.scale);a.renderDepth=this.renderDepth;a.rotationAutoUpdate=this.rotationAutoUpdate;a.matrix.copy(this.matrix);
a.matrixWorld.copy(this.matrixWorld);a.matrixRotationWorld.copy(this.matrixRotationWorld);a.matrixAutoUpdate=this.matrixAutoUpdate;a.matrixWorldNeedsUpdate=this.matrixWorldNeedsUpdate;a.quaternion.copy(this.quaternion);a.useQuaternion=this.useQuaternion;a.boundRadius=this.boundRadius;a.boundRadiusScale=this.boundRadiusScale;a.visible=this.visible;a.castShadow=this.castShadow;a.receiveShadow=this.receiveShadow;a.frustumCulled=this.frustumCulled;for(var b=0;b<this.children.length;b++)a.add(this.children[b].clone());
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return a},deallocate:function(){var a=THREE.Object3DLibrary.indexOf(this);-1!==a&&THREE.Object3DLibrary.splice(a,1)}};THREE.Object3D.__m1=new THREE.Matrix4;THREE.Object3D.defaultEulerOrder="XYZ";THREE.Object3DIdCount=0;THREE.Object3DLibrary=[];THREE.Projector=function(){function a(){if(f===h){var a=new THREE.RenderableObject;g.push(a);h++;f++;return a}return g[f++]}function b(){if(j===n){var a=new THREE.RenderableVertex;l.push(a);n++;j++;return a}return l[j++]}function c(a,b){return b.z-a.z}function d(a,b){var c=0,d=1,e=a.z+a.w,f=b.z+b.w,g=-a.z+a.w,h=-b.z+b.w;if(0<=e&&0<=f&&0<=g&&0<=h)return!0;if(0>e&&0>f||0>g&&0>h)return!1;0>e?c=Math.max(c,e/(e-f)):0>f&&(d=Math.min(d,e/(e-f)));0>g?c=Math.max(c,g/(g-h)):0>h&&(d=Math.min(d,g/(g-h)));if(d<
c)return!1;a.lerpSelf(b,c);b.lerpSelf(a,1-d);return!0}var e,f,g=[],h=0,i,j,l=[],n=0,m,p,q=[],r=0,u,s=[],E=0,z,t,F=[],A=0,x,v,D=[],B=0,J={objects:[],sprites:[],lights:[],elements:[]},P=new THREE.Vector3,C=new THREE.Vector4,L=new THREE.Matrix4,I=new THREE.Matrix4,K=new THREE.Matrix3,Q=new THREE.Frustum,N=new THREE.Vector4,R=new THREE.Vector4;this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);L.multiply(b.projectionMatrix,b.matrixWorldInverse);L.multiplyVector3(a);return a};
this.unprojectVector=function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);L.multiply(b.matrixWorld,b.projectionMatrixInverse);L.multiplyVector3(a);return a};this.pickingRay=function(a,b){var c;a.z=-1;c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.subSelf(a).normalize();return new THREE.Ray(a,c)};this.projectScene=function(g,h,n,S){var ba=h.near,ga=h.far,Ia=!1,H,ca,ia,Z,ja,da,$,oa,fb,Ma,za,qa,Sa,gb,vb;v=t=u=p=0;J.elements.length=0;g.updateMatrixWorld();
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void 0===h.parent&&h.updateMatrixWorld();h.matrixWorldInverse.getInverse(h.matrixWorld);L.multiply(h.projectionMatrix,h.matrixWorldInverse);Q.setFromMatrix(L);f=0;J.objects.length=0;J.sprites.length=0;J.lights.length=0;var rb=function(b){for(var c=0,d=b.children.length;c<d;c++){var f=b.children[c];if(!1!==f.visible){if(f instanceof THREE.Light)J.lights.push(f);else if(f instanceof THREE.Mesh||f instanceof THREE.Line){if(!1===f.frustumCulled||!0===Q.contains(f))e=a(),e.object=f,null!==f.renderDepth?
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e.z=f.renderDepth:(P.copy(f.matrixWorld.getPosition()),L.multiplyVector3(P),e.z=P.z),J.objects.push(e)}else f instanceof THREE.Sprite||f instanceof THREE.Particle?(e=a(),e.object=f,null!==f.renderDepth?e.z=f.renderDepth:(P.copy(f.matrixWorld.getPosition()),L.multiplyVector3(P),e.z=P.z),J.sprites.push(e)):(e=a(),e.object=f,null!==f.renderDepth?e.z=f.renderDepth:(P.copy(f.matrixWorld.getPosition()),L.multiplyVector3(P),e.z=P.z),J.objects.push(e));rb(f)}}};rb(g);!0===n&&J.objects.sort(c);g=0;for(n=J.objects.length;g<
n;g++)if(oa=J.objects[g].object,fb=oa.matrixWorld,j=0,oa instanceof THREE.Mesh){Ma=oa.geometry;ia=Ma.vertices;za=Ma.faces;Ma=Ma.faceVertexUvs;K.getInverse(fb);K.transpose();Sa=oa.material instanceof THREE.MeshFaceMaterial;gb=!0===Sa?oa.material:null;H=0;for(ca=ia.length;H<ca;H++)i=b(),i.positionWorld.copy(ia[H]),fb.multiplyVector3(i.positionWorld),i.positionScreen.copy(i.positionWorld),L.multiplyVector4(i.positionScreen),i.positionScreen.x/=i.positionScreen.w,i.positionScreen.y/=i.positionScreen.w,
i.visible=i.positionScreen.z>ba&&i.positionScreen.z<ga;ia=0;for(H=za.length;ia<H;ia++)if(ca=za[ia],vb=!0===Sa?gb.materials[ca.materialIndex]:oa.material,void 0!==vb){da=vb.side;if(ca instanceof THREE.Face3)if(Z=l[ca.a],ja=l[ca.b],$=l[ca.c],!0===Z.visible&&!0===ja.visible&&!0===$.visible)if(Ia=0>($.positionScreen.x-Z.positionScreen.x)*(ja.positionScreen.y-Z.positionScreen.y)-($.positionScreen.y-Z.positionScreen.y)*(ja.positionScreen.x-Z.positionScreen.x),da===THREE.DoubleSide||Ia===(da===THREE.FrontSide))p===
r?(qa=new THREE.RenderableFace3,q.push(qa),r++,p++,m=qa):m=q[p++],m.v1.copy(Z),m.v2.copy(ja),m.v3.copy($);else continue;else continue;else if(ca instanceof THREE.Face4)if(Z=l[ca.a],ja=l[ca.b],$=l[ca.c],qa=l[ca.d],!0===Z.visible&&!0===ja.visible&&!0===$.visible&&!0===qa.visible)if(Ia=0>(qa.positionScreen.x-Z.positionScreen.x)*(ja.positionScreen.y-Z.positionScreen.y)-(qa.positionScreen.y-Z.positionScreen.y)*(ja.positionScreen.x-Z.positionScreen.x)||0>(ja.positionScreen.x-$.positionScreen.x)*(qa.positionScreen.y-
$.positionScreen.y)-(ja.positionScreen.y-$.positionScreen.y)*(qa.positionScreen.x-$.positionScreen.x),da===THREE.DoubleSide||Ia===(da===THREE.FrontSide)){if(u===E){var nb=new THREE.RenderableFace4;s.push(nb);E++;u++;m=nb}else m=s[u++];m.v1.copy(Z);m.v2.copy(ja);m.v3.copy($);m.v4.copy(qa)}else continue;else continue;m.normalWorld.copy(ca.normal);!1===Ia&&(da===THREE.BackSide||da===THREE.DoubleSide)&&m.normalWorld.negate();K.multiplyVector3(m.normalWorld).normalize();m.centroidWorld.copy(ca.centroid);
fb.multiplyVector3(m.centroidWorld);m.centroidScreen.copy(m.centroidWorld);L.multiplyVector3(m.centroidScreen);$=ca.vertexNormals;Z=0;for(ja=$.length;Z<ja;Z++)qa=m.vertexNormalsWorld[Z],qa.copy($[Z]),!1===Ia&&(da===THREE.BackSide||da===THREE.DoubleSide)&&qa.negate(),K.multiplyVector3(qa).normalize();m.vertexNormalsLength=$.length;Z=0;for(ja=Ma.length;Z<ja;Z++)if(qa=Ma[Z][ia],void 0!==qa){da=0;for($=qa.length;da<$;da++)m.uvs[Z][da]=qa[da]}m.color=ca.color;m.material=vb;m.z=m.centroidScreen.z;J.elements.push(m)}}else if(oa instanceof
THREE.Line){I.multiply(L,fb);ia=oa.geometry.vertices;Z=b();Z.positionScreen.copy(ia[0]);I.multiplyVector4(Z.positionScreen);fb=oa.type===THREE.LinePieces?2:1;H=1;for(ca=ia.length;H<ca;H++)Z=b(),Z.positionScreen.copy(ia[H]),I.multiplyVector4(Z.positionScreen),0<(H+1)%fb||(ja=l[j-2],N.copy(Z.positionScreen),R.copy(ja.positionScreen),!0===d(N,R)&&(N.multiplyScalar(1/N.w),R.multiplyScalar(1/R.w),t===A?(za=new THREE.RenderableLine,F.push(za),A++,t++,z=za):z=F[t++],z.v1.positionScreen.copy(N),z.v2.positionScreen.copy(R),
z.z=Math.max(N.z,R.z),z.material=oa.material,J.elements.push(z)))}g=0;for(n=J.sprites.length;g<n;g++)oa=J.sprites[g].object,fb=oa.matrixWorld,oa instanceof THREE.Particle&&(C.set(fb.elements[12],fb.elements[13],fb.elements[14],1),L.multiplyVector4(C),C.z/=C.w,0<C.z&&1>C.z&&(v===B?(ba=new THREE.RenderableParticle,D.push(ba),B++,v++,x=ba):x=D[v++],x.object=oa,x.x=C.x/C.w,x.y=C.y/C.w,x.z=C.z,x.rotation=oa.rotation.z,x.scale.x=oa.scale.x*Math.abs(x.x-(C.x+h.projectionMatrix.elements[0])/(C.w+h.projectionMatrix.elements[12])),
x.scale.y=oa.scale.y*Math.abs(x.y-(C.y+h.projectionMatrix.elements[5])/(C.w+h.projectionMatrix.elements[13])),x.material=oa.material,J.elements.push(x)));!0===S&&J.elements.sort(c);return J}};THREE.Quaternion=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=void 0!==d?d:1};
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THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a,b){var c=Math.cos(a.x/2),d=Math.cos(a.y/2),e=Math.cos(a.z/2),f=Math.sin(a.x/2),g=Math.sin(a.y/2),h=Math.sin(a.z/2);void 0===b||"XYZ"===b?(this.x=f*d*e+c*g*h,this.y=c*g*e-f*d*h,this.z=c*d*h+f*g*e,this.w=c*d*e-f*g*h):"YXZ"===b?(this.x=f*d*e+c*g*h,this.y=c*g*e-f*d*h,this.z=c*d*
h-f*g*e,this.w=c*d*e+f*g*h):"ZXY"===b?(this.x=f*d*e-c*g*h,this.y=c*g*e+f*d*h,this.z=c*d*h+f*g*e,this.w=c*d*e-f*g*h):"ZYX"===b?(this.x=f*d*e-c*g*h,this.y=c*g*e+f*d*h,this.z=c*d*h-f*g*e,this.w=c*d*e+f*g*h):"YZX"===b?(this.x=f*d*e+c*g*h,this.y=c*g*e+f*d*h,this.z=c*d*h-f*g*e,this.w=c*d*e-f*g*h):"XZY"===b&&(this.x=f*d*e-c*g*h,this.y=c*g*e-f*d*h,this.z=c*d*h+f*g*e,this.w=c*d*e+f*g*h);return this},setFromAxisAngle:function(a,b){var c=b/2,d=Math.sin(c);this.x=a.x*d;this.y=a.y*d;this.z=a.z*d;this.w=Math.cos(c);
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return this},setFromRotationMatrix:function(a){var b=a.elements,c=b[0],a=b[4],d=b[8],e=b[1],f=b[5],g=b[9],h=b[2],i=b[6],b=b[10],j=c+f+b;0<j?(c=0.5/Math.sqrt(j+1),this.w=0.25/c,this.x=(i-g)*c,this.y=(d-h)*c,this.z=(e-a)*c):c>f&&c>b?(c=2*Math.sqrt(1+c-f-b),this.w=(i-g)/c,this.x=0.25*c,this.y=(a+e)/c,this.z=(d+h)/c):f>b?(c=2*Math.sqrt(1+f-c-b),this.w=(d-h)/c,this.x=(a+e)/c,this.y=0.25*c,this.z=(g+i)/c):(c=2*Math.sqrt(1+b-c-f),this.w=(e-a)/c,this.x=(d+h)/c,this.y=(g+i)/c,this.z=0.25*c);return this},inverse:function(){this.conjugate().normalize();
return this},conjugate:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);0===a?(this.z=this.y=this.x=0,this.w=1):(a=1/a,this.x*=a,this.y*=a,this.z*=a,this.w*=a);return this},multiply:function(a,b){var c=a.x,d=a.y,e=a.z,f=a.w,g=b.x,h=b.y,i=b.z,j=b.w;this.x=c*j+d*i-e*h+f*g;this.y=-c*i+d*j+e*g+f*h;this.z=c*h-
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d*g+e*j+f*i;this.w=-c*g-d*h-e*i+f*j;return this},multiplySelf:function(a){var b=this.x,c=this.y,d=this.z,e=this.w,f=a.x,g=a.y,h=a.z,a=a.w;this.x=b*a+e*f+c*h-d*g;this.y=c*a+e*g+d*f-b*h;this.z=d*a+e*h+b*g-c*f;this.w=e*a-b*f-c*g-d*h;return this},multiplyVector3:function(a,b){b||(b=a);var c=a.x,d=a.y,e=a.z,f=this.x,g=this.y,h=this.z,i=this.w,j=i*c+g*e-h*d,l=i*d+h*c-f*e,n=i*e+f*d-g*c,c=-f*c-g*d-h*e;b.x=j*i+c*-f+l*-h-n*-g;b.y=l*i+c*-g+n*-f-j*-h;b.z=n*i+c*-h+j*-g-l*-f;return b},slerpSelf:function(a,b){var c=
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this.x,d=this.y,e=this.z,f=this.w,g=f*a.w+c*a.x+d*a.y+e*a.z;0>g?(this.w=-a.w,this.x=-a.x,this.y=-a.y,this.z=-a.z,g=-g):this.copy(a);if(1<=g)return this.w=f,this.x=c,this.y=d,this.z=e,this;var h=Math.acos(g),i=Math.sqrt(1-g*g);if(0.001>Math.abs(i))return this.w=0.5*(f+this.w),this.x=0.5*(c+this.x),this.y=0.5*(d+this.y),this.z=0.5*(e+this.z),this;g=Math.sin((1-b)*h)/i;h=Math.sin(b*h)/i;this.w=f*g+this.w*h;this.x=c*g+this.x*h;this.y=d*g+this.y*h;this.z=e*g+this.z*h;return this},clone:function(){return new THREE.Quaternion(this.x,
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this.y,this.z,this.w)}};THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;0>e?(c.w=-b.w,c.x=-b.x,c.y=-b.y,c.z=-b.z,e=-e):c.copy(b);if(1<=Math.abs(e))return c.w=a.w,c.x=a.x,c.y=a.y,c.z=a.z,c;var b=Math.acos(e),f=Math.sqrt(1-e*e);if(0.001>Math.abs(f))return c.w=0.5*(a.w+c.w),c.x=0.5*(a.x+c.x),c.y=0.5*(a.y+c.y),c.z=0.5*(a.z+c.z),c;e=Math.sin((1-d)*b)/f;d=Math.sin(d*b)/f;c.w=a.w*e+c.w*d;c.x=a.x*e+c.x*d;c.y=a.y*e+c.y*d;c.z=a.z*e+c.z*d;return c};THREE.Vertex=function(a){console.warn("THREE.Vertex has been DEPRECATED. Use THREE.Vector3 instead.");return a};THREE.Face3=function(a,b,c,d,e,f){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materialIndex=f;this.centroid=new THREE.Vector3};
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THREE.Face3.prototype={constructor:THREE.Face3,clone:function(){var a=new THREE.Face3(this.a,this.b,this.c);a.normal.copy(this.normal);a.color.copy(this.color);a.centroid.copy(this.centroid);a.materialIndex=this.materialIndex;var b,c;b=0;for(c=this.vertexNormals.length;b<c;b++)a.vertexNormals[b]=this.vertexNormals[b].clone();b=0;for(c=this.vertexColors.length;b<c;b++)a.vertexColors[b]=this.vertexColors[b].clone();b=0;for(c=this.vertexTangents.length;b<c;b++)a.vertexTangents[b]=this.vertexTangents[b].clone();
return a}};THREE.Face4=function(a,b,c,d,e,f,g){this.a=a;this.b=b;this.c=c;this.d=d;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=f instanceof THREE.Color?f:new THREE.Color;this.vertexColors=f instanceof Array?f:[];this.vertexTangents=[];this.materialIndex=g;this.centroid=new THREE.Vector3};
THREE.Face4.prototype={constructor:THREE.Face4,clone:function(){var a=new THREE.Face4(this.a,this.b,this.c,this.d);a.normal.copy(this.normal);a.color.copy(this.color);a.centroid.copy(this.centroid);a.materialIndex=this.materialIndex;var b,c;b=0;for(c=this.vertexNormals.length;b<c;b++)a.vertexNormals[b]=this.vertexNormals[b].clone();b=0;for(c=this.vertexColors.length;b<c;b++)a.vertexColors[b]=this.vertexColors[b].clone();b=0;for(c=this.vertexTangents.length;b<c;b++)a.vertexTangents[b]=this.vertexTangents[b].clone();
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return a}};THREE.UV=function(a,b){this.u=a||0;this.v=b||0};THREE.UV.prototype={constructor:THREE.UV,set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.u=a.u;this.v=a.v;return this},lerpSelf:function(a,b){this.u+=(a.u-this.u)*b;this.v+=(a.v-this.v)*b;return this},clone:function(){return new THREE.UV(this.u,this.v)}};THREE.Geometry=function(){THREE.GeometryLibrary.push(this);this.id=THREE.GeometryIdCount++;this.name="";this.vertices=[];this.colors=[];this.normals=[];this.faces=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.morphNormals=[];this.skinWeights=[];this.skinIndices=[];this.lineDistances=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1;this.dynamic=!0;this.buffersNeedUpdate=this.lineDistancesNeedUpdate=this.colorsNeedUpdate=this.tangentsNeedUpdate=
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this.normalsNeedUpdate=this.uvsNeedUpdate=this.elementsNeedUpdate=this.verticesNeedUpdate=!1};
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THREE.Geometry.prototype={constructor:THREE.Geometry,applyMatrix:function(a){var b=new THREE.Matrix3;b.getInverse(a).transpose();for(var c=0,d=this.vertices.length;c<d;c++)a.multiplyVector3(this.vertices[c]);c=0;for(d=this.faces.length;c<d;c++){var e=this.faces[c];b.multiplyVector3(e.normal).normalize();for(var f=0,g=e.vertexNormals.length;f<g;f++)b.multiplyVector3(e.vertexNormals[f]).normalize();a.multiplyVector3(e.centroid)}},computeCentroids:function(){var a,b,c;a=0;for(b=this.faces.length;a<b;a++)c=
this.faces[a],c.centroid.set(0,0,0),c instanceof THREE.Face3?(c.centroid.addSelf(this.vertices[c.a]),c.centroid.addSelf(this.vertices[c.b]),c.centroid.addSelf(this.vertices[c.c]),c.centroid.divideScalar(3)):c instanceof THREE.Face4&&(c.centroid.addSelf(this.vertices[c.a]),c.centroid.addSelf(this.vertices[c.b]),c.centroid.addSelf(this.vertices[c.c]),c.centroid.addSelf(this.vertices[c.d]),c.centroid.divideScalar(4))},computeFaceNormals:function(){var a,b,c,d,e,f,g=new THREE.Vector3,h=new THREE.Vector3;
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a=0;for(b=this.faces.length;a<b;a++)c=this.faces[a],d=this.vertices[c.a],e=this.vertices[c.b],f=this.vertices[c.c],g.sub(f,e),h.sub(d,e),g.crossSelf(h),g.normalize(),c.normal.copy(g)},computeVertexNormals:function(a){var b,c,d,e;if(void 0===this.__tmpVertices){e=this.__tmpVertices=Array(this.vertices.length);b=0;for(c=this.vertices.length;b<c;b++)e[b]=new THREE.Vector3;b=0;for(c=this.faces.length;b<c;b++)d=this.faces[b],d instanceof THREE.Face3?d.vertexNormals=[new THREE.Vector3,new THREE.Vector3,
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new THREE.Vector3]:d instanceof THREE.Face4&&(d.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3])}else{e=this.__tmpVertices;b=0;for(c=this.vertices.length;b<c;b++)e[b].set(0,0,0)}if(a){var f,g,h,i=new THREE.Vector3,j=new THREE.Vector3,l=new THREE.Vector3,n=new THREE.Vector3,m=new THREE.Vector3;b=0;for(c=this.faces.length;b<c;b++)d=this.faces[b],d instanceof THREE.Face3?(a=this.vertices[d.a],f=this.vertices[d.b],g=this.vertices[d.c],i.sub(g,f),j.sub(a,f),i.crossSelf(j),
e[d.a].addSelf(i),e[d.b].addSelf(i),e[d.c].addSelf(i)):d instanceof THREE.Face4&&(a=this.vertices[d.a],f=this.vertices[d.b],g=this.vertices[d.c],h=this.vertices[d.d],l.sub(h,f),j.sub(a,f),l.crossSelf(j),e[d.a].addSelf(l),e[d.b].addSelf(l),e[d.d].addSelf(l),n.sub(h,g),m.sub(f,g),n.crossSelf(m),e[d.b].addSelf(n),e[d.c].addSelf(n),e[d.d].addSelf(n))}else{b=0;for(c=this.faces.length;b<c;b++)d=this.faces[b],d instanceof THREE.Face3?(e[d.a].addSelf(d.normal),e[d.b].addSelf(d.normal),e[d.c].addSelf(d.normal)):
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d instanceof THREE.Face4&&(e[d.a].addSelf(d.normal),e[d.b].addSelf(d.normal),e[d.c].addSelf(d.normal),e[d.d].addSelf(d.normal))}b=0;for(c=this.vertices.length;b<c;b++)e[b].normalize();b=0;for(c=this.faces.length;b<c;b++)d=this.faces[b],d instanceof THREE.Face3?(d.vertexNormals[0].copy(e[d.a]),d.vertexNormals[1].copy(e[d.b]),d.vertexNormals[2].copy(e[d.c])):d instanceof THREE.Face4&&(d.vertexNormals[0].copy(e[d.a]),d.vertexNormals[1].copy(e[d.b]),d.vertexNormals[2].copy(e[d.c]),d.vertexNormals[3].copy(e[d.d]))},
computeMorphNormals:function(){var a,b,c,d,e;c=0;for(d=this.faces.length;c<d;c++){e=this.faces[c];e.__originalFaceNormal?e.__originalFaceNormal.copy(e.normal):e.__originalFaceNormal=e.normal.clone();e.__originalVertexNormals||(e.__originalVertexNormals=[]);a=0;for(b=e.vertexNormals.length;a<b;a++)e.__originalVertexNormals[a]?e.__originalVertexNormals[a].copy(e.vertexNormals[a]):e.__originalVertexNormals[a]=e.vertexNormals[a].clone()}var f=new THREE.Geometry;f.faces=this.faces;a=0;for(b=this.morphTargets.length;a<
b;a++){if(!this.morphNormals[a]){this.morphNormals[a]={};this.morphNormals[a].faceNormals=[];this.morphNormals[a].vertexNormals=[];var g=this.morphNormals[a].faceNormals,h=this.morphNormals[a].vertexNormals,i,j;c=0;for(d=this.faces.length;c<d;c++)e=this.faces[c],i=new THREE.Vector3,j=e instanceof THREE.Face3?{a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3}:{a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3,d:new THREE.Vector3},g.push(i),h.push(j)}g=this.morphNormals[a];f.vertices=
this.morphTargets[a].vertices;f.computeFaceNormals();f.computeVertexNormals();c=0;for(d=this.faces.length;c<d;c++)e=this.faces[c],i=g.faceNormals[c],j=g.vertexNormals[c],i.copy(e.normal),e instanceof THREE.Face3?(j.a.copy(e.vertexNormals[0]),j.b.copy(e.vertexNormals[1]),j.c.copy(e.vertexNormals[2])):(j.a.copy(e.vertexNormals[0]),j.b.copy(e.vertexNormals[1]),j.c.copy(e.vertexNormals[2]),j.d.copy(e.vertexNormals[3]))}c=0;for(d=this.faces.length;c<d;c++)e=this.faces[c],e.normal=e.__originalFaceNormal,
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e.vertexNormals=e.__originalVertexNormals},computeTangents:function(){function a(a,b,c,d,e,f,v){h=a.vertices[b];i=a.vertices[c];j=a.vertices[d];l=g[e];n=g[f];m=g[v];p=i.x-h.x;q=j.x-h.x;r=i.y-h.y;u=j.y-h.y;s=i.z-h.z;E=j.z-h.z;z=n.u-l.u;t=m.u-l.u;F=n.v-l.v;A=m.v-l.v;x=1/(z*A-t*F);J.set((A*p-F*q)*x,(A*r-F*u)*x,(A*s-F*E)*x);P.set((z*q-t*p)*x,(z*u-t*r)*x,(z*E-t*s)*x);D[b].addSelf(J);D[c].addSelf(J);D[d].addSelf(J);B[b].addSelf(P);B[c].addSelf(P);B[d].addSelf(P)}var b,c,d,e,f,g,h,i,j,l,n,m,p,q,r,u,s,E,
z,t,F,A,x,v,D=[],B=[],J=new THREE.Vector3,P=new THREE.Vector3,C=new THREE.Vector3,L=new THREE.Vector3,I=new THREE.Vector3;b=0;for(c=this.vertices.length;b<c;b++)D[b]=new THREE.Vector3,B[b]=new THREE.Vector3;b=0;for(c=this.faces.length;b<c;b++)f=this.faces[b],g=this.faceVertexUvs[0][b],f instanceof THREE.Face3?a(this,f.a,f.b,f.c,0,1,2):f instanceof THREE.Face4&&(a(this,f.a,f.b,f.d,0,1,3),a(this,f.b,f.c,f.d,1,2,3));var K=["a","b","c","d"];b=0;for(c=this.faces.length;b<c;b++){f=this.faces[b];for(d=0;d<
f.vertexNormals.length;d++)I.copy(f.vertexNormals[d]),e=f[K[d]],v=D[e],C.copy(v),C.subSelf(I.multiplyScalar(I.dot(v))).normalize(),L.cross(f.vertexNormals[d],v),e=L.dot(B[e]),e=0>e?-1:1,f.vertexTangents[d]=new THREE.Vector4(C.x,C.y,C.z,e)}this.hasTangents=!0},computeLineDistances:function(){for(var a=0,b=this.vertices,c=0,d=b.length;c<d;c++)0<c&&(a+=b[c].distanceTo(b[c-1])),this.lineDistances[c]=a},computeBoundingBox:function(){this.boundingBox||(this.boundingBox={min:new THREE.Vector3,max:new THREE.Vector3});
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if(0<this.vertices.length){var a;a=this.vertices[0];this.boundingBox.min.copy(a);this.boundingBox.max.copy(a);for(var b=this.boundingBox.min,c=this.boundingBox.max,d=1,e=this.vertices.length;d<e;d++)a=this.vertices[d],a.x<b.x?b.x=a.x:a.x>c.x&&(c.x=a.x),a.y<b.y?b.y=a.y:a.y>c.y&&(c.y=a.y),a.z<b.z?b.z=a.z:a.z>c.z&&(c.z=a.z)}else this.boundingBox.min.set(0,0,0),this.boundingBox.max.set(0,0,0)},computeBoundingSphere:function(){var a=0;null===this.boundingSphere&&(this.boundingSphere={radius:0});for(var b=
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0,c=this.vertices.length;b<c;b++){var d=this.vertices[b].lengthSq();d>a&&(a=d)}this.boundingSphere.radius=Math.sqrt(a)},mergeVertices:function(){var a={},b=[],c=[],d,e=Math.pow(10,4),f,g,h,i;f=0;for(g=this.vertices.length;f<g;f++)d=this.vertices[f],d=[Math.round(d.x*e),Math.round(d.y*e),Math.round(d.z*e)].join("_"),void 0===a[d]?(a[d]=f,b.push(this.vertices[f]),c[f]=b.length-1):c[f]=c[a[d]];f=0;for(g=this.faces.length;f<g;f++)if(a=this.faces[f],a instanceof THREE.Face3)a.a=c[a.a],a.b=c[a.b],a.c=c[a.c];
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else if(a instanceof THREE.Face4){a.a=c[a.a];a.b=c[a.b];a.c=c[a.c];a.d=c[a.d];d=[a.a,a.b,a.c,a.d];for(e=3;0<e;e--)if(d.indexOf(a["abcd"[e]])!==e){d.splice(e,1);this.faces[f]=new THREE.Face3(d[0],d[1],d[2],a.normal,a.color,a.materialIndex);d=0;for(h=this.faceVertexUvs.length;d<h;d++)(i=this.faceVertexUvs[d][f])&&i.splice(e,1);this.faces[f].vertexColors=a.vertexColors;break}}c=this.vertices.length-b.length;this.vertices=b;return c},clone:function(){for(var a=new THREE.Geometry,b=this.vertices,c=0,d=
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b.length;c<d;c++)a.vertices.push(b[c].clone());b=this.faces;c=0;for(d=b.length;c<d;c++)a.faces.push(b[c].clone());b=this.faceVertexUvs[0];c=0;for(d=b.length;c<d;c++){for(var e=b[c],f=[],g=0,h=e.length;g<h;g++)f.push(new THREE.UV(e[g].u,e[g].v));a.faceVertexUvs[0].push(f)}return a},deallocate:function(){var a=THREE.GeometryLibrary.indexOf(this);-1!==a&&THREE.GeometryLibrary.splice(a,1)}};THREE.GeometryIdCount=0;THREE.GeometryLibrary=[];THREE.BufferGeometry=function(){THREE.GeometryLibrary.push(this);this.id=THREE.GeometryIdCount++;this.attributes={};this.dynamic=!1;this.offsets=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1;this.morphTargets=[]};
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THREE.BufferGeometry.prototype={constructor:THREE.BufferGeometry,applyMatrix:function(a){var b,c;this.attributes.position&&(b=this.attributes.position.array);this.attributes.normal&&(c=this.attributes.normal.array);void 0!==b&&(a.multiplyVector3Array(b),this.verticesNeedUpdate=!0);void 0!==c&&(b=new THREE.Matrix3,b.getInverse(a).transpose(),b.multiplyVector3Array(c),this.normalizeNormals(),this.normalsNeedUpdate=!0)},computeBoundingBox:function(){this.boundingBox||(this.boundingBox={min:new THREE.Vector3(Infinity,
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Infinity,Infinity),max:new THREE.Vector3(-Infinity,-Infinity,-Infinity)});var a=this.attributes.position.array;if(a)for(var b=this.boundingBox,c,d,e,f=0,g=a.length;f<g;f+=3)c=a[f],d=a[f+1],e=a[f+2],c<b.min.x?b.min.x=c:c>b.max.x&&(b.max.x=c),d<b.min.y?b.min.y=d:d>b.max.y&&(b.max.y=d),e<b.min.z?b.min.z=e:e>b.max.z&&(b.max.z=e);if(void 0===a||0===a.length)this.boundingBox.min.set(0,0,0),this.boundingBox.max.set(0,0,0)},computeBoundingSphere:function(){this.boundingSphere||(this.boundingSphere={radius:0});
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var a=this.attributes.position.array;if(a){for(var b,c=0,d,e,f=0,g=a.length;f<g;f+=3)b=a[f],d=a[f+1],e=a[f+2],b=b*b+d*d+e*e,b>c&&(c=b);this.boundingSphere.radius=Math.sqrt(c)}},computeVertexNormals:function(){if(this.attributes.position){var a,b,c,d;a=this.attributes.position.array.length;if(void 0===this.attributes.normal)this.attributes.normal={itemSize:3,array:new Float32Array(a),numItems:a};else{a=0;for(b=this.attributes.normal.array.length;a<b;a++)this.attributes.normal.array[a]=0}var e=this.attributes.position.array,
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f=this.attributes.normal.array,g,h,i,j,l,n,m=new THREE.Vector3,p=new THREE.Vector3,q=new THREE.Vector3,r=new THREE.Vector3,u=new THREE.Vector3;if(this.attributes.index){var s=this.attributes.index.array,E=this.offsets;c=0;for(d=E.length;c<d;++c){b=E[c].start;g=E[c].count;var z=E[c].index;a=b;for(b+=g;a<b;a+=3)g=z+s[a],h=z+s[a+1],i=z+s[a+2],j=e[3*g],l=e[3*g+1],n=e[3*g+2],m.set(j,l,n),j=e[3*h],l=e[3*h+1],n=e[3*h+2],p.set(j,l,n),j=e[3*i],l=e[3*i+1],n=e[3*i+2],q.set(j,l,n),r.sub(q,p),u.sub(m,p),r.crossSelf(u),
f[3*g]+=r.x,f[3*g+1]+=r.y,f[3*g+2]+=r.z,f[3*h]+=r.x,f[3*h+1]+=r.y,f[3*h+2]+=r.z,f[3*i]+=r.x,f[3*i+1]+=r.y,f[3*i+2]+=r.z}}else{a=0;for(b=e.length;a<b;a+=9)j=e[a],l=e[a+1],n=e[a+2],m.set(j,l,n),j=e[a+3],l=e[a+4],n=e[a+5],p.set(j,l,n),j=e[a+6],l=e[a+7],n=e[a+8],q.set(j,l,n),r.sub(q,p),u.sub(m,p),r.crossSelf(u),f[a]=r.x,f[a+1]=r.y,f[a+2]=r.z,f[a+3]=r.x,f[a+4]=r.y,f[a+5]=r.z,f[a+6]=r.x,f[a+7]=r.y,f[a+8]=r.z}this.normalizeNormals();this.normalsNeedUpdate=!0}},normalizeNormals:function(){for(var a=this.attributes.normal.array,
b,c,d,e=0,f=a.length;e<f;e+=3)b=a[e],c=a[e+1],d=a[e+2],b=1/Math.sqrt(b*b+c*c+d*d),a[e]*=b,a[e+1]*=b,a[e+2]*=b},computeTangents:function(){function a(a){T.x=d[3*a];T.y=d[3*a+1];T.z=d[3*a+2];M.copy(T);S=i[a];N.copy(S);N.subSelf(T.multiplyScalar(T.dot(S))).normalize();R.cross(M,S);ba=R.dot(j[a]);O=0>ba?-1:1;h[4*a]=N.x;h[4*a+1]=N.y;h[4*a+2]=N.z;h[4*a+3]=O}if(void 0===this.attributes.index||void 0===this.attributes.position||void 0===this.attributes.normal||void 0===this.attributes.uv)console.warn("Missing required attributes (index, position, normal or uv) in BufferGeometry.computeTangents()");
else{var b=this.attributes.index.array,c=this.attributes.position.array,d=this.attributes.normal.array,e=this.attributes.uv.array,f=c.length/3;if(void 0===this.attributes.tangent){var g=4*f;this.attributes.tangent={itemSize:4,array:new Float32Array(g),numItems:g}}for(var h=this.attributes.tangent.array,i=[],j=[],g=0;g<f;g++)i[g]=new THREE.Vector3,j[g]=new THREE.Vector3;var l,n,m,p,q,r,u,s,E,z,t,F,A,x,v,f=new THREE.Vector3,g=new THREE.Vector3,D,B,J,P,C,L,I,K=this.offsets;J=0;for(P=K.length;J<P;++J){B=
K[J].start;C=K[J].count;var Q=K[J].index;D=B;for(B+=C;D<B;D+=3)C=Q+b[D],L=Q+b[D+1],I=Q+b[D+2],l=c[3*C],n=c[3*C+1],m=c[3*C+2],p=c[3*L],q=c[3*L+1],r=c[3*L+2],u=c[3*I],s=c[3*I+1],E=c[3*I+2],z=e[2*C],t=e[2*C+1],F=e[2*L],A=e[2*L+1],x=e[2*I],v=e[2*I+1],p-=l,l=u-l,q-=n,n=s-n,r-=m,m=E-m,F-=z,z=x-z,A-=t,t=v-t,v=1/(F*t-z*A),f.set((t*p-A*l)*v,(t*q-A*n)*v,(t*r-A*m)*v),g.set((F*l-z*p)*v,(F*n-z*q)*v,(F*m-z*r)*v),i[C].addSelf(f),i[L].addSelf(f),i[I].addSelf(f),j[C].addSelf(g),j[L].addSelf(g),j[I].addSelf(g)}var N=
new THREE.Vector3,R=new THREE.Vector3,T=new THREE.Vector3,M=new THREE.Vector3,O,S,ba;J=0;for(P=K.length;J<P;++J){B=K[J].start;C=K[J].count;Q=K[J].index;D=B;for(B+=C;D<B;D+=3)C=Q+b[D],L=Q+b[D+1],I=Q+b[D+2],a(C),a(L),a(I)}this.tangentsNeedUpdate=this.hasTangents=!0}},deallocate:function(){var a=THREE.GeometryLibrary.indexOf(this);-1!==a&&THREE.GeometryLibrary.splice(a,1)}};THREE.Spline=function(a){function b(a,b,c,d,e,f,g){a=0.5*(c-a);d=0.5*(d-b);return(2*(b-c)+a+d)*g+(-3*(b-c)-2*a-d)*f+a*e+b}this.points=a;var c=[],d={x:0,y:0,z:0},e,f,g,h,i,j,l,n,m;this.initFromArray=function(a){this.points=[];for(var b=0;b<a.length;b++)this.points[b]={x:a[b][0],y:a[b][1],z:a[b][2]}};this.getPoint=function(a){e=(this.points.length-1)*a;f=Math.floor(e);g=e-f;c[0]=0===f?f:f-1;c[1]=f;c[2]=f>this.points.length-2?this.points.length-1:f+1;c[3]=f>this.points.length-3?this.points.length-1:
f+2;j=this.points[c[0]];l=this.points[c[1]];n=this.points[c[2]];m=this.points[c[3]];h=g*g;i=g*h;d.x=b(j.x,l.x,n.x,m.x,g,h,i);d.y=b(j.y,l.y,n.y,m.y,g,h,i);d.z=b(j.z,l.z,n.z,m.z,g,h,i);return d};this.getControlPointsArray=function(){var a,b,c=this.points.length,d=[];for(a=0;a<c;a++)b=this.points[a],d[a]=[b.x,b.y,b.z];return d};this.getLength=function(a){var b,c,d,e=b=b=0,f=new THREE.Vector3,g=new THREE.Vector3,h=[],i=0;h[0]=0;a||(a=100);c=this.points.length*a;f.copy(this.points[0]);for(a=1;a<c;a++)b=
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a/c,d=this.getPoint(b),g.copy(d),i+=g.distanceTo(f),f.copy(d),b*=this.points.length-1,b=Math.floor(b),b!=e&&(h[b]=i,e=b);h[h.length]=i;return{chunks:h,total:i}};this.reparametrizeByArcLength=function(a){var b,c,d,e,f,g,h=[],i=new THREE.Vector3,l=this.getLength();h.push(i.copy(this.points[0]).clone());for(b=1;b<this.points.length;b++){c=l.chunks[b]-l.chunks[b-1];g=Math.ceil(a*c/l.total);e=(b-1)/(this.points.length-1);f=b/(this.points.length-1);for(c=1;c<g-1;c++)d=e+c*(1/g)*(f-e),d=this.getPoint(d),
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h.push(i.copy(d).clone());h.push(i.copy(this.points[b]).clone())}this.points=h}};THREE.Camera=function(){THREE.Object3D.call(this);this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=new THREE.Matrix4;this.projectionMatrixInverse=new THREE.Matrix4};THREE.Camera.prototype=Object.create(THREE.Object3D.prototype);THREE.Camera.prototype.lookAt=function(a){this.matrix.lookAt(this.position,a,this.up);!0===this.rotationAutoUpdate&&(!1===this.useQuaternion?this.rotation.setEulerFromRotationMatrix(this.matrix,this.eulerOrder):this.quaternion.copy(this.matrix.decompose()[1]))};THREE.OrthographicCamera=function(a,b,c,d,e,f){THREE.Camera.call(this);this.left=a;this.right=b;this.top=c;this.bottom=d;this.near=void 0!==e?e:0.1;this.far=void 0!==f?f:2E3;this.updateProjectionMatrix()};THREE.OrthographicCamera.prototype=Object.create(THREE.Camera.prototype);THREE.OrthographicCamera.prototype.updateProjectionMatrix=function(){this.projectionMatrix.makeOrthographic(this.left,this.right,this.top,this.bottom,this.near,this.far)};THREE.PerspectiveCamera=function(a,b,c,d){THREE.Camera.call(this);this.fov=void 0!==a?a:50;this.aspect=void 0!==b?b:1;this.near=void 0!==c?c:0.1;this.far=void 0!==d?d:2E3;this.updateProjectionMatrix()};THREE.PerspectiveCamera.prototype=Object.create(THREE.Camera.prototype);THREE.PerspectiveCamera.prototype.setLens=function(a,b){void 0===b&&(b=24);this.fov=2*Math.atan(b/(2*a))*(180/Math.PI);this.updateProjectionMatrix()};
THREE.PerspectiveCamera.prototype.setViewOffset=function(a,b,c,d,e,f){this.fullWidth=a;this.fullHeight=b;this.x=c;this.y=d;this.width=e;this.height=f;this.updateProjectionMatrix()};
THREE.PerspectiveCamera.prototype.updateProjectionMatrix=function(){if(this.fullWidth){var a=this.fullWidth/this.fullHeight,b=Math.tan(this.fov*Math.PI/360)*this.near,c=-b,d=a*c,a=Math.abs(a*b-d),c=Math.abs(b-c);this.projectionMatrix.makeFrustum(d+this.x*a/this.fullWidth,d+(this.x+this.width)*a/this.fullWidth,b-(this.y+this.height)*c/this.fullHeight,b-this.y*c/this.fullHeight,this.near,this.far)}else this.projectionMatrix.makePerspective(this.fov,this.aspect,this.near,this.far)};THREE.Light=function(a){THREE.Object3D.call(this);this.color=new THREE.Color(a)};THREE.Light.prototype=Object.create(THREE.Object3D.prototype);THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=Object.create(THREE.Light.prototype);THREE.DirectionalLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.target=new THREE.Object3D;this.intensity=void 0!==b?b:1;this.onlyShadow=this.castShadow=!1;this.shadowCameraNear=50;this.shadowCameraFar=5E3;this.shadowCameraLeft=-500;this.shadowCameraTop=this.shadowCameraRight=500;this.shadowCameraBottom=-500;this.shadowCameraVisible=!1;this.shadowBias=0;this.shadowDarkness=0.5;this.shadowMapHeight=this.shadowMapWidth=512;this.shadowCascade=!1;this.shadowCascadeOffset=
new THREE.Vector3(0,0,-1E3);this.shadowCascadeCount=2;this.shadowCascadeBias=[0,0,0];this.shadowCascadeWidth=[512,512,512];this.shadowCascadeHeight=[512,512,512];this.shadowCascadeNearZ=[-1,0.99,0.998];this.shadowCascadeFarZ=[0.99,0.998,1];this.shadowCascadeArray=[];this.shadowMatrix=this.shadowCamera=this.shadowMapSize=this.shadowMap=null};THREE.DirectionalLight.prototype=Object.create(THREE.Light.prototype);THREE.HemisphereLight=function(a,b,c){THREE.Light.call(this,a);this.groundColor=new THREE.Color(b);this.position=new THREE.Vector3(0,100,0);this.intensity=void 0!==c?c:1};THREE.HemisphereLight.prototype=Object.create(THREE.Light.prototype);THREE.PointLight=function(a,b,c){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,0,0);this.intensity=void 0!==b?b:1;this.distance=void 0!==c?c:0};THREE.PointLight.prototype=Object.create(THREE.Light.prototype);THREE.SpotLight=function(a,b,c,d,e){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.target=new THREE.Object3D;this.intensity=void 0!==b?b:1;this.distance=void 0!==c?c:0;this.angle=void 0!==d?d:Math.PI/2;this.exponent=void 0!==e?e:10;this.onlyShadow=this.castShadow=!1;this.shadowCameraNear=50;this.shadowCameraFar=5E3;this.shadowCameraFov=50;this.shadowCameraVisible=!1;this.shadowBias=0;this.shadowDarkness=0.5;this.shadowMapHeight=this.shadowMapWidth=512;this.shadowMatrix=this.shadowCamera=
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this.shadowMapSize=this.shadowMap=null};THREE.SpotLight.prototype=Object.create(THREE.Light.prototype);THREE.Loader=function(a){this.statusDomElement=(this.showStatus=a)?THREE.Loader.prototype.addStatusElement():null;this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){}};
THREE.Loader.prototype={constructor:THREE.Loader,crossOrigin:"anonymous",addStatusElement:function(){var a=document.createElement("div");a.style.position="absolute";a.style.right="0px";a.style.top="0px";a.style.fontSize="0.8em";a.style.textAlign="left";a.style.background="rgba(0,0,0,0.25)";a.style.color="#fff";a.style.width="120px";a.style.padding="0.5em 0.5em 0.5em 0.5em";a.style.zIndex=1E3;a.innerHTML="Loading ...";return a},updateProgress:function(a){var b="Loaded ",b=a.total?b+((100*a.loaded/
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a.total).toFixed(0)+"%"):b+((a.loaded/1E3).toFixed(2)+" KB");this.statusDomElement.innerHTML=b},extractUrlBase:function(a){a=a.split("/");a.pop();return(1>a.length?".":a.join("/"))+"/"},initMaterials:function(a,b){for(var c=[],d=0;d<a.length;++d)c[d]=THREE.Loader.prototype.createMaterial(a[d],b);return c},needsTangents:function(a){for(var b=0,c=a.length;b<c;b++)if(a[b]instanceof THREE.ShaderMaterial)return!0;return!1},createMaterial:function(a,b){function c(a){a=Math.log(a)/Math.LN2;return Math.floor(a)==
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a}function d(a){a=Math.log(a)/Math.LN2;return Math.pow(2,Math.round(a))}function e(a,e,f,h,i,j,u){var s=f.toLowerCase().endsWith(".dds"),E=b+"/"+f;if(s){var z=THREE.ImageUtils.loadCompressedTexture(E);a[e]=z}else z=document.createElement("canvas"),a[e]=new THREE.Texture(z);a[e].sourceFile=f;h&&(a[e].repeat.set(h[0],h[1]),1!==h[0]&&(a[e].wrapS=THREE.RepeatWrapping),1!==h[1]&&(a[e].wrapT=THREE.RepeatWrapping));i&&a[e].offset.set(i[0],i[1]);j&&(f={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping},
void 0!==f[j[0]]&&(a[e].wrapS=f[j[0]]),void 0!==f[j[1]]&&(a[e].wrapT=f[j[1]]));u&&(a[e].anisotropy=u);if(!s){var t=a[e],a=new Image;a.onload=function(){if(!c(this.width)||!c(this.height)){var a=d(this.width),b=d(this.height);t.image.width=a;t.image.height=b;t.image.getContext("2d").drawImage(this,0,0,a,b)}else t.image=this;t.needsUpdate=!0};a.crossOrigin=g.crossOrigin;a.src=E}}function f(a){return(255*a[0]<<16)+(255*a[1]<<8)+255*a[2]}var g=this,h="MeshLambertMaterial",i={color:15658734,opacity:1,
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map:null,lightMap:null,normalMap:null,bumpMap:null,wireframe:!1};if(a.shading){var j=a.shading.toLowerCase();"phong"===j?h="MeshPhongMaterial":"basic"===j&&(h="MeshBasicMaterial")}void 0!==a.blending&&void 0!==THREE[a.blending]&&(i.blending=THREE[a.blending]);if(void 0!==a.transparent||1>a.opacity)i.transparent=a.transparent;void 0!==a.depthTest&&(i.depthTest=a.depthTest);void 0!==a.depthWrite&&(i.depthWrite=a.depthWrite);void 0!==a.visible&&(i.visible=a.visible);void 0!==a.flipSided&&(i.side=THREE.BackSide);
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void 0!==a.doubleSided&&(i.side=THREE.DoubleSide);void 0!==a.wireframe&&(i.wireframe=a.wireframe);void 0!==a.vertexColors&&("face"===a.vertexColors?i.vertexColors=THREE.FaceColors:a.vertexColors&&(i.vertexColors=THREE.VertexColors));a.colorDiffuse?i.color=f(a.colorDiffuse):a.DbgColor&&(i.color=a.DbgColor);a.colorSpecular&&(i.specular=f(a.colorSpecular));a.colorAmbient&&(i.ambient=f(a.colorAmbient));a.transparency&&(i.opacity=a.transparency);a.specularCoef&&(i.shininess=a.specularCoef);a.mapDiffuse&&
b&&e(i,"map",a.mapDiffuse,a.mapDiffuseRepeat,a.mapDiffuseOffset,a.mapDiffuseWrap,a.mapDiffuseAnisotropy);a.mapLight&&b&&e(i,"lightMap",a.mapLight,a.mapLightRepeat,a.mapLightOffset,a.mapLightWrap,a.mapLightAnisotropy);a.mapBump&&b&&e(i,"bumpMap",a.mapBump,a.mapBumpRepeat,a.mapBumpOffset,a.mapBumpWrap,a.mapBumpAnisotropy);a.mapNormal&&b&&e(i,"normalMap",a.mapNormal,a.mapNormalRepeat,a.mapNormalOffset,a.mapNormalWrap,a.mapNormalAnisotropy);a.mapSpecular&&b&&e(i,"specularMap",a.mapSpecular,a.mapSpecularRepeat,
a.mapSpecularOffset,a.mapSpecularWrap,a.mapSpecularAnisotropy);a.mapBumpScale&&(i.bumpScale=a.mapBumpScale);a.mapNormal?(h=THREE.ShaderUtils.lib.normal,j=THREE.UniformsUtils.clone(h.uniforms),j.tNormal.value=i.normalMap,a.mapNormalFactor&&j.uNormalScale.value.set(a.mapNormalFactor,a.mapNormalFactor),i.map&&(j.tDiffuse.value=i.map,j.enableDiffuse.value=!0),i.specularMap&&(j.tSpecular.value=i.specularMap,j.enableSpecular.value=!0),i.lightMap&&(j.tAO.value=i.lightMap,j.enableAO.value=!0),j.uDiffuseColor.value.setHex(i.color),
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j.uSpecularColor.value.setHex(i.specular),j.uAmbientColor.value.setHex(i.ambient),j.uShininess.value=i.shininess,void 0!==i.opacity&&(j.uOpacity.value=i.opacity),i=new THREE.ShaderMaterial({fragmentShader:h.fragmentShader,vertexShader:h.vertexShader,uniforms:j,lights:!0,fog:!0})):i=new THREE[h](i);void 0!==a.DbgName&&(i.name=a.DbgName);return i}};THREE.BinaryLoader=function(a){THREE.Loader.call(this,a)};THREE.BinaryLoader.prototype=Object.create(THREE.Loader.prototype);THREE.BinaryLoader.prototype.load=function(a,b,c,d){var c=c&&"string"===typeof c?c:this.extractUrlBase(a),d=d&&"string"===typeof d?d:this.extractUrlBase(a),e=this.showProgress?THREE.Loader.prototype.updateProgress:null;this.onLoadStart();this.loadAjaxJSON(this,a,b,c,d,e)};
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THREE.BinaryLoader.prototype.loadAjaxJSON=function(a,b,c,d,e,f){var g=new XMLHttpRequest;g.onreadystatechange=function(){if(4==g.readyState)if(200==g.status||0==g.status){var h=JSON.parse(g.responseText);a.loadAjaxBuffers(h,c,e,d,f)}else console.error("THREE.BinaryLoader: Couldn't load ["+b+"] ["+g.status+"]")};g.open("GET",b,!0);g.send(null)};
THREE.BinaryLoader.prototype.loadAjaxBuffers=function(a,b,c,d,e){var f=new XMLHttpRequest,g=c+"/"+a.buffers,h=0;f.onreadystatechange=function(){if(4==f.readyState)if(200==f.status||0==f.status){var c=f.response;void 0===c&&(c=(new Uint8Array(f.responseBody)).buffer);THREE.BinaryLoader.prototype.createBinModel(c,b,d,a.materials)}else console.error("THREE.BinaryLoader: Couldn't load ["+g+"] ["+f.status+"]");else 3==f.readyState?e&&(0==h&&(h=f.getResponseHeader("Content-Length")),e({total:h,loaded:f.responseText.length})):
2==f.readyState&&(h=f.getResponseHeader("Content-Length"))};f.open("GET",g,!0);f.responseType="arraybuffer";f.send(null)};
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THREE.BinaryLoader.prototype.createBinModel=function(a,b,c,d){var e=function(){var b,c,d,e,j,l,n,m,p,q,r,u,s,E,z,t;function F(a){return a%4?4-a%4:0}function A(a,b){return(new Uint8Array(a,b,1))[0]}function x(a,b){return(new Uint32Array(a,b,1))[0]}function v(b,c){var d,e,f,g,h,i,j,l=new Uint32Array(a,c,3*b);for(d=0;d<b;d++)e=l[3*d],f=l[3*d+1],g=l[3*d+2],h=Q[2*e],e=Q[2*e+1],i=Q[2*f],j=Q[2*f+1],f=Q[2*g],g=Q[2*g+1],L.faceVertexUvs[0].push([new THREE.UV(h,e),new THREE.UV(i,j),new THREE.UV(f,g)])}function D(b,
c){var d,e,f,g,h,i,j,l,m,n=new Uint32Array(a,c,4*b);for(d=0;d<b;d++)e=n[4*d],f=n[4*d+1],g=n[4*d+2],h=n[4*d+3],i=Q[2*e],e=Q[2*e+1],j=Q[2*f],l=Q[2*f+1],f=Q[2*g],m=Q[2*g+1],g=Q[2*h],h=Q[2*h+1],L.faceVertexUvs[0].push([new THREE.UV(i,e),new THREE.UV(j,l),new THREE.UV(f,m),new THREE.UV(g,h)])}function B(b,c,d){for(var e,f,g,h,c=new Uint32Array(a,c,3*b),i=new Uint16Array(a,d,b),d=0;d<b;d++)e=c[3*d],f=c[3*d+1],g=c[3*d+2],h=i[d],L.faces.push(new THREE.Face3(e,f,g,null,null,h))}function J(b,c,d){for(var e,
f,g,h,i,c=new Uint32Array(a,c,4*b),j=new Uint16Array(a,d,b),d=0;d<b;d++)e=c[4*d],f=c[4*d+1],g=c[4*d+2],h=c[4*d+3],i=j[d],L.faces.push(new THREE.Face4(e,f,g,h,null,null,i))}function P(b,c,d,e){for(var f,g,h,i,j,l,m,c=new Uint32Array(a,c,3*b),d=new Uint32Array(a,d,3*b),n=new Uint16Array(a,e,b),e=0;e<b;e++){f=c[3*e];g=c[3*e+1];h=c[3*e+2];j=d[3*e];l=d[3*e+1];m=d[3*e+2];i=n[e];var p=K[3*l],q=K[3*l+1];l=K[3*l+2];var r=K[3*m],s=K[3*m+1];m=K[3*m+2];L.faces.push(new THREE.Face3(f,g,h,[new THREE.Vector3(K[3*
j],K[3*j+1],K[3*j+2]),new THREE.Vector3(p,q,l),new THREE.Vector3(r,s,m)],null,i))}}function C(b,c,d,e){for(var f,g,h,i,j,l,m,n,p,c=new Uint32Array(a,c,4*b),d=new Uint32Array(a,d,4*b),q=new Uint16Array(a,e,b),e=0;e<b;e++){f=c[4*e];g=c[4*e+1];h=c[4*e+2];i=c[4*e+3];l=d[4*e];m=d[4*e+1];n=d[4*e+2];p=d[4*e+3];j=q[e];var r=K[3*m],s=K[3*m+1];m=K[3*m+2];var t=K[3*n],u=K[3*n+1];n=K[3*n+2];var x=K[3*p],v=K[3*p+1];p=K[3*p+2];L.faces.push(new THREE.Face4(f,g,h,i,[new THREE.Vector3(K[3*l],K[3*l+1],K[3*l+2]),new THREE.Vector3(r,
s,m),new THREE.Vector3(t,u,n),new THREE.Vector3(x,v,p)],null,j))}}var L=this,I=0,K=[],Q=[],N,R,T;THREE.Geometry.call(this);t=a;R=I;E=new Uint8Array(t,R,12);q="";for(s=0;12>s;s++)q+=String.fromCharCode(E[R+s]);b=A(t,R+12);A(t,R+13);A(t,R+14);A(t,R+15);c=A(t,R+16);d=A(t,R+17);e=A(t,R+18);j=A(t,R+19);l=x(t,R+20);n=x(t,R+20+4);m=x(t,R+20+8);p=x(t,R+20+12);q=x(t,R+20+16);r=x(t,R+20+20);u=x(t,R+20+24);s=x(t,R+20+28);E=x(t,R+20+32);z=x(t,R+20+36);t=x(t,R+20+40);I+=b;R=3*c+j;T=4*c+j;N=p*R;b=q*(R+3*d);c=r*
(R+3*e);j=u*(R+3*d+3*e);R=s*T;d=E*(T+4*d);e=z*(T+4*e);T=I;var I=new Float32Array(a,I,3*l),M,O,S,ba;for(M=0;M<l;M++)O=I[3*M],S=I[3*M+1],ba=I[3*M+2],L.vertices.push(new THREE.Vector3(O,S,ba));l=I=T+3*l*Float32Array.BYTES_PER_ELEMENT;if(n){I=new Int8Array(a,I,3*n);for(T=0;T<n;T++)M=I[3*T],O=I[3*T+1],S=I[3*T+2],K.push(M/127,O/127,S/127)}I=l+3*n*Int8Array.BYTES_PER_ELEMENT;n=I+=F(3*n);if(m){l=new Float32Array(a,I,2*m);for(I=0;I<m;I++)T=l[2*I],M=l[2*I+1],Q.push(T,M)}m=I=n+2*m*Float32Array.BYTES_PER_ELEMENT;
N=m+N+F(2*p);n=N+b+F(2*q);b=n+c+F(2*r);c=b+j+F(2*u);R=c+R+F(2*s);j=R+d+F(2*E);d=j+e+F(2*z);r&&(e=n+3*r*Uint32Array.BYTES_PER_ELEMENT,B(r,n,e+3*r*Uint32Array.BYTES_PER_ELEMENT),v(r,e));u&&(r=b+3*u*Uint32Array.BYTES_PER_ELEMENT,e=r+3*u*Uint32Array.BYTES_PER_ELEMENT,P(u,b,r,e+3*u*Uint32Array.BYTES_PER_ELEMENT),v(u,e));z&&(u=j+4*z*Uint32Array.BYTES_PER_ELEMENT,J(z,j,u+4*z*Uint32Array.BYTES_PER_ELEMENT),D(z,u));t&&(z=d+4*t*Uint32Array.BYTES_PER_ELEMENT,u=z+4*t*Uint32Array.BYTES_PER_ELEMENT,C(t,d,z,u+4*
t*Uint32Array.BYTES_PER_ELEMENT),D(t,u));p&&B(p,m,m+3*p*Uint32Array.BYTES_PER_ELEMENT);q&&(p=N+3*q*Uint32Array.BYTES_PER_ELEMENT,P(q,N,p,p+3*q*Uint32Array.BYTES_PER_ELEMENT));s&&J(s,c,c+4*s*Uint32Array.BYTES_PER_ELEMENT);E&&(q=R+4*E*Uint32Array.BYTES_PER_ELEMENT,C(E,R,q,q+4*E*Uint32Array.BYTES_PER_ELEMENT));this.computeCentroids();this.computeFaceNormals()};e.prototype=Object.create(THREE.Geometry.prototype);e=new e(c);c=this.initMaterials(d,c);this.needsTangents(c)&&e.computeTangents();b(e,c)};THREE.ImageLoader=function(){THREE.EventTarget.call(this);this.crossOrigin=null};THREE.ImageLoader.prototype={constructor:THREE.ImageLoader,load:function(a,b){var c=this;void 0===b&&(b=new Image);b.addEventListener("load",function(){c.dispatchEvent({type:"load",content:b})},!1);b.addEventListener("error",function(){c.dispatchEvent({type:"error",message:"Couldn't load URL ["+a+"]"})},!1);c.crossOrigin&&(b.crossOrigin=c.crossOrigin);b.src=a}};THREE.JSONLoader=function(a){THREE.Loader.call(this,a);this.withCredentials=!1};THREE.JSONLoader.prototype=Object.create(THREE.Loader.prototype);THREE.JSONLoader.prototype.load=function(a,b,c){c=c&&"string"===typeof c?c:this.extractUrlBase(a);this.onLoadStart();this.loadAjaxJSON(this,a,b,c)};
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THREE.JSONLoader.prototype.loadAjaxJSON=function(a,b,c,d,e){var f=new XMLHttpRequest,g=0;f.withCredentials=this.withCredentials;f.onreadystatechange=function(){if(f.readyState===f.DONE)if(200===f.status||0===f.status){if(f.responseText){var h=JSON.parse(f.responseText);a.createModel(h,c,d)}else console.warn("THREE.JSONLoader: ["+b+"] seems to be unreachable or file there is empty");a.onLoadComplete()}else console.error("THREE.JSONLoader: Couldn't load ["+b+"] ["+f.status+"]");else f.readyState===
f.LOADING?e&&(0===g&&(g=f.getResponseHeader("Content-Length")),e({total:g,loaded:f.responseText.length})):f.readyState===f.HEADERS_RECEIVED&&(g=f.getResponseHeader("Content-Length"))};f.open("GET",b,!0);f.send(null)};
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THREE.JSONLoader.prototype.createModel=function(a,b,c){var d=new THREE.Geometry,e=void 0!==a.scale?1/a.scale:1,f,g,h,i,j,l,n,m,p,q,r,u,s,E,z,t=a.faces;q=a.vertices;var F=a.normals,A=a.colors,x=0;for(f=0;f<a.uvs.length;f++)a.uvs[f].length&&x++;for(f=0;f<x;f++)d.faceUvs[f]=[],d.faceVertexUvs[f]=[];i=0;for(j=q.length;i<j;)l=new THREE.Vector3,l.x=q[i++]*e,l.y=q[i++]*e,l.z=q[i++]*e,d.vertices.push(l);i=0;for(j=t.length;i<j;){q=t[i++];l=q&1;h=q&2;f=q&4;g=q&8;m=q&16;n=q&32;r=q&64;q&=128;l?(u=new THREE.Face4,
u.a=t[i++],u.b=t[i++],u.c=t[i++],u.d=t[i++],l=4):(u=new THREE.Face3,u.a=t[i++],u.b=t[i++],u.c=t[i++],l=3);h&&(h=t[i++],u.materialIndex=h);h=d.faces.length;if(f)for(f=0;f<x;f++)s=a.uvs[f],p=t[i++],z=s[2*p],p=s[2*p+1],d.faceUvs[f][h]=new THREE.UV(z,p);if(g)for(f=0;f<x;f++){s=a.uvs[f];E=[];for(g=0;g<l;g++)p=t[i++],z=s[2*p],p=s[2*p+1],E[g]=new THREE.UV(z,p);d.faceVertexUvs[f][h]=E}m&&(m=3*t[i++],g=new THREE.Vector3,g.x=F[m++],g.y=F[m++],g.z=F[m],u.normal=g);if(n)for(f=0;f<l;f++)m=3*t[i++],g=new THREE.Vector3,
g.x=F[m++],g.y=F[m++],g.z=F[m],u.vertexNormals.push(g);r&&(n=t[i++],n=new THREE.Color(A[n]),u.color=n);if(q)for(f=0;f<l;f++)n=t[i++],n=new THREE.Color(A[n]),u.vertexColors.push(n);d.faces.push(u)}if(a.skinWeights){i=0;for(j=a.skinWeights.length;i<j;i+=2)t=a.skinWeights[i],F=a.skinWeights[i+1],d.skinWeights.push(new THREE.Vector4(t,F,0,0))}if(a.skinIndices){i=0;for(j=a.skinIndices.length;i<j;i+=2)t=a.skinIndices[i],F=a.skinIndices[i+1],d.skinIndices.push(new THREE.Vector4(t,F,0,0))}d.bones=a.bones;
d.animation=a.animation;if(void 0!==a.morphTargets){i=0;for(j=a.morphTargets.length;i<j;i++){d.morphTargets[i]={};d.morphTargets[i].name=a.morphTargets[i].name;d.morphTargets[i].vertices=[];A=d.morphTargets[i].vertices;x=a.morphTargets[i].vertices;t=0;for(F=x.length;t<F;t+=3)q=new THREE.Vector3,q.x=x[t]*e,q.y=x[t+1]*e,q.z=x[t+2]*e,A.push(q)}}if(void 0!==a.morphColors){i=0;for(j=a.morphColors.length;i<j;i++){d.morphColors[i]={};d.morphColors[i].name=a.morphColors[i].name;d.morphColors[i].colors=[];
F=d.morphColors[i].colors;A=a.morphColors[i].colors;e=0;for(t=A.length;e<t;e+=3)x=new THREE.Color(16755200),x.setRGB(A[e],A[e+1],A[e+2]),F.push(x)}}d.computeCentroids();d.computeFaceNormals();a=this.initMaterials(a.materials,c);this.needsTangents(a)&&d.computeTangents();b(d,a)};THREE.LoadingMonitor=function(){THREE.EventTarget.call(this);var a=this,b=0,c=0,d=function(){b++;a.dispatchEvent({type:"progress",loaded:b,total:c});b===c&&a.dispatchEvent({type:"load"})};this.add=function(a){c++;a.addEventListener("load",d,!1)}};THREE.SceneLoader=function(){this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){};this.callbackSync=function(){};this.callbackProgress=function(){};this.geometryHandlerMap={};this.hierarchyHandlerMap={};this.addGeometryHandler("ascii",THREE.JSONLoader);this.addGeometryHandler("binary",THREE.BinaryLoader)};THREE.SceneLoader.prototype.constructor=THREE.SceneLoader;
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THREE.SceneLoader.prototype.load=function(a,b){var c=this,d=new XMLHttpRequest;d.onreadystatechange=function(){if(4===d.readyState)if(200===d.status||0===d.status){var e=JSON.parse(d.responseText);c.parse(e,b,a)}else console.error("THREE.SceneLoader: Couldn't load ["+a+"] ["+d.status+"]")};d.open("GET",a,!0);d.send(null)};THREE.SceneLoader.prototype.addGeometryHandler=function(a,b){this.geometryHandlerMap[a]={loaderClass:b}};
THREE.SceneLoader.prototype.addHierarchyHandler=function(a,b){this.hierarchyHandlerMap[a]={loaderClass:b}};
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THREE.SceneLoader.prototype.parse=function(a,b,c){function d(a,b){return"relativeToHTML"==b?a:n+"/"+a}function e(){f(M.scene,S.objects)}function f(a,b){for(var c in b)if(void 0===M.objects[c]){var e=b[c],g=null;if(e.type&&e.type in l.hierarchyHandlerMap&&void 0===e.loading){var i={},j;for(j in u)"type"!==j&&"url"!==j&&(i[j]=u[j]);B=M.materials[e.material];e.loading=!0;var m=l.hierarchyHandlerMap[e.type].loaderObject;m.addEventListener?(m.addEventListener("load",h(c,a,B,e)),m.load(d(e.url,S.urlBaseType))):
m.options?m.load(d(e.url,S.urlBaseType),h(c,a,B,e)):m.load(d(e.url,S.urlBaseType),h(c,a,B,e),i)}else if(void 0!==e.geometry){if(D=M.geometries[e.geometry]){g=!1;B=M.materials[e.material];g=B instanceof THREE.ShaderMaterial;z=e.position;t=e.rotation;F=e.quaternion;A=e.scale;s=e.matrix;F=0;e.material||(B=new THREE.MeshFaceMaterial(M.face_materials[e.geometry]));B instanceof THREE.MeshFaceMaterial&&0===B.materials.length&&(B=new THREE.MeshFaceMaterial(M.face_materials[e.geometry]));if(B instanceof THREE.MeshFaceMaterial)for(i=
0;i<B.materials.length;i++)g=g||B.materials[i]instanceof THREE.ShaderMaterial;g&&D.computeTangents();e.skin?g=new THREE.SkinnedMesh(D,B):e.morph?(g=new THREE.MorphAnimMesh(D,B),void 0!==e.duration&&(g.duration=e.duration),void 0!==e.time&&(g.time=e.time),void 0!==e.mirroredLoop&&(g.mirroredLoop=e.mirroredLoop),B.morphNormals&&D.computeMorphNormals()):g=new THREE.Mesh(D,B);g.name=c;s?(g.matrixAutoUpdate=!1,g.matrix.set(s[0],s[1],s[2],s[3],s[4],s[5],s[6],s[7],s[8],s[9],s[10],s[11],s[12],s[13],s[14],
s[15])):(g.position.set(z[0],z[1],z[2]),F?(g.quaternion.set(F[0],F[1],F[2],F[3]),g.useQuaternion=!0):g.rotation.set(t[0],t[1],t[2]),g.scale.set(A[0],A[1],A[2]));g.visible=e.visible;g.castShadow=e.castShadow;g.receiveShadow=e.receiveShadow;a.add(g);M.objects[c]=g}}else"DirectionalLight"===e.type||"PointLight"===e.type||"AmbientLight"===e.type?(I=void 0!==e.color?e.color:16777215,K=void 0!==e.intensity?e.intensity:1,"DirectionalLight"===e.type?(z=e.direction,L=new THREE.DirectionalLight(I,K),L.position.set(z[0],
z[1],z[2]),e.target&&(O.push({object:L,targetName:e.target}),L.target=null)):"PointLight"===e.type?(z=e.position,E=e.distance,L=new THREE.PointLight(I,K,E),L.position.set(z[0],z[1],z[2])):"AmbientLight"===e.type&&(L=new THREE.AmbientLight(I)),a.add(L),L.name=c,M.lights[c]=L,M.objects[c]=L):"PerspectiveCamera"===e.type||"OrthographicCamera"===e.type?("PerspectiveCamera"===e.type?J=new THREE.PerspectiveCamera(e.fov,e.aspect,e.near,e.far):"OrthographicCamera"===e.type&&(J=new THREE.OrthographicCamera(x.left,
x.right,x.top,x.bottom,x.near,x.far)),z=e.position,J.position.set(z[0],z[1],z[2]),a.add(J),J.name=c,M.cameras[c]=J,M.objects[c]=J):(z=e.position,t=e.rotation,F=e.quaternion,A=e.scale,F=0,g=new THREE.Object3D,g.name=c,g.position.set(z[0],z[1],z[2]),F?(g.quaternion.set(F[0],F[1],F[2],F[3]),g.useQuaternion=!0):g.rotation.set(t[0],t[1],t[2]),g.scale.set(A[0],A[1],A[2]),g.visible=void 0!==e.visible?e.visible:!1,a.add(g),M.objects[c]=g,M.empties[c]=g);if(g){if(void 0!==e.properties)for(var n in e.properties)g.properties[n]=
e.properties[n];void 0!==e.children&&f(g,e.children)}}}function g(a){return function(b,c){M.geometries[a]=b;M.face_materials[a]=c;e();Q-=1;l.onLoadComplete();j()}}function h(a,b,c,d){return function(f){var f=f.content?f.content:f.dae?f.scene:f,g=d.position,h=d.rotation,i=d.quaternion,m=d.scale;f.position.set(g[0],g[1],g[2]);i?(f.quaternion.set(i[0],i[1],i[2],i[3]),f.useQuaternion=!0):f.rotation.set(h[0],h[1],h[2]);f.scale.set(m[0],m[1],m[2]);c&&f.traverse(function(a){a.material=c});b.add(f);M.objects[a]=
f;e();Q-=1;l.onLoadComplete();j()}}function i(a){return function(b,c){M.geometries[a]=b;M.face_materials[a]=c}}function j(){l.callbackProgress({totalModels:R,totalTextures:T,loadedModels:R-Q,loadedTextures:T-N},M);l.onLoadProgress();if(0===Q&&0===N){for(var a=0;a<O.length;a++){var c=O[a],d=M.objects[c.targetName];d?c.object.target=d:(c.object.target=new THREE.Object3D,M.scene.add(c.object.target));c.object.target.properties.targetInverse=c.object}b(M)}}var l=this,n=THREE.Loader.prototype.extractUrlBase(c),
m,p,q,r,u,s,E,z,t,F,A,x,v,D,B,J,P,C,L,I,K,Q,N,R,T,M,O=[],S=a,ba;for(ba in this.geometryHandlerMap)a=this.geometryHandlerMap[ba].loaderClass,this.geometryHandlerMap[ba].loaderObject=new a;for(ba in this.hierarchyHandlerMap)a=this.hierarchyHandlerMap[ba].loaderClass,this.hierarchyHandlerMap[ba].loaderObject=new a;N=Q=0;M={scene:new THREE.Scene,geometries:{},face_materials:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},empties:{}};if(S.transform&&(ba=S.transform.position,a=S.transform.rotation,
c=S.transform.scale,ba&&M.scene.position.set(ba[0],ba[1],ba[2]),a&&M.scene.rotation.set(a[0],a[1],a[2]),c&&M.scene.scale.set(c[0],c[1],c[2]),ba||a||c))M.scene.updateMatrix(),M.scene.updateMatrixWorld();ba=function(a){return function(){N-=a;j();l.onLoadComplete()}};for(q in S.fogs)a=S.fogs[q],"linear"===a.type?P=new THREE.Fog(0,a.near,a.far):"exp2"===a.type&&(P=new THREE.FogExp2(0,a.density)),x=a.color,P.color.setRGB(x[0],x[1],x[2]),M.fogs[q]=P;for(m in S.geometries)u=S.geometries[m],u.type in this.geometryHandlerMap&&
(Q+=1,l.onLoadStart());for(var ga in S.objects)q=S.objects[ga],q.type&&q.type in this.hierarchyHandlerMap&&(Q+=1,l.onLoadStart());R=Q;for(m in S.geometries)if(u=S.geometries[m],"cube"===u.type)D=new THREE.CubeGeometry(u.width,u.height,u.depth,u.widthSegments,u.heightSegments,u.depthSegments),M.geometries[m]=D;else if("plane"===u.type)D=new THREE.PlaneGeometry(u.width,u.height,u.widthSegments,u.heightSegments),M.geometries[m]=D;else if("sphere"===u.type)D=new THREE.SphereGeometry(u.radius,u.widthSegments,
u.heightSegments),M.geometries[m]=D;else if("cylinder"===u.type)D=new THREE.CylinderGeometry(u.topRad,u.botRad,u.height,u.radSegs,u.heightSegs),M.geometries[m]=D;else if("torus"===u.type)D=new THREE.TorusGeometry(u.radius,u.tube,u.segmentsR,u.segmentsT),M.geometries[m]=D;else if("icosahedron"===u.type)D=new THREE.IcosahedronGeometry(u.radius,u.subdivisions),M.geometries[m]=D;else if(u.type in this.geometryHandlerMap){ga={};for(C in u)"type"!==C&&"url"!==C&&(ga[C]=u[C]);this.geometryHandlerMap[u.type].loaderObject.load(d(u.url,
S.urlBaseType),g(m),ga)}else"embedded"===u.type&&(ga=S.embeds[u.id],ga.metadata=S.metadata,ga&&this.geometryHandlerMap.ascii.loaderObject.createModel(ga,i(m),""));for(r in S.textures)if(m=S.textures[r],m.url instanceof Array){N+=m.url.length;for(C=0;C<m.url.length;C++)l.onLoadStart()}else N+=1,l.onLoadStart();T=N;for(r in S.textures){m=S.textures[r];void 0!==m.mapping&&void 0!==THREE[m.mapping]&&(m.mapping=new THREE[m.mapping]);if(m.url instanceof Array){ga=m.url.length;q=[];for(C=0;C<ga;C++)q[C]=
d(m.url[C],S.urlBaseType);C=(C=q[0].endsWith(".dds"))?THREE.ImageUtils.loadCompressedTextureCube(q,m.mapping,ba(ga)):THREE.ImageUtils.loadTextureCube(q,m.mapping,ba(ga))}else C=m.url.toLowerCase().endsWith(".dds"),ga=d(m.url,S.urlBaseType),q=ba(1),C=C?THREE.ImageUtils.loadCompressedTexture(ga,m.mapping,q):THREE.ImageUtils.loadTexture(ga,m.mapping,q),void 0!==THREE[m.minFilter]&&(C.minFilter=THREE[m.minFilter]),void 0!==THREE[m.magFilter]&&(C.magFilter=THREE[m.magFilter]),m.anisotropy&&(C.anisotropy=
m.anisotropy),m.repeat&&(C.repeat.set(m.repeat[0],m.repeat[1]),1!==m.repeat[0]&&(C.wrapS=THREE.RepeatWrapping),1!==m.repeat[1]&&(C.wrapT=THREE.RepeatWrapping)),m.offset&&C.offset.set(m.offset[0],m.offset[1]),m.wrap&&(ga={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping},void 0!==ga[m.wrap[0]]&&(C.wrapS=ga[m.wrap[0]]),void 0!==ga[m.wrap[1]]&&(C.wrapT=ga[m.wrap[1]]));M.textures[r]=C}for(p in S.materials){s=S.materials[p];for(v in s.parameters)"envMap"===v||"map"===v||"lightMap"===v||
"bumpMap"===v?s.parameters[v]=M.textures[s.parameters[v]]:"shading"===v?s.parameters[v]="flat"===s.parameters[v]?THREE.FlatShading:THREE.SmoothShading:"side"===v?s.parameters[v]="double"==s.parameters[v]?THREE.DoubleSide:"back"==s.parameters[v]?THREE.BackSide:THREE.FrontSide:"blending"===v?s.parameters[v]=s.parameters[v]in THREE?THREE[s.parameters[v]]:THREE.NormalBlending:"combine"===v?s.parameters[v]="MixOperation"==s.parameters[v]?THREE.MixOperation:THREE.MultiplyOperation:"vertexColors"===v?"face"==
s.parameters[v]?s.parameters[v]=THREE.FaceColors:s.parameters[v]&&(s.parameters[v]=THREE.VertexColors):"wrapRGB"===v&&(r=s.parameters[v],s.parameters[v]=new THREE.Vector3(r[0],r[1],r[2]));void 0!==s.parameters.opacity&&1>s.parameters.opacity&&(s.parameters.transparent=!0);s.parameters.normalMap?(r=THREE.ShaderUtils.lib.normal,ba=THREE.UniformsUtils.clone(r.uniforms),m=s.parameters.color,C=s.parameters.specular,ga=s.parameters.ambient,q=s.parameters.shininess,ba.tNormal.value=M.textures[s.parameters.normalMap],
s.parameters.normalScale&&ba.uNormalScale.value.set(s.parameters.normalScale[0],s.parameters.normalScale[1]),s.parameters.map&&(ba.tDiffuse.value=s.parameters.map,ba.enableDiffuse.value=!0),s.parameters.envMap&&(ba.tCube.value=s.parameters.envMap,ba.enableReflection.value=!0,ba.uReflectivity.value=s.parameters.reflectivity),s.parameters.lightMap&&(ba.tAO.value=s.parameters.lightMap,ba.enableAO.value=!0),s.parameters.specularMap&&(ba.tSpecular.value=M.textures[s.parameters.specularMap],ba.enableSpecular.value=
!0),s.parameters.displacementMap&&(ba.tDisplacement.value=M.textures[s.parameters.displacementMap],ba.enableDisplacement.value=!0,ba.uDisplacementBias.value=s.parameters.displacementBias,ba.uDisplacementScale.value=s.parameters.displacementScale),ba.uDiffuseColor.value.setHex(m),ba.uSpecularColor.value.setHex(C),ba.uAmbientColor.value.setHex(ga),ba.uShininess.value=q,s.parameters.opacity&&(ba.uOpacity.value=s.parameters.opacity),B=new THREE.ShaderMaterial({fragmentShader:r.fragmentShader,vertexShader:r.vertexShader,
uniforms:ba,lights:!0,fog:!0})):B=new THREE[s.type](s.parameters);M.materials[p]=B}for(p in S.materials)if(s=S.materials[p],s.parameters.materials){v=[];for(C=0;C<s.parameters.materials.length;C++)v.push(M.materials[s.parameters.materials[C]]);M.materials[p].materials=v}e();M.cameras&&S.defaults.camera&&(M.currentCamera=M.cameras[S.defaults.camera]);M.fogs&&S.defaults.fog&&(M.scene.fog=M.fogs[S.defaults.fog]);x=S.defaults.bgcolor;M.bgColor=new THREE.Color;M.bgColor.setRGB(x[0],x[1],x[2]);M.bgColorAlpha=
S.defaults.bgalpha;l.callbackSync(M);j()};THREE.TextureLoader=function(){THREE.EventTarget.call(this);this.crossOrigin=null};THREE.TextureLoader.prototype={constructor:THREE.TextureLoader,load:function(a){var b=this,c=new Image;c.addEventListener("load",function(){var a=new THREE.Texture(c);a.needsUpdate=!0;b.dispatchEvent({type:"load",content:a})},!1);c.addEventListener("error",function(){b.dispatchEvent({type:"error",message:"Couldn't load URL ["+a+"]"})},!1);b.crossOrigin&&(c.crossOrigin=b.crossOrigin);c.src=a}};THREE.Material=function(){THREE.MaterialLibrary.push(this);this.id=THREE.MaterialIdCount++;this.name="";this.side=THREE.FrontSide;this.opacity=1;this.transparent=!1;this.blending=THREE.NormalBlending;this.blendSrc=THREE.SrcAlphaFactor;this.blendDst=THREE.OneMinusSrcAlphaFactor;this.blendEquation=THREE.AddEquation;this.depthWrite=this.depthTest=!0;this.polygonOffset=!1;this.alphaTest=this.polygonOffsetUnits=this.polygonOffsetFactor=0;this.overdraw=!1;this.needsUpdate=this.visible=!0};
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THREE.Material.prototype.setValues=function(a){if(void 0!==a)for(var b in a){var c=a[b];if(void 0===c)console.warn("THREE.Material: '"+b+"' parameter is undefined.");else if(b in this){var d=this[b];d instanceof THREE.Color&&c instanceof THREE.Color?d.copy(c):d instanceof THREE.Color&&"number"===typeof c?d.setHex(c):d instanceof THREE.Vector3&&c instanceof THREE.Vector3?d.copy(c):this[b]=c}}};
THREE.Material.prototype.clone=function(a){void 0===a&&(a=new THREE.Material);a.name=this.name;a.side=this.side;a.opacity=this.opacity;a.transparent=this.transparent;a.blending=this.blending;a.blendSrc=this.blendSrc;a.blendDst=this.blendDst;a.blendEquation=this.blendEquation;a.depthTest=this.depthTest;a.depthWrite=this.depthWrite;a.polygonOffset=this.polygonOffset;a.polygonOffsetFactor=this.polygonOffsetFactor;a.polygonOffsetUnits=this.polygonOffsetUnits;a.alphaTest=this.alphaTest;a.overdraw=this.overdraw;
a.visible=this.visible;return a};THREE.Material.prototype.deallocate=function(){var a=THREE.MaterialLibrary.indexOf(this);-1!==a&&THREE.MaterialLibrary.splice(a,1)};THREE.MaterialIdCount=0;THREE.MaterialLibrary=[];THREE.LineBasicMaterial=function(a){THREE.Material.call(this);this.color=new THREE.Color(16777215);this.linewidth=1;this.linejoin=this.linecap="round";this.vertexColors=!1;this.fog=!0;this.setValues(a)};THREE.LineBasicMaterial.prototype=Object.create(THREE.Material.prototype);
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THREE.LineBasicMaterial.prototype.clone=function(){var a=new THREE.LineBasicMaterial;THREE.Material.prototype.clone.call(this,a);a.color.copy(this.color);a.linewidth=this.linewidth;a.linecap=this.linecap;a.linejoin=this.linejoin;a.vertexColors=this.vertexColors;a.fog=this.fog;return a};THREE.LineDashedMaterial=function(a){THREE.Material.call(this);this.color=new THREE.Color(16777215);this.scale=this.linewidth=1;this.dashSize=3;this.gapSize=1;this.vertexColors=!1;this.fog=!0;this.setValues(a)};THREE.LineDashedMaterial.prototype=Object.create(THREE.Material.prototype);
THREE.LineDashedMaterial.prototype.clone=function(){var a=new THREE.LineDashedMaterial;THREE.Material.prototype.clone.call(this,a);a.color.copy(this.color);a.linewidth=this.linewidth;a.scale=this.scale;a.dashSize=this.dashSize;a.gapSize=this.gapSize;a.vertexColors=this.vertexColors;a.fog=this.fog;return a};THREE.MeshBasicMaterial=function(a){THREE.Material.call(this);this.color=new THREE.Color(16777215);this.envMap=this.specularMap=this.lightMap=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refractionRatio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap="round";this.vertexColors=THREE.NoColors;this.morphTargets=this.skinning=!1;this.setValues(a)};
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THREE.MeshBasicMaterial.prototype=Object.create(THREE.Material.prototype);
THREE.MeshBasicMaterial.prototype.clone=function(){var a=new THREE.MeshBasicMaterial;THREE.Material.prototype.clone.call(this,a);a.color.copy(this.color);a.map=this.map;a.lightMap=this.lightMap;a.specularMap=this.specularMap;a.envMap=this.envMap;a.combine=this.combine;a.reflectivity=this.reflectivity;a.refractionRatio=this.refractionRatio;a.fog=this.fog;a.shading=this.shading;a.wireframe=this.wireframe;a.wireframeLinewidth=this.wireframeLinewidth;a.wireframeLinecap=this.wireframeLinecap;a.wireframeLinejoin=
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this.wireframeLinejoin;a.vertexColors=this.vertexColors;a.skinning=this.skinning;a.morphTargets=this.morphTargets;return a};THREE.MeshLambertMaterial=function(a){THREE.Material.call(this);this.color=new THREE.Color(16777215);this.ambient=new THREE.Color(16777215);this.emissive=new THREE.Color(0);this.wrapAround=!1;this.wrapRGB=new THREE.Vector3(1,1,1);this.envMap=this.specularMap=this.lightMap=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refractionRatio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap=
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"round";this.vertexColors=THREE.NoColors;this.morphNormals=this.morphTargets=this.skinning=!1;this.setValues(a)};THREE.MeshLambertMaterial.prototype=Object.create(THREE.Material.prototype);
THREE.MeshLambertMaterial.prototype.clone=function(){var a=new THREE.MeshLambertMaterial;THREE.Material.prototype.clone.call(this,a);a.color.copy(this.color);a.ambient.copy(this.ambient);a.emissive.copy(this.emissive);a.wrapAround=this.wrapAround;a.wrapRGB.copy(this.wrapRGB);a.map=this.map;a.lightMap=this.lightMap;a.specularMap=this.specularMap;a.envMap=this.envMap;a.combine=this.combine;a.reflectivity=this.reflectivity;a.refractionRatio=this.refractionRatio;a.fog=this.fog;a.shading=this.shading;
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a.wireframe=this.wireframe;a.wireframeLinewidth=this.wireframeLinewidth;a.wireframeLinecap=this.wireframeLinecap;a.wireframeLinejoin=this.wireframeLinejoin;a.vertexColors=this.vertexColors;a.skinning=this.skinning;a.morphTargets=this.morphTargets;a.morphNormals=this.morphNormals;return a};THREE.MeshPhongMaterial=function(a){THREE.Material.call(this);this.color=new THREE.Color(16777215);this.ambient=new THREE.Color(16777215);this.emissive=new THREE.Color(0);this.specular=new THREE.Color(1118481);this.shininess=30;this.metal=!1;this.perPixel=!0;this.wrapAround=!1;this.wrapRGB=new THREE.Vector3(1,1,1);this.bumpMap=this.lightMap=this.map=null;this.bumpScale=1;this.normalMap=null;this.normalScale=new THREE.Vector2(1,1);this.envMap=this.specularMap=null;this.combine=THREE.MultiplyOperation;
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this.reflectivity=1;this.refractionRatio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap="round";this.vertexColors=THREE.NoColors;this.morphNormals=this.morphTargets=this.skinning=!1;this.setValues(a)};THREE.MeshPhongMaterial.prototype=Object.create(THREE.Material.prototype);
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THREE.MeshPhongMaterial.prototype.clone=function(){var a=new THREE.MeshPhongMaterial;THREE.Material.prototype.clone.call(this,a);a.color.copy(this.color);a.ambient.copy(this.ambient);a.emissive.copy(this.emissive);a.specular.copy(this.specular);a.shininess=this.shininess;a.metal=this.metal;a.perPixel=this.perPixel;a.wrapAround=this.wrapAround;a.wrapRGB.copy(this.wrapRGB);a.map=this.map;a.lightMap=this.lightMap;a.bumpMap=this.bumpMap;a.bumpScale=this.bumpScale;a.normalMap=this.normalMap;a.normalScale.copy(this.normalScale);
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a.specularMap=this.specularMap;a.envMap=this.envMap;a.combine=this.combine;a.reflectivity=this.reflectivity;a.refractionRatio=this.refractionRatio;a.fog=this.fog;a.shading=this.shading;a.wireframe=this.wireframe;a.wireframeLinewidth=this.wireframeLinewidth;a.wireframeLinecap=this.wireframeLinecap;a.wireframeLinejoin=this.wireframeLinejoin;a.vertexColors=this.vertexColors;a.skinning=this.skinning;a.morphTargets=this.morphTargets;a.morphNormals=this.morphNormals;return a};THREE.MeshDepthMaterial=function(a){THREE.Material.call(this);this.wireframe=!1;this.wireframeLinewidth=1;this.setValues(a)};THREE.MeshDepthMaterial.prototype=Object.create(THREE.Material.prototype);THREE.MeshDepthMaterial.prototype.clone=function(){var a=new THREE.LineBasicMaterial;THREE.Material.prototype.clone.call(this,a);a.wireframe=this.wireframe;a.wireframeLinewidth=this.wireframeLinewidth;return a};THREE.MeshNormalMaterial=function(a){THREE.Material.call(this,a);this.shading=THREE.FlatShading;this.wireframe=!1;this.wireframeLinewidth=1;this.setValues(a)};THREE.MeshNormalMaterial.prototype=Object.create(THREE.Material.prototype);THREE.MeshNormalMaterial.prototype.clone=function(){var a=new THREE.MeshNormalMaterial;THREE.Material.prototype.clone.call(this,a);a.shading=this.shading;a.wireframe=this.wireframe;a.wireframeLinewidth=this.wireframeLinewidth;return a};THREE.MeshFaceMaterial=function(a){this.materials=a instanceof Array?a:[]};THREE.MeshFaceMaterial.prototype.clone=function(){return new THREE.MeshFaceMaterial(this.materials.slice(0))};THREE.ParticleBasicMaterial=function(a){THREE.Material.call(this);this.color=new THREE.Color(16777215);this.map=null;this.size=1;this.sizeAttenuation=!0;this.vertexColors=!1;this.fog=!0;this.setValues(a)};THREE.ParticleBasicMaterial.prototype=Object.create(THREE.Material.prototype);
THREE.ParticleBasicMaterial.prototype.clone=function(){var a=new THREE.ParticleBasicMaterial;THREE.Material.prototype.clone.call(this,a);a.color.copy(this.color);a.map=this.map;a.size=this.size;a.sizeAttenuation=this.sizeAttenuation;a.vertexColors=this.vertexColors;a.fog=this.fog;return a};THREE.ParticleCanvasMaterial=function(a){THREE.Material.call(this);this.color=new THREE.Color(16777215);this.program=function(){};this.setValues(a)};THREE.ParticleCanvasMaterial.prototype=Object.create(THREE.Material.prototype);THREE.ParticleCanvasMaterial.prototype.clone=function(){var a=new THREE.ParticleCanvasMaterial;THREE.Material.prototype.clone.call(this,a);a.color.copy(this.color);a.program=this.program;return a};THREE.ParticleDOMMaterial=function(a){this.element=a};THREE.ParticleDOMMaterial.prototype.clone=function(){return new THREE.ParticleDOMMaterial(this.element)};THREE.ShaderMaterial=function(a){THREE.Material.call(this);this.vertexShader=this.fragmentShader="void main() {}";this.uniforms={};this.defines={};this.attributes=null;this.shading=THREE.SmoothShading;this.wireframe=!1;this.wireframeLinewidth=1;this.lights=this.fog=!1;this.vertexColors=THREE.NoColors;this.morphNormals=this.morphTargets=this.skinning=!1;this.setValues(a)};THREE.ShaderMaterial.prototype=Object.create(THREE.Material.prototype);
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THREE.ShaderMaterial.prototype.clone=function(){var a=new THREE.ShaderMaterial;THREE.Material.prototype.clone.call(this,a);a.fragmentShader=this.fragmentShader;a.vertexShader=this.vertexShader;a.uniforms=THREE.UniformsUtils.clone(this.uniforms);a.attributes=this.attributes;a.defines=this.defines;a.shading=this.shading;a.wireframe=this.wireframe;a.wireframeLinewidth=this.wireframeLinewidth;a.fog=this.fog;a.lights=this.lights;a.vertexColors=this.vertexColors;a.skinning=this.skinning;a.morphTargets=
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this.morphTargets;a.morphNormals=this.morphNormals;return a};THREE.SpriteMaterial=function(a){THREE.Material.call(this);this.color=new THREE.Color(16777215);this.map=new THREE.Texture;this.useScreenCoordinates=!0;this.depthTest=!this.useScreenCoordinates;this.sizeAttenuation=!this.useScreenCoordinates;this.scaleByViewport=!this.sizeAttenuation;this.alignment=THREE.SpriteAlignment.center.clone();this.fog=!1;this.uvOffset=new THREE.Vector2(0,0);this.uvScale=new THREE.Vector2(1,1);this.setValues(a);a=a||{};void 0===a.depthTest&&(this.depthTest=!this.useScreenCoordinates);
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void 0===a.sizeAttenuation&&(this.sizeAttenuation=!this.useScreenCoordinates);void 0===a.scaleByViewport&&(this.scaleByViewport=!this.sizeAttenuation)};THREE.SpriteMaterial.prototype=Object.create(THREE.Material.prototype);
THREE.SpriteMaterial.prototype.clone=function(){var a=new THREE.SpriteMaterial;THREE.Material.prototype.clone.call(this,a);a.color.copy(this.color);a.map=this.map;a.useScreenCoordinates=this.useScreenCoordinates;a.sizeAttenuation=this.sizeAttenuation;a.scaleByViewport=this.scaleByViewport;a.alignment.copy(this.alignment);a.uvOffset.copy(this.uvOffset);a.uvScale.copy(this.uvScale);a.fog=this.fog;return a};THREE.SpriteAlignment={};THREE.SpriteAlignment.topLeft=new THREE.Vector2(1,-1);
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THREE.SpriteAlignment.topCenter=new THREE.Vector2(0,-1);THREE.SpriteAlignment.topRight=new THREE.Vector2(-1,-1);THREE.SpriteAlignment.centerLeft=new THREE.Vector2(1,0);THREE.SpriteAlignment.center=new THREE.Vector2(0,0);THREE.SpriteAlignment.centerRight=new THREE.Vector2(-1,0);THREE.SpriteAlignment.bottomLeft=new THREE.Vector2(1,1);THREE.SpriteAlignment.bottomCenter=new THREE.Vector2(0,1);THREE.SpriteAlignment.bottomRight=new THREE.Vector2(-1,1);THREE.Texture=function(a,b,c,d,e,f,g,h,i){THREE.TextureLibrary.push(this);this.id=THREE.TextureIdCount++;this.name="";this.image=a;this.mipmaps=[];this.mapping=void 0!==b?b:new THREE.UVMapping;this.wrapS=void 0!==c?c:THREE.ClampToEdgeWrapping;this.wrapT=void 0!==d?d:THREE.ClampToEdgeWrapping;this.magFilter=void 0!==e?e:THREE.LinearFilter;this.minFilter=void 0!==f?f:THREE.LinearMipMapLinearFilter;this.anisotropy=void 0!==i?i:1;this.format=void 0!==g?g:THREE.RGBAFormat;this.type=void 0!==h?h:THREE.UnsignedByteType;
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this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.generateMipmaps=!0;this.premultiplyAlpha=!1;this.flipY=!0;this.unpackAlignment=4;this.needsUpdate=!1;this.onUpdate=null};
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THREE.Texture.prototype={constructor:THREE.Texture,clone:function(a){void 0===a&&(a=new THREE.Texture);a.image=this.image;a.mipmaps=this.mipmaps.slice(0);a.mapping=this.mapping;a.wrapS=this.wrapS;a.wrapT=this.wrapT;a.magFilter=this.magFilter;a.minFilter=this.minFilter;a.anisotropy=this.anisotropy;a.format=this.format;a.type=this.type;a.offset.copy(this.offset);a.repeat.copy(this.repeat);a.generateMipmaps=this.generateMipmaps;a.premultiplyAlpha=this.premultiplyAlpha;a.flipY=this.flipY;a.unpackAlignment=
this.unpackAlignment;return a},deallocate:function(){var a=THREE.TextureLibrary.indexOf(this);-1!==a&&THREE.TextureLibrary.splice(a,1)}};THREE.TextureIdCount=0;THREE.TextureLibrary=[];THREE.CompressedTexture=function(a,b,c,d,e,f,g,h,i,j,l){THREE.Texture.call(this,null,f,g,h,i,j,d,e,l);this.image={width:b,height:c};this.mipmaps=a;this.generateMipmaps=!1};THREE.CompressedTexture.prototype=Object.create(THREE.Texture.prototype);THREE.CompressedTexture.prototype.clone=function(){var a=new THREE.CompressedTexture;THREE.Texture.prototype.clone.call(this,a);return a};THREE.DataTexture=function(a,b,c,d,e,f,g,h,i,j,l){THREE.Texture.call(this,null,f,g,h,i,j,d,e,l);this.image={data:a,width:b,height:c}};THREE.DataTexture.prototype=Object.create(THREE.Texture.prototype);THREE.DataTexture.prototype.clone=function(){var a=new THREE.DataTexture;THREE.Texture.prototype.clone.call(this,a);return a};THREE.Particle=function(a){THREE.Object3D.call(this);this.material=a};THREE.Particle.prototype=Object.create(THREE.Object3D.prototype);THREE.Particle.prototype.clone=function(a){void 0===a&&(a=new THREE.Particle(this.material));THREE.Object3D.prototype.clone.call(this,a);return a};THREE.ParticleSystem=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.material=void 0!==b?b:new THREE.ParticleBasicMaterial({color:16777215*Math.random()});this.sortParticles=!1;this.geometry&&(null===this.geometry.boundingSphere&&this.geometry.computeBoundingSphere(),this.boundRadius=a.boundingSphere.radius);this.frustumCulled=!1};THREE.ParticleSystem.prototype=Object.create(THREE.Object3D.prototype);
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THREE.ParticleSystem.prototype.clone=function(a){void 0===a&&(a=new THREE.ParticleSystem(this.geometry,this.material));a.sortParticles=this.sortParticles;THREE.Object3D.prototype.clone.call(this,a);return a};THREE.Line=function(a,b,c){THREE.Object3D.call(this);this.geometry=a;this.material=void 0!==b?b:new THREE.LineBasicMaterial({color:16777215*Math.random()});this.type=void 0!==c?c:THREE.LineStrip;this.geometry&&(this.geometry.boundingSphere||this.geometry.computeBoundingSphere())};THREE.LineStrip=0;THREE.LinePieces=1;THREE.Line.prototype=Object.create(THREE.Object3D.prototype);
THREE.Line.prototype.clone=function(a){void 0===a&&(a=new THREE.Line(this.geometry,this.material,this.type));THREE.Object3D.prototype.clone.call(this,a);return a};THREE.Mesh=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.material=void 0!==b?b:new THREE.MeshBasicMaterial({color:16777215*Math.random(),wireframe:!0});if(this.geometry&&(null===this.geometry.boundingSphere&&this.geometry.computeBoundingSphere(),this.boundRadius=a.boundingSphere.radius,this.geometry.morphTargets.length)){this.morphTargetBase=-1;this.morphTargetForcedOrder=[];this.morphTargetInfluences=[];this.morphTargetDictionary={};for(var c=0;c<this.geometry.morphTargets.length;c++)this.morphTargetInfluences.push(0),
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this.morphTargetDictionary[this.geometry.morphTargets[c].name]=c}};THREE.Mesh.prototype=Object.create(THREE.Object3D.prototype);THREE.Mesh.prototype.getMorphTargetIndexByName=function(a){if(void 0!==this.morphTargetDictionary[a])return this.morphTargetDictionary[a];console.log("THREE.Mesh.getMorphTargetIndexByName: morph target "+a+" does not exist. Returning 0.");return 0};
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THREE.Mesh.prototype.clone=function(a){void 0===a&&(a=new THREE.Mesh(this.geometry,this.material));THREE.Object3D.prototype.clone.call(this,a);return a};THREE.Bone=function(a){THREE.Object3D.call(this);this.skin=a;this.skinMatrix=new THREE.Matrix4};THREE.Bone.prototype=Object.create(THREE.Object3D.prototype);THREE.Bone.prototype.update=function(a,b){this.matrixAutoUpdate&&(b|=this.updateMatrix());if(b||this.matrixWorldNeedsUpdate)a?this.skinMatrix.multiply(a,this.matrix):this.skinMatrix.copy(this.matrix),this.matrixWorldNeedsUpdate=!1,b=!0;var c,d=this.children.length;for(c=0;c<d;c++)this.children[c].update(this.skinMatrix,b)};THREE.SkinnedMesh=function(a,b,c){THREE.Mesh.call(this,a,b);this.useVertexTexture=void 0!==c?c:!0;this.identityMatrix=new THREE.Matrix4;this.bones=[];this.boneMatrices=[];var d,e,f;if(this.geometry&&void 0!==this.geometry.bones){for(a=0;a<this.geometry.bones.length;a++)c=this.geometry.bones[a],d=c.pos,e=c.rotq,f=c.scl,b=this.addBone(),b.name=c.name,b.position.set(d[0],d[1],d[2]),b.quaternion.set(e[0],e[1],e[2],e[3]),b.useQuaternion=!0,void 0!==f?b.scale.set(f[0],f[1],f[2]):b.scale.set(1,1,1);for(a=
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0;a<this.bones.length;a++)c=this.geometry.bones[a],b=this.bones[a],-1===c.parent?this.add(b):this.bones[c.parent].add(b);a=this.bones.length;this.useVertexTexture?(this.boneTextureHeight=this.boneTextureWidth=a=256<a?64:64<a?32:16<a?16:8,this.boneMatrices=new Float32Array(4*this.boneTextureWidth*this.boneTextureHeight),this.boneTexture=new THREE.DataTexture(this.boneMatrices,this.boneTextureWidth,this.boneTextureHeight,THREE.RGBAFormat,THREE.FloatType),this.boneTexture.minFilter=THREE.NearestFilter,
this.boneTexture.magFilter=THREE.NearestFilter,this.boneTexture.generateMipmaps=!1,this.boneTexture.flipY=!1):this.boneMatrices=new Float32Array(16*a);this.pose()}};THREE.SkinnedMesh.prototype=Object.create(THREE.Mesh.prototype);THREE.SkinnedMesh.prototype.addBone=function(a){void 0===a&&(a=new THREE.Bone(this));this.bones.push(a);return a};
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THREE.SkinnedMesh.prototype.updateMatrixWorld=function(a){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||a)this.parent?this.matrixWorld.multiply(this.parent.matrixWorld,this.matrix):this.matrixWorld.copy(this.matrix),this.matrixWorldNeedsUpdate=!1;for(var a=0,b=this.children.length;a<b;a++){var c=this.children[a];c instanceof THREE.Bone?c.update(this.identityMatrix,!1):c.updateMatrixWorld(!0)}if(void 0==this.boneInverses){this.boneInverses=[];a=0;for(b=this.bones.length;a<
b;a++)c=new THREE.Matrix4,c.getInverse(this.bones[a].skinMatrix),this.boneInverses.push(c)}a=0;for(b=this.bones.length;a<b;a++)THREE.SkinnedMesh.offsetMatrix.multiply(this.bones[a].skinMatrix,this.boneInverses[a]),THREE.SkinnedMesh.offsetMatrix.flattenToArrayOffset(this.boneMatrices,16*a);this.useVertexTexture&&(this.boneTexture.needsUpdate=!0)};
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THREE.SkinnedMesh.prototype.pose=function(){this.updateMatrixWorld(!0);for(var a=0;a<this.geometry.skinIndices.length;a++){var b=this.geometry.skinWeights[a],c=1/b.lengthManhattan();Infinity!==c?b.multiplyScalar(c):b.set(1)}};THREE.SkinnedMesh.prototype.clone=function(a){void 0===a&&(a=new THREE.SkinnedMesh(this.geometry,this.material,this.useVertexTexture));THREE.Mesh.prototype.clone.call(this,a);return a};THREE.SkinnedMesh.offsetMatrix=new THREE.Matrix4;THREE.MorphAnimMesh=function(a,b){THREE.Mesh.call(this,a,b);this.duration=1E3;this.mirroredLoop=!1;this.currentKeyframe=this.lastKeyframe=this.time=0;this.direction=1;this.directionBackwards=!1;this.setFrameRange(0,this.geometry.morphTargets.length-1)};THREE.MorphAnimMesh.prototype=Object.create(THREE.Mesh.prototype);THREE.MorphAnimMesh.prototype.setFrameRange=function(a,b){this.startKeyframe=a;this.endKeyframe=b;this.length=this.endKeyframe-this.startKeyframe+1};
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THREE.MorphAnimMesh.prototype.setDirectionForward=function(){this.direction=1;this.directionBackwards=!1};THREE.MorphAnimMesh.prototype.setDirectionBackward=function(){this.direction=-1;this.directionBackwards=!0};
THREE.MorphAnimMesh.prototype.parseAnimations=function(){var a=this.geometry;a.animations||(a.animations={});for(var b,c=a.animations,d=/([a-z]+)(\d+)/,e=0,f=a.morphTargets.length;e<f;e++){var g=a.morphTargets[e].name.match(d);if(g&&1<g.length){g=g[1];c[g]||(c[g]={start:Infinity,end:-Infinity});var h=c[g];e<h.start&&(h.start=e);e>h.end&&(h.end=e);b||(b=g)}}a.firstAnimation=b};
THREE.MorphAnimMesh.prototype.setAnimationLabel=function(a,b,c){this.geometry.animations||(this.geometry.animations={});this.geometry.animations[a]={start:b,end:c}};THREE.MorphAnimMesh.prototype.playAnimation=function(a,b){var c=this.geometry.animations[a];c?(this.setFrameRange(c.start,c.end),this.duration=1E3*((c.end-c.start)/b),this.time=0):console.warn("animation["+a+"] undefined")};
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THREE.MorphAnimMesh.prototype.updateAnimation=function(a){var b=this.duration/this.length;this.time+=this.direction*a;if(this.mirroredLoop){if(this.time>this.duration||0>this.time)this.direction*=-1,this.time>this.duration&&(this.time=this.duration,this.directionBackwards=!0),0>this.time&&(this.time=0,this.directionBackwards=!1)}else this.time%=this.duration,0>this.time&&(this.time+=this.duration);a=this.startKeyframe+THREE.Math.clamp(Math.floor(this.time/b),0,this.length-1);a!==this.currentKeyframe&&
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(this.morphTargetInfluences[this.lastKeyframe]=0,this.morphTargetInfluences[this.currentKeyframe]=1,this.morphTargetInfluences[a]=0,this.lastKeyframe=this.currentKeyframe,this.currentKeyframe=a);b=this.time%b/b;this.directionBackwards&&(b=1-b);this.morphTargetInfluences[this.currentKeyframe]=b;this.morphTargetInfluences[this.lastKeyframe]=1-b};
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THREE.MorphAnimMesh.prototype.clone=function(a){void 0===a&&(a=new THREE.MorphAnimMesh(this.geometry,this.material));a.duration=this.duration;a.mirroredLoop=this.mirroredLoop;a.time=this.time;a.lastKeyframe=this.lastKeyframe;a.currentKeyframe=this.currentKeyframe;a.direction=this.direction;a.directionBackwards=this.directionBackwards;THREE.Mesh.prototype.clone.call(this,a);return a};THREE.Ribbon=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.material=b};THREE.Ribbon.prototype=Object.create(THREE.Object3D.prototype);THREE.Ribbon.prototype.clone=function(a){void 0===a&&(a=new THREE.Ribbon(this.geometry,this.material));THREE.Object3D.prototype.clone.call(this,a);return a};THREE.LOD=function(){THREE.Object3D.call(this);this.LODs=[]};THREE.LOD.prototype=Object.create(THREE.Object3D.prototype);THREE.LOD.prototype.addLevel=function(a,b){void 0===b&&(b=0);for(var b=Math.abs(b),c=0;c<this.LODs.length&&!(b<this.LODs[c].visibleAtDistance);c++);this.LODs.splice(c,0,{visibleAtDistance:b,object3D:a});this.add(a)};
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THREE.LOD.prototype.update=function(a){if(1<this.LODs.length){a.matrixWorldInverse.getInverse(a.matrixWorld);a=a.matrixWorldInverse;a=-(a.elements[2]*this.matrixWorld.elements[12]+a.elements[6]*this.matrixWorld.elements[13]+a.elements[10]*this.matrixWorld.elements[14]+a.elements[14]);this.LODs[0].object3D.visible=!0;for(var b=1;b<this.LODs.length;b++)if(a>=this.LODs[b].visibleAtDistance)this.LODs[b-1].object3D.visible=!1,this.LODs[b].object3D.visible=!0;else break;for(;b<this.LODs.length;b++)this.LODs[b].object3D.visible=
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!1}};THREE.LOD.prototype.clone=function(){};THREE.Sprite=function(a){THREE.Object3D.call(this);this.material=void 0!==a?a:new THREE.SpriteMaterial;this.rotation3d=this.rotation;this.rotation=0};THREE.Sprite.prototype=Object.create(THREE.Object3D.prototype);
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THREE.Sprite.prototype.updateMatrix=function(){this.matrix.setPosition(this.position);this.rotation3d.set(0,0,this.rotation);this.matrix.setRotationFromEuler(this.rotation3d);if(1!==this.scale.x||1!==this.scale.y)this.matrix.scale(this.scale),this.boundRadiusScale=Math.max(this.scale.x,this.scale.y);this.matrixWorldNeedsUpdate=!0};THREE.Sprite.prototype.clone=function(a){void 0===a&&(a=new THREE.Sprite(this.material));THREE.Object3D.prototype.clone.call(this,a);return a};THREE.Scene=function(){THREE.Object3D.call(this);this.overrideMaterial=this.fog=null;this.matrixAutoUpdate=!1;this.__objects=[];this.__lights=[];this.__objectsAdded=[];this.__objectsRemoved=[]};THREE.Scene.prototype=Object.create(THREE.Object3D.prototype);
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THREE.Scene.prototype.__addObject=function(a){if(a instanceof THREE.Light)-1===this.__lights.indexOf(a)&&this.__lights.push(a),a.target&&void 0===a.target.parent&&this.add(a.target);else if(!(a instanceof THREE.Camera||a instanceof THREE.Bone)&&-1===this.__objects.indexOf(a)){this.__objects.push(a);this.__objectsAdded.push(a);var b=this.__objectsRemoved.indexOf(a);-1!==b&&this.__objectsRemoved.splice(b,1)}for(b=0;b<a.children.length;b++)this.__addObject(a.children[b])};
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THREE.Scene.prototype.__removeObject=function(a){if(a instanceof THREE.Light){var b=this.__lights.indexOf(a);-1!==b&&this.__lights.splice(b,1)}else a instanceof THREE.Camera||(b=this.__objects.indexOf(a),-1!==b&&(this.__objects.splice(b,1),this.__objectsRemoved.push(a),b=this.__objectsAdded.indexOf(a),-1!==b&&this.__objectsAdded.splice(b,1)));for(b=0;b<a.children.length;b++)this.__removeObject(a.children[b])};THREE.Fog=function(a,b,c){this.name="";this.color=new THREE.Color(a);this.near=void 0!==b?b:1;this.far=void 0!==c?c:1E3};THREE.Fog.prototype.clone=function(){return new THREE.Fog(this.color.getHex(),this.near,this.far)};THREE.FogExp2=function(a,b){this.name="";this.color=new THREE.Color(a);this.density=void 0!==b?b:2.5E-4};THREE.FogExp2.prototype.clone=function(){return new THREE.FogExp2(this.color.getHex(),this.density)};THREE.CanvasRenderer=function(a){function b(a){E!==a&&(E=r.globalAlpha=a)}function c(a){z!==a&&(a===THREE.NormalBlending?r.globalCompositeOperation="source-over":a===THREE.AdditiveBlending?r.globalCompositeOperation="lighter":a===THREE.SubtractiveBlending&&(r.globalCompositeOperation="darker"),z=a)}function d(a){t!==a&&(t=r.strokeStyle=a)}function e(a){F!==a&&(F=r.fillStyle=a)}console.log("THREE.CanvasRenderer",THREE.REVISION);var a=a||{},f=this,g,h,i,j=new THREE.Projector,l=void 0!==a.canvas?a.canvas:
document.createElement("canvas"),n,m,p,q,r=l.getContext("2d"),u=new THREE.Color(0),s=0,E=1,z=0,t=null,F=null,A=null,x=null,v=null,D,B,J,P,C=new THREE.RenderableVertex,L=new THREE.RenderableVertex,I,K,Q,N,R,T,M,O,S,ba,ga,Ia,H=new THREE.Color,ca=new THREE.Color,ia=new THREE.Color,Z=new THREE.Color,ja=new THREE.Color,da=new THREE.Color,$=new THREE.Color,oa={},fb={},Ma,za,qa,Sa,gb,vb,rb,nb,mb,ac,qb=new THREE.Rectangle,Ta=new THREE.Rectangle,ra=new THREE.Rectangle,ob=!1,la=new THREE.Color,sb=new THREE.Color,
hb=new THREE.Color,Ba=new THREE.Vector3,tb,Wa,wb,Xa,bb,db,a=16;tb=document.createElement("canvas");tb.width=tb.height=2;Wa=tb.getContext("2d");Wa.fillStyle="rgba(0,0,0,1)";Wa.fillRect(0,0,2,2);wb=Wa.getImageData(0,0,2,2);Xa=wb.data;bb=document.createElement("canvas");bb.width=bb.height=a;db=bb.getContext("2d");db.translate(-a/2,-a/2);db.scale(a,a);a--;this.domElement=l;this.sortElements=this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0,faces:0}};this.setSize=function(a,b){n=a;m=b;p=
Math.floor(n/2);q=Math.floor(m/2);l.width=n;l.height=m;qb.set(-p,-q,p,q);Ta.set(-p,-q,p,q);E=1;z=0;v=x=A=F=t=null};this.setClearColor=function(a,b){u.copy(a);s=void 0!==b?b:1;Ta.set(-p,-q,p,q)};this.setClearColorHex=function(a,b){u.setHex(a);s=void 0!==b?b:1;Ta.set(-p,-q,p,q)};this.getMaxAnisotropy=function(){return 0};this.clear=function(){r.setTransform(1,0,0,-1,p,q);!1===Ta.isEmpty()&&(Ta.minSelf(qb),Ta.inflate(2),1>s&&r.clearRect(Math.floor(Ta.getX()),Math.floor(Ta.getY()),Math.floor(Ta.getWidth()),
Math.floor(Ta.getHeight())),0<s&&(c(THREE.NormalBlending),b(1),e("rgba("+Math.floor(255*u.r)+","+Math.floor(255*u.g)+","+Math.floor(255*u.b)+","+s+")"),r.fillRect(Math.floor(Ta.getX()),Math.floor(Ta.getY()),Math.floor(Ta.getWidth()),Math.floor(Ta.getHeight()))),Ta.empty())};this.render=function(a,l){function m(a,b,c){for(var d=0,e=i.length;d<e;d++){var f=i[d],g=f.color;if(f instanceof THREE.DirectionalLight){var h=f.matrixWorld.getPosition().normalize(),k=b.dot(h);0>=k||(k*=f.intensity,c.r+=g.r*k,
c.g+=g.g*k,c.b+=g.b*k)}else f instanceof THREE.PointLight&&(h=f.matrixWorld.getPosition(),k=b.dot(Ba.sub(h,a).normalize()),0>=k||(k*=0==f.distance?1:1-Math.min(a.distanceTo(h)/f.distance,1),0!=k&&(k*=f.intensity,c.r+=g.r*k,c.g+=g.g*k,c.b+=g.b*k)))}}function k(a,d,e,g,h,k,i,j){f.info.render.vertices+=3;f.info.render.faces++;b(j.opacity);c(j.blending);I=a.positionScreen.x;K=a.positionScreen.y;Q=d.positionScreen.x;N=d.positionScreen.y;R=e.positionScreen.x;T=e.positionScreen.y;n(I,K,Q,N,R,T);(j instanceof
THREE.MeshLambertMaterial||j instanceof THREE.MeshPhongMaterial)&&null===j.map&&null===j.map?(da.copy(j.color),$.copy(j.emissive),j.vertexColors===THREE.FaceColors&&(da.r*=i.color.r,da.g*=i.color.g,da.b*=i.color.b),!0===ob?!1===j.wireframe&&j.shading==THREE.SmoothShading&&3==i.vertexNormalsLength?(ca.r=ia.r=Z.r=la.r,ca.g=ia.g=Z.g=la.g,ca.b=ia.b=Z.b=la.b,m(i.v1.positionWorld,i.vertexNormalsWorld[0],ca),m(i.v2.positionWorld,i.vertexNormalsWorld[1],ia),m(i.v3.positionWorld,i.vertexNormalsWorld[2],Z),
ca.r=ca.r*da.r+$.r,ca.g=ca.g*da.g+$.g,ca.b=ca.b*da.b+$.b,ia.r=ia.r*da.r+$.r,ia.g=ia.g*da.g+$.g,ia.b=ia.b*da.b+$.b,Z.r=Z.r*da.r+$.r,Z.g=Z.g*da.g+$.g,Z.b=Z.b*da.b+$.b,ja.r=0.5*(ia.r+Z.r),ja.g=0.5*(ia.g+Z.g),ja.b=0.5*(ia.b+Z.b),qa=F(ca,ia,Z,ja),E(I,K,Q,N,R,T,0,0,1,0,0,1,qa)):(H.r=la.r,H.g=la.g,H.b=la.b,m(i.centroidWorld,i.normalWorld,H),H.r=H.r*da.r+$.r,H.g=H.g*da.g+$.g,H.b=H.b*da.b+$.b,!0===j.wireframe?t(H,j.wireframeLinewidth,j.wireframeLinecap,j.wireframeLinejoin):u(H)):!0===j.wireframe?t(j.color,
j.wireframeLinewidth,j.wireframeLinecap,j.wireframeLinejoin):u(j.color)):j instanceof THREE.MeshBasicMaterial||j instanceof THREE.MeshLambertMaterial||j instanceof THREE.MeshPhongMaterial?null!==j.map?j.map.mapping instanceof THREE.UVMapping&&(Sa=i.uvs[0],z(I,K,Q,N,R,T,Sa[g].u,Sa[g].v,Sa[h].u,Sa[h].v,Sa[k].u,Sa[k].v,j.map)):null!==j.envMap?j.envMap.mapping instanceof THREE.SphericalReflectionMapping&&(a=l.matrixWorldInverse,Ba.copy(i.vertexNormalsWorld[g]),gb=0.5*(Ba.x*a.elements[0]+Ba.y*a.elements[4]+
Ba.z*a.elements[8])+0.5,vb=0.5*(Ba.x*a.elements[1]+Ba.y*a.elements[5]+Ba.z*a.elements[9])+0.5,Ba.copy(i.vertexNormalsWorld[h]),rb=0.5*(Ba.x*a.elements[0]+Ba.y*a.elements[4]+Ba.z*a.elements[8])+0.5,nb=0.5*(Ba.x*a.elements[1]+Ba.y*a.elements[5]+Ba.z*a.elements[9])+0.5,Ba.copy(i.vertexNormalsWorld[k]),mb=0.5*(Ba.x*a.elements[0]+Ba.y*a.elements[4]+Ba.z*a.elements[8])+0.5,ac=0.5*(Ba.x*a.elements[1]+Ba.y*a.elements[5]+Ba.z*a.elements[9])+0.5,z(I,K,Q,N,R,T,gb,vb,rb,nb,mb,ac,j.envMap)):(H.copy(j.color),j.vertexColors===
THREE.FaceColors&&(H.r*=i.color.r,H.g*=i.color.g,H.b*=i.color.b),!0===j.wireframe?t(H,j.wireframeLinewidth,j.wireframeLinecap,j.wireframeLinejoin):u(H)):j instanceof THREE.MeshDepthMaterial?(Ma=l.near,za=l.far,ca.r=ca.g=ca.b=1-Ya(a.positionScreen.z,Ma,za),ia.r=ia.g=ia.b=1-Ya(d.positionScreen.z,Ma,za),Z.r=Z.g=Z.b=1-Ya(e.positionScreen.z,Ma,za),ja.r=0.5*(ia.r+Z.r),ja.g=0.5*(ia.g+Z.g),ja.b=0.5*(ia.b+Z.b),qa=F(ca,ia,Z,ja),E(I,K,Q,N,R,T,0,0,1,0,0,1,qa)):j instanceof THREE.MeshNormalMaterial&&(H.r=Za(i.normalWorld.x),
H.g=Za(i.normalWorld.y),H.b=Za(i.normalWorld.z),!0===j.wireframe?t(H,j.wireframeLinewidth,j.wireframeLinecap,j.wireframeLinejoin):u(H))}function n(a,b,c,d,e,f){r.beginPath();r.moveTo(a,b);r.lineTo(c,d);r.lineTo(e,f);r.closePath()}function s(a,b,c,d,e,f,g,h){r.beginPath();r.moveTo(a,b);r.lineTo(c,d);r.lineTo(e,f);r.lineTo(g,h);r.closePath()}function t(a,b,c,e){A!==b&&(A=r.lineWidth=b);x!==c&&(x=r.lineCap=c);v!==e&&(v=r.lineJoin=e);d(a.getContextStyle());r.stroke();ra.inflate(2*b)}function u(a){e(a.getContextStyle());
r.fill()}function z(a,b,c,d,f,g,h,k,i,j,l,Za,m){if(!(m instanceof THREE.DataTexture||void 0===m.image||0==m.image.width)){if(!0===m.needsUpdate){var n=m.wrapS==THREE.RepeatWrapping,ib=m.wrapT==THREE.RepeatWrapping;oa[m.id]=r.createPattern(m.image,!0===n&&!0===ib?"repeat":!0===n&&!1===ib?"repeat-x":!1===n&&!0===ib?"repeat-y":"no-repeat");m.needsUpdate=!1}void 0===oa[m.id]?e("rgba(0,0,0,1)"):e(oa[m.id]);var n=m.offset.x/m.repeat.x,ib=m.offset.y/m.repeat.y,p=m.image.width*m.repeat.x,q=m.image.height*
m.repeat.y,h=(h+n)*p,k=(1-k+ib)*q,c=c-a,d=d-b,f=f-a,g=g-b,i=(i+n)*p-h,j=(1-j+ib)*q-k,l=(l+n)*p-h,Za=(1-Za+ib)*q-k,n=i*Za-l*j;0===n?(void 0===fb[m.id]&&(b=document.createElement("canvas"),b.width=m.image.width,b.height=m.image.height,b=b.getContext("2d"),b.drawImage(m.image,0,0),fb[m.id]=b.getImageData(0,0,m.image.width,m.image.height).data),b=fb[m.id],h=4*(Math.floor(h)+Math.floor(k)*m.image.width),H.setRGB(b[h]/255,b[h+1]/255,b[h+2]/255),u(H)):(n=1/n,m=(Za*c-j*f)*n,j=(Za*d-j*g)*n,c=(i*f-l*c)*n,d=
(i*g-l*d)*n,a=a-m*h-c*k,h=b-j*h-d*k,r.save(),r.transform(m,j,c,d,a,h),r.fill(),r.restore())}}function E(a,b,c,d,e,f,g,h,k,i,j,l,m){var Za,n;Za=m.width-1;n=m.height-1;g*=Za;h*=n;c-=a;d-=b;e-=a;f-=b;k=k*Za-g;i=i*n-h;j=j*Za-g;l=l*n-h;n=1/(k*l-j*i);Za=(l*c-i*e)*n;i=(l*d-i*f)*n;c=(k*e-j*c)*n;d=(k*f-j*d)*n;a=a-Za*g-c*h;b=b-i*g-d*h;r.save();r.transform(Za,i,c,d,a,b);r.clip();r.drawImage(m,0,0);r.restore()}function F(a,b,c,d){Xa[0]=255*a.r|0;Xa[1]=255*a.g|0;Xa[2]=255*a.b|0;Xa[4]=255*b.r|0;Xa[5]=255*b.g|0;
Xa[6]=255*b.b|0;Xa[8]=255*c.r|0;Xa[9]=255*c.g|0;Xa[10]=255*c.b|0;Xa[12]=255*d.r|0;Xa[13]=255*d.g|0;Xa[14]=255*d.b|0;Wa.putImageData(wb,0,0);db.drawImage(tb,0,0);return bb}function Ya(a,b,c){a=(a-b)/(c-b);return a*a*(3-2*a)}function Za(a){a=0.5*(a+1);return 0>a?0:1<a?1:a}function bc(a,b){var c=b.x-a.x,d=b.y-a.y,e=c*c+d*d;0!==e&&(e=1/Math.sqrt(e),c*=e,d*=e,b.x+=c,b.y+=d,a.x-=c,a.y-=d)}if(!1===l instanceof THREE.Camera)console.error("THREE.CanvasRenderer.render: camera is not an instance of THREE.Camera.");
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else{var ib,zc,ma,ea;!0===this.autoClear?this.clear():r.setTransform(1,0,0,-1,p,q);f.info.render.vertices=0;f.info.render.faces=0;g=j.projectScene(a,l,this.sortObjects,this.sortElements);h=g.elements;i=g.lights;ob=0<i.length;if(!0===ob){la.setRGB(0,0,0);sb.setRGB(0,0,0);hb.setRGB(0,0,0);ib=0;for(zc=i.length;ib<zc;ib++){ea=i[ib];var na=ea.color;ea instanceof THREE.AmbientLight?(la.r+=na.r,la.g+=na.g,la.b+=na.b):ea instanceof THREE.DirectionalLight?(sb.r+=na.r,sb.g+=na.g,sb.b+=na.b):ea instanceof THREE.PointLight&&
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(hb.r+=na.r,hb.g+=na.g,hb.b+=na.b)}}ib=0;for(zc=h.length;ib<zc;ib++)if(ma=h[ib],ea=ma.material,!(void 0===ea||!1===ea.visible)){ra.empty();if(ma instanceof THREE.RenderableParticle){D=ma;D.x*=p;D.y*=q;var na=D,cb=ma;b(ea.opacity);c(ea.blending);var Fb=void 0,Gb=void 0,xb=void 0,yb=void 0,jc=ma=void 0,Rc=void 0;ea instanceof THREE.ParticleBasicMaterial?null===ea.map?(xb=cb.object.scale.x,yb=cb.object.scale.y,xb*=cb.scale.x*p,yb*=cb.scale.y*q,ra.set(na.x-xb,na.y-yb,na.x+xb,na.y+yb),!1!==qb.intersects(ra)&&
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(e(ea.color.getContextStyle()),r.save(),r.translate(na.x,na.y),r.rotate(-cb.rotation),r.scale(xb,yb),r.fillRect(-1,-1,2,2),r.restore())):(ma=ea.map.image,jc=ma.width>>1,Rc=ma.height>>1,xb=cb.scale.x*p,yb=cb.scale.y*q,Fb=xb*jc,Gb=yb*Rc,ra.set(na.x-Fb,na.y-Gb,na.x+Fb,na.y+Gb),!1!==qb.intersects(ra)&&(r.save(),r.translate(na.x,na.y),r.rotate(-cb.rotation),r.scale(xb,-yb),r.translate(-jc,-Rc),r.drawImage(ma,0,0),r.restore())):ea instanceof THREE.ParticleCanvasMaterial&&(Fb=cb.scale.x*p,Gb=cb.scale.y*
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q,ra.set(na.x-Fb,na.y-Gb,na.x+Fb,na.y+Gb),!1!==qb.intersects(ra)&&(d(ea.color.getContextStyle()),e(ea.color.getContextStyle()),r.save(),r.translate(na.x,na.y),r.rotate(-cb.rotation),r.scale(Fb,Gb),ea.program(r),r.restore()))}else ma instanceof THREE.RenderableLine?(D=ma.v1,B=ma.v2,D.positionScreen.x*=p,D.positionScreen.y*=q,B.positionScreen.x*=p,B.positionScreen.y*=q,ra.addPoint(D.positionScreen.x,D.positionScreen.y),ra.addPoint(B.positionScreen.x,B.positionScreen.y),!0===qb.intersects(ra)&&(na=D,
cb=B,b(ea.opacity),c(ea.blending),r.beginPath(),r.moveTo(na.positionScreen.x,na.positionScreen.y),r.lineTo(cb.positionScreen.x,cb.positionScreen.y),ea instanceof THREE.LineBasicMaterial&&(na=ea.linewidth,A!==na&&(A=r.lineWidth=na),na=ea.linecap,x!==na&&(x=r.lineCap=na),na=ea.linejoin,v!==na&&(v=r.lineJoin=na),d(ea.color.getContextStyle()),r.stroke(),ra.inflate(2*ea.linewidth)))):ma instanceof THREE.RenderableFace3?(D=ma.v1,B=ma.v2,J=ma.v3,D.positionScreen.x*=p,D.positionScreen.y*=q,B.positionScreen.x*=
p,B.positionScreen.y*=q,J.positionScreen.x*=p,J.positionScreen.y*=q,!0===ea.overdraw&&(bc(D.positionScreen,B.positionScreen),bc(B.positionScreen,J.positionScreen),bc(J.positionScreen,D.positionScreen)),ra.add3Points(D.positionScreen.x,D.positionScreen.y,B.positionScreen.x,B.positionScreen.y,J.positionScreen.x,J.positionScreen.y),!0===qb.intersects(ra)&&k(D,B,J,0,1,2,ma,ea,a)):ma instanceof THREE.RenderableFace4&&(D=ma.v1,B=ma.v2,J=ma.v3,P=ma.v4,D.positionScreen.x*=p,D.positionScreen.y*=q,B.positionScreen.x*=
p,B.positionScreen.y*=q,J.positionScreen.x*=p,J.positionScreen.y*=q,P.positionScreen.x*=p,P.positionScreen.y*=q,C.positionScreen.copy(B.positionScreen),L.positionScreen.copy(P.positionScreen),!0===ea.overdraw&&(bc(D.positionScreen,B.positionScreen),bc(B.positionScreen,P.positionScreen),bc(P.positionScreen,D.positionScreen),bc(J.positionScreen,C.positionScreen),bc(J.positionScreen,L.positionScreen)),ra.addPoint(D.positionScreen.x,D.positionScreen.y),ra.addPoint(B.positionScreen.x,B.positionScreen.y),
ra.addPoint(J.positionScreen.x,J.positionScreen.y),ra.addPoint(P.positionScreen.x,P.positionScreen.y),!0===qb.intersects(ra)&&(na=D,cb=B,Fb=J,Gb=P,xb=C,yb=L,jc=a,f.info.render.vertices+=4,f.info.render.faces++,b(ea.opacity),c(ea.blending),void 0!==ea.map&&null!==ea.map||void 0!==ea.envMap&&null!==ea.envMap?(k(na,cb,Gb,0,1,3,ma,ea,jc),k(xb,Fb,yb,1,2,3,ma,ea,jc)):(I=na.positionScreen.x,K=na.positionScreen.y,Q=cb.positionScreen.x,N=cb.positionScreen.y,R=Fb.positionScreen.x,T=Fb.positionScreen.y,M=Gb.positionScreen.x,
O=Gb.positionScreen.y,S=xb.positionScreen.x,ba=xb.positionScreen.y,ga=yb.positionScreen.x,Ia=yb.positionScreen.y,ea instanceof THREE.MeshLambertMaterial||ea instanceof THREE.MeshPhongMaterial?(da.copy(ea.color),$.copy(ea.emissive),ea.vertexColors===THREE.FaceColors&&(da.r*=ma.color.r,da.g*=ma.color.g,da.b*=ma.color.b),!0===ob?!1===ea.wireframe&&ea.shading==THREE.SmoothShading&&4==ma.vertexNormalsLength?(ca.r=ia.r=Z.r=ja.r=la.r,ca.g=ia.g=Z.g=ja.g=la.g,ca.b=ia.b=Z.b=ja.b=la.b,m(ma.v1.positionWorld,
ma.vertexNormalsWorld[0],ca),m(ma.v2.positionWorld,ma.vertexNormalsWorld[1],ia),m(ma.v4.positionWorld,ma.vertexNormalsWorld[3],Z),m(ma.v3.positionWorld,ma.vertexNormalsWorld[2],ja),ca.r=ca.r*da.r+$.r,ca.g=ca.g*da.g+$.g,ca.b=ca.b*da.b+$.b,ia.r=ia.r*da.r+$.r,ia.g=ia.g*da.g+$.g,ia.b=ia.b*da.b+$.b,Z.r=Z.r*da.r+$.r,Z.g=Z.g*da.g+$.g,Z.b=Z.b*da.b+$.b,ja.r=ja.r*da.r+$.r,ja.g=ja.g*da.g+$.g,ja.b=ja.b*da.b+$.b,qa=F(ca,ia,Z,ja),n(I,K,Q,N,M,O),E(I,K,Q,N,M,O,0,0,1,0,0,1,qa),n(S,ba,R,T,ga,Ia),E(S,ba,R,T,ga,Ia,1,
0,1,1,0,1,qa)):(H.r=la.r,H.g=la.g,H.b=la.b,m(ma.centroidWorld,ma.normalWorld,H),H.r=H.r*da.r+$.r,H.g=H.g*da.g+$.g,H.b=H.b*da.b+$.b,s(I,K,Q,N,R,T,M,O),!0===ea.wireframe?t(H,ea.wireframeLinewidth,ea.wireframeLinecap,ea.wireframeLinejoin):u(H)):(H.r=da.r+$.r,H.g=da.g+$.g,H.b=da.b+$.b,s(I,K,Q,N,R,T,M,O),!0===ea.wireframe?t(H,ea.wireframeLinewidth,ea.wireframeLinecap,ea.wireframeLinejoin):u(H))):ea instanceof THREE.MeshBasicMaterial?(H.copy(ea.color),ea.vertexColors===THREE.FaceColors&&(H.r*=ma.color.r,
H.g*=ma.color.g,H.b*=ma.color.b),s(I,K,Q,N,R,T,M,O),!0===ea.wireframe?t(H,ea.wireframeLinewidth,ea.wireframeLinecap,ea.wireframeLinejoin):u(H)):ea instanceof THREE.MeshNormalMaterial?(H.r=Za(ma.normalWorld.x),H.g=Za(ma.normalWorld.y),H.b=Za(ma.normalWorld.z),s(I,K,Q,N,R,T,M,O),!0===ea.wireframe?t(H,ea.wireframeLinewidth,ea.wireframeLinecap,ea.wireframeLinejoin):u(H)):ea instanceof THREE.MeshDepthMaterial&&(Ma=l.near,za=l.far,ca.r=ca.g=ca.b=1-Ya(na.positionScreen.z,Ma,za),ia.r=ia.g=ia.b=1-Ya(cb.positionScreen.z,
Ma,za),Z.r=Z.g=Z.b=1-Ya(Gb.positionScreen.z,Ma,za),ja.r=ja.g=ja.b=1-Ya(Fb.positionScreen.z,Ma,za),qa=F(ca,ia,Z,ja),n(I,K,Q,N,M,O),E(I,K,Q,N,M,O,0,0,1,0,0,1,qa),n(S,ba,R,T,ga,Ia),E(S,ba,R,T,ga,Ia,1,0,1,1,0,1,qa)))));Ta.addRectangle(ra)}r.setTransform(1,0,0,1,0,0)}}};THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",
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envmap_pars_fragment:"#ifdef USE_ENVMAP\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform float flipEnvMap;\nuniform int combine;\n#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\nuniform bool useRefract;\nuniform float refractionRatio;\n#else\nvarying vec3 vReflect;\n#endif\n#endif",envmap_fragment:"#ifdef USE_ENVMAP\nvec3 reflectVec;\n#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\nvec3 cameraToVertex = normalize( vWorldPosition - cameraPosition );\nif ( useRefract ) {\nreflectVec = refract( cameraToVertex, normal, refractionRatio );\n} else { \nreflectVec = reflect( cameraToVertex, normal );\n}\n#else\nreflectVec = vReflect;\n#endif\n#ifdef DOUBLE_SIDED\nfloat flipNormal = ( -1.0 + 2.0 * float( gl_FrontFacing ) );\nvec4 cubeColor = textureCube( envMap, flipNormal * vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n#else\nvec4 cubeColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n#endif\n#ifdef GAMMA_INPUT\ncubeColor.xyz *= cubeColor.xyz;\n#endif\nif ( combine == 1 ) {\ngl_FragColor.xyz = mix( gl_FragColor.xyz, cubeColor.xyz, specularStrength * reflectivity );\n} else if ( combine == 2 ) {\ngl_FragColor.xyz += cubeColor.xyz * specularStrength * reflectivity;\n} else {\ngl_FragColor.xyz = mix( gl_FragColor.xyz, gl_FragColor.xyz * cubeColor.xyz, specularStrength * reflectivity );\n}\n#endif",
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envmap_pars_vertex:"#if defined( USE_ENVMAP ) && ! defined( USE_BUMPMAP ) && ! defined( USE_NORMALMAP )\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",worldpos_vertex:"#if defined( USE_ENVMAP ) || defined( PHONG ) || defined( LAMBERT ) || defined ( USE_SHADOWMAP )\n#ifdef USE_SKINNING\nvec4 worldPosition = modelMatrix * skinned;\n#endif\n#if defined( USE_MORPHTARGETS ) && ! defined( USE_SKINNING )\nvec4 worldPosition = modelMatrix * vec4( morphed, 1.0 );\n#endif\n#if ! defined( USE_MORPHTARGETS ) && ! defined( USE_SKINNING )\nvec4 worldPosition = modelMatrix * vec4( position, 1.0 );\n#endif\n#endif",
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envmap_vertex:"#if defined( USE_ENVMAP ) && ! defined( USE_BUMPMAP ) && ! defined( USE_NORMALMAP )\nvec3 worldNormal = mat3( modelMatrix[ 0 ].xyz, modelMatrix[ 1 ].xyz, modelMatrix[ 2 ].xyz ) * objectNormal;\nworldNormal = normalize( worldNormal );\nvec3 cameraToVertex = normalize( worldPosition.xyz - cameraPosition );\nif ( useRefract ) {\nvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n} else {\nvReflect = reflect( cameraToVertex, worldNormal );\n}\n#endif",map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif",
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map_particle_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, vec2( gl_PointCoord.x, 1.0 - gl_PointCoord.y ) );\n#endif",map_pars_vertex:"#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP )\nvarying vec2 vUv;\nuniform vec4 offsetRepeat;\n#endif",map_pars_fragment:"#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP )\nvarying vec2 vUv;\n#endif\n#ifdef USE_MAP\nuniform sampler2D map;\n#endif",
map_vertex:"#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP )\nvUv = uv * offsetRepeat.zw + offsetRepeat.xy;\n#endif",map_fragment:"#ifdef USE_MAP\n#ifdef GAMMA_INPUT\nvec4 texelColor = texture2D( map, vUv );\ntexelColor.xyz *= texelColor.xyz;\ngl_FragColor = gl_FragColor * texelColor;\n#else\ngl_FragColor = gl_FragColor * texture2D( map, vUv );\n#endif\n#endif",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\nuniform sampler2D lightMap;\n#endif",
lightmap_pars_vertex:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\n#endif",lightmap_fragment:"#ifdef USE_LIGHTMAP\ngl_FragColor = gl_FragColor * texture2D( lightMap, vUv2 );\n#endif",lightmap_vertex:"#ifdef USE_LIGHTMAP\nvUv2 = uv2;\n#endif",bumpmap_pars_fragment:"#ifdef USE_BUMPMAP\nuniform sampler2D bumpMap;\nuniform float bumpScale;\nvec2 dHdxy_fwd() {\nvec2 dSTdx = dFdx( vUv );\nvec2 dSTdy = dFdy( vUv );\nfloat Hll = bumpScale * texture2D( bumpMap, vUv ).x;\nfloat dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;\nfloat dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;\nreturn vec2( dBx, dBy );\n}\nvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy ) {\nvec3 vSigmaX = dFdx( surf_pos );\nvec3 vSigmaY = dFdy( surf_pos );\nvec3 vN = surf_norm;\nvec3 R1 = cross( vSigmaY, vN );\nvec3 R2 = cross( vN, vSigmaX );\nfloat fDet = dot( vSigmaX, R1 );\nvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\nreturn normalize( abs( fDet ) * surf_norm - vGrad );\n}\n#endif",
normalmap_pars_fragment:"#ifdef USE_NORMALMAP\nuniform sampler2D normalMap;\nuniform vec2 normalScale;\nvec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm ) {\nvec3 q0 = dFdx( eye_pos.xyz );\nvec3 q1 = dFdy( eye_pos.xyz );\nvec2 st0 = dFdx( vUv.st );\nvec2 st1 = dFdy( vUv.st );\nvec3 S = normalize(  q0 * st1.t - q1 * st0.t );\nvec3 T = normalize( -q0 * st1.s + q1 * st0.s );\nvec3 N = normalize( surf_norm );\nvec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\nmapN.xy = normalScale * mapN.xy;\nmat3 tsn = mat3( S, T, N );\nreturn normalize( tsn * mapN );\n}\n#endif",
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specularmap_pars_fragment:"#ifdef USE_SPECULARMAP\nuniform sampler2D specularMap;\n#endif",specularmap_fragment:"float specularStrength;\n#ifdef USE_SPECULARMAP\nvec4 texelSpecular = texture2D( specularMap, vUv );\nspecularStrength = texelSpecular.r;\n#else\nspecularStrength = 1.0;\n#endif",lights_lambert_pars_vertex:"uniform vec3 ambient;\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_HEMI_LIGHTS > 0\nuniform vec3 hemisphereLightSkyColor[ MAX_HEMI_LIGHTS ];\nuniform vec3 hemisphereLightGroundColor[ MAX_HEMI_LIGHTS ];\nuniform vec3 hemisphereLightDirection[ MAX_HEMI_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\n#endif\n#if MAX_SPOT_LIGHTS > 0\nuniform vec3 spotLightColor[ MAX_SPOT_LIGHTS ];\nuniform vec3 spotLightPosition[ MAX_SPOT_LIGHTS ];\nuniform vec3 spotLightDirection[ MAX_SPOT_LIGHTS ];\nuniform float spotLightDistance[ MAX_SPOT_LIGHTS ];\nuniform float spotLightAngleCos[ MAX_SPOT_LIGHTS ];\nuniform float spotLightExponent[ MAX_SPOT_LIGHTS ];\n#endif\n#ifdef WRAP_AROUND\nuniform vec3 wrapRGB;\n#endif",
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lights_lambert_vertex:"vLightFront = vec3( 0.0 );\n#ifdef DOUBLE_SIDED\nvLightBack = vec3( 0.0 );\n#endif\ntransformedNormal = normalize( transformedNormal );\n#if MAX_DIR_LIGHTS > 0\nfor( int i = 0; i < MAX_DIR_LIGHTS; i ++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nfloat dotProduct = dot( transformedNormal, dirVector );\nvec3 directionalLightWeighting = vec3( max( dotProduct, 0.0 ) );\n#ifdef DOUBLE_SIDED\nvec3 directionalLightWeightingBack = vec3( max( -dotProduct, 0.0 ) );\n#ifdef WRAP_AROUND\nvec3 directionalLightWeightingHalfBack = vec3( max( -0.5 * dotProduct + 0.5, 0.0 ) );\n#endif\n#endif\n#ifdef WRAP_AROUND\nvec3 directionalLightWeightingHalf = vec3( max( 0.5 * dotProduct + 0.5, 0.0 ) );\ndirectionalLightWeighting = mix( directionalLightWeighting, directionalLightWeightingHalf, wrapRGB );\n#ifdef DOUBLE_SIDED\ndirectionalLightWeightingBack = mix( directionalLightWeightingBack, directionalLightWeightingHalfBack, wrapRGB );\n#endif\n#endif\nvLightFront += directionalLightColor[ i ] * directionalLightWeighting;\n#ifdef DOUBLE_SIDED\nvLightBack += directionalLightColor[ i ] * directionalLightWeightingBack;\n#endif\n}\n#endif\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\nfloat dotProduct = dot( transformedNormal, lVector );\nvec3 pointLightWeighting = vec3( max( dotProduct, 0.0 ) );\n#ifdef DOUBLE_SIDED\nvec3 pointLightWeightingBack = vec3( max( -dotProduct, 0.0 ) );\n#ifdef WRAP_AROUND\nvec3 pointLightWeightingHalfBack = vec3( max( -0.5 * dotProduct + 0.5, 0.0 ) );\n#endif\n#endif\n#ifdef WRAP_AROUND\nvec3 pointLightWeightingHalf = vec3( max( 0.5 * dotProduct + 0.5, 0.0 ) );\npointLightWeighting = mix( pointLightWeighting, pointLightWeightingHalf, wrapRGB );\n#ifdef DOUBLE_SIDED\npointLightWeightingBack = mix( pointLightWeightingBack, pointLightWeightingHalfBack, wrapRGB );\n#endif\n#endif\nvLightFront += pointLightColor[ i ] * pointLightWeighting * lDistance;\n#ifdef DOUBLE_SIDED\nvLightBack += pointLightColor[ i ] * pointLightWeightingBack * lDistance;\n#endif\n}\n#endif\n#if MAX_SPOT_LIGHTS > 0\nfor( int i = 0; i < MAX_SPOT_LIGHTS; i ++ ) {\nvec4 lPosition = viewMatrix * vec4( spotLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat spotEffect = dot( spotLightDirection[ i ], normalize( spotLightPosition[ i ] - worldPosition.xyz ) );\nif ( spotEffect > spotLightAngleCos[ i ] ) {\nspotEffect = max( pow( spotEffect, spotLightExponent[ i ] ), 0.0 );\nfloat lDistance = 1.0;\nif ( spotLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / spotLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\nfloat dotProduct = dot( transformedNormal, lVector );\nvec3 spotLightWeighting = vec3( max( dotProduct, 0.0 ) );\n#ifdef DOUBLE_SIDED\nvec3 spotLightWeightingBack = vec3( max( -dotProduct, 0.0 ) );\n#ifdef WRAP_AROUND\nvec3 spotLightWeightingHalfBack = vec3( max( -0.5 * dotProduct + 0.5, 0.0 ) );\n#endif\n#endif\n#ifdef WRAP_AROUND\nvec3 spotLightWeightingHalf = vec3( max( 0.5 * dotProduct + 0.5, 0.0 ) );\nspotLightWeighting = mix( spotLightWeighting, spotLightWeightingHalf, wrapRGB );\n#ifdef DOUBLE_SIDED\nspotLightWeightingBack = mix( spotLightWeightingBack, spotLightWeightingHalfBack, wrapRGB );\n#endif\n#endif\nvLightFront += spotLightColor[ i ] * spotLightWeighting * lDistance * spotEffect;\n#ifdef DOUBLE_SIDED\nvLightBack += spotLightColor[ i ] * spotLightWeightingBack * lDistance * spotEffect;\n#endif\n}\n}\n#endif\n#if MAX_HEMI_LIGHTS > 0\nfor( int i = 0; i < MAX_HEMI_LIGHTS; i ++ ) {\nvec4 lDirection = viewMatrix * vec4( hemisphereLightDirection[ i ], 0.0 );\nvec3 lVector = normalize( lDirection.xyz );\nfloat dotProduct = dot( transformedNormal, lVector );\nfloat hemiDiffuseWeight = 0.5 * dotProduct + 0.5;\nfloat hemiDiffuseWeightBack = -0.5 * dotProduct + 0.5;\nvLightFront += mix( hemisphereLightGroundColor[ i ], hemisphereLightSkyColor[ i ], hemiDiffuseWeight );\n#ifdef DOUBLE_SIDED\nvLightBack += mix( hemisphereLightGroundColor[ i ], hemisphereLightSkyColor[ i ], hemiDiffuseWeightBack );\n#endif\n}\n#endif\nvLightFront = vLightFront * diffuse + ambient * ambientLightColor + emissive;\n#ifdef DOUBLE_SIDED\nvLightBack = vLightBack * diffuse + ambient * ambientLightColor + emissive;\n#endif",
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lights_phong_pars_vertex:"#ifndef PHONG_PER_PIXEL\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\n#if MAX_SPOT_LIGHTS > 0\nuniform vec3 spotLightPosition[ MAX_SPOT_LIGHTS ];\nuniform float spotLightDistance[ MAX_SPOT_LIGHTS ];\nvarying vec4 vSpotLight[ MAX_SPOT_LIGHTS ];\n#endif\n#endif\n#if MAX_SPOT_LIGHTS > 0 || defined( USE_BUMPMAP )\nvarying vec3 vWorldPosition;\n#endif",
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lights_phong_vertex:"#ifndef PHONG_PER_PIXEL\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nvPointLight[ i ] = vec4( lVector, lDistance );\n}\n#endif\n#if MAX_SPOT_LIGHTS > 0\nfor( int i = 0; i < MAX_SPOT_LIGHTS; i ++ ) {\nvec4 lPosition = viewMatrix * vec4( spotLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( spotLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / spotLightDistance[ i ] ), 1.0 );\nvSpotLight[ i ] = vec4( lVector, lDistance );\n}\n#endif\n#endif\n#if MAX_SPOT_LIGHTS > 0 || defined( USE_BUMPMAP )\nvWorldPosition = worldPosition.xyz;\n#endif",
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lights_phong_pars_fragment:"uniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_HEMI_LIGHTS > 0\nuniform vec3 hemisphereLightSkyColor[ MAX_HEMI_LIGHTS ];\nuniform vec3 hemisphereLightGroundColor[ MAX_HEMI_LIGHTS ];\nuniform vec3 hemisphereLightDirection[ MAX_HEMI_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\n#ifdef PHONG_PER_PIXEL\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\n#else\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\n#endif\n#if MAX_SPOT_LIGHTS > 0\nuniform vec3 spotLightColor[ MAX_SPOT_LIGHTS ];\nuniform vec3 spotLightPosition[ MAX_SPOT_LIGHTS ];\nuniform vec3 spotLightDirection[ MAX_SPOT_LIGHTS ];\nuniform float spotLightAngleCos[ MAX_SPOT_LIGHTS ];\nuniform float spotLightExponent[ MAX_SPOT_LIGHTS ];\n#ifdef PHONG_PER_PIXEL\nuniform float spotLightDistance[ MAX_SPOT_LIGHTS ];\n#else\nvarying vec4 vSpotLight[ MAX_SPOT_LIGHTS ];\n#endif\n#endif\n#if MAX_SPOT_LIGHTS > 0 || defined( USE_BUMPMAP )\nvarying vec3 vWorldPosition;\n#endif\n#ifdef WRAP_AROUND\nuniform vec3 wrapRGB;\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",
lights_phong_fragment:"vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\n#ifdef DOUBLE_SIDED\nnormal = normal * ( -1.0 + 2.0 * float( gl_FrontFacing ) );\n#endif\n#ifdef USE_NORMALMAP\nnormal = perturbNormal2Arb( -viewPosition, normal );\n#elif defined( USE_BUMPMAP )\nnormal = perturbNormalArb( -vViewPosition, normal, dHdxy_fwd() );\n#endif\n#if MAX_POINT_LIGHTS > 0\nvec3 pointDiffuse  = vec3( 0.0 );\nvec3 pointSpecular = vec3( 0.0 );\nfor ( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\n#ifdef PHONG_PER_PIXEL\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz + vViewPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\n#else\nvec3 lVector = normalize( vPointLight[ i ].xyz );\nfloat lDistance = vPointLight[ i ].w;\n#endif\nfloat dotProduct = dot( normal, lVector );\n#ifdef WRAP_AROUND\nfloat pointDiffuseWeightFull = max( dotProduct, 0.0 );\nfloat pointDiffuseWeightHalf = max( 0.5 * dotProduct + 0.5, 0.0 );\nvec3 pointDiffuseWeight = mix( vec3 ( pointDiffuseWeightFull ), vec3( pointDiffuseWeightHalf ), wrapRGB );\n#else\nfloat pointDiffuseWeight = max( dotProduct, 0.0 );\n#endif\npointDiffuse  += diffuse * pointLightColor[ i ] * pointDiffuseWeight * lDistance;\nvec3 pointHalfVector = normalize( lVector + viewPosition );\nfloat pointDotNormalHalf = max( dot( normal, pointHalfVector ), 0.0 );\nfloat pointSpecularWeight = specularStrength * max( pow( pointDotNormalHalf, shininess ), 0.0 );\n#ifdef PHYSICALLY_BASED_SHADING\nfloat specularNormalization = ( shininess + 2.0001 ) / 8.0;\nvec3 schlick = specular + vec3( 1.0 - specular ) * pow( 1.0 - dot( lVector, pointHalfVector ), 5.0 );\npointSpecular += schlick * pointLightColor[ i ] * pointSpecularWeight * pointDiffuseWeight * lDistance * specularNormalization;\n#else\npointSpecular += specular * pointLightColor[ i ] * pointSpecularWeight * pointDiffuseWeight * lDistance;\n#endif\n}\n#endif\n#if MAX_SPOT_LIGHTS > 0\nvec3 spotDiffuse  = vec3( 0.0 );\nvec3 spotSpecular = vec3( 0.0 );\nfor ( int i = 0; i < MAX_SPOT_LIGHTS; i ++ ) {\n#ifdef PHONG_PER_PIXEL\nvec4 lPosition = viewMatrix * vec4( spotLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz + vViewPosition.xyz;\nfloat lDistance = 1.0;\nif ( spotLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / spotLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\n#else\nvec3 lVector = normalize( vSpotLight[ i ].xyz );\nfloat lDistance = vSpotLight[ i ].w;\n#endif\nfloat spotEffect = dot( spotLightDirection[ i ], normalize( spotLightPosition[ i ] - vWorldPosition ) );\nif ( spotEffect > spotLightAngleCos[ i ] ) {\nspotEffect = max( pow( spotEffect, spotLightExponent[ i ] ), 0.0 );\nfloat dotProduct = dot( normal, lVector );\n#ifdef WRAP_AROUND\nfloat spotDiffuseWeightFull = max( dotProduct, 0.0 );\nfloat spotDiffuseWeightHalf = max( 0.5 * dotProduct + 0.5, 0.0 );\nvec3 spotDiffuseWeight = mix( vec3 ( spotDiffuseWeightFull ), vec3( spotDiffuseWeightHalf ), wrapRGB );\n#else\nfloat spotDiffuseWeight = max( dotProduct, 0.0 );\n#endif\nspotDiffuse += diffuse * spotLightColor[ i ] * spotDiffuseWeight * lDistance * spotEffect;\nvec3 spotHalfVector = normalize( lVector + viewPosition );\nfloat spotDotNormalHalf = max( dot( normal, spotHalfVector ), 0.0 );\nfloat spotSpecularWeight = specularStrength * max( pow( spotDotNormalHalf, shininess ), 0.0 );\n#ifdef PHYSICALLY_BASED_SHADING\nfloat specularNormalization = ( shininess + 2.0001 ) / 8.0;\nvec3 schlick = specular + vec3( 1.0 - specular ) * pow( 1.0 - dot( lVector, spotHalfVector ), 5.0 );\nspotSpecular += schlick * spotLightColor[ i ] * spotSpecularWeight * spotDiffuseWeight * lDistance * specularNormalization * spotEffect;\n#else\nspotSpecular += specular * spotLightColor[ i ] * spotSpecularWeight * spotDiffuseWeight * lDistance * spotEffect;\n#endif\n}\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec3 dirDiffuse  = vec3( 0.0 );\nvec3 dirSpecular = vec3( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i ++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nfloat dotProduct = dot( normal, dirVector );\n#ifdef WRAP_AROUND\nfloat dirDiffuseWeightFull = max( dotProduct, 0.0 );\nfloat dirDiffuseWeightHalf = max( 0.5 * dotProduct + 0.5, 0.0 );\nvec3 dirDiffuseWeight = mix( vec3( dirDiffuseWeightFull ), vec3( dirDiffuseWeightHalf ), wrapRGB );\n#else\nfloat dirDiffuseWeight = max( dotProduct, 0.0 );\n#endif\ndirDiffuse  += diffuse * directionalLightColor[ i ] * dirDiffuseWeight;\nvec3 dirHalfVector = normalize( dirVector + viewPosition );\nfloat dirDotNormalHalf = max( dot( normal, dirHalfVector ), 0.0 );\nfloat dirSpecularWeight = specularStrength * max( pow( dirDotNormalHalf, shininess ), 0.0 );\n#ifdef PHYSICALLY_BASED_SHADING\nfloat specularNormalization = ( shininess + 2.0001 ) / 8.0;\nvec3 schlick = specular + vec3( 1.0 - specular ) * pow( 1.0 - dot( dirVector, dirHalfVector ), 5.0 );\ndirSpecular += schlick * directionalLightColor[ i ] * dirSpecularWeight * dirDiffuseWeight * specularNormalization;\n#else\ndirSpecular += specular * directionalLightColor[ i ] * dirSpecularWeight * dirDiffuseWeight;\n#endif\n}\n#endif\n#if MAX_HEMI_LIGHTS > 0\nvec3 hemiDiffuse  = vec3( 0.0 );\nvec3 hemiSpecular = vec3( 0.0 );\nfor( int i = 0; i < MAX_HEMI_LIGHTS; i ++ ) {\nvec4 lDirection = viewMatrix * vec4( hemisphereLightDirection[ i ], 0.0 );\nvec3 lVector = normalize( lDirection.xyz );\nfloat dotProduct = dot( normal, lVector );\nfloat hemiDiffuseWeight = 0.5 * dotProduct + 0.5;\nvec3 hemiColor = mix( hemisphereLightGroundColor[ i ], hemisphereLightSkyColor[ i ], hemiDiffuseWeight );\nhemiDiffuse += diffuse * hemiColor;\nvec3 hemiHalfVectorSky = normalize( lVector + viewPosition );\nfloat hemiDotNormalHalfSky = 0.5 * dot( normal, hemiHalfVectorSky ) + 0.5;\nfloat hemiSpecularWeightSky = specularStrength * max( pow( hemiDotNormalHalfSky, shininess ), 0.0 );\nvec3 lVectorGround = -lVector;\nvec3 hemiHalfVectorGround = normalize( lVectorGround + viewPosition );\nfloat hemiDotNormalHalfGround = 0.5 * dot( normal, hemiHalfVectorGround ) + 0.5;\nfloat hemiSpecularWeightGround = specularStrength * max( pow( hemiDotNormalHalfGround, shininess ), 0.0 );\n#ifdef PHYSICALLY_BASED_SHADING\nfloat dotProductGround = dot( normal, lVectorGround );\nfloat specularNormalization = ( shininess + 2.0001 ) / 8.0;\nvec3 schlickSky = specular + vec3( 1.0 - specular ) * pow( 1.0 - dot( lVector, hemiHalfVectorSky ), 5.0 );\nvec3 schlickGround = specular + vec3( 1.0 - specular ) * pow( 1.0 - dot( lVectorGround, hemiHalfVectorGround ), 5.0 );\nhemiSpecular += hemiColor * specularNormalization * ( schlickSky * hemiSpecularWeightSky * max( dotProduct, 0.0 ) + schlickGround * hemiSpecularWeightGround * max( dotProductGround, 0.0 ) );\n#else\nhemiSpecular += specular * hemiColor * ( hemiSpecularWeightSky + hemiSpecularWeightGround ) * hemiDiffuseWeight;\n#endif\n}\n#endif\nvec3 totalDiffuse = vec3( 0.0 );\nvec3 totalSpecular = vec3( 0.0 );\n#if MAX_DIR_LIGHTS > 0\ntotalDiffuse += dirDiffuse;\ntotalSpecular += dirSpecular;\n#endif\n#if MAX_HEMI_LIGHTS > 0\ntotalDiffuse += hemiDiffuse;\ntotalSpecular += hemiSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalDiffuse += pointDiffuse;\ntotalSpecular += pointSpecular;\n#endif\n#if MAX_SPOT_LIGHTS > 0\ntotalDiffuse += spotDiffuse;\ntotalSpecular += spotSpecular;\n#endif\n#ifdef METAL\ngl_FragColor.xyz = gl_FragColor.xyz * ( emissive + totalDiffuse + ambientLightColor * ambient + totalSpecular );\n#else\ngl_FragColor.xyz = gl_FragColor.xyz * ( emissive + totalDiffuse + ambientLightColor * ambient ) + totalSpecular;\n#endif",
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color_pars_fragment:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_fragment:"#ifdef USE_COLOR\ngl_FragColor = gl_FragColor * vec4( vColor, opacity );\n#endif",color_pars_vertex:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_vertex:"#ifdef USE_COLOR\n#ifdef GAMMA_INPUT\nvColor = color * color;\n#else\nvColor = color;\n#endif\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\n#ifdef BONE_TEXTURE\nuniform sampler2D boneTexture;\nmat4 getBoneMatrix( const in float i ) {\nfloat j = i * 4.0;\nfloat x = mod( j, N_BONE_PIXEL_X );\nfloat y = floor( j / N_BONE_PIXEL_X );\nconst float dx = 1.0 / N_BONE_PIXEL_X;\nconst float dy = 1.0 / N_BONE_PIXEL_Y;\ny = dy * ( y + 0.5 );\nvec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );\nvec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );\nvec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );\nvec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );\nmat4 bone = mat4( v1, v2, v3, v4 );\nreturn bone;\n}\n#else\nuniform mat4 boneGlobalMatrices[ MAX_BONES ];\nmat4 getBoneMatrix( const in float i ) {\nmat4 bone = boneGlobalMatrices[ int(i) ];\nreturn bone;\n}\n#endif\n#endif",
skinbase_vertex:"#ifdef USE_SKINNING\nmat4 boneMatX = getBoneMatrix( skinIndex.x );\nmat4 boneMatY = getBoneMatrix( skinIndex.y );\n#endif",skinning_vertex:"#ifdef USE_SKINNING\n#ifdef USE_MORPHTARGETS\nvec4 skinVertex = vec4( morphed, 1.0 );\n#else\nvec4 skinVertex = vec4( position, 1.0 );\n#endif\nvec4 skinned  = boneMatX * skinVertex * skinWeight.x;\nskinned \t  += boneMatY * skinVertex * skinWeight.y;\n#endif",morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\n#ifndef USE_MORPHNORMALS\nuniform float morphTargetInfluences[ 8 ];\n#else\nuniform float morphTargetInfluences[ 4 ];\n#endif\n#endif",
morphtarget_vertex:"#ifdef USE_MORPHTARGETS\nvec3 morphed = vec3( 0.0 );\nmorphed += ( morphTarget0 - position ) * morphTargetInfluences[ 0 ];\nmorphed += ( morphTarget1 - position ) * morphTargetInfluences[ 1 ];\nmorphed += ( morphTarget2 - position ) * morphTargetInfluences[ 2 ];\nmorphed += ( morphTarget3 - position ) * morphTargetInfluences[ 3 ];\n#ifndef USE_MORPHNORMALS\nmorphed += ( morphTarget4 - position ) * morphTargetInfluences[ 4 ];\nmorphed += ( morphTarget5 - position ) * morphTargetInfluences[ 5 ];\nmorphed += ( morphTarget6 - position ) * morphTargetInfluences[ 6 ];\nmorphed += ( morphTarget7 - position ) * morphTargetInfluences[ 7 ];\n#endif\nmorphed += position;\n#endif",
default_vertex:"vec4 mvPosition;\n#ifdef USE_SKINNING\nmvPosition = modelViewMatrix * skinned;\n#endif\n#if !defined( USE_SKINNING ) && defined( USE_MORPHTARGETS )\nmvPosition = modelViewMatrix * vec4( morphed, 1.0 );\n#endif\n#if !defined( USE_SKINNING ) && ! defined( USE_MORPHTARGETS )\nmvPosition = modelViewMatrix * vec4( position, 1.0 );\n#endif\ngl_Position = projectionMatrix * mvPosition;",morphnormal_vertex:"#ifdef USE_MORPHNORMALS\nvec3 morphedNormal = vec3( 0.0 );\nmorphedNormal +=  ( morphNormal0 - normal ) * morphTargetInfluences[ 0 ];\nmorphedNormal +=  ( morphNormal1 - normal ) * morphTargetInfluences[ 1 ];\nmorphedNormal +=  ( morphNormal2 - normal ) * morphTargetInfluences[ 2 ];\nmorphedNormal +=  ( morphNormal3 - normal ) * morphTargetInfluences[ 3 ];\nmorphedNormal += normal;\n#endif",
skinnormal_vertex:"#ifdef USE_SKINNING\nmat4 skinMatrix = skinWeight.x * boneMatX;\nskinMatrix \t+= skinWeight.y * boneMatY;\n#ifdef USE_MORPHNORMALS\nvec4 skinnedNormal = skinMatrix * vec4( morphedNormal, 0.0 );\n#else\nvec4 skinnedNormal = skinMatrix * vec4( normal, 0.0 );\n#endif\n#endif",defaultnormal_vertex:"vec3 objectNormal;\n#ifdef USE_SKINNING\nobjectNormal = skinnedNormal.xyz;\n#endif\n#if !defined( USE_SKINNING ) && defined( USE_MORPHNORMALS )\nobjectNormal = morphedNormal;\n#endif\n#if !defined( USE_SKINNING ) && ! defined( USE_MORPHNORMALS )\nobjectNormal = normal;\n#endif\n#ifdef FLIP_SIDED\nobjectNormal = -objectNormal;\n#endif\nvec3 transformedNormal = normalMatrix * objectNormal;",
shadowmap_pars_fragment:"#ifdef USE_SHADOWMAP\nuniform sampler2D shadowMap[ MAX_SHADOWS ];\nuniform vec2 shadowMapSize[ MAX_SHADOWS ];\nuniform float shadowDarkness[ MAX_SHADOWS ];\nuniform float shadowBias[ MAX_SHADOWS ];\nvarying vec4 vShadowCoord[ MAX_SHADOWS ];\nfloat unpackDepth( const in vec4 rgba_depth ) {\nconst vec4 bit_shift = vec4( 1.0 / ( 256.0 * 256.0 * 256.0 ), 1.0 / ( 256.0 * 256.0 ), 1.0 / 256.0, 1.0 );\nfloat depth = dot( rgba_depth, bit_shift );\nreturn depth;\n}\n#endif",shadowmap_fragment:"#ifdef USE_SHADOWMAP\n#ifdef SHADOWMAP_DEBUG\nvec3 frustumColors[3];\nfrustumColors[0] = vec3( 1.0, 0.5, 0.0 );\nfrustumColors[1] = vec3( 0.0, 1.0, 0.8 );\nfrustumColors[2] = vec3( 0.0, 0.5, 1.0 );\n#endif\n#ifdef SHADOWMAP_CASCADE\nint inFrustumCount = 0;\n#endif\nfloat fDepth;\nvec3 shadowColor = vec3( 1.0 );\nfor( int i = 0; i < MAX_SHADOWS; i ++ ) {\nvec3 shadowCoord = vShadowCoord[ i ].xyz / vShadowCoord[ i ].w;\nbvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );\nbool inFrustum = all( inFrustumVec );\n#ifdef SHADOWMAP_CASCADE\ninFrustumCount += int( inFrustum );\nbvec3 frustumTestVec = bvec3( inFrustum, inFrustumCount == 1, shadowCoord.z <= 1.0 );\n#else\nbvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );\n#endif\nbool frustumTest = all( frustumTestVec );\nif ( frustumTest ) {\nshadowCoord.z += shadowBias[ i ];\n#ifdef SHADOWMAP_SOFT\nfloat shadow = 0.0;\nconst float shadowDelta = 1.0 / 9.0;\nfloat xPixelOffset = 1.0 / shadowMapSize[ i ].x;\nfloat yPixelOffset = 1.0 / shadowMapSize[ i ].y;\nfloat dx0 = -1.25 * xPixelOffset;\nfloat dy0 = -1.25 * yPixelOffset;\nfloat dx1 = 1.25 * xPixelOffset;\nfloat dy1 = 1.25 * yPixelOffset;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx0, dy0 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( 0.0, dy0 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx1, dy0 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx0, 0.0 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx1, 0.0 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx0, dy1 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( 0.0, dy1 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx1, dy1 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nshadowColor = shadowColor * vec3( ( 1.0 - shadowDarkness[ i ] * shadow ) );\n#else\nvec4 rgbaDepth = texture2D( shadowMap[ i ], shadowCoord.xy );\nfloat fDepth = unpackDepth( rgbaDepth );\nif ( fDepth < shadowCoord.z )\nshadowColor = shadowColor * vec3( 1.0 - shadowDarkness[ i ] );\n#endif\n}\n#ifdef SHADOWMAP_DEBUG\n#ifdef SHADOWMAP_CASCADE\nif ( inFrustum && inFrustumCount == 1 ) gl_FragColor.xyz *= frustumColors[ i ];\n#else\nif ( inFrustum ) gl_FragColor.xyz *= frustumColors[ i ];\n#endif\n#endif\n}\n#ifdef GAMMA_OUTPUT\nshadowColor *= shadowColor;\n#endif\ngl_FragColor.xyz = gl_FragColor.xyz * shadowColor;\n#endif",
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shadowmap_pars_vertex:"#ifdef USE_SHADOWMAP\nvarying vec4 vShadowCoord[ MAX_SHADOWS ];\nuniform mat4 shadowMatrix[ MAX_SHADOWS ];\n#endif",shadowmap_vertex:"#ifdef USE_SHADOWMAP\nfor( int i = 0; i < MAX_SHADOWS; i ++ ) {\nvShadowCoord[ i ] = shadowMatrix[ i ] * worldPosition;\n}\n#endif",alphatest_fragment:"#ifdef ALPHATEST\nif ( gl_FragColor.a < ALPHATEST ) discard;\n#endif",linear_to_gamma_fragment:"#ifdef GAMMA_OUTPUT\ngl_FragColor.xyz = sqrt( gl_FragColor.xyz );\n#endif"};
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THREE.UniformsUtils={merge:function(a){var b,c,d,e={};for(b=0;b<a.length;b++)for(c in d=this.clone(a[b]),d)e[c]=d[c];return e},clone:function(a){var b,c,d,e={};for(b in a)for(c in e[b]={},a[b])d=a[b][c],e[b][c]=d instanceof THREE.Color||d instanceof THREE.Vector2||d instanceof THREE.Vector3||d instanceof THREE.Vector4||d instanceof THREE.Matrix4||d instanceof THREE.Texture?d.clone():d instanceof Array?d.slice():d;return e}};
THREE.UniformsLib={common:{diffuse:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:null},offsetRepeat:{type:"v4",value:new THREE.Vector4(0,0,1,1)},lightMap:{type:"t",value:null},specularMap:{type:"t",value:null},envMap:{type:"t",value:null},flipEnvMap:{type:"f",value:-1},useRefract:{type:"i",value:0},reflectivity:{type:"f",value:1},refractionRatio:{type:"f",value:0.98},combine:{type:"i",value:0},morphTargetInfluences:{type:"f",value:0}},bump:{bumpMap:{type:"t",
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value:null},bumpScale:{type:"f",value:1}},normalmap:{normalMap:{type:"t",value:null},normalScale:{type:"v2",value:new THREE.Vector2(1,1)}},fog:{fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}},lights:{ambientLightColor:{type:"fv",value:[]},directionalLightDirection:{type:"fv",value:[]},directionalLightColor:{type:"fv",value:[]},hemisphereLightDirection:{type:"fv",value:[]},hemisphereLightSkyColor:{type:"fv",
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value:[]},hemisphereLightGroundColor:{type:"fv",value:[]},pointLightColor:{type:"fv",value:[]},pointLightPosition:{type:"fv",value:[]},pointLightDistance:{type:"fv1",value:[]},spotLightColor:{type:"fv",value:[]},spotLightPosition:{type:"fv",value:[]},spotLightDirection:{type:"fv",value:[]},spotLightDistance:{type:"fv1",value:[]},spotLightAngleCos:{type:"fv1",value:[]},spotLightExponent:{type:"fv1",value:[]}},particle:{psColor:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},size:{type:"f",
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value:1},scale:{type:"f",value:1},map:{type:"t",value:null},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}},shadowmap:{shadowMap:{type:"tv",value:[]},shadowMapSize:{type:"v2v",value:[]},shadowBias:{type:"fv1",value:[]},shadowDarkness:{type:"fv1",value:[]},shadowMatrix:{type:"m4v",value:[]}}};
THREE.ShaderLib={depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3},opacity:{type:"f",value:1}},vertexShader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform float mNear;\nuniform float mFar;\nuniform float opacity;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), opacity );\n}"},normal:{uniforms:{opacity:{type:"f",
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value:1}},vertexShader:"varying vec3 vNormal;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\ngl_Position = projectionMatrix * mvPosition;\n}",fragmentShader:"uniform float opacity;\nvarying vec3 vNormal;\nvoid main() {\ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, opacity );\n}"},basic:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.common,THREE.UniformsLib.fog,THREE.UniformsLib.shadowmap]),vertexShader:[THREE.ShaderChunk.map_pars_vertex,
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THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.color_vertex,"#ifdef USE_ENVMAP",THREE.ShaderChunk.morphnormal_vertex,THREE.ShaderChunk.skinbase_vertex,THREE.ShaderChunk.skinnormal_vertex,THREE.ShaderChunk.defaultnormal_vertex,
"#endif",THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.default_vertex,THREE.ShaderChunk.worldpos_vertex,THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n"),fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,
THREE.ShaderChunk.specularmap_pars_fragment,"void main() {\ngl_FragColor = vec4( diffuse, opacity );",THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.alphatest_fragment,THREE.ShaderChunk.specularmap_fragment,THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.linear_to_gamma_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n")},lambert:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.common,
THREE.UniformsLib.fog,THREE.UniformsLib.lights,THREE.UniformsLib.shadowmap,{ambient:{type:"c",value:new THREE.Color(16777215)},emissive:{type:"c",value:new THREE.Color(0)},wrapRGB:{type:"v3",value:new THREE.Vector3(1,1,1)}}]),vertexShader:["#define LAMBERT\nvarying vec3 vLightFront;\n#ifdef DOUBLE_SIDED\nvarying vec3 vLightBack;\n#endif",THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.lights_lambert_pars_vertex,THREE.ShaderChunk.color_pars_vertex,
THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.color_vertex,THREE.ShaderChunk.morphnormal_vertex,THREE.ShaderChunk.skinbase_vertex,THREE.ShaderChunk.skinnormal_vertex,THREE.ShaderChunk.defaultnormal_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.default_vertex,THREE.ShaderChunk.worldpos_vertex,
THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.lights_lambert_vertex,THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n"),fragmentShader:["uniform float opacity;\nvarying vec3 vLightFront;\n#ifdef DOUBLE_SIDED\nvarying vec3 vLightBack;\n#endif",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,THREE.ShaderChunk.specularmap_pars_fragment,
"void main() {\ngl_FragColor = vec4( vec3 ( 1.0 ), opacity );",THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.alphatest_fragment,THREE.ShaderChunk.specularmap_fragment,"#ifdef DOUBLE_SIDED\nif ( gl_FrontFacing )\ngl_FragColor.xyz *= vLightFront;\nelse\ngl_FragColor.xyz *= vLightBack;\n#else\ngl_FragColor.xyz *= vLightFront;\n#endif",THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.linear_to_gamma_fragment,
THREE.ShaderChunk.fog_fragment,"}"].join("\n")},phong:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.common,THREE.UniformsLib.bump,THREE.UniformsLib.normalmap,THREE.UniformsLib.fog,THREE.UniformsLib.lights,THREE.UniformsLib.shadowmap,{ambient:{type:"c",value:new THREE.Color(16777215)},emissive:{type:"c",value:new THREE.Color(0)},specular:{type:"c",value:new THREE.Color(1118481)},shininess:{type:"f",value:30},wrapRGB:{type:"v3",value:new THREE.Vector3(1,1,1)}}]),vertexShader:["#define PHONG\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",
THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.lights_phong_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.color_vertex,THREE.ShaderChunk.morphnormal_vertex,THREE.ShaderChunk.skinbase_vertex,THREE.ShaderChunk.skinnormal_vertex,
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THREE.ShaderChunk.defaultnormal_vertex,"vNormal = normalize( transformedNormal );",THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.default_vertex,"vViewPosition = -mvPosition.xyz;",THREE.ShaderChunk.worldpos_vertex,THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.lights_phong_vertex,THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n"),fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;\nuniform vec3 ambient;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;",
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THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.lights_phong_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,THREE.ShaderChunk.bumpmap_pars_fragment,THREE.ShaderChunk.normalmap_pars_fragment,THREE.ShaderChunk.specularmap_pars_fragment,"void main() {\ngl_FragColor = vec4( vec3 ( 1.0 ), opacity );",THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.alphatest_fragment,
THREE.ShaderChunk.specularmap_fragment,THREE.ShaderChunk.lights_phong_fragment,THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.linear_to_gamma_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n")},particle_basic:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.particle,THREE.UniformsLib.shadowmap]),vertexShader:["uniform float size;\nuniform float scale;",THREE.ShaderChunk.color_pars_vertex,
THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {",THREE.ShaderChunk.color_vertex,"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n#ifdef USE_SIZEATTENUATION\ngl_PointSize = size * ( scale / length( mvPosition.xyz ) );\n#else\ngl_PointSize = size;\n#endif\ngl_Position = projectionMatrix * mvPosition;",THREE.ShaderChunk.worldpos_vertex,THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n"),fragmentShader:["uniform vec3 psColor;\nuniform float opacity;",THREE.ShaderChunk.color_pars_fragment,
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THREE.ShaderChunk.map_particle_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,"void main() {\ngl_FragColor = vec4( psColor, opacity );",THREE.ShaderChunk.map_particle_fragment,THREE.ShaderChunk.alphatest_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n")},dashed:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.common,THREE.UniformsLib.fog,{scale:{type:"f",value:1},dashSize:{type:"f",
value:1},totalSize:{type:"f",value:2}}]),vertexShader:["uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;",THREE.ShaderChunk.color_pars_vertex,"void main() {",THREE.ShaderChunk.color_vertex,"vLineDistance = scale * lineDistance;\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\ngl_Position = projectionMatrix * mvPosition;\n}"].join("\n"),fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;",
THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\nif ( mod( vLineDistance, totalSize ) > dashSize ) {\ndiscard;\n}\ngl_FragColor = vec4( diffuse, opacity );",THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n")},depthRGBA:{uniforms:{},vertexShader:[THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,"void main() {",THREE.ShaderChunk.skinbase_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.skinning_vertex,
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THREE.ShaderChunk.default_vertex,"}"].join("\n"),fragmentShader:"vec4 pack_depth( const in float depth ) {\nconst vec4 bit_shift = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );\nconst vec4 bit_mask  = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );\nvec4 res = fract( depth * bit_shift );\nres -= res.xxyz * bit_mask;\nreturn res;\n}\nvoid main() {\ngl_FragData[ 0 ] = pack_depth( gl_FragCoord.z );\n}"}};THREE.WebGLRenderer=function(a){function b(a){if(a.__webglCustomAttributesList)for(var b in a.__webglCustomAttributesList)k.deleteBuffer(a.__webglCustomAttributesList[b].buffer)}function c(a,b){var c=a.vertices.length,d=b.material;if(d.attributes){void 0===a.__webglCustomAttributesList&&(a.__webglCustomAttributesList=[]);for(var e in d.attributes){var f=d.attributes[e];if(!f.__webglInitialized||f.createUniqueBuffers){f.__webglInitialized=!0;var g=1;"v2"===f.type?g=2:"v3"===f.type?g=3:"v4"===f.type?
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g=4:"c"===f.type&&(g=3);f.size=g;f.array=new Float32Array(c*g);f.buffer=k.createBuffer();f.buffer.belongsToAttribute=e;f.needsUpdate=!0}a.__webglCustomAttributesList.push(f)}}}function d(a,b){var c=b.geometry,d=a.faces3,h=a.faces4,i=3*d.length+4*h.length,j=1*d.length+2*h.length,h=3*d.length+4*h.length,d=e(b,a),l=g(d),m=f(d),n=d.vertexColors?d.vertexColors:!1;a.__vertexArray=new Float32Array(3*i);m&&(a.__normalArray=new Float32Array(3*i));c.hasTangents&&(a.__tangentArray=new Float32Array(4*i));n&&
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(a.__colorArray=new Float32Array(3*i));if(l){if(0<c.faceUvs.length||0<c.faceVertexUvs.length)a.__uvArray=new Float32Array(2*i);if(1<c.faceUvs.length||1<c.faceVertexUvs.length)a.__uv2Array=new Float32Array(2*i)}b.geometry.skinWeights.length&&b.geometry.skinIndices.length&&(a.__skinIndexArray=new Float32Array(4*i),a.__skinWeightArray=new Float32Array(4*i));a.__faceArray=new Uint16Array(3*j);a.__lineArray=new Uint16Array(2*h);if(a.numMorphTargets){a.__morphTargetsArrays=[];c=0;for(l=a.numMorphTargets;c<
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l;c++)a.__morphTargetsArrays.push(new Float32Array(3*i))}if(a.numMorphNormals){a.__morphNormalsArrays=[];c=0;for(l=a.numMorphNormals;c<l;c++)a.__morphNormalsArrays.push(new Float32Array(3*i))}a.__webglFaceCount=3*j;a.__webglLineCount=2*h;if(d.attributes){void 0===a.__webglCustomAttributesList&&(a.__webglCustomAttributesList=[]);for(var p in d.attributes){var j=d.attributes[p],c={},q;for(q in j)c[q]=j[q];if(!c.__webglInitialized||c.createUniqueBuffers)c.__webglInitialized=!0,h=1,"v2"===c.type?h=2:
"v3"===c.type?h=3:"v4"===c.type?h=4:"c"===c.type&&(h=3),c.size=h,c.array=new Float32Array(i*h),c.buffer=k.createBuffer(),c.buffer.belongsToAttribute=p,j.needsUpdate=!0,c.__original=j;a.__webglCustomAttributesList.push(c)}}a.__inittedArrays=!0}function e(a,b){return a.material instanceof THREE.MeshFaceMaterial?a.material.materials[b.materialIndex]:a.material}function f(a){return a instanceof THREE.MeshBasicMaterial&&!a.envMap||a instanceof THREE.MeshDepthMaterial?!1:a&&void 0!==a.shading&&a.shading===
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THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading}function g(a){return a.map||a.lightMap||a.bumpMap||a.normalMap||a.specularMap||a instanceof THREE.ShaderMaterial?!0:!1}function h(a){var b,c,d;for(b in a.attributes)d="index"===b?k.ELEMENT_ARRAY_BUFFER:k.ARRAY_BUFFER,c=a.attributes[b],c.buffer=k.createBuffer(),k.bindBuffer(d,c.buffer),k.bufferData(d,c.array,k.STATIC_DRAW)}function i(a,b,c){var d,e,f,g,h=a.vertices;g=h.length;var i=a.colors,j=i.length,l=a.__vertexArray,m=a.__colorArray,n=a.__sortArray,
p=a.verticesNeedUpdate,q=a.colorsNeedUpdate,r=a.__webglCustomAttributesList;if(c.sortParticles){bb.copy(Xa);bb.multiplySelf(c.matrixWorld);for(d=0;d<g;d++)e=h[d],db.copy(e),bb.multiplyVector3(db),n[d]=[db.z,d];n.sort(function(a,b){return b[0]-a[0]});for(d=0;d<g;d++)e=h[n[d][1]],f=3*d,l[f]=e.x,l[f+1]=e.y,l[f+2]=e.z;for(d=0;d<j;d++)f=3*d,e=i[n[d][1]],m[f]=e.r,m[f+1]=e.g,m[f+2]=e.b;if(r){i=0;for(j=r.length;i<j;i++)if(h=r[i],void 0===h.boundTo||"vertices"===h.boundTo)if(f=0,e=h.value.length,1===h.size)for(d=
0;d<e;d++)g=n[d][1],h.array[d]=h.value[g];else if(2===h.size)for(d=0;d<e;d++)g=n[d][1],g=h.value[g],h.array[f]=g.x,h.array[f+1]=g.y,f+=2;else if(3===h.size)if("c"===h.type)for(d=0;d<e;d++)g=n[d][1],g=h.value[g],h.array[f]=g.r,h.array[f+1]=g.g,h.array[f+2]=g.b,f+=3;else for(d=0;d<e;d++)g=n[d][1],g=h.value[g],h.array[f]=g.x,h.array[f+1]=g.y,h.array[f+2]=g.z,f+=3;else if(4===h.size)for(d=0;d<e;d++)g=n[d][1],g=h.value[g],h.array[f]=g.x,h.array[f+1]=g.y,h.array[f+2]=g.z,h.array[f+3]=g.w,f+=4}}else{if(p)for(d=
0;d<g;d++)e=h[d],f=3*d,l[f]=e.x,l[f+1]=e.y,l[f+2]=e.z;if(q)for(d=0;d<j;d++)e=i[d],f=3*d,m[f]=e.r,m[f+1]=e.g,m[f+2]=e.b;if(r){i=0;for(j=r.length;i<j;i++)if(h=r[i],h.needsUpdate&&(void 0===h.boundTo||"vertices"===h.boundTo))if(e=h.value.length,f=0,1===h.size)for(d=0;d<e;d++)h.array[d]=h.value[d];else if(2===h.size)for(d=0;d<e;d++)g=h.value[d],h.array[f]=g.x,h.array[f+1]=g.y,f+=2;else if(3===h.size)if("c"===h.type)for(d=0;d<e;d++)g=h.value[d],h.array[f]=g.r,h.array[f+1]=g.g,h.array[f+2]=g.b,f+=3;else for(d=
0;d<e;d++)g=h.value[d],h.array[f]=g.x,h.array[f+1]=g.y,h.array[f+2]=g.z,f+=3;else if(4===h.size)for(d=0;d<e;d++)g=h.value[d],h.array[f]=g.x,h.array[f+1]=g.y,h.array[f+2]=g.z,h.array[f+3]=g.w,f+=4}}if(p||c.sortParticles)k.bindBuffer(k.ARRAY_BUFFER,a.__webglVertexBuffer),k.bufferData(k.ARRAY_BUFFER,l,b);if(q||c.sortParticles)k.bindBuffer(k.ARRAY_BUFFER,a.__webglColorBuffer),k.bufferData(k.ARRAY_BUFFER,m,b);if(r){i=0;for(j=r.length;i<j;i++)if(h=r[i],h.needsUpdate||c.sortParticles)k.bindBuffer(k.ARRAY_BUFFER,
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h.buffer),k.bufferData(k.ARRAY_BUFFER,h.array,b)}}function j(a,b,c){var d=a.attributes,e=d.index,f=d.position,g=d.normal,h=d.uv,i=d.color,d=d.tangent;a.elementsNeedUpdate&&void 0!==e&&(k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,e.buffer),k.bufferData(k.ELEMENT_ARRAY_BUFFER,e.array,b));a.verticesNeedUpdate&&void 0!==f&&(k.bindBuffer(k.ARRAY_BUFFER,f.buffer),k.bufferData(k.ARRAY_BUFFER,f.array,b));a.normalsNeedUpdate&&void 0!==g&&(k.bindBuffer(k.ARRAY_BUFFER,g.buffer),k.bufferData(k.ARRAY_BUFFER,g.array,b));
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a.uvsNeedUpdate&&void 0!==h&&(k.bindBuffer(k.ARRAY_BUFFER,h.buffer),k.bufferData(k.ARRAY_BUFFER,h.array,b));a.colorsNeedUpdate&&void 0!==i&&(k.bindBuffer(k.ARRAY_BUFFER,i.buffer),k.bufferData(k.ARRAY_BUFFER,i.array,b));a.tangentsNeedUpdate&&void 0!==d&&(k.bindBuffer(k.ARRAY_BUFFER,d.buffer),k.bufferData(k.ARRAY_BUFFER,d.array,b));if(c)for(var j in a.attributes)delete a.attributes[j].array}function l(a){Wa[a]||(k.enableVertexAttribArray(a),Wa[a]=!0)}function n(){for(var a in Wa)Wa[a]&&(k.disableVertexAttribArray(a),
Wa[a]=!1)}function m(a,b){return a.z!==b.z?b.z-a.z:b.id-a.id}function p(a,b){return b[1]-a[1]}function q(a,b,c){if(a.length)for(var d=0,e=a.length;d<e;d++)oa=Z=null,da=$=qa=za=mb=nb=Sa=-1,Db=!0,a[d].render(b,c,Ba,tb),oa=Z=null,da=$=qa=za=mb=nb=Sa=-1,Db=!0}function r(a,b,c,d,e,f,g,h){var i,k,j,l;b?(k=a.length-1,l=b=-1):(k=0,b=a.length,l=1);for(var m=k;m!==b;m+=l)if(i=a[m],i.render){k=i.object;j=i.buffer;if(h)i=h;else{i=i[c];if(!i)continue;g&&H.setBlending(i.blending,i.blendEquation,i.blendSrc,i.blendDst);
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H.setDepthTest(i.depthTest);H.setDepthWrite(i.depthWrite);J(i.polygonOffset,i.polygonOffsetFactor,i.polygonOffsetUnits)}H.setMaterialFaces(i);j instanceof THREE.BufferGeometry?H.renderBufferDirect(d,e,f,i,j,k):H.renderBuffer(d,e,f,i,j,k)}}function u(a,b,c,d,e,f,g){for(var h,i,k=0,j=a.length;k<j;k++)if(h=a[k],i=h.object,i.visible){if(g)h=g;else{h=h[b];if(!h)continue;f&&H.setBlending(h.blending,h.blendEquation,h.blendSrc,h.blendDst);H.setDepthTest(h.depthTest);H.setDepthWrite(h.depthWrite);J(h.polygonOffset,
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h.polygonOffsetFactor,h.polygonOffsetUnits)}H.renderImmediateObject(c,d,e,h,i)}}function s(a,b,c){a.push({buffer:b,object:c,opaque:null,transparent:null})}function E(a){for(var b in a.attributes)if(a.attributes[b].needsUpdate)return!0;return!1}function z(a){for(var b in a.attributes)a.attributes[b].needsUpdate=!1}function t(a,b){for(var c=a.length-1;0<=c;c--)a[c].object===b&&a.splice(c,1)}function F(a,b){for(var c=a.length-1;0<=c;c--)a[c]===b&&a.splice(c,1)}function A(a,b,c,d,e){Ma=0;d.needsUpdate&&
(d.program&&H.deallocateMaterial(d),H.initMaterial(d,b,c,e),d.needsUpdate=!1);d.morphTargets&&!e.__webglMorphTargetInfluences&&(e.__webglMorphTargetInfluences=new Float32Array(H.maxMorphTargets));var f=!1,g=d.program,h=g.uniforms,i=d.uniforms;g!==Z&&(k.useProgram(g),Z=g,f=!0);d.id!==da&&(da=d.id,f=!0);if(f||a!==oa)k.uniformMatrix4fv(h.projectionMatrix,!1,a.projectionMatrix.elements),a!==oa&&(oa=a);if(d.skinning)if(Ya&&e.useVertexTexture){if(null!==h.boneTexture){var j=x();k.uniform1i(h.boneTexture,
j);H.setTexture(e.boneTexture,j)}}else null!==h.boneGlobalMatrices&&k.uniformMatrix4fv(h.boneGlobalMatrices,!1,e.boneMatrices);if(f){c&&d.fog&&(i.fogColor.value=c.color,c instanceof THREE.Fog?(i.fogNear.value=c.near,i.fogFar.value=c.far):c instanceof THREE.FogExp2&&(i.fogDensity.value=c.density));if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){if(Db){for(var l=0,m=0,n=0,p,q,r,s=xc,t=s.directional.colors,u=s.directional.positions,v=s.point.colors,z=s.point.positions,
A=s.point.distances,E=s.spot.colors,C=s.spot.positions,F=s.spot.distances,I=s.spot.directions,J=s.spot.anglesCos,O=s.spot.exponents,K=s.hemi.skyColors,ca=s.hemi.groundColors,M=s.hemi.positions,P=0,$=0,S=0,R=0,ia=0,ba=0,ga=0,ja=0,T=q=0,c=T=T=0,f=b.length;c<f;c++)j=b[c],j.onlyShadow||(p=j.color,r=j.intensity,q=j.distance,j instanceof THREE.AmbientLight?j.visible&&(H.gammaInput?(l+=p.r*p.r,m+=p.g*p.g,n+=p.b*p.b):(l+=p.r,m+=p.g,n+=p.b)):j instanceof THREE.DirectionalLight?(ia+=1,j.visible&&(q=3*P,H.gammaInput?
D(t,q,p,r*r):B(t,q,p,r),Aa.copy(j.matrixWorld.getPosition()),Aa.subSelf(j.target.matrixWorld.getPosition()),Aa.normalize(),u[q]=Aa.x,u[q+1]=Aa.y,u[q+2]=Aa.z,P+=1)):j instanceof THREE.PointLight?(ba+=1,j.visible&&(T=3*$,H.gammaInput?D(v,T,p,r*r):B(v,T,p,r),r=j.matrixWorld.getPosition(),z[T]=r.x,z[T+1]=r.y,z[T+2]=r.z,A[$]=q,$+=1)):j instanceof THREE.SpotLight?(ga+=1,j.visible&&(T=3*S,H.gammaInput?D(E,T,p,r*r):B(E,T,p,r),r=j.matrixWorld.getPosition(),C[T]=r.x,C[T+1]=r.y,C[T+2]=r.z,F[S]=q,Aa.copy(r),
Aa.subSelf(j.target.matrixWorld.getPosition()),Aa.normalize(),I[T]=Aa.x,I[T+1]=Aa.y,I[T+2]=Aa.z,J[S]=Math.cos(j.angle),O[S]=j.exponent,S+=1)):j instanceof THREE.HemisphereLight&&(ja+=1,j.visible&&(p=j.color,q=j.groundColor,T=3*R,H.gammaInput?(r*=r,D(K,T,p,r),D(ca,T,q,r)):(B(K,T,p,r),B(ca,T,q,r)),Aa.copy(j.matrixWorld.getPosition()),Aa.normalize(),M[T]=Aa.x,M[T+1]=Aa.y,M[T+2]=Aa.z,R+=1)));c=3*P;for(f=Math.max(t.length,3*ia);c<f;c++)t[c]=0;c=3*P;for(f=Math.max(u.length,3*ia);c<f;c++)u[c]=0;c=3*$;for(f=
Math.max(v.length,3*ba);c<f;c++)v[c]=0;c=3*$;for(f=Math.max(z.length,3*ba);c<f;c++)z[c]=0;c=$;for(f=Math.max(A.length,ba);c<f;c++)A[c]=0;c=3*S;for(f=Math.max(E.length,3*ga);c<f;c++)E[c]=0;c=3*S;for(f=Math.max(C.length,3*ga);c<f;c++)C[c]=0;c=3*S;for(f=Math.max(I.length,3*ga);c<f;c++)I[c]=0;c=S;for(f=Math.max(J.length,ga);c<f;c++)J[c]=0;c=S;for(f=Math.max(O.length,ga);c<f;c++)O[c]=0;c=S;for(f=Math.max(F.length,ga);c<f;c++)F[c]=0;c=3*R;for(f=Math.max(K.length,3*ja);c<f;c++)K[c]=0;c=3*R;for(f=Math.max(ca.length,
3*ja);c<f;c++)ca[c]=0;c=3*R;for(f=Math.max(M.length,3*ja);c<f;c++)M[c]=0;s.directional.length=P;s.point.length=$;s.spot.length=S;s.hemi.length=R;s.ambient[0]=l;s.ambient[1]=m;s.ambient[2]=n;Db=!1}c=xc;i.ambientLightColor.value=c.ambient;i.directionalLightColor.value=c.directional.colors;i.directionalLightDirection.value=c.directional.positions;i.pointLightColor.value=c.point.colors;i.pointLightPosition.value=c.point.positions;i.pointLightDistance.value=c.point.distances;i.spotLightColor.value=c.spot.colors;
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i.spotLightPosition.value=c.spot.positions;i.spotLightDistance.value=c.spot.distances;i.spotLightDirection.value=c.spot.directions;i.spotLightAngleCos.value=c.spot.anglesCos;i.spotLightExponent.value=c.spot.exponents;i.hemisphereLightSkyColor.value=c.hemi.skyColors;i.hemisphereLightGroundColor.value=c.hemi.groundColors;i.hemisphereLightDirection.value=c.hemi.positions}if(d instanceof THREE.MeshBasicMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.MeshPhongMaterial){i.opacity.value=
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d.opacity;H.gammaInput?i.diffuse.value.copyGammaToLinear(d.color):i.diffuse.value=d.color;i.map.value=d.map;i.lightMap.value=d.lightMap;i.specularMap.value=d.specularMap;d.bumpMap&&(i.bumpMap.value=d.bumpMap,i.bumpScale.value=d.bumpScale);d.normalMap&&(i.normalMap.value=d.normalMap,i.normalScale.value.copy(d.normalScale));var V;d.map?V=d.map:d.specularMap?V=d.specularMap:d.normalMap?V=d.normalMap:d.bumpMap&&(V=d.bumpMap);void 0!==V&&(c=V.offset,V=V.repeat,i.offsetRepeat.value.set(c.x,c.y,V.x,V.y));
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i.envMap.value=d.envMap;i.flipEnvMap.value=d.envMap instanceof THREE.WebGLRenderTargetCube?1:-1;i.reflectivity.value=d.reflectivity;i.refractionRatio.value=d.refractionRatio;i.combine.value=d.combine;i.useRefract.value=d.envMap&&d.envMap.mapping instanceof THREE.CubeRefractionMapping}d instanceof THREE.LineBasicMaterial?(i.diffuse.value=d.color,i.opacity.value=d.opacity):d instanceof THREE.LineDashedMaterial?(i.diffuse.value=d.color,i.opacity.value=d.opacity,i.dashSize.value=d.dashSize,i.totalSize.value=
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d.dashSize+d.gapSize,i.scale.value=d.scale):d instanceof THREE.ParticleBasicMaterial?(i.psColor.value=d.color,i.opacity.value=d.opacity,i.size.value=d.size,i.scale.value=N.height/2,i.map.value=d.map):d instanceof THREE.MeshPhongMaterial?(i.shininess.value=d.shininess,H.gammaInput?(i.ambient.value.copyGammaToLinear(d.ambient),i.emissive.value.copyGammaToLinear(d.emissive),i.specular.value.copyGammaToLinear(d.specular)):(i.ambient.value=d.ambient,i.emissive.value=d.emissive,i.specular.value=d.specular),
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d.wrapAround&&i.wrapRGB.value.copy(d.wrapRGB)):d instanceof THREE.MeshLambertMaterial?(H.gammaInput?(i.ambient.value.copyGammaToLinear(d.ambient),i.emissive.value.copyGammaToLinear(d.emissive)):(i.ambient.value=d.ambient,i.emissive.value=d.emissive),d.wrapAround&&i.wrapRGB.value.copy(d.wrapRGB)):d instanceof THREE.MeshDepthMaterial?(i.mNear.value=a.near,i.mFar.value=a.far,i.opacity.value=d.opacity):d instanceof THREE.MeshNormalMaterial&&(i.opacity.value=d.opacity);if(e.receiveShadow&&!d._shadowPass&&
i.shadowMatrix){c=V=0;for(f=b.length;c<f;c++)if(j=b[c],j.castShadow&&(j instanceof THREE.SpotLight||j instanceof THREE.DirectionalLight&&!j.shadowCascade))i.shadowMap.value[V]=j.shadowMap,i.shadowMapSize.value[V]=j.shadowMapSize,i.shadowMatrix.value[V]=j.shadowMatrix,i.shadowDarkness.value[V]=j.shadowDarkness,i.shadowBias.value[V]=j.shadowBias,V++}b=d.uniformsList;i=0;for(V=b.length;i<V;i++)if(f=g.uniforms[b[i][1]])if(c=b[i][0],l=c.type,j=c.value,"i"===l)k.uniform1i(f,j);else if("f"===l)k.uniform1f(f,
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j);else if("v2"===l)k.uniform2f(f,j.x,j.y);else if("v3"===l)k.uniform3f(f,j.x,j.y,j.z);else if("v4"===l)k.uniform4f(f,j.x,j.y,j.z,j.w);else if("c"===l)k.uniform3f(f,j.r,j.g,j.b);else if("iv1"===l)k.uniform1iv(f,j);else if("iv"===l)k.uniform3iv(f,j);else if("fv1"===l)k.uniform1fv(f,j);else if("fv"===l)k.uniform3fv(f,j);else if("v2v"===l){void 0===c._array&&(c._array=new Float32Array(2*j.length));l=0;for(m=j.length;l<m;l++)n=2*l,c._array[n]=j[l].x,c._array[n+1]=j[l].y;k.uniform2fv(f,c._array)}else if("v3v"===
l){void 0===c._array&&(c._array=new Float32Array(3*j.length));l=0;for(m=j.length;l<m;l++)n=3*l,c._array[n]=j[l].x,c._array[n+1]=j[l].y,c._array[n+2]=j[l].z;k.uniform3fv(f,c._array)}else if("v4v"===l){void 0===c._array&&(c._array=new Float32Array(4*j.length));l=0;for(m=j.length;l<m;l++)n=4*l,c._array[n]=j[l].x,c._array[n+1]=j[l].y,c._array[n+2]=j[l].z,c._array[n+3]=j[l].w;k.uniform4fv(f,c._array)}else if("m4"===l)void 0===c._array&&(c._array=new Float32Array(16)),j.flattenToArray(c._array),k.uniformMatrix4fv(f,
!1,c._array);else if("m4v"===l){void 0===c._array&&(c._array=new Float32Array(16*j.length));l=0;for(m=j.length;l<m;l++)j[l].flattenToArrayOffset(c._array,16*l);k.uniformMatrix4fv(f,!1,c._array)}else if("t"===l){if(n=j,j=x(),k.uniform1i(f,j),n)if(n.image instanceof Array&&6===n.image.length){if(c=n,f=j,6===c.image.length)if(c.needsUpdate){c.image.__webglTextureCube||(c.image.__webglTextureCube=k.createTexture(),H.info.memory.textures++);k.activeTexture(k.TEXTURE0+f);k.bindTexture(k.TEXTURE_CUBE_MAP,
c.image.__webglTextureCube);k.pixelStorei(k.UNPACK_FLIP_Y_WEBGL,c.flipY);f=c instanceof THREE.CompressedTexture;j=[];for(l=0;6>l;l++)H.autoScaleCubemaps&&!f?(m=j,n=l,s=c.image[l],u=Qc,s.width<=u&&s.height<=u||(v=Math.max(s.width,s.height),t=Math.floor(s.width*u/v),u=Math.floor(s.height*u/v),v=document.createElement("canvas"),v.width=t,v.height=u,v.getContext("2d").drawImage(s,0,0,s.width,s.height,0,0,t,u),s=v),m[n]=s):j[l]=c.image[l];l=j[0];m=0===(l.width&l.width-1)&&0===(l.height&l.height-1);n=Q(c.format);
s=Q(c.type);L(k.TEXTURE_CUBE_MAP,c,m);for(l=0;6>l;l++)if(f){u=j[l].mipmaps;v=0;for(z=u.length;v<z;v++)t=u[v],k.compressedTexImage2D(k.TEXTURE_CUBE_MAP_POSITIVE_X+l,v,n,t.width,t.height,0,t.data)}else k.texImage2D(k.TEXTURE_CUBE_MAP_POSITIVE_X+l,0,n,n,s,j[l]);c.generateMipmaps&&m&&k.generateMipmap(k.TEXTURE_CUBE_MAP);c.needsUpdate=!1;if(c.onUpdate)c.onUpdate()}else k.activeTexture(k.TEXTURE0+f),k.bindTexture(k.TEXTURE_CUBE_MAP,c.image.__webglTextureCube)}else n instanceof THREE.WebGLRenderTargetCube?
(c=n,k.activeTexture(k.TEXTURE0+j),k.bindTexture(k.TEXTURE_CUBE_MAP,c.__webglTexture)):H.setTexture(n,j)}else if("tv"===l){void 0===c._array&&(c._array=[]);l=0;for(m=c.value.length;l<m;l++)c._array[l]=x();k.uniform1iv(f,c._array);l=0;for(m=c.value.length;l<m;l++)n=c.value[l],j=c._array[l],n&&H.setTexture(n,j)}if((d instanceof THREE.ShaderMaterial||d instanceof THREE.MeshPhongMaterial||d.envMap)&&null!==h.cameraPosition)b=a.matrixWorld.getPosition(),k.uniform3f(h.cameraPosition,b.x,b.y,b.z);(d instanceof
THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.ShaderMaterial||d.skinning)&&null!==h.viewMatrix&&k.uniformMatrix4fv(h.viewMatrix,!1,a.matrixWorldInverse.elements)}k.uniformMatrix4fv(h.modelViewMatrix,!1,e._modelViewMatrix.elements);h.normalMatrix&&k.uniformMatrix3fv(h.normalMatrix,!1,e._normalMatrix.elements);null!==h.modelMatrix&&k.uniformMatrix4fv(h.modelMatrix,!1,e.matrixWorld.elements);return g}function x(){var a=Ma;a>=yc&&console.warn("Trying to use "+a+" texture units while this GPU supports only "+
yc);Ma+=1;return a}function v(a,b){a._modelViewMatrix.multiply(b.matrixWorldInverse,a.matrixWorld);a._normalMatrix.getInverse(a._modelViewMatrix);a._normalMatrix.transpose()}function D(a,b,c,d){a[b]=c.r*c.r*d;a[b+1]=c.g*c.g*d;a[b+2]=c.b*c.b*d}function B(a,b,c,d){a[b]=c.r*d;a[b+1]=c.g*d;a[b+2]=c.b*d}function J(a,b,c){ac!==a&&(a?k.enable(k.POLYGON_OFFSET_FILL):k.disable(k.POLYGON_OFFSET_FILL),ac=a);if(a&&(qb!==b||Ta!==c))k.polygonOffset(b,c),qb=b,Ta=c}function P(a){for(var a=a.split("\n"),b=0,c=a.length;b<
c;b++)a[b]=b+1+": "+a[b];return a.join("\n")}function C(a,b){var c;"fragment"===a?c=k.createShader(k.FRAGMENT_SHADER):"vertex"===a&&(c=k.createShader(k.VERTEX_SHADER));k.shaderSource(c,b);k.compileShader(c);return!k.getShaderParameter(c,k.COMPILE_STATUS)?(console.error(k.getShaderInfoLog(c)),console.error(P(b)),null):c}function L(a,b,c){c?(k.texParameteri(a,k.TEXTURE_WRAP_S,Q(b.wrapS)),k.texParameteri(a,k.TEXTURE_WRAP_T,Q(b.wrapT)),k.texParameteri(a,k.TEXTURE_MAG_FILTER,Q(b.magFilter)),k.texParameteri(a,
k.TEXTURE_MIN_FILTER,Q(b.minFilter))):(k.texParameteri(a,k.TEXTURE_WRAP_S,k.CLAMP_TO_EDGE),k.texParameteri(a,k.TEXTURE_WRAP_T,k.CLAMP_TO_EDGE),k.texParameteri(a,k.TEXTURE_MAG_FILTER,K(b.magFilter)),k.texParameteri(a,k.TEXTURE_MIN_FILTER,K(b.minFilter)));if(Eb&&b.type!==THREE.FloatType&&(1<b.anisotropy||b.__oldAnisotropy))k.texParameterf(a,Eb.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(b.anisotropy,oc)),b.__oldAnisotropy=b.anisotropy}function I(a,b){k.bindRenderbuffer(k.RENDERBUFFER,a);b.depthBuffer&&!b.stencilBuffer?
(k.renderbufferStorage(k.RENDERBUFFER,k.DEPTH_COMPONENT16,b.width,b.height),k.framebufferRenderbuffer(k.FRAMEBUFFER,k.DEPTH_ATTACHMENT,k.RENDERBUFFER,a)):b.depthBuffer&&b.stencilBuffer?(k.renderbufferStorage(k.RENDERBUFFER,k.DEPTH_STENCIL,b.width,b.height),k.framebufferRenderbuffer(k.FRAMEBUFFER,k.DEPTH_STENCIL_ATTACHMENT,k.RENDERBUFFER,a)):k.renderbufferStorage(k.RENDERBUFFER,k.RGBA4,b.width,b.height)}function K(a){return a===THREE.NearestFilter||a===THREE.NearestMipMapNearestFilter||a===THREE.NearestMipMapLinearFilter?
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k.NEAREST:k.LINEAR}function Q(a){if(a===THREE.RepeatWrapping)return k.REPEAT;if(a===THREE.ClampToEdgeWrapping)return k.CLAMP_TO_EDGE;if(a===THREE.MirroredRepeatWrapping)return k.MIRRORED_REPEAT;if(a===THREE.NearestFilter)return k.NEAREST;if(a===THREE.NearestMipMapNearestFilter)return k.NEAREST_MIPMAP_NEAREST;if(a===THREE.NearestMipMapLinearFilter)return k.NEAREST_MIPMAP_LINEAR;if(a===THREE.LinearFilter)return k.LINEAR;if(a===THREE.LinearMipMapNearestFilter)return k.LINEAR_MIPMAP_NEAREST;if(a===THREE.LinearMipMapLinearFilter)return k.LINEAR_MIPMAP_LINEAR;
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if(a===THREE.UnsignedByteType)return k.UNSIGNED_BYTE;if(a===THREE.UnsignedShort4444Type)return k.UNSIGNED_SHORT_4_4_4_4;if(a===THREE.UnsignedShort5551Type)return k.UNSIGNED_SHORT_5_5_5_1;if(a===THREE.UnsignedShort565Type)return k.UNSIGNED_SHORT_5_6_5;if(a===THREE.ByteType)return k.BYTE;if(a===THREE.ShortType)return k.SHORT;if(a===THREE.UnsignedShortType)return k.UNSIGNED_SHORT;if(a===THREE.IntType)return k.INT;if(a===THREE.UnsignedIntType)return k.UNSIGNED_INT;if(a===THREE.FloatType)return k.FLOAT;
if(a===THREE.AlphaFormat)return k.ALPHA;if(a===THREE.RGBFormat)return k.RGB;if(a===THREE.RGBAFormat)return k.RGBA;if(a===THREE.LuminanceFormat)return k.LUMINANCE;if(a===THREE.LuminanceAlphaFormat)return k.LUMINANCE_ALPHA;if(a===THREE.AddEquation)return k.FUNC_ADD;if(a===THREE.SubtractEquation)return k.FUNC_SUBTRACT;if(a===THREE.ReverseSubtractEquation)return k.FUNC_REVERSE_SUBTRACT;if(a===THREE.ZeroFactor)return k.ZERO;if(a===THREE.OneFactor)return k.ONE;if(a===THREE.SrcColorFactor)return k.SRC_COLOR;
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if(a===THREE.OneMinusSrcColorFactor)return k.ONE_MINUS_SRC_COLOR;if(a===THREE.SrcAlphaFactor)return k.SRC_ALPHA;if(a===THREE.OneMinusSrcAlphaFactor)return k.ONE_MINUS_SRC_ALPHA;if(a===THREE.DstAlphaFactor)return k.DST_ALPHA;if(a===THREE.OneMinusDstAlphaFactor)return k.ONE_MINUS_DST_ALPHA;if(a===THREE.DstColorFactor)return k.DST_COLOR;if(a===THREE.OneMinusDstColorFactor)return k.ONE_MINUS_DST_COLOR;if(a===THREE.SrcAlphaSaturateFactor)return k.SRC_ALPHA_SATURATE;if(void 0!==ub){if(a===THREE.RGB_S3TC_DXT1_Format)return ub.COMPRESSED_RGB_S3TC_DXT1_EXT;
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if(a===THREE.RGBA_S3TC_DXT1_Format)return ub.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT3_Format)return ub.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(a===THREE.RGBA_S3TC_DXT5_Format)return ub.COMPRESSED_RGBA_S3TC_DXT5_EXT}return 0}console.log("THREE.WebGLRenderer",THREE.REVISION);var a=a||{},N=void 0!==a.canvas?a.canvas:document.createElement("canvas"),R=void 0!==a.precision?a.precision:"highp",T=void 0!==a.alpha?a.alpha:!0,M=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:!0,O=void 0!==a.antialias?
a.antialias:!1,S=void 0!==a.stencil?a.stencil:!0,ba=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,ga=void 0!==a.clearColor?new THREE.Color(a.clearColor):new THREE.Color(0),Ia=void 0!==a.clearAlpha?a.clearAlpha:0;this.domElement=N;this.context=null;this.autoUpdateScene=this.autoUpdateObjects=this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.shadowMapEnabled=this.physicallyBasedShading=this.gammaOutput=this.gammaInput=!1;this.shadowMapCullFrontFaces=
this.shadowMapSoft=this.shadowMapAutoUpdate=!0;this.shadowMapCascade=this.shadowMapDebug=!1;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=!0;this.renderPluginsPre=[];this.renderPluginsPost=[];this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var H=this,ca=[],ia=0,Z=null,ja=null,da=-1,$=null,oa=null,fb=0,Ma=0,za=-1,qa=-1,Sa=-1,gb=-1,vb=-1,rb=-1,nb=-1,mb=-1,ac=null,qb=null,Ta=null,ra=null,ob=0,la=0,sb=0,hb=0,Ba=0,tb=0,Wa={},wb=
new THREE.Frustum,Xa=new THREE.Matrix4,bb=new THREE.Matrix4,db=new THREE.Vector4,Aa=new THREE.Vector3,Db=!0,xc={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]},spot:{length:0,colors:[],positions:[],distances:[],directions:[],anglesCos:[],exponents:[]},hemi:{length:0,skyColors:[],groundColors:[],positions:[]}},k,Eb,ub;try{if(!(k=N.getContext("experimental-webgl",{alpha:T,premultipliedAlpha:M,antialias:O,stencil:S,preserveDrawingBuffer:ba})))throw"Error creating WebGL context.";
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}catch(Pc){console.error(Pc)}a=k.getExtension("OES_texture_float");T=k.getExtension("OES_standard_derivatives");Eb=k.getExtension("EXT_texture_filter_anisotropic")||k.getExtension("MOZ_EXT_texture_filter_anisotropic")||k.getExtension("WEBKIT_EXT_texture_filter_anisotropic");ub=k.getExtension("WEBGL_compressed_texture_s3tc")||k.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||k.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");a||console.log("THREE.WebGLRenderer: Float textures not supported.");
T||console.log("THREE.WebGLRenderer: Standard derivatives not supported.");Eb||console.log("THREE.WebGLRenderer: Anisotropic texture filtering not supported.");ub||console.log("THREE.WebGLRenderer: S3TC compressed textures not supported.");k.clearColor(0,0,0,1);k.clearDepth(1);k.clearStencil(0);k.enable(k.DEPTH_TEST);k.depthFunc(k.LEQUAL);k.frontFace(k.CCW);k.cullFace(k.BACK);k.enable(k.CULL_FACE);k.enable(k.BLEND);k.blendEquation(k.FUNC_ADD);k.blendFunc(k.SRC_ALPHA,k.ONE_MINUS_SRC_ALPHA);k.clearColor(ga.r,
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ga.g,ga.b,Ia);this.context=k;var yc=k.getParameter(k.MAX_TEXTURE_IMAGE_UNITS),T=k.getParameter(k.MAX_VERTEX_TEXTURE_IMAGE_UNITS);k.getParameter(k.MAX_TEXTURE_SIZE);var Qc=k.getParameter(k.MAX_CUBE_MAP_TEXTURE_SIZE),oc=Eb?k.getParameter(Eb.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0,ic=0<T,Ya=ic&&a;ub&&k.getParameter(k.COMPRESSED_TEXTURE_FORMATS);this.getContext=function(){return k};this.supportsVertexTextures=function(){return ic};this.getMaxAnisotropy=function(){return oc};this.setSize=function(a,b){N.width=
a;N.height=b;this.setViewport(0,0,N.width,N.height)};this.setViewport=function(a,b,c,d){ob=void 0!==a?a:0;la=void 0!==b?b:0;sb=void 0!==c?c:N.width;hb=void 0!==d?d:N.height;k.viewport(ob,la,sb,hb)};this.setScissor=function(a,b,c,d){k.scissor(a,b,c,d)};this.enableScissorTest=function(a){a?k.enable(k.SCISSOR_TEST):k.disable(k.SCISSOR_TEST)};this.setClearColorHex=function(a,b){ga.setHex(a);Ia=b;k.clearColor(ga.r,ga.g,ga.b,Ia)};this.setClearColor=function(a,b){ga.copy(a);Ia=b;k.clearColor(ga.r,ga.g,ga.b,
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Ia)};this.getClearColor=function(){return ga};this.getClearAlpha=function(){return Ia};this.clear=function(a,b,c){var d=0;if(void 0===a||a)d|=k.COLOR_BUFFER_BIT;if(void 0===b||b)d|=k.DEPTH_BUFFER_BIT;if(void 0===c||c)d|=k.STENCIL_BUFFER_BIT;k.clear(d)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.addPostPlugin=function(a){a.init(this);this.renderPluginsPost.push(a)};this.addPrePlugin=function(a){a.init(this);this.renderPluginsPre.push(a)};this.deallocateObject=
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function(a){if(a.__webglInit)if(a.__webglInit=!1,delete a._modelViewMatrix,delete a._normalMatrix,a instanceof THREE.Mesh)for(var c in a.geometry.geometryGroups){var d=a.geometry.geometryGroups[c];k.deleteBuffer(d.__webglVertexBuffer);k.deleteBuffer(d.__webglNormalBuffer);k.deleteBuffer(d.__webglTangentBuffer);k.deleteBuffer(d.__webglColorBuffer);k.deleteBuffer(d.__webglUVBuffer);k.deleteBuffer(d.__webglUV2Buffer);k.deleteBuffer(d.__webglSkinIndicesBuffer);k.deleteBuffer(d.__webglSkinWeightsBuffer);
k.deleteBuffer(d.__webglFaceBuffer);k.deleteBuffer(d.__webglLineBuffer);var e=void 0,f=void 0;if(d.numMorphTargets){e=0;for(f=d.numMorphTargets;e<f;e++)k.deleteBuffer(d.__webglMorphTargetsBuffers[e])}if(d.numMorphNormals){e=0;for(f=d.numMorphNormals;e<f;e++)k.deleteBuffer(d.__webglMorphNormalsBuffers[e])}b(d);H.info.memory.geometries--}else a instanceof THREE.Ribbon?(a=a.geometry,k.deleteBuffer(a.__webglVertexBuffer),k.deleteBuffer(a.__webglColorBuffer),k.deleteBuffer(a.__webglNormalBuffer),b(a),
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H.info.memory.geometries--):a instanceof THREE.Line?(a=a.geometry,k.deleteBuffer(a.__webglVertexBuffer),k.deleteBuffer(a.__webglColorBuffer),k.deleteBuffer(a.__webglLineDistanceBuffer),b(a),H.info.memory.geometries--):a instanceof THREE.ParticleSystem&&(a=a.geometry,k.deleteBuffer(a.__webglVertexBuffer),k.deleteBuffer(a.__webglColorBuffer),b(a),H.info.memory.geometries--)};this.deallocateTexture=function(a){if(a.image&&a.image.__webglTextureCube)k.deleteTexture(a.image.__webglTextureCube);else{if(!a.__webglInit)return;
a.__webglInit=!1;k.deleteTexture(a.__webglTexture)}H.info.memory.textures--};this.deallocateRenderTarget=function(a){if(a&&a.__webglTexture)if(k.deleteTexture(a.__webglTexture),a instanceof THREE.WebGLRenderTargetCube)for(var b=0;6>b;b++)k.deleteFramebuffer(a.__webglFramebuffer[b]),k.deleteRenderbuffer(a.__webglRenderbuffer[b]);else k.deleteFramebuffer(a.__webglFramebuffer),k.deleteRenderbuffer(a.__webglRenderbuffer)};this.deallocateMaterial=function(a){var b=a.program;if(b){a.program=void 0;var c,
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d,e=!1,a=0;for(c=ca.length;a<c;a++)if(d=ca[a],d.program===b){d.usedTimes--;0===d.usedTimes&&(e=!0);break}if(e){e=[];a=0;for(c=ca.length;a<c;a++)d=ca[a],d.program!==b&&e.push(d);ca=e;k.deleteProgram(b);H.info.memory.programs--}}};this.updateShadowMap=function(a,b){Z=null;da=$=mb=nb=Sa=-1;Db=!0;qa=za=-1;this.shadowMapPlugin.update(a,b)};this.renderBufferImmediate=function(a,b,c){a.hasPositions&&!a.__webglVertexBuffer&&(a.__webglVertexBuffer=k.createBuffer());a.hasNormals&&!a.__webglNormalBuffer&&(a.__webglNormalBuffer=
352
k.createBuffer());a.hasUvs&&!a.__webglUvBuffer&&(a.__webglUvBuffer=k.createBuffer());a.hasColors&&!a.__webglColorBuffer&&(a.__webglColorBuffer=k.createBuffer());a.hasPositions&&(k.bindBuffer(k.ARRAY_BUFFER,a.__webglVertexBuffer),k.bufferData(k.ARRAY_BUFFER,a.positionArray,k.DYNAMIC_DRAW),k.enableVertexAttribArray(b.attributes.position),k.vertexAttribPointer(b.attributes.position,3,k.FLOAT,!1,0,0));if(a.hasNormals){k.bindBuffer(k.ARRAY_BUFFER,a.__webglNormalBuffer);if(c.shading===THREE.FlatShading){var d,
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e,f,g,h,i,j,l,m,n,p,q=3*a.count;for(p=0;p<q;p+=9)n=a.normalArray,d=n[p],e=n[p+1],f=n[p+2],g=n[p+3],i=n[p+4],l=n[p+5],h=n[p+6],j=n[p+7],m=n[p+8],d=(d+g+h)/3,e=(e+i+j)/3,f=(f+l+m)/3,n[p]=d,n[p+1]=e,n[p+2]=f,n[p+3]=d,n[p+4]=e,n[p+5]=f,n[p+6]=d,n[p+7]=e,n[p+8]=f}k.bufferData(k.ARRAY_BUFFER,a.normalArray,k.DYNAMIC_DRAW);k.enableVertexAttribArray(b.attributes.normal);k.vertexAttribPointer(b.attributes.normal,3,k.FLOAT,!1,0,0)}a.hasUvs&&c.map&&(k.bindBuffer(k.ARRAY_BUFFER,a.__webglUvBuffer),k.bufferData(k.ARRAY_BUFFER,
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a.uvArray,k.DYNAMIC_DRAW),k.enableVertexAttribArray(b.attributes.uv),k.vertexAttribPointer(b.attributes.uv,2,k.FLOAT,!1,0,0));a.hasColors&&c.vertexColors!==THREE.NoColors&&(k.bindBuffer(k.ARRAY_BUFFER,a.__webglColorBuffer),k.bufferData(k.ARRAY_BUFFER,a.colorArray,k.DYNAMIC_DRAW),k.enableVertexAttribArray(b.attributes.color),k.vertexAttribPointer(b.attributes.color,3,k.FLOAT,!1,0,0));k.drawArrays(k.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,e,f){if(!1!==d.visible)if(c=
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A(a,b,c,d,f),a=c.attributes,b=!1,d=16777215*e.id+2*c.id+(d.wireframe?1:0),d!==$&&($=d,b=!0),b&&n(),f instanceof THREE.Mesh)if(f=e.attributes.index){d=e.offsets;1<d.length&&(b=!0);for(var c=0,g=d.length;c<g;c++){var h=d[c].index;if(b){var i=e.attributes.position,j=i.itemSize;k.bindBuffer(k.ARRAY_BUFFER,i.buffer);l(a.position);k.vertexAttribPointer(a.position,j,k.FLOAT,!1,0,4*h*j);j=e.attributes.normal;if(0<=a.normal&&j){var m=j.itemSize;k.bindBuffer(k.ARRAY_BUFFER,j.buffer);l(a.normal);k.vertexAttribPointer(a.normal,
m,k.FLOAT,!1,0,4*h*m)}j=e.attributes.uv;0<=a.uv&&j&&(m=j.itemSize,k.bindBuffer(k.ARRAY_BUFFER,j.buffer),l(a.uv),k.vertexAttribPointer(a.uv,m,k.FLOAT,!1,0,4*h*m));j=e.attributes.color;0<=a.color&&j&&(m=j.itemSize,k.bindBuffer(k.ARRAY_BUFFER,j.buffer),l(a.color),k.vertexAttribPointer(a.color,m,k.FLOAT,!1,0,4*h*m));j=e.attributes.tangent;0<=a.tangent&&j&&(m=j.itemSize,k.bindBuffer(k.ARRAY_BUFFER,j.buffer),l(a.tangent),k.vertexAttribPointer(a.tangent,m,k.FLOAT,!1,0,4*h*m));k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,
f.buffer)}k.drawElements(k.TRIANGLES,d[c].count,k.UNSIGNED_SHORT,2*d[c].start);H.info.render.calls++;H.info.render.vertices+=d[c].count;H.info.render.faces+=d[c].count/3}}else b&&(i=e.attributes.position,j=i.itemSize,k.bindBuffer(k.ARRAY_BUFFER,i.buffer),l(a.position),k.vertexAttribPointer(a.position,j,k.FLOAT,!1,0,0),j=e.attributes.normal,0<=a.normal&&j&&(m=j.itemSize,k.bindBuffer(k.ARRAY_BUFFER,j.buffer),l(a.normal),k.vertexAttribPointer(a.normal,m,k.FLOAT,!1,0,0)),j=e.attributes.uv,0<=a.uv&&j&&
(m=j.itemSize,k.bindBuffer(k.ARRAY_BUFFER,j.buffer),l(a.uv),k.vertexAttribPointer(a.uv,m,k.FLOAT,!1,0,0)),j=e.attributes.color,0<=a.color&&j&&(m=j.itemSize,k.bindBuffer(k.ARRAY_BUFFER,j.buffer),l(a.color),k.vertexAttribPointer(a.color,m,k.FLOAT,!1,0,0)),j=e.attributes.tangent,0<=a.tangent&&j&&(m=j.itemSize,k.bindBuffer(k.ARRAY_BUFFER,j.buffer),l(a.tangent),k.vertexAttribPointer(a.tangent,m,k.FLOAT,!1,0,0))),k.drawArrays(k.TRIANGLES,0,i.numItems/3),H.info.render.calls++,H.info.render.vertices+=i.numItems/
3,H.info.render.faces+=i.numItems/3/3;else f instanceof THREE.ParticleSystem&&b&&(i=e.attributes.position,j=i.itemSize,k.bindBuffer(k.ARRAY_BUFFER,i.buffer),l(a.position),k.vertexAttribPointer(a.position,j,k.FLOAT,!1,0,0),j=e.attributes.color,0<=a.color&&j&&(m=j.itemSize,k.bindBuffer(k.ARRAY_BUFFER,j.buffer),l(a.color),k.vertexAttribPointer(a.color,m,k.FLOAT,!1,0,0)),k.drawArrays(k.POINTS,0,i.numItems/3),H.info.render.calls++,H.info.render.points+=i.numItems/3)};this.renderBuffer=function(a,b,c,d,
e,f){if(!1!==d.visible){var g,h,c=A(a,b,c,d,f),b=c.attributes,a=!1,c=16777215*e.id+2*c.id+(d.wireframe?1:0);c!==$&&($=c,a=!0);a&&n();if(!d.morphTargets&&0<=b.position)a&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglVertexBuffer),l(b.position),k.vertexAttribPointer(b.position,3,k.FLOAT,!1,0,0));else if(f.morphTargetBase){c=d.program.attributes;-1!==f.morphTargetBase&&0<=c.position?(k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[f.morphTargetBase]),l(c.position),k.vertexAttribPointer(c.position,
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3,k.FLOAT,!1,0,0)):0<=c.position&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglVertexBuffer),l(c.position),k.vertexAttribPointer(c.position,3,k.FLOAT,!1,0,0));if(f.morphTargetForcedOrder.length){var i=0;h=f.morphTargetForcedOrder;for(g=f.morphTargetInfluences;i<d.numSupportedMorphTargets&&i<h.length;)0<=c["morphTarget"+i]&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[h[i]]),l(c["morphTarget"+i]),k.vertexAttribPointer(c["morphTarget"+i],3,k.FLOAT,!1,0,0)),0<=c["morphNormal"+i]&&d.morphNormals&&
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(k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[h[i]]),l(c["morphNormal"+i]),k.vertexAttribPointer(c["morphNormal"+i],3,k.FLOAT,!1,0,0)),f.__webglMorphTargetInfluences[i]=g[h[i]],i++}else{h=[];g=f.morphTargetInfluences;var j,m=g.length;for(j=0;j<m;j++)i=g[j],0<i&&h.push([j,i]);h.length>d.numSupportedMorphTargets?(h.sort(p),h.length=d.numSupportedMorphTargets):h.length>d.numSupportedMorphNormals?h.sort(p):0===h.length&&h.push([0,0]);for(i=0;i<d.numSupportedMorphTargets;)h[i]?(j=h[i][0],0<=
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c["morphTarget"+i]&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[j]),l(c["morphTarget"+i]),k.vertexAttribPointer(c["morphTarget"+i],3,k.FLOAT,!1,0,0)),0<=c["morphNormal"+i]&&d.morphNormals&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[j]),l(c["morphNormal"+i]),k.vertexAttribPointer(c["morphNormal"+i],3,k.FLOAT,!1,0,0)),f.__webglMorphTargetInfluences[i]=g[j]):f.__webglMorphTargetInfluences[i]=0,i++}null!==d.program.uniforms.morphTargetInfluences&&k.uniform1fv(d.program.uniforms.morphTargetInfluences,
f.__webglMorphTargetInfluences)}if(a){if(e.__webglCustomAttributesList){g=0;for(h=e.__webglCustomAttributesList.length;g<h;g++)c=e.__webglCustomAttributesList[g],0<=b[c.buffer.belongsToAttribute]&&(k.bindBuffer(k.ARRAY_BUFFER,c.buffer),l(b[c.buffer.belongsToAttribute]),k.vertexAttribPointer(b[c.buffer.belongsToAttribute],c.size,k.FLOAT,!1,0,0))}0<=b.color&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglColorBuffer),l(b.color),k.vertexAttribPointer(b.color,3,k.FLOAT,!1,0,0));0<=b.normal&&(k.bindBuffer(k.ARRAY_BUFFER,
e.__webglNormalBuffer),l(b.normal),k.vertexAttribPointer(b.normal,3,k.FLOAT,!1,0,0));0<=b.tangent&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglTangentBuffer),l(b.tangent),k.vertexAttribPointer(b.tangent,4,k.FLOAT,!1,0,0));0<=b.uv&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglUVBuffer),l(b.uv),k.vertexAttribPointer(b.uv,2,k.FLOAT,!1,0,0));0<=b.uv2&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglUV2Buffer),l(b.uv2),k.vertexAttribPointer(b.uv2,2,k.FLOAT,!1,0,0));d.skinning&&(0<=b.skinIndex&&0<=b.skinWeight)&&(k.bindBuffer(k.ARRAY_BUFFER,
e.__webglSkinIndicesBuffer),l(b.skinIndex),k.vertexAttribPointer(b.skinIndex,4,k.FLOAT,!1,0,0),k.bindBuffer(k.ARRAY_BUFFER,e.__webglSkinWeightsBuffer),l(b.skinWeight),k.vertexAttribPointer(b.skinWeight,4,k.FLOAT,!1,0,0));0<=b.lineDistance&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglLineDistanceBuffer),l(b.lineDistance),k.vertexAttribPointer(b.lineDistance,1,k.FLOAT,!1,0,0))}f instanceof THREE.Mesh?(d.wireframe?(d=d.wireframeLinewidth,d!==ra&&(k.lineWidth(d),ra=d),a&&k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,
e.__webglLineBuffer),k.drawElements(k.LINES,e.__webglLineCount,k.UNSIGNED_SHORT,0)):(a&&k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,e.__webglFaceBuffer),k.drawElements(k.TRIANGLES,e.__webglFaceCount,k.UNSIGNED_SHORT,0)),H.info.render.calls++,H.info.render.vertices+=e.__webglFaceCount,H.info.render.faces+=e.__webglFaceCount/3):f instanceof THREE.Line?(f=f.type===THREE.LineStrip?k.LINE_STRIP:k.LINES,d=d.linewidth,d!==ra&&(k.lineWidth(d),ra=d),k.drawArrays(f,0,e.__webglLineCount),H.info.render.calls++):f instanceof
THREE.ParticleSystem?(k.drawArrays(k.POINTS,0,e.__webglParticleCount),H.info.render.calls++,H.info.render.points+=e.__webglParticleCount):f instanceof THREE.Ribbon&&(k.drawArrays(k.TRIANGLE_STRIP,0,e.__webglVertexCount),H.info.render.calls++)}};this.render=function(a,b,c,d){if(!1===b instanceof THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else{var e,f,g,h,i=a.__lights,j=a.fog;da=-1;Db=!0;this.autoUpdateScene&&a.updateMatrixWorld();void 0===b.parent&&
b.updateMatrixWorld();b.matrixWorldInverse.getInverse(b.matrixWorld);Xa.multiply(b.projectionMatrix,b.matrixWorldInverse);wb.setFromMatrix(Xa);this.autoUpdateObjects&&this.initWebGLObjects(a);q(this.renderPluginsPre,a,b);H.info.render.calls=0;H.info.render.vertices=0;H.info.render.faces=0;H.info.render.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);h=a.__webglObjects;d=0;for(e=h.length;d<e;d++)if(f=h[d],g=f.object,f.render=
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!1,g.visible&&(!(g instanceof THREE.Mesh||g instanceof THREE.ParticleSystem)||!g.frustumCulled||wb.contains(g))){v(g,b);var l=f,n=l.buffer,p=void 0,s=p=void 0,s=l.object.material;if(s instanceof THREE.MeshFaceMaterial)p=n.materialIndex,0<=p&&(p=s.materials[p],p.transparent?(l.transparent=p,l.opaque=null):(l.opaque=p,l.transparent=null));else if(p=s)p.transparent?(l.transparent=p,l.opaque=null):(l.opaque=p,l.transparent=null);f.render=!0;!0===this.sortObjects&&(null!==g.renderDepth?f.z=g.renderDepth:
(db.copy(g.matrixWorld.getPosition()),Xa.multiplyVector3(db),f.z=db.z),f.id=g.id)}this.sortObjects&&h.sort(m);h=a.__webglObjectsImmediate;d=0;for(e=h.length;d<e;d++)f=h[d],g=f.object,g.visible&&(v(g,b),g=f.object.material,g.transparent?(f.transparent=g,f.opaque=null):(f.opaque=g,f.transparent=null));a.overrideMaterial?(d=a.overrideMaterial,this.setBlending(d.blending,d.blendEquation,d.blendSrc,d.blendDst),this.setDepthTest(d.depthTest),this.setDepthWrite(d.depthWrite),J(d.polygonOffset,d.polygonOffsetFactor,
372
d.polygonOffsetUnits),r(a.__webglObjects,!1,"",b,i,j,!0,d),u(a.__webglObjectsImmediate,"",b,i,j,!1,d)):(d=null,this.setBlending(THREE.NormalBlending),r(a.__webglObjects,!0,"opaque",b,i,j,!1,d),u(a.__webglObjectsImmediate,"opaque",b,i,j,!1,d),r(a.__webglObjects,!1,"transparent",b,i,j,!0,d),u(a.__webglObjectsImmediate,"transparent",b,i,j,!0,d));q(this.renderPluginsPost,a,b);c&&(c.generateMipmaps&&c.minFilter!==THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter)&&(c instanceof THREE.WebGLRenderTargetCube?
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(k.bindTexture(k.TEXTURE_CUBE_MAP,c.__webglTexture),k.generateMipmap(k.TEXTURE_CUBE_MAP),k.bindTexture(k.TEXTURE_CUBE_MAP,null)):(k.bindTexture(k.TEXTURE_2D,c.__webglTexture),k.generateMipmap(k.TEXTURE_2D),k.bindTexture(k.TEXTURE_2D,null)));this.setDepthTest(!0);this.setDepthWrite(!0)}};this.renderImmediateObject=function(a,b,c,d,e){var f=A(a,b,c,d,e);$=-1;H.setMaterialFaces(d);e.immediateRenderCallback?e.immediateRenderCallback(f,k,wb):e.render(function(a){H.renderBufferImmediate(a,f,d)})};this.initWebGLObjects=
function(a){a.__webglObjects||(a.__webglObjects=[],a.__webglObjectsImmediate=[],a.__webglSprites=[],a.__webglFlares=[]);for(;a.__objectsAdded.length;){var b=a.__objectsAdded[0],l=a,m=void 0,n=void 0,p=void 0,q=void 0;if(!b.__webglInit)if(b.__webglInit=!0,b._modelViewMatrix=new THREE.Matrix4,b._normalMatrix=new THREE.Matrix3,b instanceof THREE.Mesh)if(n=b.geometry,p=b.material,n instanceof THREE.Geometry){if(void 0===n.geometryGroups){var r=n,u=void 0,v=void 0,x=void 0,A=void 0,C=void 0,B=void 0,D=
void 0,I={},J=r.morphTargets.length,L=r.morphNormals.length,Z=p instanceof THREE.MeshFaceMaterial;r.geometryGroups={};u=0;for(v=r.faces.length;u<v;u++)x=r.faces[u],A=Z?x.materialIndex:void 0,B=void 0!==A?A:-1,void 0===I[B]&&(I[B]={hash:B,counter:0}),D=I[B].hash+"_"+I[B].counter,void 0===r.geometryGroups[D]&&(r.geometryGroups[D]={faces3:[],faces4:[],materialIndex:A,vertices:0,numMorphTargets:J,numMorphNormals:L}),C=x instanceof THREE.Face3?3:4,65535<r.geometryGroups[D].vertices+C&&(I[B].counter+=1,
D=I[B].hash+"_"+I[B].counter,void 0===r.geometryGroups[D]&&(r.geometryGroups[D]={faces3:[],faces4:[],materialIndex:A,vertices:0,numMorphTargets:J,numMorphNormals:L})),x instanceof THREE.Face3?r.geometryGroups[D].faces3.push(u):r.geometryGroups[D].faces4.push(u),r.geometryGroups[D].vertices+=C;r.geometryGroupsList=[];var O=void 0;for(O in r.geometryGroups)r.geometryGroups[O].id=fb++,r.geometryGroupsList.push(r.geometryGroups[O])}for(m in n.geometryGroups)if(q=n.geometryGroups[m],!q.__webglVertexBuffer){var K=
q;K.__webglVertexBuffer=k.createBuffer();K.__webglNormalBuffer=k.createBuffer();K.__webglTangentBuffer=k.createBuffer();K.__webglColorBuffer=k.createBuffer();K.__webglUVBuffer=k.createBuffer();K.__webglUV2Buffer=k.createBuffer();K.__webglSkinIndicesBuffer=k.createBuffer();K.__webglSkinWeightsBuffer=k.createBuffer();K.__webglFaceBuffer=k.createBuffer();K.__webglLineBuffer=k.createBuffer();var ca=void 0,M=void 0;if(K.numMorphTargets){K.__webglMorphTargetsBuffers=[];ca=0;for(M=K.numMorphTargets;ca<M;ca++)K.__webglMorphTargetsBuffers.push(k.createBuffer())}if(K.numMorphNormals){K.__webglMorphNormalsBuffers=
[];ca=0;for(M=K.numMorphNormals;ca<M;ca++)K.__webglMorphNormalsBuffers.push(k.createBuffer())}H.info.memory.geometries++;d(q,b);n.verticesNeedUpdate=!0;n.morphTargetsNeedUpdate=!0;n.elementsNeedUpdate=!0;n.uvsNeedUpdate=!0;n.normalsNeedUpdate=!0;n.tangentsNeedUpdate=!0;n.colorsNeedUpdate=!0}}else n instanceof THREE.BufferGeometry&&h(n);else if(b instanceof THREE.Ribbon){if(n=b.geometry,!n.__webglVertexBuffer){var S=n;S.__webglVertexBuffer=k.createBuffer();S.__webglColorBuffer=k.createBuffer();S.__webglNormalBuffer=
k.createBuffer();H.info.memory.geometries++;var $=n,P=b,N=$.vertices.length;$.__vertexArray=new Float32Array(3*N);$.__colorArray=new Float32Array(3*N);$.__normalArray=new Float32Array(3*N);$.__webglVertexCount=N;c($,P);n.verticesNeedUpdate=!0;n.colorsNeedUpdate=!0;n.normalsNeedUpdate=!0}}else if(b instanceof THREE.Line){if(n=b.geometry,!n.__webglVertexBuffer){var Q=n;Q.__webglVertexBuffer=k.createBuffer();Q.__webglColorBuffer=k.createBuffer();Q.__webglLineDistanceBuffer=k.createBuffer();H.info.memory.geometries++;
var R=n,ia=b,T=R.vertices.length;R.__vertexArray=new Float32Array(3*T);R.__colorArray=new Float32Array(3*T);R.__lineDistanceArray=new Float32Array(1*T);R.__webglLineCount=T;c(R,ia);n.verticesNeedUpdate=!0;n.colorsNeedUpdate=!0;n.lineDistancesNeedUpdate=!0}}else if(b instanceof THREE.ParticleSystem&&(n=b.geometry,!n.__webglVertexBuffer))if(n instanceof THREE.Geometry){var da=n;da.__webglVertexBuffer=k.createBuffer();da.__webglColorBuffer=k.createBuffer();H.info.memory.geometries++;var ba=n,ga=b,ja=
ba.vertices.length;ba.__vertexArray=new Float32Array(3*ja);ba.__colorArray=new Float32Array(3*ja);ba.__sortArray=[];ba.__webglParticleCount=ja;c(ba,ga);n.verticesNeedUpdate=!0;n.colorsNeedUpdate=!0}else n instanceof THREE.BufferGeometry&&h(n);if(!b.__webglActive){if(b instanceof THREE.Mesh)if(n=b.geometry,n instanceof THREE.BufferGeometry)s(l.__webglObjects,n,b);else for(m in n.geometryGroups)q=n.geometryGroups[m],s(l.__webglObjects,q,b);else b instanceof THREE.Ribbon||b instanceof THREE.Line||b instanceof
THREE.ParticleSystem?(n=b.geometry,s(l.__webglObjects,n,b)):b instanceof THREE.ImmediateRenderObject||b.immediateRenderCallback?l.__webglObjectsImmediate.push({object:b,opaque:null,transparent:null}):b instanceof THREE.Sprite?l.__webglSprites.push(b):b instanceof THREE.LensFlare&&l.__webglFlares.push(b);b.__webglActive=!0}a.__objectsAdded.splice(0,1)}for(;a.__objectsRemoved.length;){var oa=a.__objectsRemoved[0],qa=a;oa instanceof THREE.Mesh||oa instanceof THREE.ParticleSystem||oa instanceof THREE.Ribbon||
oa instanceof THREE.Line?t(qa.__webglObjects,oa):oa instanceof THREE.Sprite?F(qa.__webglSprites,oa):oa instanceof THREE.LensFlare?F(qa.__webglFlares,oa):(oa instanceof THREE.ImmediateRenderObject||oa.immediateRenderCallback)&&t(qa.__webglObjectsImmediate,oa);oa.__webglActive=!1;a.__objectsRemoved.splice(0,1)}for(var Ia=0,Ma=a.__webglObjects.length;Ia<Ma;Ia++){var ra=a.__webglObjects[Ia].object,V=ra.geometry,Ba=void 0,za=void 0,la=void 0;if(ra instanceof THREE.Mesh)if(V instanceof THREE.BufferGeometry)(V.verticesNeedUpdate||
V.elementsNeedUpdate||V.uvsNeedUpdate||V.normalsNeedUpdate||V.colorsNeedUpdate||V.tangentsNeedUpdate)&&j(V,k.DYNAMIC_DRAW,!V.dynamic),V.verticesNeedUpdate=!1,V.elementsNeedUpdate=!1,V.uvsNeedUpdate=!1,V.normalsNeedUpdate=!1,V.colorsNeedUpdate=!1,V.tangentsNeedUpdate=!1;else{for(var Sa=0,Ta=V.geometryGroupsList.length;Sa<Ta;Sa++)if(Ba=V.geometryGroupsList[Sa],la=e(ra,Ba),V.buffersNeedUpdate&&d(Ba,ra),za=la.attributes&&E(la),V.verticesNeedUpdate||V.morphTargetsNeedUpdate||V.elementsNeedUpdate||V.uvsNeedUpdate||
V.normalsNeedUpdate||V.colorsNeedUpdate||V.tangentsNeedUpdate||za){var sa=Ba,Xa=ra,Aa=k.DYNAMIC_DRAW,vb=!V.dynamic,gb=la;if(sa.__inittedArrays){var qb=f(gb),nb=gb.vertexColors?gb.vertexColors:!1,sb=g(gb),hb=qb===THREE.SmoothShading,G=void 0,aa=void 0,Wa=void 0,U=void 0,db=void 0,Ya=void 0,Hb=void 0,rb=void 0,bb=void 0,mb=void 0,ob=void 0,W=void 0,X=void 0,Y=void 0,pa=void 0,Ib=void 0,Jb=void 0,Kb=void 0,tb=void 0,Lb=void 0,Mb=void 0,Nb=void 0,ub=void 0,Ob=void 0,Pb=void 0,Qb=void 0,wb=void 0,Rb=void 0,
386
Sb=void 0,Tb=void 0,Db=void 0,Ub=void 0,Vb=void 0,Wb=void 0,Eb=void 0,va=void 0,ac=void 0,cc=void 0,kc=void 0,lc=void 0,Pa=void 0,ic=void 0,Na=void 0,Oa=void 0,dc=void 0,Yb=void 0,Ja=0,La=0,Zb=0,$b=0,zb=0,$a=0,ya=0,eb=0,Ka=0,ha=0,ka=0,y=0,wa=void 0,Qa=sa.__vertexArray,pc=sa.__uvArray,qc=sa.__uv2Array,Ab=sa.__normalArray,Ea=sa.__tangentArray,Ra=sa.__colorArray,Fa=sa.__skinIndexArray,Ga=sa.__skinWeightArray,Sc=sa.__morphTargetsArrays,Tc=sa.__morphNormalsArrays,Uc=sa.__webglCustomAttributesList,w=void 0,
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Xb=sa.__faceArray,pb=sa.__lineArray,jb=Xa.geometry,xc=jb.elementsNeedUpdate,oc=jb.uvsNeedUpdate,yc=jb.normalsNeedUpdate,Pc=jb.tangentsNeedUpdate,Qc=jb.colorsNeedUpdate,hd=jb.morphTargetsNeedUpdate,gc=jb.vertices,ta=sa.faces3,ua=sa.faces4,ab=jb.faces,Vc=jb.faceVertexUvs[0],Wc=jb.faceVertexUvs[1],hc=jb.skinIndices,ec=jb.skinWeights,fc=jb.morphTargets,Ac=jb.morphNormals;if(jb.verticesNeedUpdate){G=0;for(aa=ta.length;G<aa;G++)U=ab[ta[G]],W=gc[U.a],X=gc[U.b],Y=gc[U.c],Qa[La]=W.x,Qa[La+1]=W.y,Qa[La+2]=
W.z,Qa[La+3]=X.x,Qa[La+4]=X.y,Qa[La+5]=X.z,Qa[La+6]=Y.x,Qa[La+7]=Y.y,Qa[La+8]=Y.z,La+=9;G=0;for(aa=ua.length;G<aa;G++)U=ab[ua[G]],W=gc[U.a],X=gc[U.b],Y=gc[U.c],pa=gc[U.d],Qa[La]=W.x,Qa[La+1]=W.y,Qa[La+2]=W.z,Qa[La+3]=X.x,Qa[La+4]=X.y,Qa[La+5]=X.z,Qa[La+6]=Y.x,Qa[La+7]=Y.y,Qa[La+8]=Y.z,Qa[La+9]=pa.x,Qa[La+10]=pa.y,Qa[La+11]=pa.z,La+=12;k.bindBuffer(k.ARRAY_BUFFER,sa.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,Qa,Aa)}if(hd){Pa=0;for(ic=fc.length;Pa<ic;Pa++){G=ka=0;for(aa=ta.length;G<aa;G++)dc=
ta[G],U=ab[dc],W=fc[Pa].vertices[U.a],X=fc[Pa].vertices[U.b],Y=fc[Pa].vertices[U.c],Na=Sc[Pa],Na[ka]=W.x,Na[ka+1]=W.y,Na[ka+2]=W.z,Na[ka+3]=X.x,Na[ka+4]=X.y,Na[ka+5]=X.z,Na[ka+6]=Y.x,Na[ka+7]=Y.y,Na[ka+8]=Y.z,gb.morphNormals&&(hb?(Yb=Ac[Pa].vertexNormals[dc],Lb=Yb.a,Mb=Yb.b,Nb=Yb.c):Nb=Mb=Lb=Ac[Pa].faceNormals[dc],Oa=Tc[Pa],Oa[ka]=Lb.x,Oa[ka+1]=Lb.y,Oa[ka+2]=Lb.z,Oa[ka+3]=Mb.x,Oa[ka+4]=Mb.y,Oa[ka+5]=Mb.z,Oa[ka+6]=Nb.x,Oa[ka+7]=Nb.y,Oa[ka+8]=Nb.z),ka+=9;G=0;for(aa=ua.length;G<aa;G++)dc=ua[G],U=ab[dc],
W=fc[Pa].vertices[U.a],X=fc[Pa].vertices[U.b],Y=fc[Pa].vertices[U.c],pa=fc[Pa].vertices[U.d],Na=Sc[Pa],Na[ka]=W.x,Na[ka+1]=W.y,Na[ka+2]=W.z,Na[ka+3]=X.x,Na[ka+4]=X.y,Na[ka+5]=X.z,Na[ka+6]=Y.x,Na[ka+7]=Y.y,Na[ka+8]=Y.z,Na[ka+9]=pa.x,Na[ka+10]=pa.y,Na[ka+11]=pa.z,gb.morphNormals&&(hb?(Yb=Ac[Pa].vertexNormals[dc],Lb=Yb.a,Mb=Yb.b,Nb=Yb.c,ub=Yb.d):ub=Nb=Mb=Lb=Ac[Pa].faceNormals[dc],Oa=Tc[Pa],Oa[ka]=Lb.x,Oa[ka+1]=Lb.y,Oa[ka+2]=Lb.z,Oa[ka+3]=Mb.x,Oa[ka+4]=Mb.y,Oa[ka+5]=Mb.z,Oa[ka+6]=Nb.x,Oa[ka+7]=Nb.y,Oa[ka+
8]=Nb.z,Oa[ka+9]=ub.x,Oa[ka+10]=ub.y,Oa[ka+11]=ub.z),ka+=12;k.bindBuffer(k.ARRAY_BUFFER,sa.__webglMorphTargetsBuffers[Pa]);k.bufferData(k.ARRAY_BUFFER,Sc[Pa],Aa);gb.morphNormals&&(k.bindBuffer(k.ARRAY_BUFFER,sa.__webglMorphNormalsBuffers[Pa]),k.bufferData(k.ARRAY_BUFFER,Tc[Pa],Aa))}}if(ec.length){G=0;for(aa=ta.length;G<aa;G++)U=ab[ta[G]],Rb=ec[U.a],Sb=ec[U.b],Tb=ec[U.c],Ga[ha]=Rb.x,Ga[ha+1]=Rb.y,Ga[ha+2]=Rb.z,Ga[ha+3]=Rb.w,Ga[ha+4]=Sb.x,Ga[ha+5]=Sb.y,Ga[ha+6]=Sb.z,Ga[ha+7]=Sb.w,Ga[ha+8]=Tb.x,Ga[ha+
9]=Tb.y,Ga[ha+10]=Tb.z,Ga[ha+11]=Tb.w,Ub=hc[U.a],Vb=hc[U.b],Wb=hc[U.c],Fa[ha]=Ub.x,Fa[ha+1]=Ub.y,Fa[ha+2]=Ub.z,Fa[ha+3]=Ub.w,Fa[ha+4]=Vb.x,Fa[ha+5]=Vb.y,Fa[ha+6]=Vb.z,Fa[ha+7]=Vb.w,Fa[ha+8]=Wb.x,Fa[ha+9]=Wb.y,Fa[ha+10]=Wb.z,Fa[ha+11]=Wb.w,ha+=12;G=0;for(aa=ua.length;G<aa;G++)U=ab[ua[G]],Rb=ec[U.a],Sb=ec[U.b],Tb=ec[U.c],Db=ec[U.d],Ga[ha]=Rb.x,Ga[ha+1]=Rb.y,Ga[ha+2]=Rb.z,Ga[ha+3]=Rb.w,Ga[ha+4]=Sb.x,Ga[ha+5]=Sb.y,Ga[ha+6]=Sb.z,Ga[ha+7]=Sb.w,Ga[ha+8]=Tb.x,Ga[ha+9]=Tb.y,Ga[ha+10]=Tb.z,Ga[ha+11]=Tb.w,Ga[ha+
12]=Db.x,Ga[ha+13]=Db.y,Ga[ha+14]=Db.z,Ga[ha+15]=Db.w,Ub=hc[U.a],Vb=hc[U.b],Wb=hc[U.c],Eb=hc[U.d],Fa[ha]=Ub.x,Fa[ha+1]=Ub.y,Fa[ha+2]=Ub.z,Fa[ha+3]=Ub.w,Fa[ha+4]=Vb.x,Fa[ha+5]=Vb.y,Fa[ha+6]=Vb.z,Fa[ha+7]=Vb.w,Fa[ha+8]=Wb.x,Fa[ha+9]=Wb.y,Fa[ha+10]=Wb.z,Fa[ha+11]=Wb.w,Fa[ha+12]=Eb.x,Fa[ha+13]=Eb.y,Fa[ha+14]=Eb.z,Fa[ha+15]=Eb.w,ha+=16;0<ha&&(k.bindBuffer(k.ARRAY_BUFFER,sa.__webglSkinIndicesBuffer),k.bufferData(k.ARRAY_BUFFER,Fa,Aa),k.bindBuffer(k.ARRAY_BUFFER,sa.__webglSkinWeightsBuffer),k.bufferData(k.ARRAY_BUFFER,
Ga,Aa))}if(Qc&&nb){G=0;for(aa=ta.length;G<aa;G++)U=ab[ta[G]],Hb=U.vertexColors,rb=U.color,3===Hb.length&&nb===THREE.VertexColors?(Ob=Hb[0],Pb=Hb[1],Qb=Hb[2]):Qb=Pb=Ob=rb,Ra[Ka]=Ob.r,Ra[Ka+1]=Ob.g,Ra[Ka+2]=Ob.b,Ra[Ka+3]=Pb.r,Ra[Ka+4]=Pb.g,Ra[Ka+5]=Pb.b,Ra[Ka+6]=Qb.r,Ra[Ka+7]=Qb.g,Ra[Ka+8]=Qb.b,Ka+=9;G=0;for(aa=ua.length;G<aa;G++)U=ab[ua[G]],Hb=U.vertexColors,rb=U.color,4===Hb.length&&nb===THREE.VertexColors?(Ob=Hb[0],Pb=Hb[1],Qb=Hb[2],wb=Hb[3]):wb=Qb=Pb=Ob=rb,Ra[Ka]=Ob.r,Ra[Ka+1]=Ob.g,Ra[Ka+2]=Ob.b,
Ra[Ka+3]=Pb.r,Ra[Ka+4]=Pb.g,Ra[Ka+5]=Pb.b,Ra[Ka+6]=Qb.r,Ra[Ka+7]=Qb.g,Ra[Ka+8]=Qb.b,Ra[Ka+9]=wb.r,Ra[Ka+10]=wb.g,Ra[Ka+11]=wb.b,Ka+=12;0<Ka&&(k.bindBuffer(k.ARRAY_BUFFER,sa.__webglColorBuffer),k.bufferData(k.ARRAY_BUFFER,Ra,Aa))}if(Pc&&jb.hasTangents){G=0;for(aa=ta.length;G<aa;G++)U=ab[ta[G]],bb=U.vertexTangents,Ib=bb[0],Jb=bb[1],Kb=bb[2],Ea[ya]=Ib.x,Ea[ya+1]=Ib.y,Ea[ya+2]=Ib.z,Ea[ya+3]=Ib.w,Ea[ya+4]=Jb.x,Ea[ya+5]=Jb.y,Ea[ya+6]=Jb.z,Ea[ya+7]=Jb.w,Ea[ya+8]=Kb.x,Ea[ya+9]=Kb.y,Ea[ya+10]=Kb.z,Ea[ya+11]=
Kb.w,ya+=12;G=0;for(aa=ua.length;G<aa;G++)U=ab[ua[G]],bb=U.vertexTangents,Ib=bb[0],Jb=bb[1],Kb=bb[2],tb=bb[3],Ea[ya]=Ib.x,Ea[ya+1]=Ib.y,Ea[ya+2]=Ib.z,Ea[ya+3]=Ib.w,Ea[ya+4]=Jb.x,Ea[ya+5]=Jb.y,Ea[ya+6]=Jb.z,Ea[ya+7]=Jb.w,Ea[ya+8]=Kb.x,Ea[ya+9]=Kb.y,Ea[ya+10]=Kb.z,Ea[ya+11]=Kb.w,Ea[ya+12]=tb.x,Ea[ya+13]=tb.y,Ea[ya+14]=tb.z,Ea[ya+15]=tb.w,ya+=16;k.bindBuffer(k.ARRAY_BUFFER,sa.__webglTangentBuffer);k.bufferData(k.ARRAY_BUFFER,Ea,Aa)}if(yc&&qb){G=0;for(aa=ta.length;G<aa;G++)if(U=ab[ta[G]],db=U.vertexNormals,
Ya=U.normal,3===db.length&&hb)for(va=0;3>va;va++)cc=db[va],Ab[$a]=cc.x,Ab[$a+1]=cc.y,Ab[$a+2]=cc.z,$a+=3;else for(va=0;3>va;va++)Ab[$a]=Ya.x,Ab[$a+1]=Ya.y,Ab[$a+2]=Ya.z,$a+=3;G=0;for(aa=ua.length;G<aa;G++)if(U=ab[ua[G]],db=U.vertexNormals,Ya=U.normal,4===db.length&&hb)for(va=0;4>va;va++)cc=db[va],Ab[$a]=cc.x,Ab[$a+1]=cc.y,Ab[$a+2]=cc.z,$a+=3;else for(va=0;4>va;va++)Ab[$a]=Ya.x,Ab[$a+1]=Ya.y,Ab[$a+2]=Ya.z,$a+=3;k.bindBuffer(k.ARRAY_BUFFER,sa.__webglNormalBuffer);k.bufferData(k.ARRAY_BUFFER,Ab,Aa)}if(oc&&
Vc&&sb){G=0;for(aa=ta.length;G<aa;G++)if(Wa=ta[G],mb=Vc[Wa],void 0!==mb)for(va=0;3>va;va++)kc=mb[va],pc[Zb]=kc.u,pc[Zb+1]=kc.v,Zb+=2;G=0;for(aa=ua.length;G<aa;G++)if(Wa=ua[G],mb=Vc[Wa],void 0!==mb)for(va=0;4>va;va++)kc=mb[va],pc[Zb]=kc.u,pc[Zb+1]=kc.v,Zb+=2;0<Zb&&(k.bindBuffer(k.ARRAY_BUFFER,sa.__webglUVBuffer),k.bufferData(k.ARRAY_BUFFER,pc,Aa))}if(oc&&Wc&&sb){G=0;for(aa=ta.length;G<aa;G++)if(Wa=ta[G],ob=Wc[Wa],void 0!==ob)for(va=0;3>va;va++)lc=ob[va],qc[$b]=lc.u,qc[$b+1]=lc.v,$b+=2;G=0;for(aa=ua.length;G<
aa;G++)if(Wa=ua[G],ob=Wc[Wa],void 0!==ob)for(va=0;4>va;va++)lc=ob[va],qc[$b]=lc.u,qc[$b+1]=lc.v,$b+=2;0<$b&&(k.bindBuffer(k.ARRAY_BUFFER,sa.__webglUV2Buffer),k.bufferData(k.ARRAY_BUFFER,qc,Aa))}if(xc){G=0;for(aa=ta.length;G<aa;G++)Xb[zb]=Ja,Xb[zb+1]=Ja+1,Xb[zb+2]=Ja+2,zb+=3,pb[eb]=Ja,pb[eb+1]=Ja+1,pb[eb+2]=Ja,pb[eb+3]=Ja+2,pb[eb+4]=Ja+1,pb[eb+5]=Ja+2,eb+=6,Ja+=3;G=0;for(aa=ua.length;G<aa;G++)Xb[zb]=Ja,Xb[zb+1]=Ja+1,Xb[zb+2]=Ja+3,Xb[zb+3]=Ja+1,Xb[zb+4]=Ja+2,Xb[zb+5]=Ja+3,zb+=6,pb[eb]=Ja,pb[eb+1]=Ja+
1,pb[eb+2]=Ja,pb[eb+3]=Ja+3,pb[eb+4]=Ja+1,pb[eb+5]=Ja+2,pb[eb+6]=Ja+2,pb[eb+7]=Ja+3,eb+=8,Ja+=4;k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,sa.__webglFaceBuffer);k.bufferData(k.ELEMENT_ARRAY_BUFFER,Xb,Aa);k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,sa.__webglLineBuffer);k.bufferData(k.ELEMENT_ARRAY_BUFFER,pb,Aa)}if(Uc){va=0;for(ac=Uc.length;va<ac;va++)if(w=Uc[va],w.__original.needsUpdate){y=0;if(1===w.size)if(void 0===w.boundTo||"vertices"===w.boundTo){G=0;for(aa=ta.length;G<aa;G++)U=ab[ta[G]],w.array[y]=w.value[U.a],
w.array[y+1]=w.value[U.b],w.array[y+2]=w.value[U.c],y+=3;G=0;for(aa=ua.length;G<aa;G++)U=ab[ua[G]],w.array[y]=w.value[U.a],w.array[y+1]=w.value[U.b],w.array[y+2]=w.value[U.c],w.array[y+3]=w.value[U.d],y+=4}else{if("faces"===w.boundTo){G=0;for(aa=ta.length;G<aa;G++)wa=w.value[ta[G]],w.array[y]=wa,w.array[y+1]=wa,w.array[y+2]=wa,y+=3;G=0;for(aa=ua.length;G<aa;G++)wa=w.value[ua[G]],w.array[y]=wa,w.array[y+1]=wa,w.array[y+2]=wa,w.array[y+3]=wa,y+=4}}else if(2===w.size)if(void 0===w.boundTo||"vertices"===
w.boundTo){G=0;for(aa=ta.length;G<aa;G++)U=ab[ta[G]],W=w.value[U.a],X=w.value[U.b],Y=w.value[U.c],w.array[y]=W.x,w.array[y+1]=W.y,w.array[y+2]=X.x,w.array[y+3]=X.y,w.array[y+4]=Y.x,w.array[y+5]=Y.y,y+=6;G=0;for(aa=ua.length;G<aa;G++)U=ab[ua[G]],W=w.value[U.a],X=w.value[U.b],Y=w.value[U.c],pa=w.value[U.d],w.array[y]=W.x,w.array[y+1]=W.y,w.array[y+2]=X.x,w.array[y+3]=X.y,w.array[y+4]=Y.x,w.array[y+5]=Y.y,w.array[y+6]=pa.x,w.array[y+7]=pa.y,y+=8}else{if("faces"===w.boundTo){G=0;for(aa=ta.length;G<aa;G++)Y=
X=W=wa=w.value[ta[G]],w.array[y]=W.x,w.array[y+1]=W.y,w.array[y+2]=X.x,w.array[y+3]=X.y,w.array[y+4]=Y.x,w.array[y+5]=Y.y,y+=6;G=0;for(aa=ua.length;G<aa;G++)pa=Y=X=W=wa=w.value[ua[G]],w.array[y]=W.x,w.array[y+1]=W.y,w.array[y+2]=X.x,w.array[y+3]=X.y,w.array[y+4]=Y.x,w.array[y+5]=Y.y,w.array[y+6]=pa.x,w.array[y+7]=pa.y,y+=8}}else if(3===w.size){var fa;fa="c"===w.type?["r","g","b"]:["x","y","z"];if(void 0===w.boundTo||"vertices"===w.boundTo){G=0;for(aa=ta.length;G<aa;G++)U=ab[ta[G]],W=w.value[U.a],
X=w.value[U.b],Y=w.value[U.c],w.array[y]=W[fa[0]],w.array[y+1]=W[fa[1]],w.array[y+2]=W[fa[2]],w.array[y+3]=X[fa[0]],w.array[y+4]=X[fa[1]],w.array[y+5]=X[fa[2]],w.array[y+6]=Y[fa[0]],w.array[y+7]=Y[fa[1]],w.array[y+8]=Y[fa[2]],y+=9;G=0;for(aa=ua.length;G<aa;G++)U=ab[ua[G]],W=w.value[U.a],X=w.value[U.b],Y=w.value[U.c],pa=w.value[U.d],w.array[y]=W[fa[0]],w.array[y+1]=W[fa[1]],w.array[y+2]=W[fa[2]],w.array[y+3]=X[fa[0]],w.array[y+4]=X[fa[1]],w.array[y+5]=X[fa[2]],w.array[y+6]=Y[fa[0]],w.array[y+7]=Y[fa[1]],
w.array[y+8]=Y[fa[2]],w.array[y+9]=pa[fa[0]],w.array[y+10]=pa[fa[1]],w.array[y+11]=pa[fa[2]],y+=12}else if("faces"===w.boundTo){G=0;for(aa=ta.length;G<aa;G++)Y=X=W=wa=w.value[ta[G]],w.array[y]=W[fa[0]],w.array[y+1]=W[fa[1]],w.array[y+2]=W[fa[2]],w.array[y+3]=X[fa[0]],w.array[y+4]=X[fa[1]],w.array[y+5]=X[fa[2]],w.array[y+6]=Y[fa[0]],w.array[y+7]=Y[fa[1]],w.array[y+8]=Y[fa[2]],y+=9;G=0;for(aa=ua.length;G<aa;G++)pa=Y=X=W=wa=w.value[ua[G]],w.array[y]=W[fa[0]],w.array[y+1]=W[fa[1]],w.array[y+2]=W[fa[2]],
w.array[y+3]=X[fa[0]],w.array[y+4]=X[fa[1]],w.array[y+5]=X[fa[2]],w.array[y+6]=Y[fa[0]],w.array[y+7]=Y[fa[1]],w.array[y+8]=Y[fa[2]],w.array[y+9]=pa[fa[0]],w.array[y+10]=pa[fa[1]],w.array[y+11]=pa[fa[2]],y+=12}else if("faceVertices"===w.boundTo){G=0;for(aa=ta.length;G<aa;G++)wa=w.value[ta[G]],W=wa[0],X=wa[1],Y=wa[2],w.array[y]=W[fa[0]],w.array[y+1]=W[fa[1]],w.array[y+2]=W[fa[2]],w.array[y+3]=X[fa[0]],w.array[y+4]=X[fa[1]],w.array[y+5]=X[fa[2]],w.array[y+6]=Y[fa[0]],w.array[y+7]=Y[fa[1]],w.array[y+
8]=Y[fa[2]],y+=9;G=0;for(aa=ua.length;G<aa;G++)wa=w.value[ua[G]],W=wa[0],X=wa[1],Y=wa[2],pa=wa[3],w.array[y]=W[fa[0]],w.array[y+1]=W[fa[1]],w.array[y+2]=W[fa[2]],w.array[y+3]=X[fa[0]],w.array[y+4]=X[fa[1]],w.array[y+5]=X[fa[2]],w.array[y+6]=Y[fa[0]],w.array[y+7]=Y[fa[1]],w.array[y+8]=Y[fa[2]],w.array[y+9]=pa[fa[0]],w.array[y+10]=pa[fa[1]],w.array[y+11]=pa[fa[2]],y+=12}}else if(4===w.size)if(void 0===w.boundTo||"vertices"===w.boundTo){G=0;for(aa=ta.length;G<aa;G++)U=ab[ta[G]],W=w.value[U.a],X=w.value[U.b],
Y=w.value[U.c],w.array[y]=W.x,w.array[y+1]=W.y,w.array[y+2]=W.z,w.array[y+3]=W.w,w.array[y+4]=X.x,w.array[y+5]=X.y,w.array[y+6]=X.z,w.array[y+7]=X.w,w.array[y+8]=Y.x,w.array[y+9]=Y.y,w.array[y+10]=Y.z,w.array[y+11]=Y.w,y+=12;G=0;for(aa=ua.length;G<aa;G++)U=ab[ua[G]],W=w.value[U.a],X=w.value[U.b],Y=w.value[U.c],pa=w.value[U.d],w.array[y]=W.x,w.array[y+1]=W.y,w.array[y+2]=W.z,w.array[y+3]=W.w,w.array[y+4]=X.x,w.array[y+5]=X.y,w.array[y+6]=X.z,w.array[y+7]=X.w,w.array[y+8]=Y.x,w.array[y+9]=Y.y,w.array[y+
10]=Y.z,w.array[y+11]=Y.w,w.array[y+12]=pa.x,w.array[y+13]=pa.y,w.array[y+14]=pa.z,w.array[y+15]=pa.w,y+=16}else if("faces"===w.boundTo){G=0;for(aa=ta.length;G<aa;G++)Y=X=W=wa=w.value[ta[G]],w.array[y]=W.x,w.array[y+1]=W.y,w.array[y+2]=W.z,w.array[y+3]=W.w,w.array[y+4]=X.x,w.array[y+5]=X.y,w.array[y+6]=X.z,w.array[y+7]=X.w,w.array[y+8]=Y.x,w.array[y+9]=Y.y,w.array[y+10]=Y.z,w.array[y+11]=Y.w,y+=12;G=0;for(aa=ua.length;G<aa;G++)pa=Y=X=W=wa=w.value[ua[G]],w.array[y]=W.x,w.array[y+1]=W.y,w.array[y+2]=
W.z,w.array[y+3]=W.w,w.array[y+4]=X.x,w.array[y+5]=X.y,w.array[y+6]=X.z,w.array[y+7]=X.w,w.array[y+8]=Y.x,w.array[y+9]=Y.y,w.array[y+10]=Y.z,w.array[y+11]=Y.w,w.array[y+12]=pa.x,w.array[y+13]=pa.y,w.array[y+14]=pa.z,w.array[y+15]=pa.w,y+=16}else if("faceVertices"===w.boundTo){G=0;for(aa=ta.length;G<aa;G++)wa=w.value[ta[G]],W=wa[0],X=wa[1],Y=wa[2],w.array[y]=W.x,w.array[y+1]=W.y,w.array[y+2]=W.z,w.array[y+3]=W.w,w.array[y+4]=X.x,w.array[y+5]=X.y,w.array[y+6]=X.z,w.array[y+7]=X.w,w.array[y+8]=Y.x,w.array[y+
9]=Y.y,w.array[y+10]=Y.z,w.array[y+11]=Y.w,y+=12;G=0;for(aa=ua.length;G<aa;G++)wa=w.value[ua[G]],W=wa[0],X=wa[1],Y=wa[2],pa=wa[3],w.array[y]=W.x,w.array[y+1]=W.y,w.array[y+2]=W.z,w.array[y+3]=W.w,w.array[y+4]=X.x,w.array[y+5]=X.y,w.array[y+6]=X.z,w.array[y+7]=X.w,w.array[y+8]=Y.x,w.array[y+9]=Y.y,w.array[y+10]=Y.z,w.array[y+11]=Y.w,w.array[y+12]=pa.x,w.array[y+13]=pa.y,w.array[y+14]=pa.z,w.array[y+15]=pa.w,y+=16}k.bindBuffer(k.ARRAY_BUFFER,w.buffer);k.bufferData(k.ARRAY_BUFFER,w.array,Aa)}}vb&&(delete sa.__inittedArrays,
delete sa.__colorArray,delete sa.__normalArray,delete sa.__tangentArray,delete sa.__uvArray,delete sa.__uv2Array,delete sa.__faceArray,delete sa.__vertexArray,delete sa.__lineArray,delete sa.__skinIndexArray,delete sa.__skinWeightArray)}}V.verticesNeedUpdate=!1;V.morphTargetsNeedUpdate=!1;V.elementsNeedUpdate=!1;V.uvsNeedUpdate=!1;V.normalsNeedUpdate=!1;V.colorsNeedUpdate=!1;V.tangentsNeedUpdate=!1;V.buffersNeedUpdate=!1;la.attributes&&z(la)}else if(ra instanceof THREE.Ribbon){la=e(ra,V);za=la.attributes&&
E(la);if(V.verticesNeedUpdate||V.colorsNeedUpdate||V.normalsNeedUpdate||za){var Bb=V,Bc=k.DYNAMIC_DRAW,rc=void 0,sc=void 0,tc=void 0,Cc=void 0,xa=void 0,Dc=void 0,Ec=void 0,Fc=void 0,Zc=void 0,Ua=void 0,mc=void 0,Ca=void 0,kb=void 0,$c=Bb.vertices,ad=Bb.colors,bd=Bb.normals,id=$c.length,jd=ad.length,kd=bd.length,Gc=Bb.__vertexArray,Hc=Bb.__colorArray,Ic=Bb.__normalArray,ld=Bb.colorsNeedUpdate,md=Bb.normalsNeedUpdate,Xc=Bb.__webglCustomAttributesList;if(Bb.verticesNeedUpdate){for(rc=0;rc<id;rc++)Cc=
$c[rc],xa=3*rc,Gc[xa]=Cc.x,Gc[xa+1]=Cc.y,Gc[xa+2]=Cc.z;k.bindBuffer(k.ARRAY_BUFFER,Bb.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,Gc,Bc)}if(ld){for(sc=0;sc<jd;sc++)Dc=ad[sc],xa=3*sc,Hc[xa]=Dc.r,Hc[xa+1]=Dc.g,Hc[xa+2]=Dc.b;k.bindBuffer(k.ARRAY_BUFFER,Bb.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,Hc,Bc)}if(md){for(tc=0;tc<kd;tc++)Ec=bd[tc],xa=3*tc,Ic[xa]=Ec.x,Ic[xa+1]=Ec.y,Ic[xa+2]=Ec.z;k.bindBuffer(k.ARRAY_BUFFER,Bb.__webglNormalBuffer);k.bufferData(k.ARRAY_BUFFER,Ic,Bc)}if(Xc){Fc=0;for(Zc=
Xc.length;Fc<Zc;Fc++)if(Ca=Xc[Fc],Ca.needsUpdate&&(void 0===Ca.boundTo||"vertices"===Ca.boundTo)){xa=0;mc=Ca.value.length;if(1===Ca.size)for(Ua=0;Ua<mc;Ua++)Ca.array[Ua]=Ca.value[Ua];else if(2===Ca.size)for(Ua=0;Ua<mc;Ua++)kb=Ca.value[Ua],Ca.array[xa]=kb.x,Ca.array[xa+1]=kb.y,xa+=2;else if(3===Ca.size)if("c"===Ca.type)for(Ua=0;Ua<mc;Ua++)kb=Ca.value[Ua],Ca.array[xa]=kb.r,Ca.array[xa+1]=kb.g,Ca.array[xa+2]=kb.b,xa+=3;else for(Ua=0;Ua<mc;Ua++)kb=Ca.value[Ua],Ca.array[xa]=kb.x,Ca.array[xa+1]=kb.y,Ca.array[xa+
2]=kb.z,xa+=3;else if(4===Ca.size)for(Ua=0;Ua<mc;Ua++)kb=Ca.value[Ua],Ca.array[xa]=kb.x,Ca.array[xa+1]=kb.y,Ca.array[xa+2]=kb.z,Ca.array[xa+3]=kb.w,xa+=4;k.bindBuffer(k.ARRAY_BUFFER,Ca.buffer);k.bufferData(k.ARRAY_BUFFER,Ca.array,Bc)}}}V.verticesNeedUpdate=!1;V.colorsNeedUpdate=!1;V.normalsNeedUpdate=!1;la.attributes&&z(la)}else if(ra instanceof THREE.Line){la=e(ra,V);za=la.attributes&&E(la);if(V.verticesNeedUpdate||V.colorsNeedUpdate||V.lineDistancesNeedUpdate||za){var Cb=V,Jc=k.DYNAMIC_DRAW,uc=
void 0,vc=void 0,wc=void 0,Kc=void 0,Ha=void 0,Lc=void 0,cd=Cb.vertices,dd=Cb.colors,ed=Cb.lineDistances,nd=cd.length,od=dd.length,pd=ed.length,Mc=Cb.__vertexArray,Nc=Cb.__colorArray,fd=Cb.__lineDistanceArray,qd=Cb.colorsNeedUpdate,rd=Cb.lineDistancesNeedUpdate,Yc=Cb.__webglCustomAttributesList,Oc=void 0,gd=void 0,Va=void 0,nc=void 0,lb=void 0,Da=void 0;if(Cb.verticesNeedUpdate){for(uc=0;uc<nd;uc++)Kc=cd[uc],Ha=3*uc,Mc[Ha]=Kc.x,Mc[Ha+1]=Kc.y,Mc[Ha+2]=Kc.z;k.bindBuffer(k.ARRAY_BUFFER,Cb.__webglVertexBuffer);
k.bufferData(k.ARRAY_BUFFER,Mc,Jc)}if(qd){for(vc=0;vc<od;vc++)Lc=dd[vc],Ha=3*vc,Nc[Ha]=Lc.r,Nc[Ha+1]=Lc.g,Nc[Ha+2]=Lc.b;k.bindBuffer(k.ARRAY_BUFFER,Cb.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,Nc,Jc)}if(rd){for(wc=0;wc<pd;wc++)fd[wc]=ed[wc];k.bindBuffer(k.ARRAY_BUFFER,Cb.__webglLineDistanceBuffer);k.bufferData(k.ARRAY_BUFFER,fd,Jc)}if(Yc){Oc=0;for(gd=Yc.length;Oc<gd;Oc++)if(Da=Yc[Oc],Da.needsUpdate&&(void 0===Da.boundTo||"vertices"===Da.boundTo)){Ha=0;nc=Da.value.length;if(1===Da.size)for(Va=
0;Va<nc;Va++)Da.array[Va]=Da.value[Va];else if(2===Da.size)for(Va=0;Va<nc;Va++)lb=Da.value[Va],Da.array[Ha]=lb.x,Da.array[Ha+1]=lb.y,Ha+=2;else if(3===Da.size)if("c"===Da.type)for(Va=0;Va<nc;Va++)lb=Da.value[Va],Da.array[Ha]=lb.r,Da.array[Ha+1]=lb.g,Da.array[Ha+2]=lb.b,Ha+=3;else for(Va=0;Va<nc;Va++)lb=Da.value[Va],Da.array[Ha]=lb.x,Da.array[Ha+1]=lb.y,Da.array[Ha+2]=lb.z,Ha+=3;else if(4===Da.size)for(Va=0;Va<nc;Va++)lb=Da.value[Va],Da.array[Ha]=lb.x,Da.array[Ha+1]=lb.y,Da.array[Ha+2]=lb.z,Da.array[Ha+
3]=lb.w,Ha+=4;k.bindBuffer(k.ARRAY_BUFFER,Da.buffer);k.bufferData(k.ARRAY_BUFFER,Da.array,Jc)}}}V.verticesNeedUpdate=!1;V.colorsNeedUpdate=!1;V.lineDistancesNeedUpdate=!1;la.attributes&&z(la)}else ra instanceof THREE.ParticleSystem&&(V instanceof THREE.BufferGeometry?((V.verticesNeedUpdate||V.colorsNeedUpdate)&&j(V,k.DYNAMIC_DRAW,!V.dynamic),V.verticesNeedUpdate=!1,V.colorsNeedUpdate=!1):(la=e(ra,V),za=la.attributes&&E(la),(V.verticesNeedUpdate||V.colorsNeedUpdate||ra.sortParticles||za)&&i(V,k.DYNAMIC_DRAW,
ra),V.verticesNeedUpdate=!1,V.colorsNeedUpdate=!1,la.attributes&&z(la)))}};this.initMaterial=function(a,b,c,d){var e,f,g,h,i,j,l,m,n;a instanceof THREE.MeshDepthMaterial?n="depth":a instanceof THREE.MeshNormalMaterial?n="normal":a instanceof THREE.MeshBasicMaterial?n="basic":a instanceof THREE.MeshLambertMaterial?n="lambert":a instanceof THREE.MeshPhongMaterial?n="phong":a instanceof THREE.LineBasicMaterial?n="basic":a instanceof THREE.LineDashedMaterial?n="dashed":a instanceof THREE.ParticleBasicMaterial&&
(n="particle_basic");if(n){var p=THREE.ShaderLib[n];a.uniforms=THREE.UniformsUtils.clone(p.uniforms);a.vertexShader=p.vertexShader;a.fragmentShader=p.fragmentShader}var q,r,s;e=q=r=s=p=0;for(f=b.length;e<f;e++)g=b[e],g.onlyShadow||(g instanceof THREE.DirectionalLight&&q++,g instanceof THREE.PointLight&&r++,g instanceof THREE.SpotLight&&s++,g instanceof THREE.HemisphereLight&&p++);e=q;f=r;g=s;h=p;p=q=0;for(s=b.length;p<s;p++)r=b[p],r.castShadow&&(r instanceof THREE.SpotLight&&q++,r instanceof THREE.DirectionalLight&&
!r.shadowCascade&&q++);m=q;Ya&&d&&d.useVertexTexture?l=1024:(b=k.getParameter(k.MAX_VERTEX_UNIFORM_VECTORS),b=Math.floor((b-20)/4),void 0!==d&&d instanceof THREE.SkinnedMesh&&(b=Math.min(d.bones.length,b),b<d.bones.length&&console.warn("WebGLRenderer: too many bones - "+d.bones.length+", this GPU supports just "+b+" (try OpenGL instead of ANGLE)")),l=b);a:{r=a.fragmentShader;s=a.vertexShader;p=a.uniforms;b=a.attributes;q=a.defines;var c={map:!!a.map,envMap:!!a.envMap,lightMap:!!a.lightMap,bumpMap:!!a.bumpMap,
normalMap:!!a.normalMap,specularMap:!!a.specularMap,vertexColors:a.vertexColors,fog:c,useFog:a.fog,fogExp:c instanceof THREE.FogExp2,sizeAttenuation:a.sizeAttenuation,skinning:a.skinning,maxBones:l,useVertexTexture:Ya&&d&&d.useVertexTexture,boneTextureWidth:d&&d.boneTextureWidth,boneTextureHeight:d&&d.boneTextureHeight,morphTargets:a.morphTargets,morphNormals:a.morphNormals,maxMorphTargets:this.maxMorphTargets,maxMorphNormals:this.maxMorphNormals,maxDirLights:e,maxPointLights:f,maxSpotLights:g,maxHemiLights:h,
maxShadows:m,shadowMapEnabled:this.shadowMapEnabled&&d.receiveShadow,shadowMapSoft:this.shadowMapSoft,shadowMapDebug:this.shadowMapDebug,shadowMapCascade:this.shadowMapCascade,alphaTest:a.alphaTest,metal:a.metal,perPixel:a.perPixel,wrapAround:a.wrapAround,doubleSided:a.side===THREE.DoubleSide,flipSided:a.side===THREE.BackSide},t,u,v,d=[];n?d.push(n):(d.push(r),d.push(s));for(u in q)d.push(u),d.push(q[u]);for(t in c)d.push(t),d.push(c[t]);n=d.join();t=0;for(u=ca.length;t<u;t++)if(d=ca[t],d.code===
n){d.usedTimes++;j=d.program;break a}t=[];for(v in q)u=q[v],!1!==u&&(u="#define "+v+" "+u,t.push(u));u=t.join("\n");v=k.createProgram();t=["precision "+R+" float;",u,ic?"#define VERTEX_TEXTURES":"",H.gammaInput?"#define GAMMA_INPUT":"",H.gammaOutput?"#define GAMMA_OUTPUT":"",H.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_HEMI_LIGHTS "+c.maxHemiLights,
"#define MAX_SHADOWS "+c.maxShadows,"#define MAX_BONES "+c.maxBones,c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.bumpMap?"#define USE_BUMPMAP":"",c.normalMap?"#define USE_NORMALMAP":"",c.specularMap?"#define USE_SPECULARMAP":"",c.vertexColors?"#define USE_COLOR":"",c.skinning?"#define USE_SKINNING":"",c.useVertexTexture?"#define BONE_TEXTURE":"",c.boneTextureWidth?"#define N_BONE_PIXEL_X "+c.boneTextureWidth.toFixed(1):"",c.boneTextureHeight?"#define N_BONE_PIXEL_Y "+
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c.boneTextureHeight.toFixed(1):"",c.morphTargets?"#define USE_MORPHTARGETS":"",c.morphNormals?"#define USE_MORPHNORMALS":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.flipSided?"#define FLIP_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"",c.sizeAttenuation?"#define USE_SIZEATTENUATION":
"","uniform mat4 modelMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\n#ifdef USE_MORPHNORMALS\nattribute vec3 morphNormal0;\nattribute vec3 morphNormal1;\nattribute vec3 morphNormal2;\nattribute vec3 morphNormal3;\n#else\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
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u=["precision "+R+" float;",c.bumpMap||c.normalMap?"#extension GL_OES_standard_derivatives : enable":"",u,"#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_HEMI_LIGHTS "+c.maxHemiLights,"#define MAX_SHADOWS "+c.maxShadows,c.alphaTest?"#define ALPHATEST "+c.alphaTest:"",H.gammaInput?"#define GAMMA_INPUT":"",H.gammaOutput?"#define GAMMA_OUTPUT":"",H.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"",
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c.useFog&&c.fog?"#define USE_FOG":"",c.useFog&&c.fogExp?"#define FOG_EXP2":"",c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.bumpMap?"#define USE_BUMPMAP":"",c.normalMap?"#define USE_NORMALMAP":"",c.specularMap?"#define USE_SPECULARMAP":"",c.vertexColors?"#define USE_COLOR":"",c.metal?"#define METAL":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.flipSided?"#define FLIP_SIDED":
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"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");u=C("fragment",u+r);t=C("vertex",t+s);k.attachShader(v,t);k.attachShader(v,u);k.linkProgram(v);k.getProgramParameter(v,k.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+k.getProgramParameter(v,k.VALIDATE_STATUS)+
", gl error ["+k.getError()+"]");k.deleteShader(u);k.deleteShader(t);v.uniforms={};v.attributes={};var x;t="viewMatrix modelViewMatrix projectionMatrix normalMatrix modelMatrix cameraPosition morphTargetInfluences".split(" ");c.useVertexTexture?t.push("boneTexture"):t.push("boneGlobalMatrices");for(x in p)t.push(x);x=t;t=0;for(u=x.length;t<u;t++)d=x[t],v.uniforms[d]=k.getUniformLocation(v,d);t="position normal uv uv2 tangent color skinIndex skinWeight lineDistance".split(" ");for(x=0;x<c.maxMorphTargets;x++)t.push("morphTarget"+
x);for(x=0;x<c.maxMorphNormals;x++)t.push("morphNormal"+x);for(j in b)t.push(j);j=t;x=0;for(b=j.length;x<b;x++)t=j[x],v.attributes[t]=k.getAttribLocation(v,t);v.id=ia++;ca.push({program:v,code:n,usedTimes:1});H.info.memory.programs=ca.length;j=v}a.program=j;x=a.program.attributes;if(a.morphTargets){a.numSupportedMorphTargets=0;b="morphTarget";for(j=0;j<this.maxMorphTargets;j++)v=b+j,0<=x[v]&&a.numSupportedMorphTargets++}if(a.morphNormals){a.numSupportedMorphNormals=0;b="morphNormal";for(j=0;j<this.maxMorphNormals;j++)v=
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b+j,0<=x[v]&&a.numSupportedMorphNormals++}a.uniformsList=[];for(i in a.uniforms)a.uniformsList.push([a.uniforms[i],i])};this.setFaceCulling=function(a,b){a?(!b||"ccw"===b?k.frontFace(k.CCW):k.frontFace(k.CW),"back"===a?k.cullFace(k.BACK):"front"===a?k.cullFace(k.FRONT):k.cullFace(k.FRONT_AND_BACK),k.enable(k.CULL_FACE)):k.disable(k.CULL_FACE)};this.setMaterialFaces=function(a){var b=a.side===THREE.DoubleSide,a=a.side===THREE.BackSide;za!==b&&(b?k.disable(k.CULL_FACE):k.enable(k.CULL_FACE),za=b);qa!==
a&&(a?k.frontFace(k.CW):k.frontFace(k.CCW),qa=a)};this.setDepthTest=function(a){nb!==a&&(a?k.enable(k.DEPTH_TEST):k.disable(k.DEPTH_TEST),nb=a)};this.setDepthWrite=function(a){mb!==a&&(k.depthMask(a),mb=a)};this.setBlending=function(a,b,c,d){a!==Sa&&(a===THREE.NoBlending?k.disable(k.BLEND):a===THREE.AdditiveBlending?(k.enable(k.BLEND),k.blendEquation(k.FUNC_ADD),k.blendFunc(k.SRC_ALPHA,k.ONE)):a===THREE.SubtractiveBlending?(k.enable(k.BLEND),k.blendEquation(k.FUNC_ADD),k.blendFunc(k.ZERO,k.ONE_MINUS_SRC_COLOR)):
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a===THREE.MultiplyBlending?(k.enable(k.BLEND),k.blendEquation(k.FUNC_ADD),k.blendFunc(k.ZERO,k.SRC_COLOR)):a===THREE.CustomBlending?k.enable(k.BLEND):(k.enable(k.BLEND),k.blendEquationSeparate(k.FUNC_ADD,k.FUNC_ADD),k.blendFuncSeparate(k.SRC_ALPHA,k.ONE_MINUS_SRC_ALPHA,k.ONE,k.ONE_MINUS_SRC_ALPHA)),Sa=a);if(a===THREE.CustomBlending){if(b!==gb&&(k.blendEquation(Q(b)),gb=b),c!==vb||d!==rb)k.blendFunc(Q(c),Q(d)),vb=c,rb=d}else rb=vb=gb=null};this.setTexture=function(a,b){if(a.needsUpdate){a.__webglInit||
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(a.__webglInit=!0,a.__webglTexture=k.createTexture(),H.info.memory.textures++);k.activeTexture(k.TEXTURE0+b);k.bindTexture(k.TEXTURE_2D,a.__webglTexture);k.pixelStorei(k.UNPACK_FLIP_Y_WEBGL,a.flipY);k.pixelStorei(k.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);k.pixelStorei(k.UNPACK_ALIGNMENT,a.unpackAlignment);var c=a.image,d=0===(c.width&c.width-1)&&0===(c.height&c.height-1),e=Q(a.format),f=Q(a.type);L(k.TEXTURE_2D,a,d);var g=a.mipmaps;if(a instanceof THREE.DataTexture)if(0<g.length&&d){for(var h=
0,i=g.length;h<i;h++)c=g[h],k.texImage2D(k.TEXTURE_2D,h,e,c.width,c.height,0,e,f,c.data);a.generateMipmaps=!1}else k.texImage2D(k.TEXTURE_2D,0,e,c.width,c.height,0,e,f,c.data);else if(a instanceof THREE.CompressedTexture){h=0;for(i=g.length;h<i;h++)c=g[h],k.compressedTexImage2D(k.TEXTURE_2D,h,e,c.width,c.height,0,c.data)}else if(0<g.length&&d){h=0;for(i=g.length;h<i;h++)c=g[h],k.texImage2D(k.TEXTURE_2D,h,e,e,f,c);a.generateMipmaps=!1}else k.texImage2D(k.TEXTURE_2D,0,e,e,f,a.image);a.generateMipmaps&&
d&&k.generateMipmap(k.TEXTURE_2D);a.needsUpdate=!1;if(a.onUpdate)a.onUpdate()}else k.activeTexture(k.TEXTURE0+b),k.bindTexture(k.TEXTURE_2D,a.__webglTexture)};this.setRenderTarget=function(a){var b=a instanceof THREE.WebGLRenderTargetCube;if(a&&!a.__webglFramebuffer){void 0===a.depthBuffer&&(a.depthBuffer=!0);void 0===a.stencilBuffer&&(a.stencilBuffer=!0);a.__webglTexture=k.createTexture();H.info.memory.textures++;var c=0===(a.width&a.width-1)&&0===(a.height&a.height-1),d=Q(a.format),e=Q(a.type);
if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];k.bindTexture(k.TEXTURE_CUBE_MAP,a.__webglTexture);L(k.TEXTURE_CUBE_MAP,a,c);for(var f=0;6>f;f++){a.__webglFramebuffer[f]=k.createFramebuffer();a.__webglRenderbuffer[f]=k.createRenderbuffer();k.texImage2D(k.TEXTURE_CUBE_MAP_POSITIVE_X+f,0,d,a.width,a.height,0,d,e,null);var g=a,h=k.TEXTURE_CUBE_MAP_POSITIVE_X+f;k.bindFramebuffer(k.FRAMEBUFFER,a.__webglFramebuffer[f]);k.framebufferTexture2D(k.FRAMEBUFFER,k.COLOR_ATTACHMENT0,h,g.__webglTexture,0);
I(a.__webglRenderbuffer[f],a)}c&&k.generateMipmap(k.TEXTURE_CUBE_MAP)}else a.__webglFramebuffer=k.createFramebuffer(),a.__webglRenderbuffer=k.createRenderbuffer(),k.bindTexture(k.TEXTURE_2D,a.__webglTexture),L(k.TEXTURE_2D,a,c),k.texImage2D(k.TEXTURE_2D,0,d,a.width,a.height,0,d,e,null),d=k.TEXTURE_2D,k.bindFramebuffer(k.FRAMEBUFFER,a.__webglFramebuffer),k.framebufferTexture2D(k.FRAMEBUFFER,k.COLOR_ATTACHMENT0,d,a.__webglTexture,0),I(a.__webglRenderbuffer,a),c&&k.generateMipmap(k.TEXTURE_2D);b?k.bindTexture(k.TEXTURE_CUBE_MAP,
null):k.bindTexture(k.TEXTURE_2D,null);k.bindRenderbuffer(k.RENDERBUFFER,null);k.bindFramebuffer(k.FRAMEBUFFER,null)}a?(b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer,c=a.width,a=a.height,e=d=0):(b=null,c=sb,a=hb,d=ob,e=la);b!==ja&&(k.bindFramebuffer(k.FRAMEBUFFER,b),k.viewport(d,e,c,a),ja=b);Ba=c;tb=a};this.shadowMapPlugin=new THREE.ShadowMapPlugin;this.addPrePlugin(this.shadowMapPlugin);this.addPostPlugin(new THREE.SpritePlugin);this.addPostPlugin(new THREE.LensFlarePlugin)};THREE.WebGLRenderTarget=function(a,b,c){this.width=a;this.height=b;c=c||{};this.wrapS=void 0!==c.wrapS?c.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=void 0!==c.wrapT?c.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=void 0!==c.magFilter?c.magFilter:THREE.LinearFilter;this.minFilter=void 0!==c.minFilter?c.minFilter:THREE.LinearMipMapLinearFilter;this.anisotropy=void 0!==c.anisotropy?c.anisotropy:1;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.format=void 0!==c.format?c.format:
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THREE.RGBAFormat;this.type=void 0!==c.type?c.type:THREE.UnsignedByteType;this.depthBuffer=void 0!==c.depthBuffer?c.depthBuffer:!0;this.stencilBuffer=void 0!==c.stencilBuffer?c.stencilBuffer:!0;this.generateMipmaps=!0};
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THREE.WebGLRenderTarget.prototype.clone=function(){var a=new THREE.WebGLRenderTarget(this.width,this.height);a.wrapS=this.wrapS;a.wrapT=this.wrapT;a.magFilter=this.magFilter;a.anisotropy=this.anisotropy;a.minFilter=this.minFilter;a.offset.copy(this.offset);a.repeat.copy(this.repeat);a.format=this.format;a.type=this.type;a.depthBuffer=this.depthBuffer;a.stencilBuffer=this.stencilBuffer;a.generateMipmaps=this.generateMipmaps;return a};THREE.WebGLRenderTargetCube=function(a,b,c){THREE.WebGLRenderTarget.call(this,a,b,c);this.activeCubeFace=0};THREE.WebGLRenderTargetCube.prototype=Object.create(THREE.WebGLRenderTarget.prototype);THREE.RenderableVertex=function(){this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.visible=!0};THREE.RenderableVertex.prototype.copy=function(a){this.positionWorld.copy(a.positionWorld);this.positionScreen.copy(a.positionScreen)};THREE.RenderableFace3=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.vertexNormalsLength=0;this.material=this.color=null;this.uvs=[[]];this.z=null};THREE.RenderableFace4=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.v4=new THREE.RenderableVertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.vertexNormalsLength=0;this.material=this.color=null;this.uvs=[[]];this.z=null};THREE.RenderableObject=function(){this.z=this.object=null};THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=this.object=null;this.scale=new THREE.Vector2;this.material=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.material=null};THREE.ColorUtils={adjustHSV:function(a,b,c,d){var e=THREE.ColorUtils.__hsv;a.getHSV(e);e.h=THREE.Math.clamp(e.h+b,0,1);e.s=THREE.Math.clamp(e.s+c,0,1);e.v=THREE.Math.clamp(e.v+d,0,1);a.setHSV(e.h,e.s,e.v)}};THREE.ColorUtils.__hsv={h:0,s:0,v:0};THREE.GeometryUtils={merge:function(a,b){var c,d,e=a.vertices.length,f=b instanceof THREE.Mesh?b.geometry:b,g=a.vertices,h=f.vertices,i=a.faces,j=f.faces,l=a.faceVertexUvs[0],f=f.faceVertexUvs[0];b instanceof THREE.Mesh&&(b.matrixAutoUpdate&&b.updateMatrix(),c=b.matrix,d=new THREE.Matrix4,d.extractRotation(c,b.scale));for(var n=0,m=h.length;n<m;n++){var p=h[n].clone();c&&c.multiplyVector3(p);g.push(p)}n=0;for(m=j.length;n<m;n++){var p=j[n],q,r,u=p.vertexNormals,s=p.vertexColors;p instanceof THREE.Face3?
q=new THREE.Face3(p.a+e,p.b+e,p.c+e):p instanceof THREE.Face4&&(q=new THREE.Face4(p.a+e,p.b+e,p.c+e,p.d+e));q.normal.copy(p.normal);d&&d.multiplyVector3(q.normal);g=0;for(h=u.length;g<h;g++)r=u[g].clone(),d&&d.multiplyVector3(r),q.vertexNormals.push(r);q.color.copy(p.color);g=0;for(h=s.length;g<h;g++)r=s[g],q.vertexColors.push(r.clone());q.materialIndex=p.materialIndex;q.centroid.copy(p.centroid);c&&c.multiplyVector3(q.centroid);i.push(q)}n=0;for(m=f.length;n<m;n++){c=f[n];d=[];g=0;for(h=c.length;g<
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h;g++)d.push(new THREE.UV(c[g].u,c[g].v));l.push(d)}},removeMaterials:function(a,b){for(var c={},d=0,e=b.length;d<e;d++)c[b[d]]=!0;for(var f,g=[],d=0,e=a.faces.length;d<e;d++)f=a.faces[d],f.materialIndex in c||g.push(f);a.faces=g},randomPointInTriangle:function(a,b,c){var d,e,f,g=new THREE.Vector3,h=THREE.GeometryUtils.__v1;d=THREE.GeometryUtils.random();e=THREE.GeometryUtils.random();1<d+e&&(d=1-d,e=1-e);f=1-d-e;g.copy(a);g.multiplyScalar(d);h.copy(b);h.multiplyScalar(e);g.addSelf(h);h.copy(c);h.multiplyScalar(f);
g.addSelf(h);return g},randomPointInFace:function(a,b,c){var d,e,f;if(a instanceof THREE.Face3)return d=b.vertices[a.a],e=b.vertices[a.b],f=b.vertices[a.c],THREE.GeometryUtils.randomPointInTriangle(d,e,f);if(a instanceof THREE.Face4){d=b.vertices[a.a];e=b.vertices[a.b];f=b.vertices[a.c];var b=b.vertices[a.d],g;c?a._area1&&a._area2?(c=a._area1,g=a._area2):(c=THREE.GeometryUtils.triangleArea(d,e,b),g=THREE.GeometryUtils.triangleArea(e,f,b),a._area1=c,a._area2=g):(c=THREE.GeometryUtils.triangleArea(d,
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e,b),g=THREE.GeometryUtils.triangleArea(e,f,b));return THREE.GeometryUtils.random()*(c+g)<c?THREE.GeometryUtils.randomPointInTriangle(d,e,b):THREE.GeometryUtils.randomPointInTriangle(e,f,b)}},randomPointsInGeometry:function(a,b){function c(a){function b(c,d){if(d<c)return c;var e=c+Math.floor((d-c)/2);return j[e]>a?b(c,e-1):j[e]<a?b(e+1,d):e}return b(0,j.length-1)}var d,e,f=a.faces,g=a.vertices,h=f.length,i=0,j=[],l,n,m,p;for(e=0;e<h;e++)d=f[e],d instanceof THREE.Face3?(l=g[d.a],n=g[d.b],m=g[d.c],
d._area=THREE.GeometryUtils.triangleArea(l,n,m)):d instanceof THREE.Face4&&(l=g[d.a],n=g[d.b],m=g[d.c],p=g[d.d],d._area1=THREE.GeometryUtils.triangleArea(l,n,p),d._area2=THREE.GeometryUtils.triangleArea(n,m,p),d._area=d._area1+d._area2),i+=d._area,j[e]=i;d=[];for(e=0;e<b;e++)g=THREE.GeometryUtils.random()*i,g=c(g),d[e]=THREE.GeometryUtils.randomPointInFace(f[g],a,!0);return d},triangleArea:function(a,b,c){var d,e=THREE.GeometryUtils.__v1;e.sub(a,b);d=e.length();e.sub(a,c);a=e.length();e.sub(b,c);
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c=e.length();b=0.5*(d+a+c);return Math.sqrt(b*(b-d)*(b-a)*(b-c))},center:function(a){a.computeBoundingBox();var b=a.boundingBox,c=new THREE.Vector3;c.add(b.min,b.max);c.multiplyScalar(-0.5);a.applyMatrix((new THREE.Matrix4).makeTranslation(c.x,c.y,c.z));a.computeBoundingBox();return c},normalizeUVs:function(a){for(var a=a.faceVertexUvs[0],b=0,c=a.length;b<c;b++)for(var d=a[b],e=0,f=d.length;e<f;e++)1!==d[e].u&&(d[e].u-=Math.floor(d[e].u)),1!==d[e].v&&(d[e].v-=Math.floor(d[e].v))},triangulateQuads:function(a){var b,
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c,d,e,f=[],g=[],h=[];b=0;for(c=a.faceUvs.length;b<c;b++)g[b]=[];b=0;for(c=a.faceVertexUvs.length;b<c;b++)h[b]=[];b=0;for(c=a.faces.length;b<c;b++)if(d=a.faces[b],d instanceof THREE.Face4){e=d.a;var i=d.b,j=d.c,l=d.d,n=new THREE.Face3,m=new THREE.Face3;n.color.copy(d.color);m.color.copy(d.color);n.materialIndex=d.materialIndex;m.materialIndex=d.materialIndex;n.a=e;n.b=i;n.c=l;m.a=i;m.b=j;m.c=l;4===d.vertexColors.length&&(n.vertexColors[0]=d.vertexColors[0].clone(),n.vertexColors[1]=d.vertexColors[1].clone(),
n.vertexColors[2]=d.vertexColors[3].clone(),m.vertexColors[0]=d.vertexColors[1].clone(),m.vertexColors[1]=d.vertexColors[2].clone(),m.vertexColors[2]=d.vertexColors[3].clone());f.push(n,m);d=0;for(e=a.faceVertexUvs.length;d<e;d++)a.faceVertexUvs[d].length&&(n=a.faceVertexUvs[d][b],i=n[1],j=n[2],l=n[3],n=[n[0].clone(),i.clone(),l.clone()],i=[i.clone(),j.clone(),l.clone()],h[d].push(n,i));d=0;for(e=a.faceUvs.length;d<e;d++)a.faceUvs[d].length&&(i=a.faceUvs[d][b],g[d].push(i,i))}else{f.push(d);d=0;for(e=
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a.faceUvs.length;d<e;d++)g[d].push(a.faceUvs[d][b]);d=0;for(e=a.faceVertexUvs.length;d<e;d++)h[d].push(a.faceVertexUvs[d][b])}a.faces=f;a.faceUvs=g;a.faceVertexUvs=h;a.computeCentroids();a.computeFaceNormals();a.computeVertexNormals();a.hasTangents&&a.computeTangents()},explode:function(a){for(var b=[],c=0,d=a.faces.length;c<d;c++){var e=b.length,f=a.faces[c];if(f instanceof THREE.Face4){var g=f.a,h=f.b,i=f.c,g=a.vertices[g],h=a.vertices[h],i=a.vertices[i],j=a.vertices[f.d];b.push(g.clone());b.push(h.clone());
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b.push(i.clone());b.push(j.clone());f.a=e;f.b=e+1;f.c=e+2;f.d=e+3}else g=f.a,h=f.b,i=f.c,g=a.vertices[g],h=a.vertices[h],i=a.vertices[i],b.push(g.clone()),b.push(h.clone()),b.push(i.clone()),f.a=e,f.b=e+1,f.c=e+2}a.vertices=b;delete a.__tmpVertices},tessellate:function(a,b){var c,d,e,f,g,h,i,j,l,n,m,p,q,r,u,s,E,z,t,F=[],A=[];c=0;for(d=a.faceVertexUvs.length;c<d;c++)A[c]=[];c=0;for(d=a.faces.length;c<d;c++)if(e=a.faces[c],e instanceof THREE.Face3)if(f=e.a,g=e.b,h=e.c,j=a.vertices[f],l=a.vertices[g],
n=a.vertices[h],p=j.distanceTo(l),q=l.distanceTo(n),m=j.distanceTo(n),p>b||q>b||m>b){i=a.vertices.length;z=e.clone();t=e.clone();p>=q&&p>=m?(j=j.clone(),j.lerpSelf(l,0.5),z.a=f,z.b=i,z.c=h,t.a=i,t.b=g,t.c=h,3===e.vertexNormals.length&&(f=e.vertexNormals[0].clone(),f.lerpSelf(e.vertexNormals[1],0.5),z.vertexNormals[1].copy(f),t.vertexNormals[0].copy(f)),3===e.vertexColors.length&&(f=e.vertexColors[0].clone(),f.lerpSelf(e.vertexColors[1],0.5),z.vertexColors[1].copy(f),t.vertexColors[0].copy(f)),e=0):
q>=p&&q>=m?(j=l.clone(),j.lerpSelf(n,0.5),z.a=f,z.b=g,z.c=i,t.a=i,t.b=h,t.c=f,3===e.vertexNormals.length&&(f=e.vertexNormals[1].clone(),f.lerpSelf(e.vertexNormals[2],0.5),z.vertexNormals[2].copy(f),t.vertexNormals[0].copy(f),t.vertexNormals[1].copy(e.vertexNormals[2]),t.vertexNormals[2].copy(e.vertexNormals[0])),3===e.vertexColors.length&&(f=e.vertexColors[1].clone(),f.lerpSelf(e.vertexColors[2],0.5),z.vertexColors[2].copy(f),t.vertexColors[0].copy(f),t.vertexColors[1].copy(e.vertexColors[2]),t.vertexColors[2].copy(e.vertexColors[0])),
e=1):(j=j.clone(),j.lerpSelf(n,0.5),z.a=f,z.b=g,z.c=i,t.a=i,t.b=g,t.c=h,3===e.vertexNormals.length&&(f=e.vertexNormals[0].clone(),f.lerpSelf(e.vertexNormals[2],0.5),z.vertexNormals[2].copy(f),t.vertexNormals[0].copy(f)),3===e.vertexColors.length&&(f=e.vertexColors[0].clone(),f.lerpSelf(e.vertexColors[2],0.5),z.vertexColors[2].copy(f),t.vertexColors[0].copy(f)),e=2);F.push(z,t);a.vertices.push(j);f=0;for(g=a.faceVertexUvs.length;f<g;f++)a.faceVertexUvs[f].length&&(j=a.faceVertexUvs[f][c],t=j[0],h=
j[1],z=j[2],0===e?(l=t.clone(),l.lerpSelf(h,0.5),j=[t.clone(),l.clone(),z.clone()],h=[l.clone(),h.clone(),z.clone()]):1===e?(l=h.clone(),l.lerpSelf(z,0.5),j=[t.clone(),h.clone(),l.clone()],h=[l.clone(),z.clone(),t.clone()]):(l=t.clone(),l.lerpSelf(z,0.5),j=[t.clone(),h.clone(),l.clone()],h=[l.clone(),h.clone(),z.clone()]),A[f].push(j,h))}else{F.push(e);f=0;for(g=a.faceVertexUvs.length;f<g;f++)A[f].push(a.faceVertexUvs[f][c])}else if(f=e.a,g=e.b,h=e.c,i=e.d,j=a.vertices[f],l=a.vertices[g],n=a.vertices[h],
m=a.vertices[i],p=j.distanceTo(l),q=l.distanceTo(n),r=n.distanceTo(m),u=j.distanceTo(m),p>b||q>b||r>b||u>b){s=a.vertices.length;E=a.vertices.length+1;z=e.clone();t=e.clone();p>=q&&p>=r&&p>=u||r>=q&&r>=p&&r>=u?(p=j.clone(),p.lerpSelf(l,0.5),l=n.clone(),l.lerpSelf(m,0.5),z.a=f,z.b=s,z.c=E,z.d=i,t.a=s,t.b=g,t.c=h,t.d=E,4===e.vertexNormals.length&&(f=e.vertexNormals[0].clone(),f.lerpSelf(e.vertexNormals[1],0.5),g=e.vertexNormals[2].clone(),g.lerpSelf(e.vertexNormals[3],0.5),z.vertexNormals[1].copy(f),
z.vertexNormals[2].copy(g),t.vertexNormals[0].copy(f),t.vertexNormals[3].copy(g)),4===e.vertexColors.length&&(f=e.vertexColors[0].clone(),f.lerpSelf(e.vertexColors[1],0.5),g=e.vertexColors[2].clone(),g.lerpSelf(e.vertexColors[3],0.5),z.vertexColors[1].copy(f),z.vertexColors[2].copy(g),t.vertexColors[0].copy(f),t.vertexColors[3].copy(g)),e=0):(p=l.clone(),p.lerpSelf(n,0.5),l=m.clone(),l.lerpSelf(j,0.5),z.a=f,z.b=g,z.c=s,z.d=E,t.a=E,t.b=s,t.c=h,t.d=i,4===e.vertexNormals.length&&(f=e.vertexNormals[1].clone(),
f.lerpSelf(e.vertexNormals[2],0.5),g=e.vertexNormals[3].clone(),g.lerpSelf(e.vertexNormals[0],0.5),z.vertexNormals[2].copy(f),z.vertexNormals[3].copy(g),t.vertexNormals[0].copy(g),t.vertexNormals[1].copy(f)),4===e.vertexColors.length&&(f=e.vertexColors[1].clone(),f.lerpSelf(e.vertexColors[2],0.5),g=e.vertexColors[3].clone(),g.lerpSelf(e.vertexColors[0],0.5),z.vertexColors[2].copy(f),z.vertexColors[3].copy(g),t.vertexColors[0].copy(g),t.vertexColors[1].copy(f)),e=1);F.push(z,t);a.vertices.push(p,l);
f=0;for(g=a.faceVertexUvs.length;f<g;f++)a.faceVertexUvs[f].length&&(j=a.faceVertexUvs[f][c],t=j[0],h=j[1],z=j[2],j=j[3],0===e?(l=t.clone(),l.lerpSelf(h,0.5),n=z.clone(),n.lerpSelf(j,0.5),t=[t.clone(),l.clone(),n.clone(),j.clone()],h=[l.clone(),h.clone(),z.clone(),n.clone()]):(l=h.clone(),l.lerpSelf(z,0.5),n=j.clone(),n.lerpSelf(t,0.5),t=[t.clone(),h.clone(),l.clone(),n.clone()],h=[n.clone(),l.clone(),z.clone(),j.clone()]),A[f].push(t,h))}else{F.push(e);f=0;for(g=a.faceVertexUvs.length;f<g;f++)A[f].push(a.faceVertexUvs[f][c])}a.faces=
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F;a.faceVertexUvs=A}};THREE.GeometryUtils.random=THREE.Math.random16;THREE.GeometryUtils.__v1=new THREE.Vector3;THREE.ImageUtils={crossOrigin:"anonymous",loadTexture:function(a,b,c,d){var e=new Image,f=new THREE.Texture(e,b),b=new THREE.ImageLoader;b.addEventListener("load",function(a){f.image=a.content;f.needsUpdate=!0;c&&c(f)});b.addEventListener("error",function(a){d&&d(a.message)});b.crossOrigin=this.crossOrigin;b.load(a,e);f.sourceFile=a;return f},loadCompressedTexture:function(a,b,c,d){var e=new THREE.CompressedTexture;e.mapping=b;var f=new XMLHttpRequest;f.onload=function(){var a=THREE.ImageUtils.parseDDS(f.response,
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!0);e.format=a.format;e.mipmaps=a.mipmaps;e.image.width=a.width;e.image.height=a.height;e.generateMipmaps=!1;e.needsUpdate=!0;c&&c(e)};f.onerror=d;f.open("GET",a,!0);f.responseType="arraybuffer";f.send(null);return e},loadTextureCube:function(a,b,c,d){var e=[];e.loadCount=0;var f=new THREE.Texture;f.image=e;void 0!==b&&(f.mapping=b);f.flipY=!1;for(var b=0,g=a.length;b<g;++b){var h=new Image;e[b]=h;h.onload=function(){e.loadCount+=1;6===e.loadCount&&(f.needsUpdate=!0,c&&c(f))};h.onerror=d;h.crossOrigin=
this.crossOrigin;h.src=a[b]}return f},loadCompressedTextureCube:function(a,b,c,d){var e=[];e.loadCount=0;var f=new THREE.CompressedTexture;f.image=e;void 0!==b&&(f.mapping=b);f.flipY=!1;f.generateMipmaps=!1;b=function(a,b){return function(){var d=THREE.ImageUtils.parseDDS(a.response,!0);b.format=d.format;b.mipmaps=d.mipmaps;b.width=d.width;b.height=d.height;e.loadCount+=1;6===e.loadCount&&(f.format=d.format,f.needsUpdate=!0,c&&c(f))}};if(a instanceof Array)for(var g=0,h=a.length;g<h;++g){var i={};
e[g]=i;var j=new XMLHttpRequest;j.onload=b(j,i);j.onerror=d;i=a[g];j.open("GET",i,!0);j.responseType="arraybuffer";j.send(null)}else j=new XMLHttpRequest,j.onload=function(){var a=THREE.ImageUtils.parseDDS(j.response,!0);if(a.isCubemap){for(var b=a.mipmaps.length/a.mipmapCount,d=0;d<b;d++){e[d]={mipmaps:[]};for(var g=0;g<a.mipmapCount;g++)e[d].mipmaps.push(a.mipmaps[d*a.mipmapCount+g]),e[d].format=a.format,e[d].width=a.width,e[d].height=a.height}f.format=a.format;f.needsUpdate=!0;c&&c(f)}},j.onerror=
d,j.open("GET",a,!0),j.responseType="arraybuffer",j.send(null);return f},parseDDS:function(a,b){function c(a){return a.charCodeAt(0)+(a.charCodeAt(1)<<8)+(a.charCodeAt(2)<<16)+(a.charCodeAt(3)<<24)}var d={mipmaps:[],width:0,height:0,format:null,mipmapCount:1},e=c("DXT1"),f=c("DXT3"),g=c("DXT5"),h=new Int32Array(a,0,31);if(542327876!==h[0])return console.error("ImageUtils.parseDDS(): Invalid magic number in DDS header"),d;if(!h[20]&4)return console.error("ImageUtils.parseDDS(): Unsupported format, must contain a FourCC code"),
d;var i=h[21];switch(i){case e:e=8;d.format=THREE.RGB_S3TC_DXT1_Format;break;case f:e=16;d.format=THREE.RGBA_S3TC_DXT3_Format;break;case g:e=16;d.format=THREE.RGBA_S3TC_DXT5_Format;break;default:return console.error("ImageUtils.parseDDS(): Unsupported FourCC code: ",String.fromCharCode(i&255,i>>8&255,i>>16&255,i>>24&255)),d}d.mipmapCount=1;h[2]&131072&&!1!==b&&(d.mipmapCount=Math.max(1,h[7]));d.isCubemap=h[28]&512?!0:!1;d.width=h[4];d.height=h[3];for(var h=h[1]+4,f=d.width,g=d.height,i=d.isCubemap?
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6:1,j=0;j<i;j++){for(var l=0;l<d.mipmapCount;l++){var n=Math.max(4,f)/4*Math.max(4,g)/4*e,m={data:new Uint8Array(a,h,n),width:f,height:g};d.mipmaps.push(m);h+=n;f=Math.max(0.5*f,1);g=Math.max(0.5*g,1)}f=d.width;g=d.height}return d},getNormalMap:function(a,b){var c=function(a){var b=Math.sqrt(a[0]*a[0]+a[1]*a[1]+a[2]*a[2]);return[a[0]/b,a[1]/b,a[2]/b]},b=b|1,d=a.width,e=a.height,f=document.createElement("canvas");f.width=d;f.height=e;var g=f.getContext("2d");g.drawImage(a,0,0);for(var h=g.getImageData(0,
0,d,e).data,i=g.createImageData(d,e),j=i.data,l=0;l<d;l++)for(var n=0;n<e;n++){var m=0>n-1?0:n-1,p=n+1>e-1?e-1:n+1,q=0>l-1?0:l-1,r=l+1>d-1?d-1:l+1,u=[],s=[0,0,h[4*(n*d+l)]/255*b];u.push([-1,0,h[4*(n*d+q)]/255*b]);u.push([-1,-1,h[4*(m*d+q)]/255*b]);u.push([0,-1,h[4*(m*d+l)]/255*b]);u.push([1,-1,h[4*(m*d+r)]/255*b]);u.push([1,0,h[4*(n*d+r)]/255*b]);u.push([1,1,h[4*(p*d+r)]/255*b]);u.push([0,1,h[4*(p*d+l)]/255*b]);u.push([-1,1,h[4*(p*d+q)]/255*b]);m=[];q=u.length;for(p=0;p<q;p++){var r=u[p],E=u[(p+1)%
q],r=[r[0]-s[0],r[1]-s[1],r[2]-s[2]],E=[E[0]-s[0],E[1]-s[1],E[2]-s[2]];m.push(c([r[1]*E[2]-r[2]*E[1],r[2]*E[0]-r[0]*E[2],r[0]*E[1]-r[1]*E[0]]))}u=[0,0,0];for(p=0;p<m.length;p++)u[0]+=m[p][0],u[1]+=m[p][1],u[2]+=m[p][2];u[0]/=m.length;u[1]/=m.length;u[2]/=m.length;s=4*(n*d+l);j[s]=255*((u[0]+1)/2)|0;j[s+1]=255*((u[1]+1)/2)|0;j[s+2]=255*u[2]|0;j[s+3]=255}g.putImageData(i,0,0);return f},generateDataTexture:function(a,b,c){for(var d=a*b,e=new Uint8Array(3*d),f=Math.floor(255*c.r),g=Math.floor(255*c.g),
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c=Math.floor(255*c.b),h=0;h<d;h++)e[3*h]=f,e[3*h+1]=g,e[3*h+2]=c;a=new THREE.DataTexture(e,a,b,THREE.RGBFormat);a.needsUpdate=!0;return a}};THREE.SceneUtils={createMultiMaterialObject:function(a,b){for(var c=new THREE.Object3D,d=0,e=b.length;d<e;d++)c.add(new THREE.Mesh(a,b[d]));return c},detach:function(a,b,c){a.applyMatrix(b.matrixWorld);b.remove(a);c.add(a)},attach:function(a,b,c){var d=new THREE.Matrix4;d.getInverse(c.matrixWorld);a.applyMatrix(d);b.remove(a);c.add(a)}};THREE.ShaderUtils={lib:{fresnel:{uniforms:{mRefractionRatio:{type:"f",value:1.02},mFresnelBias:{type:"f",value:0.1},mFresnelPower:{type:"f",value:2},mFresnelScale:{type:"f",value:1},tCube:{type:"t",value:null}},fragmentShader:"uniform samplerCube tCube;\nvarying vec3 vReflect;\nvarying vec3 vRefract[3];\nvarying float vReflectionFactor;\nvoid main() {\nvec4 reflectedColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\nvec4 refractedColor = vec4( 1.0 );\nrefractedColor.r = textureCube( tCube, vec3( -vRefract[0].x, vRefract[0].yz ) ).r;\nrefractedColor.g = textureCube( tCube, vec3( -vRefract[1].x, vRefract[1].yz ) ).g;\nrefractedColor.b = textureCube( tCube, vec3( -vRefract[2].x, vRefract[2].yz ) ).b;\ngl_FragColor = mix( refractedColor, reflectedColor, clamp( vReflectionFactor, 0.0, 1.0 ) );\n}",
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vertexShader:"uniform float mRefractionRatio;\nuniform float mFresnelBias;\nuniform float mFresnelScale;\nuniform float mFresnelPower;\nvarying vec3 vReflect;\nvarying vec3 vRefract[3];\nvarying float vReflectionFactor;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvec4 worldPosition = modelMatrix * vec4( position, 1.0 );\nvec3 worldNormal = normalize( mat3( modelMatrix[0].xyz, modelMatrix[1].xyz, modelMatrix[2].xyz ) * normal );\nvec3 I = worldPosition.xyz - cameraPosition;\nvReflect = reflect( I, worldNormal );\nvRefract[0] = refract( normalize( I ), worldNormal, mRefractionRatio );\nvRefract[1] = refract( normalize( I ), worldNormal, mRefractionRatio * 0.99 );\nvRefract[2] = refract( normalize( I ), worldNormal, mRefractionRatio * 0.98 );\nvReflectionFactor = mFresnelBias + mFresnelScale * pow( 1.0 + dot( normalize( I ), worldNormal ), mFresnelPower );\ngl_Position = projectionMatrix * mvPosition;\n}"},
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normal:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.fog,THREE.UniformsLib.lights,THREE.UniformsLib.shadowmap,{enableAO:{type:"i",value:0},enableDiffuse:{type:"i",value:0},enableSpecular:{type:"i",value:0},enableReflection:{type:"i",value:0},enableDisplacement:{type:"i",value:0},tDisplacement:{type:"t",value:null},tDiffuse:{type:"t",value:null},tCube:{type:"t",value:null},tNormal:{type:"t",value:null},tSpecular:{type:"t",value:null},tAO:{type:"t",value:null},uNormalScale:{type:"v2",value:new THREE.Vector2(1,
1)},uDisplacementBias:{type:"f",value:0},uDisplacementScale:{type:"f",value:1},uDiffuseColor:{type:"c",value:new THREE.Color(16777215)},uSpecularColor:{type:"c",value:new THREE.Color(1118481)},uAmbientColor:{type:"c",value:new THREE.Color(16777215)},uShininess:{type:"f",value:30},uOpacity:{type:"f",value:1},useRefract:{type:"i",value:0},uRefractionRatio:{type:"f",value:0.98},uReflectivity:{type:"f",value:0.5},uOffset:{type:"v2",value:new THREE.Vector2(0,0)},uRepeat:{type:"v2",value:new THREE.Vector2(1,
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1)},wrapRGB:{type:"v3",value:new THREE.Vector3(1,1,1)}}]),fragmentShader:["uniform vec3 uAmbientColor;\nuniform vec3 uDiffuseColor;\nuniform vec3 uSpecularColor;\nuniform float uShininess;\nuniform float uOpacity;\nuniform bool enableDiffuse;\nuniform bool enableSpecular;\nuniform bool enableAO;\nuniform bool enableReflection;\nuniform sampler2D tDiffuse;\nuniform sampler2D tNormal;\nuniform sampler2D tSpecular;\nuniform sampler2D tAO;\nuniform samplerCube tCube;\nuniform vec2 uNormalScale;\nuniform bool useRefract;\nuniform float uRefractionRatio;\nuniform float uReflectivity;\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_HEMI_LIGHTS > 0\nuniform vec3 hemisphereLightSkyColor[ MAX_HEMI_LIGHTS ];\nuniform vec3 hemisphereLightGroundColor[ MAX_HEMI_LIGHTS ];\nuniform vec3 hemisphereLightDirection[ MAX_HEMI_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\n#endif\n#if MAX_SPOT_LIGHTS > 0\nuniform vec3 spotLightColor[ MAX_SPOT_LIGHTS ];\nuniform vec3 spotLightPosition[ MAX_SPOT_LIGHTS ];\nuniform vec3 spotLightDirection[ MAX_SPOT_LIGHTS ];\nuniform float spotLightAngleCos[ MAX_SPOT_LIGHTS ];\nuniform float spotLightExponent[ MAX_SPOT_LIGHTS ];\nuniform float spotLightDistance[ MAX_SPOT_LIGHTS ];\n#endif\n#ifdef WRAP_AROUND\nuniform vec3 wrapRGB;\n#endif\nvarying vec3 vWorldPosition;\nvarying vec3 vViewPosition;",
THREE.ShaderChunk.shadowmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( vec3( 1.0 ), uOpacity );\nvec3 specularTex = vec3( 1.0 );\nvec3 normalTex = texture2D( tNormal, vUv ).xyz * 2.0 - 1.0;\nnormalTex.xy *= uNormalScale;\nnormalTex = normalize( normalTex );\nif( enableDiffuse ) {\n#ifdef GAMMA_INPUT\nvec4 texelColor = texture2D( tDiffuse, vUv );\ntexelColor.xyz *= texelColor.xyz;\ngl_FragColor = gl_FragColor * texelColor;\n#else\ngl_FragColor = gl_FragColor * texture2D( tDiffuse, vUv );\n#endif\n}\nif( enableAO ) {\n#ifdef GAMMA_INPUT\nvec4 aoColor = texture2D( tAO, vUv );\naoColor.xyz *= aoColor.xyz;\ngl_FragColor.xyz = gl_FragColor.xyz * aoColor.xyz;\n#else\ngl_FragColor.xyz = gl_FragColor.xyz * texture2D( tAO, vUv ).xyz;\n#endif\n}\nif( enableSpecular )\nspecularTex = texture2D( tSpecular, vUv ).xyz;\nmat3 tsb = mat3( normalize( vTangent ), normalize( vBinormal ), normalize( vNormal ) );\nvec3 finalNormal = tsb * normalTex;\n#ifdef FLIP_SIDED\nfinalNormal = -finalNormal;\n#endif\nvec3 normal = normalize( finalNormal );\nvec3 viewPosition = normalize( vViewPosition );\n#if MAX_POINT_LIGHTS > 0\nvec3 pointDiffuse = vec3( 0.0 );\nvec3 pointSpecular = vec3( 0.0 );\nfor ( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 pointVector = lPosition.xyz + vViewPosition.xyz;\nfloat pointDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\npointDistance = 1.0 - min( ( length( pointVector ) / pointLightDistance[ i ] ), 1.0 );\npointVector = normalize( pointVector );\n#ifdef WRAP_AROUND\nfloat pointDiffuseWeightFull = max( dot( normal, pointVector ), 0.0 );\nfloat pointDiffuseWeightHalf = max( 0.5 * dot( normal, pointVector ) + 0.5, 0.0 );\nvec3 pointDiffuseWeight = mix( vec3 ( pointDiffuseWeightFull ), vec3( pointDiffuseWeightHalf ), wrapRGB );\n#else\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\n#endif\npointDiffuse += pointDistance * pointLightColor[ i ] * uDiffuseColor * pointDiffuseWeight;\nvec3 pointHalfVector = normalize( pointVector + viewPosition );\nfloat pointDotNormalHalf = max( dot( normal, pointHalfVector ), 0.0 );\nfloat pointSpecularWeight = specularTex.r * max( pow( pointDotNormalHalf, uShininess ), 0.0 );\n#ifdef PHYSICALLY_BASED_SHADING\nfloat specularNormalization = ( uShininess + 2.0001 ) / 8.0;\nvec3 schlick = uSpecularColor + vec3( 1.0 - uSpecularColor ) * pow( 1.0 - dot( pointVector, pointHalfVector ), 5.0 );\npointSpecular += schlick * pointLightColor[ i ] * pointSpecularWeight * pointDiffuseWeight * pointDistance * specularNormalization;\n#else\npointSpecular += pointDistance * pointLightColor[ i ] * uSpecularColor * pointSpecularWeight * pointDiffuseWeight;\n#endif\n}\n#endif\n#if MAX_SPOT_LIGHTS > 0\nvec3 spotDiffuse = vec3( 0.0 );\nvec3 spotSpecular = vec3( 0.0 );\nfor ( int i = 0; i < MAX_SPOT_LIGHTS; i ++ ) {\nvec4 lPosition = viewMatrix * vec4( spotLightPosition[ i ], 1.0 );\nvec3 spotVector = lPosition.xyz + vViewPosition.xyz;\nfloat spotDistance = 1.0;\nif ( spotLightDistance[ i ] > 0.0 )\nspotDistance = 1.0 - min( ( length( spotVector ) / spotLightDistance[ i ] ), 1.0 );\nspotVector = normalize( spotVector );\nfloat spotEffect = dot( spotLightDirection[ i ], normalize( spotLightPosition[ i ] - vWorldPosition ) );\nif ( spotEffect > spotLightAngleCos[ i ] ) {\nspotEffect = max( pow( spotEffect, spotLightExponent[ i ] ), 0.0 );\n#ifdef WRAP_AROUND\nfloat spotDiffuseWeightFull = max( dot( normal, spotVector ), 0.0 );\nfloat spotDiffuseWeightHalf = max( 0.5 * dot( normal, spotVector ) + 0.5, 0.0 );\nvec3 spotDiffuseWeight = mix( vec3 ( spotDiffuseWeightFull ), vec3( spotDiffuseWeightHalf ), wrapRGB );\n#else\nfloat spotDiffuseWeight = max( dot( normal, spotVector ), 0.0 );\n#endif\nspotDiffuse += spotDistance * spotLightColor[ i ] * uDiffuseColor * spotDiffuseWeight * spotEffect;\nvec3 spotHalfVector = normalize( spotVector + viewPosition );\nfloat spotDotNormalHalf = max( dot( normal, spotHalfVector ), 0.0 );\nfloat spotSpecularWeight = specularTex.r * max( pow( spotDotNormalHalf, uShininess ), 0.0 );\n#ifdef PHYSICALLY_BASED_SHADING\nfloat specularNormalization = ( uShininess + 2.0001 ) / 8.0;\nvec3 schlick = uSpecularColor + vec3( 1.0 - uSpecularColor ) * pow( 1.0 - dot( spotVector, spotHalfVector ), 5.0 );\nspotSpecular += schlick * spotLightColor[ i ] * spotSpecularWeight * spotDiffuseWeight * spotDistance * specularNormalization * spotEffect;\n#else\nspotSpecular += spotDistance * spotLightColor[ i ] * uSpecularColor * spotSpecularWeight * spotDiffuseWeight * spotEffect;\n#endif\n}\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec3 dirDiffuse = vec3( 0.0 );\nvec3 dirSpecular = vec3( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\n#ifdef WRAP_AROUND\nfloat directionalLightWeightingFull = max( dot( normal, dirVector ), 0.0 );\nfloat directionalLightWeightingHalf = max( 0.5 * dot( normal, dirVector ) + 0.5, 0.0 );\nvec3 dirDiffuseWeight = mix( vec3( directionalLightWeightingFull ), vec3( directionalLightWeightingHalf ), wrapRGB );\n#else\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\n#endif\ndirDiffuse += directionalLightColor[ i ] * uDiffuseColor * dirDiffuseWeight;\nvec3 dirHalfVector = normalize( dirVector + viewPosition );\nfloat dirDotNormalHalf = max( dot( normal, dirHalfVector ), 0.0 );\nfloat dirSpecularWeight = specularTex.r * max( pow( dirDotNormalHalf, uShininess ), 0.0 );\n#ifdef PHYSICALLY_BASED_SHADING\nfloat specularNormalization = ( uShininess + 2.0001 ) / 8.0;\nvec3 schlick = uSpecularColor + vec3( 1.0 - uSpecularColor ) * pow( 1.0 - dot( dirVector, dirHalfVector ), 5.0 );\ndirSpecular += schlick * directionalLightColor[ i ] * dirSpecularWeight * dirDiffuseWeight * specularNormalization;\n#else\ndirSpecular += directionalLightColor[ i ] * uSpecularColor * dirSpecularWeight * dirDiffuseWeight;\n#endif\n}\n#endif\n#if MAX_HEMI_LIGHTS > 0\nvec3 hemiDiffuse  = vec3( 0.0 );\nvec3 hemiSpecular = vec3( 0.0 );\nfor( int i = 0; i < MAX_HEMI_LIGHTS; i ++ ) {\nvec4 lDirection = viewMatrix * vec4( hemisphereLightDirection[ i ], 0.0 );\nvec3 lVector = normalize( lDirection.xyz );\nfloat dotProduct = dot( normal, lVector );\nfloat hemiDiffuseWeight = 0.5 * dotProduct + 0.5;\nvec3 hemiColor = mix( hemisphereLightGroundColor[ i ], hemisphereLightSkyColor[ i ], hemiDiffuseWeight );\nhemiDiffuse += uDiffuseColor * hemiColor;\nvec3 hemiHalfVectorSky = normalize( lVector + viewPosition );\nfloat hemiDotNormalHalfSky = 0.5 * dot( normal, hemiHalfVectorSky ) + 0.5;\nfloat hemiSpecularWeightSky = specularTex.r * max( pow( hemiDotNormalHalfSky, uShininess ), 0.0 );\nvec3 lVectorGround = -lVector;\nvec3 hemiHalfVectorGround = normalize( lVectorGround + viewPosition );\nfloat hemiDotNormalHalfGround = 0.5 * dot( normal, hemiHalfVectorGround ) + 0.5;\nfloat hemiSpecularWeightGround = specularTex.r * max( pow( hemiDotNormalHalfGround, uShininess ), 0.0 );\n#ifdef PHYSICALLY_BASED_SHADING\nfloat dotProductGround = dot( normal, lVectorGround );\nfloat specularNormalization = ( uShininess + 2.0001 ) / 8.0;\nvec3 schlickSky = uSpecularColor + vec3( 1.0 - uSpecularColor ) * pow( 1.0 - dot( lVector, hemiHalfVectorSky ), 5.0 );\nvec3 schlickGround = uSpecularColor + vec3( 1.0 - uSpecularColor ) * pow( 1.0 - dot( lVectorGround, hemiHalfVectorGround ), 5.0 );\nhemiSpecular += hemiColor * specularNormalization * ( schlickSky * hemiSpecularWeightSky * max( dotProduct, 0.0 ) + schlickGround * hemiSpecularWeightGround * max( dotProductGround, 0.0 ) );\n#else\nhemiSpecular += uSpecularColor * hemiColor * ( hemiSpecularWeightSky + hemiSpecularWeightGround ) * hemiDiffuseWeight;\n#endif\n}\n#endif\nvec3 totalDiffuse = vec3( 0.0 );\nvec3 totalSpecular = vec3( 0.0 );\n#if MAX_DIR_LIGHTS > 0\ntotalDiffuse += dirDiffuse;\ntotalSpecular += dirSpecular;\n#endif\n#if MAX_HEMI_LIGHTS > 0\ntotalDiffuse += hemiDiffuse;\ntotalSpecular += hemiSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalDiffuse += pointDiffuse;\ntotalSpecular += pointSpecular;\n#endif\n#if MAX_SPOT_LIGHTS > 0\ntotalDiffuse += spotDiffuse;\ntotalSpecular += spotSpecular;\n#endif\n#ifdef METAL\ngl_FragColor.xyz = gl_FragColor.xyz * ( totalDiffuse + ambientLightColor * uAmbientColor + totalSpecular );\n#else\ngl_FragColor.xyz = gl_FragColor.xyz * ( totalDiffuse + ambientLightColor * uAmbientColor ) + totalSpecular;\n#endif\nif ( enableReflection ) {\nvec3 vReflect;\nvec3 cameraToVertex = normalize( vWorldPosition - cameraPosition );\nif ( useRefract ) {\nvReflect = refract( cameraToVertex, normal, uRefractionRatio );\n} else {\nvReflect = reflect( cameraToVertex, normal );\n}\nvec4 cubeColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\n#ifdef GAMMA_INPUT\ncubeColor.xyz *= cubeColor.xyz;\n#endif\ngl_FragColor.xyz = mix( gl_FragColor.xyz, cubeColor.xyz, specularTex.r * uReflectivity );\n}",
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THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.linear_to_gamma_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:["attribute vec4 tangent;\nuniform vec2 uOffset;\nuniform vec2 uRepeat;\nuniform bool enableDisplacement;\n#ifdef VERTEX_TEXTURES\nuniform sampler2D tDisplacement;\nuniform float uDisplacementScale;\nuniform float uDisplacementBias;\n#endif\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vWorldPosition;\nvarying vec3 vViewPosition;",
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THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {",THREE.ShaderChunk.skinbase_vertex,THREE.ShaderChunk.skinnormal_vertex,"#ifdef USE_SKINNING\nvNormal = normalize( normalMatrix * skinnedNormal.xyz );\nvec4 skinnedTangent = skinMatrix * vec4( tangent.xyz, 0.0 );\nvTangent = normalize( normalMatrix * skinnedTangent.xyz );\n#else\nvNormal = normalize( normalMatrix * normal );\nvTangent = normalize( normalMatrix * tangent.xyz );\n#endif\nvBinormal = normalize( cross( vNormal, vTangent ) * tangent.w );\nvUv = uv * uRepeat + uOffset;\nvec3 displacedPosition;\n#ifdef VERTEX_TEXTURES\nif ( enableDisplacement ) {\nvec3 dv = texture2D( tDisplacement, uv ).xyz;\nfloat df = uDisplacementScale * dv.x + uDisplacementBias;\ndisplacedPosition = position + normalize( normal ) * df;\n} else {\n#ifdef USE_SKINNING\nvec4 skinVertex = vec4( position, 1.0 );\nvec4 skinned  = boneMatX * skinVertex * skinWeight.x;\nskinned \t  += boneMatY * skinVertex * skinWeight.y;\ndisplacedPosition  = skinned.xyz;\n#else\ndisplacedPosition = position;\n#endif\n}\n#else\n#ifdef USE_SKINNING\nvec4 skinVertex = vec4( position, 1.0 );\nvec4 skinned  = boneMatX * skinVertex * skinWeight.x;\nskinned \t  += boneMatY * skinVertex * skinWeight.y;\ndisplacedPosition  = skinned.xyz;\n#else\ndisplacedPosition = position;\n#endif\n#endif\nvec4 mvPosition = modelViewMatrix * vec4( displacedPosition, 1.0 );\nvec4 worldPosition = modelMatrix * vec4( displacedPosition, 1.0 );\ngl_Position = projectionMatrix * mvPosition;\nvWorldPosition = worldPosition.xyz;\nvViewPosition = -mvPosition.xyz;\n#ifdef USE_SHADOWMAP\nfor( int i = 0; i < MAX_SHADOWS; i ++ ) {\nvShadowCoord[ i ] = shadowMatrix[ i ] * worldPosition;\n}\n#endif\n}"].join("\n")},
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cube:{uniforms:{tCube:{type:"t",value:null},tFlip:{type:"f",value:-1}},vertexShader:"varying vec3 vWorldPosition;\nvoid main() {\nvec4 worldPosition = modelMatrix * vec4( position, 1.0 );\nvWorldPosition = worldPosition.xyz;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform samplerCube tCube;\nuniform float tFlip;\nvarying vec3 vWorldPosition;\nvoid main() {\ngl_FragColor = textureCube( tCube, vec3( tFlip * vWorldPosition.x, vWorldPosition.yz ) );\n}"}}};THREE.FontUtils={faces:{},face:"helvetiker",weight:"normal",style:"normal",size:150,divisions:10,getFace:function(){return this.faces[this.face][this.weight][this.style]},loadFace:function(a){var b=a.familyName.toLowerCase();this.faces[b]=this.faces[b]||{};this.faces[b][a.cssFontWeight]=this.faces[b][a.cssFontWeight]||{};this.faces[b][a.cssFontWeight][a.cssFontStyle]=a;return this.faces[b][a.cssFontWeight][a.cssFontStyle]=a},drawText:function(a){for(var b=this.getFace(),c=this.size/b.resolution,d=
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0,e=String(a).split(""),f=e.length,g=[],a=0;a<f;a++){var h=new THREE.Path,h=this.extractGlyphPoints(e[a],b,c,d,h),d=d+h.offset;g.push(h.path)}return{paths:g,offset:d/2}},extractGlyphPoints:function(a,b,c,d,e){var f=[],g,h,i,j,l,n,m,p,q,r,u,s=b.glyphs[a]||b.glyphs["?"];if(s){if(s.o){b=s._cachedOutline||(s._cachedOutline=s.o.split(" "));j=b.length;for(a=0;a<j;)switch(i=b[a++],i){case "m":i=b[a++]*c+d;l=b[a++]*c;e.moveTo(i,l);break;case "l":i=b[a++]*c+d;l=b[a++]*c;e.lineTo(i,l);break;case "q":i=b[a++]*
c+d;l=b[a++]*c;p=b[a++]*c+d;q=b[a++]*c;e.quadraticCurveTo(p,q,i,l);if(g=f[f.length-1]){n=g.x;m=g.y;g=1;for(h=this.divisions;g<=h;g++){var E=g/h;THREE.Shape.Utils.b2(E,n,p,i);THREE.Shape.Utils.b2(E,m,q,l)}}break;case "b":if(i=b[a++]*c+d,l=b[a++]*c,p=b[a++]*c+d,q=b[a++]*-c,r=b[a++]*c+d,u=b[a++]*-c,e.bezierCurveTo(i,l,p,q,r,u),g=f[f.length-1]){n=g.x;m=g.y;g=1;for(h=this.divisions;g<=h;g++)E=g/h,THREE.Shape.Utils.b3(E,n,p,r,i),THREE.Shape.Utils.b3(E,m,q,u,l)}}}return{offset:s.ha*c,path:e}}}};
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THREE.FontUtils.generateShapes=function(a,b){var b=b||{},c=void 0!==b.curveSegments?b.curveSegments:4,d=void 0!==b.font?b.font:"helvetiker",e=void 0!==b.weight?b.weight:"normal",f=void 0!==b.style?b.style:"normal";THREE.FontUtils.size=void 0!==b.size?b.size:100;THREE.FontUtils.divisions=c;THREE.FontUtils.face=d;THREE.FontUtils.weight=e;THREE.FontUtils.style=f;c=THREE.FontUtils.drawText(a).paths;d=[];e=0;for(f=c.length;e<f;e++)Array.prototype.push.apply(d,c[e].toShapes());return d};
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(function(a){var b=function(a){for(var b=a.length,e=0,f=b-1,g=0;g<b;f=g++)e+=a[f].x*a[g].y-a[g].x*a[f].y;return 0.5*e};a.Triangulate=function(a,d){var e=a.length;if(3>e)return null;var f=[],g=[],h=[],i,j,l;if(0<b(a))for(j=0;j<e;j++)g[j]=j;else for(j=0;j<e;j++)g[j]=e-1-j;var n=2*e;for(j=e-1;2<e;){if(0>=n--){console.log("Warning, unable to triangulate polygon!");break}i=j;e<=i&&(i=0);j=i+1;e<=j&&(j=0);l=j+1;e<=l&&(l=0);var m;a:{m=a;var p=i,q=j,r=l,u=e,s=g,E=void 0,z=void 0,t=void 0,F=void 0,A=void 0,
x=void 0,v=void 0,D=void 0,B=void 0,z=m[s[p]].x,t=m[s[p]].y,F=m[s[q]].x,A=m[s[q]].y,x=m[s[r]].x,v=m[s[r]].y;if(1E-10>(F-z)*(v-t)-(A-t)*(x-z))m=!1;else{for(E=0;E<u;E++)if(!(E==p||E==q||E==r)){var D=m[s[E]].x,B=m[s[E]].y,J=void 0,P=void 0,C=void 0,L=void 0,I=void 0,K=void 0,Q=void 0,N=void 0,R=void 0,T=void 0,M=void 0,O=void 0,J=C=I=void 0,J=x-F,P=v-A,C=z-x,L=t-v,I=F-z,K=A-t,Q=D-z,N=B-t,R=D-F,T=B-A,M=D-x,O=B-v,J=J*T-P*R,I=I*N-K*Q,C=C*O-L*M;if(0<=J&&0<=C&&0<=I){m=!1;break a}}m=!0}}if(m){f.push([a[g[i]],
a[g[j]],a[g[l]]]);h.push([g[i],g[j],g[l]]);i=j;for(l=j+1;l<e;i++,l++)g[i]=g[l];e--;n=2*e}}return d?h:f};a.Triangulate.area=b;return a})(THREE.FontUtils);self._typeface_js={faces:THREE.FontUtils.faces,loadFace:THREE.FontUtils.loadFace};THREE.Curve=function(){};THREE.Curve.prototype.getPoint=function(){console.log("Warning, getPoint() not implemented!");return null};THREE.Curve.prototype.getPointAt=function(a){a=this.getUtoTmapping(a);return this.getPoint(a)};THREE.Curve.prototype.getPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPoint(b/a));return c};THREE.Curve.prototype.getSpacedPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPointAt(b/a));return c};
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THREE.Curve.prototype.getLength=function(){var a=this.getLengths();return a[a.length-1]};THREE.Curve.prototype.getLengths=function(a){a||(a=this.__arcLengthDivisions?this.__arcLengthDivisions:200);if(this.cacheArcLengths&&this.cacheArcLengths.length==a+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=!1;var b=[],c,d=this.getPoint(0),e,f=0;b.push(0);for(e=1;e<=a;e++)c=this.getPoint(e/a),f+=c.distanceTo(d),b.push(f),d=c;return this.cacheArcLengths=b};
THREE.Curve.prototype.updateArcLengths=function(){this.needsUpdate=!0;this.getLengths()};THREE.Curve.prototype.getUtoTmapping=function(a,b){var c=this.getLengths(),d=0,e=c.length,f;f=b?b:a*c[e-1];for(var g=0,h=e-1,i;g<=h;)if(d=Math.floor(g+(h-g)/2),i=c[d]-f,0>i)g=d+1;else if(0<i)h=d-1;else{h=d;break}d=h;if(c[d]==f)return d/(e-1);g=c[d];return c=(d+(f-g)/(c[d+1]-g))/(e-1)};THREE.Curve.prototype.getNormalVector=function(a){a=this.getTangent(a);return new THREE.Vector2(-a.y,a.x)};
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THREE.Curve.prototype.getTangent=function(a){var b=a-1E-4,a=a+1E-4;0>b&&(b=0);1<a&&(a=1);b=this.getPoint(b);return this.getPoint(a).clone().subSelf(b).normalize()};THREE.Curve.prototype.getTangentAt=function(a){a=this.getUtoTmapping(a);return this.getTangent(a)};THREE.LineCurve=function(a,b){this.v1=a;this.v2=b};THREE.LineCurve.prototype=Object.create(THREE.Curve.prototype);THREE.LineCurve.prototype.getPoint=function(a){var b=this.v2.clone().subSelf(this.v1);b.multiplyScalar(a).addSelf(this.v1);return b};
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THREE.LineCurve.prototype.getPointAt=function(a){return this.getPoint(a)};THREE.LineCurve.prototype.getTangent=function(){return this.v2.clone().subSelf(this.v1).normalize()};THREE.QuadraticBezierCurve=function(a,b,c){this.v0=a;this.v1=b;this.v2=c};THREE.QuadraticBezierCurve.prototype=Object.create(THREE.Curve.prototype);
THREE.QuadraticBezierCurve.prototype.getPoint=function(a){var b;b=THREE.Shape.Utils.b2(a,this.v0.x,this.v1.x,this.v2.x);a=THREE.Shape.Utils.b2(a,this.v0.y,this.v1.y,this.v2.y);return new THREE.Vector2(b,a)};THREE.QuadraticBezierCurve.prototype.getTangent=function(a){var b;b=THREE.Curve.Utils.tangentQuadraticBezier(a,this.v0.x,this.v1.x,this.v2.x);a=THREE.Curve.Utils.tangentQuadraticBezier(a,this.v0.y,this.v1.y,this.v2.y);b=new THREE.Vector2(b,a);b.normalize();return b};
THREE.CubicBezierCurve=function(a,b,c,d){this.v0=a;this.v1=b;this.v2=c;this.v3=d};THREE.CubicBezierCurve.prototype=Object.create(THREE.Curve.prototype);THREE.CubicBezierCurve.prototype.getPoint=function(a){var b;b=THREE.Shape.Utils.b3(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x);a=THREE.Shape.Utils.b3(a,this.v0.y,this.v1.y,this.v2.y,this.v3.y);return new THREE.Vector2(b,a)};
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THREE.CubicBezierCurve.prototype.getTangent=function(a){var b;b=THREE.Curve.Utils.tangentCubicBezier(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x);a=THREE.Curve.Utils.tangentCubicBezier(a,this.v0.y,this.v1.y,this.v2.y,this.v3.y);b=new THREE.Vector2(b,a);b.normalize();return b};THREE.SplineCurve=function(a){this.points=void 0==a?[]:a};THREE.SplineCurve.prototype=Object.create(THREE.Curve.prototype);
THREE.SplineCurve.prototype.getPoint=function(a){var b=new THREE.Vector2,c=[],d=this.points,e;e=(d.length-1)*a;a=Math.floor(e);e-=a;c[0]=0==a?a:a-1;c[1]=a;c[2]=a>d.length-2?d.length-1:a+1;c[3]=a>d.length-3?d.length-1:a+2;b.x=THREE.Curve.Utils.interpolate(d[c[0]].x,d[c[1]].x,d[c[2]].x,d[c[3]].x,e);b.y=THREE.Curve.Utils.interpolate(d[c[0]].y,d[c[1]].y,d[c[2]].y,d[c[3]].y,e);return b};
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THREE.EllipseCurve=function(a,b,c,d,e,f,g){this.aX=a;this.aY=b;this.xRadius=c;this.yRadius=d;this.aStartAngle=e;this.aEndAngle=f;this.aClockwise=g};THREE.EllipseCurve.prototype=Object.create(THREE.Curve.prototype);THREE.EllipseCurve.prototype.getPoint=function(a){var b=this.aEndAngle-this.aStartAngle;this.aClockwise||(a=1-a);b=this.aStartAngle+a*b;a=this.aX+this.xRadius*Math.cos(b);b=this.aY+this.yRadius*Math.sin(b);return new THREE.Vector2(a,b)};
THREE.ArcCurve=function(a,b,c,d,e,f){THREE.EllipseCurve.call(this,a,b,c,c,d,e,f)};THREE.ArcCurve.prototype=Object.create(THREE.EllipseCurve.prototype);
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THREE.Curve.Utils={tangentQuadraticBezier:function(a,b,c,d){return 2*(1-a)*(c-b)+2*a*(d-c)},tangentCubicBezier:function(a,b,c,d,e){return-3*b*(1-a)*(1-a)+3*c*(1-a)*(1-a)-6*a*c*(1-a)+6*a*d*(1-a)-3*a*a*d+3*a*a*e},tangentSpline:function(a){return 6*a*a-6*a+(3*a*a-4*a+1)+(-6*a*a+6*a)+(3*a*a-2*a)},interpolate:function(a,b,c,d,e){var a=0.5*(c-a),d=0.5*(d-b),f=e*e;return(2*b-2*c+a+d)*e*f+(-3*b+3*c-2*a-d)*f+a*e+b}};
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THREE.Curve.create=function(a,b){a.prototype=Object.create(THREE.Curve.prototype);a.prototype.getPoint=b;return a};THREE.LineCurve3=THREE.Curve.create(function(a,b){this.v1=a;this.v2=b},function(a){var b=new THREE.Vector3;b.sub(this.v2,this.v1);b.multiplyScalar(a);b.addSelf(this.v1);return b});
THREE.QuadraticBezierCurve3=THREE.Curve.create(function(a,b,c){this.v0=a;this.v1=b;this.v2=c},function(a){var b,c;b=THREE.Shape.Utils.b2(a,this.v0.x,this.v1.x,this.v2.x);c=THREE.Shape.Utils.b2(a,this.v0.y,this.v1.y,this.v2.y);a=THREE.Shape.Utils.b2(a,this.v0.z,this.v1.z,this.v2.z);return new THREE.Vector3(b,c,a)});
THREE.CubicBezierCurve3=THREE.Curve.create(function(a,b,c,d){this.v0=a;this.v1=b;this.v2=c;this.v3=d},function(a){var b,c;b=THREE.Shape.Utils.b3(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x);c=THREE.Shape.Utils.b3(a,this.v0.y,this.v1.y,this.v2.y,this.v3.y);a=THREE.Shape.Utils.b3(a,this.v0.z,this.v1.z,this.v2.z,this.v3.z);return new THREE.Vector3(b,c,a)});
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THREE.SplineCurve3=THREE.Curve.create(function(a){this.points=void 0==a?[]:a},function(a){var b=new THREE.Vector3,c=[],d=this.points,e,a=(d.length-1)*a;e=Math.floor(a);a-=e;c[0]=0==e?e:e-1;c[1]=e;c[2]=e>d.length-2?d.length-1:e+1;c[3]=e>d.length-3?d.length-1:e+2;e=d[c[0]];var f=d[c[1]],g=d[c[2]],c=d[c[3]];b.x=THREE.Curve.Utils.interpolate(e.x,f.x,g.x,c.x,a);b.y=THREE.Curve.Utils.interpolate(e.y,f.y,g.y,c.y,a);b.z=THREE.Curve.Utils.interpolate(e.z,f.z,g.z,c.z,a);return b});
THREE.ClosedSplineCurve3=THREE.Curve.create(function(a){this.points=void 0==a?[]:a},function(a){var b=new THREE.Vector3,c=[],d=this.points,e;e=(d.length-0)*a;a=Math.floor(e);e-=a;a+=0<a?0:(Math.floor(Math.abs(a)/d.length)+1)*d.length;c[0]=(a-1)%d.length;c[1]=a%d.length;c[2]=(a+1)%d.length;c[3]=(a+2)%d.length;b.x=THREE.Curve.Utils.interpolate(d[c[0]].x,d[c[1]].x,d[c[2]].x,d[c[3]].x,e);b.y=THREE.Curve.Utils.interpolate(d[c[0]].y,d[c[1]].y,d[c[2]].y,d[c[3]].y,e);b.z=THREE.Curve.Utils.interpolate(d[c[0]].z,
d[c[1]].z,d[c[2]].z,d[c[3]].z,e);return b});THREE.CurvePath=function(){this.curves=[];this.bends=[];this.autoClose=!1};THREE.CurvePath.prototype=Object.create(THREE.Curve.prototype);THREE.CurvePath.prototype.add=function(a){this.curves.push(a)};THREE.CurvePath.prototype.checkConnection=function(){};THREE.CurvePath.prototype.closePath=function(){var a=this.curves[0].getPoint(0),b=this.curves[this.curves.length-1].getPoint(1);a.equals(b)||this.curves.push(new THREE.LineCurve(b,a))};
THREE.CurvePath.prototype.getPoint=function(a){for(var b=a*this.getLength(),c=this.getCurveLengths(),a=0;a<c.length;){if(c[a]>=b)return b=c[a]-b,a=this.curves[a],b=1-b/a.getLength(),a.getPointAt(b);a++}return null};THREE.CurvePath.prototype.getLength=function(){var a=this.getCurveLengths();return a[a.length-1]};
THREE.CurvePath.prototype.getCurveLengths=function(){if(this.cacheLengths&&this.cacheLengths.length==this.curves.length)return this.cacheLengths;var a=[],b=0,c,d=this.curves.length;for(c=0;c<d;c++)b+=this.curves[c].getLength(),a.push(b);return this.cacheLengths=a};
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THREE.CurvePath.prototype.getBoundingBox=function(){var a=this.getPoints(),b,c,d,e,f,g;b=c=Number.NEGATIVE_INFINITY;e=f=Number.POSITIVE_INFINITY;var h,i,j,l,n=a[0]instanceof THREE.Vector3;l=n?new THREE.Vector3:new THREE.Vector2;i=0;for(j=a.length;i<j;i++)h=a[i],h.x>b?b=h.x:h.x<e&&(e=h.x),h.y>c?c=h.y:h.y<f&&(f=h.y),n&&(h.z>d?d=h.z:h.z<g&&(g=h.z)),l.addSelf(h);a={minX:e,minY:f,maxX:b,maxY:c,centroid:l.divideScalar(j)};n&&(a.maxZ=d,a.minZ=g);return a};
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THREE.CurvePath.prototype.createPointsGeometry=function(a){a=this.getPoints(a,!0);return this.createGeometry(a)};THREE.CurvePath.prototype.createSpacedPointsGeometry=function(a){a=this.getSpacedPoints(a,!0);return this.createGeometry(a)};THREE.CurvePath.prototype.createGeometry=function(a){for(var b=new THREE.Geometry,c=0;c<a.length;c++)b.vertices.push(new THREE.Vector3(a[c].x,a[c].y,a[c].z||0));return b};THREE.CurvePath.prototype.addWrapPath=function(a){this.bends.push(a)};
THREE.CurvePath.prototype.getTransformedPoints=function(a,b){var c=this.getPoints(a),d,e;b||(b=this.bends);d=0;for(e=b.length;d<e;d++)c=this.getWrapPoints(c,b[d]);return c};THREE.CurvePath.prototype.getTransformedSpacedPoints=function(a,b){var c=this.getSpacedPoints(a),d,e;b||(b=this.bends);d=0;for(e=b.length;d<e;d++)c=this.getWrapPoints(c,b[d]);return c};
THREE.CurvePath.prototype.getWrapPoints=function(a,b){var c=this.getBoundingBox(),d,e,f,g,h,i;d=0;for(e=a.length;d<e;d++)f=a[d],g=f.x,h=f.y,i=g/c.maxX,i=b.getUtoTmapping(i,g),g=b.getPoint(i),h=b.getNormalVector(i).multiplyScalar(h),f.x=g.x+h.x,f.y=g.y+h.y;return a};THREE.Gyroscope=function(){THREE.Object3D.call(this)};THREE.Gyroscope.prototype=Object.create(THREE.Object3D.prototype);
THREE.Gyroscope.prototype.updateMatrixWorld=function(a){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||a)this.parent?(this.matrixWorld.multiply(this.parent.matrixWorld,this.matrix),this.matrixWorld.decompose(this.translationWorld,this.rotationWorld,this.scaleWorld),this.matrix.decompose(this.translationObject,this.rotationObject,this.scaleObject),this.matrixWorld.compose(this.translationWorld,this.rotationObject,this.scaleWorld)):this.matrixWorld.copy(this.matrix),this.matrixWorldNeedsUpdate=
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!1,a=!0;for(var b=0,c=this.children.length;b<c;b++)this.children[b].updateMatrixWorld(a)};THREE.Gyroscope.prototype.translationWorld=new THREE.Vector3;THREE.Gyroscope.prototype.translationObject=new THREE.Vector3;THREE.Gyroscope.prototype.rotationWorld=new THREE.Quaternion;THREE.Gyroscope.prototype.rotationObject=new THREE.Quaternion;THREE.Gyroscope.prototype.scaleWorld=new THREE.Vector3;THREE.Gyroscope.prototype.scaleObject=new THREE.Vector3;THREE.Path=function(a){THREE.CurvePath.call(this);this.actions=[];a&&this.fromPoints(a)};THREE.Path.prototype=Object.create(THREE.CurvePath.prototype);THREE.PathActions={MOVE_TO:"moveTo",LINE_TO:"lineTo",QUADRATIC_CURVE_TO:"quadraticCurveTo",BEZIER_CURVE_TO:"bezierCurveTo",CSPLINE_THRU:"splineThru",ARC:"arc",ELLIPSE:"ellipse"};THREE.Path.prototype.fromPoints=function(a){this.moveTo(a[0].x,a[0].y);for(var b=1,c=a.length;b<c;b++)this.lineTo(a[b].x,a[b].y)};
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THREE.Path.prototype.moveTo=function(a,b){var c=Array.prototype.slice.call(arguments);this.actions.push({action:THREE.PathActions.MOVE_TO,args:c})};THREE.Path.prototype.lineTo=function(a,b){var c=Array.prototype.slice.call(arguments),d=this.actions[this.actions.length-1].args,d=new THREE.LineCurve(new THREE.Vector2(d[d.length-2],d[d.length-1]),new THREE.Vector2(a,b));this.curves.push(d);this.actions.push({action:THREE.PathActions.LINE_TO,args:c})};
THREE.Path.prototype.quadraticCurveTo=function(a,b,c,d){var e=Array.prototype.slice.call(arguments),f=this.actions[this.actions.length-1].args,f=new THREE.QuadraticBezierCurve(new THREE.Vector2(f[f.length-2],f[f.length-1]),new THREE.Vector2(a,b),new THREE.Vector2(c,d));this.curves.push(f);this.actions.push({action:THREE.PathActions.QUADRATIC_CURVE_TO,args:e})};
THREE.Path.prototype.bezierCurveTo=function(a,b,c,d,e,f){var g=Array.prototype.slice.call(arguments),h=this.actions[this.actions.length-1].args,h=new THREE.CubicBezierCurve(new THREE.Vector2(h[h.length-2],h[h.length-1]),new THREE.Vector2(a,b),new THREE.Vector2(c,d),new THREE.Vector2(e,f));this.curves.push(h);this.actions.push({action:THREE.PathActions.BEZIER_CURVE_TO,args:g})};
THREE.Path.prototype.splineThru=function(a){var b=Array.prototype.slice.call(arguments),c=this.actions[this.actions.length-1].args,c=[new THREE.Vector2(c[c.length-2],c[c.length-1])];Array.prototype.push.apply(c,a);c=new THREE.SplineCurve(c);this.curves.push(c);this.actions.push({action:THREE.PathActions.CSPLINE_THRU,args:b})};THREE.Path.prototype.arc=function(a,b,c,d,e,f){var g=this.actions[this.actions.length-1].args;this.absarc(a+g[g.length-2],b+g[g.length-1],c,d,e,f)};
THREE.Path.prototype.absarc=function(a,b,c,d,e,f){this.absellipse(a,b,c,c,d,e,f)};THREE.Path.prototype.ellipse=function(a,b,c,d,e,f,g){var h=this.actions[this.actions.length-1].args;this.absellipse(a+h[h.length-2],b+h[h.length-1],c,d,e,f,g)};THREE.Path.prototype.absellipse=function(a,b,c,d,e,f,g){var h=Array.prototype.slice.call(arguments),i=new THREE.EllipseCurve(a,b,c,d,e,f,g);this.curves.push(i);i=i.getPoint(g?1:0);h.push(i.x);h.push(i.y);this.actions.push({action:THREE.PathActions.ELLIPSE,args:h})};
THREE.Path.prototype.getSpacedPoints=function(a){a||(a=40);for(var b=[],c=0;c<a;c++)b.push(this.getPoint(c/a));return b};
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THREE.Path.prototype.getPoints=function(a,b){if(this.useSpacedPoints)return console.log("tata"),this.getSpacedPoints(a,b);var a=a||12,c=[],d,e,f,g,h,i,j,l,n,m,p,q,r;d=0;for(e=this.actions.length;d<e;d++)switch(f=this.actions[d],g=f.action,f=f.args,g){case THREE.PathActions.MOVE_TO:c.push(new THREE.Vector2(f[0],f[1]));break;case THREE.PathActions.LINE_TO:c.push(new THREE.Vector2(f[0],f[1]));break;case THREE.PathActions.QUADRATIC_CURVE_TO:h=f[2];i=f[3];n=f[0];m=f[1];0<c.length?(g=c[c.length-1],p=g.x,
q=g.y):(g=this.actions[d-1].args,p=g[g.length-2],q=g[g.length-1]);for(f=1;f<=a;f++)r=f/a,g=THREE.Shape.Utils.b2(r,p,n,h),r=THREE.Shape.Utils.b2(r,q,m,i),c.push(new THREE.Vector2(g,r));break;case THREE.PathActions.BEZIER_CURVE_TO:h=f[4];i=f[5];n=f[0];m=f[1];j=f[2];l=f[3];0<c.length?(g=c[c.length-1],p=g.x,q=g.y):(g=this.actions[d-1].args,p=g[g.length-2],q=g[g.length-1]);for(f=1;f<=a;f++)r=f/a,g=THREE.Shape.Utils.b3(r,p,n,j,h),r=THREE.Shape.Utils.b3(r,q,m,l,i),c.push(new THREE.Vector2(g,r));break;case THREE.PathActions.CSPLINE_THRU:g=
this.actions[d-1].args;r=[new THREE.Vector2(g[g.length-2],g[g.length-1])];g=a*f[0].length;r=r.concat(f[0]);r=new THREE.SplineCurve(r);for(f=1;f<=g;f++)c.push(r.getPointAt(f/g));break;case THREE.PathActions.ARC:h=f[0];i=f[1];m=f[2];j=f[3];g=f[4];n=!!f[5];p=g-j;q=2*a;for(f=1;f<=q;f++)r=f/q,n||(r=1-r),r=j+r*p,g=h+m*Math.cos(r),r=i+m*Math.sin(r),c.push(new THREE.Vector2(g,r));break;case THREE.PathActions.ELLIPSE:h=f[0];i=f[1];m=f[2];l=f[3];j=f[4];g=f[5];n=!!f[6];p=g-j;q=2*a;for(f=1;f<=q;f++)r=f/q,n||
(r=1-r),r=j+r*p,g=h+m*Math.cos(r),r=i+l*Math.sin(r),c.push(new THREE.Vector2(g,r))}d=c[c.length-1];1E-10>Math.abs(d.x-c[0].x)&&1E-10>Math.abs(d.y-c[0].y)&&c.splice(c.length-1,1);b&&c.push(c[0]);return c};
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THREE.Path.prototype.toShapes=function(){var a,b,c,d,e=[],f=new THREE.Path;a=0;for(b=this.actions.length;a<b;a++)c=this.actions[a],d=c.args,c=c.action,c==THREE.PathActions.MOVE_TO&&0!=f.actions.length&&(e.push(f),f=new THREE.Path),f[c].apply(f,d);0!=f.actions.length&&e.push(f);if(0==e.length)return[];var g;d=[];a=!THREE.Shape.Utils.isClockWise(e[0].getPoints());if(1==e.length)return f=e[0],g=new THREE.Shape,g.actions=f.actions,g.curves=f.curves,d.push(g),d;if(a){g=new THREE.Shape;a=0;for(b=e.length;a<
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b;a++)f=e[a],THREE.Shape.Utils.isClockWise(f.getPoints())?(g.actions=f.actions,g.curves=f.curves,d.push(g),g=new THREE.Shape):g.holes.push(f)}else{a=0;for(b=e.length;a<b;a++)f=e[a],THREE.Shape.Utils.isClockWise(f.getPoints())?(g&&d.push(g),g=new THREE.Shape,g.actions=f.actions,g.curves=f.curves):g.holes.push(f);d.push(g)}return d};THREE.Shape=function(){THREE.Path.apply(this,arguments);this.holes=[]};THREE.Shape.prototype=Object.create(THREE.Path.prototype);THREE.Shape.prototype.extrude=function(a){return new THREE.ExtrudeGeometry(this,a)};THREE.Shape.prototype.makeGeometry=function(a){return new THREE.ShapeGeometry(this,a)};THREE.Shape.prototype.getPointsHoles=function(a){var b,c=this.holes.length,d=[];for(b=0;b<c;b++)d[b]=this.holes[b].getTransformedPoints(a,this.bends);return d};
THREE.Shape.prototype.getSpacedPointsHoles=function(a){var b,c=this.holes.length,d=[];for(b=0;b<c;b++)d[b]=this.holes[b].getTransformedSpacedPoints(a,this.bends);return d};THREE.Shape.prototype.extractAllPoints=function(a){return{shape:this.getTransformedPoints(a),holes:this.getPointsHoles(a)}};THREE.Shape.prototype.extractPoints=function(a){return this.useSpacedPoints?this.extractAllSpacedPoints(a):this.extractAllPoints(a)};
THREE.Shape.prototype.extractAllSpacedPoints=function(a){return{shape:this.getTransformedSpacedPoints(a),holes:this.getSpacedPointsHoles(a)}};
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THREE.Shape.Utils={removeHoles:function(a,b){var c=a.concat(),d=c.concat(),e,f,g,h,i,j,l,n,m,p,q=[];for(i=0;i<b.length;i++){j=b[i];Array.prototype.push.apply(d,j);f=Number.POSITIVE_INFINITY;for(e=0;e<j.length;e++){m=j[e];p=[];for(n=0;n<c.length;n++)l=c[n],l=m.distanceToSquared(l),p.push(l),l<f&&(f=l,g=e,h=n)}e=0<=h-1?h-1:c.length-1;f=0<=g-1?g-1:j.length-1;var r=[j[g],c[h],c[e]];n=THREE.FontUtils.Triangulate.area(r);var u=[j[g],j[f],c[h]];m=THREE.FontUtils.Triangulate.area(u);p=h;l=g;h+=1;g+=-1;0>
h&&(h+=c.length);h%=c.length;0>g&&(g+=j.length);g%=j.length;e=0<=h-1?h-1:c.length-1;f=0<=g-1?g-1:j.length-1;r=[j[g],c[h],c[e]];r=THREE.FontUtils.Triangulate.area(r);u=[j[g],j[f],c[h]];u=THREE.FontUtils.Triangulate.area(u);n+m>r+u&&(h=p,g=l,0>h&&(h+=c.length),h%=c.length,0>g&&(g+=j.length),g%=j.length,e=0<=h-1?h-1:c.length-1,f=0<=g-1?g-1:j.length-1);n=c.slice(0,h);m=c.slice(h);p=j.slice(g);l=j.slice(0,g);f=[j[g],j[f],c[h]];q.push([j[g],c[h],c[e]]);q.push(f);c=n.concat(p).concat(l).concat(m)}return{shape:c,
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isolatedPts:q,allpoints:d}},triangulateShape:function(a,b){var c=THREE.Shape.Utils.removeHoles(a,b),d=c.allpoints,e=c.isolatedPts,c=THREE.FontUtils.Triangulate(c.shape,!1),f,g,h,i,j={};f=0;for(g=d.length;f<g;f++)i=d[f].x+":"+d[f].y,void 0!==j[i]&&console.log("Duplicate point",i),j[i]=f;f=0;for(g=c.length;f<g;f++){h=c[f];for(d=0;3>d;d++)i=h[d].x+":"+h[d].y,i=j[i],void 0!==i&&(h[d]=i)}f=0;for(g=e.length;f<g;f++){h=e[f];for(d=0;3>d;d++)i=h[d].x+":"+h[d].y,i=j[i],void 0!==i&&(h[d]=i)}return c.concat(e)},
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isClockWise:function(a){return 0>THREE.FontUtils.Triangulate.area(a)},b2p0:function(a,b){var c=1-a;return c*c*b},b2p1:function(a,b){return 2*(1-a)*a*b},b2p2:function(a,b){return a*a*b},b2:function(a,b,c,d){return this.b2p0(a,b)+this.b2p1(a,c)+this.b2p2(a,d)},b3p0:function(a,b){var c=1-a;return c*c*c*b},b3p1:function(a,b){var c=1-a;return 3*c*c*a*b},b3p2:function(a,b){return 3*(1-a)*a*a*b},b3p3:function(a,b){return a*a*a*b},b3:function(a,b,c,d,e){return this.b3p0(a,b)+this.b3p1(a,c)+this.b3p2(a,d)+
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this.b3p3(a,e)}};THREE.AnimationHandler=function(){var a=[],b={},c={update:function(b){for(var c=0;c<a.length;c++)a[c].update(b)},addToUpdate:function(b){-1===a.indexOf(b)&&a.push(b)},removeFromUpdate:function(b){b=a.indexOf(b);-1!==b&&a.splice(b,1)},add:function(a){void 0!==b[a.name]&&console.log("THREE.AnimationHandler.add: Warning! "+a.name+" already exists in library. Overwriting.");b[a.name]=a;if(!0!==a.initialized){for(var c=0;c<a.hierarchy.length;c++){for(var d=0;d<a.hierarchy[c].keys.length;d++)if(0>a.hierarchy[c].keys[d].time&&
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(a.hierarchy[c].keys[d].time=0),void 0!==a.hierarchy[c].keys[d].rot&&!(a.hierarchy[c].keys[d].rot instanceof THREE.Quaternion)){var h=a.hierarchy[c].keys[d].rot;a.hierarchy[c].keys[d].rot=new THREE.Quaternion(h[0],h[1],h[2],h[3])}if(a.hierarchy[c].keys.length&&void 0!==a.hierarchy[c].keys[0].morphTargets){h={};for(d=0;d<a.hierarchy[c].keys.length;d++)for(var i=0;i<a.hierarchy[c].keys[d].morphTargets.length;i++){var j=a.hierarchy[c].keys[d].morphTargets[i];h[j]=-1}a.hierarchy[c].usedMorphTargets=h;
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for(d=0;d<a.hierarchy[c].keys.length;d++){var l={};for(j in h){for(i=0;i<a.hierarchy[c].keys[d].morphTargets.length;i++)if(a.hierarchy[c].keys[d].morphTargets[i]===j){l[j]=a.hierarchy[c].keys[d].morphTargetsInfluences[i];break}i===a.hierarchy[c].keys[d].morphTargets.length&&(l[j]=0)}a.hierarchy[c].keys[d].morphTargetsInfluences=l}}for(d=1;d<a.hierarchy[c].keys.length;d++)a.hierarchy[c].keys[d].time===a.hierarchy[c].keys[d-1].time&&(a.hierarchy[c].keys.splice(d,1),d--);for(d=0;d<a.hierarchy[c].keys.length;d++)a.hierarchy[c].keys[d].index=
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d}d=parseInt(a.length*a.fps,10);a.JIT={};a.JIT.hierarchy=[];for(c=0;c<a.hierarchy.length;c++)a.JIT.hierarchy.push(Array(d));a.initialized=!0}},get:function(a){if("string"===typeof a){if(b[a])return b[a];console.log("THREE.AnimationHandler.get: Couldn't find animation "+a);return null}},parse:function(a){var b=[];if(a instanceof THREE.SkinnedMesh)for(var c=0;c<a.bones.length;c++)b.push(a.bones[c]);else d(a,b);return b}},d=function(a,b){b.push(a);for(var c=0;c<a.children.length;c++)d(a.children[c],
b)};c.LINEAR=0;c.CATMULLROM=1;c.CATMULLROM_FORWARD=2;return c}();THREE.Animation=function(a,b,c){this.root=a;this.data=THREE.AnimationHandler.get(b);this.hierarchy=THREE.AnimationHandler.parse(a);this.currentTime=0;this.timeScale=1;this.isPlaying=!1;this.loop=this.isPaused=!0;this.interpolationType=void 0!==c?c:THREE.AnimationHandler.LINEAR;this.points=[];this.target=new THREE.Vector3};
THREE.Animation.prototype.play=function(a,b){if(!1===this.isPlaying){this.isPlaying=!0;this.loop=void 0!==a?a:!0;this.currentTime=void 0!==b?b:0;var c,d=this.hierarchy.length,e;for(c=0;c<d;c++){e=this.hierarchy[c];this.interpolationType!==THREE.AnimationHandler.CATMULLROM_FORWARD&&(e.useQuaternion=!0);e.matrixAutoUpdate=!0;void 0===e.animationCache&&(e.animationCache={},e.animationCache.prevKey={pos:0,rot:0,scl:0},e.animationCache.nextKey={pos:0,rot:0,scl:0},e.animationCache.originalMatrix=e instanceof
THREE.Bone?e.skinMatrix:e.matrix);var f=e.animationCache.prevKey;e=e.animationCache.nextKey;f.pos=this.data.hierarchy[c].keys[0];f.rot=this.data.hierarchy[c].keys[0];f.scl=this.data.hierarchy[c].keys[0];e.pos=this.getNextKeyWith("pos",c,1);e.rot=this.getNextKeyWith("rot",c,1);e.scl=this.getNextKeyWith("scl",c,1)}this.update(0)}this.isPaused=!1;THREE.AnimationHandler.addToUpdate(this)};
THREE.Animation.prototype.pause=function(){!0===this.isPaused?THREE.AnimationHandler.addToUpdate(this):THREE.AnimationHandler.removeFromUpdate(this);this.isPaused=!this.isPaused};THREE.Animation.prototype.stop=function(){this.isPaused=this.isPlaying=!1;THREE.AnimationHandler.removeFromUpdate(this)};
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THREE.Animation.prototype.update=function(a){if(!1!==this.isPlaying){var b=["pos","rot","scl"],c,d,e,f,g,h,i,j,l;l=this.currentTime+=a*this.timeScale;j=this.currentTime%=this.data.length;parseInt(Math.min(j*this.data.fps,this.data.length*this.data.fps),10);for(var n=0,m=this.hierarchy.length;n<m;n++){a=this.hierarchy[n];i=a.animationCache;for(var p=0;3>p;p++){c=b[p];g=i.prevKey[c];h=i.nextKey[c];if(h.time<=l){if(j<l)if(this.loop){g=this.data.hierarchy[n].keys[0];for(h=this.getNextKeyWith(c,n,1);h.time<
j;)g=h,h=this.getNextKeyWith(c,n,h.index+1)}else{this.stop();return}else{do g=h,h=this.getNextKeyWith(c,n,h.index+1);while(h.time<j)}i.prevKey[c]=g;i.nextKey[c]=h}a.matrixAutoUpdate=!0;a.matrixWorldNeedsUpdate=!0;d=(j-g.time)/(h.time-g.time);e=g[c];f=h[c];if(0>d||1<d)console.log("THREE.Animation.update: Warning! Scale out of bounds:"+d+" on bone "+n),d=0>d?0:1;if("pos"===c)if(c=a.position,this.interpolationType===THREE.AnimationHandler.LINEAR)c.x=e[0]+(f[0]-e[0])*d,c.y=e[1]+(f[1]-e[1])*d,c.z=e[2]+
(f[2]-e[2])*d;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)this.points[0]=this.getPrevKeyWith("pos",n,g.index-1).pos,this.points[1]=e,this.points[2]=f,this.points[3]=this.getNextKeyWith("pos",n,h.index+1).pos,d=0.33*d+0.33,e=this.interpolateCatmullRom(this.points,d),c.x=e[0],c.y=e[1],c.z=e[2],this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD&&(d=this.interpolateCatmullRom(this.points,1.01*d),
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this.target.set(d[0],d[1],d[2]),this.target.subSelf(c),this.target.y=0,this.target.normalize(),d=Math.atan2(this.target.x,this.target.z),a.rotation.set(0,d,0))}else"rot"===c?THREE.Quaternion.slerp(e,f,a.quaternion,d):"scl"===c&&(c=a.scale,c.x=e[0]+(f[0]-e[0])*d,c.y=e[1]+(f[1]-e[1])*d,c.z=e[2]+(f[2]-e[2])*d)}}}};
THREE.Animation.prototype.interpolateCatmullRom=function(a,b){var c=[],d=[],e,f,g,h,i,j;e=(a.length-1)*b;f=Math.floor(e);e-=f;c[0]=0===f?f:f-1;c[1]=f;c[2]=f>a.length-2?f:f+1;c[3]=f>a.length-3?f:f+2;f=a[c[0]];h=a[c[1]];i=a[c[2]];j=a[c[3]];c=e*e;g=e*c;d[0]=this.interpolate(f[0],h[0],i[0],j[0],e,c,g);d[1]=this.interpolate(f[1],h[1],i[1],j[1],e,c,g);d[2]=this.interpolate(f[2],h[2],i[2],j[2],e,c,g);return d};
THREE.Animation.prototype.interpolate=function(a,b,c,d,e,f,g){a=0.5*(c-a);d=0.5*(d-b);return(2*(b-c)+a+d)*g+(-3*(b-c)-2*a-d)*f+a*e+b};THREE.Animation.prototype.getNextKeyWith=function(a,b,c){for(var d=this.data.hierarchy[b].keys,c=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?c<d.length-1?c:d.length-1:c%d.length;c<d.length;c++)if(void 0!==d[c][a])return d[c];return this.data.hierarchy[b].keys[0]};
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THREE.Animation.prototype.getPrevKeyWith=function(a,b,c){for(var d=this.data.hierarchy[b].keys,c=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?0<c?c:0:0<=c?c:c+d.length;0<=c;c--)if(void 0!==d[c][a])return d[c];return this.data.hierarchy[b].keys[d.length-1]};THREE.KeyFrameAnimation=function(a,b,c){this.root=a;this.data=THREE.AnimationHandler.get(b);this.hierarchy=THREE.AnimationHandler.parse(a);this.currentTime=0;this.timeScale=0.001;this.isPlaying=!1;this.loop=this.isPaused=!0;this.JITCompile=void 0!==c?c:!0;a=0;for(b=this.hierarchy.length;a<b;a++){var c=this.data.hierarchy[a].sids,d=this.hierarchy[a];if(this.data.hierarchy[a].keys.length&&c){for(var e=0;e<c.length;e++){var f=c[e],g=this.getNextKeyWith(f,a,0);g&&g.apply(f)}d.matrixAutoUpdate=!1;this.data.hierarchy[a].node.updateMatrix();
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d.matrixWorldNeedsUpdate=!0}}};
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THREE.KeyFrameAnimation.prototype.play=function(a,b){if(!this.isPlaying){this.isPlaying=!0;this.loop=void 0!==a?a:!0;this.currentTime=void 0!==b?b:0;this.startTimeMs=b;this.startTime=1E7;this.endTime=-this.startTime;var c,d=this.hierarchy.length,e,f;for(c=0;c<d;c++)e=this.hierarchy[c],f=this.data.hierarchy[c],e.useQuaternion=!0,void 0===f.animationCache&&(f.animationCache={},f.animationCache.prevKey=null,f.animationCache.nextKey=null,f.animationCache.originalMatrix=e instanceof THREE.Bone?e.skinMatrix:
e.matrix),e=this.data.hierarchy[c].keys,e.length&&(f.animationCache.prevKey=e[0],f.animationCache.nextKey=e[1],this.startTime=Math.min(e[0].time,this.startTime),this.endTime=Math.max(e[e.length-1].time,this.endTime));this.update(0)}this.isPaused=!1;THREE.AnimationHandler.addToUpdate(this)};THREE.KeyFrameAnimation.prototype.pause=function(){this.isPaused?THREE.AnimationHandler.addToUpdate(this):THREE.AnimationHandler.removeFromUpdate(this);this.isPaused=!this.isPaused};
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THREE.KeyFrameAnimation.prototype.stop=function(){this.isPaused=this.isPlaying=!1;THREE.AnimationHandler.removeFromUpdate(this);for(var a=0;a<this.data.hierarchy.length;a++){var b=this.hierarchy[a],c=this.data.hierarchy[a];if(void 0!==c.animationCache){var d=c.animationCache.originalMatrix;b instanceof THREE.Bone?(d.copy(b.skinMatrix),b.skinMatrix=d):(d.copy(b.matrix),b.matrix=d);delete c.animationCache}}};
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THREE.KeyFrameAnimation.prototype.update=function(a){if(this.isPlaying){var b,c,d,e,f=this.data.JIT.hierarchy,g,h,i;h=this.currentTime+=a*this.timeScale;g=this.currentTime%=this.data.length;g<this.startTimeMs&&(g=this.currentTime=this.startTimeMs+g);e=parseInt(Math.min(g*this.data.fps,this.data.length*this.data.fps),10);if((i=g<h)&&!this.loop){for(var a=0,j=this.hierarchy.length;a<j;a++){var l=this.data.hierarchy[a].keys,f=this.data.hierarchy[a].sids;d=l.length-1;e=this.hierarchy[a];if(l.length){for(l=
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0;l<f.length;l++)g=f[l],(h=this.getPrevKeyWith(g,a,d))&&h.apply(g);this.data.hierarchy[a].node.updateMatrix();e.matrixWorldNeedsUpdate=!0}}this.stop()}else if(!(g<this.startTime)){a=0;for(j=this.hierarchy.length;a<j;a++){d=this.hierarchy[a];b=this.data.hierarchy[a];var l=b.keys,n=b.animationCache;if(this.JITCompile&&void 0!==f[a][e])d instanceof THREE.Bone?(d.skinMatrix=f[a][e],d.matrixWorldNeedsUpdate=!1):(d.matrix=f[a][e],d.matrixWorldNeedsUpdate=!0);else if(l.length){this.JITCompile&&n&&(d instanceof
THREE.Bone?d.skinMatrix=n.originalMatrix:d.matrix=n.originalMatrix);b=n.prevKey;c=n.nextKey;if(b&&c){if(c.time<=h){if(i&&this.loop){b=l[0];for(c=l[1];c.time<g;)b=c,c=l[b.index+1]}else if(!i)for(var m=l.length-1;c.time<g&&c.index!==m;)b=c,c=l[b.index+1];n.prevKey=b;n.nextKey=c}c.time>=g?b.interpolate(c,g):b.interpolate(c,c.time)}this.data.hierarchy[a].node.updateMatrix();d.matrixWorldNeedsUpdate=!0}}if(this.JITCompile&&void 0===f[0][e]){this.hierarchy[0].updateMatrixWorld(!0);for(a=0;a<this.hierarchy.length;a++)f[a][e]=
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this.hierarchy[a]instanceof THREE.Bone?this.hierarchy[a].skinMatrix.clone():this.hierarchy[a].matrix.clone()}}}};THREE.KeyFrameAnimation.prototype.getNextKeyWith=function(a,b,c){b=this.data.hierarchy[b].keys;for(c%=b.length;c<b.length;c++)if(b[c].hasTarget(a))return b[c];return b[0]};THREE.KeyFrameAnimation.prototype.getPrevKeyWith=function(a,b,c){b=this.data.hierarchy[b].keys;for(c=0<=c?c:c+b.length;0<=c;c--)if(b[c].hasTarget(a))return b[c];return b[b.length-1]};THREE.CubeCamera=function(a,b,c){THREE.Object3D.call(this);var d=new THREE.PerspectiveCamera(90,1,a,b);d.up.set(0,-1,0);d.lookAt(new THREE.Vector3(1,0,0));this.add(d);var e=new THREE.PerspectiveCamera(90,1,a,b);e.up.set(0,-1,0);e.lookAt(new THREE.Vector3(-1,0,0));this.add(e);var f=new THREE.PerspectiveCamera(90,1,a,b);f.up.set(0,0,1);f.lookAt(new THREE.Vector3(0,1,0));this.add(f);var g=new THREE.PerspectiveCamera(90,1,a,b);g.up.set(0,0,-1);g.lookAt(new THREE.Vector3(0,-1,0));this.add(g);var h=new THREE.PerspectiveCamera(90,
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1,a,b);h.up.set(0,-1,0);h.lookAt(new THREE.Vector3(0,0,1));this.add(h);var i=new THREE.PerspectiveCamera(90,1,a,b);i.up.set(0,-1,0);i.lookAt(new THREE.Vector3(0,0,-1));this.add(i);this.renderTarget=new THREE.WebGLRenderTargetCube(c,c,{format:THREE.RGBFormat,magFilter:THREE.LinearFilter,minFilter:THREE.LinearFilter});this.updateCubeMap=function(a,b){var c=this.renderTarget,m=c.generateMipmaps;c.generateMipmaps=!1;c.activeCubeFace=0;a.render(b,d,c);c.activeCubeFace=1;a.render(b,e,c);c.activeCubeFace=
2;a.render(b,f,c);c.activeCubeFace=3;a.render(b,g,c);c.activeCubeFace=4;a.render(b,h,c);c.generateMipmaps=m;c.activeCubeFace=5;a.render(b,i,c)}};THREE.CubeCamera.prototype=Object.create(THREE.Object3D.prototype);THREE.CombinedCamera=function(a,b,c,d,e,f,g){THREE.Camera.call(this);this.fov=c;this.left=-a/2;this.right=a/2;this.top=b/2;this.bottom=-b/2;this.cameraO=new THREE.OrthographicCamera(a/-2,a/2,b/2,b/-2,f,g);this.cameraP=new THREE.PerspectiveCamera(c,a/b,d,e);this.zoom=1;this.toPerspective()};THREE.CombinedCamera.prototype=Object.create(THREE.Camera.prototype);
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THREE.CombinedCamera.prototype.toPerspective=function(){this.near=this.cameraP.near;this.far=this.cameraP.far;this.cameraP.fov=this.fov/this.zoom;this.cameraP.updateProjectionMatrix();this.projectionMatrix=this.cameraP.projectionMatrix;this.inPerspectiveMode=!0;this.inOrthographicMode=!1};
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THREE.CombinedCamera.prototype.toOrthographic=function(){var a=this.cameraP.aspect,b=(this.cameraP.near+this.cameraP.far)/2,b=Math.tan(this.fov/2)*b,a=2*b*a/2,b=b/this.zoom,a=a/this.zoom;this.cameraO.left=-a;this.cameraO.right=a;this.cameraO.top=b;this.cameraO.bottom=-b;this.cameraO.updateProjectionMatrix();this.near=this.cameraO.near;this.far=this.cameraO.far;this.projectionMatrix=this.cameraO.projectionMatrix;this.inPerspectiveMode=!1;this.inOrthographicMode=!0};
THREE.CombinedCamera.prototype.setSize=function(a,b){this.cameraP.aspect=a/b;this.left=-a/2;this.right=a/2;this.top=b/2;this.bottom=-b/2};THREE.CombinedCamera.prototype.setFov=function(a){this.fov=a;this.inPerspectiveMode?this.toPerspective():this.toOrthographic()};THREE.CombinedCamera.prototype.updateProjectionMatrix=function(){this.inPerspectiveMode?this.toPerspective():(this.toPerspective(),this.toOrthographic())};
THREE.CombinedCamera.prototype.setLens=function(a,b){void 0===b&&(b=24);var c=2*Math.atan(b/(2*a))*(180/Math.PI);this.setFov(c);return c};THREE.CombinedCamera.prototype.setZoom=function(a){this.zoom=a;this.inPerspectiveMode?this.toPerspective():this.toOrthographic()};THREE.CombinedCamera.prototype.toFrontView=function(){this.rotation.x=0;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=!1};
THREE.CombinedCamera.prototype.toBackView=function(){this.rotation.x=0;this.rotation.y=Math.PI;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CombinedCamera.prototype.toLeftView=function(){this.rotation.x=0;this.rotation.y=-Math.PI/2;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CombinedCamera.prototype.toRightView=function(){this.rotation.x=0;this.rotation.y=Math.PI/2;this.rotation.z=0;this.rotationAutoUpdate=!1};
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THREE.CombinedCamera.prototype.toTopView=function(){this.rotation.x=-Math.PI/2;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CombinedCamera.prototype.toBottomView=function(){this.rotation.x=Math.PI/2;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.AsteriskGeometry=function(a,b){THREE.Geometry.call(this);for(var c=0.707*a,d=0.707*b,c=[[a,0,0],[b,0,0],[-a,0,0],[-b,0,0],[0,a,0],[0,b,0],[0,-a,0],[0,-b,0],[0,0,a],[0,0,b],[0,0,-a],[0,0,-b],[c,c,0],[d,d,0],[-c,-c,0],[-d,-d,0],[c,-c,0],[d,-d,0],[-c,c,0],[-d,d,0],[c,0,c],[d,0,d],[-c,0,-c],[-d,0,-d],[c,0,-c],[d,0,-d],[-c,0,c],[-d,0,d],[0,c,c],[0,d,d],[0,-c,-c],[0,-d,-d],[0,c,-c],[0,d,-d],[0,-c,c],[0,-d,d]],d=0,e=c.length;d<e;d++)this.vertices.push(new THREE.Vector3(c[d][0],c[d][1],c[d][2]))};
THREE.AsteriskGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.CircleGeometry=function(a,b,c,d){THREE.Geometry.call(this);var a=a||50,c=void 0!==c?c:0,d=void 0!==d?d:2*Math.PI,b=void 0!==b?Math.max(3,b):8,e,f=[];e=new THREE.Vector3;var g=new THREE.UV(0.5,0.5);this.vertices.push(e);f.push(g);for(e=0;e<=b;e++){var h=new THREE.Vector3;h.x=a*Math.cos(c+e/b*d);h.y=a*Math.sin(c+e/b*d);this.vertices.push(h);f.push(new THREE.UV((h.x/a+1)/2,-(h.y/a+1)/2+1))}c=new THREE.Vector3(0,0,-1);for(e=1;e<=b;e++)this.faces.push(new THREE.Face3(e,e+1,0,[c,c,c])),this.faceVertexUvs[0].push([f[e],
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f[e+1],g]);this.computeCentroids();this.computeFaceNormals();this.boundingSphere={radius:a}};THREE.CircleGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.CubeGeometry=function(a,b,c,d,e,f){function g(a,b,c,d,e,f,g,r){var u,s=h.widthSegments,E=h.heightSegments,z=e/2,t=f/2,F=h.vertices.length;if("x"===a&&"y"===b||"y"===a&&"x"===b)u="z";else if("x"===a&&"z"===b||"z"===a&&"x"===b)u="y",E=h.depthSegments;else if("z"===a&&"y"===b||"y"===a&&"z"===b)u="x",s=h.depthSegments;var A=s+1,x=E+1,v=e/s,D=f/E,B=new THREE.Vector3;B[u]=0<g?1:-1;for(e=0;e<x;e++)for(f=0;f<A;f++){var J=new THREE.Vector3;J[a]=(f*v-z)*c;J[b]=(e*D-t)*d;J[u]=g;h.vertices.push(J)}for(e=
0;e<E;e++)for(f=0;f<s;f++)a=new THREE.Face4(f+A*e+F,f+A*(e+1)+F,f+1+A*(e+1)+F,f+1+A*e+F),a.normal.copy(B),a.vertexNormals.push(B.clone(),B.clone(),B.clone(),B.clone()),a.materialIndex=r,h.faces.push(a),h.faceVertexUvs[0].push([new THREE.UV(f/s,1-e/E),new THREE.UV(f/s,1-(e+1)/E),new THREE.UV((f+1)/s,1-(e+1)/E),new THREE.UV((f+1)/s,1-e/E)])}THREE.Geometry.call(this);var h=this;this.width=a;this.height=b;this.depth=c;this.widthSegments=d||1;this.heightSegments=e||1;this.depthSegments=f||1;a=this.width/
2;b=this.height/2;c=this.depth/2;g("z","y",-1,-1,this.depth,this.height,a,0);g("z","y",1,-1,this.depth,this.height,-a,1);g("x","z",1,1,this.width,this.depth,b,2);g("x","z",1,-1,this.width,this.depth,-b,3);g("x","y",1,-1,this.width,this.height,c,4);g("x","y",-1,-1,this.width,this.height,-c,5);this.computeCentroids();this.mergeVertices()};THREE.CubeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.CylinderGeometry=function(a,b,c,d,e,f){THREE.Geometry.call(this);var a=void 0!==a?a:20,b=void 0!==b?b:20,c=void 0!==c?c:100,g=c/2,d=d||8,e=e||1,h,i,j=[],l=[];for(i=0;i<=e;i++){var n=[],m=[],p=i/e,q=p*(b-a)+a;for(h=0;h<=d;h++){var r=h/d,u=new THREE.Vector3;u.x=q*Math.sin(2*r*Math.PI);u.y=-p*c+g;u.z=q*Math.cos(2*r*Math.PI);this.vertices.push(u);n.push(this.vertices.length-1);m.push(new THREE.UV(r,1-p))}j.push(n);l.push(m)}c=(b-a)/c;for(h=0;h<d;h++){0!==a?(n=this.vertices[j[0][h]].clone(),m=this.vertices[j[0][h+
1]].clone()):(n=this.vertices[j[1][h]].clone(),m=this.vertices[j[1][h+1]].clone());n.setY(Math.sqrt(n.x*n.x+n.z*n.z)*c).normalize();m.setY(Math.sqrt(m.x*m.x+m.z*m.z)*c).normalize();for(i=0;i<e;i++){var p=j[i][h],q=j[i+1][h],r=j[i+1][h+1],u=j[i][h+1],s=n.clone(),E=n.clone(),z=m.clone(),t=m.clone(),F=l[i][h].clone(),A=l[i+1][h].clone(),x=l[i+1][h+1].clone(),v=l[i][h+1].clone();this.faces.push(new THREE.Face4(p,q,r,u,[s,E,z,t]));this.faceVertexUvs[0].push([F,A,x,v])}}if(!f&&0<a){this.vertices.push(new THREE.Vector3(0,
g,0));for(h=0;h<d;h++)p=j[0][h],q=j[0][h+1],r=this.vertices.length-1,s=new THREE.Vector3(0,1,0),E=new THREE.Vector3(0,1,0),z=new THREE.Vector3(0,1,0),F=l[0][h].clone(),A=l[0][h+1].clone(),x=new THREE.UV(A.u,0),this.faces.push(new THREE.Face3(p,q,r,[s,E,z])),this.faceVertexUvs[0].push([F,A,x])}if(!f&&0<b){this.vertices.push(new THREE.Vector3(0,-g,0));for(h=0;h<d;h++)p=j[i][h+1],q=j[i][h],r=this.vertices.length-1,s=new THREE.Vector3(0,-1,0),E=new THREE.Vector3(0,-1,0),z=new THREE.Vector3(0,-1,0),F=
l[i][h+1].clone(),A=l[i][h].clone(),x=new THREE.UV(A.u,1),this.faces.push(new THREE.Face3(p,q,r,[s,E,z])),this.faceVertexUvs[0].push([F,A,x])}this.computeCentroids();this.computeFaceNormals()};THREE.CylinderGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ExtrudeGeometry=function(a,b){"undefined"!==typeof a&&(THREE.Geometry.call(this),a=a instanceof Array?a:[a],this.shapebb=a[a.length-1].getBoundingBox(),this.addShapeList(a,b),this.computeCentroids(),this.computeFaceNormals())};THREE.ExtrudeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ExtrudeGeometry.prototype.addShapeList=function(a,b){for(var c=a.length,d=0;d<c;d++)this.addShape(a[d],b)};
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THREE.ExtrudeGeometry.prototype.addShape=function(a,b){function c(a,b,c){b||console.log("die");return b.clone().multiplyScalar(c).addSelf(a)}function d(a,b,c){var d=THREE.ExtrudeGeometry.__v1,e=THREE.ExtrudeGeometry.__v2,f=THREE.ExtrudeGeometry.__v3,g=THREE.ExtrudeGeometry.__v4,h=THREE.ExtrudeGeometry.__v5,i=THREE.ExtrudeGeometry.__v6;d.set(a.x-b.x,a.y-b.y);e.set(a.x-c.x,a.y-c.y);d=d.normalize();e=e.normalize();f.set(-d.y,d.x);g.set(e.y,-e.x);h.copy(a).addSelf(f);i.copy(a).addSelf(g);if(h.equals(i))return g.clone();
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h.copy(b).addSelf(f);i.copy(c).addSelf(g);f=d.dot(g);g=i.subSelf(h).dot(g);0===f&&(console.log("Either infinite or no solutions!"),0===g?console.log("Its finite solutions."):console.log("Too bad, no solutions."));g/=f;return 0>g?(b=Math.atan2(b.y-a.y,b.x-a.x),a=Math.atan2(c.y-a.y,c.x-a.x),b>a&&(a+=2*Math.PI),c=(b+a)/2,a=-Math.cos(c),c=-Math.sin(c),new THREE.Vector2(a,c)):d.multiplyScalar(g).addSelf(h).subSelf(a).clone()}function e(c,d){var e,f;for(O=c.length;0<=--O;){e=O;f=O-1;0>f&&(f=c.length-1);
for(var g=0,h=p+2*l,g=0;g<h;g++){var i=R*g,j=R*(g+1),m=d+e+i,i=d+f+i,n=d+f+j,j=d+e+j,q=c,r=g,s=h,t=e,u=f,m=m+P,i=i+P,n=n+P,j=j+P;J.faces.push(new THREE.Face4(m,i,n,j,null,null,E));m=z.generateSideWallUV(J,a,q,b,m,i,n,j,r,s,t,u);J.faceVertexUvs[0].push(m)}}}function f(a,b,c){J.vertices.push(new THREE.Vector3(a,b,c))}function g(c,d,e,f){c+=P;d+=P;e+=P;J.faces.push(new THREE.Face3(c,d,e,null,null,s));c=f?z.generateBottomUV(J,a,b,c,d,e):z.generateTopUV(J,a,b,c,d,e);J.faceVertexUvs[0].push(c)}var h=void 0!==
b.amount?b.amount:100,i=void 0!==b.bevelThickness?b.bevelThickness:6,j=void 0!==b.bevelSize?b.bevelSize:i-2,l=void 0!==b.bevelSegments?b.bevelSegments:3,n=void 0!==b.bevelEnabled?b.bevelEnabled:!0,m=void 0!==b.curveSegments?b.curveSegments:12,p=void 0!==b.steps?b.steps:1,q=b.extrudePath,r,u=!1,s=b.material,E=b.extrudeMaterial,z=void 0!==b.UVGenerator?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,t,F,A,x;q&&(r=q.getSpacedPoints(p),u=!0,n=!1,t=void 0!==b.frames?b.frames:new THREE.TubeGeometry.FrenetFrames(q,
p,!1),F=new THREE.Vector3,A=new THREE.Vector3,x=new THREE.Vector3);n||(j=i=l=0);var v,D,B,J=this,P=this.vertices.length,m=a.extractPoints(m),C=m.shape,m=m.holes;if(q=!THREE.Shape.Utils.isClockWise(C)){C=C.reverse();D=0;for(B=m.length;D<B;D++)v=m[D],THREE.Shape.Utils.isClockWise(v)&&(m[D]=v.reverse());q=!1}var L=THREE.Shape.Utils.triangulateShape(C,m),q=C;D=0;for(B=m.length;D<B;D++)v=m[D],C=C.concat(v);var I,K,Q,N,R=C.length,T=L.length,M=[],O=0,S=q.length;I=S-1;for(K=O+1;O<S;O++,I++,K++)I===S&&(I=
0),K===S&&(K=0),M[O]=d(q[O],q[I],q[K]);var ba=[],ga,Ia=M.concat();D=0;for(B=m.length;D<B;D++){v=m[D];ga=[];O=0;S=v.length;I=S-1;for(K=O+1;O<S;O++,I++,K++)I===S&&(I=0),K===S&&(K=0),ga[O]=d(v[O],v[I],v[K]);ba.push(ga);Ia=Ia.concat(ga)}for(I=0;I<l;I++){v=I/l;Q=i*(1-v);K=j*Math.sin(v*Math.PI/2);O=0;for(S=q.length;O<S;O++)N=c(q[O],M[O],K),f(N.x,N.y,-Q);D=0;for(B=m.length;D<B;D++){v=m[D];ga=ba[D];O=0;for(S=v.length;O<S;O++)N=c(v[O],ga[O],K),f(N.x,N.y,-Q)}}K=j;for(O=0;O<R;O++)N=n?c(C[O],Ia[O],K):C[O],u?
(A.copy(t.normals[0]).multiplyScalar(N.x),F.copy(t.binormals[0]).multiplyScalar(N.y),x.copy(r[0]).addSelf(A).addSelf(F),f(x.x,x.y,x.z)):f(N.x,N.y,0);for(v=1;v<=p;v++)for(O=0;O<R;O++)N=n?c(C[O],Ia[O],K):C[O],u?(A.copy(t.normals[v]).multiplyScalar(N.x),F.copy(t.binormals[v]).multiplyScalar(N.y),x.copy(r[v]).addSelf(A).addSelf(F),f(x.x,x.y,x.z)):f(N.x,N.y,h/p*v);for(I=l-1;0<=I;I--){v=I/l;Q=i*(1-v);K=j*Math.sin(v*Math.PI/2);O=0;for(S=q.length;O<S;O++)N=c(q[O],M[O],K),f(N.x,N.y,h+Q);D=0;for(B=m.length;D<
B;D++){v=m[D];ga=ba[D];O=0;for(S=v.length;O<S;O++)N=c(v[O],ga[O],K),u?f(N.x,N.y+r[p-1].y,r[p-1].x+Q):f(N.x,N.y,h+Q)}}if(n){i=0*R;for(O=0;O<T;O++)h=L[O],g(h[2]+i,h[1]+i,h[0]+i,!0);i=R*(p+2*l);for(O=0;O<T;O++)h=L[O],g(h[0]+i,h[1]+i,h[2]+i,!1)}else{for(O=0;O<T;O++)h=L[O],g(h[2],h[1],h[0],!0);for(O=0;O<T;O++)h=L[O],g(h[0]+R*p,h[1]+R*p,h[2]+R*p,!1)}h=0;e(q,h);h+=q.length;D=0;for(B=m.length;D<B;D++)v=m[D],e(v,h),h+=v.length};
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THREE.ExtrudeGeometry.WorldUVGenerator={generateTopUV:function(a,b,c,d,e,f){b=a.vertices[e].x;e=a.vertices[e].y;c=a.vertices[f].x;f=a.vertices[f].y;return[new THREE.UV(a.vertices[d].x,a.vertices[d].y),new THREE.UV(b,e),new THREE.UV(c,f)]},generateBottomUV:function(a,b,c,d,e,f){return this.generateTopUV(a,b,c,d,e,f)},generateSideWallUV:function(a,b,c,d,e,f,g,h){var b=a.vertices[e].x,c=a.vertices[e].y,e=a.vertices[e].z,d=a.vertices[f].x,i=a.vertices[f].y,f=a.vertices[f].z,j=a.vertices[g].x,l=a.vertices[g].y,
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g=a.vertices[g].z,n=a.vertices[h].x,m=a.vertices[h].y,a=a.vertices[h].z;return 0.01>Math.abs(c-i)?[new THREE.UV(b,1-e),new THREE.UV(d,1-f),new THREE.UV(j,1-g),new THREE.UV(n,1-a)]:[new THREE.UV(c,1-e),new THREE.UV(i,1-f),new THREE.UV(l,1-g),new THREE.UV(m,1-a)]}};THREE.ExtrudeGeometry.__v1=new THREE.Vector2;THREE.ExtrudeGeometry.__v2=new THREE.Vector2;THREE.ExtrudeGeometry.__v3=new THREE.Vector2;THREE.ExtrudeGeometry.__v4=new THREE.Vector2;THREE.ExtrudeGeometry.__v5=new THREE.Vector2;
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THREE.ExtrudeGeometry.__v6=new THREE.Vector2;THREE.ShapeGeometry=function(a,b){THREE.Geometry.call(this);!1===a instanceof Array&&(a=[a]);this.shapebb=a[a.length-1].getBoundingBox();this.addShapeList(a,b);this.computeCentroids();this.computeFaceNormals()};THREE.ShapeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ShapeGeometry.prototype.addShapeList=function(a,b){for(var c=0,d=a.length;c<d;c++)this.addShape(a[c],b);return this};
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THREE.ShapeGeometry.prototype.addShape=function(a,b){void 0===b&&(b={});var c=b.material,d=void 0===b.UVGenerator?THREE.ExtrudeGeometry.WorldUVGenerator:b.UVGenerator,e,f,g,h=this.vertices.length;e=a.extractPoints(void 0!==b.curveSegments?b.curveSegments:12);var i=e.shape,j=e.holes;if(!THREE.Shape.Utils.isClockWise(i)){i=i.reverse();e=0;for(f=j.length;e<f;e++)g=j[e],THREE.Shape.Utils.isClockWise(g)&&(j[e]=g.reverse())}var l=THREE.Shape.Utils.triangulateShape(i,j);e=0;for(f=j.length;e<f;e++)g=j[e],
i=i.concat(g);j=i.length;f=l.length;for(e=0;e<j;e++)g=i[e],this.vertices.push(new THREE.Vector3(g.x,g.y,0));for(e=0;e<f;e++)j=l[e],i=j[0]+h,g=j[1]+h,j=j[2]+h,this.faces.push(new THREE.Face3(i,g,j,null,null,c)),this.faceVertexUvs[0].push(d.generateBottomUV(this,a,b,i,g,j))};THREE.LatheGeometry=function(a,b,c){THREE.Geometry.call(this);for(var b=b||12,c=c||2*Math.PI,d=[],e=(new THREE.Matrix4).makeRotationZ(c/b),f=0;f<a.length;f++)d[f]=a[f].clone(),this.vertices.push(d[f]);for(var g=b+1,c=0;c<g;c++)for(f=0;f<d.length;f++)d[f]=e.multiplyVector3(d[f].clone()),this.vertices.push(d[f]);for(c=0;c<b;c++){d=0;for(e=a.length;d<e-1;d++)this.faces.push(new THREE.Face4(c*e+d,(c+1)%g*e+d,(c+1)%g*e+(d+1)%e,c*e+(d+1)%e)),this.faceVertexUvs[0].push([new THREE.UV(1-c/b,d/e),new THREE.UV(1-
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(c+1)/b,d/e),new THREE.UV(1-(c+1)/b,(d+1)/e),new THREE.UV(1-c/b,(d+1)/e)])}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.LatheGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.PlaneGeometry=function(a,b,c,d){THREE.Geometry.call(this);this.width=a;this.height=b;this.widthSegments=c||1;this.heightSegments=d||1;for(var c=a/2,e=b/2,d=this.widthSegments,f=this.heightSegments,g=d+1,h=f+1,i=this.width/d,j=this.height/f,l=new THREE.Vector3(0,0,1),a=0;a<h;a++)for(b=0;b<g;b++)this.vertices.push(new THREE.Vector3(b*i-c,-(a*j-e),0));for(a=0;a<f;a++)for(b=0;b<d;b++)c=new THREE.Face4(b+g*a,b+g*(a+1),b+1+g*(a+1),b+1+g*a),c.normal.copy(l),c.vertexNormals.push(l.clone(),l.clone(),
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l.clone(),l.clone()),this.faces.push(c),this.faceVertexUvs[0].push([new THREE.UV(b/d,1-a/f),new THREE.UV(b/d,1-(a+1)/f),new THREE.UV((b+1)/d,1-(a+1)/f),new THREE.UV((b+1)/d,1-a/f)]);this.computeCentroids()};THREE.PlaneGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.SphereGeometry=function(a,b,c,d,e,f,g){THREE.Geometry.call(this);this.radius=a||50;this.widthSegments=Math.max(3,Math.floor(b)||8);this.heightSegments=Math.max(2,Math.floor(c)||6);for(var d=void 0!==d?d:0,e=void 0!==e?e:2*Math.PI,f=void 0!==f?f:0,g=void 0!==g?g:Math.PI,c=[],h=[],b=0;b<=this.heightSegments;b++){for(var i=[],j=[],a=0;a<=this.widthSegments;a++){var l=a/this.widthSegments,n=b/this.heightSegments,m=new THREE.Vector3;m.x=-this.radius*Math.cos(d+l*e)*Math.sin(f+n*g);m.y=this.radius*
Math.cos(f+n*g);m.z=this.radius*Math.sin(d+l*e)*Math.sin(f+n*g);this.vertices.push(m);i.push(this.vertices.length-1);j.push(new THREE.UV(l,1-n))}c.push(i);h.push(j)}for(b=0;b<this.heightSegments;b++)for(a=0;a<this.widthSegments;a++){var d=c[b][a+1],e=c[b][a],f=c[b+1][a],g=c[b+1][a+1],i=this.vertices[d].clone().normalize(),j=this.vertices[e].clone().normalize(),l=this.vertices[f].clone().normalize(),n=this.vertices[g].clone().normalize(),m=h[b][a+1].clone(),p=h[b][a].clone(),q=h[b+1][a].clone(),r=
h[b+1][a+1].clone();Math.abs(this.vertices[d].y)===this.radius?(this.faces.push(new THREE.Face3(d,f,g,[i,l,n])),this.faceVertexUvs[0].push([m,q,r])):Math.abs(this.vertices[f].y)===this.radius?(this.faces.push(new THREE.Face3(d,e,f,[i,j,l])),this.faceVertexUvs[0].push([m,p,q])):(this.faces.push(new THREE.Face4(d,e,f,g,[i,j,l,n])),this.faceVertexUvs[0].push([m,p,q,r]))}this.computeCentroids();this.computeFaceNormals();this.boundingSphere={radius:this.radius}};THREE.SphereGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TextGeometry=function(a,b){var c=THREE.FontUtils.generateShapes(a,b);b.amount=void 0!==b.height?b.height:50;void 0===b.bevelThickness&&(b.bevelThickness=10);void 0===b.bevelSize&&(b.bevelSize=8);void 0===b.bevelEnabled&&(b.bevelEnabled=!1);THREE.ExtrudeGeometry.call(this,c,b)};THREE.TextGeometry.prototype=Object.create(THREE.ExtrudeGeometry.prototype);THREE.TorusGeometry=function(a,b,c,d,e){THREE.Geometry.call(this);this.radius=a||100;this.tube=b||40;this.radialSegments=c||8;this.tubularSegments=d||6;this.arc=e||2*Math.PI;e=new THREE.Vector3;a=[];b=[];for(c=0;c<=this.radialSegments;c++)for(d=0;d<=this.tubularSegments;d++){var f=d/this.tubularSegments*this.arc,g=2*c/this.radialSegments*Math.PI;e.x=this.radius*Math.cos(f);e.y=this.radius*Math.sin(f);var h=new THREE.Vector3;h.x=(this.radius+this.tube*Math.cos(g))*Math.cos(f);h.y=(this.radius+this.tube*
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Math.cos(g))*Math.sin(f);h.z=this.tube*Math.sin(g);this.vertices.push(h);a.push(new THREE.UV(d/this.tubularSegments,c/this.radialSegments));b.push(h.clone().subSelf(e).normalize())}for(c=1;c<=this.radialSegments;c++)for(d=1;d<=this.tubularSegments;d++){var e=(this.tubularSegments+1)*c+d-1,f=(this.tubularSegments+1)*(c-1)+d-1,g=(this.tubularSegments+1)*(c-1)+d,h=(this.tubularSegments+1)*c+d,i=new THREE.Face4(e,f,g,h,[b[e],b[f],b[g],b[h]]);i.normal.addSelf(b[e]);i.normal.addSelf(b[f]);i.normal.addSelf(b[g]);
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i.normal.addSelf(b[h]);i.normal.normalize();this.faces.push(i);this.faceVertexUvs[0].push([a[e].clone(),a[f].clone(),a[g].clone(),a[h].clone()])}this.computeCentroids()};THREE.TorusGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TorusKnotGeometry=function(a,b,c,d,e,f,g){function h(a,b,c,d,e,f){var g=Math.cos(a);Math.cos(b);b=Math.sin(a);a*=c/d;c=Math.cos(a);g*=0.5*e*(2+c);b=0.5*e*(2+c)*b;e=0.5*f*e*Math.sin(a);return new THREE.Vector3(g,b,e)}THREE.Geometry.call(this);this.radius=a||200;this.tube=b||40;this.radialSegments=c||64;this.tubularSegments=d||8;this.p=e||2;this.q=f||3;this.heightScale=g||1;this.grid=Array(this.radialSegments);c=new THREE.Vector3;d=new THREE.Vector3;e=new THREE.Vector3;for(a=0;a<this.radialSegments;++a){this.grid[a]=
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Array(this.tubularSegments);for(b=0;b<this.tubularSegments;++b){var i=2*(a/this.radialSegments)*this.p*Math.PI,g=2*(b/this.tubularSegments)*Math.PI,f=h(i,g,this.q,this.p,this.radius,this.heightScale),i=h(i+0.01,g,this.q,this.p,this.radius,this.heightScale);c.sub(i,f);d.add(i,f);e.cross(c,d);d.cross(e,c);e.normalize();d.normalize();i=-this.tube*Math.cos(g);g=this.tube*Math.sin(g);f.x+=i*d.x+g*e.x;f.y+=i*d.y+g*e.y;f.z+=i*d.z+g*e.z;this.grid[a][b]=this.vertices.push(new THREE.Vector3(f.x,f.y,f.z))-1}}for(a=
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0;a<this.radialSegments;++a)for(b=0;b<this.tubularSegments;++b){var e=(a+1)%this.radialSegments,f=(b+1)%this.tubularSegments,c=this.grid[a][b],d=this.grid[e][b],e=this.grid[e][f],f=this.grid[a][f],g=new THREE.UV(a/this.radialSegments,b/this.tubularSegments),i=new THREE.UV((a+1)/this.radialSegments,b/this.tubularSegments),j=new THREE.UV((a+1)/this.radialSegments,(b+1)/this.tubularSegments),l=new THREE.UV(a/this.radialSegments,(b+1)/this.tubularSegments);this.faces.push(new THREE.Face4(c,d,e,f));this.faceVertexUvs[0].push([g,
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i,j,l])}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.TorusKnotGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TubeGeometry=function(a,b,c,d,e,f){THREE.Geometry.call(this);this.path=a;this.segments=b||64;this.radius=c||1;this.radiusSegments=d||8;this.closed=e||!1;f&&(this.debug=new THREE.Object3D);this.grid=[];var g,h,e=this.segments+1,i,j,l,f=new THREE.Vector3,n,m,p,b=new THREE.TubeGeometry.FrenetFrames(this.path,this.segments,this.closed);n=b.tangents;m=b.normals;p=b.binormals;this.tangents=n;this.normals=m;this.binormals=p;for(b=0;b<e;b++){this.grid[b]=[];d=b/(e-1);l=a.getPointAt(d);d=n[b];g=m[b];
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h=p[b];this.debug&&(this.debug.add(new THREE.ArrowHelper(d,l,c,255)),this.debug.add(new THREE.ArrowHelper(g,l,c,16711680)),this.debug.add(new THREE.ArrowHelper(h,l,c,65280)));for(d=0;d<this.radiusSegments;d++)i=2*(d/this.radiusSegments)*Math.PI,j=-this.radius*Math.cos(i),i=this.radius*Math.sin(i),f.copy(l),f.x+=j*g.x+i*h.x,f.y+=j*g.y+i*h.y,f.z+=j*g.z+i*h.z,this.grid[b][d]=this.vertices.push(new THREE.Vector3(f.x,f.y,f.z))-1}for(b=0;b<this.segments;b++)for(d=0;d<this.radiusSegments;d++)e=this.closed?
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(b+1)%this.segments:b+1,f=(d+1)%this.radiusSegments,a=this.grid[b][d],c=this.grid[e][d],e=this.grid[e][f],f=this.grid[b][f],n=new THREE.UV(b/this.segments,d/this.radiusSegments),m=new THREE.UV((b+1)/this.segments,d/this.radiusSegments),p=new THREE.UV((b+1)/this.segments,(d+1)/this.radiusSegments),g=new THREE.UV(b/this.segments,(d+1)/this.radiusSegments),this.faces.push(new THREE.Face4(a,c,e,f)),this.faceVertexUvs[0].push([n,m,p,g]);this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};
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THREE.TubeGeometry.prototype=Object.create(THREE.Geometry.prototype);
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THREE.TubeGeometry.FrenetFrames=function(a,b,c){new THREE.Vector3;var d=new THREE.Vector3;new THREE.Vector3;var e=[],f=[],g=[],h=new THREE.Vector3,i=new THREE.Matrix4,b=b+1,j,l,n;this.tangents=e;this.normals=f;this.binormals=g;for(j=0;j<b;j++)l=j/(b-1),e[j]=a.getTangentAt(l),e[j].normalize();f[0]=new THREE.Vector3;g[0]=new THREE.Vector3;a=Number.MAX_VALUE;j=Math.abs(e[0].x);l=Math.abs(e[0].y);n=Math.abs(e[0].z);j<=a&&(a=j,d.set(1,0,0));l<=a&&(a=l,d.set(0,1,0));n<=a&&d.set(0,0,1);h.cross(e[0],d).normalize();
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f[0].cross(e[0],h);g[0].cross(e[0],f[0]);for(j=1;j<b;j++)f[j]=f[j-1].clone(),g[j]=g[j-1].clone(),h.cross(e[j-1],e[j]),1E-4<h.length()&&(h.normalize(),d=Math.acos(e[j-1].dot(e[j])),i.makeRotationAxis(h,d).multiplyVector3(f[j])),g[j].cross(e[j],f[j]);if(c){d=Math.acos(f[0].dot(f[b-1]));d/=b-1;0<e[0].dot(h.cross(f[0],f[b-1]))&&(d=-d);for(j=1;j<b;j++)i.makeRotationAxis(e[j],d*j).multiplyVector3(f[j]),g[j].cross(e[j],f[j])}};THREE.PolyhedronGeometry=function(a,b,c,d){function e(a){var b=a.normalize().clone();b.index=i.vertices.push(b)-1;var c=Math.atan2(a.z,-a.x)/2/Math.PI+0.5,a=Math.atan2(-a.y,Math.sqrt(a.x*a.x+a.z*a.z))/Math.PI+0.5;b.uv=new THREE.UV(c,1-a);return b}function f(a,b,c,d){1>d?(d=new THREE.Face3(a.index,b.index,c.index,[a.clone(),b.clone(),c.clone()]),d.centroid.addSelf(a).addSelf(b).addSelf(c).divideScalar(3),d.normal=d.centroid.clone().normalize(),i.faces.push(d),d=Math.atan2(d.centroid.z,-d.centroid.x),
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i.faceVertexUvs[0].push([h(a.uv,a,d),h(b.uv,b,d),h(c.uv,c,d)])):(d-=1,f(a,g(a,b),g(a,c),d),f(g(a,b),b,g(b,c),d),f(g(a,c),g(b,c),c,d),f(g(a,b),g(b,c),g(a,c),d))}function g(a,b){n[a.index]||(n[a.index]=[]);n[b.index]||(n[b.index]=[]);var c=n[a.index][b.index];void 0===c&&(n[a.index][b.index]=n[b.index][a.index]=c=e((new THREE.Vector3).add(a,b).divideScalar(2)));return c}function h(a,b,c){0>c&&1===a.u&&(a=new THREE.UV(a.u-1,a.v));0===b.x&&0===b.z&&(a=new THREE.UV(c/2/Math.PI+0.5,a.v));return a}THREE.Geometry.call(this);
for(var c=c||1,d=d||0,i=this,j=0,l=a.length;j<l;j++)e(new THREE.Vector3(a[j][0],a[j][1],a[j][2]));for(var n=[],a=this.vertices,j=0,l=b.length;j<l;j++)f(a[b[j][0]],a[b[j][1]],a[b[j][2]],d);this.mergeVertices();j=0;for(l=this.vertices.length;j<l;j++)this.vertices[j].multiplyScalar(c);this.computeCentroids();this.boundingSphere={radius:c}};THREE.PolyhedronGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.IcosahedronGeometry=function(a,b){var c=(1+Math.sqrt(5))/2;THREE.PolyhedronGeometry.call(this,[[-1,c,0],[1,c,0],[-1,-c,0],[1,-c,0],[0,-1,c],[0,1,c],[0,-1,-c],[0,1,-c],[c,0,-1],[c,0,1],[-c,0,-1],[-c,0,1]],[[0,11,5],[0,5,1],[0,1,7],[0,7,10],[0,10,11],[1,5,9],[5,11,4],[11,10,2],[10,7,6],[7,1,8],[3,9,4],[3,4,2],[3,2,6],[3,6,8],[3,8,9],[4,9,5],[2,4,11],[6,2,10],[8,6,7],[9,8,1]],a,b)};THREE.IcosahedronGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.OctahedronGeometry=function(a,b){THREE.PolyhedronGeometry.call(this,[[1,0,0],[-1,0,0],[0,1,0],[0,-1,0],[0,0,1],[0,0,-1]],[[0,2,4],[0,4,3],[0,3,5],[0,5,2],[1,2,5],[1,5,3],[1,3,4],[1,4,2]],a,b)};THREE.OctahedronGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TetrahedronGeometry=function(a,b){THREE.PolyhedronGeometry.call(this,[[1,1,1],[-1,-1,1],[-1,1,-1],[1,-1,-1]],[[2,1,0],[0,3,2],[1,3,0],[2,3,1]],a,b)};THREE.TetrahedronGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ParametricGeometry=function(a,b,c,d){THREE.Geometry.call(this);var e=this.vertices,f=this.faces,g=this.faceVertexUvs[0],d=void 0===d?!1:d,h,i,j,l,n=b+1;for(h=0;h<=c;h++){l=h/c;for(i=0;i<=b;i++)j=i/b,j=a(j,l),e.push(j)}var m,p,q,r;for(h=0;h<c;h++)for(i=0;i<b;i++)a=h*n+i,e=h*n+i+1,l=(h+1)*n+i,j=(h+1)*n+i+1,m=new THREE.UV(i/b,h/c),p=new THREE.UV((i+1)/b,h/c),q=new THREE.UV(i/b,(h+1)/c),r=new THREE.UV((i+1)/b,(h+1)/c),d?(f.push(new THREE.Face3(a,e,l)),f.push(new THREE.Face3(e,j,l)),g.push([m,p,
q]),g.push([p,r,q])):(f.push(new THREE.Face4(a,e,j,l)),g.push([m,p,r,q]));this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.ParametricGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ConvexGeometry=function(a){function b(a){var b=a.length();return new THREE.UV(a.x/b,a.y/b)}THREE.Geometry.call(this);for(var c=[[0,1,2],[0,2,1]],d=3;d<a.length;d++){var e=d,f=a[e].clone(),g=f.length();f.x+=g*2E-6*(Math.random()-0.5);f.y+=g*2E-6*(Math.random()-0.5);f.z+=g*2E-6*(Math.random()-0.5);for(var g=[],h=0;h<c.length;){var i=c[h],j=f,l=a[i[0]],n;n=l;var m=a[i[1]],p=a[i[2]],q=new THREE.Vector3,r=new THREE.Vector3;q.sub(p,m);r.sub(n,m);q.crossSelf(r);q.normalize();n=q;l=n.dot(l);if(n.dot(j)>=
l){for(j=0;3>j;j++){l=[i[j],i[(j+1)%3]];n=!0;for(m=0;m<g.length;m++)if(g[m][0]===l[1]&&g[m][1]===l[0]){g[m]=g[g.length-1];g.pop();n=!1;break}n&&g.push(l)}c[h]=c[c.length-1];c.pop()}else h++}for(m=0;m<g.length;m++)c.push([g[m][0],g[m][1],e])}e=0;f=Array(a.length);for(d=0;d<c.length;d++){g=c[d];for(h=0;3>h;h++)void 0===f[g[h]]&&(f[g[h]]=e++,this.vertices.push(a[g[h]])),g[h]=f[g[h]]}for(d=0;d<c.length;d++)this.faces.push(new THREE.Face3(c[d][0],c[d][1],c[d][2]));for(d=0;d<this.faces.length;d++)g=this.faces[d],
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this.faceVertexUvs[0].push([b(this.vertices[g.a]),b(this.vertices[g.b]),b(this.vertices[g.c])]);this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.ConvexGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.AxisHelper=function(a){var b=new THREE.Geometry;b.vertices.push(new THREE.Vector3,new THREE.Vector3(a||1,0,0),new THREE.Vector3,new THREE.Vector3(0,a||1,0),new THREE.Vector3,new THREE.Vector3(0,0,a||1));b.colors.push(new THREE.Color(16711680),new THREE.Color(16755200),new THREE.Color(65280),new THREE.Color(11206400),new THREE.Color(255),new THREE.Color(43775));a=new THREE.LineBasicMaterial({vertexColors:THREE.VertexColors});THREE.Line.call(this,b,a,THREE.LinePieces)};
THREE.AxisHelper.prototype=Object.create(THREE.Line.prototype);THREE.ArrowHelper=function(a,b,c,d){THREE.Object3D.call(this);void 0===d&&(d=16776960);void 0===c&&(c=20);var e=new THREE.Geometry;e.vertices.push(new THREE.Vector3(0,0,0));e.vertices.push(new THREE.Vector3(0,1,0));this.line=new THREE.Line(e,new THREE.LineBasicMaterial({color:d}));this.add(this.line);e=new THREE.CylinderGeometry(0,0.05,0.25,5,1);this.cone=new THREE.Mesh(e,new THREE.MeshBasicMaterial({color:d}));this.cone.position.set(0,1,0);this.add(this.cone);b instanceof THREE.Vector3&&(this.position=
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b);this.setDirection(a);this.setLength(c)};THREE.ArrowHelper.prototype=Object.create(THREE.Object3D.prototype);THREE.ArrowHelper.prototype.setDirection=function(a){var b=(new THREE.Vector3(0,1,0)).crossSelf(a),a=Math.acos((new THREE.Vector3(0,1,0)).dot(a.clone().normalize()));this.matrix=(new THREE.Matrix4).makeRotationAxis(b.normalize(),a);this.rotation.setEulerFromRotationMatrix(this.matrix,this.eulerOrder)};THREE.ArrowHelper.prototype.setLength=function(a){this.scale.set(a,a,a)};
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THREE.ArrowHelper.prototype.setColor=function(a){this.line.material.color.setHex(a);this.cone.material.color.setHex(a)};THREE.CameraHelper=function(a){function b(a,b,d){c(a,d);c(b,d)}function c(a,b){d.geometry.vertices.push(new THREE.Vector3);d.geometry.colors.push(new THREE.Color(b));void 0===d.pointMap[a]&&(d.pointMap[a]=[]);d.pointMap[a].push(d.geometry.vertices.length-1)}THREE.Line.call(this);var d=this;this.geometry=new THREE.Geometry;this.material=new THREE.LineBasicMaterial({color:16777215,vertexColors:THREE.FaceColors});this.type=THREE.LinePieces;this.matrixWorld=a.matrixWorld;this.matrixAutoUpdate=!1;this.pointMap=
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{};b("n1","n2",16755200);b("n2","n4",16755200);b("n4","n3",16755200);b("n3","n1",16755200);b("f1","f2",16755200);b("f2","f4",16755200);b("f4","f3",16755200);b("f3","f1",16755200);b("n1","f1",16755200);b("n2","f2",16755200);b("n3","f3",16755200);b("n4","f4",16755200);b("p","n1",16711680);b("p","n2",16711680);b("p","n3",16711680);b("p","n4",16711680);b("u1","u2",43775);b("u2","u3",43775);b("u3","u1",43775);b("c","t",16777215);b("p","c",3355443);b("cn1","cn2",3355443);b("cn3","cn4",3355443);b("cf1",
"cf2",3355443);b("cf3","cf4",3355443);this.camera=a;this.update(a)};THREE.CameraHelper.prototype=Object.create(THREE.Line.prototype);
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THREE.CameraHelper.prototype.update=function(){function a(a,d,e,f){THREE.CameraHelper.__v.set(d,e,f);THREE.CameraHelper.__projector.unprojectVector(THREE.CameraHelper.__v,THREE.CameraHelper.__c);a=b.pointMap[a];if(void 0!==a){d=0;for(e=a.length;d<e;d++)b.geometry.vertices[a[d]].copy(THREE.CameraHelper.__v)}}var b=this;THREE.CameraHelper.__c.projectionMatrix.copy(this.camera.projectionMatrix);a("c",0,0,-1);a("t",0,0,1);a("n1",-1,-1,-1);a("n2",1,-1,-1);a("n3",-1,1,-1);a("n4",1,1,-1);a("f1",-1,-1,1);
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a("f2",1,-1,1);a("f3",-1,1,1);a("f4",1,1,1);a("u1",0.7,1.1,-1);a("u2",-0.7,1.1,-1);a("u3",0,2,-1);a("cf1",-1,0,1);a("cf2",1,0,1);a("cf3",0,-1,1);a("cf4",0,1,1);a("cn1",-1,0,-1);a("cn2",1,0,-1);a("cn3",0,-1,-1);a("cn4",0,1,-1);this.geometry.verticesNeedUpdate=!0};THREE.CameraHelper.__projector=new THREE.Projector;THREE.CameraHelper.__v=new THREE.Vector3;THREE.CameraHelper.__c=new THREE.Camera;THREE.DirectionalLightHelper=function(a,b,c){THREE.Object3D.call(this);this.light=a;this.position=a.position;this.direction=new THREE.Vector3;this.direction.sub(a.target.position,a.position);this.color=a.color.clone();var d=THREE.Math.clamp(a.intensity,0,1);this.color.r*=d;this.color.g*=d;this.color.b*=d;var d=this.color.getHex(),e=new THREE.SphereGeometry(b,16,8),f=new THREE.AsteriskGeometry(1.25*b,2.25*b),g=new THREE.MeshBasicMaterial({color:d,fog:!1}),h=new THREE.LineBasicMaterial({color:d,fog:!1});
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this.lightArrow=new THREE.ArrowHelper(this.direction,null,c,d);this.lightSphere=new THREE.Mesh(e,g);this.lightArrow.cone.material.fog=!1;this.lightArrow.line.material.fog=!1;this.lightRays=new THREE.Line(f,h,THREE.LinePieces);this.add(this.lightArrow);this.add(this.lightSphere);this.add(this.lightRays);this.lightSphere.properties.isGizmo=!0;this.lightSphere.properties.gizmoSubject=a;this.lightSphere.properties.gizmoRoot=this;this.targetSphere=null;a.target.properties.targetInverse&&(b=new THREE.SphereGeometry(b,
8,4),c=new THREE.MeshBasicMaterial({color:d,wireframe:!0,fog:!1}),this.targetSphere=new THREE.Mesh(b,c),this.targetSphere.position=a.target.position,this.targetSphere.properties.isGizmo=!0,this.targetSphere.properties.gizmoSubject=a.target,this.targetSphere.properties.gizmoRoot=this.targetSphere,a=new THREE.LineDashedMaterial({color:d,dashSize:4,gapSize:4,opacity:0.75,transparent:!0,fog:!1}),d=new THREE.Geometry,d.vertices.push(this.position.clone()),d.vertices.push(this.targetSphere.position.clone()),
d.computeLineDistances(),this.targetLine=new THREE.Line(d,a),this.targetLine.properties.isGizmo=!0);this.properties.isGizmo=!0};THREE.DirectionalLightHelper.prototype=Object.create(THREE.Object3D.prototype);
THREE.DirectionalLightHelper.prototype.update=function(){this.direction.sub(this.light.target.position,this.light.position);this.lightArrow.setDirection(this.direction);this.color.copy(this.light.color);var a=THREE.Math.clamp(this.light.intensity,0,1);this.color.r*=a;this.color.g*=a;this.color.b*=a;this.lightArrow.setColor(this.color.getHex());this.lightSphere.material.color.copy(this.color);this.lightRays.material.color.copy(this.color);this.targetSphere.material.color.copy(this.color);this.targetLine.material.color.copy(this.color);
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this.targetLine.geometry.vertices[0].copy(this.light.position);this.targetLine.geometry.vertices[1].copy(this.light.target.position);this.targetLine.geometry.computeLineDistances();this.targetLine.geometry.verticesNeedUpdate=!0};THREE.HemisphereLightHelper=function(a,b,c){THREE.Object3D.call(this);this.light=a;this.position=a.position;var d=THREE.Math.clamp(a.intensity,0,1);this.color=a.color.clone();this.color.r*=d;this.color.g*=d;this.color.b*=d;var e=this.color.getHex();this.groundColor=a.groundColor.clone();this.groundColor.r*=d;this.groundColor.g*=d;this.groundColor.b*=d;for(var d=this.groundColor.getHex(),f=new THREE.SphereGeometry(b,16,8,0,2*Math.PI,0,0.5*Math.PI),g=new THREE.SphereGeometry(b,16,8,0,2*Math.PI,0.5*
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Math.PI,Math.PI),h=new THREE.MeshBasicMaterial({color:e,fog:!1}),i=new THREE.MeshBasicMaterial({color:d,fog:!1}),j=0,l=f.faces.length;j<l;j++)f.faces[j].materialIndex=0;j=0;for(l=g.faces.length;j<l;j++)g.faces[j].materialIndex=1;THREE.GeometryUtils.merge(f,g);this.lightSphere=new THREE.Mesh(f,new THREE.MeshFaceMaterial([h,i]));this.lightArrow=new THREE.ArrowHelper(new THREE.Vector3(0,1,0),new THREE.Vector3(0,1.1*(b+c),0),c,e);this.lightArrow.rotation.x=Math.PI;this.lightArrowGround=new THREE.ArrowHelper(new THREE.Vector3(0,
1,0),new THREE.Vector3(0,-1.1*(b+c),0),c,d);b=new THREE.Object3D;b.rotation.x=0.5*-Math.PI;b.add(this.lightSphere);b.add(this.lightArrow);b.add(this.lightArrowGround);this.add(b);this.lightSphere.properties.isGizmo=!0;this.lightSphere.properties.gizmoSubject=a;this.lightSphere.properties.gizmoRoot=this;this.properties.isGizmo=!0;this.target=new THREE.Vector3;this.lookAt(this.target)};THREE.HemisphereLightHelper.prototype=Object.create(THREE.Object3D.prototype);
THREE.HemisphereLightHelper.prototype.update=function(){var a=THREE.Math.clamp(this.light.intensity,0,1);this.color.copy(this.light.color);this.groundColor.copy(this.light.groundColor);this.color.r*=a;this.color.g*=a;this.color.b*=a;this.groundColor.r*=a;this.groundColor.g*=a;this.groundColor.b*=a;this.lightSphere.material.materials[0].color.copy(this.color);this.lightSphere.material.materials[1].color.copy(this.groundColor);this.lightArrow.setColor(this.color.getHex());this.lightArrowGround.setColor(this.groundColor.getHex());
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this.lookAt(this.target)};THREE.PointLightHelper=function(a,b){THREE.Object3D.call(this);this.light=a;this.position=a.position;this.color=a.color.clone();var c=THREE.Math.clamp(a.intensity,0,1);this.color.r*=c;this.color.g*=c;this.color.b*=c;var d=this.color.getHex(),c=new THREE.SphereGeometry(b,16,8),e=new THREE.AsteriskGeometry(1.25*b,2.25*b),f=new THREE.IcosahedronGeometry(1,2),g=new THREE.MeshBasicMaterial({color:d,fog:!1}),h=new THREE.LineBasicMaterial({color:d,fog:!1}),d=new THREE.MeshBasicMaterial({color:d,fog:!1,wireframe:!0,
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opacity:0.1,transparent:!0});this.lightSphere=new THREE.Mesh(c,g);this.lightRays=new THREE.Line(e,h,THREE.LinePieces);this.lightDistance=new THREE.Mesh(f,d);c=a.distance;0===c?this.lightDistance.visible=!1:this.lightDistance.scale.set(c,c,c);this.add(this.lightSphere);this.add(this.lightRays);this.add(this.lightDistance);this.lightSphere.properties.isGizmo=!0;this.lightSphere.properties.gizmoSubject=a;this.lightSphere.properties.gizmoRoot=this;this.properties.isGizmo=!0};
THREE.PointLightHelper.prototype=Object.create(THREE.Object3D.prototype);
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THREE.PointLightHelper.prototype.update=function(){this.color.copy(this.light.color);var a=THREE.Math.clamp(this.light.intensity,0,1);this.color.r*=a;this.color.g*=a;this.color.b*=a;this.lightSphere.material.color.copy(this.color);this.lightRays.material.color.copy(this.color);this.lightDistance.material.color.copy(this.color);a=this.light.distance;0===a?this.lightDistance.visible=!1:(this.lightDistance.visible=!0,this.lightDistance.scale.set(a,a,a))};THREE.SpotLightHelper=function(a,b,c){THREE.Object3D.call(this);this.light=a;this.position=a.position;this.direction=new THREE.Vector3;this.direction.sub(a.target.position,a.position);this.color=a.color.clone();var d=THREE.Math.clamp(a.intensity,0,1);this.color.r*=d;this.color.g*=d;this.color.b*=d;var d=this.color.getHex(),e=new THREE.SphereGeometry(b,16,8),f=new THREE.AsteriskGeometry(1.25*b,2.25*b),g=new THREE.CylinderGeometry(1E-4,1,1,8,1,!0),h=new THREE.Matrix4;h.rotateX(-Math.PI/2);h.translate(new THREE.Vector3(0,
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-0.5,0));g.applyMatrix(h);var i=new THREE.MeshBasicMaterial({color:d,fog:!1}),h=new THREE.LineBasicMaterial({color:d,fog:!1}),j=new THREE.MeshBasicMaterial({color:d,fog:!1,wireframe:!0,opacity:0.3,transparent:!0});this.lightArrow=new THREE.ArrowHelper(this.direction,null,c,d);this.lightSphere=new THREE.Mesh(e,i);this.lightCone=new THREE.Mesh(g,j);c=a.distance?a.distance:1E4;e=2*c*Math.tan(0.5*a.angle);this.lightCone.scale.set(e,e,c);this.lightArrow.cone.material.fog=!1;this.lightArrow.line.material.fog=
!1;this.lightRays=new THREE.Line(f,h,THREE.LinePieces);this.gyroscope=new THREE.Gyroscope;this.gyroscope.add(this.lightArrow);this.gyroscope.add(this.lightSphere);this.gyroscope.add(this.lightRays);this.add(this.gyroscope);this.add(this.lightCone);this.lookAt(a.target.position);this.lightSphere.properties.isGizmo=!0;this.lightSphere.properties.gizmoSubject=a;this.lightSphere.properties.gizmoRoot=this;this.targetSphere=null;a.target.properties.targetInverse&&(b=new THREE.SphereGeometry(b,8,4),f=new THREE.MeshBasicMaterial({color:d,
wireframe:!0,fog:!1}),this.targetSphere=new THREE.Mesh(b,f),this.targetSphere.position=a.target.position,this.targetSphere.properties.isGizmo=!0,this.targetSphere.properties.gizmoSubject=a.target,this.targetSphere.properties.gizmoRoot=this.targetSphere,a=new THREE.LineDashedMaterial({color:d,dashSize:4,gapSize:4,opacity:0.75,transparent:!0,fog:!1}),d=new THREE.Geometry,d.vertices.push(this.position.clone()),d.vertices.push(this.targetSphere.position.clone()),d.computeLineDistances(),this.targetLine=
new THREE.Line(d,a),this.targetLine.properties.isGizmo=!0);this.properties.isGizmo=!0};THREE.SpotLightHelper.prototype=Object.create(THREE.Object3D.prototype);
THREE.SpotLightHelper.prototype.update=function(){this.direction.sub(this.light.target.position,this.light.position);this.lightArrow.setDirection(this.direction);this.lookAt(this.light.target.position);var a=this.light.distance?this.light.distance:1E4,b=2*a*Math.tan(0.5*this.light.angle);this.lightCone.scale.set(b,b,a);this.color.copy(this.light.color);a=THREE.Math.clamp(this.light.intensity,0,1);this.color.r*=a;this.color.g*=a;this.color.b*=a;this.lightArrow.setColor(this.color.getHex());this.lightSphere.material.color.copy(this.color);
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this.lightRays.material.color.copy(this.color);this.lightCone.material.color.copy(this.color);this.targetSphere.material.color.copy(this.color);this.targetLine.material.color.copy(this.color);this.targetLine.geometry.vertices[0].copy(this.light.position);this.targetLine.geometry.vertices[1].copy(this.light.target.position);this.targetLine.geometry.computeLineDistances();this.targetLine.geometry.verticesNeedUpdate=!0};THREE.SubdivisionModifier=function(a){this.subdivisions=void 0===a?1:a;this.useOldVertexColors=!1;this.supportUVs=!0;this.debug=!1};THREE.SubdivisionModifier.prototype.modify=function(a){for(var b=this.subdivisions;0<b--;)this.smooth(a)};THREE.GeometryUtils.orderedKey=function(a,b){return Math.min(a,b)+"_"+Math.max(a,b)};
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THREE.GeometryUtils.computeEdgeFaces=function(a){function b(a,b){void 0===g[a]&&(g[a]=[]);g[a].push(b)}var c,d,e,f,g={},h=THREE.GeometryUtils.orderedKey;c=0;for(d=a.faces.length;c<d;c++)e=a.faces[c],e instanceof THREE.Face3?(f=h(e.a,e.b),b(f,c),f=h(e.b,e.c),b(f,c),f=h(e.c,e.a),b(f,c)):e instanceof THREE.Face4&&(f=h(e.a,e.b),b(f,c),f=h(e.b,e.c),b(f,c),f=h(e.c,e.d),b(f,c),f=h(e.d,e.a),b(f,c));return g};
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THREE.SubdivisionModifier.prototype.smooth=function(a){function b(){l.debug&&(console&&console.assert)&&console.assert.apply(console,arguments)}function c(){l.debug&&console.log.apply(console,arguments)}function d(){console&&console.log.apply(console,arguments)}function e(a,b,d,e,g,h,n){var m=new THREE.Face4(a,b,d,e,null,g.color,g.materialIndex);if(l.useOldVertexColors){m.vertexColors=[];for(var p,q,r,s=0;4>s;s++){r=h[s];p=new THREE.Color;p.setRGB(0,0,0);for(var t=0;t<r.length;t++)q=g.vertexColors[r[t]-
1],p.r+=q.r,p.g+=q.g,p.b+=q.b;p.r/=r.length;p.g/=r.length;p.b/=r.length;m.vertexColors[s]=p}}i.push(m);l.supportUVs&&(g=[f(a,""),f(b,n),f(d,n),f(e,n)],g[0]?g[1]?g[2]?g[3]?j.push(g):c("d :( ",e+":"+n):c("c :( ",d+":"+n):c("b :( ",b+":"+n):c("a :( ",a+":"+n))}function f(a,b){var e=a+":"+b,f=z[e];return!f?(a>=r&&a<r+q.length?c("face pt"):c("edge pt"),d("warning, UV not found for",e),null):f}function g(a,b,c){var e=a+":"+b;e in z?d("dup vertexNo",a,"oldFaceNo",b,"value",c,"key",e,z[e]):z[e]=c}var h=[],
i=[],j=[],l=this,n=THREE.GeometryUtils.orderedKey,m=THREE.GeometryUtils.computeEdgeFaces,p=a.vertices,q=a.faces,r=p.length,h=p.concat(),u=[],s={},E={},z={},t,F,A,x,v,D=a.faceVertexUvs[0],B;c("originalFaces, uvs, originalVerticesLength",q.length,D.length,r);if(l.supportUVs){t=0;for(F=D.length;t<F;t++){A=0;for(x=D[t].length;A<x;A++)B=q[t]["abcd".charAt(A)],g(B,t,D[t][A])}}0==D.length&&(l.supportUVs=!1);t=0;for(var J in z)t++;t||(l.supportUVs=!1,c("no uvs"));t=0;for(F=q.length;t<F;t++)v=q[t],u.push(v.centroid),
h.push(v.centroid),l.supportUVs&&(x=new THREE.UV,v instanceof THREE.Face3?(x.u=f(v.a,t).u+f(v.b,t).u+f(v.c,t).u,x.v=f(v.a,t).v+f(v.b,t).v+f(v.c,t).v,x.u/=3,x.v/=3):v instanceof THREE.Face4&&(x.u=f(v.a,t).u+f(v.b,t).u+f(v.c,t).u+f(v.d,t).u,x.v=f(v.a,t).v+f(v.b,t).v+f(v.c,t).v+f(v.d,t).v,x.u/=4,x.v/=4),g(r+t,"",x));var m=m(a),P;F=0;var C,L;J={};D={};for(t in m){B=m[t];C=t.split("_");L=C[0];C=C[1];A=L;v=[L,C];void 0===J[A]&&(J[A]=[]);J[A].push(v);A=C;v=[L,C];void 0===J[A]&&(J[A]=[]);J[A].push(v);A=0;
for(x=B.length;A<x;A++){v=B[A];P=L;var I=v,K=t;void 0===D[P]&&(D[P]={});D[P][I]=K;P=C;I=t;void 0===D[P]&&(D[P]={});D[P][v]=I}2>B.length&&(E[t]=!0)}for(t in m)B=m[t],v=B[0],P=B[1],C=t.split("_"),L=C[0],C=C[1],x=new THREE.Vector3,b(0<B.length,"an edge without faces?!"),1==B.length?(x.addSelf(p[L]),x.addSelf(p[C]),x.multiplyScalar(0.5)):(x.addSelf(u[v]),x.addSelf(u[P]),x.addSelf(p[L]),x.addSelf(p[C]),x.multiplyScalar(0.25)),s[t]=r+q.length+F,h.push(x),F++,l.supportUVs&&(x=new THREE.UV,x.u=f(L,v).u+f(C,
v).u,x.v=f(L,v).v+f(C,v).v,x.u/=2,x.v/=2,g(s[t],v,x),2<=B.length&&(b(2==B.length,"did we plan for more than 2 edges?"),x=new THREE.UV,x.u=f(L,P).u+f(C,P).u,x.v=f(L,P).v+f(C,P).v,x.u/=2,x.v/=2,g(s[t],P,x)));c("-- Step 2 done");var Q,N;x=["123","12","2","23"];P=["123","23","3","31"];var I=["123","31","1","12"],K=["1234","12","2","23"],R=["1234","23","3","34"],T=["1234","34","4","41"],M=["1234","41","1","12"];t=0;for(F=u.length;t<F;t++)v=q[t],B=r+t,v instanceof THREE.Face3?(L=n(v.a,v.b),C=n(v.b,v.c),
Q=n(v.c,v.a),e(B,s[L],v.b,s[C],v,x,t),e(B,s[C],v.c,s[Q],v,P,t),e(B,s[Q],v.a,s[L],v,I,t)):v instanceof THREE.Face4?(L=n(v.a,v.b),C=n(v.b,v.c),Q=n(v.c,v.d),N=n(v.d,v.a),e(B,s[L],v.b,s[C],v,K,t),e(B,s[C],v.c,s[Q],v,R,t),e(B,s[Q],v.d,s[N],v,T,t),e(B,s[N],v.a,s[L],v,M,t)):c("face should be a face!",v);s=new THREE.Vector3;v=new THREE.Vector3;t=0;for(F=p.length;t<F;t++)if(void 0!==J[t]){s.set(0,0,0);v.set(0,0,0);C=new THREE.Vector3(0,0,0);B=0;for(A in D[t])s.addSelf(u[A]),B++;P=0;L=J[t].length;x=B!=L;for(A=
0;A<L;A++)E[n(J[t][A][0],J[t][A][1])]&&P++;s.divideScalar(B);P=0;if(x){for(A=0;A<L;A++)if(B=J[t][A],I=1==m[n(B[0],B[1])].length)B=p[B[0]].clone().addSelf(p[B[1]]).divideScalar(2),v.addSelf(B),P++;v.divideScalar(4);b(2==P,"should have only 2 boundary edges")}else{for(A=0;A<L;A++)B=J[t][A],B=p[B[0]].clone().addSelf(p[B[1]]).divideScalar(2),v.addSelf(B);v.divideScalar(L)}C.addSelf(p[t]);x?(C.divideScalar(2),C.addSelf(v)):(C.multiplyScalar(L-3),C.addSelf(s),C.addSelf(v.multiplyScalar(2)),C.divideScalar(L));
h[t]=C}a.vertices=h;a.faces=i;a.faceVertexUvs[0]=j;delete a.__tmpVertices;a.computeCentroids();a.computeFaceNormals();a.computeVertexNormals()};THREE.ImmediateRenderObject=function(){THREE.Object3D.call(this);this.render=function(){}};THREE.ImmediateRenderObject.prototype=Object.create(THREE.Object3D.prototype);THREE.LensFlare=function(a,b,c,d,e){THREE.Object3D.call(this);this.lensFlares=[];this.positionScreen=new THREE.Vector3;this.customUpdateCallback=void 0;void 0!==a&&this.add(a,b,c,d,e)};THREE.LensFlare.prototype=Object.create(THREE.Object3D.prototype);
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THREE.LensFlare.prototype.add=function(a,b,c,d,e,f){void 0===b&&(b=-1);void 0===c&&(c=0);void 0===f&&(f=1);void 0===e&&(e=new THREE.Color(16777215));void 0===d&&(d=THREE.NormalBlending);c=Math.min(c,Math.max(0,c));this.lensFlares.push({texture:a,size:b,distance:c,x:0,y:0,z:0,scale:1,rotation:1,opacity:f,color:e,blending:d})};
THREE.LensFlare.prototype.updateLensFlares=function(){var a,b=this.lensFlares.length,c,d=2*-this.positionScreen.x,e=2*-this.positionScreen.y;for(a=0;a<b;a++)c=this.lensFlares[a],c.x=this.positionScreen.x+d*c.distance,c.y=this.positionScreen.y+e*c.distance,c.wantedRotation=0.25*c.x*Math.PI,c.rotation+=0.25*(c.wantedRotation-c.rotation)};THREE.MorphBlendMesh=function(a,b){THREE.Mesh.call(this,a,b);this.animationsMap={};this.animationsList=[];var c=this.geometry.morphTargets.length;this.createAnimation("__default",0,c-1,c/1);this.setAnimationWeight("__default",1)};THREE.MorphBlendMesh.prototype=Object.create(THREE.Mesh.prototype);
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THREE.MorphBlendMesh.prototype.createAnimation=function(a,b,c,d){b={startFrame:b,endFrame:c,length:c-b+1,fps:d,duration:(c-b)/d,lastFrame:0,currentFrame:0,active:!1,time:0,direction:1,weight:1,directionBackwards:!1,mirroredLoop:!1};this.animationsMap[a]=b;this.animationsList.push(b)};
THREE.MorphBlendMesh.prototype.autoCreateAnimations=function(a){for(var b=/([a-z]+)(\d+)/,c,d={},e=this.geometry,f=0,g=e.morphTargets.length;f<g;f++){var h=e.morphTargets[f].name.match(b);if(h&&1<h.length){var i=h[1];d[i]||(d[i]={start:Infinity,end:-Infinity});h=d[i];f<h.start&&(h.start=f);f>h.end&&(h.end=f);c||(c=i)}}for(i in d)h=d[i],this.createAnimation(i,h.start,h.end,a);this.firstAnimation=c};
THREE.MorphBlendMesh.prototype.setAnimationDirectionForward=function(a){if(a=this.animationsMap[a])a.direction=1,a.directionBackwards=!1};THREE.MorphBlendMesh.prototype.setAnimationDirectionBackward=function(a){if(a=this.animationsMap[a])a.direction=-1,a.directionBackwards=!0};THREE.MorphBlendMesh.prototype.setAnimationFPS=function(a,b){var c=this.animationsMap[a];c&&(c.fps=b,c.duration=(c.end-c.start)/c.fps)};
THREE.MorphBlendMesh.prototype.setAnimationDuration=function(a,b){var c=this.animationsMap[a];c&&(c.duration=b,c.fps=(c.end-c.start)/c.duration)};THREE.MorphBlendMesh.prototype.setAnimationWeight=function(a,b){var c=this.animationsMap[a];c&&(c.weight=b)};THREE.MorphBlendMesh.prototype.setAnimationTime=function(a,b){var c=this.animationsMap[a];c&&(c.time=b)};THREE.MorphBlendMesh.prototype.getAnimationTime=function(a){var b=0;if(a=this.animationsMap[a])b=a.time;return b};
THREE.MorphBlendMesh.prototype.getAnimationDuration=function(a){var b=-1;if(a=this.animationsMap[a])b=a.duration;return b};THREE.MorphBlendMesh.prototype.playAnimation=function(a){var b=this.animationsMap[a];b?(b.time=0,b.active=!0):console.warn("animation["+a+"] undefined")};THREE.MorphBlendMesh.prototype.stopAnimation=function(a){if(a=this.animationsMap[a])a.active=!1};
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THREE.MorphBlendMesh.prototype.update=function(a){for(var b=0,c=this.animationsList.length;b<c;b++){var d=this.animationsList[b];if(d.active){var e=d.duration/d.length;d.time+=d.direction*a;if(d.mirroredLoop){if(d.time>d.duration||0>d.time)d.direction*=-1,d.time>d.duration&&(d.time=d.duration,d.directionBackwards=!0),0>d.time&&(d.time=0,d.directionBackwards=!1)}else d.time%=d.duration,0>d.time&&(d.time+=d.duration);var f=d.startFrame+THREE.Math.clamp(Math.floor(d.time/e),0,d.length-1),g=d.weight;
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f!==d.currentFrame&&(this.morphTargetInfluences[d.lastFrame]=0,this.morphTargetInfluences[d.currentFrame]=1*g,this.morphTargetInfluences[f]=0,d.lastFrame=d.currentFrame,d.currentFrame=f);e=d.time%e/e;d.directionBackwards&&(e=1-e);this.morphTargetInfluences[d.currentFrame]=e*g;this.morphTargetInfluences[d.lastFrame]=(1-e)*g}}};THREE.LensFlarePlugin=function(){function a(a){var c=b.createProgram(),d=b.createShader(b.FRAGMENT_SHADER),e=b.createShader(b.VERTEX_SHADER);b.shaderSource(d,a.fragmentShader);b.shaderSource(e,a.vertexShader);b.compileShader(d);b.compileShader(e);b.attachShader(c,d);b.attachShader(c,e);b.linkProgram(c);return c}var b,c,d,e,f,g,h,i,j,l,n,m;this.init=function(p){b=p.context;c=p;d=new Float32Array(16);e=new Uint16Array(6);p=0;d[p++]=-1;d[p++]=-1;d[p++]=0;d[p++]=0;d[p++]=1;d[p++]=-1;d[p++]=1;d[p++]=0;
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d[p++]=1;d[p++]=1;d[p++]=1;d[p++]=1;d[p++]=-1;d[p++]=1;d[p++]=0;d[p++]=1;p=0;e[p++]=0;e[p++]=1;e[p++]=2;e[p++]=0;e[p++]=2;e[p++]=3;f=b.createBuffer();g=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,f);b.bufferData(b.ARRAY_BUFFER,d,b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g);b.bufferData(b.ELEMENT_ARRAY_BUFFER,e,b.STATIC_DRAW);h=b.createTexture();i=b.createTexture();b.bindTexture(b.TEXTURE_2D,h);b.texImage2D(b.TEXTURE_2D,0,b.RGB,16,16,0,b.RGB,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,
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b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);b.bindTexture(b.TEXTURE_2D,i);b.texImage2D(b.TEXTURE_2D,0,b.RGBA,16,16,0,b.RGBA,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);
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b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);0>=b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)?(j=!1,l=a(THREE.ShaderFlares.lensFlare)):(j=!0,l=a(THREE.ShaderFlares.lensFlareVertexTexture));n={};m={};n.vertex=b.getAttribLocation(l,"position");n.uv=b.getAttribLocation(l,"uv");m.renderType=b.getUniformLocation(l,"renderType");m.map=b.getUniformLocation(l,"map");m.occlusionMap=b.getUniformLocation(l,"occlusionMap");m.opacity=b.getUniformLocation(l,"opacity");m.color=b.getUniformLocation(l,
"color");m.scale=b.getUniformLocation(l,"scale");m.rotation=b.getUniformLocation(l,"rotation");m.screenPosition=b.getUniformLocation(l,"screenPosition")};this.render=function(a,d,e,u){var a=a.__webglFlares,s=a.length;if(s){var E=new THREE.Vector3,z=u/e,t=0.5*e,F=0.5*u,A=16/u,x=new THREE.Vector2(A*z,A),v=new THREE.Vector3(1,1,0),D=new THREE.Vector2(1,1),B=m,A=n;b.useProgram(l);b.enableVertexAttribArray(n.vertex);b.enableVertexAttribArray(n.uv);b.uniform1i(B.occlusionMap,0);b.uniform1i(B.map,1);b.bindBuffer(b.ARRAY_BUFFER,
f);b.vertexAttribPointer(A.vertex,2,b.FLOAT,!1,16,0);b.vertexAttribPointer(A.uv,2,b.FLOAT,!1,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g);b.disable(b.CULL_FACE);b.depthMask(!1);var J,P,C,L,I;for(J=0;J<s;J++)if(A=16/u,x.set(A*z,A),L=a[J],E.set(L.matrixWorld.elements[12],L.matrixWorld.elements[13],L.matrixWorld.elements[14]),d.matrixWorldInverse.multiplyVector3(E),d.projectionMatrix.multiplyVector3(E),v.copy(E),D.x=v.x*t+t,D.y=v.y*F+F,j||0<D.x&&D.x<e&&0<D.y&&D.y<u){b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,
h);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGB,D.x-8,D.y-8,16,16,0);b.uniform1i(B.renderType,0);b.uniform2f(B.scale,x.x,x.y);b.uniform3f(B.screenPosition,v.x,v.y,v.z);b.disable(b.BLEND);b.enable(b.DEPTH_TEST);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);b.activeTexture(b.TEXTURE0);b.bindTexture(b.TEXTURE_2D,i);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGBA,D.x-8,D.y-8,16,16,0);b.uniform1i(B.renderType,1);b.disable(b.DEPTH_TEST);b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,h);b.drawElements(b.TRIANGLES,
6,b.UNSIGNED_SHORT,0);L.positionScreen.copy(v);L.customUpdateCallback?L.customUpdateCallback(L):L.updateLensFlares();b.uniform1i(B.renderType,2);b.enable(b.BLEND);P=0;for(C=L.lensFlares.length;P<C;P++)I=L.lensFlares[P],0.001<I.opacity&&0.001<I.scale&&(v.x=I.x,v.y=I.y,v.z=I.z,A=I.size*I.scale/u,x.x=A*z,x.y=A,b.uniform3f(B.screenPosition,v.x,v.y,v.z),b.uniform2f(B.scale,x.x,x.y),b.uniform1f(B.rotation,I.rotation),b.uniform1f(B.opacity,I.opacity),b.uniform3f(B.color,I.color.r,I.color.g,I.color.b),c.setBlending(I.blending,
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I.blendEquation,I.blendSrc,I.blendDst),c.setTexture(I.texture,1),b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0))}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(!0)}}};THREE.ShadowMapPlugin=function(){var a,b,c,d,e,f,g=new THREE.Frustum,h=new THREE.Matrix4,i=new THREE.Vector3,j=new THREE.Vector3;this.init=function(g){a=g.context;b=g;var g=THREE.ShaderLib.depthRGBA,h=THREE.UniformsUtils.clone(g.uniforms);c=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h});d=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:!0});e=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,
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vertexShader:g.vertexShader,uniforms:h,skinning:!0});f=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:!0,skinning:!0});c._shadowPass=!0;d._shadowPass=!0;e._shadowPass=!0;f._shadowPass=!0};this.render=function(a,c){b.shadowMapEnabled&&b.shadowMapAutoUpdate&&this.update(a,c)};this.update=function(l,n){var m,p,q,r,u,s,E,z,t,F=[];r=0;a.clearColor(1,1,1,1);a.disable(a.BLEND);a.enable(a.CULL_FACE);a.frontFace(a.CCW);b.shadowMapCullFrontFaces?
a.cullFace(a.FRONT):a.cullFace(a.BACK);b.setDepthTest(!0);m=0;for(p=l.__lights.length;m<p;m++)if(q=l.__lights[m],q.castShadow)if(q instanceof THREE.DirectionalLight&&q.shadowCascade)for(u=0;u<q.shadowCascadeCount;u++){var A;if(q.shadowCascadeArray[u])A=q.shadowCascadeArray[u];else{t=q;E=u;A=new THREE.DirectionalLight;A.isVirtual=!0;A.onlyShadow=!0;A.castShadow=!0;A.shadowCameraNear=t.shadowCameraNear;A.shadowCameraFar=t.shadowCameraFar;A.shadowCameraLeft=t.shadowCameraLeft;A.shadowCameraRight=t.shadowCameraRight;
A.shadowCameraBottom=t.shadowCameraBottom;A.shadowCameraTop=t.shadowCameraTop;A.shadowCameraVisible=t.shadowCameraVisible;A.shadowDarkness=t.shadowDarkness;A.shadowBias=t.shadowCascadeBias[E];A.shadowMapWidth=t.shadowCascadeWidth[E];A.shadowMapHeight=t.shadowCascadeHeight[E];A.pointsWorld=[];A.pointsFrustum=[];z=A.pointsWorld;s=A.pointsFrustum;for(var x=0;8>x;x++)z[x]=new THREE.Vector3,s[x]=new THREE.Vector3;z=t.shadowCascadeNearZ[E];t=t.shadowCascadeFarZ[E];s[0].set(-1,-1,z);s[1].set(1,-1,z);s[2].set(-1,
1,z);s[3].set(1,1,z);s[4].set(-1,-1,t);s[5].set(1,-1,t);s[6].set(-1,1,t);s[7].set(1,1,t);A.originalCamera=n;s=new THREE.Gyroscope;s.position=q.shadowCascadeOffset;s.add(A);s.add(A.target);n.add(s);q.shadowCascadeArray[u]=A;console.log("Created virtualLight",A)}E=q;z=u;t=E.shadowCascadeArray[z];t.position.copy(E.position);t.target.position.copy(E.target.position);t.lookAt(t.target);t.shadowCameraVisible=E.shadowCameraVisible;t.shadowDarkness=E.shadowDarkness;t.shadowBias=E.shadowCascadeBias[z];s=E.shadowCascadeNearZ[z];
E=E.shadowCascadeFarZ[z];t=t.pointsFrustum;t[0].z=s;t[1].z=s;t[2].z=s;t[3].z=s;t[4].z=E;t[5].z=E;t[6].z=E;t[7].z=E;F[r]=A;r++}else F[r]=q,r++;m=0;for(p=F.length;m<p;m++){q=F[m];q.shadowMap||(q.shadowMap=new THREE.WebGLRenderTarget(q.shadowMapWidth,q.shadowMapHeight,{minFilter:THREE.LinearFilter,magFilter:THREE.LinearFilter,format:THREE.RGBAFormat}),q.shadowMapSize=new THREE.Vector2(q.shadowMapWidth,q.shadowMapHeight),q.shadowMatrix=new THREE.Matrix4);if(!q.shadowCamera){if(q instanceof THREE.SpotLight)q.shadowCamera=
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new THREE.PerspectiveCamera(q.shadowCameraFov,q.shadowMapWidth/q.shadowMapHeight,q.shadowCameraNear,q.shadowCameraFar);else if(q instanceof THREE.DirectionalLight)q.shadowCamera=new THREE.OrthographicCamera(q.shadowCameraLeft,q.shadowCameraRight,q.shadowCameraTop,q.shadowCameraBottom,q.shadowCameraNear,q.shadowCameraFar);else{console.error("Unsupported light type for shadow");continue}l.add(q.shadowCamera);b.autoUpdateScene&&l.updateMatrixWorld()}q.shadowCameraVisible&&!q.cameraHelper&&(q.cameraHelper=
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new THREE.CameraHelper(q.shadowCamera),q.shadowCamera.add(q.cameraHelper));if(q.isVirtual&&A.originalCamera==n){u=n;r=q.shadowCamera;s=q.pointsFrustum;t=q.pointsWorld;i.set(Infinity,Infinity,Infinity);j.set(-Infinity,-Infinity,-Infinity);for(E=0;8>E;E++)z=t[E],z.copy(s[E]),THREE.ShadowMapPlugin.__projector.unprojectVector(z,u),r.matrixWorldInverse.multiplyVector3(z),z.x<i.x&&(i.x=z.x),z.x>j.x&&(j.x=z.x),z.y<i.y&&(i.y=z.y),z.y>j.y&&(j.y=z.y),z.z<i.z&&(i.z=z.z),z.z>j.z&&(j.z=z.z);r.left=i.x;r.right=
j.x;r.top=j.y;r.bottom=i.y;r.updateProjectionMatrix()}r=q.shadowMap;s=q.shadowMatrix;u=q.shadowCamera;u.position.copy(q.matrixWorld.getPosition());u.lookAt(q.target.matrixWorld.getPosition());u.updateMatrixWorld();u.matrixWorldInverse.getInverse(u.matrixWorld);q.cameraHelper&&(q.cameraHelper.visible=q.shadowCameraVisible);q.shadowCameraVisible&&q.cameraHelper.update();s.set(0.5,0,0,0.5,0,0.5,0,0.5,0,0,0.5,0.5,0,0,0,1);s.multiplySelf(u.projectionMatrix);s.multiplySelf(u.matrixWorldInverse);h.multiply(u.projectionMatrix,
u.matrixWorldInverse);g.setFromMatrix(h);b.setRenderTarget(r);b.clear();t=l.__webglObjects;q=0;for(r=t.length;q<r;q++)if(E=t[q],s=E.object,E.render=!1,s.visible&&s.castShadow&&(!(s instanceof THREE.Mesh||s instanceof THREE.ParticleSystem)||!s.frustumCulled||g.contains(s)))s._modelViewMatrix.multiply(u.matrixWorldInverse,s.matrixWorld),E.render=!0;q=0;for(r=t.length;q<r;q++)E=t[q],E.render&&(s=E.object,E=E.buffer,x=s.material instanceof THREE.MeshFaceMaterial?s.material.materials[0]:s.material,z=0<
s.geometry.morphTargets.length&&x.morphTargets,x=s instanceof THREE.SkinnedMesh&&x.skinning,z=s.customDepthMaterial?s.customDepthMaterial:x?z?f:e:z?d:c,E instanceof THREE.BufferGeometry?b.renderBufferDirect(u,l.__lights,null,z,E,s):b.renderBuffer(u,l.__lights,null,z,E,s));t=l.__webglObjectsImmediate;q=0;for(r=t.length;q<r;q++)E=t[q],s=E.object,s.visible&&s.castShadow&&(s._modelViewMatrix.multiply(u.matrixWorldInverse,s.matrixWorld),b.renderImmediateObject(u,l.__lights,null,c,s))}m=b.getClearColor();
p=b.getClearAlpha();a.clearColor(m.r,m.g,m.b,p);a.enable(a.BLEND);b.shadowMapCullFrontFaces&&a.cullFace(a.BACK)}};THREE.ShadowMapPlugin.__projector=new THREE.Projector;THREE.SpritePlugin=function(){function a(a,b){return a.z!==b.z?b.z-a.z:b.id-a.id}var b,c,d,e,f,g,h,i,j;this.init=function(a){b=a.context;c=a;d=new Float32Array(16);e=new Uint16Array(6);a=0;d[a++]=-1;d[a++]=-1;d[a++]=0;d[a++]=0;d[a++]=1;d[a++]=-1;d[a++]=1;d[a++]=0;d[a++]=1;d[a++]=1;d[a++]=1;d[a++]=1;d[a++]=-1;d[a++]=1;d[a++]=0;d[a++]=1;a=0;e[a++]=0;e[a++]=1;e[a++]=2;e[a++]=0;e[a++]=2;e[a++]=3;f=b.createBuffer();g=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,f);b.bufferData(b.ARRAY_BUFFER,d,b.STATIC_DRAW);
b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g);b.bufferData(b.ELEMENT_ARRAY_BUFFER,e,b.STATIC_DRAW);var a=THREE.ShaderSprite.sprite,n=b.createProgram(),m=b.createShader(b.FRAGMENT_SHADER),p=b.createShader(b.VERTEX_SHADER);b.shaderSource(m,a.fragmentShader);b.shaderSource(p,a.vertexShader);b.compileShader(m);b.compileShader(p);b.attachShader(n,m);b.attachShader(n,p);b.linkProgram(n);h=n;i={};j={};i.position=b.getAttribLocation(h,"position");i.uv=b.getAttribLocation(h,"uv");j.uvOffset=b.getUniformLocation(h,
665
"uvOffset");j.uvScale=b.getUniformLocation(h,"uvScale");j.rotation=b.getUniformLocation(h,"rotation");j.scale=b.getUniformLocation(h,"scale");j.alignment=b.getUniformLocation(h,"alignment");j.color=b.getUniformLocation(h,"color");j.map=b.getUniformLocation(h,"map");j.opacity=b.getUniformLocation(h,"opacity");j.useScreenCoordinates=b.getUniformLocation(h,"useScreenCoordinates");j.sizeAttenuation=b.getUniformLocation(h,"sizeAttenuation");j.screenPosition=b.getUniformLocation(h,"screenPosition");j.modelViewMatrix=
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b.getUniformLocation(h,"modelViewMatrix");j.projectionMatrix=b.getUniformLocation(h,"projectionMatrix");j.fogType=b.getUniformLocation(h,"fogType");j.fogDensity=b.getUniformLocation(h,"fogDensity");j.fogNear=b.getUniformLocation(h,"fogNear");j.fogFar=b.getUniformLocation(h,"fogFar");j.fogColor=b.getUniformLocation(h,"fogColor");j.alphaTest=b.getUniformLocation(h,"alphaTest")};this.render=function(d,e,m,p){var q=d.__webglSprites,r=q.length;if(r){var u=i,s=j,E=p/m,m=0.5*m,z=0.5*p;b.useProgram(h);b.enableVertexAttribArray(u.position);
b.enableVertexAttribArray(u.uv);b.disable(b.CULL_FACE);b.enable(b.BLEND);b.bindBuffer(b.ARRAY_BUFFER,f);b.vertexAttribPointer(u.position,2,b.FLOAT,!1,16,0);b.vertexAttribPointer(u.uv,2,b.FLOAT,!1,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g);b.uniformMatrix4fv(s.projectionMatrix,!1,e.projectionMatrix.elements);b.activeTexture(b.TEXTURE0);b.uniform1i(s.map,0);var t=u=0,F=d.fog;F?(b.uniform3f(s.fogColor,F.color.r,F.color.g,F.color.b),F instanceof THREE.Fog?(b.uniform1f(s.fogNear,F.near),b.uniform1f(s.fogFar,
F.far),b.uniform1i(s.fogType,1),t=u=1):F instanceof THREE.FogExp2&&(b.uniform1f(s.fogDensity,F.density),b.uniform1i(s.fogType,2),t=u=2)):(b.uniform1i(s.fogType,0),t=u=0);for(var A,x,v=[],F=0;F<r;F++)A=q[F],x=A.material,A.visible&&0!==x.opacity&&(x.useScreenCoordinates?A.z=-A.position.z:(A._modelViewMatrix.multiply(e.matrixWorldInverse,A.matrixWorld),A.z=-A._modelViewMatrix.elements[14]));q.sort(a);for(F=0;F<r;F++)A=q[F],x=A.material,A.visible&&0!==x.opacity&&(x.map&&x.map.image&&x.map.image.width)&&
(b.uniform1f(s.alphaTest,x.alphaTest),x.useScreenCoordinates?(b.uniform1i(s.useScreenCoordinates,1),b.uniform3f(s.screenPosition,(A.position.x-m)/m,(z-A.position.y)/z,Math.max(0,Math.min(1,A.position.z)))):(b.uniform1i(s.useScreenCoordinates,0),b.uniform1i(s.sizeAttenuation,x.sizeAttenuation?1:0),b.uniformMatrix4fv(s.modelViewMatrix,!1,A._modelViewMatrix.elements)),e=d.fog&&x.fog?t:0,u!==e&&(b.uniform1i(s.fogType,e),u=e),e=1/(x.scaleByViewport?p:1),v[0]=e*E*A.scale.x,v[1]=e*A.scale.y,b.uniform2f(s.uvScale,
x.uvScale.x,x.uvScale.y),b.uniform2f(s.uvOffset,x.uvOffset.x,x.uvOffset.y),b.uniform2f(s.alignment,x.alignment.x,x.alignment.y),b.uniform1f(s.opacity,x.opacity),b.uniform3f(s.color,x.color.r,x.color.g,x.color.b),b.uniform1f(s.rotation,A.rotation),b.uniform2fv(s.scale,v),c.setBlending(x.blending,x.blendEquation,x.blendSrc,x.blendDst),c.setDepthTest(x.depthTest),c.setDepthWrite(x.depthWrite),c.setTexture(x.map,0),b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0));b.enable(b.CULL_FACE)}}};THREE.DepthPassPlugin=function(){this.enabled=!1;this.renderTarget=null;var a,b,c,d,e,f,g=new THREE.Frustum,h=new THREE.Matrix4;this.init=function(g){a=g.context;b=g;var g=THREE.ShaderLib.depthRGBA,h=THREE.UniformsUtils.clone(g.uniforms);c=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h});d=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:!0});e=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,
vertexShader:g.vertexShader,uniforms:h,skinning:!0});f=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:!0,skinning:!0});c._shadowPass=!0;d._shadowPass=!0;e._shadowPass=!0;f._shadowPass=!0};this.render=function(a,b){this.enabled&&this.update(a,b)};this.update=function(i,j){var l,n,m,p,q,r;a.clearColor(1,1,1,1);a.disable(a.BLEND);b.setDepthTest(!0);b.autoUpdateScene&&i.updateMatrixWorld();j.matrixWorldInverse.getInverse(j.matrixWorld);h.multiply(j.projectionMatrix,
j.matrixWorldInverse);g.setFromMatrix(h);b.setRenderTarget(this.renderTarget);b.clear();r=i.__webglObjects;l=0;for(n=r.length;l<n;l++)if(m=r[l],q=m.object,m.render=!1,q.visible&&(!(q instanceof THREE.Mesh||q instanceof THREE.ParticleSystem)||!q.frustumCulled||g.contains(q)))q._modelViewMatrix.multiply(j.matrixWorldInverse,q.matrixWorld),m.render=!0;var u;l=0;for(n=r.length;l<n;l++)if(m=r[l],m.render&&(q=m.object,m=m.buffer,!(q instanceof THREE.ParticleSystem)||q.customDepthMaterial))(u=q.material instanceof
THREE.MeshFaceMaterial?q.material.materials[0]:q.material)&&b.setMaterialFaces(q.material),p=0<q.geometry.morphTargets.length&&u.morphTargets,u=q instanceof THREE.SkinnedMesh&&u.skinning,p=q.customDepthMaterial?q.customDepthMaterial:u?p?f:e:p?d:c,m instanceof THREE.BufferGeometry?b.renderBufferDirect(j,i.__lights,null,p,m,q):b.renderBuffer(j,i.__lights,null,p,m,q);r=i.__webglObjectsImmediate;l=0;for(n=r.length;l<n;l++)m=r[l],q=m.object,q.visible&&(q._modelViewMatrix.multiply(j.matrixWorldInverse,
q.matrixWorld),b.renderImmediateObject(j,i.__lights,null,c,q));l=b.getClearColor();n=b.getClearAlpha();a.clearColor(l.r,l.g,l.b,n);a.enable(a.BLEND)}};THREE.ShaderFlares={lensFlareVertexTexture:{vertexShader:"uniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nuniform int renderType;\nuniform sampler2D occlusionMap;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif( renderType == 2 ) {\nvec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) ) +\ntexture2D( occlusionMap, vec2( 0.5, 0.1 ) ) +\ntexture2D( occlusionMap, vec2( 0.9, 0.1 ) ) +\ntexture2D( occlusionMap, vec2( 0.9, 0.5 ) ) +\ntexture2D( occlusionMap, vec2( 0.9, 0.9 ) ) +\ntexture2D( occlusionMap, vec2( 0.5, 0.9 ) ) +\ntexture2D( occlusionMap, vec2( 0.1, 0.9 ) ) +\ntexture2D( occlusionMap, vec2( 0.1, 0.5 ) ) +\ntexture2D( occlusionMap, vec2( 0.5, 0.5 ) );\nvVisibility = (       visibility.r / 9.0 ) *\n( 1.0 - visibility.g / 9.0 ) *\n(       visibility.b / 9.0 ) *\n( 1.0 - visibility.a / 9.0 );\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",
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fragmentShader:"precision mediump float;\nuniform sampler2D map;\nuniform float opacity;\nuniform int renderType;\nuniform vec3 color;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nif( renderType == 0 ) {\ngl_FragColor = vec4( 1.0, 0.0, 1.0, 0.0 );\n} else if( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * vVisibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"},lensFlare:{vertexShader:"uniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nuniform int renderType;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif( renderType == 2 ) {\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",
fragmentShader:"precision mediump float;\nuniform sampler2D map;\nuniform sampler2D occlusionMap;\nuniform float opacity;\nuniform int renderType;\nuniform vec3 color;\nvarying vec2 vUV;\nvoid main() {\nif( renderType == 0 ) {\ngl_FragColor = vec4( texture2D( map, vUV ).rgb, 0.0 );\n} else if( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nfloat visibility = texture2D( occlusionMap, vec2( 0.5, 0.1 ) ).a +\ntexture2D( occlusionMap, vec2( 0.9, 0.5 ) ).a +\ntexture2D( occlusionMap, vec2( 0.5, 0.9 ) ).a +\ntexture2D( occlusionMap, vec2( 0.1, 0.5 ) ).a;\nvisibility = ( 1.0 - visibility / 4.0 );\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * visibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"}};THREE.ShaderSprite={sprite:{vertexShader:"uniform int useScreenCoordinates;\nuniform int sizeAttenuation;\nuniform vec3 screenPosition;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform float rotation;\nuniform vec2 scale;\nuniform vec2 alignment;\nuniform vec2 uvOffset;\nuniform vec2 uvScale;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uvOffset + uv * uvScale;\nvec2 alignedPosition = position + alignment;\nvec2 rotatedPosition;\nrotatedPosition.x = ( cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y ) * scale.x;\nrotatedPosition.y = ( sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y ) * scale.y;\nvec4 finalPosition;\nif( useScreenCoordinates != 0 ) {\nfinalPosition = vec4( screenPosition.xy + rotatedPosition, screenPosition.z, 1.0 );\n} else {\nfinalPosition = projectionMatrix * modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\nfinalPosition.xy += rotatedPosition * ( sizeAttenuation == 1 ? 1.0 : finalPosition.z );\n}\ngl_Position = finalPosition;\n}",
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fragmentShader:"precision mediump float;\nuniform vec3 color;\nuniform sampler2D map;\nuniform float opacity;\nuniform int fogType;\nuniform vec3 fogColor;\nuniform float fogDensity;\nuniform float fogNear;\nuniform float fogFar;\nuniform float alphaTest;\nvarying vec2 vUV;\nvoid main() {\nvec4 texture = texture2D( map, vUV );\nif ( texture.a < alphaTest ) discard;\ngl_FragColor = vec4( color * texture.xyz, texture.a * opacity );\nif ( fogType > 0 ) {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat fogFactor = 0.0;\nif ( fogType == 1 ) {\nfogFactor = smoothstep( fogNear, fogFar, depth );\n} else {\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n}\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n}\n}"}};