Loader.js 8.6 KB
Newer Older
1 2 3 4
/**
 * @author alteredq / http://alteredqualia.com/
 */

5
THREE.Loader = function ( showStatus ) {
6

7
	this.showStatus = showStatus;
A
alteredq 已提交
8
	this.statusDomElement = showStatus ? THREE.Loader.prototype.addStatusElement() : null;
9

10
	this.onLoadStart = function () {};
M
Mr.doob 已提交
11
	this.onLoadProgress = function () {};
12 13
	this.onLoadComplete = function () {};

14
};
15 16 17

THREE.Loader.prototype = {

M
Mr.doob 已提交
18 19
	constructor: THREE.Loader,

20
	crossOrigin: undefined,
21

22 23
	addStatusElement: function () {

24
		var e = document.createElement( "div" );
25

M
Mr.doob 已提交
26 27 28 29
		e.style.position = "absolute";
		e.style.right = "0px";
		e.style.top = "0px";
		e.style.fontSize = "0.8em";
30
		e.style.textAlign = "left";
M
Mr.doob 已提交
31 32 33 34
		e.style.background = "rgba(0,0,0,0.25)";
		e.style.color = "#fff";
		e.style.width = "120px";
		e.style.padding = "0.5em 0.5em 0.5em 0.5em";
35
		e.style.zIndex = 1000;
36

37
		e.innerHTML = "Loading ...";
38

39
		return e;
40

41
	},
42

43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
	updateProgress: function ( progress ) {

		var message = "Loaded ";

		if ( progress.total ) {

			message += ( 100 * progress.loaded / progress.total ).toFixed(0) + "%";


		} else {

			message += ( progress.loaded / 1000 ).toFixed(2) + " KB";

		}

		this.statusDomElement.innerHTML = message;

	},
61

M
Mr.doob 已提交
62
	extractUrlBase: function ( url ) {
63

M
Mr.doob 已提交
64
		var parts = url.split( '/' );
M
Mr.doob 已提交
65 66 67

		if ( parts.length === 1 ) return './';

M
Mr.doob 已提交
68
		parts.pop();
M
Mr.doob 已提交
69 70

		return parts.join( '/' ) + '/';
71

72 73
	},

74
	initMaterials: function ( materials, texturePath ) {
75

76
		var array = [];
77

78
		for ( var i = 0; i < materials.length; ++ i ) {
79

80
			array[ i ] = THREE.Loader.prototype.createMaterial( materials[ i ], texturePath );
81 82 83

		}

84 85
		return array;

86 87
	},

88
	needsTangents: function ( materials ) {
M
Mr.doob 已提交
89

90
		for( var i = 0, il = materials.length; i < il; i ++ ) {
M
Mr.doob 已提交
91

92
			var m = materials[ i ];
M
Mr.doob 已提交
93

94
			if ( m instanceof THREE.ShaderMaterial ) return true;
M
Mr.doob 已提交
95 96 97 98 99 100 101

		}

		return false;

	},

102
	createMaterial: function ( m, texturePath ) {
103

104 105
		var _this = this;

106 107 108 109 110 111 112 113 114 115 116 117 118 119 120
		function is_pow2( n ) {

			var l = Math.log( n ) / Math.LN2;
			return Math.floor( l ) == l;

		}

		function nearest_pow2( n ) {

			var l = Math.log( n ) / Math.LN2;
			return Math.pow( 2, Math.round(  l ) );

		}

		function load_image( where, url ) {
121

122
			var image = new Image();
123

124 125 126 127
			image.onload = function () {

				if ( !is_pow2( this.width ) || !is_pow2( this.height ) ) {

128 129
					var width = nearest_pow2( this.width );
					var height = nearest_pow2( this.height );
130

131 132 133
					where.image.width = width;
					where.image.height = height;
					where.image.getContext( '2d' ).drawImage( this, 0, 0, width, height );
134 135 136 137 138 139 140 141 142 143

				} else {

					where.image = this;

				}

				where.needsUpdate = true;

			};
144

145
			if ( _this.crossOrigin !== undefined ) image.crossOrigin = _this.crossOrigin;
146
			image.src = url;
147

148
		}
149

150
		function create_texture( where, name, sourceFile, repeat, offset, wrap, anisotropy ) {
M
Mr.doob 已提交
151

152
			var isCompressed = /\.dds$/i.test( sourceFile );
M
Mr.doob 已提交
153 154

			var fullPath = texturePath + sourceFile;
155 156 157 158 159 160 161 162 163 164 165 166 167 168

			if ( isCompressed ) {

				var texture = THREE.ImageUtils.loadCompressedTexture( fullPath );

				where[ name ] = texture;

			} else {

				var texture = document.createElement( 'canvas' );

				where[ name ] = new THREE.Texture( texture );

			}
M
Mr.doob 已提交
169 170 171 172 173 174 175

			where[ name ].sourceFile = sourceFile;

			if( repeat ) {

				where[ name ].repeat.set( repeat[ 0 ], repeat[ 1 ] );

176 177
				if ( repeat[ 0 ] !== 1 ) where[ name ].wrapS = THREE.RepeatWrapping;
				if ( repeat[ 1 ] !== 1 ) where[ name ].wrapT = THREE.RepeatWrapping;
M
Mr.doob 已提交
178 179 180

			}

181
			if ( offset ) {
M
Mr.doob 已提交
182 183 184 185 186

				where[ name ].offset.set( offset[ 0 ], offset[ 1 ] );

			}

187
			if ( wrap ) {
M
Mr.doob 已提交
188 189

				var wrapMap = {
190 191
					"repeat": THREE.RepeatWrapping,
					"mirror": THREE.MirroredRepeatWrapping
M
Mr.doob 已提交
192 193 194 195 196 197 198
				}

				if ( wrapMap[ wrap[ 0 ] ] !== undefined ) where[ name ].wrapS = wrapMap[ wrap[ 0 ] ];
				if ( wrapMap[ wrap[ 1 ] ] !== undefined ) where[ name ].wrapT = wrapMap[ wrap[ 1 ] ];

			}

199 200 201 202 203 204
			if ( anisotropy ) {

				where[ name ].anisotropy = anisotropy;

			}

205 206 207 208 209
			if ( ! isCompressed ) {

				load_image( where[ name ], fullPath );

			}
M
Mr.doob 已提交
210 211 212

		}

213
		function rgb2hex( rgb ) {
M
Mr.doob 已提交
214 215 216 217 218

			return ( rgb[ 0 ] * 255 << 16 ) + ( rgb[ 1 ] * 255 << 8 ) + rgb[ 2 ] * 255;

		}

219
		// defaults
220

221
		var mtype = "MeshLambertMaterial";
222
		var mpars = { color: 0xeeeeee, opacity: 1.0, map: null, lightMap: null, normalMap: null, bumpMap: null, wireframe: false };
M
Mr.doob 已提交
223

224
		// parameters from model file
225

226
		if ( m.shading ) {
227

228 229 230 231
			var shading = m.shading.toLowerCase();

			if ( shading === "phong" ) mtype = "MeshPhongMaterial";
			else if ( shading === "basic" ) mtype = "MeshBasicMaterial";
232

233
		}
M
Mr.doob 已提交
234

235
		if ( m.blending !== undefined && THREE[ m.blending ] !== undefined ) {
M
Mr.doob 已提交
236

237
			mpars.blending = THREE[ m.blending ];
238

239
		}
M
Mr.doob 已提交
240

241
		if ( m.transparent !== undefined || m.opacity < 1.0 ) {
M
Mr.doob 已提交
242

243 244 245 246 247
			mpars.transparent = m.transparent;

		}

		if ( m.depthTest !== undefined ) {
M
Mr.doob 已提交
248

249 250 251
			mpars.depthTest = m.depthTest;

		}
M
Mr.doob 已提交
252

253 254 255 256 257 258
		if ( m.depthWrite !== undefined ) {

			mpars.depthWrite = m.depthWrite;

		}

259 260 261 262 263 264
		if ( m.visible !== undefined ) {

			mpars.visible = m.visible;

		}

265
		if ( m.flipSided !== undefined ) {
266

267
			mpars.side = THREE.BackSide;
268 269 270

		}

271
		if ( m.doubleSided !== undefined ) {
272

273
			mpars.side = THREE.DoubleSide;
274 275 276

		}

277 278 279 280 281 282
		if ( m.wireframe !== undefined ) {

			mpars.wireframe = m.wireframe;

		}

M
Mr.doob 已提交
283
		if ( m.vertexColors !== undefined ) {
M
Mr.doob 已提交
284

285
			if ( m.vertexColors === "face" ) {
M
Mr.doob 已提交
286

M
Mr.doob 已提交
287 288 289
				mpars.vertexColors = THREE.FaceColors;

			} else if ( m.vertexColors ) {
M
Mr.doob 已提交
290

M
Mr.doob 已提交
291 292 293 294 295
				mpars.vertexColors = THREE.VertexColors;

			}

		}
M
Mr.doob 已提交
296

M
Mr.doob 已提交
297
		// colors
298

M
Mr.doob 已提交
299
		if ( m.colorDiffuse ) {
300

M
Mr.doob 已提交
301
			mpars.color = rgb2hex( m.colorDiffuse );
302

M
Mr.doob 已提交
303
		} else if ( m.DbgColor ) {
304

M
Mr.doob 已提交
305
			mpars.color = m.DbgColor;
306

M
Mr.doob 已提交
307
		}
308

M
Mr.doob 已提交
309
		if ( m.colorSpecular ) {
310

M
Mr.doob 已提交
311
			mpars.specular = rgb2hex( m.colorSpecular );
312

M
Mr.doob 已提交
313
		}
314

M
Mr.doob 已提交
315
		if ( m.colorAmbient ) {
316

M
Mr.doob 已提交
317
			mpars.ambient = rgb2hex( m.colorAmbient );
318

M
Mr.doob 已提交
319
		}
320

M
Mr.doob 已提交
321
		// modifiers
322

M
Mr.doob 已提交
323 324 325 326 327 328 329 330 331 332 333 334 335 336
		if ( m.transparency ) {

			mpars.opacity = m.transparency;

		}

		if ( m.specularCoef ) {

			mpars.shininess = m.specularCoef;

		}

		// textures

337
		if ( m.mapDiffuse && texturePath ) {
M
Mr.doob 已提交
338

339
			create_texture( mpars, "map", m.mapDiffuse, m.mapDiffuseRepeat, m.mapDiffuseOffset, m.mapDiffuseWrap, m.mapDiffuseAnisotropy );
340 341 342

		}

343
		if ( m.mapLight && texturePath ) {
344

345
			create_texture( mpars, "lightMap", m.mapLight, m.mapLightRepeat, m.mapLightOffset, m.mapLightWrap, m.mapLightAnisotropy );
M
Mr.doob 已提交
346 347

		}
348

349 350
		if ( m.mapBump && texturePath ) {

351
			create_texture( mpars, "bumpMap", m.mapBump, m.mapBumpRepeat, m.mapBumpOffset, m.mapBumpWrap, m.mapBumpAnisotropy );
352 353 354

		}

355
		if ( m.mapNormal && texturePath ) {
356

357
			create_texture( mpars, "normalMap", m.mapNormal, m.mapNormalRepeat, m.mapNormalOffset, m.mapNormalWrap, m.mapNormalAnisotropy );
M
Mr.doob 已提交
358 359

		}
360

361
		if ( m.mapSpecular && texturePath ) {
362

363
			create_texture( mpars, "specularMap", m.mapSpecular, m.mapSpecularRepeat, m.mapSpecularOffset, m.mapSpecularWrap, m.mapSpecularAnisotropy );
364 365 366

		}

367 368 369 370 371 372 373 374
		//

		if ( m.mapBumpScale ) {

			mpars.bumpScale = m.mapBumpScale;

		}

M
Mr.doob 已提交
375 376 377 378
		// special case for normal mapped material

		if ( m.mapNormal ) {

379
			var shader = THREE.ShaderLib[ "normalmap" ];
M
Mr.doob 已提交
380 381
			var uniforms = THREE.UniformsUtils.clone( shader.uniforms );

382
			uniforms[ "tNormal" ].value = mpars.normalMap;
M
Mr.doob 已提交
383 384 385

			if ( m.mapNormalFactor ) {

386
				uniforms[ "uNormalScale" ].value.set( m.mapNormalFactor, m.mapNormalFactor );
387 388 389

			}

M
Mr.doob 已提交
390
			if ( mpars.map ) {
391

392
				uniforms[ "tDiffuse" ].value = mpars.map;
M
Mr.doob 已提交
393
				uniforms[ "enableDiffuse" ].value = true;
394 395 396

			}

397 398
			if ( mpars.specularMap ) {

399
				uniforms[ "tSpecular" ].value = mpars.specularMap;
400 401 402 403 404 405
				uniforms[ "enableSpecular" ].value = true;

			}

			if ( mpars.lightMap ) {

406
				uniforms[ "tAO" ].value = mpars.lightMap;
407 408 409
				uniforms[ "enableAO" ].value = true;

			}
410

411
			// for the moment don't handle displacement texture
M
Mr.doob 已提交
412

B
Ben Houston 已提交
413 414 415
			uniforms[ "diffuse" ].value.setHex( mpars.color );
			uniforms[ "specular" ].value.setHex( mpars.specular );
			uniforms[ "ambient" ].value.setHex( mpars.ambient );
M
Mr.doob 已提交
416

B
Ben Houston 已提交
417
			uniforms[ "shininess" ].value = mpars.shininess;
M
Mr.doob 已提交
418

419
			if ( mpars.opacity !== undefined ) {
420

B
Ben Houston 已提交
421
				uniforms[ "opacity" ].value = mpars.opacity;
M
Mr.doob 已提交
422 423 424

			}

A
alteredq 已提交
425
			var parameters = { fragmentShader: shader.fragmentShader, vertexShader: shader.vertexShader, uniforms: uniforms, lights: true, fog: true };
426
			var material = new THREE.ShaderMaterial( parameters );
M
Mr.doob 已提交
427

428 429 430 431 432 433
			if ( mpars.transparent ) {

				material.transparent = true;

			}

M
Mr.doob 已提交
434 435
		} else {

436
			var material = new THREE[ mtype ]( mpars );
M
Mr.doob 已提交
437 438

		}
439

A
alteredq 已提交
440 441
		if ( m.DbgName !== undefined ) material.name = m.DbgName;

442 443
		return material;

M
Mr.doob 已提交
444
	}
445

446
};