提交 8dd32632 编写于 作者: A antirez

Cluster: use a number of gossip sections proportional to cluster size.

Otherwise it is impossible to receive the majority of failure reports in
the node_timeout*2 window in larger clusters.

Still with a 200 nodes cluster, 20 gossip sections are a very reasonable
amount of bytes to send.

A side effect of this change is also fater cluster nodes joins for large
clusters, because the cluster layout makes less time to propagate.
上级 5031c239
......@@ -2037,7 +2037,8 @@ void clusterBroadcastMessage(void *buf, size_t len) {
dictReleaseIterator(di);
}
/* Build the message header */
/* Build the message header. hdr must point to a buffer at least
* sizeof(clusterMsg) in bytes. */
void clusterBuildMessageHdr(clusterMsg *hdr, int type) {
int totlen = 0;
uint64_t offset;
......@@ -2098,40 +2099,60 @@ void clusterBuildMessageHdr(clusterMsg *hdr, int type) {
/* Send a PING or PONG packet to the specified node, making sure to add enough
* gossip informations. */
void clusterSendPing(clusterLink *link, int type) {
unsigned char buf[sizeof(clusterMsg)+sizeof(clusterMsgDataGossip)*3];
clusterMsg *hdr = (clusterMsg*) buf;
int gossipcount = 0, totlen;
/* freshnodes is the number of nodes we can still use to populate the
* gossip section of the ping packet. Basically we start with the nodes
* we have in memory minus two (ourself and the node we are sending the
* message to). Every time we add a node we decrement the counter, so when
* it will drop to <= zero we know there is no more gossip info we can
* send. */
unsigned char *buf;
clusterMsg *hdr;
int gossipcount = 0; /* Number of gossip sections added so far. */
int wanted; /* Number of gossip sections we want to append if possible. */
int totlen; /* Total packet length. */
/* freshnodes is the max number of nodes we can hope to append at all:
* nodes available minus two (ourself and the node we are sending the
* message to). However practically there may be less valid nodes since
* nodes in handshake state, disconnected, are not considered. */
int freshnodes = dictSize(server.cluster->nodes)-2;
/* How many gossip sections we want to add? 1/10 of the available nodes
* and anyway at least 3. */
wanted = freshnodes/10;
if (wanted < 3) wanted = 3;
/* Compute the maxium totlen to allocate our buffer. We'll fix the totlen
* later according to the number of gossip sections we really were able
* to put inside the packet. */
totlen = sizeof(clusterMsg)-sizeof(union clusterMsgData);
totlen += (sizeof(clusterMsgDataGossip)*wanted);
/* Note: clusterBuildMessageHdr() expects the buffer to be always at least
* sizeof(clusterMsg) or more. */
if (totlen < (int)sizeof(clusterMsg)) totlen = sizeof(clusterMsg);
buf = zcalloc(totlen);
hdr = (clusterMsg*) buf;
/* Populate the header. */
if (link->node && type == CLUSTERMSG_TYPE_PING)
link->node->ping_sent = mstime();
clusterBuildMessageHdr(hdr,type);
/* Populate the gossip fields */
while(freshnodes > 0 && gossipcount < 3) {
int maxiterations = wanted+10;
while(freshnodes > 0 && gossipcount < wanted && maxiterations--) {
dictEntry *de = dictGetRandomKey(server.cluster->nodes);
clusterNode *this = dictGetVal(de);
clusterMsgDataGossip *gossip;
int j;
/* Don't include this node: the whole packet header is about us
* already, so we just gossip about other nodes. */
if (this == myself) continue;
/* In the gossip section don't include:
* 1) Myself.
* 2) Nodes in HANDSHAKE state.
* 1) Nodes in HANDSHAKE state.
* 3) Nodes with the NOADDR flag set.
* 4) Disconnected nodes if they don't have configured slots.
*/
if (this == myself ||
this->flags & (REDIS_NODE_HANDSHAKE|REDIS_NODE_NOADDR) ||
if (this->flags & (REDIS_NODE_HANDSHAKE|REDIS_NODE_NOADDR) ||
(this->link == NULL && this->numslots == 0))
{
freshnodes--; /* otherwise we may loop forever. */
continue;
freshnodes--; /* Tecnically not correct, but saves CPU. */
continue;
}
/* Check if we already added this node */
......@@ -2152,11 +2173,15 @@ void clusterSendPing(clusterLink *link, int type) {
gossip->flags = htons(this->flags);
gossipcount++;
}
/* Ready to send... fix the totlen fiend and queue the message in the
* output buffer. */
totlen = sizeof(clusterMsg)-sizeof(union clusterMsgData);
totlen += (sizeof(clusterMsgDataGossip)*gossipcount);
hdr->count = htons(gossipcount);
hdr->totlen = htonl(totlen);
clusterSendMessage(link,buf,totlen);
zfree(buf);
}
/* Send a PONG packet to every connected node that's not in handshake state
......
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