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体验新版 GitCode,发现更多精彩内容 >>
提交
3d1d6a0e
编写于
3月 09, 2021
作者:
T
tanghai
浏览文件
操作
浏览文件
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电子邮件补丁
差异文件
server添加windows的kcp dll 引用
上级
f3195404
变更
7
显示空白变更内容
内联
并排
Showing
7 changed file
with
17 addition
and
10 deletion
+17
-10
Server/ThirdParty/Recast/RecastInterface.cs
Server/ThirdParty/Recast/RecastInterface.cs
+1
-1
Server/ThirdParty/Server.ThirdParty.csproj
Server/ThirdParty/Server.ThirdParty.csproj
+11
-9
Server/ThirdParty/libkcp.dylib
Server/ThirdParty/libkcp.dylib
+0
-0
Server/ThirdParty/libkcp.so
Server/ThirdParty/libkcp.so
+0
-0
Unity/Unity.Editor.csproj
Unity/Unity.Editor.csproj
+1
-0
Unity/Unity.Hotfix.csproj
Unity/Unity.Hotfix.csproj
+2
-0
Unity/Unity.Model.csproj
Unity/Unity.Model.csproj
+2
-0
未找到文件。
Server/ThirdParty/Recast/RecastInterface.cs
浏览文件 @
3d1d6a0e
...
...
@@ -268,7 +268,7 @@ namespace ET
// https://bbs.csdn.net/topics/392618929?list=676344
polyCount
=
recast_getcountpoly
(
id
);
IntPtr
polys
=
recast_getpathpoly
(
id
);
if
(
polys
!=
null
&&
polys
.
ToPointer
()
!=
null
)
if
(
polys
.
ToPointer
()
!=
null
)
{
int
[]
arrPolys
=
new
int
[
polyCount
];
Marshal
.
Copy
(
polys
,
arrPolys
,
0
,
polyCount
);
...
...
Server/ThirdParty/Server.ThirdParty.csproj
浏览文件 @
3d1d6a0e
...
...
@@ -15,15 +15,6 @@
<DefineConstants>TRACE;SERVER;FEAT_SAFE</DefineConstants>
</PropertyGroup>
<ItemGroup>
<None Update="libkcp.dylib">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Update="libkcp.so">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
</ItemGroup>
<ItemGroup>
<None Include="..\..\RecastNavMesh\RecastNavDll.dll">
<Link>RecastNavDll.dll</Link>
...
...
@@ -41,4 +32,15 @@
</Compile>
</ItemGroup>
<ItemGroup>
<Content Include="..\..\Unity\Assets\Plugins\MacOS\libkcp.dylib">
<Link>libkcp.dylib</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="..\..\Unity\Assets\Plugins\x86_64\kcp.dll">
<Link>kcp.dll</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
</ItemGroup>
</Project>
Server/ThirdParty/libkcp.dylib
已删除
100755 → 0
浏览文件 @
f3195404
文件已删除
Server/ThirdParty/libkcp.so
已删除
100644 → 0
浏览文件 @
f3195404
文件已删除
Unity/Unity.Editor.csproj
浏览文件 @
3d1d6a0e
...
...
@@ -52,6 +52,7 @@
<ImplicitlyExpandDesignTimeFacades>
false
</ImplicitlyExpandDesignTimeFacades>
</PropertyGroup>
<ItemGroup>
<Compile
Include=
"Assets\Editor\RecastNavDataExporter\NavMeshExporter.cs"
/>
<Compile
Include=
"Assets\Editor\BuildEditor\BuildHelper.cs"
/>
<Compile
Include=
"Assets\Editor\ComponentViewEditor\TypeDrawer\FloatTypeDrawer.cs"
/>
<Compile
Include=
"Assets\Editor\ComponentViewEditor\TypeDrawer\Vector2TypeDrawer.cs"
/>
...
...
Unity/Unity.Hotfix.csproj
浏览文件 @
3d1d6a0e
...
...
@@ -54,11 +54,13 @@
<ItemGroup>
<Compile
Include=
"Assets\Hotfix\Module\Message\NetThreadComponentSystem.cs"
/>
<Compile
Include=
"Assets\Hotfix\Scene\LoginHelper.cs"
/>
<Compile
Include=
"Assets\Hotfix\Unit\MoveComponentSystem.cs"
/>
<Compile
Include=
"Assets\Hotfix\Module\Numeric\NumericChangeEvent_NotifyWatcher.cs"
/>
<Compile
Include=
"Assets\Hotfix\Unit\M2C_CreateUnitsHandler.cs"
/>
<Compile
Include=
"Assets\Hotfix\Module\Config\ConfigComponentSystem.cs"
/>
<Compile
Include=
"Assets\Hotfix\Module\Message\SessionIdleCheckerComponentSystem.cs"
/>
<Compile
Include=
"Assets\Hotfix\Module\Message\NetKcpComponentSystem.cs"
/>
<Compile
Include=
"Assets\Hotfix\Unit\UnitPathComponentSystem.cs"
/>
<Compile
Include=
"Assets\Hotfix\Module\Numeric\NumericWatcher_Hp_ShowUI.cs"
/>
<Compile
Include=
"Assets\Hotfix\Module\Message\OuterMessageDispatcher.cs"
/>
<Compile
Include=
"Assets\Hotfix\Move\M2C_PathfindingResultHandler.cs"
/>
...
...
Unity/Unity.Model.csproj
浏览文件 @
3d1d6a0e
...
...
@@ -191,6 +191,7 @@
<Compile
Include=
"Assets\Model\Core\Log\NLogger.cs"
/>
<Compile
Include=
"Assets\Model\Core\Async\ETTaskCompletionSource.cs"
/>
<Compile
Include=
"Assets\Model\Core\Helper\StringHelper.cs"
/>
<Compile
Include=
"Assets\Model\Unit\MoveComponent.cs"
/>
<Compile
Include=
"Assets\Model\Module\Message\MessagePool.cs"
/>
<Compile
Include=
"Assets\Model\Module\Config\IConfig.cs"
/>
<Compile
Include=
"Assets\Model\Module\Message\ResponseTypeAttribute.cs"
/>
...
...
@@ -199,6 +200,7 @@
<Compile
Include=
"Assets\Model\Core\Async\ETTaskHelper.cs"
/>
<Compile
Include=
"Assets\Model\Module\NetworkTCP\TChannel.cs"
/>
<Compile
Include=
"Assets\Model\Module\Network\AChannel.cs"
/>
<Compile
Include=
"Assets\Model\Unit\UnitPathComponent.cs"
/>
<None
Include=
"Assets\Model\Unity.Model.asmdef"
/>
<Reference
Include=
"UnityEngine"
>
<HintPath>
/Applications/Unity/Hub/Editor/2020.2.2f1c1/Unity.app/Contents/Managed/UnityEngine/UnityEngine.dll
</HintPath>
...
...
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