InitSceneStartEvent_InitGame.cs 1.0 KB
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using System;
using Base;
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using Model;
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namespace Controller
{
	/// <summary>
	/// 初始化游戏
	/// </summary>
	[Event(EventIdType.InitSceneStart)]
	public class InitSceneStartEvent_InitGame: IEvent
	{
		public async void Run()
		{
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			Game.Scene.AddComponent<MessageDispatherComponent, string>("Client");
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			NetworkComponent networkComponent = Game.Scene.AddComponent<NetworkComponent, NetworkProtocol>(NetworkProtocol.TCP);
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			Entity session = networkComponent.Get("127.0.0.1:8888");
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			try
			{
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				// 订阅服务端日志, 服务端收到这个消息会将之后的日志转发给客户端
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				await session.GetComponent<MessageComponent>().Call<C2S_SubscribeLog, S2C_SubscribeLog>(new C2S_SubscribeLog());
				S2C_Login s2CLogin = await session.GetComponent<MessageComponent>().Call<C2S_Login, S2C_Login>(new C2S_Login {Account = "tanghai", Password = "1111111"});
T
tanghai 已提交
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				Log.Info(MongoHelper.ToJson(s2CLogin));
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			}
			catch (RpcException e)
			{
				Log.Error(e.ToString());
			}
			catch (Exception e)
			{
				Log.Error(e.ToString());
			}
		}
	}
}