- 08 12月, 2014 2 次提交
-
-
由 Gibran Garcia 提交于
-
由 Satimidus 提交于
-
- 07 12月, 2014 9 次提交
-
-
由 Mr.doob 提交于
Renderer docs
-
由 Greg Tatum 提交于
-
由 Mr.doob 提交于
-
由 Mr.doob 提交于
Fixing path to Cube and CombinedCamera in source
-
由 Mr.doob 提交于
Updating documentation for CubeCamera
-
由 Andrew Ray 提交于
-
由 Andrew Ray 提交于
-
由 Greg Tatum 提交于
-
由 Greg Tatum 提交于
-
- 05 12月, 2014 2 次提交
-
-
由 Mr.doob 提交于
Fix non-looped animations ending before last key is applied
-
由 David Caldwell 提交于
-
- 04 12月, 2014 2 次提交
- 03 12月, 2014 3 次提交
- 02 12月, 2014 5 次提交
-
-
由 Mr.doob 提交于
Material docs todos
-
由 Greg Tatum 提交于
-
由 Mr.doob 提交于
-
-
由 Mr.doob 提交于
-
- 01 12月, 2014 1 次提交
-
-
由 Wilt 提交于
I often end up adding custom properties to my `THREE.Object3D` objects but it is hard to use my custom parameters to find objects. Right now there are two specific methods to find objects by a property. `getObjectById` and `getObjectByName`. My suggestion is to add a less specific getObjectByProperty method with as first param the `propertyName` or 'name' and second param `propertyValue` or 'value'. We are able to reuse this new method in `getObjectById` and `getObjectByName`. This ends up in less code with more flexibility. An additional suggestion would be to add a get method to find by `uuid` like this: ````` getObjectByUuid: function ( uuid, recursive ) { return this.getObjectByProperty( 'uuid', uuid, recursive ); }, ````` I hope you guys also see advantages in this change.
-
- 29 11月, 2014 1 次提交
-
-
由 Mr.doob 提交于
-
- 28 11月, 2014 3 次提交
- 27 11月, 2014 11 次提交
- 26 11月, 2014 1 次提交
-
-
由 James Kiefer 提交于
-