- 26 8月, 2019 1 次提交
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由 weiserhei 提交于
Fix path and remove link to example which doesnt exist anymore
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- 24 8月, 2019 1 次提交
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由 Mugen87 提交于
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- 13 6月, 2019 1 次提交
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由 Mugen87 提交于
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- 30 4月, 2019 1 次提交
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由 Hajkó Balázs 提交于
Fixed typo: redeable => readable
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- 26 3月, 2019 1 次提交
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由 michaelsauget 提交于
Co-Authored-By: Nbakerman <ldown@seznam.cz>
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- 19 3月, 2019 1 次提交
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由 Milan Pekař 提交于
Typo
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- 17 10月, 2018 1 次提交
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由 Kai Salmen 提交于
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- 21 9月, 2018 1 次提交
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由 wangyang65 提交于
This reverts commit dd1b19c3.
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- 18 9月, 2018 1 次提交
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由 wangyang65 提交于
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- 17 8月, 2018 1 次提交
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由 Kai Salmen 提交于
#14606: `OBJLoader2` allows to register a generic error handler. If this callback is available it will be used instead of a throw. `LoaderWorkerDirector` uses this callback to report a problem, but continue with the next loading task. `OBJLoader2.loadMtl` now allows to pass onProgress and onError as well.
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- 11 4月, 2018 1 次提交
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由 Don McCurdy 提交于
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- 08 3月, 2018 1 次提交
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由 Kai Salmen 提交于
- three.js issue 13197: - Added forceWorkerDataCopy to THREE.LoaderSupport.WorkerSupport and THREE.LoaderSupport.WorkerDirector - THREE.OBJLoader2 handles cached resources properly. This increases overall performance as no unnecessary reloads are requested. - THREE.OBJLoader2: Reduced Parser complexity: - Simplified slash counting used for face type detection - One buildFace fucntion is used for all four face types, lines and points including indices (=vertex reduction) creation if wanted. - String processing (o, g, mtllib and usemtl) just concatenates chars - Overall speed improvements due simpler code paths - Removed THREE.LoaderSupport.ConsoleLogger: Added setLogging function as replacement where. Console logging is behind boolean flags. - Removed THREE.LoaderSupport.LoaderBase: Many functions are coupled with OBJLoader2. It was simply not generic enough and added unneeded complexity. - Reduced THREE.LoaderSupport.PrepData to minimum set of generic functions. Simple properties are added by demand and are no longer enforced. - Renamed THREE.LoaderSupport.Builder to THREE.LoaderSupport.MeshBuilder - Updated documentation
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- 16 2月, 2018 2 次提交
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由 Don McCurdy 提交于
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由 Don McCurdy 提交于
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- 10 2月, 2018 1 次提交
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由 Kai Salmen 提交于
OrgRepoIssue 28: Parser Validation. Parser now is one single class: Simplified code, fixed bugs missing 'g' statements and introduced obj_obj2 verification with gulpfile to re-create verify.obj. OrgRepoIssue 31: Worker code still works when mangling is used during minification. Needed to remove Consts. OrgRepoIssue 32: THREE.LoaderSupport.ConsoleLogger: Allow to pass additional arguments to error, warn, info and debug OrgRepoIssue 33: Added support for Points and fixed Lines along - Removed Tr instruction from verify.mtl - WorkerSupport.buildSingelton allows to use constructors from functions list (fixed singleton typo along) - Builder defines the default materials and renamed 'vertexColorMaterial' to 'defaultVertexColorMaterial' for consistency. - Fixed Builder.updateMaterials clone instructions - Extracted load and checkResourceDescriptorFiles to LoaderBase. - loadMtl now allows to pass material options to MTLLoader - Updated documentation
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- 14 12月, 2017 1 次提交
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由 marissa27 提交于
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- 15 10月, 2017 1 次提交
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由 Kai Salmen 提交于
WWParallels demo use the same logger everywhere now. Updated documentation.
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- 23 9月, 2017 1 次提交
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由 cg-cnu 提交于
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- 15 9月, 2017 1 次提交
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由 Kai Salmen 提交于
Fixed issue 15: better user control over console logging Fixed issue 16: use event objects in callbacks and numerical progress in onProgress Updated version to V2.0.0
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- 10 5月, 2017 1 次提交
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由 paulmasson 提交于
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- 22 4月, 2017 1 次提交
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由 Kai Salmen 提交于
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