1. 26 4月, 2016 1 次提交
  2. 25 4月, 2016 6 次提交
  3. 23 4月, 2016 3 次提交
  4. 22 4月, 2016 5 次提交
  5. 21 4月, 2016 11 次提交
    • M
      orbitControls getAngle fix (#8702) · 42a2cf7b
      mlknz 提交于
      42a2cf7b
    • M
      Updated to CodeMirror 5.14.2 · efd12efd
      Mr.doob 提交于
      efd12efd
    • J
      MTLLoader improvements (#8689) · 0f4169da
      Jonne Nauha 提交于
      * MTLLoader: Deprecate setBaseUrl in favor or better named setTexturePath.
      Make sure MaterialCreator.baseUrl is not undefined if no path/texture path is set.
      
      * MTLLoader: Automatically resolve texture base path from .mtl source URL if not explicitly set with setPath or setTexturePath.
      The URL parameter to .parse(text, url) is passed in if you use .load(). For external use it is optional and preserves earlier behavior if not passed in.
      
      * MTLLoader: Use single quotes consistently. Make params object property setting easier to read.
      
      * MTLLoader: Don't overwrite already found diffuse texture like is done with bump map. This might change behavior for bad materials that define 'map_kd' multiple times.
      
      * MTLLoader: Remaining double quotes to single ticks, also in documentation.
      
      * MTLLoader: Remove auto resolving base path from .mtl source URL.
      Add documentation to load and other important functions.
      Remove now redundant call to .setBaseUrl in obj/mtl loader example. setPath is enough if the .mtl and textures have the same base path (documented).
      
      * MTLLoader: Dont break parsed texture references that are already absolute URLs.
      
      * MTLLoader: Fix doc typos.
      
      * MTLLoader: Move utility function inside the function that uses it.
      
      * MTLLoader: Use case insensitive regexp instead for abs URL checks.
      0f4169da
    • M
      Merge branch 'master' into dev · be7bf2fd
      Mr.doob 提交于
      be7bf2fd
    • G
      Update ISSUE_TEMPLATE.md (#8695) · 59160501
      gero3 提交于
      * Update ISSUE_TEMPLATE.md
      
      * Update ISSUE_TEMPLATE.md
      59160501
    • A
      Add support of camera zoom to CSS3DRenderer (#8700) · b48f073c
      Arthur Muchir 提交于
      If we use zoom, `camera.fov` is not change. By replacing `camera.fov` by `camera.getEffectiveFOV`, the correct FOV is get.
      b48f073c
    • J
      OBJLoader: MultiMaterial and geometry group support (#8691) · 61260bc6
      Jonne Nauha 提交于
      * ObjLoader: Implement support for multiple materials inside a geometry/object.
      - Tracks material declaration occuring mid face declaration
      - If object has multiple materials MultiMaterial is creted and geometry groups are created.
      - This approach is better than splitting into separate objects: 1) we are creating as many objects the file defines (correctness) 2) The full geometry would be duplicated into
        two objects, afaik this uploads the geometry multiple times to the GPU (perf, i had test asset that had >400 submeshes with 1-6 geometry groups each).
      
      Fixes #8681 #8640
      Updates #8203 (fixes OPs 2. point)
      
      * OBJLoader: Code cleanup and three.js style formatting.
      61260bc6
    • T
      30319442
    • M
      Updated builds. · c710d34b
      Mr.doob 提交于
      c710d34b
    • M
      r77dev · a217c116
      Mr.doob 提交于
      a217c116
    • B
      Math tightening (noticed with doing the Vector3.array/offset stuff) · b6e90711
      Ben Houston (Clara.io) 提交于
      * tighten up Vector4.
      
      * tighten up Vector3.
      
      * tighten up Vector2.
      
      * add missing "return this" to Ray3.lookAt().
      
      * tighten up Quaternion.
      
      * missing "return this" on Spherical.
      
      * missing "return this" on Euler.  Tighting up code.
      b6e90711
  6. 20 4月, 2016 8 次提交
  7. 19 4月, 2016 6 次提交