1. 08 4月, 2016 1 次提交
    • B
      Channel materials example: normal, depth, depthRGBA (#8549) · b7a6bafb
      Ben Houston (Clara.io) 提交于
      * special purpose materials.
      
      * rename example from special_purpose -> channels.  Add camera controls.
      
      * minor polish to webgl_materials_channels.
      
      * add standard material with displacement, normal and ao to show contract with normal and depth materials.
      
      * fix orthographic camera near/far bounds.
      
      * remove double add of material_channels example.
      b7a6bafb
  2. 07 4月, 2016 1 次提交
    • T
      Clipping planes · c4684612
      tschw 提交于
      * Implemented user-defined clipping planes.
      
      * Renderer: Minor documentation update.
      
      * Implements object-level clipping.
      
      * Renderer: Minor cosmetic changes.
      
      * Fixed lethal typo in normal shader.
      
      * Let shadows respect .side of object's material.
      
      * Fixed Plane.applyMatrix4.
      
      - Scale denormalized but did not scale the position
      - Projection is not supported (solved by documentation)
      - Removed unnecessary copying to make up for the normalization
      - Still arguably too heavy
      
      * Added custom clipping example.
      
      * Clipping: Fixed transition to disabled state.
      
      * Improved custom clipping example.
      
      - GUI dependency of volume visualization on Enabled state
      - Larger radius for cylindrical global clipping area
      
      * No .matrixAutoUpdate = false in clipping example.
      
      * Let ShadowMap check renderer.localClippingEnabled.
      
      * Added a simplified clipping example.
      c4684612
  3. 06 4月, 2016 1 次提交
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