- 01 11月, 2014 5 次提交
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由 repsac 提交于
updated the bone mapping logic to instead record the maps locally within the parsing method and not store to the Geometry() instance included package modules missing from import cleanup of unused imports and variables
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由 repsac 提交于
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由 Mr.doob 提交于
[blender exporter] Only export bones that deform mesh geometry
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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- 31 10月, 2014 1 次提交
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由 Jay Weeks 提交于
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- 30 10月, 2014 8 次提交
- 29 10月, 2014 6 次提交
- 28 10月, 2014 20 次提交
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由 Blaise Kal 提交于
WebGLRenderingContext may return a truthy value even though WebGL is disabled or when a graphics card is blacklisted. I took the check from Detector.js to properly detect for this and reformatted the code for readability.
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由 Peter Ehrlich 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
Docs - Completed small todos
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由 Mr.doob 提交于
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由 Mr.doob 提交于
It allows use the mouse to rotate the camera instead of the HMD sensors....
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由 Greg Tatum 提交于
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由 Diego Marcos 提交于
's handy for developing without having to have an HDM connected to the computer
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由 Mr.doob 提交于
Bringing back functionality from GeometryUtils.merge
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由 Kevin 提交于
Split merge into two functions: mergeGeometry which takes THREE.Geometry as its first param and mergeMesh which emulates the old behavior of the THREE.GeomertryUtils.merge() function which allowed a THREE.Mesh object to be passed.
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
Disabling scissor test after rendering each frame to leave OpenGL state ...
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由 Mr.doob 提交于
OrbitControls: Added access to angle values from the outside
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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