1. 21 11月, 2016 1 次提交
  2. 11 8月, 2016 1 次提交
    • A
      Fixing Export Selected another issues. (#9485) · 24cfc7cf
      Aaron Cloutier 提交于
      In the previous commit there were still situations where export
      selected would not work properly.
      
      - Fixing Export Selected: Removed most of the calls to ls() which does
      a physical select which would really mess up the attempts to Export
      Selected. In place I am using listHistory followed by listConnections
      which seems to work correctly.
      - Updated references to "Diffuse" in maya to be "Color" which is what
      was actually being used. Added comments about this to the README.
      - Changed code reference of "diffuse" to "color" where it was
      appropriate for clarity.
      - Added code that keeps it from exporting bones/animations on Export
      Selected because it currently doesn't work. Also added Note in the
      export dialog to this effect.
      - Fixed how opacity was exported. Previously was grabbing the A channel
      of the RGB object, but Maya stores transparency in all three RGB
      channels. Grabbing R channel for opacity value in JSON.
      - Added comment regarding the JSON exporter hack at the bottom of the
      file for clarity.
      - Turned on Pretty Output by default. I saw no reason not to now that
      I've cleaned up the output.
      - Removed depreciated arguments from the frameLayout call in MEL. -bs
      is no longer supported.
      - Moved the bones checkbox and related textfield into the animation
      section. Seemed logical.
      24cfc7cf
  3. 21 5月, 2016 1 次提交
  4. 20 2月, 2016 1 次提交
  5. 06 3月, 2014 1 次提交
  6. 28 1月, 2013 1 次提交