1. 05 10月, 2011 5 次提交
  2. 04 10月, 2011 10 次提交
  3. 02 10月, 2011 10 次提交
  4. 01 10月, 2011 1 次提交
  5. 30 9月, 2011 4 次提交
  6. 29 9月, 2011 5 次提交
  7. 26 9月, 2011 3 次提交
  8. 24 9月, 2011 2 次提交
    • A
      Fixed specular lighting also in normal map shader. · 84a7c304
      alteredq 提交于
      84a7c304
    • A
      Rewritten lighting shaders. · 8bd87ff4
      alteredq 提交于
      Hopefully this fixes several problems:
      
      - ambient component not modulated by scene ambient light
      - specular component not getting light colors
      - unnecessary opacity use in lighting calculations
      - unnecessary vertex shader light computation for Phong
      - unnecessary use of one varying in Phong
      8bd87ff4