- 10 2月, 2015 1 次提交
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由 repsac 提交于
Fixed an issue were rotations were being recorded as Euler and not as Quaternion Fixed an issue were duplicate geometries were being recorded to the scene
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- 09 2月, 2015 1 次提交
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由 repsac 提交于
Abstracted uuid creation logic from base classes Improved the layout of controls in the export panel Added option for indenting the JSON output (space saver) Animation option is now an enum that requires a user to select between POSE and REST Abstracted animation logic into a new module reducing the size of mesh.py Improved indexing speeds for vertex colours and normal vectors Node uuid is now based on name and will be persistent ver multiple exports Empty arrays will no longer assign None to key values Copying files will no longer remove the destination, additionally destinations are tested to see if the same as the source
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- 30 1月, 2015 1 次提交
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由 repsac 提交于
Adjusted the precision widgets so they are laid out in a manner easier to read
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- 29 1月, 2015 1 次提交
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由 repsac 提交于
Fixing a bad logic mistake where I the incorrect disk node type is queried against the wrong variable
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- 28 1月, 2015 1 次提交
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由 repsac 提交于
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- 27 1月, 2015 1 次提交
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由 repsac 提交于
Fixed menu label to read "Three.js". Reimplemented the "Frame index as time" option. Animation data is an array of all actions in the scene. Reimplemented the latest skeletal animation logic that had previously been missed. When copying textures destination files will be removed first. Return values of several mush functions were not consistent and causing errors.
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- 02 1月, 2015 1 次提交
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由 repsac 提交于
Moved exceptions and logger to the root of the package scope. This is to make these modules more accessible to the upcoming importer. Added some error logging where exceptions are also raised. Logger no longer assumes the file name. Sub-packages (exporter, importer) will define this name upon init. Performed some code cleanup in exporter/geometry.py.
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- 31 12月, 2014 5 次提交
- 30 12月, 2014 3 次提交
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由 Michal Polko 提交于
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由 PetorialC 提交于
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由 Fernando Serrano 提交于
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- 29 12月, 2014 3 次提交
- 28 12月, 2014 1 次提交
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由 Joshua Koo 提交于
`.distanceTo()` -> `distanceToSquared()`
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- 27 12月, 2014 2 次提交
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由 Fernando Serrano 提交于
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由 Fernando Serrano 提交于
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- 23 12月, 2014 7 次提交
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
Various Math improvements from Clara.io
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由 Mr.doob 提交于
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由 Ben Houston 提交于
add docs per @WestLangley's request: https://github.com/mrdoob/three.js/pull/5788#issuecomment-67857995
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由 Ben Houston 提交于
remove Matrix4.makeShear per @WestLangley here: https://github.com/mrdoob/three.js/pull/5788#issuecomment-67852744
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- 22 12月, 2014 12 次提交