- 04 8月, 2012 2 次提交
- 05 7月, 2012 1 次提交
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由 alteredq 提交于
I think normal map scale needs to be now positive, though not sure, it just looks closer to how it was before with positive scale, also mole on the right cheek is elevated instead of sunk.
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- 15 6月, 2012 1 次提交
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由 alteredq 提交于
This should be the last one. The only ones left should be "webgl_postprocessing" and "webgl_postprocessing_dof" where I got stuck.
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- 10 2月, 2012 1 次提交
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由 Michael Rienstra 提交于
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- 27 12月, 2011 1 次提交
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由 alteredq 提交于
Except special cases like 3d renderers and cube cameras all examples should be now without warnings.
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- 29 11月, 2011 1 次提交
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由 Mr.doob 提交于
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- 23 10月, 2011 1 次提交
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由 Mr.doob 提交于
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- 15 10月, 2011 1 次提交
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由 alteredq 提交于
Lots of code got cleaner with seconds, seems we used them before all around. Also changed examples that didn't need deltas to simple Date.now() plus some more examples cleaning, trying to get rid of obsolescence warnings.
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- 06 10月, 2011 1 次提交
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由 Mr.doob 提交于
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- 05 10月, 2011 1 次提交
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由 alteredq 提交于
CrosseyedRenderer is a hack, camera must have target :S.
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- 21 9月, 2011 2 次提交
- 13 9月, 2011 1 次提交
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由 alteredq 提交于
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- 10 9月, 2011 1 次提交
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由 alteredq 提交于
No need to computer Beckmann texture every frame, once is enough.
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- 08 9月, 2011 2 次提交
- 07 9月, 2011 1 次提交
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由 alteredq 提交于
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