- 01 5月, 2016 10 次提交
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由 Raoul v. R 提交于
* Don't treat render targets like textures. Expect Texture instances from now on. Added backwards compatibility measures to ensure that render targets can still act as textures for the time being. A deprecation warning will be given. Resolves #8615. * Added comments to clear up RT-Cube detection. * Revised the previously added comments. * Added a TODO note. Forgot to include this one in the last commit. * Documentation: updated WebGLRenderTarget. * Docs: added more Texture info to WebGLRenderTarget. Also removed an unnecessary html line break. * Docs: added a notification to ShaderMaterial. WebGLRenderTarget and WebGLRenderTargetCube must not be used as uniforms. Their texture instance must be used instead. * Docs: revised a notification in ShaderMaterial.
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由 tschw 提交于
- See #8749
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由 Michael Herzog 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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- 29 4月, 2016 8 次提交
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由 tschw 提交于
* Removed useless and outdated ShadowMapPlugin docs. * Consistified WebGLState, added culling. * Let WebGLShadowMap set culling through WebGLState. * WebGLShadowMap: Removed redundant state setup. * WebGLRenderer: Removed needless factorization. * Removed cull state mess from WebGLShadowMap. - Instead flip .side on the depth material with the same effect. - See #8760. * Updated builds.
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由 Michael Herzog 提交于
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由 Michael Herzog 提交于
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由 Mr.doob 提交于
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由 Michael Herzog 提交于
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由 weiserhei 提交于
meshphongmaterial normalMapScale -> normalScale
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由 Billiam 提交于
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由 Nicolas Rannou 提交于
* no more limitation on dragging area * drag cubes // to camera front/back planes
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- 28 4月, 2016 2 次提交
- 27 4月, 2016 5 次提交
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由 Brian Chirls 提交于
* Fix VREffect support for webvr-polyfill (#8712) - correctly set `isPresenting` in full screen mode - webvr-polyfill fires fullscreenchange in VR mode - fix needed for setting main window to full screen while presenting * Code clean-up (#8748, #8712) - Added parentheses to clarify per @mrdoob - More spaces - cast `isPresenting` to boolean * Check if vrHMD is undefined (#8748, #8712)
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 tschw 提交于
* Improved precision of RGBA fixpoint packing. * Added switch to enable double-sided shadow casters. - Off by default, see #8692 * Updated WebGLRenderer docs, shadow mapping. * Enabled back face shadows, webgl_clipping_advanced.
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由 aardgoose 提交于
* default value for constructor autostart * document default values for optional parameters * Revert "document default values for optional parameters" This reverts commit f1d33aa28401658e3622852755a1b5cb7b0e15c6. * document defaults for raycaster methods
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- 26 4月, 2016 4 次提交
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由 Xiangyun Chi 提交于
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由 aardgoose 提交于
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由 tschw 提交于
* Removed leftover inclusion of AnimationClipCreator. - See #8677 https://github.com/mrdoob/three.js/issues/8677#issuecomment-213629279 * Clarified AnimationMixer loop mode handling. - See #8719
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由 Michael Herzog 提交于
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- 25 4月, 2016 6 次提交
- 23 4月, 2016 3 次提交
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由 gero3 提交于
* remove usage of parameters in setFromMatrixColumn * This fixes the usage of setFromMatrixColumn
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由 Michael Herzog 提交于
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由 rfm1201 提交于
No vertex and no index for cap with 0 radius
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- 22 4月, 2016 2 次提交