- 07 4月, 2015 2 次提交
- 04 4月, 2015 1 次提交
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由 WestLangley 提交于
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- 30 12月, 2014 3 次提交
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由 Ben Houston 提交于
add gamma GUI to webgl_shading_physical.html. But it is slightly incorrect because the shaders are not properly recompiled upon gamma change.
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由 Ben Houston 提交于
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由 Ben Houston 提交于
common.glsl: transformNormal -> transformDirection and inverseTransformNormal -> inverseTransformDirection.
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- 22 12月, 2014 1 次提交
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由 Ben Houston 提交于
Address @zz85's concern about using the constant 0.33333 insteaed of a division: https://github.com/mrdoob/three.js/pull/5785#discussion_r22146657
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- 20 12月, 2014 4 次提交
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由 Ben Houston 提交于
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由 Ben Houston 提交于
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由 Ben Houston 提交于
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由 Ben Houston 提交于
adopt common.glsl shader utilities across all shaders where applicable. Fix vec*matrix bug in envmap_fragment.glsl
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