- 08 5月, 2016 4 次提交
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由 Abel Allison 提交于
* add files for buffered and non-buffered ConeGeometry based on CylinderGeometry * build files with cone * removing unneeded file * remove unneeded npm script * remove build files from pr
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由 tschw 提交于
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由 tschw 提交于
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由 Mr.doob 提交于
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- 07 5月, 2016 1 次提交
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由 tschw 提交于
- See #8809.
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- 06 5月, 2016 5 次提交
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 WestLangley 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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- 05 5月, 2016 10 次提交
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
WebGLState: Re-implemented empty texture. Handling TEXTURE_2D and TEXTURE_CUBE_MAP this time. See #8121 #8578. Fixes #8666.
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 tschw 提交于
* Legacy: Moved EventDispatcher.prototype.apply. * WebGLShadowMap: Renamed face selection parameters. * WebGLShadowMap: Clarified code. * WebGLShadowMap: Renamed face selection parameters.
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- 04 5月, 2016 1 次提交
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由 chris van wiemeersch 提交于
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- 03 5月, 2016 5 次提交
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由 WestLangley 提交于
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由 WestLangley 提交于
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由 Raoul v. R 提交于
* Examples: use .texture of input render targets. * Assign null instead of undefined.
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由 Daniel Nienhaus 提交于
* Blender exporter: use the right bones for POSE and REST mode #6050 * re-enable REST export * Revert: fixed skinned mesh export (362cb796); this actually breaks export of individual models * add support for JSONLoader to BlendCharacter (copied from c32f31a5) * renamed loadObject to load again in BlendCharacter
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由 Brian Chirls 提交于
- Use unprefixed Fullscreen API in `VREffect` if available #8568 - Prevent over-writing of backup value for pixel ratio #8776
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- 02 5月, 2016 5 次提交
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由 tschw 提交于
* Updated shadowMap.cullFace -> .flipSidedFaces. * Moved deprecation code to Three.Legacy.js.
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由 Cody Burrow 提交于
Morph target vertices were being saved as an array of vec3s, which were not uploading properly to GPU at runtime.
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由 Daniel Nienhaus 提交于
* use AnimationMixer instead of AnimationHandler in review script * some minor cleanup
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由 carlosanunes 提交于
Blender JSON exporter: Fixes issue when exporting mesh materials with the 'Face Materials' checkbox checked but there are no face materials to export. (#8717) (#8782)
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由 makc 提交于
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- 01 5月, 2016 9 次提交
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由 tschw 提交于
* EventDispatcher: Deprecated .apply. * EventDispatcher: Removed unit test for .apply.
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由 Raoul v. R 提交于
* Don't treat render targets like textures. Expect Texture instances from now on. Added backwards compatibility measures to ensure that render targets can still act as textures for the time being. A deprecation warning will be given. Resolves #8615. * Added comments to clear up RT-Cube detection. * Revised the previously added comments. * Added a TODO note. Forgot to include this one in the last commit. * Documentation: updated WebGLRenderTarget. * Docs: added more Texture info to WebGLRenderTarget. Also removed an unnecessary html line break. * Docs: added a notification to ShaderMaterial. WebGLRenderTarget and WebGLRenderTargetCube must not be used as uniforms. Their texture instance must be used instead. * Docs: revised a notification in ShaderMaterial.
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由 tschw 提交于
- See #8749
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由 Michael Herzog 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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