1. 08 1月, 2013 1 次提交
  2. 31 12月, 2012 2 次提交
  3. 30 12月, 2012 1 次提交
  4. 04 12月, 2012 1 次提交
  5. 26 6月, 2012 1 次提交
  6. 14 4月, 2012 2 次提交
  7. 13 4月, 2012 1 次提交
  8. 12 4月, 2012 2 次提交
  9. 11 4月, 2012 1 次提交
  10. 10 4月, 2012 1 次提交
    • Z
      wanted to fix the + 0.001 issue in `THREE.LatheGeometry` but ended up fixing,... · bff6fd30
      zz85 提交于
      wanted to fix the + 0.001 issue in `THREE.LatheGeometry` but ended up fixing, rewriting and cleaning up quite a bit of it. I think the UVs now looks better (using webgl_geometries.html) but UV behavior is slightly different so beware (although it should be difficult to support non-complete wrapped lathe UVs). UVs + mergeVertices + subD should be looked at another day, but that will be another issue.
      bff6fd30
  11. 08 4月, 2012 1 次提交
  12. 10 6月, 2011 1 次提交
  13. 09 4月, 2011 1 次提交
  14. 07 4月, 2011 1 次提交
    • M
      extras/geometries · 94790f05
      Mr.doob 提交于
      - Fixed TorusKnot face orientation.
      - Added UVs to Cylinder (Cylindrical Mapping) 
      - Fixed Lathe UVs
      
      There is something wrong with texture mapping, u needs to be inverted all the time. Something to researching on.
      94790f05
  15. 21 3月, 2011 1 次提交
  16. 16 3月, 2011 2 次提交