- 08 1月, 2013 1 次提交
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由 WestLangley 提交于
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- 31 12月, 2012 2 次提交
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由 Ben Houston 提交于
Fix lathe-geometry in presence of angle < PI*2, add ability to specify phiStart, phiLength + optimize.
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由 Mr.doob 提交于
Renamed .multiplyMatrix* to .applyMatrix* and .multiplyQuaternion to .applyQuaternion as suggested by @WestLangley in #2860.
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- 30 12月, 2012 1 次提交
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由 Mr.doob 提交于
Makes the code so much nicer imho...
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- 04 12月, 2012 1 次提交
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由 Mr.doob 提交于
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- 26 6月, 2012 1 次提交
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由 Mr.doob 提交于
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- 14 4月, 2012 2 次提交
- 13 4月, 2012 1 次提交
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由 Mr.doob 提交于
(Phewww!) I'm sure there are still things I missed...
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- 12 4月, 2012 2 次提交
- 11 4月, 2012 1 次提交
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由 Mr.doob 提交于
Hmm... I'll need to rewrite this one, the result seems to be wrong.
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- 10 4月, 2012 1 次提交
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由 zz85 提交于
wanted to fix the + 0.001 issue in `THREE.LatheGeometry` but ended up fixing, rewriting and cleaning up quite a bit of it. I think the UVs now looks better (using webgl_geometries.html) but UV behavior is slightly different so beware (although it should be difficult to support non-complete wrapped lathe UVs). UVs + mergeVertices + subD should be looked at another day, but that will be another issue.
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- 08 4月, 2012 1 次提交
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由 Mr.doob 提交于
Renamed Matrix4's setTranslation, setRotationX, setRotationY, setRotationZ, setRotationAxis and setScale to makeTranslation, makeRotationX, makeRotationY, makeRotationZ, makeRotationAxis and makeScale. Fixes #1615.
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- 10 6月, 2011 1 次提交
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由 Mr.doob 提交于
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- 09 4月, 2011 1 次提交
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由 Mr.doob 提交于
WebGLRenderer antialias is off by default (considering Firefox doesn't support it...) Formatting clean up here and there
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- 07 4月, 2011 1 次提交
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由 Mr.doob 提交于
- Fixed TorusKnot face orientation. - Added UVs to Cylinder (Cylindrical Mapping) - Fixed Lathe UVs There is something wrong with texture mapping, u needs to be inverted all the time. Something to researching on.
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- 21 3月, 2011 1 次提交
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由 alteredq 提交于
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- 16 3月, 2011 2 次提交