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c3710826
T
three.js
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c3710826
编写于
1月 07, 2013
作者:
W
WestLangley
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
Fixed UVs in LatheGeometry
上级
ce207788
变更
2
隐藏空白更改
内联
并排
Showing
2 changed file
with
8 addition
and
6 deletion
+8
-6
build/three.js
build/three.js
+4
-3
src/extras/geometries/LatheGeometry.js
src/extras/geometries/LatheGeometry.js
+4
-3
未找到文件。
build/three.js
浏览文件 @
c3710826
...
...
@@ -31736,7 +31736,7 @@ THREE.LatheGeometry = function ( points, segments, phiStart, phiLength ) {
phiStart = phiStart || 0;
phiLength = phiLength || 2 * Math.PI;
var inversePointLength = 1.0 /
points.length
;
var inversePointLength = 1.0 /
( points.length - 1 )
;
var inverseSegments = 1.0 / segments;
for ( var i = 0, il = segments; i <= il; i ++ ) {
...
...
@@ -31776,9 +31776,9 @@ THREE.LatheGeometry = function ( points, segments, phiStart, phiLength ) {
this.faces.push( new THREE.Face4( a, b, c, d ) );
var u0 =
1 -
i * inverseSegments;
var u0 = i * inverseSegments;
var v0 = j * inversePointLength;
var u1 = u0
-
inverseSegments;
var u1 = u0
+
inverseSegments;
var v1 = v0 + inversePointLength;
this.faceVertexUvs[ 0 ].push( [
...
...
@@ -31794,6 +31794,7 @@ THREE.LatheGeometry = function ( points, segments, phiStart, phiLength ) {
}
this.mergeVertices();
this.computeCentroids();
this.computeFaceNormals();
this.computeVertexNormals();
...
...
src/extras/geometries/LatheGeometry.js
浏览文件 @
c3710826
...
...
@@ -18,7 +18,7 @@ THREE.LatheGeometry = function ( points, segments, phiStart, phiLength ) {
phiStart
=
phiStart
||
0
;
phiLength
=
phiLength
||
2
*
Math
.
PI
;
var
inversePointLength
=
1.0
/
points
.
length
;
var
inversePointLength
=
1.0
/
(
points
.
length
-
1
)
;
var
inverseSegments
=
1.0
/
segments
;
for
(
var
i
=
0
,
il
=
segments
;
i
<=
il
;
i
++
)
{
...
...
@@ -58,9 +58,9 @@ THREE.LatheGeometry = function ( points, segments, phiStart, phiLength ) {
this
.
faces
.
push
(
new
THREE
.
Face4
(
a
,
b
,
c
,
d
)
);
var
u0
=
1
-
i
*
inverseSegments
;
var
u0
=
i
*
inverseSegments
;
var
v0
=
j
*
inversePointLength
;
var
u1
=
u0
-
inverseSegments
;
var
u1
=
u0
+
inverseSegments
;
var
v1
=
v0
+
inversePointLength
;
this
.
faceVertexUvs
[
0
].
push
(
[
...
...
@@ -76,6 +76,7 @@ THREE.LatheGeometry = function ( points, segments, phiStart, phiLength ) {
}
this
.
mergeVertices
();
this
.
computeCentroids
();
this
.
computeFaceNormals
();
this
.
computeVertexNormals
();
...
...
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