- 17 4月, 2016 3 次提交
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由 Manny404 提交于
[This commit](https://github.com/mrdoob/three.js/commit/0f5e69cec8a13d9b9819565f04b5db466548538d#diff-96b1bdbd7110f611907545802eaa5805R913) changed a `url_array` to `urls` which broke the loader + example page. This patches SceneLoader to use the same naming convention in other files.
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由 WestLangley 提交于
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由 Ben Houston (Clara.io) 提交于
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- 16 4月, 2016 2 次提交
- 15 4月, 2016 4 次提交
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由 Ben Houston (Clara.io) 提交于
* ensure that an empty box is still an empty box aftering being transformed. * fix docs to match new behavior.
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由 tschw 提交于
- See #8446
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由 WestLangley 提交于
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由 WestLangley 提交于
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- 14 4月, 2016 1 次提交
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由 WestLangley 提交于
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- 13 4月, 2016 7 次提交
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由 Vitor Abner 提交于
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由 tschw 提交于
* Documented Box3.applyMatrix4 doesn't work on empty boxes. - See #8620 * Updated math Box classes' docs, style consistency.
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Ben Houston (Clara.io) 提交于
Add high quality rand() function to common.glsl and an example to show off the noise textures. (#8603) * create procedural glsl and an example to show off the noise textures. * add to files.js * adopt noise procedural in PMREMGenerator. * fix page title per @arose's suggestion. * more adoption of procedural.glsl * remove procedural.glsl, add a single line to common.glsl. Update other files as needed. * cleanup shaders to use common.glsl * tabify. * avoid collapsing into a single function - @WestLangley recommendations * more adoption of tabs. * fix tabs.
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由 Dmitry Rudol 提交于
sprite plugin: do not check texture.image, it allows to used textures created by RenderTarget (#8619)
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由 tschw 提交于
* MatrixN: Deprecated .flattenToArrayOffset. Instead .toArray consistently allows array and offset to be passed. * Updated math classes' docs .toArray / .fromArray. * Automated uniform.<name>.type. * WebGLRenderer: Added .setTexture deprecation stub. * Updated ShaderMaterial docs, uniform types. * Updated Quaternion docs .toArray / .fromArray. * Updated Quaternion docs, static .slerpFlat. * Updated math classes' docs, style consistency. * Updated ShaderMaterial docs, style consistency.
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- 12 4月, 2016 10 次提交
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由 chris van wiemeersch 提交于
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由 Sébastien Valette 提交于
This helps when when the bounding box is not computed from an object, but comes from elsewhere
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由 Niels 提交于
When Wrap Mode data is missing, fallback to Collada spec default repeated wrapping. Without this change the wrapping is clamped to edge which should not be the default behaviour.
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由 WestLangley 提交于
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由 Michael Herzog 提交于
* Examples: Fix Firefox error in "webgl_interactive_cubes_gpu" * Revert "Examples: Fix Firefox error in "webgl_interactive_cubes_gpu"" This reverts commit f2130cc1afb18794ac30a7a85d69795e6b23dd40. * WebGLRenderer: Ensure valid read requests in .readRenderTargetPixels
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Ben Houston (Clara.io) 提交于
* remove ability to set depth formula on MeshDepthMaterial. * remove depth formulas
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- 11 4月, 2016 13 次提交
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Ben Houston (Clara.io) 提交于
* decouple PerspectiveCamera parameters in ObjectLoader. see comment: https://github.com/mrdoob/three.js/pull/8561/files/7eea5d47d86a6376175761cddab2742f17de177f#r59205742 * null -> undefined checking of data.view * only export view if defined.
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由 Ben Houston (Clara.io) 提交于
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由 Niels 提交于
I noticed this was missing after updating from an older version of ColladaLoader.js. This fixes the face materialIndex not being set.
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 tschw 提交于
* WebGLProgram: Rewrote uniform name parser. * Revised structured uniforms. - Allowed arbitrary nesting - Removed map iteration
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