- 22 1月, 2017 9 次提交
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由 Tristan VALCKE 提交于
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由 Tristan VALCKE 提交于
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由 Tristan VALCKE 提交于
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由 Tristan VALCKE 提交于
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由 Tristan VALCKE 提交于
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由 Tristan VALCKE 提交于
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由 Tristan VALCKE 提交于
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由 Tristan VALCKE 提交于
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由 Tristan VALCKE 提交于
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- 05 1月, 2017 1 次提交
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由 Ludovic Bailly 提交于
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- 22 12月, 2016 1 次提交
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由 Mugen87 提交于
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- 17 12月, 2016 1 次提交
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由 Mr.doob 提交于
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- 15 12月, 2016 1 次提交
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由 Mugen87 提交于
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- 14 12月, 2016 1 次提交
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由 Mr.doob 提交于
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- 07 12月, 2016 2 次提交
- 06 12月, 2016 1 次提交
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由 Mugen87 提交于
BufferGeometry: Make computeBoundingBox and computeBoundingSphere compatible to to InterleavedBufferAttribute
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- 30 11月, 2016 3 次提交
- 22 11月, 2016 1 次提交
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由 Mr.doob 提交于
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- 21 11月, 2016 1 次提交
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由 Mr.doob 提交于
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- 20 11月, 2016 1 次提交
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由 Mr.doob 提交于
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- 19 11月, 2016 1 次提交
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由 Mr.doob 提交于
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- 15 11月, 2016 1 次提交
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由 Tristan Valcke 提交于
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- 14 11月, 2016 1 次提交
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由 looeee 提交于
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- 12 11月, 2016 1 次提交
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由 Al McElrath 提交于
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- 11 11月, 2016 1 次提交
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由 Tristan VALCKE 提交于
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- 10 11月, 2016 1 次提交
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由 Mr.doob 提交于
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- 09 11月, 2016 1 次提交
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由 Mr.doob 提交于
/cc @aardgoose
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- 08 11月, 2016 3 次提交
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由 Tristan Valcke 提交于
Refactor dispatchEvent from EventDispatcher, that have redondant code call. Use call method directly on listenerArray instead of copy it in temporary array. Remove useless variable initializer.
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由 Tristan Valcke 提交于
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由 aardgoose 提交于
* BufferGeometry cleanup * Line cleanup * Mesh cleanup * Points cleanup * Skeleton cleanup * SkinnedMesh cleanup * Box3 cleanup * Color cleanup * Matrix3 cleanup * EdgesGeometry cleanup * WireframeGeometry Cleanup * Materials cleanup * BoxHelper cleanup * FaceNormals Helper cleanup * SkeletonHelper cleanup * VertexNormalsHelper cleanup * PropertyBindings cleanup
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- 06 11月, 2016 2 次提交
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由 Mr.doob 提交于
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由 aardgoose 提交于
Discard attribute typed arrays for buffered geometries that are not modified after initial rendering (#9512) * add setDiscardBuffer method to BufferGeometry * added discard support to BufferAttribute * add mechanism for discard of BufferAttribute TypedArrays * use more elegant method for creating dummy typed array. * fix typo * Update BufferGeometry.js fix brain fade * rework to use callbacks (phase 1) * rework part 2 * remove build file * support setting onUploadCallback from Geometry * remove repeated calculation from renderer * remove now redundant getter * remove geoemtry interface * document discard mechanism. * merge fixes * restore return.this * drop unneeded call() * rename discard() method to disposeArray()
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- 23 10月, 2016 1 次提交
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由 Matt DesLauriers 提交于
* provide a means of copying the full buffer instead of just sub ranges * use new API with setArray and needsFullBuffer * rebuild full buffer contents when version is zero, set version to zero when array changes * remove fullBuffer parameter from interleaved attrib * revert comment to original * revert earlier changes and just stick to bufferData for all non dynamic geometry * remove spacing to clean up PR
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- 15 10月, 2016 1 次提交
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由 WestLangley 提交于
* Added computeFlatVertexNormals() * Compute face normals only when necessary
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- 07 10月, 2016 1 次提交
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由 mlknz 提交于
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- 24 9月, 2016 2 次提交
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由 Dusan Bosnjak 提交于
* object callbacks per previous request added after call added arguments to both calls * faster function evaluation, missing comma
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由 Verokster 提交于
getElapsedTime() in TREE.Clock returns whole running time and not elapsed time from previous start. (#9692) * getElapsedTime() returns whole running time getElapsedTime() function returns incorrect value after stop() and start(), It returns whole working time from first run. I changes adde this.elapsedTime = 0 in stop() function, so after next start() we can get correct elapsed time from last start() Perhaps it's incorrect and suggested changes need new function, so Clock.js will have two functions: - first one will return whole running time (as it is now) - second will return elapsed time from last start * Update Clock.js
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