1. 22 1月, 2017 9 次提交
  2. 05 1月, 2017 1 次提交
  3. 22 12月, 2016 1 次提交
  4. 17 12月, 2016 1 次提交
  5. 15 12月, 2016 1 次提交
  6. 14 12月, 2016 1 次提交
  7. 07 12月, 2016 2 次提交
  8. 06 12月, 2016 1 次提交
  9. 30 11月, 2016 3 次提交
  10. 22 11月, 2016 1 次提交
  11. 21 11月, 2016 1 次提交
  12. 20 11月, 2016 1 次提交
  13. 19 11月, 2016 1 次提交
  14. 15 11月, 2016 1 次提交
  15. 14 11月, 2016 1 次提交
  16. 12 11月, 2016 1 次提交
  17. 11 11月, 2016 1 次提交
  18. 10 11月, 2016 1 次提交
  19. 09 11月, 2016 1 次提交
  20. 08 11月, 2016 3 次提交
  21. 06 11月, 2016 2 次提交
    • M
      BufferAttribute.onUpload() clean up. · 91802d68
      Mr.doob 提交于
      91802d68
    • A
      Discard attribute typed arrays for buffered geometries that are not modified... · 629195b9
      aardgoose 提交于
      Discard attribute typed arrays for buffered geometries that are not modified after initial rendering (#9512)
      
      * add setDiscardBuffer method to BufferGeometry
      
      * added discard support to BufferAttribute
      
      * add mechanism for discard of BufferAttribute TypedArrays
      
      * use more elegant method for creating dummy typed array.
      
      * fix typo
      
      * Update BufferGeometry.js
      
      fix brain fade
      
      * rework to use callbacks (phase 1)
      
      * rework part 2
      
      * remove build file
      
      * support setting onUploadCallback from Geometry
      
      * remove repeated calculation from renderer
      
      * remove now redundant getter
      
      * remove geoemtry interface
      
      * document discard mechanism.
      
      * merge fixes
      
      * restore return.this
      
      * drop unneeded call()
      
      * rename discard() method to disposeArray()
      629195b9
  22. 23 10月, 2016 1 次提交
    • M
      Allow user to copy full buffer with `gl.bufferData` (#9631) · 348b72ee
      Matt DesLauriers 提交于
      * provide a means of copying the full buffer instead of just sub ranges
      
      * use new API with setArray and needsFullBuffer
      
      * rebuild full buffer contents when version is zero, set version to zero when array changes
      
      * remove fullBuffer parameter from interleaved attrib
      
      * revert comment to original
      
      * revert earlier changes and just stick to bufferData for all non dynamic geometry
      
      * remove spacing to clean up PR
      348b72ee
  23. 15 10月, 2016 1 次提交
  24. 07 10月, 2016 1 次提交
  25. 24 9月, 2016 2 次提交
    • D
      object callbacks (#9738) · de9ba8ab
      Dusan Bosnjak 提交于
      * object callbacks
      
      per previous request
      
      added after call
      added arguments to both calls
      
      * faster function evaluation, missing comma
      de9ba8ab
    • V
      getElapsedTime() in TREE.Clock returns whole running time and not elapsed time... · f9bd2395
      Verokster 提交于
      getElapsedTime() in TREE.Clock returns whole running time and not elapsed time from previous start. (#9692)
      
      * getElapsedTime() returns whole running time
      
      getElapsedTime() function returns incorrect value after stop() and start(), It returns whole working time from first run.
      I changes adde this.elapsedTime = 0 in stop() function, so after next start() we can get correct elapsed time from last start()
      
      Perhaps it's incorrect and suggested changes need new function, so Clock.js will have two functions:
      - first one will return whole running time (as it is now)
      - second will return elapsed time from last start
      
      * Update Clock.js
      f9bd2395