1. 28 11月, 2019 9 次提交
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      GLTFLoader: Pre-compute geometry bounds using attribute min/max · 02a8d5c2
      Arseny Kapoulkine 提交于
      Instead of relying on three.js to compute bounding box/sphere, we now
      compute them from attribute min/max specified in glTF file. These are
      mandatory as per glTF spec.
      
      This allows us to save time after loading the object - bounding sphere
      is used for culling unconditionally.
      
      Note that since glTF data doesn't directly specify bounding sphere data,
      the bounding sphere is slightly larger because it's computed from min/max
      values.
      02a8d5c2