1. 13 4月, 2016 6 次提交
    • T
      Documented Box3.applyMatrix4 doesn't work on empty boxes. (#8621) · a8b443a9
      tschw 提交于
      * Documented Box3.applyMatrix4 doesn't work on empty boxes.
      
      - See #8620
      
      * Updated math Box classes' docs, style consistency.
      a8b443a9
    • M
      Updated builds. · 2b55f4c2
      Mr.doob 提交于
      2b55f4c2
    • M
      Uniform: Removed type. See #8606. · 63e41520
      Mr.doob 提交于
      63e41520
    • B
      Add high quality rand() function to common.glsl and an example to show off the... · db765284
      Ben Houston (Clara.io) 提交于
      Add high quality rand() function to common.glsl and an example to show off the noise textures. (#8603)
      
      * create procedural glsl and an example to show off the noise textures.
      
      * add to files.js
      
      * adopt noise procedural in PMREMGenerator.
      
      * fix page title per @arose's suggestion.
      
      * more adoption of procedural.glsl
      
      * remove procedural.glsl, add a single line to common.glsl.  Update other files as needed.
      
      * cleanup shaders to use common.glsl
      
      * tabify.
      
      * avoid collapsing into a single function - @WestLangley recommendations
      
      * more adoption of tabs.
      
      * fix tabs.
      db765284
    • D
      sprite plugin: do not check texture.image, it allows to used textures created... · 1b16f741
      Dmitry Rudol 提交于
      sprite plugin: do not check texture.image, it allows to used textures created by RenderTarget (#8619)
      1b16f741
    • T
      Automated uniform.<name>.type. (#8606) · 494e016d
      tschw 提交于
      * MatrixN: Deprecated .flattenToArrayOffset.
      
      Instead .toArray consistently allows array and offset to be passed.
      
      * Updated math classes' docs .toArray / .fromArray.
      
      * Automated uniform.<name>.type.
      
      * WebGLRenderer: Added .setTexture deprecation stub.
      
      * Updated ShaderMaterial docs, uniform types.
      
      * Updated Quaternion docs .toArray / .fromArray.
      
      * Updated Quaternion docs, static .slerpFlat.
      
      * Updated math classes' docs, style consistency.
      
      * Updated ShaderMaterial docs, style consistency.
      494e016d
  2. 12 4月, 2016 10 次提交
  3. 11 4月, 2016 16 次提交
  4. 10 4月, 2016 5 次提交
  5. 09 4月, 2016 3 次提交