1. 19 1月, 2012 8 次提交
  2. 18 1月, 2012 7 次提交
  3. 17 1月, 2012 1 次提交
  4. 16 1月, 2012 3 次提交
  5. 15 1月, 2012 3 次提交
  6. 14 1月, 2012 2 次提交
  7. 13 1月, 2012 4 次提交
  8. 12 1月, 2012 3 次提交
  9. 11 1月, 2012 2 次提交
    • A
      Fixed lag in shadows when light was moving. · a31e8a15
      alteredq 提交于
      a31e8a15
    • A
      Added Gyroscope object. · 35b55e5b
      alteredq 提交于
      It's Object3D subclass that takes a position from the scene graph hierarchy but uses its local rotation as world rotation.
      
      It works like real-world gyroscope - you can move it around using hierarchy while its orientation stays fixed with respect to the world.
      35b55e5b
  10. 10 1月, 2012 5 次提交
  11. 07 1月, 2012 2 次提交