- 09 7月, 2016 1 次提交
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由 David 提交于
* MTL Loader support for map_Ks * removed amature console log
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- 25 6月, 2016 1 次提交
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由 kilida 提交于
`value[ 1 ] === 0` is repeated. Looks like it should be `value [ 2 ] === 0` the second time.
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- 01 5月, 2016 1 次提交
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由 tschw 提交于
* EventDispatcher: Deprecated .apply. * EventDispatcher: Removed unit test for .apply.
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- 21 4月, 2016 1 次提交
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由 Jonne Nauha 提交于
* MTLLoader: Deprecate setBaseUrl in favor or better named setTexturePath. Make sure MaterialCreator.baseUrl is not undefined if no path/texture path is set. * MTLLoader: Automatically resolve texture base path from .mtl source URL if not explicitly set with setPath or setTexturePath. The URL parameter to .parse(text, url) is passed in if you use .load(). For external use it is optional and preserves earlier behavior if not passed in. * MTLLoader: Use single quotes consistently. Make params object property setting easier to read. * MTLLoader: Don't overwrite already found diffuse texture like is done with bump map. This might change behavior for bad materials that define 'map_kd' multiple times. * MTLLoader: Remaining double quotes to single ticks, also in documentation. * MTLLoader: Remove auto resolving base path from .mtl source URL. Add documentation to load and other important functions. Remove now redundant call to .setBaseUrl in obj/mtl loader example. setPath is enough if the .mtl and textures have the same base path (documented). * MTLLoader: Dont break parsed texture references that are already absolute URLs. * MTLLoader: Fix doc typos. * MTLLoader: Move utility function inside the function that uses it. * MTLLoader: Use case insensitive regexp instead for abs URL checks.
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- 11 2月, 2016 1 次提交
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由 Mr.doob 提交于
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- 15 11月, 2015 1 次提交
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由 Mr.doob 提交于
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- 13 11月, 2015 1 次提交
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由 Mr.doob 提交于
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- 04 11月, 2015 1 次提交
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由 Mr.doob 提交于
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- 03 11月, 2015 3 次提交
- 25 10月, 2015 1 次提交
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由 Jens Arps 提交于
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- 08 10月, 2015 1 次提交
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由 Mr.doob 提交于
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- 20 9月, 2015 1 次提交
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由 Daniel Hritzkiv 提交于
`kD` is set to the `color` parameter directly.
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- 25 7月, 2015 1 次提交
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由 gero3 提交于
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- 06 4月, 2015 1 次提交
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由 brason 提交于
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- 19 2月, 2015 1 次提交
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由 gero3 提交于
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- 27 1月, 2015 2 次提交
- 15 1月, 2015 2 次提交
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由 Jerome Etienne 提交于
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由 Jerome Etienne 提交于
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- 23 12月, 2014 1 次提交
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由 Ben Houston 提交于
remove material.ambient from everything per discussion here: https://github.com/mrdoob/three.js/pull/5741#issuecomment-67893202
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- 15 12月, 2014 1 次提交
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由 Mr.doob 提交于
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- 14 12月, 2014 1 次提交
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由 James Kiefer 提交于
adds an onStart event to the loading manager i tried to "mrdoob style" as i went along
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- 09 10月, 2014 1 次提交
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由 Vincent Lark 提交于
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- 15 5月, 2014 2 次提交
- 13 5月, 2014 1 次提交
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由 Mr.doob 提交于
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- 08 5月, 2014 1 次提交
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由 Mu Daosheng 提交于
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- 27 1月, 2014 1 次提交
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由 Mr.doob 提交于
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- 16 1月, 2014 1 次提交
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由 Christopher Probst 提交于
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- 12 9月, 2013 1 次提交
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由 Mr.doob 提交于
Eventually I would like to kill OBJMTLLoader altogether though...
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- 16 7月, 2013 1 次提交
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由 Mr.doob 提交于
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- 03 7月, 2013 2 次提交
- 24 6月, 2013 1 次提交
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由 gero3 提交于
There was no need for the load texture to be static
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- 29 5月, 2013 1 次提交
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由 Mr.doob 提交于
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- 31 3月, 2013 1 次提交
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由 Mr.doob 提交于
It happens on a project I'm working on, not sure still why. I guess this approach is safer.
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- 30 3月, 2013 1 次提交
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由 Mr.doob 提交于
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- 09 2月, 2013 1 次提交
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由 Mr.doob 提交于
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