- 11 12月, 2014 2 次提交
- 10 12月, 2014 2 次提交
- 08 12月, 2014 5 次提交
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由 Mr.doob 提交于
Sorted materials docs parameters and properties to reflect order in materials source code
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由 Mr.doob 提交于
Added fromAttribute() method to the Vector* classes
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由 Gibran Garcia 提交于
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由 Satimidus 提交于
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由 WestLangley 提交于
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- 07 12月, 2014 9 次提交
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由 Mr.doob 提交于
Renderer docs
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由 Greg Tatum 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
Fixing path to Cube and CombinedCamera in source
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由 Mr.doob 提交于
Updating documentation for CubeCamera
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由 Andrew Ray 提交于
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由 Andrew Ray 提交于
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由 Greg Tatum 提交于
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由 Greg Tatum 提交于
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- 05 12月, 2014 2 次提交
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由 Mr.doob 提交于
Fix non-looped animations ending before last key is applied
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由 David Caldwell 提交于
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- 04 12月, 2014 3 次提交
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由 Martin Naumann 提交于
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由 Mr.doob 提交于
Removed matrixAutoUpdate From Animation
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由 Kevin 提交于
Removed the lines forcing MatrixAutoApdate and MatrixWorldNeedsUpdate to true from Animations update and reset. Per Issue #5704
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- 03 12月, 2014 3 次提交
- 02 12月, 2014 5 次提交
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由 Mr.doob 提交于
Material docs todos
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由 Greg Tatum 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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- 01 12月, 2014 1 次提交
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由 Wilt 提交于
I often end up adding custom properties to my `THREE.Object3D` objects but it is hard to use my custom parameters to find objects. Right now there are two specific methods to find objects by a property. `getObjectById` and `getObjectByName`. My suggestion is to add a less specific getObjectByProperty method with as first param the `propertyName` or 'name' and second param `propertyValue` or 'value'. We are able to reuse this new method in `getObjectById` and `getObjectByName`. This ends up in less code with more flexibility. An additional suggestion would be to add a get method to find by `uuid` like this: ````` getObjectByUuid: function ( uuid, recursive ) { return this.getObjectByProperty( 'uuid', uuid, recursive ); }, ````` I hope you guys also see advantages in this change.
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- 29 11月, 2014 1 次提交
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由 Mr.doob 提交于
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- 28 11月, 2014 3 次提交
- 27 11月, 2014 4 次提交