- 15 5月, 2013 3 次提交
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由 Kevin Schmidt 提交于
Summary:
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由 Kevin Schmidt 提交于
BUGZID: Summary: This switches the "screen" variable to use the domElement's dimensions & location rather than the window. It also removes the "radius" variable in favor of using each dimension's value (ie width & height)
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- 14 5月, 2013 1 次提交
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由 Aleksandar Rodic 提交于
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- 13 5月, 2013 2 次提交
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由 WestLangley 提交于
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- 12 5月, 2013 1 次提交
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- 11 5月, 2013 5 次提交
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由 Mr.doob 提交于
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由 OpenShift guest 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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- 10 5月, 2013 1 次提交
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由 Ben Houston 提交于
@gero3 reported that Matrix4.getInverse() was incorrect when the operand was the same as this. Fixed with unit test.
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- 08 5月, 2013 4 次提交
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由 Greg Guthe 提交于
Fix opening 'Creating a scene' page with 'edit this page'.
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由 Greg Guthe 提交于
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由 cjshannon 提交于
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由 cjshannon 提交于
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- 07 5月, 2013 4 次提交
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由 Mr.doob 提交于
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由 Dave Kushner 提交于
Added some info regarding the quaternion object, its applications and the purpose of its functions. Added some info regarding the box2 object and its functions.
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由 WestLangley 提交于
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- 06 5月, 2013 6 次提交
- 03 5月, 2013 6 次提交
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
There are many allocations that would still need to be removed though.
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 zz85 提交于
Split /src/extras/core/Curve.js to /src/extra/curves/* LineCurve QuadraticBezierCurve CubicBezierCurve SplineCurve EllipseCurve ArcCurve LineCurve3 QuadraticBezierCurve3 CubicBezierCurve3 SplineCurve3 ClosedSplineCurve3
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- 02 5月, 2013 4 次提交
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由 Mr.doob 提交于
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由 Kevin Schmidt 提交于
Summary: BufferGeometry allows faster loading (direct buffer loading) but not ray casting. This adds that (if it is dynamic)
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由 Mr.doob 提交于
WebGLRenderer3: Added normals, programs cache, fallback for program compiled with errors and basic support for ShaderMaterial.
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由 Mr.doob 提交于
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- 01 5月, 2013 3 次提交