- 09 5月, 2016 5 次提交
- 08 5月, 2016 11 次提交
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Abel Allison 提交于
* update uv mapping of cylinder caps to match CircleGeometry * formatting * formatting * formatting to match mrdoobapproves * formatting to match mrdoobapproves * formatting * correct vertex position of center points for end caps * reverting build files to dev
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由 tschw 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Abel Allison 提交于
* add files for buffered and non-buffered ConeGeometry based on CylinderGeometry * build files with cone * removing unneeded file * remove unneeded npm script * remove build files from pr
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由 tschw 提交于
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由 tschw 提交于
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由 Mr.doob 提交于
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- 07 5月, 2016 1 次提交
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由 tschw 提交于
- See #8809.
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- 06 5月, 2016 5 次提交
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 WestLangley 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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- 05 5月, 2016 10 次提交
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
WebGLState: Re-implemented empty texture. Handling TEXTURE_2D and TEXTURE_CUBE_MAP this time. See #8121 #8578. Fixes #8666.
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 tschw 提交于
* Legacy: Moved EventDispatcher.prototype.apply. * WebGLShadowMap: Renamed face selection parameters. * WebGLShadowMap: Clarified code. * WebGLShadowMap: Renamed face selection parameters.
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- 04 5月, 2016 1 次提交
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由 chris van wiemeersch 提交于
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- 03 5月, 2016 5 次提交
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由 WestLangley 提交于
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由 WestLangley 提交于
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由 Raoul v. R 提交于
* Examples: use .texture of input render targets. * Assign null instead of undefined.
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由 Daniel Nienhaus 提交于
* Blender exporter: use the right bones for POSE and REST mode #6050 * re-enable REST export * Revert: fixed skinned mesh export (362cb796); this actually breaks export of individual models * add support for JSONLoader to BlendCharacter (copied from c32f31a5) * renamed loadObject to load again in BlendCharacter
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由 Brian Chirls 提交于
- Use unprefixed Fullscreen API in `VREffect` if available #8568 - Prevent over-writing of backup value for pixel ratio #8776
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- 02 5月, 2016 2 次提交
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由 tschw 提交于
* Updated shadowMap.cullFace -> .flipSidedFaces. * Moved deprecation code to Three.Legacy.js.
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由 Cody Burrow 提交于
Morph target vertices were being saved as an array of vec3s, which were not uploading properly to GPU at runtime.
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