1. 28 11月, 2019 5 次提交
  2. 27 11月, 2019 8 次提交
  3. 25 11月, 2019 9 次提交
  4. 24 11月, 2019 2 次提交
  5. 23 11月, 2019 2 次提交
  6. 22 11月, 2019 1 次提交
  7. 20 11月, 2019 4 次提交
  8. 19 11月, 2019 1 次提交
  9. 18 11月, 2019 2 次提交
  10. 17 11月, 2019 1 次提交
  11. 16 11月, 2019 1 次提交
    • A
      GLTFLoader: Pre-compute geometry bounds using attribute min/max · 02a8d5c2
      Arseny Kapoulkine 提交于
      Instead of relying on three.js to compute bounding box/sphere, we now
      compute them from attribute min/max specified in glTF file. These are
      mandatory as per glTF spec.
      
      This allows us to save time after loading the object - bounding sphere
      is used for culling unconditionally.
      
      Note that since glTF data doesn't directly specify bounding sphere data,
      the bounding sphere is slightly larger because it's computed from min/max
      values.
      02a8d5c2
  12. 15 11月, 2019 1 次提交
  13. 14 11月, 2019 3 次提交
    • L
      TS: Clean up. · 9ae1f195
      linbingquan 提交于
      9ae1f195
    • A
      Implement support for KHR_mesh_quantization · e8bf2d8e
      Arseny Kapoulkine 提交于
      This change implements support for KHR_mesh_quantization by simply
      recognizing the extension as supported. It seems that the extension
      works otherwise after various quantization fixes submitted previously
      (with the most recent fix including correct morph target handling for
      deltas that are quantized with a different data type vs baseline
      attribute).
      e8bf2d8e
    • O
      Update example info · e046703f
      Or Fleisher 提交于
      e046703f