- 09 10月, 2011 2 次提交
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由 Mr.doob 提交于
* The new system allow us to add lights and cameras as children of any object without hacks. * The Camera needs to be added to a Scene. If the Camera has no parent it's added to the Scene being renderer automatically. * I'll work on implementing this into the WebGLRenderrer tomorrow (gonna be a looong day... ).
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由 Mr.doob 提交于
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- 08 10月, 2011 1 次提交
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由 Mr.doob 提交于
Now `Camera` can use inherited `update()`
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- 06 10月, 2011 1 次提交
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由 Mr.doob 提交于
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- 05 10月, 2011 5 次提交
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由 Justin Sermeno 提交于
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由 Justin Sermeno 提交于
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由 Justin Sermeno 提交于
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由 Justin Sermeno 提交于
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由 Justin Sermeno 提交于
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- 04 9月, 2011 1 次提交
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由 Mr.doob 提交于
`renderers/Projector.js` > `core/Projector.js` `extras/geometries/Curve.js` > `extras/core/Curve.js` `extras/geometries/CurvePath.js` > `extras/core/CurvePath.js` `extras/geometries/Path.j`s > `extras/core/Path.js` `extras/geometries/Shape.js` > `extras/core/Shape.js` `extras/geometries/TextPath.js` > `extras/core/TextPath.js`
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- 01 9月, 2011 1 次提交
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由 Mr.doob 提交于
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- 29 5月, 2011 1 次提交
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由 Mr.doob 提交于
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- 21 4月, 2011 1 次提交
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由 Mr.doob 提交于
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- 11 4月, 2011 1 次提交
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由 alteredq 提交于
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- 21 3月, 2011 7 次提交
- 15 3月, 2011 1 次提交
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由 Mr.doob 提交于
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- 01 3月, 2011 1 次提交
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由 Mr.doob 提交于
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- 26 2月, 2011 3 次提交
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由 Mr.doob 提交于
Object3D::globalMatrix ⟶ Object3D::matrixWorld Added hierarchy examples.
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由 Mr.doob 提交于
Most of the examples or working again as usual. Only `webgl_scene_test.html` and `webgl_ribbons.html` left.
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由 Mr.doob 提交于
Fixed matrix rotation in Projector (not fully done yet, need to implement herarchies still)
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- 24 2月, 2011 1 次提交
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由 alteredq 提交于
That was much tougher than expected. No wonder other WebGL video demos around the web are broken. Firefox OpenGL / ANGLE and Chrome OpenGL were ok, getting it to work in Chrome ANGLE was rather tricky. Please report if something got broken. I tried to go through all textured examples but I may have missed something. If you want to refresh texture on WebGL side, you just set "texture.needsUpdate" flag (if you use Loader or ImageUtils.loadTexture / loadTextureCube everything is taken care of). Flag has to be set also for canvas-based textures, sorry no escaping this :(. I tried and it lead to ugly problems (e.g. AO minecraft demo mixes several asynchronously loaded and generated images into one texture, with autodetect always something was broken). "needsUpdate" should work also on cube textures, though it's not tested yet (also there I didn't put hack for Chrome ANGLE).
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- 20 2月, 2011 3 次提交
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由 Mr.doob 提交于
I need to look at this objectMatrix::extractRotationMatrix() thing. I don't think this works like that... isn't the scale applied to the rotation in the matrix?
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由 Mr.doob 提交于
Object3D::matrixNeedsToUpdate ⟶ Object3D::matrixNeedsUpdate
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由 Mr.doob 提交于
Figured out why Canvas/SVG wasn't rendering... someone changed camera.near/far to camera.zNear/zFar :P
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- 18 2月, 2011 1 次提交
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由 alteredq 提交于
- getters/setters are no more in Vector3 - object hierarchies thus don't use "isDirty" - this was completely killing performance for anything that was touching a lot of Vector3 like creation of meshes and dynamic buffers - even without this, performance of hierarchies went up (a lot) - objects do not get passed renderer anymore - camera was almost also removed, but this is useful for LOD (though there may be some cleaner way to do this?) - material ids are now unified, this makes "geometry.sortFacesByMaterial" faster (thus scene init / GUI blocking is shorter) - all WebGL examples should work now (render-to-texture has weird lights and in some camera control feels different) - CanvasRender still broken, despite many efforts :( - currently only points and lines work, faces don't show up. I think this may need assistance from mrdoob.
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- 24 1月, 2011 2 次提交
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由 astrodud 提交于
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- 20 1月, 2011 1 次提交
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由 astrodud 提交于
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- 26 12月, 2010 1 次提交
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由 Mr.doob 提交于
Moved near/far values from MeshDepthMaterial to Camera (CanvasRenderer/WebGLRenderer/WebGLRenderer2).
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- 25 12月, 2010 1 次提交
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由 Mr.doob 提交于
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- 21 12月, 2010 2 次提交
- 20 12月, 2010 1 次提交
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由 Mr.doob 提交于
Added `boundingBox`, `boundingSphere` and `computeBoundingSphere` to Geometry.
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- 19 12月, 2010 1 次提交
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由 Mr.doob 提交于
Projector sort boolean is now required (CanvasRenderer and SVGRenderer updated).
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