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three.js
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3d67cf43
T
three.js
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体验新版 GitCode,发现更多精彩内容 >>
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3d67cf43
编写于
9月 01, 2011
作者:
M
Mr.doob
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
Projector now using the "array.length = 0" way.
上级
1cbcc5be
变更
3
隐藏空白更改
内联
并排
Showing
3 changed file
with
21 addition
and
13 deletion
+21
-13
src/core/Geometry.js
src/core/Geometry.js
+2
-2
src/core/Object3D.js
src/core/Object3D.js
+4
-0
src/renderers/Projector.js
src/renderers/Projector.js
+15
-11
未找到文件。
src/core/Geometry.js
浏览文件 @
3d67cf43
...
...
@@ -7,7 +7,7 @@
THREE
.
Geometry
=
function
()
{
this
.
id
=
"
Geometry
"
+
THREE
.
GeometryIdCounter
++
;
this
.
id
=
THREE
.
GeometryCount
++
;
this
.
vertices
=
[];
this
.
colors
=
[];
// one-to-one vertex colors, used in ParticleSystem, Line and Ribbon
...
...
@@ -510,4 +510,4 @@ THREE.Geometry.prototype = {
};
THREE
.
Geometry
IdCounter
=
0
;
THREE
.
Geometry
Count
=
0
;
src/core/Object3D.js
浏览文件 @
3d67cf43
...
...
@@ -6,6 +6,8 @@
THREE
.
Object3D
=
function
()
{
this
.
id
=
THREE
.
Object3DCount
++
;
this
.
parent
=
undefined
;
this
.
children
=
[];
...
...
@@ -233,3 +235,5 @@ THREE.Object3D.prototype = {
}
};
THREE
.
Object3DCount
=
0
;
src/renderers/Projector.js
浏览文件 @
3d67cf43
...
...
@@ -12,6 +12,8 @@ THREE.Projector = function() {
_line
,
_lineCount
,
_linePool
=
[],
_particle
,
_particleCount
,
_particlePool
=
[],
_objectList
=
[],
_renderList
=
[],
_vector3
=
new
THREE
.
Vector4
(),
_vector4
=
new
THREE
.
Vector4
(),
_projScreenMatrix
=
new
THREE
.
Matrix4
(),
...
...
@@ -52,9 +54,9 @@ THREE.Projector = function() {
this
.
projectObjects
=
function
(
scene
,
camera
,
sort
)
{
var
renderList
=
[],
o
,
ol
,
objects
,
object
,
matrix
;
var
o
,
ol
,
objects
,
object
,
matrix
;
_objectList
.
length
=
0
;
_objectCount
=
0
;
objects
=
scene
.
objects
;
...
...
@@ -73,13 +75,13 @@ THREE.Projector = function() {
_object
.
object
=
object
;
_object
.
z
=
_vector3
.
z
;
render
List
.
push
(
_object
);
_object
List
.
push
(
_object
);
}
sort
&&
render
List
.
sort
(
painterSort
);
sort
&&
_object
List
.
sort
(
painterSort
);
return
render
List
;
return
_object
List
;
};
...
...
@@ -87,13 +89,15 @@ THREE.Projector = function() {
this
.
projectScene
=
function
(
scene
,
camera
,
sort
)
{
var
renderList
=
[],
near
=
camera
.
near
,
far
=
camera
.
far
,
var
near
=
camera
.
near
,
far
=
camera
.
far
,
o
,
ol
,
v
,
vl
,
f
,
fl
,
n
,
nl
,
c
,
cl
,
u
,
ul
,
objects
,
object
,
objectMatrix
,
objectMatrixRotation
,
objectMaterials
,
objectOverdraw
,
geometry
,
vertices
,
vertex
,
vertexPositionScreen
,
faces
,
face
,
faceVertexNormals
,
normal
,
faceVertexUvs
,
uvs
,
v1
,
v2
,
v3
,
v4
;
_renderList
.
length
=
0
;
_face3Count
=
0
;
_face4Count
=
0
;
_lineCount
=
0
;
...
...
@@ -241,7 +245,7 @@ THREE.Projector = function() {
_face
.
z
=
_face
.
centroidScreen
.
z
;
renderList
.
push
(
_face
);
_
renderList
.
push
(
_face
);
}
...
...
@@ -280,7 +284,7 @@ THREE.Projector = function() {
_line
.
materials
=
object
.
materials
;
renderList
.
push
(
_line
);
_
renderList
.
push
(
_line
);
}
}
...
...
@@ -306,7 +310,7 @@ THREE.Projector = function() {
_particle
.
materials
=
object
.
materials
;
renderList
.
push
(
_particle
);
_
renderList
.
push
(
_particle
);
}
...
...
@@ -314,9 +318,9 @@ THREE.Projector = function() {
}
sort
&&
renderList
.
sort
(
painterSort
);
sort
&&
_
renderList
.
sort
(
painterSort
);
return
renderList
;
return
_
renderList
;
};
...
...
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