提交 3d67cf43 编写于 作者: M Mr.doob

Projector now using the "array.length = 0" way.

上级 1cbcc5be
......@@ -7,7 +7,7 @@
THREE.Geometry = function () {
this.id = "Geometry" + THREE.GeometryIdCounter ++;
this.id = THREE.GeometryCount ++;
this.vertices = [];
this.colors = []; // one-to-one vertex colors, used in ParticleSystem, Line and Ribbon
......@@ -510,4 +510,4 @@ THREE.Geometry.prototype = {
};
THREE.GeometryIdCounter = 0;
THREE.GeometryCount = 0;
......@@ -6,6 +6,8 @@
THREE.Object3D = function() {
this.id = THREE.Object3DCount ++;
this.parent = undefined;
this.children = [];
......@@ -233,3 +235,5 @@ THREE.Object3D.prototype = {
}
};
THREE.Object3DCount = 0;
......@@ -12,6 +12,8 @@ THREE.Projector = function() {
_line, _lineCount, _linePool = [],
_particle, _particleCount, _particlePool = [],
_objectList = [], _renderList = [],
_vector3 = new THREE.Vector4(),
_vector4 = new THREE.Vector4(),
_projScreenMatrix = new THREE.Matrix4(),
......@@ -52,9 +54,9 @@ THREE.Projector = function() {
this.projectObjects = function ( scene, camera, sort ) {
var renderList = [],
o, ol, objects, object, matrix;
var o, ol, objects, object, matrix;
_objectList.length = 0;
_objectCount = 0;
objects = scene.objects;
......@@ -73,13 +75,13 @@ THREE.Projector = function() {
_object.object = object;
_object.z = _vector3.z;
renderList.push( _object );
_objectList.push( _object );
}
sort && renderList.sort( painterSort );
sort && _objectList.sort( painterSort );
return renderList;
return _objectList;
};
......@@ -87,13 +89,15 @@ THREE.Projector = function() {
this.projectScene = function ( scene, camera, sort ) {
var renderList = [], near = camera.near, far = camera.far,
var near = camera.near, far = camera.far,
o, ol, v, vl, f, fl, n, nl, c, cl, u, ul, objects, object,
objectMatrix, objectMatrixRotation, objectMaterials, objectOverdraw,
geometry, vertices, vertex, vertexPositionScreen,
faces, face, faceVertexNormals, normal, faceVertexUvs, uvs,
v1, v2, v3, v4;
_renderList.length = 0;
_face3Count = 0;
_face4Count = 0;
_lineCount = 0;
......@@ -241,7 +245,7 @@ THREE.Projector = function() {
_face.z = _face.centroidScreen.z;
renderList.push( _face );
_renderList.push( _face );
}
......@@ -280,7 +284,7 @@ THREE.Projector = function() {
_line.materials = object.materials;
renderList.push( _line );
_renderList.push( _line );
}
}
......@@ -306,7 +310,7 @@ THREE.Projector = function() {
_particle.materials = object.materials;
renderList.push( _particle );
_renderList.push( _particle );
}
......@@ -314,9 +318,9 @@ THREE.Projector = function() {
}
sort && renderList.sort( painterSort );
sort && _renderList.sort( painterSort );
return renderList;
return _renderList;
};
......
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