- 26 9月, 2014 1 次提交
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由 Greg Tatum 提交于
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- 11 7月, 2014 7 次提交
- 09 7月, 2014 5 次提交
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由 Mr.doob 提交于
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由 Mr.doob 提交于
Triangulation example webgl_geometry_text2 with PnlTri.js Rev. 1.4: smaller & faster
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由 Mr.doob 提交于
Refresh light uniforms only when needed
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由 Mr.doob 提交于
Only put those uniforms to uniformsList which are in the program
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由 Juergen Ahting 提交于
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- 08 7月, 2014 2 次提交
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由 Olli Etuaho 提交于
This is consistent with usage of needsUpdate throughout the rest of the code. The property is not added to all uniforms for now, so the check needs to be needsUpdate === false rather than just ! needsUpdate.
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由 Olli Etuaho 提交于
Also cache uniform locations in the uniformsList, so that querying them from the program is not needed. This reduces CPU usage.
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- 07 7月, 2014 13 次提交
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由 Ian Kerr 提交于
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由 Ian Kerr 提交于
Conflicts: src/objects/Skeleton.js src/renderers/shaders/ShaderChunk.js
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由 Olli Etuaho 提交于
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由 Mr.doob 提交于
Remove unused argument
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由 Olli Etuaho 提交于
After this change, if 'clean' property is added to an uniform and evaluates to true, the uniform is not uploaded to the GPU. This is used to avoid needlessly refreshing lights uniforms when the material changes but the program does not, saving CPU usage.
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由 gero3 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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- 06 7月, 2014 2 次提交
- 04 7月, 2014 9 次提交
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由 Mr.doob 提交于
Make build scripts set working directory automatically and handle failure
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由 Mr.doob 提交于
Fix include order in non-default builds
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由 Olli Etuaho 提交于
The sh and python scripts can now be run without changing the working directory to utils/build. This commit also cleans up build.py a bit and adds basic detection of Closure compiler failure, which can happen when running the script with an outdated Java version.
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由 Olli Etuaho 提交于
Frustum depends on Sphere, so Sphere must be first in the source list for the non-minified three.js to work.
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由 Mr.doob 提交于
Update GeometryUtils.html
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Anthony VEREZ 提交于
typo
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- 03 7月, 2014 1 次提交
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由 Mr.doob 提交于
cleanup loader fixes #4926
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