1. 27 11月, 2012 3 次提交
    • A
      Added frontface direction constants. · 55e8d364
      alteredq 提交于
      These replace frontFaceDirection parameter strings in renderer.setFaceCulling( cullFace, frontFaceDirection ):
      
      "cw"  => THREE.FrontFaceDirectionCW
      "ccw" => THREE.FrontFaceDirectionCCW
      
      See related cullFace constants changes in #2683
      55e8d364
    • A
      Renamed renderer.shadowMaterialSide => renderer.shadowMapCullFace · ea4b8a60
      alteredq 提交于
      Default value THREE.CullFaceFront, other valid value THREE.CullFaceBack.
      
      These constants also go into renderer.setFaceCulling( cullFace, frontFace ) where they replace strings:
      
      "back"  => THREE.CullFaceBack
      "front" => THREE.CullFaceFront
      "frontback"    => THREE.CullFaceFrontBack
      ""/0/undefined => THREE.CullFaceNone
      
      See discussion in #2683
      ea4b8a60
    • A
      Simplified bumpmap shader for deferred normal pass. · 3be2c266
      alteredq 提交于
      3be2c266
  2. 26 11月, 2012 12 次提交
  3. 25 11月, 2012 2 次提交
    • B
      Added example use of manual mipmaping · 105b67d3
      Ben Adams 提交于
      105b67d3
    • Z
      [docs] Added skeleton methods for · 267583f3
      zz85 提交于
      THREE.Path
      THREE.Shape
      THREE.CurvePath
      THREE.Curve
      THREE.SubdivisionModifier
      THREE.ExtrudeGeometry
      
      @sole you might be interested in the script i used to help generate this.
      
      p = new THREE.Path()
      for (i in p) {
      p.hasOwnProperty(i) && console.log('\n<h3>.' + i + '</h3>');
      }
      
      console.log('-------------')
      
      for (i in p) {
      var pp = p[i].toString().replace(/function/,'');
      THREE.Path.prototype.hasOwnProperty(i) &&
      console.log('\n<h3>.' + i + pp.substring(0, pp.indexOf('{')-1).replace(/\s+/g, ' ')  + '</h3>\n<div>todo</div>' );
      }
      267583f3
  4. 24 11月, 2012 9 次提交
  5. 23 11月, 2012 4 次提交
  6. 22 11月, 2012 10 次提交