- 28 10月, 2013 2 次提交
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由 PaulJacobs 提交于
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- 27 10月, 2013 4 次提交
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由 cutepad 提交于
"contructor",a spelling mistake.
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由 PaulJacobs 提交于
Seemed like the todo parts were not needed - they were defined right below. Hope I'm not misunderstanding the intent.
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由 PaulJacobs 提交于
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由 Mr.doob 提交于
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- 26 10月, 2013 4 次提交
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由 Mr.doob 提交于
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由 Mr.doob 提交于
WebGL itself has it set to true by default, but I have the feeling alpha is not needed in most of the cases. Plus we save memory and increase performance.
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由 PaulJacobs 提交于
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- 25 10月, 2013 7 次提交
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由 Jacobo Coll Moragón 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 bit bonk 提交于
additional information how to activate the add-on
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- 24 10月, 2013 2 次提交
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由 PaulJacobs 提交于
Minor grammatical change: 'This constructor sets following' to 'This constructor sets the following'
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由 Burton Radons 提交于
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- 23 10月, 2013 8 次提交
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 PeanutPower 提交于
Make missing joints a console warning rather than a showstopper. Often models will still be loadable / usable.
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由 PeanutPower 提交于
Fix materials incorrectly defaulting to THREE.ClampToEdgeWrapping when THREE.RepeatWrapping is expected. Some dae have a value of 'TRUE' which becomes NaN via parseInt when the desired value is 1
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由 jotinha 提交于
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- 22 10月, 2013 8 次提交
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Bart McLeod 提交于
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由 Bart McLeod 提交于
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由 Bart McLeod 提交于
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- 21 10月, 2013 5 次提交
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由 Bart McLeod 提交于
- Fixed loading indexed facesets, something went wrong when trimming the strings - Loading the geometry of an indexed faceset is now (in basic form) complete
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
Scenes tend to be bigger than what a hash can handle.
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由 Mr.doob 提交于
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