- 30 6月, 2016 11 次提交
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由 Mr.doob 提交于
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由 Richard Davey 提交于
Added the missing core/Layers.js, and removed core/Face4.js, from the canvas.json build include. The canvas only version of three.js now builds properly using the build scripts. (#9251)
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由 Mr.doob 提交于
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由 Mr.doob 提交于
# Conflicts: # editor/js/libs/app.js
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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- 29 6月, 2016 9 次提交
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Abel Allison 提交于
* build.js ux improvements - script can be run from any directory, uses script dir to determine relative paths to other needed files - by default, determine minified file name from `output` file name (e.g. three.js -> three.min.js). minified file name can be explicitly set directly via a new option `minifiedoutput` - if `minify` is true, still build un-minified file - ensure sourcemap url refers to actual minified file name, (before, three.min.js was hard-coded) * updating npm scripts with new build script usage
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由 Mr.doob 提交于
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由 sunag 提交于
* fix set automatic .transparent NodeMaterial * minimalist optimization
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 thmasn 提交于
* Update index.html * Revert "Update index.html" This reverts commit 76f47860891b9bc87b0243ec79378d325a725650. * added options for gammaInput and gammaOutput * added storage for gammaInput and gammaOutput * added gammaInOut values to json export * further adds added gammaInOutput options to the app and fixed them not loading on page reload * dang that was wrong
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- 28 6月, 2016 4 次提交
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由 WestLangley 提交于
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由 Mr.doob 提交于
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由 Olli Etuaho 提交于
JPEGs can't have an alpha channel, so it's optimal to load them as RGB textures instead of RGBA. This saves 25% of texture memory on OpenGL-based WebGL implementations. The optimization is especially significant on memory-constrained mobile platforms.
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由 ShynRou 提交于
* fix(blender-exporter): Animation._parse_pose_action now returns only existing keyframes, Animation._find_channels returns all channels fix(animation): AnimationClip uses id instead index * fix(blender-exporter): Animation._parse_pose_action scale order
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- 27 6月, 2016 3 次提交
- 25 6月, 2016 13 次提交
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由 WestLangley 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 WestLangley 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Dvad 提交于
* Add 'normalized' bool and accessor to BufferAttribute array in InterleavedBufferAttribute * Add webgl_buffergeometry_points_interleaved example featuring InterleavedBuffer with different numercial type (float32 and uint8) * Change to match BufferAttribute syntax
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由 kilida 提交于
`value[ 1 ] === 0` is repeated. Looks like it should be `value [ 2 ] === 0` the second time.
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由 Mr.doob 提交于
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由 WestLangley 提交于
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