- 15 2月, 2012 2 次提交
- 14 2月, 2012 3 次提交
- 12 2月, 2012 1 次提交
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由 Mr.doob 提交于
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- 10 2月, 2012 1 次提交
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由 alteredq 提交于
Seems horse model was wrong, it had one extra frame at the end (almost identical to the first frame), which caused our animation playback code to be incorrect in order to accommodate for this. Side-effect was that two frame animations were completely broken. Bah.
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- 09 2月, 2012 1 次提交
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由 Mr.doob 提交于
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- 08 2月, 2012 1 次提交
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由 alteredq 提交于
Also updated build script to fill in missing dependency (ImageUtils => DataTexture).
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- 07 2月, 2012 1 次提交
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由 alteredq 提交于
As per discussion in #1256
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- 04 2月, 2012 1 次提交
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由 alteredq 提交于
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- 31 1月, 2012 1 次提交
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由 Mr.doob 提交于
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- 28 1月, 2012 1 次提交
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由 alteredq 提交于
This should make it work with cameras having parents other than scene root.
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- 25 1月, 2012 1 次提交
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由 Mr.doob 提交于
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- 23 1月, 2012 1 次提交
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由 Mr.doob 提交于
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- 22 1月, 2012 1 次提交
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由 Mr.doob 提交于
Added a silly check on Object3D.add(). It's a quick check and it avoids enless recursivity making the browser silently hang.
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- 21 1月, 2012 3 次提交
- 20 1月, 2012 4 次提交
- 17 1月, 2012 1 次提交
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由 Mr.doob 提交于
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- 16 1月, 2012 1 次提交
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由 Mr.doob 提交于
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- 15 1月, 2012 1 次提交
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由 Mr.doob 提交于
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- 13 1月, 2012 1 次提交
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由 alteredq 提交于
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- 12 1月, 2012 2 次提交
- 05 1月, 2012 1 次提交
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由 alteredq 提交于
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- 04 1月, 2012 3 次提交
- 03 1月, 2012 1 次提交
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由 Mr.doob 提交于
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- 02 1月, 2012 3 次提交
- 27 12月, 2011 2 次提交
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由 alteredq 提交于
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由 alteredq 提交于
Updated Closure compiler. Added more verbose compile warnings. Fixed all compile warnings. Started to fix runtime warnings in examples. For verbose compile warnings to be practical I had to add externs and disable some warnings manually (there were tons of complains about "global this" and "cannot instantiate non-constructor"). Other solution would be to annotate explicitly constructors all over the code base. (prompted by John Carmack's praise of static code analysis http://altdevblogaday.com/2011/12/24/static-code-analysis/)
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- 02 12月, 2011 1 次提交
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由 alteredq 提交于
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