- 15 2月, 2012 3 次提交
- 14 2月, 2012 5 次提交
-
-
由 alteredq 提交于
-
由 Mr.doob 提交于
-
由 Mr.doob 提交于
Is as it was before, but I implemented the event dispatching in a different way (checking the distance of the object position between frames). Also renamed the 'update' event to 'change'. controls.addEventListener( 'change', render ); Right now only misc_camera_trackball.html uses this.
-
由 alteredq 提交于
At least till we don't have this solved somehow better I think we should keep the old one. New one makes everything using it feeling broken, it's distracting. Moved new event-driven `TrackballControls` into `TrackballControlsExperimental`. For the moment used just in "misc_camera_trackball.html" example.
-
由 alteredq 提交于
-
- 13 2月, 2012 1 次提交
-
-
由 Mr.doob 提交于
Now we can do things like this: controls = new THREE.TrackballControls( camera ); controls.addEventListener( 'update', render ); Sadly, some examples are slightly broken until we have better pipeline for assets load complete event dispatching.
-
- 12 2月, 2012 1 次提交
-
-
由 Mr.doob 提交于
-
- 10 2月, 2012 2 次提交
- 09 2月, 2012 1 次提交
-
-
由 Mr.doob 提交于
-
- 08 2月, 2012 1 次提交
-
-
由 alteredq 提交于
Also updated build script to fill in missing dependency (ImageUtils => DataTexture).
-
- 07 2月, 2012 3 次提交
- 04 2月, 2012 3 次提交
- 01 2月, 2012 3 次提交
- 31 1月, 2012 3 次提交
- 30 1月, 2012 3 次提交
-
-
由 alteredq 提交于
As per discussion in #1207
-
由 alteredq 提交于
As per discussion in #1201
-
由 alteredq 提交于
Shadow cascades should be now a bit more under control. Cascades can't be active together with multiple separate shadows, it's either one or the other. For this there is `renderer.shadowMapCascade` parameter. Made colored shadow frustum debug visibility toggleable via `renderer.shadowMapDebug` parameter. Fixed runaway globals in ShadowMapPlugin. Fixed missing Gyroscope dependency in WebGL lib build.
-
- 28 1月, 2012 4 次提交
- 25 1月, 2012 1 次提交
-
-
由 Mr.doob 提交于
-
- 23 1月, 2012 1 次提交
-
-
由 Mr.doob 提交于
-
- 22 1月, 2012 1 次提交
-
-
由 Mr.doob 提交于
Added a silly check on Object3D.add(). It's a quick check and it avoids enless recursivity making the browser silently hang.
-
- 21 1月, 2012 3 次提交
- 20 1月, 2012 1 次提交
-
-
由 Mr.doob 提交于
Now we can just do console.log(THREE.VERSION). Thanks for the suggestiong @chandlerprall!
-