- 21 2月, 2017 2 次提交
- 20 2月, 2017 22 次提交
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
fix AnimationUtils.arraySlice bug
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由 06wj 提交于
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由 Mr.doob 提交于
[glTF] Update node and mesh loading for glTF 2.0.
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由 Mr.doob 提交于
fix gltfLoader resolveURL for url startWidth "//"
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
To detect texture loaded for Loaders
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由 06wj 提交于
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由 Don McCurdy 提交于
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由 Mr.doob 提交于
fix ios9 TypedArray.subarray(from, undefined) bug
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由 steel1990 提交于
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由 Mr.doob 提交于
[glTF] Fix typo in _each dependency resolution.
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由 Don McCurdy 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
Remove MultiMaterial from WebGLDeferredRenderer
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由 Mr.doob 提交于
Remove MultiMaterial from MMDLoader
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由 Mr.doob 提交于
Remove MultiMaterial from OutlineEffect
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由 Takahiro 提交于
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- 19 2月, 2017 3 次提交
- 18 2月, 2017 3 次提交
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由 Mr.doob 提交于
Add Clock support in node
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由 Mr.doob 提交于
Fix Sprite raycast intersection distance
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由 Jay Weisskopf 提交于
`matrixPosition` was also renamed to `worldPosition`.
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- 17 2月, 2017 3 次提交
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由 Mr.doob 提交于
Create GLTF2Loader fork.
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由 Don McCurdy 提交于
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由 Jay Weisskopf 提交于
The existing code used the distance between the sprite and the closest point on the ray. However, this is inconsistent with both the documentation and other objects, which return the distance between the intersection and the ray origin. The new code is similar to the Point raycast implementation. The closest point on the ray is saved to `intersectionPoint`. An intersection object is created if the following conditions are met: 1. The (squared) distance between `intersectionPoint` and the sprite position is less than the (squared) sprite size. 2. The distance between `intersectionPoint` and the ray origin is within the `near` and `far` bounds.
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- 16 2月, 2017 4 次提交
- 15 2月, 2017 3 次提交