1. 26 6月, 2019 1 次提交
  2. 20 6月, 2019 1 次提交
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  5. 30 5月, 2019 1 次提交
  6. 22 3月, 2019 1 次提交
    • O
      Set Pass.renderToScreen automatically in EffectComposer · 911e4b21
      Olli Etuaho 提交于
      The last enabled EffectComposer pass is the only one that can really render to the screen, so we can set the renderToScreen flag in the passes automatically. The only case where EffectComposers don't render to the screen at all in the current examples is webgl_materials_skin, that sets up multiple EffectComposers and then combines their results. For that special case we now have a renderToScreen flag in EffectComposer.
      
      This simplifies setting up EffectComposer and will make further enhancements a bit easier.
      911e4b21
  7. 08 10月, 2018 1 次提交
  8. 26 9月, 2018 1 次提交
  9. 01 8月, 2018 1 次提交
  10. 14 7月, 2017 1 次提交
  11. 27 5月, 2017 1 次提交
  12. 23 5月, 2017 1 次提交
  13. 14 12月, 2016 1 次提交
  14. 05 12月, 2016 1 次提交
  15. 28 11月, 2016 1 次提交
  16. 21 11月, 2016 1 次提交
  17. 20 11月, 2016 1 次提交
  18. 16 11月, 2016 1 次提交
  19. 19 5月, 2016 1 次提交
    • S
      SEA3D Update (#8920) · fc7d43eb
      sunag 提交于
      * add clone asset example ( middle click to clone )
      
      * optimization
      
      * remove unnecessary .cullFace
      
      * unify animation mixers
      
      * Revert "unify animation mixers"
      
      This reverts commit 97872707757c5eb7d454aa481b0bf0ee44183685.
      
      * mixer.timeScale to action.setEffectiveTimeScale
      
      * fix keyframe animation loader and clampWhenFinished
      
      * removed not more necessary includes
      
      * pause mixer update after finish non-loop animation
      fc7d43eb
  20. 18 5月, 2016 1 次提交
  21. 17 5月, 2016 1 次提交
    • S
      sea3d update (#8892) · 0eaaa845
      sunag 提交于
      * node material r5 + mirror nodes example
      
      * threejs.min in node material examples
      
      * sea3d update
      
      * reverted to un-minified
      
      * update mrdoob EventDispatcher.js
      
      * fix eventdispatcher update
      
      * proto defines replace by Object.assign
      
      * native script support transferred to loader
      
      * sound filters support
      
      * light intensity from sound amplitude
      
      * keep .setFilter() method
      
      * get freq amplitude average
      
      * cleanup
      
      * use THREE.AudioAnalyser to get amplitude
      0eaaa845
  22. 11 4月, 2016 1 次提交
  23. 19 3月, 2016 1 次提交
  24. 17 10月, 2015 1 次提交
  25. 08 10月, 2015 2 次提交
  26. 05 10月, 2015 1 次提交
  27. 03 9月, 2015 3 次提交
  28. 28 7月, 2015 3 次提交
  29. 23 7月, 2015 1 次提交