- 31 7月, 2018 1 次提交
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由 WestLangley 提交于
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- 12 7月, 2018 1 次提交
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由 06wj 提交于
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- 06 7月, 2018 1 次提交
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由 yomboprime 提交于
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- 25 6月, 2018 1 次提交
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由 Mr.doob 提交于
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- 23 6月, 2018 1 次提交
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由 Mr.doob 提交于
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- 18 6月, 2018 2 次提交
- 16 6月, 2018 1 次提交
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由 Mugen87 提交于
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- 10 5月, 2018 1 次提交
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由 Kai Salmen 提交于
- #14010: `TRHEE.OBJLoader2.loadMtl` transforms an ArrayBuffer to String `THREE.LoaderUtils.decodeText` if content is provided as ArrayBuffer - #14032: Vertex Color value was not correctly initialized. Vertex colors are now correctly used - Original repo issue 40: Added function `TRHEE.OBJLoader2.setUseOAsMesh` to enforce mesh creation on occurrence of "o". The default is false (spec compliant). - Original repo issue 39: Ensure name of `THREE.LoaderSupport.ResourceDescriptor` always has a default name - Original repo issue 38: Fixed onMeshAlter and onLoadMaterials callback usage in `THREE.LoaderSupport.WorkerDirector` and fixed handling of returned objects in `THREE.LoaderSupport.MeshBuilder`
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- 02 5月, 2018 1 次提交
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由 Daosheng Mu 提交于
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- 17 4月, 2018 1 次提交
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由 Takahiro 提交于
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- 10 4月, 2018 1 次提交
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由 Anton Bergman 提交于
Add .dds support to GLTFLoader. Add new Boombox gltf with .dds image files. Add dds boombox to gltf extensions example.
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- 28 3月, 2018 1 次提交
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由 Mugen87 提交于
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- 17 3月, 2018 1 次提交
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由 Mr.doob 提交于
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- 14 3月, 2018 2 次提交
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由 Daosheng Mu 提交于
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由 Takahiro 提交于
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- 13 3月, 2018 1 次提交
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由 Don McCurdy 提交于
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- 08 3月, 2018 1 次提交
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由 Kai Salmen 提交于
- three.js issue 13197: - Added forceWorkerDataCopy to THREE.LoaderSupport.WorkerSupport and THREE.LoaderSupport.WorkerDirector - THREE.OBJLoader2 handles cached resources properly. This increases overall performance as no unnecessary reloads are requested. - THREE.OBJLoader2: Reduced Parser complexity: - Simplified slash counting used for face type detection - One buildFace fucntion is used for all four face types, lines and points including indices (=vertex reduction) creation if wanted. - String processing (o, g, mtllib and usemtl) just concatenates chars - Overall speed improvements due simpler code paths - Removed THREE.LoaderSupport.ConsoleLogger: Added setLogging function as replacement where. Console logging is behind boolean flags. - Removed THREE.LoaderSupport.LoaderBase: Many functions are coupled with OBJLoader2. It was simply not generic enough and added unneeded complexity. - Reduced THREE.LoaderSupport.PrepData to minimum set of generic functions. Simple properties are added by demand and are no longer enforced. - Renamed THREE.LoaderSupport.Builder to THREE.LoaderSupport.MeshBuilder - Updated documentation
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- 21 2月, 2018 2 次提交
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由 Robert Long 提交于
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由 Robert Long 提交于
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- 16 2月, 2018 1 次提交
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由 Michael Bond 提交于
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- 15 2月, 2018 2 次提交
- 14 2月, 2018 10 次提交
- 10 2月, 2018 1 次提交
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由 Kai Salmen 提交于
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- 09 2月, 2018 4 次提交
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由 Don McCurdy 提交于
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由 FanZhang 提交于
* Updated DRACOLoader * Changed to request attribute only by unique id * Added support for skinning * Added more sample models
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由 Don McCurdy 提交于
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由 Mr.doob 提交于
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- 25 1月, 2018 1 次提交
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由 Don McCurdy 提交于
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- 11 1月, 2018 1 次提交
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由 Jürgen Ebert 提交于
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