- 15 6月, 2016 8 次提交
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Florian 提交于
* BoxHelper set color in constructor (#8896) * Added unit test for BoxHelper.
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Ben Houston (Clara.io) 提交于
* support custom clear colors in ManuallMSASRenderPass like RenderPass supports. * fix bugs in clearColor/clearAlpha for MSAA. * cleanup. * simplify clearColor in ManualMSAARenderPAss + RenderPass. * WestLAngley suggestion. * use only one composer, rather than two. Just turn on and off passes. Allow for toggling autoRotate * avoid allocating THREE.Color classes when possible. * fixed. * simplify code via automatic hoisting. * hex rather than color.
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- 14 6月, 2016 4 次提交
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由 Tonghe Wang 提交于
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由 Takahiro 提交于
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由 Mr.doob 提交于
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由 Jerome Etienne 提交于
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- 13 6月, 2016 7 次提交
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由 Mr.doob 提交于
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由 Brian Chirls 提交于
* Fix Sky Shader on Android/S6 (#8382) `exp(n)` does not return the correct value, so I replaced it with `pow(e, n)`. * Editor: Include VRControls/VREffect when needed. * Editor: Workaround for Storage not being ready in time. * Editor: Fixed edit button. * Added comment explaining change in shader function #8382, #8614
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由 WestLangley 提交于
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由 makc 提交于
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由 Mr.doob 提交于
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由 David Phillips 提交于
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由 Juan Jose Luna Espinosa 提交于
- Added texture minifier and magnifier filters to variables. - Added missing null dependencies check in compute() - Two simple loop optimizations (store count in a variable) - Water demo: Improved noise appearance by raising noise z parameter. - Code formatting (indentation) and clean up.
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- 12 6月, 2016 7 次提交
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 WestLangley 提交于
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由 Mr.doob 提交于
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- 11 6月, 2016 8 次提交
- 10 6月, 2016 3 次提交
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由 WestLangley 提交于
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由 David Phillips 提交于
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由 Andrew Ray 提交于
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- 09 6月, 2016 1 次提交
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由 loldrup 提交于
This implementation of projectOnVector is faster and shorter than the current version, and it requires no intermediate Vector3 allocation
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- 08 6月, 2016 2 次提交
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由 WestLangley 提交于
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由 Mr.doob 提交于
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