- 09 10月, 2011 3 次提交
- 08 10月, 2011 8 次提交
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由 Mr.doob 提交于
Now `Camera` can use inherited `update()`
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由 Mr.doob 提交于
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由 alteredq 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
Pretty useless, no way I can try it and it's probably done in hardware anyway. But looks cool :P http://en.wikipedia.org/wiki/Parallax_barrier
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由 alteredq 提交于
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由 alteredq 提交于
This feels more intuitive, otherwise ambiently lit textured surfaces look weird.
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由 alteredq 提交于
Turns out I had it right before after all: to get rid of artefacts it should be multiplied by diffuse term (instead of being patched by conditional).
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- 07 10月, 2011 6 次提交
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由 Mr.doob 提交于
Unfortunately "File" doesn't have path information, so textures won't load :/ Tried to also drop .js files, but the Workers part ruined the party too :/ :/
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由 Mr.doob 提交于
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由 gman 提交于
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由 Mr.doob 提交于
* Fixed `ColladaLoader` and `Loader` url base extraction code. * `ColladaLoader` now ignores non-joint nodes when constructing the skeleton. (Hopefuly, in a year time, I'll find this fix stupid)
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由 Mr.doob 提交于
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由 alteredq 提交于
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- 06 10月, 2011 11 次提交
- 05 10月, 2011 12 次提交
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由 Justin Sermeno 提交于
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由 Justin Sermeno 提交于
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由 Justin Sermeno 提交于
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由 Justin Sermeno 提交于
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由 Justin Sermeno 提交于
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由 Mr.doob 提交于
* Added `scene.ambientColor` and `Scene` now ignores `AmbientLights` (transferring hex for temporal backwards compatibility) * CanvasRenderer and SVGRenderer using `scene.ambientColor`. Tried to update `WebGLRenderer` too, but the method in question doesn't seem to have access to the scene :S * Removed `scene.origin` and updated examples that used it. * Improved subdivision example
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由 alteredq 提交于
All should now work with new cameras.
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由 alteredq 提交于
CrosseyedRenderer is a hack, camera must have target :S.
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由 alteredq 提交于
Aargh, I feel dirty now.
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由 zz85 提交于
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由 alteredq 提交于
This one was quite a pain.
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由 alteredq 提交于
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