- 11 6月, 2021 2 次提交
- 10 6月, 2021 10 次提交
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由 Mr.doob 提交于
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由 Mathieu Brédif 提交于
* copyTextureToTexture3D when \!srcTexture.isDataTexture * revert example changes
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 makc 提交于
* fix getObjectByProperty docs * fix getObjectByProperty docs (zh) * fix getObjectByProperty docs (ko)
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由 Mr.doob 提交于
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由 Abhinav Sharma 提交于
(window.innerWidth/2) * (window.innerWidth / 2) = ( (window.innerWidth) * (window.innerWidth) ) / 4. // quarter size
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由 linbingquan 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
* WebGLRenderer: Render doublesided in two calls * Examples: Updated webgl_buffergeometry_instancing screenshot * WebGLRenderer: Only draw transparent doublesided with two calls.
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- 09 6月, 2021 4 次提交
- 08 6月, 2021 1 次提交
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由 linbingquan 提交于
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- 07 6月, 2021 5 次提交
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由 Michael Herzog 提交于
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由 Michael Herzog 提交于
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由 linbingquan 提交于
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由 linbingquan 提交于
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由 bill42362 提交于
* Add prototype of MMDToonMaterial. * Try to use ShaderMaterial to simulate MeshToonMaterial. * Done simulate MeshToonMaterial with ShaderMaterial. * Clean up MMDToonMaterial. * Add envMap uniforms. * Enable merge gradient map with phong material but got warning. * Enable specular and shininess in MMDToonMaterial. * Done combining Phong/Toon/Matcap materials. * Pre PR chores. * fix typos. * Set color to diffuse uniform. * Update e2e test screenshots. * Set .shininess to original and cut half irradiance. * Remove dotNL from irradiance and update screenshots. * Fix with PR comments. * Modify maps file name storing position. * Clean extra code. * Update comment and use setter/getters to improve compatibility. * Simplify defineProterties with defineProterty. * Improve exposing property pattern. * Simplify defineProterties with defineProterty.
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- 06 6月, 2021 2 次提交
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由 Michael Herzog 提交于
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由 makc 提交于
* fix broken link in VertexTangentsHelper docs * fix broken link in VertexTangentsHelper docs (zh)
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- 05 6月, 2021 5 次提交
- 04 6月, 2021 5 次提交
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由 Michael Herzog 提交于
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由 Logic 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
* Updated puppeteer to 10.0.0 * Updated webgl2_multisampled_renderbuffers screenshot. * e2e: Ignore webgl_loader_imagebitmap * e2e: Ignore webgpu_lights_custom * e2e: Updated webgl_video_panorama_equirectangular screenshot.
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由 Michael Herzog 提交于
* Examples: Clean up. * Examples: More clean up. * Examples: More clean up.
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- 03 6月, 2021 2 次提交
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由 Mr.doob 提交于
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由 Felix Mariotto 提交于
* examples: fix dark theme on empty location hash * examples: fix #viewer css Co-authored-by: NFelix Mariotto <felixmariotto@gmail.com>
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- 02 6月, 2021 4 次提交
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由 qeeqez 提交于
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由 Antonio González Viegas 提交于
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由 Felix Mariotto 提交于
* fps example: collision detection in substeps * Update games_fps.html Clean up. Co-authored-by: NFelix Mariotto <felixmariotto@gmail.com> Co-authored-by: NMichael Herzog <michael.herzog@human-interactive.org>
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由 Mr.doob 提交于
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