- 29 9月, 2010 2 次提交
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由 Julian Walker 提交于
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由 Julian Walker 提交于
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- 21 9月, 2010 1 次提交
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由 Mr.doob 提交于
- Minor tweaks
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- 18 9月, 2010 3 次提交
- 17 9月, 2010 2 次提交
- 09 9月, 2010 7 次提交
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由 Nicolas Garcia Belmonte 提交于
* Bug Fix: Matrix4.makeInvert was calling a non existent scale method. Replaced with multiplyScalar. * Bug Fix: DirectionalLight wasn't normalizing the direction vector. * Added lights to the scene for test.html
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由 Nicolas Garcia Belmonte 提交于
* Add lighting code in the scene rendering loop
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由 Nicolas Garcia Belmonte 提交于
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由 Nicolas Garcia Belmonte 提交于
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由 Nicolas Garcia Belmonte 提交于
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由 Nicolas Garcia Belmonte 提交于
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由 Nicolas Garcia Belmonte 提交于
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- 03 9月, 2010 4 次提交
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由 Nicolas Garcia Belmonte 提交于
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由 Nicolas Garcia Belmonte 提交于
* Added float precision in shader code to shaders compile now. * Changed occurrences of WebGL typed Arrays and UnsignedShort typed arrays to new array types
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由 Nicolas Garcia Belmonte 提交于
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由 Nicolas Garcia Belmonte 提交于
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- 21 8月, 2010 1 次提交
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由 Mr.doob 提交于
* Additional `Matrix4` and `Vector3` methods
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- 02 8月, 2010 1 次提交
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由 Mr.doob 提交于
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- 26 7月, 2010 1 次提交
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由 Mr.doob 提交于
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- 25 7月, 2010 2 次提交
- 24 7月, 2010 2 次提交
- 22 7月, 2010 1 次提交
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由 Mr.doob 提交于
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- 21 7月, 2010 1 次提交
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由 Mr.doob 提交于
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- 19 7月, 2010 5 次提交
- 17 7月, 2010 4 次提交
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
* `Face4` now supports `MeshBitmapUVMappingMaterial` * Changed order of `*StrokeMaterial` parameters. Now it's `color`, `opacity`, `lineWidth`. * `BitmapUVMappingMaterial` > `MeshBitmapUVMappingMaterial` * `ColorFillMaterial` > `MeshColorFillMaterial` * `ColorStrokeMaterial` > `MeshColorStrokeMaterial` * `FaceColorFillMaterial` > `MeshFaceColorFillMaterial` * `FaceColorStrokeMaterial` > `MeshFaceColorStrokeMaterial` * `ColorStrokeMaterial` > `LineColorMaterial` * `Rectangle.instersects` returned false with rectangles with 0px witdh or height
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- 14 7月, 2010 3 次提交
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由 Mr.doob 提交于
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由 philogb 提交于
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由 philogb 提交于
Old Vector and Matrix constructor functions would create all methods and make assignments with each call. A lot of speed-ups can be made by using shared properties through the prototype chain. Since methods and initialized properties are shared among all instances they're only created once. Some tests can be seen at examples/performance-test.html Some results: Chrome //6.4 times faster performance-test.html:25 Vector2 x 5000000: 213ms performance-test.html:30 Vector2Orig x 5000000: 1366ms //8.3 times faster performance-test.html:37 Vector3 x 5000000: 241ms performance-test.html:42 Vector3Orig x 5000000: 2015ms //3.8 times faster performance-test.html:49 Vector4 x 5000000: 278ms performance-test.html:54 Vector4Orig x 5000000: 1059ms //7.5 times faster performance-test.html:61 Matrix4 x 5000000: 937ms performance-test.html:66 Matrix4Orig x 5000000: 7004ms Firefox //6.8 times faster Vector2 x 50000: 45ms Vector2Orig x 50000: 307ms //11.5 times faster Vector3 x 50000: 48ms Vector3Orig x 50000: 550ms //3.8 times faster Vector4 x 50000: 61ms Vector4Orig x 50000: 234ms //9.4 times faster Matrix4 x 50000: 199ms Matrix4Orig x 50000: 1878ms where "Orig" are old versions of the objects. Running these tests multiple times can yeild different results due to browser cache. However the results are always kind of similar in terms of speedup.
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