1. 03 7月, 2011 1 次提交
  2. 29 6月, 2011 1 次提交
  3. 10 6月, 2011 1 次提交
  4. 02 6月, 2011 1 次提交
  5. 01 6月, 2011 1 次提交
  6. 30 5月, 2011 2 次提交
  7. 29 5月, 2011 1 次提交
  8. 27 5月, 2011 1 次提交
  9. 07 5月, 2011 1 次提交
  10. 24 4月, 2011 1 次提交
  11. 18 4月, 2011 1 次提交
  12. 12 4月, 2011 2 次提交
  13. 11 4月, 2011 2 次提交
    • S
      Add --unminified optional parameter to the build.py, useful when developing... · b58e495d
      sroucheray 提交于
      Add --unminified optional parameter to the build.py, useful when developing without modifying the build script itself
      Add an Ant build.xml file : another way to launch different pre-configured builds
      b58e495d
    • A
      Added FlyCamera (thanks to James Baicoianu). Added specular map to normal map... · 22bd108a
      alteredq 提交于
      Added FlyCamera (thanks to James Baicoianu). Added specular map to normal map shader. Added WebGL Earth FlyCamera demo.
      
      Changed normal map shader to multiply specular component with diffuse weighting as specular highlights were appearing in the dark parts.
      
      Changed camera look speed in minecraft and terrain demos, they were too fast - I guess as everything got faster with antialiasing off.
      
      Reenabled antialiasing in few demos where it was too ugly without (basically anything with lines and without postprocessing).
      
      Fixed again spurious invisible characters in empaempa's code (which are breaking everything and are hard to hunt as they look like spaces).
      22bd108a
  14. 10 4月, 2011 2 次提交
  15. 09 4月, 2011 2 次提交
  16. 07 4月, 2011 1 次提交
  17. 05 4月, 2011 3 次提交
    • A
      Moved scene loader from SceneUtils into SceneLoader. · 693a36f5
      alteredq 提交于
      693a36f5
    • A
      Added edges to Blender exporter, JSONLoader and Geometry. · 7915999b
      alteredq 提交于
      There is a new class Edge which stores vertices and faces for edge (I wasn't sure if indices or references would be better, so at least for the moment it contains both).
      
      Geometry now contains a list of such edges, created in JSONLoader, based on edge data exported from Blender.
      
      From Blender we get a list of vertex index pairs, from which in Geometry.computeEdgeFaces() we compute faces which share this particular edge and store them in the Edge object.
      
      Not sure if edges work properly till we don't have something using them. For now I just checked cube data exported from Blender and it seems fine.
      
      Also did some whitespace cleanup here and there.
      7915999b
    • B
      Collisions system initial commit. · 9850695f
      Bartek Drozdz 提交于
      9850695f
  18. 31 3月, 2011 1 次提交
  19. 29 3月, 2011 1 次提交
  20. 25 3月, 2011 1 次提交
  21. 24 3月, 2011 1 次提交
  22. 22 3月, 2011 1 次提交
  23. 21 3月, 2011 6 次提交
  24. 17 3月, 2011 1 次提交
  25. 16 3月, 2011 2 次提交
  26. 15 3月, 2011 2 次提交