- 03 7月, 2011 1 次提交
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由 Chris Killpack 提交于
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- 29 6月, 2011 1 次提交
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由 Chris Killpack 提交于
Add QuakeCamera alias for backwards compatibility.
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- 10 6月, 2011 1 次提交
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由 Mr.doob 提交于
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- 02 6月, 2011 1 次提交
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由 alteredq 提交于
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- 01 6月, 2011 1 次提交
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由 Mr.doob 提交于
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- 30 5月, 2011 2 次提交
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由 Mr.doob 提交于
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由 Eberhard Gräther 提交于
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- 29 5月, 2011 1 次提交
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由 Mr.doob 提交于
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- 27 5月, 2011 1 次提交
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由 zz85 提交于
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- 07 5月, 2011 1 次提交
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由 Mr.doob 提交于
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- 24 4月, 2011 1 次提交
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由 alteredq 提交于
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- 18 4月, 2011 1 次提交
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由 sroucheray 提交于
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- 12 4月, 2011 2 次提交
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由 Mikael Emtinger 提交于
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由 alteredq 提交于
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- 11 4月, 2011 2 次提交
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由 sroucheray 提交于
Add --unminified optional parameter to the build.py, useful when developing without modifying the build script itself Add an Ant build.xml file : another way to launch different pre-configured builds
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由 alteredq 提交于
Added FlyCamera (thanks to James Baicoianu). Added specular map to normal map shader. Added WebGL Earth FlyCamera demo. Changed normal map shader to multiply specular component with diffuse weighting as specular highlights were appearing in the dark parts. Changed camera look speed in minecraft and terrain demos, they were too fast - I guess as everything got faster with antialiasing off. Reenabled antialiasing in few demos where it was too ugly without (basically anything with lines and without postprocessing). Fixed again spurious invisible characters in empaempa's code (which are breaking everything and are hard to hunt as they look like spaces).
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- 10 4月, 2011 2 次提交
- 09 4月, 2011 2 次提交
- 07 4月, 2011 1 次提交
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由 Mikael Emtinger 提交于
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- 05 4月, 2011 3 次提交
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由 alteredq 提交于
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由 alteredq 提交于
There is a new class Edge which stores vertices and faces for edge (I wasn't sure if indices or references would be better, so at least for the moment it contains both). Geometry now contains a list of such edges, created in JSONLoader, based on edge data exported from Blender. From Blender we get a list of vertex index pairs, from which in Geometry.computeEdgeFaces() we compute faces which share this particular edge and store them in the Edge object. Not sure if edges work properly till we don't have something using them. For now I just checked cube data exported from Blender and it seems fine. Also did some whitespace cleanup here and there.
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由 Bartek Drozdz 提交于
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- 31 3月, 2011 1 次提交
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由 Mr.doob 提交于
Moved materials/RenderTarget.js ⟶ renderer/WebGLRenderTarget.js
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- 29 3月, 2011 1 次提交
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由 Mikael Emtinger 提交于
Added LensFlares. Note that a new blending mode has been added. Added an (quite ugly example). NOTE: this doesn't seem to work on Chrome+Mac+NVIDIA unless you turn off antialias (which I've done in the example).
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- 25 3月, 2011 1 次提交
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由 Mr.doob 提交于
Updated build script.
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- 24 3月, 2011 1 次提交
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由 Mikael Emtinger 提交于
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- 22 3月, 2011 1 次提交
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由 Mr.doob 提交于
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- 21 3月, 2011 6 次提交
- 17 3月, 2011 1 次提交
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由 Mr.doob 提交于
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- 16 3月, 2011 2 次提交
- 15 3月, 2011 2 次提交