- 05 10月, 2011 8 次提交
- 04 10月, 2011 14 次提交
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由 zz85 提交于
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由 zz85 提交于
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由 zz85 提交于
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由 zz85 提交于
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由 zz85 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
Got stuck on the PathCamera/PathControls one. Maybe it's time to rewrite this...
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
This will take a while to make work again... probably needs some cleaning and refactoring...
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由 Mr.doob 提交于
I could have just used `lookAt( scene.position )`, but eventually I would like to have Scene not extending Object3D.
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由 Mr.doob 提交于
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由 Mr.doob 提交于
* Camera is now a base object. PerspectiveCamera should be used instead. Figured out a way to show a warning when misused. * OrthoCamera is now OrthographicCamera. * Removed `target` from Camera. Misc * Renamed Trident to Axes.
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由 Mr.doob 提交于
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- 03 10月, 2011 6 次提交
- 02 10月, 2011 12 次提交
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由 alteredq 提交于
Seems like calling `renderer.initWebGLObjects` out of regular frame render doesn't play well with new buffer switching minimization optimization.
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由 alteredq 提交于
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由 alteredq 提交于
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由 zz85 提交于
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由 alteredq 提交于
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由 Mr.doob 提交于
Found out that CrosseyedWebGLRenderer probably wouldn't work for target-less cameras. Something weird going on with `webgl_scene_test.html` and `webgl_scene_test_blender.html`. For some reason cubes dissapear.
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由 alteredq 提交于
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由 alteredq 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
Removed QuakeCamera.
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由 Mr.doob 提交于
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由 alteredq 提交于
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